Barrek Half-Dead
|
Barrek launches himself forward with his enhanced speed, closing on the bilokos.
Skidding and stumbling to a stop, he almost loses his balance and crashes into the water - or so it seems. At the last second, out of jumble of arms, legs, and beard come a number of lightning-fast punches.
◆ Stride
◆ Feint yellow Deception: 1d20 + 12 ⇒ (12) + 12 = 24
◆ Flurry of Blows on yellow (assuming flat-footed)
Left: 1d20 + 14 ⇒ (12) + 14 = 26 for 2d8 + 3 + 1d4 + 1 ⇒ (6, 1) + 3 + (3) + 1 = 14 bludgeoning and precision
Right: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20 for 2d8 + 3 + 1d4 + 1 ⇒ (1, 6) + 3 + (1) + 1 = 12 bludgeoning and precision
◆ Quickened Strike Uppercut: 1d20 + 14 - 8 ⇒ (4) + 14 - 8 = 10
Looks like Arfsnarf and I were posting at the same time, and he saw my position on the map before I hit submit here. IOW, I should get any AoOs.
| GM Frost |
DC 21 basic Reflex save, Blue: 1d20 + 15 ⇒ (11) + 15 = 26 Success, 4 piercing damage
DC 21 basic Reflex save, Yellow: 1d20 + 15 ⇒ (2) + 15 = 17 Failure, 8 piercing damage
DC 21 basic Reflex save, Black: 1d20 + 13 ⇒ (7) + 13 = 20 Failure, 8 piercing damage
Red perfectly dodge whatever wasp or locusts are thrown at them while Blue manages to evade some, whereas the others are unfortunate to be stung and bitten. No damage to Red, 4 P damage to Blue, and 8 P damage each to Yellow and Black and are Sickened 1.
Barrek brings a flurry of blows at Yellow after he deceives it with a flourish. Both left and right jabs hit squarely the biloko in the face for 26 B damage. The uppercut is a miss though.
Botting Wraax...
Wraax builds a gravitational force around his +1 striking scythe. He then commands Mr Kitteh to move, and him as well.
Red makes swiping attack with their longspear at Barrek and Arfsnarf.
Swiping Longspear Attack vs Barrek AC 25 and Arfsnarf AC 22: 1d20 + 12 ⇒ (2) + 12 = 14
The attack misses. They try to poke Barrek again.
Longspear Attack vs Barrek AC 25, MAP2: 1d20 + 12 - 10 ⇒ (16) + 12 - 10 = 18
Yellow does the same attack at them too.
Swiping Longspear Attack vs Barrek AC 25 and Arfsnarf AC 22: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d8 + 4 ⇒ (3) + 4 = 7 piercing damage
It then adds another poking to Arfsnarf.
Longspear Attack vs Arfsnarf AC 22, MAP2: 1d20 + 12 - 10 ⇒ (11) + 12 - 10 = 13
Blue gets closer to Mr Kitteh and pokes the fiery creature with their longspear twice.
Longspear Attack vs Mr Kitteh AC 21: 1d20 + 12 ⇒ (4) + 12 = 16
Longspear Attack vs Mr Kitteh AC 21, MAP: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14
Both attacks miss.
❖❖❖❖❖❖❖❖❖❖
DEFEAT THE BILOKOS! Round 2
Terrain Features: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Arfsnarf (AC 22) (44/51 HP)
BVE Red (-24 HP)
BVE Blue (-28 HP) │ Mark of Aldonza
BVE Yellow (-46 HP) │ Sickened 1
➤ Wraax (AC 21) (50/50 HP) │ Gravity Weapon on +1 Striking Scythe
⠀⠀➤ Mr Kitteh (AC 21) (36/36 HP)
➤ Aldonza (AC 23) (66/66 HP)
➤ Erevan (AC 20) (34/42 HP) │ Has +2 status to Acrobatics, Stealth, Thievery checks, Reflex saves, and Dexterity-based attack rolls, +10 feet to Speed, -2 to Fortitude saves
➤ Garad (AC 23) (53/53 HP) │ With Mirror Image and Dragon Claws
BV Black (-20 HP) │ Sickened 1
Barrek (AC 24) (63/70 HP) │ Quickened (+1 additional action each round), +1 AC and +1 Perception, -1 Will and Reflex until the Final Surge is used, +5 status bonus to Speed
──────────
RECALL KNOWLEDGE:
──────────
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Wraax and Mr. Kitteh
|
Wraax Strides forwards into the fray. Then commands Mr. Kitteh into a flank behind the enemies, and flanking for Barrek aswell. Before she attempts to bite Blue.
Bite vs flanked: 1d20 + 10 ⇒ (14) + 10 = 24piercing, precision and fire damage: 2d6 + 1d4 + 3 + 1 ⇒ (2, 1) + (4) + 3 + 1 = 11
Finally, Wraax flicks his scythe out at Blue, attempting to end the biloko's threat.
+1 striking scythe vs flanked: 1d20 + 11 ⇒ (12) + 11 = 23slashing damage with gravity weapon bonus: 2d10 + 4 + 4 ⇒ (8, 3) + 4 + 4 = 19
end turn, hoping those hit.
Aldonza Delamorte
|
Aldonza heads toward the approaching bilokos.
”You’ll never cross the river!
You’ll never claim the bell!
But now your souls will shiver,
When you go straight to Hell!”
She draws the sword from her marotte, with a murderous gleam in her eye.
Stride, Perform (Panache), Interact
Perform: 1d20 + 12 ⇒ (10) + 12 = 22
Erevan Dalanthan.
|
Erevan runs closer and fires his loaded crossbow at red one more time. He then drops his elixir to reload his crossbow.
Strike: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Piercing: 2d6 ⇒ (5, 6) = 11
| GM Frost |
Flanking their target, both of their attacks connect, burning and slashing at their enemy. Aldonza move and sings a song that gives her Panache, after which she draws her sword ready to pierce an enemy.
Erevan moves too and shoots an arrow at Red successfully. He drops his elixir so that he can reload properly.
❖❖❖❖❖❖❖❖❖❖
DEFEAT THE BILOKOS! Round 2
Terrain Features: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Arfsnarf (AC 22) (44/51 HP)
BVE Red (-35 HP)
BVE Blue (-58 HP) │ Mark of Aldonza
BVE Yellow (-46 HP) │ Sickened 1
Wraax (AC 21) (50/50 HP) │ Gravity Weapon on +1 Striking Scythe
⠀⠀Mr Kitteh (AC 21) (36/36 HP)
Aldonza (AC 23) (66/66 HP)
Erevan (AC 20) (34/42 HP) │ Has +2 status to Acrobatics, Stealth, Thievery checks, Reflex saves, and Dexterity-based attack rolls, +10 feet to Speed, -2 to Fortitude saves
➤ Garad (AC 23) (53/53 HP) │ With Mirror Image and Dragon Claws
BV Black (-20 HP) │ Sickened 1
Barrek (AC 24) (63/70 HP) │ Quickened (+1 additional action each round), +1 AC and +1 Perception, -1 Will and Reflex until the Final Surge is used, +5 status bonus to Speed
──────────
RECALL KNOWLEDGE:
──────────
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Garad
|
The sorcerer casts Telekinetic projectile on the black.
Telekinetic projectile:1d20 + 11 ⇒ (7) + 11 = 18
Damage:1d6 + 4 ⇒ (5) + 4 = 9
Then he casts shield.
Barrek Half-Dead
|
I have my doubts that that'll hit, but don't forget that cantrips heighten so it should be 3d6. :)
| GM Frost |
Garad sends a stone flying to Black but he misses. He raises Shield. Black advances forward and pokes Arfsnarf with his longspear twice.
Longspear Attack vs Arfsnarf AC 22: 1d20 + 12 ⇒ (6) + 12 = 18
Longspear Attack vs Arfsnarf AC 22, MAP: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
Both attacks miss, fortunately for Arfsnarf.
❖❖❖❖❖❖❖❖❖❖
DEFEAT THE BILOKOS! Round 2 and 3
Terrain Features: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 3
➤ Arfsnarf (AC 22) (44/51 HP)
BVE Red (-35 HP)
BVE Blue (-58 HP) │ Mark of Aldonza
BVE Yellow (-46 HP) │ Sickened 1
Wraax (AC 21) (50/50 HP) │ Gravity Weapon on +1 Striking Scythe
⠀⠀Mr Kitteh (AC 21) (36/36 HP)
Aldonza (AC 23) (66/66 HP)
Erevan (AC 20) (34/42 HP) │ Has +2 status to Acrobatics, Stealth, Thievery checks, Reflex saves, and Dexterity-based attack rolls, +10 feet to Speed, -2 to Fortitude saves
Garad (AC 23) (53/53 HP) │ With Mirror Image and Dragon Claws | w Shield +1 to AC for 1 rd
BV Black (-20 HP) │ Sickened 1
Round 2
➤ Barrek (AC 24) (63/70 HP) │ Quickened (+1 additional action each round), +1 AC and +1 Perception, -1 Will and Reflex until the Final Surge is used, +5 status bonus to Speed
──────────
RECALL KNOWLEDGE:
──────────
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Barrek Half-Dead
|
Taking advantage of his foe's weakened state, Barrek unleashes a torrent of quick jabs and punches directed right at their face.
◆ Flurry of Blows on yellow
Yellow is flat-footed to the first one thanks to the rider on stumbling stance - "If an enemy hits you with a melee Strike, it becomes flat-footed against the next stumbling swing Strike you make against it"
Left Jab: 1d20 + 14 ⇒ (5) + 14 = 19 for Bludgeoning: 2d8 + 3 ⇒ (7, 6) + 3 = 16 and Precision: 1d4 + 1 ⇒ (4) + 1 = 5
Right Cross: 1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 12 Hero Point!
Right Cross: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26 for Bludgeoning: 2d8 + 3 ⇒ (5, 8) + 3 = 16
Feeling a solid connection with both blows and hearing the satisfying crunch of fist on bone, the dwarf turns his drunken fury on the Bilokos he has flanked.
◆ Strike on red
Left Hook: 1d20 + 14 - 8 ⇒ (5) + 14 - 8 = 11
◆ Strike on red
Uppercut: 1d20 + 14 - 8 ⇒ (12) + 14 - 8 = 18 for maybe Bludgeoning: 2d8 + 3 ⇒ (2, 6) + 3 = 11 and Precision: 1d4 + 1 ⇒ (1) + 1 = 2
◆ Quickened Strike on red
Uppercut: 1d20 + 14 - 8 ⇒ (18) + 14 - 8 = 24 for Bludgeoning: 2d8 + 3 ⇒ (4, 8) + 3 = 15 and Precision: 1d4 + 1 ⇒ (2) + 1 = 3
Arfsnarf Ah'sneeze
|
Arfsnarf steps just to the edge of the beach, in line with three of the Bilokos. He gets a fevered look in his eyes and throws his goblin claws forward at them.
UNLIMITED POWER!
◆ Step NE
◆◆ Cast (somatic, verbal) lightning bolt through RED, YELLOW, BLUE
E damage (RED, BLUE, YELLOW), DC21 Basic Reflex save: 4d12 ⇒ (5, 9, 1, 9) = 24
| GM Frost |
Barrek brings an end to Yellow's miserable life with his jabs. Yellow is eliminated. He then turns to Red but manages to land his last Strike only. Arfsnarf takes the opportunity to send a bolt of lightning strike through the bilokos that lined up! Their mistake!
DC 21 basic Reflex save, Blue: 1d20 + 14 ⇒ (18) + 14 = 32
Red manages to shrug off a portion of the lightning while Blue is very agile and unharmed. Red takes 12 electricity damage and none to Blue.
Blue makes a Swipe attack on Aldonza and Wraax!
Swipe with Longspear Attack vs Aldonza AC 23 and Wraax AC 21: 1d20 + 12 ⇒ (3) + 12 = 15
The attack miss to the biloko's dismay. Blue then tries to poke 1 Aldonza, 2 Wraax: 1d2 ⇒ 2 Wraax with the same weapon.
Longspear Attack vs Wraax AC 21, MAP2: 1d20 + 12 - 10 ⇒ (8) + 12 - 10 = 10
Another miss. Red does the same Swipe to 1 Aldonza and Barrek, 2 Aldonza and Wraax: 1d2 ⇒ 1 Aldonza and Barrek.
Swipe with Longspear Attack vs Aldonza AC 23 and Barrek AC 24+1: 1d20 + 12 ⇒ (15) + 12 = 27
Longspear damage: 1d8 + 4 ⇒ (6) + 4 = 10 piercing damage
Both of them are hit! It then pokes again to Wraax.
Longspear Attack vs Wraax AC 21, MAP2: 1d20 + 12 - 10 ⇒ (13) + 12 - 10 = 15
❖❖❖❖❖❖❖❖❖❖
DEFEAT THE BILOKOS! Round 3
Terrain Features: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Arfsnarf (AC 22) (44/51 HP)
BVE Red (-65 HP)
BVE Blue (-58 HP) │ Mark of Aldonza
➤ Wraax (AC 21) (50/50 HP) │ Gravity Weapon on +1 Striking Scythe
⠀⠀➤ Mr Kitteh (AC 21) (36/36 HP)
➤ Aldonza (AC 23) (56/66 HP)
➤ Erevan (AC 20) (34/42 HP) │ Has +2 status to Acrobatics, Stealth, Thievery checks, Reflex saves, and Dexterity-based attack rolls, +10 feet to Speed, -2 to Fortitude saves
➤ Garad (AC 23) (53/53 HP) │ With Mirror Image and Dragon Claws | w Shield +1 to AC for 1 rd
BV Black (-20 HP) │ Sickened 1
Barrek (AC 24) (53/70 HP) │ Quickened (+1 additional action each round), +1 AC and +1 Perception, -1 Will and Reflex until the Final Surge is used, +5 status bonus to Speed
──────────
RECALL KNOWLEDGE:
──────────
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Erevan Dalanthan.
|
Erevan fires his loaded crossbow towards red. He reloads and fires again.
Strike: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Piercing: 2d6 ⇒ (4, 1) = 5
Strike MAP: 1d20 + 9 + 2 - 5 ⇒ (7) + 9 + 2 - 5 = 13
Piercing: 2d6 ⇒ (6, 2) = 8
Aldonza Delamorte
|
Aldonza winces as the biloko’s attack strikes home, but she shakes her head. ”Sorry, no cutting in!”, she chides.
Turning her attention to her mark, she flicks her sword toward her left, then stabs to the right, before raising her scabbard.
Feint, Strike, Parry (AC 24)
Deception: 1d20 + 12 ⇒ (15) + 12 = 27
Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14P, +2 if Feint is successful
Deadly damage if a crit: 1d6 ⇒ 6
Garad
|
The sorcerer casts Telekinetic projectile on the red.
Telekinetic projectile:1d20 + 11 ⇒ (2) + 11 = 13
Damage:1d6 + 4 ⇒ (1) + 4 = 5
Then he casts shield.
| GM Frost |
Erevan flies arrows but none hits Red. Aldonza confuses her mark as to where she would hit. She pierces through the right with her weapon, hitting right through the heart. Blue is eliminated She then parries with the same weapon. Garad sens another projectile to Red but it goes wide, he then raises his Shield
❖❖❖❖❖❖❖❖❖❖
DEFEAT THE BILOKOS! Round 3
Terrain Features: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Arfsnarf (AC 22) (44/51 HP)
BVE Red (-65 HP)
➤ Wraax (AC 21) (50/50 HP) │ Gravity Weapon on +1 Striking Scythe
⠀⠀➤ Mr Kitteh (AC 21) (36/36 HP)
Aldonza (AC 23) (56/66 HP) │ Parry (AC 24)
Erevan (AC 20) (34/42 HP) │ Has +2 status to Acrobatics, Stealth, Thievery checks, Reflex saves, and Dexterity-based attack rolls, +10 feet to Speed, -2 to Fortitude saves
Garad (AC 23) (53/53 HP) │ With Mirror Image and Dragon Claws | w Shield +1 to AC for 1 rd
BV Black (-20 HP) │ Sickened 1
Barrek (AC 24) (53/70 HP) │ Quickened (+1 additional action each round), +1 AC and +1 Perception, -1 Will and Reflex until the Final Surge is used, +5 status bonus to Speed
──────────
RECALL KNOWLEDGE:
──────────
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Wraax and Mr. Kitteh
|
Wraax Commands Mr.Kitteh to Stride to support Arfsnarf, sending her into a flank before she bites at Black.
bite vs flanked: 1d20 + 10 ⇒ (18) + 10 = 28piercing, precision, and fire damage: 2d6 + 1d4 + 3 + 1 ⇒ (2, 6) + (4) + 3 + 1 = 16
He then Strides into the space Mr Kitteh just vacated, flanking Red with Barrek, before attacking with his scythe
+1 striking scythe vs flat-footed: 1d20 + 11 ⇒ (19) + 11 = 30slashing and gravity: 2d10 + 4 + 4 ⇒ (2, 10) + 4 + 4 = 20
end turn
as that might be a crit, here's the deadly on the scythe.
deadly d10: 1d10 ⇒ 5
| GM Frost |
Wraax and Mr Kitten pair up to launch attacks on their targets, biting Black by Mr Kitten and slashing Red to decapitation in the process. Black takes 16 total damage, Red takes 45 total damage and is eliminated.
Black hisses in anger, making random strikes with his long spear to Mr. Kitteh and Arfsnarf. 1 Mr Kitteh, 2 Arfsnarf: 3d2 ⇒ (2, 1, 1) = 4
Longspear Attack vs Arfsnarf AC 22: 1d20 + 12 ⇒ (14) + 12 = 26
Longspear Damage: 1d8 + 4 ⇒ (7) + 4 = 11 piercing damage
Longspear Attack vs Mr Kitteh AC 21, MAP1: 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 10
Longspear Attack vs Mr Kitteh AC 21, MAP2: 1d20 + 12 - 10 ⇒ (9) + 12 - 10 = 11
Only the first attack manages to pierce Arfsnarf.
❖❖❖❖❖❖❖❖❖❖
DEFEAT THE BILOKOS! Round 3 and 4
Terrain Features: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 4
➤ Arfsnarf (AC 22) (33/51 HP)
➤ Wraax (AC 21) (50/50 HP) │ Gravity Weapon on +1 Striking Scythe
⠀⠀➤ Mr Kitteh (AC 21) (36/36 HP)
➤ Aldonza (AC 23) (56/66 HP) │ Parry (AC 24)
➤ Erevan (AC 20) (34/42 HP) │ Has +2 status to Acrobatics, Stealth, Thievery checks, Reflex saves, and Dexterity-based attack rolls, +10 feet to Speed, -2 to Fortitude saves
➤ Garad (AC 23) (53/53 HP) │ With Mirror Image and Dragon Claws | w Shield +1 to AC for 1 rd
BV Black (-36 HP) │ Sickened 1
Round 3
➤ Barrek (AC 24) (53/70 HP) │ Quickened (+1 additional action each round), +1 AC and +1 Perception, -1 Will and Reflex until the Final Surge is used, +5 status bonus to Speed
──────────
RECALL KNOWLEDGE:
──────────
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Barrek Half-Dead
|
Barrek splashes his way into the water to go after the last Bilokos. He ducks and bobs and almost sinks but manages to throw a good punch or two in the end.
◆ Stride
◆ Feint Deception: 1d20 + 12 ⇒ (5) + 12 = 17 Maybe?
◆ Flurry of Blows
Flat-footed for the first one if the feint succeeded
Right Cross: 1d20 + 14 ⇒ (4) + 14 = 18 for Bludgeoning: 2d8 + 3 ⇒ (1, 6) + 3 = 10 and Precision: 1d4 + 1 ⇒ (1) + 1 = 2
Left Jab: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25 for Bludgeoning: 2d8 + 3 ⇒ (1, 7) + 3 = 11
◆ Quickened Strike Haymaker: 1d20 + 14 - 8 ⇒ (6) + 14 - 8 = 12
Erevan Dalanthan.
|
Erevan positions himself behind Arfsnarf and tends to the wounds of his ally.
Minor Elixir of Life: 1d6 ⇒ 3
Stride, Interact (Grab Elixir), Interact (Administer Elixir)
Arfsnarf Ah'sneeze
|
Arfsnarf attempts to finish off the last one with one of his simplest spells.
◆◆◆ Magic missile (3 missiles): 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11
Aldonza Delamorte
|
Aldonza steps up to the last biloko. ”Good night, sweet prince”, she declares. Twirling her scabbard, she lunges at its chest.
Stride, Feint, Confident Finisher
Deception: 1d20 + 10 ⇒ (20) + 10 = 30
Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 5d6 + 2 ⇒ (6, 5, 4, 6, 2) + 2 = 25
Garad
|
The sorcerer moves and casts Hydraulic push on the black.
Hydraulic push height +2:1d20 + 11 ⇒ (12) + 11 = 23
Damage:7d6 + 3 ⇒ (1, 4, 3, 1, 3, 3, 2) + 3 = 20
| GM Frost |
Barrek fails to deceive the last biloko. His left jab though manages to land on the enemy. Erevan administers elixir on Arsnarf for a measly HP. Arsnarf send the last biloko to its demise with his flurry of missiles!
COMBAT OVER! WELL DONE!
There's a moment of silence, and a few seconds later, the crowd who has been hiding among the trees and the others who have performed the ritual and their leader cheers in victory! They help bring any injured agents back to their camp, where they prepare a meal to celebrate their victory against Wrigglemaw’s forces.
As they rest and feast back at the River Sentinels camp, Mr. Riverside addresses them. "Thank you for your help in repelling the bilokos. While I fear reprisal from the evil fey, I am confident that the fight sent a strong message to their leader, Wrigglemaw. With the bilokos’ forces weakened, I believe the River Sentinels can break the fey bargain without fear of being attacked." He ponders aloud, "I have an important decision to make — and I’ll be sure to consult the rest of the River Sentinels community, rather than deciding their fate on my own. Should we take the fight straight to Wrigglemaw and strike while the bilokos are reeling from the recent battle? Or should we travel away from here and try to stay one step ahead of the vengeful fey as we put our past behind us?" Mr. Riverside asks their opinion.
This is the last part of the scenario. I would like to get your opinion on this last one for Reporting purposes. I will prepare the chronicles once I receive a majority of responses for the Reporting above.
Barrek Half-Dead
|
"Ah'm always one ta push inta the conflict rather than walk er run away. But that's a heap a trouble - smaller now fer sure but still a heap - that you'd be walkin' inta."
He smokes a bit from his pipe, then adds, "Still. Probably worth it."
Arfsnarf Ah'sneeze
|
The goblin furrows his brow and concentrates intensely. Still, he can't resist the chance to get the input of his clacky rock.
It hard to say how risky that would be. It could also being playing into hands of Wrigglemaw. Let's see...
Clacky rock: 1d20 ⇒ 4
His eyes light up in fear.
Clacky rock says taking it to Wrigglemaw won't go well! Take the other option!
Aldonza Delamorte
|
”You’ll be running for the rest of your lives, always looking over your shoulder”, says Aldonza. ”That’s no way to live. Plus, you’ve got warriors like Efala on your side. Take those bilokos down like river bison!”
She raises her cup in a toast.
Garad
|
I think it would be easier for you to take the fight directly to Wrigglemaw and hit while the bilokos are shaken from the recent battle. Because that way there will be fewer people in Wrigglemaw.
Erevan Dalanthan.
|
Erevan claps his hands as the bilokos are taken down. "And good riddance, I say."
"My vote would be to take the fight directly to Wrigglemaw. You now have allies on your side so grab the opportunity to face and possibly end your problems rather than running away."
Wraax and Mr. Kitteh
|
"As long as Wrigglemaw exists, you will feel hunted. Become the hunters and finally choose your own destiny"
Arfsnarf Ah'sneeze
|
Arfsnarf seems nervous at the direction of the group's suggestions.
You might all be right. But be ready for heavy loss in this fight.
He gives his clacky rock a worried look.
The player agrees with you :) Arfsnarf is a very superstitious goblin.
| GM Frost |
| 1 person marked this as a favorite. |
Mr. Riverside ponders their advice. "What you all said is true. We cannot run away from Wrigglemaw forever and we need to face them eventually. I will take heed of the advice of the majority and get the River Sentinels for the fight they never asked for to end it all. At least for now, Wrigglema's number has a bit dwindled, thanks to you. And let us celebrate that." He raises a glass for their recent victory.
-END OF SCENARIO-
Thank you for playing the game. I will prepare the chronicles shortly and get this game reported as soon as possible.