GM Glyn
|
The land terrors assault Perrik’s mind with vivid images of horror which the halfling successfully resists still leaving him frightened 2. The heroic prayers and chants fail to dispel the effect.
The images that assault Argigoth are vivid as the druid fails to resist them. He takes mental: 2d8 + 9 ⇒ (1, 7) + 9 = 17 damage and is frightened 4
Goxomas is particularly affected by the vivid images of horror as he critically fails to resist them taking mental: 4d8 + 18 ⇒ (1, 4, 7, 6) + 18 = 36 damage and is frightened 4. His skill with traps seem useless against the magical terrors.
Mikhail succeeds in resisting the vivid images of horror but is still left frightened 2 as he calls out prayers and chants to dispel the effect. He feels the power behind the terrors weaken, but it will take more success to defeat this effect.
BOT: Celosia
Celosia, Will: 1d20 + 9 ⇒ (19) + 9 = 28
Celosia, Arcana:(Int): 1d20 + 8 ⇒ (5) + 8 = 13
BOT: Tain
Tain, Will: 1d20 + 9 ⇒ (17) + 9 = 26
Both Celosia and Tain resist the vivid images of horror assaulting them, still, it leaves them both frightened 2 from the experience. Celosia uses Arcane's secret incantations to dispel the Nightmare terrain but fails to make any difference.
Nan Nuth grabs his head and screams as the images assault him once again and he critically fails to resist. mental: 4d8 + 18 ⇒ (7, 1, 7, 6) + 18 = 39 damage and is frightened 4. Only the Orc ferocity keeps him from dying. (↺ Orc Ferocity 1hp, +1 wounded) Despite obvious shaking in fear the Orc presses on another 10ft.
Olli screeches in fear as the images become more real and frightening. She succeeds in resisting the horrors but is left frightened 2. Flying out of the area back to the safety of the hill where you rested screeching as she goes ” Three eyes! Three eyes!”
Nightmare Terrain - Hazard: 1 success
Disable Arcana, Nature, Occultism, or Religion DC 22 three times to
temporarily disrupt the magic, or dispel magic (3rd-level
spell, DC 25)
Each creature must attempt a DC 24 Will saving throw.
Critical Success The creature is unaffected.
Success The creature is frightened 2.
Failure The creature takes 2d8+9 mental damage and is frightened 3.
Critical Failure The creature takes 4d8+18 mental damage and is frightened 4.
Nan Nuth Will save DC24 w/-1fear: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
Olli Will save DC24: 1d20 + 11 ⇒ (18) + 11 = 29
Everyone can take actions. Another round of Will saves is required Remember to include Fightend conditions.
(You can leave the area and return to the safety of the hilltop using your actions.)
Status:
Tain AC21 (47/52hp) (shield 6 dam)(frightend 2=>1)
Mikhail AC21 (44hp) (frightend 2=>1)
Perrik AC18* (40/46hp) (*Mistic Armor) (frightend 2=>1)
Celosia AC18 (40hp) (frightend 2=>1)
Argigoth AC20 (51-17= 34/52hp) (frightend 3=>2)
Goxomas AC22 (44-36= 8/52hp) (frightend 4=>3)
Orc Red (-18-39+36= -21hp) (wounded 1=>2) (frightend 4=>3)
| Goxomas |
Will save, Frightened 4: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Goxomas tries again to disable the haunt, Frightened 4: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
Then, realizing the futility, spends two actions leaving the area.
| Perrik |
The halfling steels himself and tries to advance.
Will save, incl. frightened penalty: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16
Religion check to disarm, incl. estimated frightened penalty: 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17
| Tain Hekkanen |
[GM: Tain has the Bravery Fighter ability: “… When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.”
[So would a Critical Success have resulted in no frightened condition at all?]
Tain’s mind reels, but he steels himself as best he can. He remembers the face of the old witch that fell to the drakeling under Otari, and tries to master the terrors filling his brain.
Scary, scary: DC 24: 1d20 + 9 ⇒ (7) + 9 = 16
The plucky warrior calls on the land to quell this horror…and failing miserably, makes a run for it after Gox…
Nature: 1d20 + 1 ⇒ (4) + 1 = 5
Apply modifiers as necessary
| Mikhail Duskborn |
Will Save: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Religion Check: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Mikhail continues to pray to Pharasma, that she may overcome the Mother of Monsters. He tries to steel himself, knowing the fear of the haunt is coming to assault him again.
GM Glyn
|
Goxomas tries to resist the vivid horror but fails taking mental: 2d8 + 9 ⇒ (6, 6) + 9 = 21 damage and would be frightened 3 except for the dying 1 condition. Goxomas collapses from the mental damage of the horror.
Argigoth His rebuke was insufficient to overcome the DC needed for the check.
Perrik steels himself and tries to advance drawing even with Nan Nuth. The Halfling fails to resist the images of horror he sees taking mental: 2d8 + 9 ⇒ (8, 2) + 9 = 19 damage and becomes frightened 3. Using his religious skill the cleric tries to dismiss the Nightmare Terrain, but fails due to the shakeness in his voice from the fear.
Tain Yes Bravery would convert the success into crit success last round. No fear.
Braving the Nightmare Terrain, Tain tries to resist the images of horror but fails taking mental: 2d8 + 9 ⇒ (2, 1) + 9 = 12 damage and becomes frightened 3 2 due to his bravery. Realizing he can not fight the nightmare using untrained skill the fighter drags the unconscious Goxomas to the safety of the hilltop.
The Warpriest stands firm as his cloak whips back and forth in the Nightmare Terrain as images assault his mind. The fear causes him just to fail to resist the horrors taking mental: 2d8 + 9 ⇒ (1, 6) + 9 = 16 damage and becoming frightened 3. Mikhail continues to mumble prayers and chants again he feels the power of the hazard weaken. He feels one more success will overcome the nightmare power allowing the group to pass safely.
Argigoth and Celosia can still take actions. Both need to roll a will save
Status: (Note Fightend condition reduces 1 per turn and is current.)
Tain AC21 (47-12= 35/52hp) (shield 6 dam)(fightend 1)
Mikhail AC21 (44-16= 28/44hp) (frightend 2)
Perrik AC18* (40-19= 21/46hp) (*Mistic Armor) (frightend 2)
* Celosia AC18 (40hp) (frightend 1)(Need will save DC24)
* Argigoth AC20 (34/52hp) (frightend 2)(Need will save DC24)
Goxomas AC22 (8-21= 0/52hp) (frightend 2) (dying 1)
Orc Red (-21= -21hp) (wounded 2) (frightend 2)
| ICONICPCSPF |
This event is too powerful for us right now, we should retreat, rest and come back when we have gathered ourselves he says as he attempts to leave the area.
Will 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
GM Glyn
|
Argigoth fights off the mental assault from the nightmare terrain leaving him frightened 2. The druid opts to retreat to the safety of the hilltop suggesting a regroup.
BOT: Celosia
Celosia, Will w/-1 fear: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
Celosia, Arcana:(Int) w/-3 fear: 1d20 + 8 - 3 ⇒ (12) + 8 - 3 = 17
Celosia fails to resist the images of horror as they assault her senses causing her to take mental: 2d8 + 9 ⇒ (6, 7) + 9 = 22 damage and is frightened 3. She tries unsuccessfully to dismiss the nightmare terrain and then retreats to the safety of the hilltop.
Nan Nuth staggers and screams as the nightmare images assault his senses with strong intensity. (Critical fail) Only his Orc ferocity keeps him from dying. (↺ Orc Ferocity 1hp, +1 wounded) He looks to Perrik and Mikhail not willing to retreat before them.
At the hilltop, Olli hovers over Goxomas casting a healing spell on the monk restoring some health (18hp) to him. Olli mumbles ” How did Thida’s group get past the terrors what does ‘only those blessed with three-eyed sight can pass safely.’ mean?”
Tain, Celosia, Argigoth, Goxomas, and Olli are at the safety of the hilltop south of the Nightmare Terrain. Perrik, Mikhail, and Nan Nuth are still in the Nightmare Terrain
Nightmare Terrain - Hazard: 2 success
Disable Arcana, Nature, Occultism, or Religion DC 22 three times to
temporarily disrupt the magic, or dispel magic (3rd-level
spell, DC 25)
Each creature must attempt a DC 24 Will saving throw.
Critical Success The creature is unaffected.
Success The creature is frightened 2.
Failure The creature takes 2d8+9 mental damage and is frightened 3.
Critical Failure The creature takes 4d8+18 mental damage and is frightened 4.
Nan Nuth Will save DC24 w/-1fear: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
mental: 4d8 + 18 ⇒ (1, 4, 7, 2) + 18 = 32 damage and is frightened 4. Only the Orc ferocity keeps him from dying. (↺ Orc Ferocity 1hp, +1 wounded)
Olli 2nd level heal 2 action on Gox: 2d8 + 16 ⇒ (1, 1) + 16 = 18
Everyone can take actions. Only Perrik, Mikhail, and Nan Nuth are still in the Nightmare Terrain and need to make DC24 will saves.
Status:
* Tain AC21 (35/52hp) (shield 6 dam)(fightend 1)
* Mikhail AC21 (28/44hp) (frightend 2)
* Perrik AC18* (21/46hp) (*Mistic Armor) (frightend 2)
* Celosia AC18 (40-22= 18/40hp) (frightend 2)
* Argigoth AC20 (34/52hp) (frightend 1)
* Goxomas AC22 (0+18= 18/52hp) (frightend 2) (wounded 1)
Orc Red (Nan Nuth) (-21= -21hp) (wounded 2) (frightend 2)
| Mikhail Duskborn |
Mikhail shouts out to his companions, "We must remain strong! Keep faith that Pharasma will guide us!
Mikhail raises his holy symbol again and continues praying that Pharasma will see them through.
Will Save: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Religion: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
He then pulls out his healers kit and performs a quick patch up on Nan Nuth.
Battle Medicine; Healing: 1d20 + 10 ⇒ (12) + 10 = 222d8 ⇒ (4, 2) = 6
GM Glyn
|
The force is strong in Mikhail as he successfully holds back the mental attacks of horror on his senses and then successfully uses his faith and Pharasma to overcome the Nightmare Terrain! (Well done!)
The horror images fade away showing just the normal terrain and the path is clear to the Scar ahead—an area with a 40-foot tall ridge that stretches several hundred feet in either direction.
The lingering fear quickly fades from each of your minds!
Mikhail takes time to battle medicine Nan Nuth. He takes on a more healthy color of green with the healing.
From the bottom of the 40ft ridge, there seem to be no way to move forward at first. However, consulting Thida’s notes, you realize that the champion was convinced that the Lamashtan cult laired somewhere underground in this vicinity.
When ready after what is probably an extended period of treating wounds, any brave adventures who wants to investigate the Scar can make a Nature, Perception, or Survival check.
Status:
Tain AC21 (35/52hp) (shield 6 dam)
Mikhail AC21 (28/44hp)
Perrik AC18* (21/46hp) (*Mistic Armor)
Celosia AC18 (18/40hp)
Argigoth AC20 (34/52hp)
Goxomas AC22 (18/52hp) (wounded 1)
Orc Red (Nan Nuth) (-21+6= -15hp) (wounded 2)
| Mikhail Duskborn |
Mikhail will take time to treat wounds on everyone at least once.
Tain Check; Healing: 1d20 + 10 ⇒ (9) + 10 = 192d8 ⇒ (5, 7) = 12
Perrick Check; Healing: 1d20 + 10 ⇒ (14) + 10 = 242d8 ⇒ (2, 6) = 8
Mikhail Check; Healing: 1d20 + 10 ⇒ (4) + 10 = 142d8 ⇒ (3, 5) = 8
Celosia Check; Healing: 1d20 + 10 ⇒ (17) + 10 = 274d8 ⇒ (2, 7, 8, 8) = 25
Argigoth Check; Healing: 1d20 + 10 ⇒ (17) + 10 = 274d8 ⇒ (6, 2, 4, 1) = 13
Goxomas Check; Healing: 1d20 + 10 ⇒ (15) + 10 = 254d8 ⇒ (4, 4, 1, 7) = 16
Nan Nuth Check; Healing: 1d20 + 10 ⇒ (14) + 10 = 242d8 ⇒ (7, 6) = 13
After treating everyone's wounds, Mikhail stands up and takes stock of the surroundings.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
GM Glyn
|
Having reached the Scar, the group takes a breather for an hour and 10 minutes to treat wounds Perrik tries some advanced techniques, but needs more practice having failed to get results.
Mikhail takes his time using tried and true methods to treat everyone’s wounds. Oddly enough his only failure is on himself. Currently, it is about 3 in the afternoon.
Goxomas searches along the Scar finding nothing but rocks and moss.
Also searching, Argigoth’s keen eye for nature spots
an artificial curtain of moss that obscures the faint outline of a large door
The stone door has no obvious handle or other method of opening it. However, there’s a panel composed of a five-by-five grid of raised squares set into the wall beside the door. A number of colored ridges delineate odd-shaped regions of the squares within the grid
Each square can be pushed in with a satisfying click. Pushing a square a second time releases it. A bit of Abyssal script carved into the stone above the grid reads, “Arrange the Five Beasts.”
(See Image & Handout on Laws of the Five Beasts in the Map slides). I’ve added column & row markings so that you can more easily provide your puzzle guesses.)
Status:
Tain AC21 (35+12= 47/52hp) (shield 6 dam)
Mikhail AC21 (28/44hp)
Perrik AC18* (21+8= 29/46hp) (*Mistic Armor)
Celosia AC18 (18+25= 40max/40hp)
Argigoth AC20 (34+13= 47/52hp)
Goxomas AC22 (18+16= 34/52hp) (wounded 1)
Orc Red (Nan Nuth) (-15+13= -2hp) (wounded 3)
| Goxomas |
"We used to have these puzzles in our training in the monastery." Goxomas takes a big drink.
"You put one in 3A, then one in 1B. Then the third in 2D. The fourth in 4C, and the fifth in 5E."
GM Glyn
|
Goxomas examines the puzzle commenting on how they used puzzles in his monastery training. Taking a big gulp of his wine the Amurren quickly pushes 5 tiles and hears a satisfying click with the fifth one pushed. The stone door slowly grinds open revealing a 10ft wide corridor leading into the cliff. The ceilings are 20ft high, and sporadic torches are placed in scones on the walls providing dim light for the inhabitants.
Fluttering in the air, Olli looks down the dim corridor and shivers ” I’ve got a bad feeling about this guys. Maybe we should come back later -- like next year.”
The group can adventure forth or wait until you finish healing before proceeding.
Nan Nuth turns to the group, ” As your prisoner what would you have me do?”
Status:
Tain AC21 (47/52hp) (shield 6 dam)
Mikhail AC21 (28/44hp)
Perrik AC18* (29/46hp) (*Mistic Armor)
Celosia AC18 (40/40hp)
Argigoth AC20 (47/52hp)
Goxomas AC22 (34/52hp)
Orc Red (Nan Nuth) (20/22hp)
| Perrik |
"Mikhail, would you cast an area-effect heal spell on us? One should be enough to restore Argigoth, Tain, and Nan Nuth. Once that's done, we can take time to treat the rest of us before we try to go in."
| Mikhail Duskborn |
Mikhail nods to Perrik and begins a prayer to Pharasma for healing.
◆◆◆Heal: 2d10 ⇒ (6, 7) = 13
A wave of healing energy bursts from Mikhail holy symbol, revitalizing the group. "The blessing of the Lady are upon us. Let's finish healing up and then we can discover what lies ahead of us!"
GM Glyn
|
Perrik suggests an area heal on the group before exploring further.
Goxomas agrees with more healing. Perrik seconds it.
Argigoth offers a low-level heal waiting to save the high-level for when they need it.
Mikhail nods to Perrik and calls upon Pharasma for group healing. Tain, Argigoth, and Nan Nuth are fully healed. Mikhail, Perrik, and Goxomas are nearly full.
After healing up Nan Nuth nods to the group, ” Once again thank you for the healing. As your prisoner, It is my place to lead the way.” The Orc starts down the corridor wearing no armor and carrying no weapon.
The southern corridor descends slightly until it reaches a four-way intersection. Each branching hallway has a single lit torch in a sconce that casts flickering light. Wooden doors stand at the end of the northern and eastern corridors, while a rusted metal gate blocks the end of the western passage.
After the group enters the corridor the stone entrance door slowly grinds closed!
Nan Noth stops suddenly just as Mikhail calls for everyone to stop before entering the intersection having spotted Nozzles hidden in the ceiling of the four corridors leading to the intersection and noticing traces of soot along the stone walls, as if fires were set here. There is a trap here!
It appears four Nozzles will spay fire down each hallway when the trap is activated. You can try to disable or destroy the Nozzles. You are not sure what will set the trap off and there is probably a master control panel for the trap somewhere.
Nan, Perception:(wis): 1d20 + 6 ⇒ (18) + 6 = 24
Perrik, Perception:(wis): 1d20 + 10 ⇒ (3) + 10 = 13
Celosia, Perception:(wis): 1d20 + 7 ⇒ (6) + 7 = 13
Mikhail, Perception:(wis): 1d20 + 10 ⇒ (20) + 10 = 30
Status:
Tain AC21 (52hp) (shield 6 dam)
Mikhail AC21 (28+13= 41/44hp)
Perrik AC18* (29+13= 42/46hp) (*Mistic Armor)
Celosia AC18 (40hp)
Argigoth AC20 (52hp)
Goxomas AC22 (34+13=47/52hp)
Orc Red (Nan Nuth) (22hp)
| Goxomas |
Goxomas takes a drink while getting out his tools. "Stand back. I'll take care of this," he slurs.
Thievery: 1d20 + 11 ⇒ (20) + 11 = 31
GM Glyn
|
Goxomas tells everyone to stand back as he expertly disables the Nozzle pointing down your hallway rendering it harmless.
As he moves into the intersection center the trap trips sending gouts of flame down the other three hallways away from your group. Goxomas quickly disables the remaining three flame nozzles from the intersection's safety.
Each branching hallway has a single lit torch in a sconce that casts flickering light. Wooden doors stand at the end of the northern and eastern corridors, while a rusted metal gate blocks the end of the western passage.
Wooden doors block the way north and east from the hallways.
The rusted metal gate that blocks the way west is latched shut from the inside, you can try to pick the lock or break the gate open (Thievery or Athletics).
Status:
Tain AC21 (52hp) (shield 6 dam)
Mikhail AC21 (41/44hp)
Perrik AC18* (42/46hp) (*Mistic Armor)
Celosia AC18 (40hp)
Argigoth AC20 (52hp)
Goxomas AC22 (47/52hp)
Orc Red (Nan Nuth) (22hp)
| Goxomas |
Thievery: 1d20 + 11 ⇒ (20) + 11 = 31
Flipping his lockpicks around, Goxomas says, "Just lemme at it. Hic!"
Celosia Persephone Snapdragon
|
Thanks for all the bots! Looks like I missed an exciting portion of the entrance.
Celosia points down the corridors towards the wooden doors. "Maybe we should see what we can hear first before we choose? And maybe Nan Nuth can get some armor and a weapon before he takes point again? We have all their stuff anyway."
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
GM Glyn
|
Goxomas feeling quite confident goes to work on the rusted metal gate easily popping the latch that is holding the gate closed.
Celosia wonders if the group should listen at the wooden doors before committing to a direction. She is in favor of returning Nan Nuth’s armor and weapons before he retakes point.
With the metal gate unlatched it swings open with a rusty screech of metal. Revealing five cells surrounding the central area of this dank prison, their barred doors all hanging slightly ajar. Each cell contains a cot hanging from one wall and small piles of refuse, including scraps of cloth and gnawed-on bones. The wall next to the eastern exit has a small wooden cabinet mounted on it.
A group of armed kobolds are taking cover in the cells ready to ambush your group!
Olli screaches and hides safely behind the corner of the intersection.
Goxomas, Initiative : 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Argigoth, Initiative : 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32
Perrik, Initiative : 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Celosia, Initiative : 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Tain, Initiative : 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14
Mikhail, Initiative : 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
kobolds, initiative: 1d20 + 8 ⇒ (14) + 8 = 22
***** Combat started *****
Only Argigoth and Mikhail are quick enough to act before the kobolds!
Round 1 A
* Argigoth AC20 (52hp)
* Mikhail AC21 (41/44hp)
Kobold Black (0= 0hp)
Round 1 B
Celosia AC18 (40hp)
Orc Red (Nan Nuth) (22hp)
Kobold Blue (0= 0hp)
Kobold Yellow (0= 0hp)
Kobold Green (0= 0hp)
Kobold Orange (0= 0hp)
Round 1 C
Tain AC21 (52hp) (shield 6 dam)
Perrik AC18* (42/46hp) (*Mistic Armor)
Goxomas AC22 (47/52hp)
| Mikhail Duskborn |
Mikhail begins praying to Pharasma. He raises his glowing shield, as light builds in the symbol of Pharasma etched into it, and points it down the hallway looking for the first sign of an enemy.
I'm readying a Divine Lance for the first kobold that steps into the hallway.
Divine Lance: 1d20 + 10 ⇒ (6) + 10 = 163d4 ⇒ (1, 3, 4) = 8
GM Glyn
|
Mikhail raises his glowing shield. Using calling upon Pharasma he sends a lance of divine energy shooting down the hallway missing the first kobold he sees.
(Rules: Ready is a two action allowing you to take a single action or free action as your reaction based on the trigger you designate.)
Argigoth looks at the Kobolds trying to recall something about them before he takes action.
(Recall Knowledge is a secret check where you Ask a question. IE. “What is it?”, “is it vulnerable or resistant to anything?”, “weakest save?”, “Notable abilities?”) (Please post your action, I’m moving on to the next init block, but I will try to work to keep Argigoth in the first initiative block.)
The Black kobold delays waiting to act with his fellow kobolds.
Nan Nuth takes cover behind the intersection corner looking to Celosia for direction.
Argigoth and Celosia can act.
Round 1 A
* Argigoth AC20 (52hp)
Mikhail AC21 (41/44hp)
* Celosia AC18 (40hp)
* Orc Red (Nan Nuth) (22hp)
Kobold Black (0= 0hp)
Kobold Blue (0= 0hp)
Kobold Yellow (0= 0hp)
Kobold Green (0= 0hp)
Kobold Orange (0= 0hp)
Round 1 B
Tain AC21 (52hp) (shield 6 dam)
Perrik AC18* (42/46hp) (*Mistic Armor)
Goxomas AC22 (47/52hp)
Celosia Persephone Snapdragon
|
Celosia moves up a few feet and targets the Black kobold with laughing fit.
Will DC 19
GM Glyn
|
Argigoth relates to the group that Kobolds are sneaky fighters who like to gang up on targets, make sneak attacks, and set traps to catch unwary adventures. The druid then transforms into a snake.
Celosia moves up and casts laughing fit on the black kobold. The kobold starts laughing so hard that he falls prone unable to take any actions for a round then continues to be slowed 1 and unable to use reactions while Celosia sustains the spell (crit fail)
The black kobold laughs while rolling around prone in his square.
The other kobolds lean out and fire their crossbows at Celosia and Goxomas then reload and fire again.
Three bolts slam into Celosia’s body two from Orange and one from yellow.
One bolt from blue critically hits Goxomas. The blue kobold pumps his fist in celebration ”Yesss”
Nan-Nuth remains where he is with no direction.
Olli hiding safely on the other side of the intersections looks at Nan-Nuth ” Go up there and do something!”
Nan-Nuth snaps back ” What are you doing to help?”
black will save DC19: 1d20 + 5 ⇒ (1) + 5 = 6
Orange kobold vs Celosia
◆ Ranged Strike crossbow: 1d20 + 9 ⇒ (10) + 9 = 19 to hit (range increment 120 feet, reload 1), Damage: 1d8 ⇒ 1 piercing
◆ Reload
◆ Ranged Strike crossbow w/-5map: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23 (range increment 120 feet, reload 1), Damage: 1d8 ⇒ 3 piercing
Yellow kobold vs Celosia
◆ Ranged Strike crossbow: 1d20 + 9 ⇒ (10) + 9 = 19 to hit (range increment 120 feet, reload 1), Damage: 1d8 ⇒ 7 piercing
◆ Reload
◆ Ranged Strike crossbow w/-5map: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12 (range increment 120 feet, reload 1), Damage: 1d8 ⇒ 3 piercing
Blue kobold vs Goxomas
◆ Ranged Strike crossbow: 1d20 + 9 ⇒ (10) + 9 = 19 to hit (range increment 120 feet, reload 1), Damage: 1d8 ⇒ 7 piercing
◆ Reload
◆ Ranged Strike crossbow w/-5map: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24 (range increment 120 feet, reload 1), Damage: 1d8 ⇒ 5 piercing
Green kobold vs Goxomas
◆ Ranged Strike crossbow: 1d20 + 9 ⇒ (8) + 9 = 17 to hit (range increment 120 feet, reload 1), Damage: 1d8 ⇒ 4 piercing
◆ Reload
◆ Ranged Strike crossbow w/-5map: 1d20 + 9 - 5 ⇒ (5) + 9 - 5 = 9 (range increment 120 feet, reload 1), Damage: 1d8 ⇒ 3 piercing
Everyone can act.
Round 2 A
* Argigoth AC20 (52hp)
* Mikhail AC21 (41/44hp)
* Celosia AC18 (40-1-3-7= 29/40hp)
* Orc Red (Nan Nuth) (22hp)
Kobold Black (0= 0hp) (prone)(laughing fit 1r)(slowed 1, no reactions, celosia sustane)
Kobold Blue (0= 0hp)
Kobold Yellow (0= 0hp)
Kobold Green (0= 0hp)
Kobold Orange (0= 0hp)
Round 1 B
* Tain AC21 (52hp) (shield 6 dam)
* Perrik AC18* (42/46hp) (*Mistic Armor)
* Goxomas AC22 (47-10= 37/52hp)
| Goxomas |
Goxomas enters the stumbling stance, moves forward, and makes a flurry of attacks on Kobold Blue: 1d20 + 11 ⇒ (8) + 11 = 191d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22for: 2d8 + 2 ⇒ (2, 6) + 2 = 102d8 + 2 ⇒ (6, 4) + 2 = 12 bludgeoning damage.
If either hit, Blue will need to make a Fort Save DC 20 or be Stunned 1 or 3 on a Crit fail.
| Mikhail Duskborn |
Mikhail moves up the hall, raising his shield as he moves up next to the yellow kobold. He then stabs out with his dagger!
◆Stride
◆Raise Shield
◆Dagger; Damage: 1d20 + 10 ⇒ (12) + 10 = 222d6 ⇒ (4, 2) = 6
Celosia Persephone Snapdragon
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"Go ahead and help, Nan-Nuth. Or at least stand in front of me." Celosia mutters painfully.
Not sure if they are a minion and take an action to command or not. If not, she's asking him to go ahead. If so, I'll do that next round. I'm also not sure if he has a weapon or armor.
GM Glyn
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Goxomas stumbles forward and makes a flurry of strikes on the blue kobold hitting with both fists killing the blue kobold.
Perrik steps forward and invokes guidance on Argigoth then shields himself.
Mikhail moves up raising his shield and stabs the yellow kobold driving his dagger into the scaly flesh--the kobold grunts with pain and hiss at the warpriest.
In pain from fresh wounds, Celosia calls for Nan-Nuth to stand in front of her. (anything else for Celosia’s turn?)
Nan-Nuth respons ” Of course!” He moves forward giving Celosia cover using his body.
Argigoth, Tain, & Celosia can still act.
Round 2 A
* Argigoth AC20 (52hp) (Guidance)
Mikhail AC21 (41/44hp)
* Celosia AC18 (29/40hp)
* Orc Red (Nan Nuth) (22hp)
Kobold Black (0= 0hp) (prone)(slowed 1, no reactions, celosia sustane)
Kobold Blue (-10-12= -22hp) (dead)
Kobold Yellow (-6= -6hp)
Kobold Green (0= 0hp)
Kobold Orange (0= 0hp)
Round 1 B
* Tain AC21 (52hp) (shield 6 dam)
Perrik AC18* (42/46hp) (*Mistic Armor)
Goxomas AC22 (37/52hp)
Celosia Persephone Snapdragon
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Weird, the rest of my post didn't come through.
The leshy continues to focus on the black kobold, and casts electric arc on the two closest kobolds.
electricity DC 20: 3d4 ⇒ (1, 1, 4) = 6
◆ Sustain
◆◆ Cast a Spell
| ICONICPCSPF |
The snake orc or orc snake moves up to bite at yellow
1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
2d4 ⇒ (2, 4) = 6 P
1d6 ⇒ 4 poison
Rip and tear feat 1d6 ⇒ 3 Persisnt bleed
You've learned to debilitate your enemies in the same way a hunter tears at their prey. Make an unarmed Strike against the same target. If the Strike hits and deals piercing or slashing damage, the target takes an additional 1d6 persistent bleed damage. If you're at least 12th level, increase this to 2d6 persistent bleed damage.
and then slithers away
| Tain Hekkanen |
Argigoth - did you mean Orange? You are closer to Orange than Yellow...
Tain moved in fluidly to support Mikhail, not wanting to leave the Pharasmin undefended. The doughty warrior makes a couple of quick strikes, neglecting his own defense in the hope of dropping the pesky (Yellow) kobold...unfortunately Tain's arrogance gets the better of him and his strikes are woeful.
◆ Stride ◆ Strike ◆ Strike
Schwangg!!!: 1d20 + 11 ⇒ (3) + 11 = 14
Gkttt!!!: 2d8 + 3 + 1 ⇒ (7, 5) + 3 + 1 = 16
Tungkt!!!: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11
Tshtpt!!!: 2d8 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10