Drak Cicero
|
Drak kicks things off with Inspire Defense which provides +1 to Saving Throws and Resistance 2 to Physical Damage.
◇ Free action to Lingering Performance
Performance check for Lingering Performance, Oratory: 1d20 + 20 ⇒ (6) + 20 = 26
◆ Cast Inspire Defense
◆ Stride to get a better view
◆ Try to Recall Knowledge again
Occultism to identify the Fiery balls?: 1d20 + 12 ⇒ (4) + 12 = 16
In case that doesn't get me any information, I will reroll using Kreighton's Cognitive Crossover (occultism, religion) Ignore this if the first roll succeeds
Religion to identify the Fiery balls?: 1d20 + 12 ⇒ (18) + 12 = 30
I don't think the Performance for Lingering Performance is a success? so the Inspire Defense will only last one round for now.
Zabu "Daggertooth" Creed
|
"Hey, babe, between me and the bad guys ain't the best place to be," Zabu says to Durg, getting as close to the fight as he can, which is behind her.
He aims two fingers at the nearest ooze and clicks his tongue as he lowers his thumb.
Ray of Frost: 1d20 + 10 ⇒ (13) + 10 = 23
Cold: 3d4 + 2 ⇒ (1, 3, 4) + 2 = 10
Stride, 2 actions Ray of Frost
GM Tyranius
|
@Drak- The highest level is Level 9 so that lingering should be a success.
Zabu gets as close as he can as he sends a ray of freezing energy into the nearest ooze while Drak understands a bit more about the Roiling fiery incants. They are able to absorb evocation spells which ultimately heal them.
The roiling incant's squeeze through the room as a small bead floats out from within it. The bead flits between the doors as it explodes out in the chamber beyond in a fiery ball of death.
Fireball: 6d6 ⇒ (1, 4, 2, 2, 2, 4) = 15 DC 25 Reflex
Red Reflex DC 25: 1d20 + 4 ⇒ (3) + 4 = 7
Green Reflex DC 25: 1d20 + 4 ⇒ (17) + 4 = 21
Small psuedopods reach out for Zhao Fen to try and get ahold of her.
Red Psuedopod vs Fen AC 28: 1d20 + 15 ⇒ (19) + 15 = 34
Damage (Bludgeoning): 1d8 + 7 ⇒ (1) + 7 = 8
Damae (Acid): 2d4 ⇒ (1, 3) = 4 +Grab
The psuedopod grabs ahold of Fen as it begins to squeeze her tighter and tighter.
Constrict Damage: 1d8 + 3 + 1d4 ⇒ (7) + 3 + (2) = 12 DC 23 Basic Fort save
Green Psuedopod vs Fen FF AC 26: 1d20 + 15 ⇒ (13) + 15 = 28
Damage (Bludgeoning): 1d8 + 7 ⇒ (1) + 7 = 8
Damae (Acid): 2d4 ⇒ (4, 4) = 8 +Grab
Constrict Damage: 1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5 DC 23 Basic Fort save
★★★
Achemical Laboratory! Round 1/2
Party Conditions: Inspire Defense (+1 Saves and Resist 2/Physical
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Zabu: DC 25 Reflex vs Fireball
Drak: DC 25 Reflex vs Fireball
Durg: DC 25 Reflex vs Fireball
Zhao Fen: DC 25 Reflex vs Fireball | DC 23 Basic Fort vs Constrict x2
──────────
BOLD IS UP!:
──────────
➤ Zabu (124/124 HP) │ Resist Fire (5) | Elec (10)
➤ Drak (88/88 HP) │ Resist Elec (10)
Roiling Incant (Yellow) (-0 HP)
Roiling Incant (Pink) (-5 HP)
Ochre Jelly (Red) (-40 HP)
Ochre Jelly (Green) (-15 HP)
➤ Durg (109/109 HP) │ Resist Acid, Cold, Elec (5) | Fire, Poison (4)
➤ Zhao Fen (92/116 HP) │ Resist Fire (5) | Grabbed by Red and Green
Drak Cicero
|
Reflex Save vs DC 25 Fireball plus Inspire Defense: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Don't throw evocation spells at the Fiery Balls. The spells will heal them.
Round 1 of Lingering Performance, so Inspire Defense is still up
I think I can do this, but let me know if I can't and I will try something else
◆ Stride to corner
◆ Cast Enervation in a 30 foot line front of Durg and in a line to catch both Ocre Jellies and both Roiling Incants without hitting Zhao Fen. I won't be horribly disappointed if you rule I can't get to the back Roiling Incant, but since the line originates at the corner of the square. . .
All can attempt a DC 26 Fortitude Save with the following results:
Critical Success The creature is unaffected.
Success The creature takes 2d8 persistent negative damage.
Failure The creature takes 4d8 persistent negative damage and becomes drained 1.
Critical Failure The creature takes 4d8 persistent negative damage and becomes drained 2 and doomed 1.
Durg Jarlsbart
|
Durg casts a thoroughly unimpressed look over her shoulder. "Babe?" You get the impression that she's annoyed and confused. Taking a step to the side, she casts magic fang on herself.
◆Step
◆◆Cast a Spell
Zhao Fen.
|
Reflex, bulwark, inspire: 1d20 + 13 + 2 + 1 ⇒ (19) + 13 + 2 + 1 = 35
Ooh the Inspire defence made that a critical success! Thanks Drak!
Fort, inspire: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
Fort, inspire: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Struggling against the grip of the oozes, Fen tries to slice herself free vs. red
◆ Strike +1 Striking Ghost-Touch Katana (Deadly d8, Two-Hand d10, Uncommon, Versatile P)
Strike: 1d20 + 16 ⇒ (12) + 16 = 28
Damage (Magical slashing): 2d10 + 4 ⇒ (4, 4) + 4 = 12
Deadly?: 1d8 ⇒ 7
She then reaches to the droplet of water on her katana and attempts to batter the same ooze or one of the new oozes if that strike caused a split
DC 5 Flat: 1d20 ⇒ 7
◆◆ Cast a Spell - Spout (5th level) (Cantrip Evocation Water)
Bludgeoning Damage: 5d4 + 4 ⇒ (4, 3, 2, 3, 3) + 4 = 19
DC 27 basic Reflex
Zabu "Daggertooth" Creed
|
Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
"Got you out of my way, didn't it?" he grins at Durg and expression that becomes somewhat horrifying as his mouth and teeth expand, his canines protruding from his mouth that has become a muzzle.
His fingernails lengthen, too, taking on the shape of talons.
He closes the distance to the closest ooze and takes a bite.
Jaws(Raging): 1d20 + 16 ⇒ (18) + 16 = 34
Piercing: 2d12 + 6 + 5 ⇒ (2, 2) + 6 + 5 = 15 plus Persistent Bleed: 1d6 ⇒ 3
"Aw...they taste like the stuff mom used to make, too!"
◆Step
◆Rage
◆Strike (Jaws)
GM Tyranius
|
Durg Reflex DC 25: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Durg begins to magically enhance herself as Fen begins to slash her Katana into the ooze. Immune to crit but deadly will still happen. As Fen blade slices into the creaature it spurts acidic ooze in her face.
@Fen- DC 22 Reflex for below results:
Critical Success The attacker is unaffected.
Success The attacker takes 1d6 acid damage.
Failure The attacker takes 2d6 acid damage.
Critical Failure The attacker takes 2d6 acid damage and 2 persistent acid damage.
Spout Reflex DC 27: 1d20 + 4 ⇒ (19) + 4 = 23
A small geyser of water erupts underneath the ooze making horrible flopping sounds. Zabu bites into the ochre jelly and tears a piece off. It tastes awful and nothing like jelly.
@Drak- I am not seeing your line. Could you please draw it out for me?
Drak Cicero
|
Line placed. Thanks to GM Tiger for having nice spell templates available. As I kind of suspected, the Yellow Roiling Incant is just of out range.
GM Tyranius
|
Sounds good. Thanks!
Drak sends a lightning streak of negative energy into the rooms.
Red Fort DC 26: 1d20 + 15 ⇒ (15) + 15 = 30
Green Fort DC 26: 1d20 + 15 ⇒ (20) + 15 = 35
Unfortunately it only seems to affect the lead ooze as he second ooze avoids it entirely. The reoiling incant gets struck but overall seems immune to the negative energy.
The pair of roiling incant's send fireball after fireball exploding in the room as they pulse with pure energy,
Yellow Fireball (Everyone): 6d6 ⇒ (2, 3, 5, 1, 4, 3) = 18 DC 25 Reflex
Pink Fireball (Everyone): 6d6 ⇒ (6, 4, 3, 6, 4, 2) = 25 DC 25 Reflex
Red Reflex DC 25: 1d20 + 4 ⇒ (16) + 4 = 20
Red Reflex DC 25: 1d20 + 4 ⇒ (2) + 4 = 6
Green Reflex DC 25: 1d20 + 4 ⇒ (6) + 4 = 10
Green Reflex DC 25: 1d20 + 4 ⇒ (16) + 4 = 20
One of the Ochre Jellies is killed in the explosions as the other mindlessly crushes Zhao Fen.
Constrict Damage: 1d8 + 3 + 1d4 ⇒ (4) + 3 + (2) = 9 DC 23 Basic Fort save
Constrict Damage: 1d8 + 3 + 1d4 ⇒ (1) + 3 + (4) = 8 DC 23 Basic Fort save
Constrict Damage: 1d8 + 3 + 1d4 ⇒ (6) + 3 + (4) = 13 DC 23 Basic Fort save
★★★
Achemical Laboratory! Round 2/3
Party Conditions: Inspire Defense (+1 Saves and Resist 2/Physical)
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Zabu: DC 25 Reflex vs Fireball x2
Drak: DC 25 Reflex vs Fireball x2
Durg: DC 25 Reflex vs Fireball x2
Zhao Fen: DC 25 Reflex vs Fireball x2 | DC 23 Fort vs Constrict x3
──────────
BOLD IS UP!:
──────────
➤ Zabu (109/124 HP) │ Resist Fire (5) | Elec (10) | Temp HP 11
➤ Drak (81/88 HP) │ Resist Elec (10)
Roiling Incant (Yellow) (-5 HP)
Roiling Incant (Pink) (-10 HP)
Ochre Jelly (Green) (-76 HP)
➤ Durg (98/109 HP) │ Resist Acid, Cold, Elec (5) | Fire, Poison (4) | Magic Fang
➤ Zhao Fen (86/116 HP) │ Resist Fire (5) | Grabbed by Green
Drak Cicero
|
Reflex save vs DC 25 Yellow Fireball: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
Reflex save vs DC 25 Pink Fireball: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
◆◆ Let's try something different, Casting Daze at Pink. DC 26 Will Save, unless it is immune
Daze mental damage: 1d6 + 4 ⇒ (6) + 4 = 10
◆ Try to Recall Knowledge again, specifically looking for immunities. By the way, which one is the right knowledge to roll for these things?
Occultism to identify the Roiling Incant: 1d20 + 12 ⇒ (8) + 12 = 20
In case that doesn't get me any information, I will reroll using Kreighton's Cognitive Crossover (occultism, religion) Ignore this if the first roll succeeds
Religion to identify the Roiling Incant: 1d20 + 12 ⇒ (8) + 12 = 20
Not that any of this matters with those rolls
Zhao Fen.
|
Reflex, bulwark, inspire: 1d20 + 13 + 2 + 1 ⇒ (19) + 13 + 2 + 1 = 35
Reflex, bulwark, inspire: 1d20 + 13 + 2 + 1 ⇒ (20) + 13 + 2 + 1 = 36
Fort, inspire: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
Fort, inspire: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
Fen is regretting her decisions and tries again to cut herself from the grip of the ooze.
◆ Strike +1 Striking Ghost-Touch Katana (Deadly d8, Two-Hand d10, Uncommon, Versatile P)
Strike: 1d20 + 16 ⇒ (17) + 16 = 33
Damage (Magical slashing): 2d10 + 4 ⇒ (5, 10) + 4 = 19
Deadly?: 1d8 ⇒ 3
◆ Strike +1 Striking Ghost-Touch Katana (Deadly d8, Two-Hand d10, Uncommon, Versatile P)
Strike: 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 15
Damage (Magical slashing): 2d10 + 4 ⇒ (6, 5) + 4 = 15
Deadly?: 1d8 ⇒ 5
◆ Strike +1 Striking Ghost-Touch Katana (Deadly d8, Two-Hand d10, Uncommon, Versatile P)
Strike: 1d20 + 16 - 10 ⇒ (10) + 16 - 10 = 16
Damage (Magical slashing): 2d10 + 4 ⇒ (7, 1) + 4 = 12
Deadly?: 1d8 ⇒ 3
She would cast shield on herself if she had one more action, and step back as well if she had two more
Zabu "Daggertooth" Creed
|
Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
"Hey! Recklessly endangering their own allies as long as it hurts their enemies! I like these guys!" Zabu declares before stepping into the room to Fen's rescue.
Jaws(Raging): 1d20 + 16 ⇒ (14) + 16 = 30
Piercing: 2d12 + 6 + 5 ⇒ (7, 9) + 6 + 5 = 27 plus Persistent Bleed: 1d6 ⇒ 2
Claw (Raging, MAP): 1d20 + 16 - 4 ⇒ (14) + 16 - 4 = 26
Slashing: 2d8 + 6 + 2 ⇒ (8, 4) + 6 + 2 = 20 plus Persistent Bleed: 1d6 ⇒ 4
If Fen takes the ooze out before my turn, I'll stride to the incant instead of stepping to the ooze.
GM Tyranius
|
Fen Costrict #3 Fort, inspire: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
Fen manages to avoid the fireballs completely but is slowly getting crushed to death. Fen continues to stab and slice into the ooze but it just does not want to fall.
Zabu bites into the worst jelly before shredding it apart with his claws. Drak attepts to daze one of the Incants but overall it seems immune as it has no mind. Drak tries to think of other known immunities and draws as much of a blank thought as the Incant does.
★★★
Achemical Laboratory! Round 2/3
Party Conditions: Inspire Defense (+1 Saves and Resist 2/Physical)
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Durg: DC 25 Reflex vs Fireball x2
──────────
BOLD IS UP!:
──────────
Zabu (96/124 HP) │ Resist Fire (5) | Elec (10) |
Drak (47/88 HP) │ Resist Elec (10)
Roiling Incant (Yellow) (-5 HP)
Roiling Incant (Pink) (-10 HP)
➤ Durg (98/109 HP) │ Resist Acid, Cold, Elec (5) | Fire, Poison (4) | Magic Fang
Zhao Fen (52/116 HP) │ Resist Fire (5) | Grabbed by Green
Durg Jarlsbart
|
Fireball pink: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
Fireball yellow: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
fire damage: 5 + 8 = 13
Durg growls as the fire washes over her before she moves into the room. Her form shifts and grows, arms turning to wings and a beak growing. Now she is a pterosaur.
◆ Stride
◆◆ Cast Spell (Aerial Form)
GM Tyranius
|
Durgs form shifts as she goes aerial, her body snapping and shaping itself into a pterosaur. The pair of roiling balls of flames continue to explode over and over again, and again.
Yellow Fireball (Everyone): 6d6 ⇒ (4, 4, 6, 1, 3, 1) = 19 DC 25 Reflex
Pink Fireball (Everyone): 6d6 ⇒ (3, 4, 6, 2, 5, 2) = 22 DC 25 Reflex
★★★
Achemical Laboratory! Round 3/4
Party Conditions: Inspire Defense (+1 Saves and Resist 2/Physical)
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Zabu: DC 25 reflex vs Fireball x2
Drak: DC 25 reflex vs Fireball x2
Durg: DC 25 reflex vs Fireball x2
Zhao Fen: DC 25 reflex vs Fireball x2
──────────
BOLD IS UP!:
──────────
➤ Zabu (96/124 HP) │ Resist Fire (5) | Elec (10) |
➤ Drak (47/88 HP) │ Resist Elec (10)
Roiling Incant (Yellow) (-10 HP)
Roiling Incant (Pink) (-15 HP)
➤ Durg (85/109 HP) │ Resist Acid, Cold, Elec (5) | Fire, Poison (4) | Magic Fang
➤ Zhao Fen (52/116 HP) │ Resist Fire (5) | Grabbed by Green
Drak Cicero
|
Reflex save vs DC 25 Yellow Fireball: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Reflex save vs DC 25 Pink Fireball: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
Round 3 of Lingering Performance
I've got to back off or these fireballs are going to kill me.
◆ Stride
◆ Try to Recall Knowledge again, specifically looking for immunities. By the way, which one is the right knowledge to roll for these things?
Occultism to identify the Roiling Incant: 1d20 + 12 ⇒ (18) + 12 = 30
In case that doesn't get me any information, I will reroll using Kreighton's Cognitive Crossover (occultism, religion) Ignore this if the first roll succeeds
Religion to identify the Roiling Incant: 1d20 + 12 ⇒ (17) + 12 = 29
◆ Battle Medicine with Assurance
Healing from Battle Medicine : 2d8 ⇒ (2, 1) = 3
Durg Jarlsbart
|
The Pteranodon that is Durg screeches as the fire hits once again.
Reflex pink: 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38
Reflex yellow: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
But this time manages to be in exactly the right place takes 0 after saves. Should have 8 more HP due to resistance from the last set of fire?. She lashes out, trying to take out at least one of the rolling balls of death.
beak of death: 1d20 + 18 ⇒ (5) + 18 = 23 for piercing: 3d6 + 8 ⇒ (6, 5, 5) + 8 = 24
beak of doom: 1d20 + 18 - 5 ⇒ (8) + 18 - 5 = 21 for piercing: 3d6 + 8 ⇒ (4, 4, 4) + 8 = 20
beak of ding: 1d20 + 18 - 10 ⇒ (3) + 18 - 10 = 11 for piercing: 3d6 + 8 ⇒ (1, 1, 6) + 8 = 16
I think I used up all my good rolls for the fireballs. Not sure if I'm missing something for my attacks, but none of the items help.
current AC 27, 10 temp HP
Zabu "Daggertooth" Creed
|
Reflex: 1d20 + 11 ⇒ (8) + 11 = 19
Reflex: 1d20 + 11 ⇒ (3) + 11 = 14
Zabu keeps killing the things next to him so he has to move to get to the next thing to kill. It's quite annoying.
He Steps up to the first great ball of fire and takes a bite and a slash.
Jaws(Raging): 1d20 + 16 ⇒ (6) + 16 = 22
Piercing: 2d12 + 6 + 5 ⇒ (7, 11) + 6 + 5 = 29 plus Persistent Bleed: 1d6 ⇒ 1
Claw (Raging, MAP): 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
Slashing: 2d8 + 6 + 2 ⇒ (7, 7) + 6 + 2 = 22 plus Persistent Bleed: 1d6 ⇒ 1
GM Tyranius
|
Yup I was off that amount. It has been corrected on the tracker.
Durg's beak of death does a bit of damage to the unstable ball of flames. Zabu joins Dug and begins slicinga nd dicing into the ball. It looks like it could fall apart at any moment. Immune to bleed
Drak backpedals out of there as he begins to apply a bit of burn oinment. Drak recalls a bit more about these sorts of creatures. They are immune to evocation effects as well as bleed, mental, and negative energy.
★★★
Achemical Laboratory! Round 3/4
Party Conditions: Inspire Defense (+1 Saves and Resist 2/Physical)
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Zhao Fen: DC 25 reflex vs Fireball x2
──────────
BOLD IS UP!:
──────────
Zabu (43/124 HP) │ Resist Fire (5) | Elec (10) |
Drak (19/88 HP) │ Resist Elec (10)
Roiling Incant (Yellow) (-10 HP)
Roiling Incant (Pink) (-90 HP)
Durg (93/109 HP) │ Temp HP 10 | Resist Acid, Cold, Elec (5) | Fire, Poison (4) | Magic Fang
➤ Zhao Fen (52/116 HP) │ Resist Fire (5) | Grabbed by Green
Zhao Fen.
|
Reflex, bulwark, inspire: 1d20 + 13 + 2 + 1 ⇒ (6) + 13 + 2 + 1 = 22
Reflex, bulwark, inspire: 1d20 + 13 + 2 + 1 ⇒ (18) + 13 + 2 + 1 = 34
Fen staggers backwards, finally freed from the oozes but her skin is burning quite badly. She can see that Drak is even more injured, so she prays to her ancestors to heal him.
◆ Stride
◆◆ Cast a Spell - Heal (4th level) (Healing Necromancy Positive)
Healing: 4d8 + 32 ⇒ (3, 6, 5, 8) + 32 = 54
Durg Jarlsbart
|
I just realized I forgot the magic fang damage. Will roll that below.
extra magic fangs: 3d6 ⇒ (2, 3, 5) = 10
GM Tyranius
|
@Durg- Shouldn't Magic Fange only increase the damage by a single die? Pterosaur gets a 3d6 beak damage and Magic Fange would make it a 4d6. Or am I missing something?
Fen retreats, healing herself as the pair of flaming orbs roll inot the room, engulfing Durg and Zabu.
@Durg and Zabu- DC 25 Reflex to avid being engulfed. If Engulfed take 2d6 force and 3d4 fire damage, grabbed, slowed 1, and must hold breath or begin suffocating.
★★★
Achemical Laboratory! Round 4/5
Party Conditions: Inspire Defense (+1 Saves and Resist 2/Physical)
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Zabu (43/124 HP) │ Resist Fire (5) | Elec (10) |
➤ Drak (19/88 HP) │ Resist Elec (10)
Roiling Incant (Yellow) (-10 HP)
Roiling Incant (Pink) (-90 HP)
➤ Durg (93/109 HP) │ Temp HP 10 | Resist Acid, Cold, Elec (5) | Fire, Poison (4) | Magic Fang
➤ Zhao Fen (86/116 HP) │ Resist Fire (5) |
Zhao Fen.
|
Sorry that healing was intended for Drak
Fen gasps with concern when her allies are engulfed, but spares a second to beseech Tsukiyo for his aid.
This on on herself
◆ Cast a Spell (somatic) - Lay on Hands (Uncommon Champion Healing Necromancy Positive)
Healing: 30 = 30
She then rushes back into the Fray,
◆Stride
and heals Zabu.
◆ Cast a Spell (somatic) - Lay on Hands (Uncommon Champion Healing Necromancy Positive)
Healing: 30 = 30
Also a +2 status bonus to AC for one round. And so I don't forget, in case it triggers:
Resistance to all 11 on the triggering damage
◆ Strike +1 Striking Ghost-Touch Katana (Deadly d8, Two-Hand d10, Uncommon, Versatile P)
Strike: 1d20 + 16 ⇒ (1) + 16 = 17
Damage (Magical slashing): 2d10 + 4 ⇒ (6, 7) + 4 = 17
Deadly?: 1d8 ⇒ 8
Zabu "Daggertooth" Creed
|
Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
Zabu manages to avoid being absorbed by the great ball of fire.
"Oh, you want a hug? Here you go!" he says, making a grab for it.
Athletics (Grab): 1d20 + 18 ⇒ (2) + 18 = 20
Then, he lays into it with his claws.
Claw (Raging, MAP): 1d20 + 16 - 4 ⇒ (1) + 16 - 4 = 13
Slashing: 2d8 + 6 + 2 ⇒ (2, 7) + 6 + 2 = 17
Claw (Raging, MAP): 1d20 + 16 - 8 ⇒ (5) + 16 - 8 = 13
Slashing: 2d8 + 6 + 2 ⇒ (2, 1) + 6 + 2 = 11
GM Tyranius
|
Sounds good. Shifted healing from you to Drak.
Fen rushes all around healing everyone a little bit at a time. Zabu avoids getting rolled over but is unable to grab the creature or even damage it further.
★★★
Achemical Laboratory! Round 4/5
Party Conditions: Inspire Defense (+1 Saves and Resist 2/Physical)
Battlemap
──────────
BOLD IS UP!:
──────────
Zabu (73/124 HP) │ Resist Fire (5) | Elec (10) |
➤ Drak (73/88 HP) │ Resist Elec (10)
Roiling Incant (Yellow) (-10 HP)
Roiling Incant (Pink) (-90 HP)
➤ Durg (93/109 HP) │ Temp HP 10 | Resist Acid, Cold, Elec (5) | Fire, Poison (4) | Magic Fang
Zhao Fen (62/116 HP) │ Resist Fire (5) |
Drak Cicero
|
If I recall correctly, the Lingering performance was a success and will end this round. Assuming that is the case, I intend to switch to Inspire Courage to assist others with Attack and Damage. I don't seem to have any spells to hurt these things, and Inspire Courage is good out to 60 Feet. I am hoping they are out of Fireballs.
In a magic theory question, how does their immunity to Evocation Magic work with Telekinetic Projectile? Are they immune to Telekinetic Projectile Damage even though the damage is Magic Damage?
◆ Stride
◆ Cast Inspire Courage
◆ Cast Shield
GM Tyranius
|
Basically if it has this Evocation Trait they are immune. Evocation Trait and actually heal from it.
Also they have Fireball (At Will) but take 5 damage everytime they cast it.
Durg Jarlsbart
|
Sorry, I was combining. An additional 1d6 for each attack. I wasn't sure what hit and what didn't.
Durg holds her breath as the flaming balls of death try to engulf her.
Reflex: 1d20 + 18 ⇒ (19) + 18 = 37
She continues pecking at the pinker sphere, hoping to pop it sooner rather than later.
beak of death: 1d20 + 18 ⇒ (3) + 18 = 21 for piercing: 4d6 + 8 ⇒ (4, 3, 3, 1) + 8 = 19
beak of doom: 1d20 + 18 - 5 ⇒ (3) + 18 - 5 = 16 for piercing: 4d6 + 8 ⇒ (2, 2, 3, 1) + 8 = 16
beak of ding: 1d20 + 18 - 10 ⇒ (5) + 18 - 10 = 13 for piercing: 4d6 + 8 ⇒ (3, 3, 3, 4) + 8 = 21
GM Tyranius
|
Ah gotcha, that makes more sense. Will add the damage in for the first hit then.
Drak inspires as Durg rips one of the depleted roiling flames apart. The remaining ball of flames explodes as a fireball rips through the room before reforming once again.
Yellow Fireball (Everyone except Drak): 6d6 ⇒ (3, 6, 1, 3, 5, 3) = 21 DC 25 Reflex
★★★
Achemical Laboratory! Round 5/6
Party Conditions: Inspire Courage
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Zabu: DC 25 Reflex vs Fireball
Durg: DC 25 Reflex vs Fireball
Zhao Fen: DC 25 Reflex vs Fireball
──────────
BOLD IS UP!:
──────────
➤ Zabu (73/124 HP) │ Resist Fire (5) | Elec (10) |
➤ Drak (73/88 HP) │ Resist Elec (10)
Roiling Incant (Yellow) (-15 HP)
➤ Durg (93/109 HP) │ Temp HP 10 | Resist Acid, Cold, Elec (5) | Fire, Poison (4) | Magic Fang
➤ Zhao Fen (62/116 HP) │ Resist Fire (5) |
Durg Jarlsbart
|
Reflex: 1d20 + 17 ⇒ (6) + 17 = 23
A loud screech fills the room as Durg doesn't see the next fireball coming. -17 HP
But since the pecking is working, she continues that.
beak of death, IC: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26 for piercing: 4d6 + 8 ⇒ (1, 6, 2, 5) + 8 = 22
beak of doom, IC: 1d20 + 18 - 5 + 1 ⇒ (4) + 18 - 5 + 1 = 18 for piercing: 4d6 + 8 ⇒ (6, 6, 5, 4) + 8 = 29
beak of ding, IC: 1d20 + 18 - 10 + 1 ⇒ (7) + 18 - 10 + 1 = 16 for piercing: 4d6 + 8 ⇒ (5, 5, 4, 4) + 8 = 26
Someday it would be nice to roll over a 10 to hit.
Zabu "Daggertooth" Creed
|
Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
Zabu manages to dodge the worst of the blast and is pleased that his opponent has come to him.
"Big mistake. Huge," he says before going after it.
Athletics (Grab): 1d20 + 18 ⇒ (18) + 18 = 36
Claw (Raging, MAP): 1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 27
Slashing: 2d8 + 6 + 2 ⇒ (3, 7) + 6 + 2 = 18
Claw (Raging, MAP): 1d20 + 16 - 8 ⇒ (11) + 16 - 8 = 19
Slashing: 2d8 + 6 + 2 ⇒ (1, 8) + 6 + 2 = 17
Zhao Fen.
|
Fen would have used her Retributive Strike on the fireball damage to Zabu, if she was in range
Reflex: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Broiling in her armour, Fen speaks a word of power and tries to end this as quickly as she can.
◆ Cast a Spell (verbal) - True Strike (Divination Fortune)
◆ Strike +1 Striking Ghost-Touch Katana (Deadly d8, Two-Hand d10, Uncommon, Versatile P)
Strike, status: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Strike, status: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Damage (Magical slashing), status: 2d10 + 4 + 1 ⇒ (6, 10) + 4 + 1 = 21
Deadly?: 1d8 ⇒ 5
◆ Strike +1 Striking Ghost-Touch Katana (Deadly d8, Two-Hand d10, Uncommon, Versatile P)
Strike, status, MAP: 1d20 + 16 + 1 - 5 ⇒ (13) + 16 + 1 - 5 = 25
Damage (Magical slashing), status: 2d10 + 4 + 1 ⇒ (1, 9) + 4 + 1 = 15
Deadly?: 1d8 ⇒ 3
Resistance to all 11 on the triggering damage
◆ Strike +1 Striking Ghost-Touch Katana (Deadly d8, Two-Hand d10, Uncommon, Versatile P)
Strike: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
Damage (Magical slashing): 2d10 + 4 ⇒ (8, 8) + 4 = 20
Deadly?: 1d8 ⇒ 2
GM Tyranius
|
You each weather your injuries as your combined attacks defeat the remaining ball of flames.
Out of Combat
A few pages miraculously escaped the destruction. They are the penned by Anaton Lasca, an Ardis Scholar originally from the chaotic nation of Galt. The notes detail his experiments to modify an ooze’s acid to affect only diseased or necrotized flesh in the hope of creating something to fight undead. From the research notes, it is obvious that the research had only just begun. Instead of creating the intended effect, preliminary experiments created oozes that were “split‑resistant, with a tendency to spit acid when agitated.”
Anaton also writes about the feasibility of making a chemical battery to power a handheld harpy-deterring device, noting that the local harpies have been growing bolder in their attacks and that the protections fitted around all openings in the manor won’t help him on his many incognito trips to Ardis.
As the notes suggest you find several long-lasting battery components on the shelf.
Anaton hid some of his equipment in an ooze-proof stone compartment. The compartment contains a few rare metals, a silvered quill worth 40 gp, and a clandestine cloak that allowed Anaton to often go into town without bringing attention to the manor.
Zabu (79/124 HP) │ Resist Fire (5) | Elec (10) |
Drak (73/88 HP) │ Resist Elec (10)
Durg (82/109 HP) │ Resist Acid, Cold, Elec (5) | Fire, Poison (4)
Zhao Fen (116/116 HP) │ Resist Fire (5) |
Drak Cicero
|
Drak has a Pearly White Spindle Aeon stone and will heal 1 HP per minute between encounters.
Perception vs DC 23: 1d20 + 14 ⇒ (20) + 14 = 34
Now I roll a 20
Hey folks, I found a hidden compartment with some stuff. There's a cloak that can help you sneak See DC 23 Perception Spoiler above
Does anybody need help with healing?
Zabu "Daggertooth" Creed
|
"I think that's the first time I ever killed a spell," Zabu says, dusting his hands off as the last of their opponents is ended.
He looks down at his singed flesh. "I'm pretty sure we all need help with healing," he says.
Durg Jarlsbart
|
After the flames finally disappear (and nothing else appears in it's place), Durg shrinks back down to the grumpy dwarf she was before. She brushes singed hair off her arms and reaches into a pouch for herbs.
"I can heal," she says gruffly, pointing at Zabu and Drak to come sit.
Natural Medicine: 1d20 + 19 ⇒ (5) + 19 = 24 for healing: 2d8 ⇒ (1, 1) = 2 Durg
Natural Medicine: 1d20 + 19 ⇒ (3) + 19 = 22 for healing: 2d8 ⇒ (1, 7) = 8 Drak
Natural Medicine: 1d20 + 19 ⇒ (7) + 19 = 26 for healing: 4d8 ⇒ (7, 7, 7, 4) = 25 Zabu
I'm pretty sure the RNG is broken for Durg. ;) How much time do we want to spend healing up? Durg also has a ton of minor healing potions, since she makes them herself.
Drak Cicero
|
Between his Aeon stone with a few minutes and Durg's healing, Drak is completely full at this point.
With those things setting off all those Fireballs, I'm pretty sure everyone knows we are here.
Zabu "Daggertooth" Creed
|
"Thanks Ba...thanks," Zabu says as Durg heals him up.
I think Zabu and Fen took the most damage. Zabu doesn't mind playing hurt and is impatient so he'll already be looking to move on by the time Durg gets finished with 1 round of healing. Though I won't push to move on until everyone's comfortable with the risks.
Zhao Fen.
|
"I'm sorry everyone, I thought misting through them was a good idea at the time. If every room is as volatile as that, we need to be at our best."
Fen's most efficient healing is refocus -> lay on hands for 30HP each 10 minute chunk. She can do Durg after her first natural medicine, then Zabu after the second. Then she'd need two herself. So either 50 minutes total to get everyone to full, or 40 minutes if Zabu declined?
When Fen refocuses, she performs a simple cross-legged meditation while praying for Tsukiyo's guidance.
Durg Jarlsbart
|
Zhao was healed full, according to the status. Durg can do more healing for anyone who needs it, just not for an hour.
Zabu "Daggertooth" Creed
|
"They're dead and we're not. That sounds like it was a good idea, to me," Zabu says.
He'll subject himself to all the healing, though he grumbles about wasting time by the end.
GM Tyranius
|
You guys have plenty of healing with the lay on hands
Taking a moment to heal up and gather the notes you try the door to the south. It appears to be locked behind a strange control panel that appears to be dead at the moment.
Perhaps there are more answers upstairs.
Zhao Fen.
|
"It seems this Anaton has neglected their experiments, let's find out why..."
She leads the way upstairs
GM Tyranius
|
Once you reach the top of the spiral stairs you see a room that is littered with scattered papers and dried bloodstains. A blackboard with a
few notations covers most of the western wall, but little else remains on the few workstations pushed against the wall. The bookshelves are barren, filled only with a couple of tomes damaged beyond repair. In the corner, a large and unusual device emits a hum almost too low to properly hear. A large trail of blood leads out of the room and into the opposing bedroom.
You recognize the device as a spirit-singer, a musical instrument that responds to the presence of haunts and spirits. The device is likely reacting to the presence of an incorporeal ghost.
When Fen enters the room a ghostly spirit appears. Its expression is one of surprise as it watches the four Pathfinders. A jumble of words, as if a collection of stream of consciousness thoughts fills the air. After a second they quiet down, becoming intelligible. "Oh my! I've never been able to communicate like this before! What a surprise."
The spirit bows, then continues. "I am Vilo, a close friend of the Cioraru family. What brings you to their household?"
Drak Cicero
|
Performance to know about the unusual device: 1d20 + 19 ⇒ (10) + 19 = 29
Obviously, the device as a spirit-singer, a musical instrument that responds to the presence of haunts and spirits. The device is likely reacting to the presence of an incorporeal ghost, like Vilo here.
Drak will use his Spiritsense/Soulsight to see if he detects any other spirits or haunts.
Zhao Fen.
|
Fen is startled, but she reacts with as much politeness as Vilo.
"Greetings Vilo, we are members of a group called the Pathfinder Society, we are here looking to make the acquaintance of the Ardis Scholars, are we in the right place? I fear they may be in danger, there is a powerful psychic field emanating from this place, do you know why?"
Diplomacy: 1d20 + 21 ⇒ (17) + 21 = 38
GM Tyranius
|
Drak seems to sense that it is only reactng to Vilo, no other spirits or haunts about.
"What cause this? Bugbear marauders!" Vilo says angrily. "We didn't have any warning, the bugbears appeared out of nowhere. We realized
something was wrong only when we heard Anaton's cries from downstairs. Adelana ordered Revecka to put the laboratory in lockdown. When she returned to join the fight, she was wounded and left for dead."
The spirit studies Fen and Drak for a moment, coming to a conclusion. "Revecka is stable though. Will you help? If so, I can take you to her."
Drak Cicero
|
We do our best to help people. If we can help Revecka, we will.
Would we know anything about Bugbear activity in the area?
Zabu "Daggertooth" Creed
|
Zabu's eyebrows raise when he sees the ghostly figure. He gets ready even though fighting incorporeal things is always frustrating because it's hard to get his claws into them.
He relaxes in disappointment as it proves that they're not going to fight it.
"Hey, I like bugbears," he says then pauses and frowns. "No, wait...I'm thinking of hobgoblins..."