EbonFist's #10-15 Tapestry's Trial (Inactive)

Game Master EbonFist

Maps and Slides


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Opal of Bhopan Games I've Played (Session Tracker)

Yes, they both are.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Planes: 1d20 + 19 ⇒ (18) + 19 = 37
Religion: 1d20 + 9 ⇒ (8) + 9 = 17

If that gets us any additional information.

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None

"Eleven-Sun-Truth, will your portal network here take us to these three locations?" asks Impasha. "We are somewhat pressed for time."


Opal of Bhopan Games I've Played (Session Tracker)

"Of course it will!" Eleven-Sun-Truth says, as though the answer should be obvious.

The arbiter floats a little higher while proudly responding, “As the foundation of order itself, Axis is an expanse of districts and departments, each connected to key partners by means of myriad forms of public transportation and sets of portals. I can provide you clear written directions.”

If there are no other questions, just let me know which memory engram you want to go after first.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft
EbonFist wrote:
"Certainly. “One engram stores a portion of my client’s creative innovation, and as an experiment, authorities in the Adamantine Forge granted it to now somewhat…” Eleven-Sun-Truth scowls with disappointment. “…eccentric inevitable in order to explore new inevitable-forging techniques. That inevitable frequents the domain of demigoddess Chaldira Zuzaristan in its downtime.

"Let's start from the top - the innovator"

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods. ”Fine by me…”

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None

Impasha nods her agreement.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Diazepane stoically nods.


Opal of Bhopan Games I've Played (Session Tracker)

Eleven-Sun-Truth blinks in acknowledgement and gives you verbal instructions to the Hearth-Grown House, Chaldira Zuzaristan's domain in Axis and writes down how to get to the other places so that you don't have to return to him again and again.

The travel portal deposits you on a side-street a short distance from the Hearth-Grown House. The narrow alley is crowded with petitioners, all of whom seem to be heading for a single destination: a large, wooden gate in the twelve-foot-tall hedge wall that surrounds Chaldira’s divine home. Past the gate is a large, grassy common area surrounded by numerous large and inviting structures that look like the homey country taverns found in Golarion’s more peaceful hamlets and towns. A singing voice accompanied by string instruments and flutes can be heard from within.

When you step inside, countless chairs and tables are arranged in this large room around a central stage upon which sits a lillend azata singing a wistful song while accompanied by an unusual collection of natives of the Great Beyond playing an assortment of string and woodwind instruments. The air is thick with sweet tobacco smoke and the smell of good food and drink, while the audience of largely remade petitioners watches the singer with obvious enthusiasm.

“Pretty good, eh?” says a metallic voice just to your left. “Emelliana the Muse, that’s the singer, she only comes here to the House when she visits Axis. It’s the only place she’ll perform! Everywhere else is too stuffy, she says.”

The voice belongs to an unusual ivory-colored kolyarut inevitable with two additional attached arms and is currently leaning against the back wall of the room watching the performance. Covered in dozens of small cuts, scrapes, dents, and scorch marks, she is wearing a leather apron long enough to be a skirt and is tapping her foot to the music.

You can see an image to the person in question on slide 3.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Do we know what Chaldira looks like? If so, Diazepane will scan for them. If not, Diazepane will observe the singer for a bit, to enjoy the music and to watch if anyone is watching us.

To the kolyarut, he'll ask if she's been in battle.


Opal of Bhopan Games I've Played (Session Tracker)

Chaldira is a demigoddess of luck and mischief and is commonly depicted with curly hair, a freckled face, and a tattered red and green coat held together by buttons. Her other features in these depictions vary with her worshipers. But that's not who you're looking for.

The inevitable looks questioningly to Diazepane then down at her form. She shakes her head. "Oh no. Hazards of the trade, I'm afraid. I'm an inventor and smith and tinkerer. You can call me the Maker," she explains before turning her attention back to the lillend on stage.

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None

As Impasha enters the courtyard where the azata performs, she seems more uncomfortable than she was at the other locations. She watches the performers with a wary, even suspicious eye for a bit until the Maker speaks.

"It's a little surprising to find a conclave of Chaldira here in Axis." she observes. "But that may only be my misconception. As you see, we are visitors to the City. I am Impasha Relenne, a servant of Iomedae."

"You may perhaps be the very person we were looking for. We seek an Inevitable who holds some of the memories of Hao Jin the Sorceress. Our mission is urgent and one of mercy. Would that be you, Maker?"


Opal of Bhopan Games I've Played (Session Tracker)

The Maker only nods in response to Impasha's question but then she motions them to be quiet.

"We can talk more when Emelliana finishes her performance."

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

"Then we shall enjoy the performance" Frost straps in for the show.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods as he leans gently against one of the statues, enjoying the music…

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

The Ganzi follows quietly, somewhat disconcerted by the levels or structure and organization. Oppressive. Where is the freedom of expression?

As Emelliana sings, those thoughts drift away- finding himself suddenly much more comfortable in Chaldira than previously.

"I could use a pipe, if one is being offered" and settles in haphazardly to enjoy the rest of the performance.

There is always time for a little enjoyment

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None
EbonFist wrote:
"We can talk more when Emelliana finishes her performance."

Impasha is surprised by this response and looks like she's about to press the matter. She glances around at her companions, who also seem inclined to listen to the singer, then gives a curt nod and settles in to wait at least until the end of this song.

As she waits, she periodically glances over at the inevitable, trying to work out if she is motivated by more than love of music.

Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26 Is this love of music or a delaying tactic?

Impasha is NOT detecting for evil. Impisha typically won't do that unless she's given a good reason to.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Diazepane will contemplate the music.


Opal of Bhopan Games I've Played (Session Tracker)

Once the song ends, the Maker sighs in appreciation of the music then gestures for you to follow her to a secluded, well-lit courtyard behind the tavern. As seen on slide three. Feel free to place yourself in the red dashed box, just in case.

"Now, what is it I can help you with?" she asks when everyone is settled.

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None

"Thank you for taking the time to talk with us. As I mentioned, we are seeking the Inevitable who holds a memory engram of Hao Jin the Sorceress. If that is you, we have an urgent mission. Her Tapestry, which is home to many innocent people, is on the verge of utter collapse and cannot be saved. The only way we can hope to rescue the thousands of lives inside the Tapestry is to perform a ritual that involves the engrams like yours which were taken from Hao Jin."

Impasha indicates the badge given to her by Eleven-Sun-Truth. "These badges were given to us by Hao Jin's ... tender, I suppose you'd call them. We are operating with Eleven-Sun-Truth's knowledge. To come to the point, we would like to borrow the engram of Hao Jin for a short time to assemble this ritual and save thousands of innocent lives inside the Tapestry."

Diplomacy: 1d20 + 16 ⇒ (9) + 16 = 25

I'm not sure how to import an image of my character to the Google slide.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Aid Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

Are you trying to import your Paizo.com icon, or a different image altogether? I am usually just able to cut and paste from the Windows clipboard.


Opal of Bhopan Games I've Played (Session Tracker)

Yeah, I usually just copy/paste images in there.

When she learns that you are looking for Hao Jin’s memory engram, the Maker becomes defensive, each of her arms reaching up to grasp at the engram where it is implanted at the base of her neck.

Focusing on the loss of life you're trying to prevent seems to have no effect but with Diazepane's aid, Impasha causes the Maker to waver.

"I don't know, it's been incorporated into my form for decades. I've become quite fond of it," she says.

That's one success. Two more are needed. Skills to use are: Diplomacy (to simply try and convince her), Knowledge (arcana or planes) (to drive home the metaphysical ramifications of the Tapestry’s destruction if she doesn’t help), any Craft skill (to engage her about her creation and development techniques), or a Profession skill that the GM considers relevant. One character leads and others can Aid.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

"And the denizens of the demi-planes are fond of their lives - and let's not discount the destruction of art, culture, and even the lives of animals lost should the demi-planes collapse. Come now, let's see reason"

Diplomacy 1d20 + 17 ⇒ (7) + 17 = 24

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Can I either replace Diazepane's Aid with a check, or add an additional check?

Knowledge (arcana): 1d20 + 22 ⇒ (17) + 22 = 39

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

"It would be a little like if Axim itself were to collapse, and you had no way of protecting yourself or the lives of the others around you" Kal chimes in.

Diplomacy +9, auto-aid

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None
EbonFist wrote:
"I don't know, it's been incorporated into my form for decades. I've become quite fond of it," she says.

"I understand. Our request is unsettling. And you don't know us. I might react the same way if things were reversed." says Impasha gently. "But we only wish to borrow the engram for a short time."

Aid Diplomacy: 1d20 + 16 ⇒ (7) + 16 = 23

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Not good with talk, Ingrge smiles and nods enthusiastically at his companions’ words…

Aid Another (Diplomacy): 1d20 + 2 ⇒ (10) + 2 = 12


Opal of Bhopan Games I've Played (Session Tracker)

Sorry guys, I replied to this on Monday and I guess my post got eaten. Glad I came to see why there hadn't been any responses.

The Maker is hardly convinced by Frost's comments on loss of life but seems more swayed by discussion of lost art and culture and with Kal'Ryon's and Impasha's words and Ingrge's winning smile, you can see her wavering further.

Then, Diazepane presents a monograph regarding the so called "stirge effect" (which is really just the layman's term for Law Theory) vis-a-vis rippling boundaries between demiplanes and the fabric of the multiverse.

"I suppose I knew this day was coming. I was only borrowing it all along," the Maker says, using all four hands to release catches that hold the engram in place.

She hands it over and her motions have already become more structured and rigid, losing some of the fluidity of creativity.

Whoever Touches the Engram First:
You see Hao Jin, hair a deep red and appearing younger than when you met her in person as she quietly watches a young man working at a loom. As the man’s hands flicker over the threads and slowly weave a tapestry into being, a smile creases Hao Jin’s face and her own fingers begin to mimic the young man’s movements while trailing glimmering lines of eldritch energy. Hao Jin watches carefully, her fingers moving in measured cadences. As the light dims, Hao Jin leaves, but she returns again, and again. You experience months of Hao Jin’s careful study of the tapestry weaver, and feel the mental weight of innumerable calculations as Hao Jin plans her own magnificent tapestry.

See? I told you you could get through with no combat. Which is a lie...I re-read one encounter and it requires combat, but only one. Where are you guys headed next?

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Diazepane gladly reaches out for the engram, marveling at the magical creation.

Spoiler open.

"Oh my gods ... it's full of ... MATH!"

Diazepane has a giant smile on his face.

Let's just go down the list in order - the Stylite.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

Frost shudders at the thought of THAT MUCH MATH!

She thanks The Maker for choosing to be The Preserver.


Opal of Bhopan Games I've Played (Session Tracker)

Travelling to the Stylite via portal you come to land in a large open plaza comprised of octagonal, glossy black flagstones sits between a small, colonnaded building on one side and the dizzying vista of the Eternal City on the other. The wind whistles sharply over the drop down to the city thousands of feet below. From this vantage point, nearly all the major sites of Axis are spread out below like a pristinely-ordered painting: the tower of the Adamantine Crucible, alight in blue flame, the Grand Market of Abadar near the concentric circles of the golden city of Aktun, the nearly two-thousand-foot-tall Citadel of Resplendent Clockwork that serves as Brigh’s domain, the crystalline Threefold Pillars of the Axiomite Godmind aglow with infinite calculations, and Pharasma’s Spire behind it all, stretching up, seemingly infinite, all the way into the Astral Plane.

Besides the colonnaded building and the travel portal, the plaza contains no other features and looks like it doesn’t get many visitors. Heading inside the colonnaded building, the you find yourselves in a large, semi-circular entrance hall supported by more columns and decorated with a large floor mosaic depicting geometric symbols. Numerous colored balls of light illuminate the room, floating about at random, and a single desk has been placed in the middle of the entrance hall. At it sits a wizened-looking petitioner wearing cream and silver robes. Behind him are four closed steel doors. The petitioner does not look up when you enter, busy scribbling feverishly with a large quill in an enormous book set before him.

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None

Business-like though she is, Impasha is not immune to the grandeur of the vista overlooking Axis. She spends a few minutes looking at the citadels of the gods, satisfaction and encouragement suffusing her soul.

But she then returns to the matter at hand, entering the colonnaded building with the others.

She approaches the scribe at the desk and presents her emblem, laying it on the table. ”Good day to you. Sorry to bother you. We have been commissioned as advocates of Hao Jin the sorceress — we are here to claim her engram for a matter of very great importance. Can you help us with this?”

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge follows behind Impasha, taking in the surroundings…

Perception: 1d20 + 25 ⇒ (16) + 25 = 41


Opal of Bhopan Games I've Played (Session Tracker)

He looks up with a slightly perturbed expression on his face.

“Can I help you?” he asks in a stern and impatient voice. “I wasn’t aware of anyone having a scheduled visit today. Who would have ever expected so much chaos in the Perfect City? That prodigious devil overstays his scheduled visitation, and now more mortals wandering in without so much as an appointment!” As the petitioner blusters through his tirade his voice and tone clearly convey his righteous indignation, but his quill never stops scratching away at the tome before him.

Only then does he notice that Impasha has presented one of the badges given to them by Eleven-Sun Truth and explained why they’ve come. The
Librarian purses his lips and eyes them shrewdly before saying “Well now. Well now indeed. It turns out perhaps you do have an appointment after all. The engram you seek is in the possession of that prodigious interloper overstaying his welcome in my lecture hall. If you were to agree to escort him off the premises, I can see to it that the engram is remitted to your possession. Don’t worry, the Stylite won’t allow the devil to take it with him since all receptacles of knowledge here can only be removed with proper authorization.”

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None

Impasha’s face darkens.

”Devil? You have a devil in your lecture hall?”

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

"If they have overstayed their welcome we would be happy to request they leave"

Frost looks to Impasha with a raised eyebrow, "And one who refuses to leave at that"

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None
~Frost~ wrote:
Frost looks to Impasha with a raised eyebrow, "And one who refuses to leave at that"

"Will regret it."


Opal of Bhopan Games I've Played (Session Tracker)

"The Stylite’s main lecture hall is currently occupied by a heresy devil named Beyschosz. Beyschosz has been using the lecture hall to study one of Hao Jin’s legally acquired memory engrams. However, Beyschosz’s reservation of the lecture hall has long since expired, as has his claim to the memory engram. Unfortunately, I have been unable to convince any of the aeons responsible for securing the Stylite to remove the devil. Since the devil acquired the room through legitimate means and has not caused any disturbances beyond overstaying his appointment, he simply has not been a high enough priority for some people to deal with. They always listened when Tabris had something to say.”

When they prove agreeable to evicting the lingerer, the Librarian quickly ushers you to a large door which he opens with a wrought-iron key. “Best of luck now! I’ll be closing the door behind you, just knock three times when you’re ready to leave. Don’t worry if you have to get a little rough with the devil now but make certain that you don’t break anything!”

The lecture hall is dimly lit by sconces set at regular intervals around the room, and its vaulted ceiling stretches 60 feet high. There are four windows set 20 feet above the ground; one on either side of the southwestern corner, one on the northern end of the west wall, and one on the northern corner of the eastern wall. These windows are currently covered by heavy drapes.

When enter the room, Beyschosz chortles, a wet, phlegmy sound. “I told that delightfully broken little soul that I’m busy. Did she not pass along the message?”

You guys start in the box on the top left, he's at the bottom left.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

Frost has already pulled her sword before she even went through the door, she's clearly not here to negotiate from a position of benevolence.

"Reservations over, time to vacate the premises"

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None

Knowledge Planes: 1d20 + 6 ⇒ (18) + 6 = 24 Do Heresy Devils have any special attacks?

Impasha had already put on her helmet, knowing that a devil was within the lecture hall. She wastes no time with words. As she steps into the room, she lowers her visor and her grey blue eyes pierce outward through the shadowy eye-slits toward the grotesque creature across the room.

Detect Evil

If we're allowed a full round, and if the devil is in fact evil...

Spoiler:
Impasha hefts her shield on her left arm to neck level and begins to stalk with heavy clanking tread across the room, her armor gleaming in the dark room, her sword blazing as it leaps from its sheath into her tightly clenched hand...

Detect Evil and move 20 feet down left side aisle

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Diazepane will drink his combined reduce person / shield extract before entering the room.

"We'll try to reason, but I don't foresee us having any more luck than the authorities when it comes to negotiation."

Knowledge (planes): 1d20 + 19 ⇒ (6) + 19 = 25
Try to get resistances/weaknesses.

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

"That sounds quite chaotic, if I do say so. Creatures overstaying reservations. Legal entities failing to enforce binding regulations... Maybe I have a place here in Axim after all!"

Kal laughs at his own joke- the small motes of entropy flash around his form.

"Isn't the solution just for us to make a reservation of our own? Once another group has a conflicting appointment, surely the enforcers of law and order would recognize the grievous wrong that was being committed!"

Before stepping in: Wand of shield. Cast protection from evil


Opal of Bhopan Games I've Played (Session Tracker)

Diazepane and Impasha:
Heresy devils have quite a few spell like abilities as well as Blasphemous Bile, which is a long line of acidic vomit and Searing Words, which is the ability to turn their blasphemies into literal flaming weapons.

They are immune to fire and poison, resistant to acid, cold and any nongood physical attacks and resistant to spells.

"Oy go $%@# yourselves while I *^$% on your mothers, you @!$% licking *&%$# faces!" Beyschosz answers, apparently in no more mood to negotiate than you.

Enforcing a Reservation:

Init Diazepane: 1d20 + 4 ⇒ (12) + 4 = 16
Init Ingrge: 1d20 + 8 ⇒ (20) + 8 = 28
Init Kal’Ryon: 1d20 + 1 ⇒ (8) + 1 = 9
Init Impasha: 1d20 + 7 ⇒ (4) + 7 = 11
Init Frost: 1d20 + 5 ⇒ (3) + 5 = 8
Init Beyshosz: 1d20 + 5 ⇒ (13) + 5 = 18

Round 1, the BOLD may act
Ingrge
Beyschosz
Diazepane
Impasha
Kal'Ryon
Frost

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge unleashes a rain of cold iron at the foul-mouthed devil…

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot
Damage: Strength, Magic, PBS, Deadly Aim, Clustered Shots

Longbow (Manyshot): 1d20 + 16 + 2 + 1 + 1 - 2 - 3 ⇒ (15) + 16 + 2 + 1 + 1 - 2 - 3 = 30
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (5) + 2 + 1 + 3 + 6 = 17
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (6) + 2 + 1 + 3 + 6 = 18

Longbow (Iterative): 1d20 + 11 + 2 + 1 - 2 - 3 ⇒ (8) + 11 + 2 + 1 - 2 - 3 = 17
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (3) + 2 + 1 + 3 + 6 = 15

Longbow (Rapid Shot): 1d20 + 16 + 2 + 1 - 2 - 3 ⇒ (12) + 16 + 2 + 1 - 2 - 3 = 26
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 3 + 6 ⇒ (4) + 2 + 1 + 3 + 6 = 16


Opal of Bhopan Games I've Played (Session Tracker)

Ingrge's first two and last shots hit, though the devil is clearly somewhat resistant to the damage.

Beyschosz then uses some of his inherent magical power to cast the room into a deeper darkness, a darkness so intense that even darkvision is no help.

It actually is the deeper darkness spell so darkvision doesn't help. I removed him from the map since you don't know where he is (unless you have some way to detect him.

Round 1, the BOLD may act
Ingrge
Beyschosz -31HP
Diazepane
Impasha
Kal'Ryon
Frost

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

LOL, I'm an idiot. For like the past 5 scenarios, Diazepane has been preparing an extract of Greater Darkvision exactly in case we encountered this scenario ... except ... Greater Darkvision just extends darkvision to 120'. Arrrrgh ...

Diazepane will throw some bombs blindly, targeting the center of the squares they last occupied. If it sounds like even the splash damage misses, Diazepane will aim subsequent bombs closer to the group, figuring it would have moved closer.

Hidden, DC 51 to hit: 1d100 ⇒ 14
Force Bomb, RS, small: 1d20 + 13 - 2 + 2 ⇒ (13) + 13 - 2 + 2 = 26 vs touch
Force: 5d4 + 8 ⇒ (1, 1, 2, 1, 2) + 8 = 15 plus DC 23 Fortitude vs prone
Miss?: 1d8 ⇒ 2 NE of target

Hidden, DC 51 to hit: 1d100 ⇒ 16
Force Bomb, RS, small: 1d20 + 13 - 2 + 2 ⇒ (1) + 13 - 2 + 2 = 14 vs touch
Force: 5d4 + 8 ⇒ (2, 4, 4, 3, 4) + 8 = 25 plus DC 23 Fortitude vs prone
Miss?: 1d8 ⇒ 3 E of target

Hidden, DC 51 to hit: 1d100 ⇒ 17
Force Bomb, iterative, small: 1d20 + 8 - 2 + 2 ⇒ (6) + 8 - 2 + 2 = 14 vs touch
Force: 5d4 + 8 ⇒ (1, 2, 2, 3, 1) + 8 = 17 plus DC 23 Fortitude vs prone
Miss?: 1d8 ⇒ 8 NW of target

13 splash force to all adjacent squares on a miss.
13 splash force next turn on a hit.

Diazepane doesn't do so well in the dark.

Silver Crusade

F Human Champion (Iomedae)/1 |HP:17/20|AC 18 (20 w/shield)|F+7 R +4 W +6|Perc +4|Speed 25|Focus 0/2|DC 16|Hero Pt: 3| Conditions: None

"Frost, go east and head for the eastern aisle. I'll head south down this aisle. Between us we should eventually run into him. The coward can't escape us."

Impasha begins moving purposefully down the aisle, sword drawn and ready for action, but feeling along the wall to steady herself from stumbling on the steps.

Double Move. Unless I run into him blindly first.

Grand Lodge

Pal 9, HP92 - AC 24, T 12, FF 23/ F +14, R +10, W +12 (+2vEvil)/ CMD 26, CMB +13/ Per +15(Dk Vis), Init +5, Move 20ft
Ragnar:
Celestial Horse, HP76 - AC 25, T 12, FF 22/ F +10, R +9, W +6/ CMD 26, CMB +13/ Per +5(Dk Vis), Init +2, Move 50ft

"We will take the east" Frost concentrates for a moment, the air around her warps and twists, and Rgnar materialises in the room. The uneartly horse moves to the east, sniffing the air for the presence of the evil beast.

Frost - call companion
Ragnar - Move action, then move action using scent to determine the creatures direction

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Kal has the blind-fight feat and 30ft Blindsense

Standing firm, Kal allows a burst of engery to emit from his position- as he begins to grow to twice his usual size as the motes of energy leap about his form and begin to coalesce on his form and blade.

Casting Enlarge Person, free: Rage

Blind-fight:
Benefit: In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.

An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.


Opal of Bhopan Games I've Played (Session Tracker)

The Pathfinders deal with the darkness in their own special ways.

Ragnar:
The stench of devil emanates heavily from a location to the southwest of your location.

Kal'Ryon:
You can feel the corpulent creature's vibrations pulsing from a spot just a little to the east of where you last saw him. He's positioned on the dais just between the board and bowl.

It's hard to tell if Diazepane's bombs hit anything directly or not, but from the grunts of pain, the creature is at least being caught in the blasts.

Round 2, the BOLD may act
Ingrge
Beyschosz -85HP
Diazepane
Impasha
Kal'Ryon
Frost

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