GM Frost's S03-03 Echoes of Desperation (Inactive)

Game Master Frozen Frost

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Challenge Points: 22 (High Tier, Level 5-6)


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Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

Wraax will give Efala Toru a deep look over and examination, both of person and of equipment.

Discover using Scouting Lore. +6... I am somehow horribly wrongly skilled for this cross-country wilderness survival outing, considering nothing wants my survival, athletics, or stealth XD

Vigilant Seal

Male Dwarf Monk 5 | HP 70 | AC 24 (25 w/ buckler) | F +11 / R +13 / W +11 | Perc +11 | 30' Speed | 1 Hero Point |◆◇↺| Character Sheet

You can at least discover on Efala with Athletics :)
But yeah, somewhat limited Influence options

Barrek will pal around with their two contacts - he eats and drinks happily and talks openly about all sorts of inane subjects. He has a strong physical presence - standing and sitting frequently, shaking hands, slapping his knee when he laughs, or others on the shoulder when they make him laugh.

Use Athletics +12 to discover Efala's Resistance and maybe Weakness.

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer is trying to find out something about Efala.

Discover using Athletics +10

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza asks Irene about their performing arts. ”What sort of dances are popular here?”, she asks. ”I’d love to pick up some moves”

Influence, Diplomacy +10

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Arfsnarf tries to talk with Irene about Herbs.

Herbalism Lore +9


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

Before the adventurers introduce themselves, the halflings tell about themselves. "We, the River Sentinels are a group of nine extended Song’o families, originally numbering about 50 halflings in all, though our numbers have dwindled to around 30 in recent years as we’ve suffered regular biloko attacks. We once migrated around the Laughing Jungle, like other Song’os, largely enjoying life and regularly visiting other Song’os for feasts, celebrations, and stick-fighting tournaments." Efala tells them.

GM Screen:
1d20 ⇒ 10
1d20 ⇒ 20
1d20 ⇒ 6
1d20 ⇒ 9
1d20 ⇒ 16
1d20 ⇒ 2

Erevan, successfully discovers something about Irene. Which one would you like to know to Influence her: lowest DC skill, Resistance, Weakness, or Personal Bias?

Wraax, critical succeeds to discover something about Efala. Which one would you like to know to Influence her: two lowest DC skills, Resistance, Weakness, or Personal Bias?

Barrek Discovers that Efala prides herself on her skills on the battlefield, but believes that getting results is the only true way to prove one’s skills. Attempting to Influence her in a way that relies entirely on flattery increases the DC by 2.

Garad succeeds to Discover something about Efala. Which one would you like to know to Influence her: lowest DC skill, Resistance, Weakness, or Personal Bias?

At first, Irene is hesitant, but she eventually teaches Aldonza some hand movements of one of their traditional dances, telling her that it is important to keep her hands flowing like water. Irena can’t help but openly gossip about Efala who is a few plates away. "You know what, Efala enjoys physical comedy and practical jokes, even if she herself isn’t very good at them." Reduce the DC by 2 to any Performance or Deception checks that involve self-deprecation to Influence Efala. You also earn 1 Influence Point with Irene.

I assume you want to Influence Irena. Arfnarf begins discussing about Herbs to Irena but the halfling isn't convinced that the goblin really knows what he is talking about. No Influence Point with Irena.

Moving to the next round. I will wait for the answers of others (Erevan, Wraax, Barrek, and Garad) so that I can give the result of their Discovery that can help them if they which to Influence the same person.

The group continues the conversation and digs into the first course of the meal.

Influence Points
Irena - 1
Efala - 0
Mr. Riverside - 0

Round 2 - First Course
Arfsnarf
Erevan
Garad
Aldonza
Barrek
Wraax and Mr Kitteh

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan would like to know the lowest DC skill.

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

Wraax would, if possible, like to know her one lowest skill to influence, and her weakness.

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

Garad would like to know the Weakness.

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

If Garad is going weakness, flip me to skill and resistance then... Or two skills if can't split info like that.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

Erevan:
Irena's lowest DC skill to Influence her is Lore (any plant or animal Lore).

Wraax:
Efala lowest DC skill to Influence her is Warfare Lore, and her Weakness is that Efala (her Resistance) prides herself on her skills on the battlefield, but believes that getting results is the only true way to prove one’s skills. Attempting to Influence her in a way that
relies entirely on flattery increases the DC by 2.

Garad:
Efala's weakness is that she enjoys physical comedy and practical jokes, even if she herself isn’t very good at them. Reduce the DC by 2 to any Performance or Deception checks that involve self-deprecation.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza turns to Efala, and lifts her half-full cup. ”My compliments to the cook”, she says, raising it higher. Suddenly it slips from her fingers, and she bobbles it for several seconds before it lands on her head. She gives an exaggerated shrug, and licks the water dripping down her face.

Influence, Performance +12, -2 DC, using Fascinating Performance if that helps

Vigilant Seal

Male Dwarf Monk 5 | HP 70 | AC 24 (25 w/ buckler) | F +11 / R +13 / W +11 | Perc +11 | 30' Speed | 1 Hero Point |◆◇↺| Character Sheet

Barreks laughs heartily at the Elf's antics before joining the toast.

Once he has Efala's ear again, he shares the tale of how he got the moniker 'Half-Dead' after dying during a prison break. He embellishes the normal sequence of events quite a bit, playing up how he does not remember getting shot in the back, and how his cohorts used stolen spell components to perform the shoddy resurrection.
"Ah'm just glad *chuckle* the first thought out of Riley's mouth wasn't 'Barrek the Faded' - that would soun' like Ah got ol'! Hah hah hah!"

Deception +11 to influence. Going for some self-deprecation to trigger her weakness, but also referring to real-world events ("it ain't bragging if you done it") to avoid her resistance.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan hears Arfsnarf and Irena talk about herbs and he joins in on the discussion. He shares his interests in tea and talks about the various herbs he's acquired from his adventures.

Lore (Herbalism) to influence Irena: +10

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Encouraged by Erevan, Arfsnarf tries his previous topic again in an attempt to interest Irena.

Herbalism Lore to influence Irena:+9

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer makes a practical joke for Efala.

Performance to influence Efala : +11, -2 DC

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

Wraax, not being good at social interactions, will simply pass on any information he learns, via goblin, to Arfsnarf. "Efala seems interested in the martial lores, and is strongly against flattery." Warfare lore is easiest skill, focussing on flattery is a resistance. and continues to study individuals.

Perception +8 on Irena to make a Discovery.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

Apologies. I have been sluggish lately in updating the games. And apologies again for here comes a wall of texts.

GM Screen:
Dc 19-2 Performance: 1d20 + 12 ⇒ (7) + 12 = 19
DC 19-2 Deception: 1d20 + 11 ⇒ (18) + 11 = 29
Herbalism: 1d20 + 10 ⇒ (20) + 10 = 30
Herbalism: 1d20 + 10 ⇒ (11) + 10 = 21
Dc 19-2 Performance: 1d20 + 11 ⇒ (7) + 11 = 18
Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Aldonza catches the attention of Efala, and fairly impressed of what she has just done. (Success) "Impressive. Is there nyone among you has a story of bravery?" Efala asks to hear a story of the PCs’ bravery. One PC can attempt a DC 19 Performance check. If they succeed, they gain a +1 circumstance bonus for their next check to Influence Efala.

Efala listens intently to Barrek as to how he got his moniker and laughs at the story as well. You gain 2 Influence Points from Efala. "Speaking of tragedy, I am telling you something actually. You see, in our village, everything changed following a chance encounter with a cunning eloko spellcaster named Wrigglemaw. He possesses a connection to a fey patron deep in the Laughing Jungle — we still do not know exactly who — Wrigglemaw was as clever as he was cruel. He wove a magical illusion to lure us along a false river and into the clutches of his biloko hunters. Wrigglemaw’s plans to amass greater power would be severely hampered if he kept losing hunters during raids. Instead, he ensnared us in a fey bargain that would produce food for Wrigglemaw and his hunters for generations to come." she stops as she shakes her head.

Erevan and Arfsnarf join forces to impress Irena with the herbs and tea they know and collect along their adventures. The halfling takes mental note on them, looking forward she might actually find the same herbs in the Expanse. She can't help to gossip about Mr Riverside into them. She tells them that their leader "is ashamed of his history of making decisions for the community without consulting others," (Resistance). Moreover, "he has a fondness for food and drink from other places and cultures." (Weakness)

"I'll tell you what. You see," she continues in a soft voice of what Efala has just shared with them, ""Wrigglemaw actually charmed our leaders, forcing them to accept stewardship of an enchanted cold iron bell. Their agreement required us to perform a ritual using the bell once each year. The ritual would call Wrigglemaw’s hunters, who would join in the eerie dance with bells and songs of their own. Each time the ritual was completed, the bell’s magic would draw on the life essence of the River Sentinels, fusing it with primal energies from the First World to conjure strange, quasi-real simulacra of the Sentinels. The bilokos would then feast upon these semi-living beings." she cringes as she tells that story. Erevan and Arfsnarf gains a total of 3 Influence Points from Irena.

Efala also enjoys practical jokes from Garad. You gain another Influence Point from Efala. Efala, on the other hand, tells a story of her own bravery — a time when she battled a powerful river bison twice as tall as normal.

DC 17 Perception to Sense Motive:
It’s clear she’s stretching the truth. You realize that she’s testing whether they’ll call her bluff — and
she’ll be impressed if you do. If you call her bluff, she laughs at your cunning and boldness and offers them more food.

"And I tell you more of our story, and this is no joke. According to the terms of the bargain, if a year went by and we did not ring the bell, the bilokos could seize whomever they wished at any time, but not more than three victims each year. Any direct resistance, such as destroying the bell or fleeing the area, would end the bargain, allowing the bilokos to attack in full force and feast on us indiscriminately. Furthermore, the agreement forbade direct violence against the bilokos — any River Sentinel who performed such an act would be doomed to waste away, consumed by their own shadow." Anyone can see fear in her eyes as she tells the story.

Wraax is too distracted by the stories the halfling shared, not gaining any Discovery on Irena at the moment.

Influence Points
Irena - 4
Efala - 3
Mr. Riverside - 0

After some time, the River Sentinels all start to clean up and get ready for the next course.

DC 18 Society:
You know that pitching in might be considered rude, as they’re the guests — but some Song’os might also consider such an act as a sign of boldness. Anyone who pitches in takes a –1 circumstance penalty to Discover or Influence Irena or Mr. Riverside in the following round, but gain a +1 circumstance bonus to Discover or Influence Efala, who admires your gumption.

As everyone is preparing the next course, Mr. Riverside joins the others who have gathered for the meal. "I have been informed of our guests' story thus far, but what the Pathfinder Society is hoping to get out of helping us? I do not believe anyone could be completely altruistic."

Round 3 - Late Arrival
Arfsnarf
Erevan
Garad
Aldonza
Barrek
Wraax and Mr Kitteh

The group can continue the conversation; from this round forward, you can Discover or Influence any of the three NPCs. As you can see, the more you successfully Influence them, the more they tell you something about them. You are doing great with your checks so far, so keep it going.

Verdant Wheel

Wraax and Mr. Kitteh, N (Male) Goblin Ranger/Beastmaster 4| HP 32/50| AC 21| F+9 R+11 W+8| Perc(E) +8 darkvision, low light vision | Stealth(T) +9 speed 25| Hero Points: 1| Active Conditions:none| Mr. Kitteh HP 20/36 | AC 21 | F10, R12, W11| Speed 35|

sense motive: 1d20 + 8 ⇒ (14) + 8 = 22

Wraax will openly challenge Efala on her story of bravery, suggesting that while in some circles, bragging and extending the truth may be considered normal, he does not believe one should need to do so, and that ones actions should speak for themselves.

Wraax, stubborn as he is, will repeat the same action as last time.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza gives a thrilling account of their fight with the giant dragonflies, using cups, bowls and flowers to set the scene.

”…but then Barrek punches it, with this wild roundhouse that looks like it’ll miss by a mile, but he hits it right in the chest, and it crunches like a coconut…”

Performance: 1d20 + 12 ⇒ (9) + 12 = 21

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Arfsnarf tries to listen to Efala to determine what other subjects might interest her.

Discovery, Sense Motive (Perception): 1d20 + 7 ⇒ (6) + 7 = 13

Vigilant Seal

Male Dwarf Monk 5 | HP 70 | AC 24 (25 w/ buckler) | F +11 / R +13 / W +11 | Perc +11 | 30' Speed | 1 Hero Point |◆◇↺| Character Sheet

Barrek produces his pipe and a particularly good stock of tobacco, lights it up, and offers to share with Mr. Riverside.

Regardless of whether his offer is accepted, he will attempt to influence Atamu with talk of the pathfinder society.
"You'd be surprised how many members willingly throw themselves inta danger time an' time again. Oh, there are some perks, ta be sure, but it takes commitment ta certain ... ideals ta be a true pathfinder."

+7 Society, playing on his weakness w/ the pipe

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer listens attentively to Efala to determine what other subjects might interest her.

Sense Motive:1d20 + 7 ⇒ (15) + 7 = 22

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan thanks Irena for the lovely conversation and the elf goes back to discovering things about their hosts.

Society to Discover Mr. Riverside: +10. Would like to know lowest DC to influence if successful.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

I totally forgot about this one, oh my.

GM Scree:
Wraax Perception on Irena to Discover: 1d20 + 8 ⇒ (1) + 8 = 9
Garad Society: 1d20 + 7 ⇒ (6) + 7 = 13
Erevan Society to Discover Mr Riverside: 1d20 + 10 ⇒ (7) + 10 = 17

"Actually, haha," she laughs at your cunning and boldness, "I'm just bluffing. Impressive actually that you noticed that on me." and offers Wraax more food. Efala then focuses her attention to Aldonza as she continues the story, finding it more interesting. Aldonza gains +1 for her next check to influence Efala.

Wraax discovers that Irena has a fondness for natural creatures when he finds her attempt to pet Mr. Kitteh but she finds the animal too hot for her. Anyone who allows her to play with their animal companion or familiar (as long as it is an animal or plant) gains a +2 circumstance bonus to their next check to Influence her.

Arfsnarf so far learns nothing from Efala during their conversation, even from other members of the River Sentinels. On the other hand, Barrek responds to Atamu's question. Is that so?" he tells Barrek, declining the offer of pipe. "I want to believe your words are true but we can see into it." he tells him and begins eating in silence. No Influence Point from Mr. Riverside.

Garad discovers that Efala herself can take a joke and doesn’t mind barbs or insults aimed at her, but he believes she will be deeply offended by attempts to humiliate her friends and family. Erevan, on the other hand, can't get any information about Mr. Riverside at the moment.

Influence Points
Irena - 4
Efala - 3
Mr. Riverside - 0

The group continues the conversation and enjoys the second course of the meal.

Round 4 - Second Course
Arfsnarf
Erevan
Garad
Aldonza
Barrek
Wraax and Mr Kitteh

Vigilant Seal

Male Dwarf Monk 5 | HP 70 | AC 24 (25 w/ buckler) | F +11 / R +13 / W +11 | Perc +11 | 30' Speed | 1 Hero Point |◆◇↺| Character Sheet

Barrek tries to gain more influence with Efala, excusing himself from speaking directly with Mr. Riverside.

He'll follow up on her story about the Bison with a bad joke about tall tales.
Get it? TALL tales!

+11 Deception to influence.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Arfsnarf is becoming frustrated that nothing is working. He tries one last time to find an angle with Efala.

Discovery, Sense Motive (Perception): 1d20 + 7 ⇒ (9) + 7 = 16

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Having difficulty reading Mr. Riverside's movements. Erevan decides to strike up a conversation. "So Mr. Riverside, you have to tell me more about the feast you've prepared. Are all of these native or are they inspired from other places or cultures?"

Society to influence Mr. Riverside, incorporating the weakness learned from Irena.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza nods knowingly at Efala as she finishes her account of the river fight. ”Clearly, we are sisters of the blade”, she says confidingly.

Influence Efala, Performance +12, +1 bonus

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer makes a practical joke for Efala.

Performance to influence Efala : +11


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

GM Scree:
Deception to Influence Efala: 1d20 + 11 ⇒ (17) + 11 = 28
Society to Influence Riverside: 1d20 + 10 ⇒ (14) + 10 = 24
Performance to Influence Efala: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Performance to Influence Efala: 1d20 + 11 ⇒ (19) + 11 = 30

Efala finds Barrek funny even though she does not get the joke about tall tales. 1 Influence Point from Efala

Arfsnarf has a hard time gauging what can catch the attention of Efala. Erevan tickles the interest of Mr. Riverside. "Ah, the feast. We live by foraging and we grow our foods here, making them fresh and delicious for you. Our ways are not influenced by those who are modern. We don't trust outsiders that much, like any other Song'os." he tells Erevan. 1 Influence Point from Mr Riverside.

"I like to hear that, sisters of the blade. Hmmm." Efala muses the thought. She continues and have another laugh from Garad's joke. 2 Influence Points from Efala

Mr. Riverside continues the story, seeing that their visitors deserve to know more about what happened. "The charm was powerful, and we debated whether we should obey the terms of the bargain or attempt to flee. We decided to continue with the ritual. However horrific it might be, the leaders reasoned, it would give us time to find a way out without risking the destruction of the entire community. For years we participated in the strange ritual, horrified by the suffering of the shadowy beings it created, who barely had time to take in their surroundings before being set upon by gaping maws."

He then heaves a deep sigh before he continues. "Several years passed before I, one of the River Sentinels’ elders, decided I could no longer take part in this supernatural cruelty. I stole the bell, traveled a short way down the river, and sold it to the first person I encountered. This act of indirect resistance prevented the bilokos from being able to attack in full force, but in the five years since, the bilokos have taken advantage of the bargain’s terms, taking three victims each year. Now, I drowns my guilt and sorrow with strong drinks. I'm convinced that the River Sentinels are better off accepting these losses rather than taking part in the vile ritual, but I'm ashamed of my inability to break the River Sentinels out of the bargain. The community knows what I did, yes I admitted it to them, but I feel terrible for taking things into my own hands rather than let the community decide our fate." Then silence.

You have learned all the tales you need to learn so might as well continue this to next part.

Mr. Riverside takes a moment to think before addressing everyone again.

“This bell... you have brought it back to help us, assuming we need it for protection. That is true, but it also ensnares us. In the name of protecting ourselves, I believe we have committed great evil — and for that, we... no, I... cannot be forgiven. When we were rid of the bell, I believed that we could move past the horrible things that happened, the sadistic rituals those bilokos forced us to take part in. I believe that we deserved the punishment that followed... punishment that continues to this day.

“But, like a cruel echo, the bell has come back to us. I thought we could move forward, like a river. But we are stuck, our sins... my sins... returning like ripples in a still pond. I see now that we must act. Before, the risk was too great, as our bargain with the bilokos spells out our doom should we take direct physical action against them. Perhaps, with you here, and with the bell... perhaps we can draw them out, and fight back. Only we River Sentinels can perform the song that lures the bilokos to the ringing grounds. But you must stand against them. If you have truly come to help us," he stares at the Pathfinders, "you will fight them when they come to feast. Perhaps then, their leader, Wrigglemaw, will know the River Sentinels are not to be trifled with. Will you do this with us?”

Mr. Riverside waits for their response.

Vigilant Seal

Male Dwarf Monk 5 | HP 70 | AC 24 (25 w/ buckler) | F +11 / R +13 / W +11 | Perc +11 | 30' Speed | 1 Hero Point |◆◇↺| Character Sheet

Barrek slaps his thigh in excitement. "You bet we will! Soun's like a great plan - high time they left you alone in peace."

He produces the bell from the bag of holding.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Now that is a plan a mighty goblin can get behind! We in! Arfsnarf declares, baring his razor sharp teeth.

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

Of course we’ll help you.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

”Lovely!”, Aldonza declares. ”It’ll be quite a show!”


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

Mr. Riverside is grateful to the Pathfinders for their intention to help them with their dilemma with the bilokos. Mr Riverside takes the bell with the help of other Song'os, determined to use it one last time to bring their enemies to their end with the help of the agents.

They all finished the meal and they are given time to rest for the day. The next day, Irena guides them about a mile through the jungle, along the tributary, to a circle of standing stones. The eight stones have carvings resembling those on the bell, and at the center of the circle is a larger stone arch. Beneath the arch is a circular pool of pure water about one inch deep and just wide enough to contain the cold iron bell. Several other River Sentinels accompany the group — a total of nine, one for each stone in the circle and one for the stone at the center of the circle.

"Be prepared, the bilokos usually show up within moments of ringing the bell. We can’t take part in the fight because if you remember, the fey bargain prevents us from doing so. We’ll be preoccupied with the ritual itself, which should keep the bilokos from being able to flee
the area. I hope that none of the bilokos survive the attack, which should send a clear message to their leader, the dreaded eloko, Wrigglemaw."
Mr Riverside advises the agents. "The bilokos are likely to come from the north, based on our past experiences, and head straight for the circle of stones to join in on the ritual. I advise you, Pathfinders, to engage the bilokos before the evil fey reaches the standing stones, but aside from that, I leave the combat decisions into your hands. Good luck."

Everyone starts at full health and is done with their daily preparations. The Song'os will perform the ritual and one round after, they will strike the bell, after which the bilokos will emerge. None of the River Sentinels are able to take part in the fight due to the fey bargain forbidding them from doing violence to the bilokos. They remain near the standing stones, ringing the bell and performing the ritual. Roleplay what will you do and you can position yourselves on the Map.

Terrain Notes: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.

Vigilant Seal

Male Dwarf Monk 5 | HP 70 | AC 24 (25 w/ buckler) | F +11 / R +13 / W +11 | Perc +11 | 30' Speed | 1 Hero Point |◆◇↺| Character Sheet

Barrek positions himself and gets a little drunk - his form once again getting loose and gangly.
His drink of choice is first a drakeheart mutagen and then a cheetah's elixir.

His fingers flex, balling and unballing in anticipation of the fight.

Drakeheart is essentially +1 AC and +1 Perception, -1 Will and Reflex until the final surge is used. Cheetah's is a straight +5 speed.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Arfsnarf follows the dwarf North along the path from the standing stones. After the bell is struck he will spend the time to cast Haste on Barrek.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza joins the advance guard, singing along to the rhythm of the bell.

”Through the jungle, hear the song!
Bell is ringing like a gong!
Waiting here, it won’t be long
Till we fight to right this wrong!”

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer moves.

He casts Mirror image and Dragon claws on himself.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan quickly brews a quicksilver mutagen and gulps it down. Immediately he goes down to one knee, feeling drained of some of his life force. He assures the group that he's OK and takes out his loaded hand crossbow.

Condition: Quicksilver Mutagen: +2 status to Acro, Stealth, Thievery checks, Reflex saves, and Dex based attack rolls. +10 feet to Speed. -8hp that can't be recovered.


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

GM Screen:
Arfsnarf Ah'sneeze, Avoid Notice: 1d20 + 12 ⇒ (19) + 12 = 31
Erevan Dalanthan, Search: 1d20 + 8 ⇒ (14) + 8 = 22
Aldonza Delamorte , Scout: 1d20 + 10 ⇒ (14) + 10 = 24
Garad, Avoid Notice: 1d20 + 12 ⇒ (8) + 12 = 20
Barrek Half-Dead, Avoid Notice: 1d20 + 11 ⇒ (1) + 11 = 12
Wraax and Mr. Kitteh, Search: 1d20 + 9 ⇒ (15) + 9 = 24
Red, Blue, Yellow, Perception: 1d20 + 13 ⇒ (16) + 13 = 29
Black, Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Wraax can declare his actions for the one round before the combat if he wishes to.

With the ringing of the cold iron bell, an ominous ripple of shadows and distant, unearthly screams reverberates throughout the jungle. With each strike, the screams grow clearer, and the jungle’s sounds grow fainter. The shadows coalesce like fog along the water, creating a river of darkness. Arfsnarf is first to notice the approaching bilokos!

❖❖❖❖❖❖❖❖❖❖
DEFEAT THE BILOKOS! Round 1
Terrain Features: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Arfsnarf (AC 22) (51/51 HP)
BVE Red (- HP)
BVE Blue (- HP)
BVE Yellow (- HP)
Wraax (AC 21) (50/50 HP)
⠀⠀Mr Kitteh (AC 21) (36/36 HP)
Aldonza (AC 23) (66/66 HP)
Erevan (AC 20) (34/42 HP)Has +2 status to Acrobatics, Stealth, Thievery checks, Reflex saves, and Dexterity-based attack rolls, +10 feet to Speed, -2 to Fortitude saves
Garad (AC 23) (53/53 HP)With Mirror Image and Dragon Claws
BV Black (- HP)
Barrek (AC 24) (70/70 HP)Quickened (+1 additional action each round), +1 AC and +1 Perception, -1 Will and Reflex until the Final Surge is used, +5 status bonus to Speed

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Nature or Fey) on Red, Blue, Yellow, Black:
They are bilokos. Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humanoids. As cunning as they are vicious, bilokos employ deadly traps and guerrilla hunting tactics to capture prey—typically hapless explorers or, occasionally, wayward villagers, many of whom believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic. They have low-light vision, and imprecise scent within 30ft.
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
A biloko veteran can make a Swipe attack that can target two foes that are adjacent to each other.. They can attack on opportunity if given an opening

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Quickened :
You gain 1 additional action at the start of your turn each round. Many effects that make you quickened specify the types of actions you can use with this additional action. If you become quickened from multiple sources, you can use the extra action you’ve been granted for any single action allowed by any of the effects that made you quickened. Because quickened has its effect at the start of your turn, you don’t immediately gain actions if you become quickened during your turn.

Mirror Image :
Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1–2 on 1d6). With only one image, the chances are 1 in 2 (1–3 on 1d6). Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

They approach!

The goblin shouts and spreads his arms wide to unleash a trio of force missiles at them.

◆◆◆ Cast (somatic, verbal) magic missile at spell level 3 (signature spell, heightened +2: one extra missile per action)
Force damage RED, 3 missiles: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12
Force damage YELLOW, 3 missiles: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

Arfsnarf surprises the bilokos with missiles made of force, hitting both Yellow and Red. They gnash their teeth in pain and anger. The three of them march forward them, but they are too slow and the river is not helping their approach.

❖❖❖❖❖❖❖❖❖❖
DEFEAT THE BILOKOS! Round 1
Terrain Features: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Arfsnarf (AC 22) (51/51 HP)
BVE Red (-12 HP)
BVE Blue (-12 HP)
BVE Yellow (- HP)
➤ Wraax (AC 21) (50/50 HP)
⠀⠀➤ Mr Kitteh (AC 21) (36/36 HP)
➤ Aldonza (AC 23) (66/66 HP)
➤ Erevan (AC 20) (34/42 HP)Has +2 status to Acrobatics, Stealth, Thievery checks, Reflex saves, and Dexterity-based attack rolls, +10 feet to Speed, -2 to Fortitude saves
➤ Garad (AC 23) (53/53 HP)With Mirror Image and Dragon Claws
BV Black (- HP)
Barrek (AC 24) (70/70 HP)Quickened (+1 additional action each round), +1 AC and +1 Perception, -1 Will and Reflex until the Final Surge is used, +5 status bonus to Speed

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Nature or Fey) on Red, Blue, Yellow, Black:
They are bilokos. Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humanoids. As cunning as they are vicious, bilokos employ deadly traps and guerrilla hunting tactics to capture prey—typically hapless explorers or, occasionally, wayward villagers, many of whom believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic. They have low-light vision, and imprecise scent within 30ft.
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
A biloko veteran can make a Swipe attack that can target two foes that are adjacent to each other.. They can attack on opportunity if given an opening

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Quickened :
You gain 1 additional action at the start of your turn each round. Many effects that make you quickened specify the types of actions you can use with this additional action. If you become quickened from multiple sources, you can use the extra action you’ve been granted for any single action allowed by any of the effects that made you quickened. Because quickened has its effect at the start of your turn, you don’t immediately gain actions if you become quickened during your turn.

Mirror Image :
Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1–2 on 1d6). With only one image, the chances are 1 in 2 (1–3 on 1d6). Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.

Horizon Hunters

Female Elf (Changeling) | HP 78/78 | AC 24/25 | F +12 R +14 W +10 | Perc +10 | Stealth +14 | speed 35 | Hero 1/3 | Active Conditions: ---

Aldonza locks eyes with one of the bilokos. ”’Come into my parlor’, said the spider to the fly”, she murmurs.

Mark for Death on Blue

Grand Archive

Human (Vudrani) Sorcerer (Rogue Dedication) 6 / HP 62/62, Perc +8, AC 24(+2 Nimble dodge), Fort +12 Ref +11 Will +10 / Spells 1st 4/4, 2d 4/4, 3d 4/4, Focus 2/2 / Active conditions: Toughness, Diehard

The sorcerer casts fireball on the four bilokos.

Fireball:6d6 + 3 ⇒ (6, 4, 2, 2, 4, 4) + 3 = 25 DC 21 Reflex

Then he casts shield.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan fires a bolt at the red biloko and reloads his hand crossbow. He grabs an elixir from his satchel just in case someone needs it.

Hand Crossbow: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Piercing: 2d6 ⇒ (4, 4) = 8


Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area Templates | ◆◇↺

Aldonza marks Blue as her target. Garad sends fireball on the bilokos that marched forward before raising his shield.

GM Screen:
DC 21 basic Reflex save, Red: 1d20 + 15 ⇒ (15) + 15 = 30 Success, 12 fire damage
DC 21 basic Reflex save, Blue: 1d20 + 15 ⇒ (8) + 15 = 23 Success, 12 fire damage
DC 21 basic Reflex save, Yellow: 1d20 + 15 ⇒ (11) + 15 = 26 Success, 12 fire damage
DC 21 basic Reflex save, Yellow: 1d20 + 15 ⇒ (12) + 15 = 27 Success, 12 fire damage

The bilokos manage to get away from the full blast of the fireball. Each receives 12 fire damage. Erevan shoots at Red and his arrow hits. He then draws an elixir after reloading.

Delaying Wraax...

Black joins the others marching toward the agents.

❖❖❖❖❖❖❖❖❖❖
DEFEAT THE BILOKOS! Round 1 and 2
Terrain Features: The areas with trees are greater difficult terrain. The water isn’t too deep — it is difficult terrain, but Small or larger creatures don’t need Athletics checks to Swim.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 2
➤ Arfsnarf (AC 22) (51/51 HP)
BVE Red (-24 HP)
BVE Blue (-24 HP)Mark of Aldonza
BVE Yellow (-12 HP)

Round 1
➤ Wraax (AC 21) (50/50 HP)
⠀⠀➤ Mr Kitteh (AC 21) (36/36 HP)
Aldonza (AC 23) (66/66 HP)
Erevan (AC 20) (34/42 HP)Has +2 status to Acrobatics, Stealth, Thievery checks, Reflex saves, and Dexterity-based attack rolls, +10 feet to Speed, -2 to Fortitude saves
Garad (AC 23) (53/53 HP)With Mirror Image and Dragon Claws
BV Black (-12 HP)
➤ Barrek (AC 24) (70/70 HP)Quickened (+1 additional action each round), +1 AC and +1 Perception, -1 Will and Reflex until the Final Surge is used, +5 status bonus to Speed

──────────
RECALL KNOWLEDGE:
──────────

DC 19 (Nature or Fey) on Red, Blue, Yellow, Black:
They are bilokos. Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humanoids. As cunning as they are vicious, bilokos employ deadly traps and guerrilla hunting tactics to capture prey—typically hapless explorers or, occasionally, wayward villagers, many of whom believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic. They have low-light vision, and imprecise scent within 30ft.
DC 29 (crit success), second success by another PC, or DC 21 as second check after first success:
Spoiler:
A biloko veteran can make a Swipe attack that can target two foes that are adjacent to each other.. They can attack on opportunity if given an opening

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Quickened :
You gain 1 additional action at the start of your turn each round. Many effects that make you quickened specify the types of actions you can use with this additional action. If you become quickened from multiple sources, you can use the extra action you’ve been granted for any single action allowed by any of the effects that made you quickened. Because quickened has its effect at the start of your turn, you don’t immediately gain actions if you become quickened during your turn.

Mirror Image :
Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1–2 on 1d6). With only one image, the chances are 1 in 2 (1–3 on 1d6). Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

The little goblin sprints up just to the side of Barrek, belching forth a wave of wasps and locusts over the bilokos.

◆ Stride 25 ft
◆◆ Cast (somatic, verbal) Vomit Swarm (30 ft cone should hit all four of them)
Piercing damage RED/BLUE/YELLOW/BLACK, DC21 basic reflex save: 2d8 ⇒ (2, 6) = 8
A creature that fails its saving throw also becomes sickened 1.

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