Chaos in Korvosa - Crimson Throne for PF2e by DM Doctor Evil (Inactive)

Game Master DM DoctorEvil

Old Fishery - Chaos in Korvosa

PF2 actions guide

Choas in Korvosa Loot Tracker


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NG Female Duskwalker Cleric (stoic caregiver)/Arcanist | HP 11/11 | AC 12 Touch 12 FF 10| CMD 12 | F +2 R +2 W +6 | Init +4 | Perception +3 (darkvision) | Sense Motive +7 | Active: Mage Armor, Deathwatch

Morganne turns towards Rienas and once again her lips move without making a sound. They're ready. Cast your spell.


Male Half-Elf Witch (1) / PERC +3 / AC 16 / HP 16 / FORT +5 / REF +6 / WILL +5

Suddenly hearing Morganne's voice cue everyone's readiness, Rienas releases his hold on the spell. It is done. He whispers into the darkness around him as he watches, satisfied with the resulting effect, anxious to see if his idea would work...


After ensuring the flanking team's readiness, Rienas gets the message from Morganne and releases his auditory illusion spell, which sounds like someone knocking at the fishery's front double doors. Almost immediately, the sound of at least one, but more likely two or more, dogs barking in alarm breaks the stillness of the night. Growling and the sounds of claws scratching on the wooden door are also audible for those in front of the building.

Soon enough, an angry shout is followed by a whimper from the dogs, and a key turns in the lock at the front door. The door opens and a tall, thin man with hawkish features and a thin sneer answers opening the door wide. He does not appear to be armed or armored, and looks like perhaps he was in a night shirt. "Cut it out, Bloo!" he shouts at the dog who appears at his side growling in a menacing tone. A well-aimed kick sends the dog scurrying out of sight.

"We're closed!" says the man crossly, once the barking subsides. "Come back tomorrow!" and he starts shutting the door once more.

You may respond here. If you want to move to encounter mode, then begin with rolling Initiative. In this case, it is probably based of your Perception score + d20. I will roll for those who are slow to get in the action, so we can act properly. You can post non-combat actions, but if you move to attack etc then hold until we get initiative order set. This includes Camber and Daesra.


NG Female Duskwalker Cleric (stoic caregiver)/Arcanist | HP 11/11 | AC 12 Touch 12 FF 10| CMD 12 | F +2 R +2 W +6 | Init +4 | Perception +3 (darkvision) | Sense Motive +7 | Active: Mage Armor, Deathwatch

Morganne stiffens at the man's boot hitting the dog and its subsequent whimpering.

Bastard- No! focus. She tried to catch her anger. Can't rush in. Gotta wait for the big guy to go in first.


Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

On the Loading Dock:
Passing Camber as he moves into position as she takes to the doors, getting her shield onto her arm and ready for a fight, she whispers, "Here we go - Let's hope this works."

Once at the double doors, Daesra quietly draws her sword and inserts the tip of the blade in the gap between them, slowly moving it upwards until she meets resistance - presuming there is a latch or bar across it inside.

Here we go. This is for you Taldrin; your murder is avenged this evening!

Daesra's plan is to use her sword to move anything locking the doors out of the way. To do this, she'll slide more of the blade inside, place her shield under the length of the blade, and lift/shove upwards with her entire body (lifting with the knees! Not the back!) to unbar then shove open the door when the action starts at the front door. Assuming that it's an Athletics check:

Athletics: 1d20 + 7 ⇒ (14) + 7 = 21

Initiative (Perception): 1d20 + 6 ⇒ (9) + 6 = 15


Male Twilight Halfling Thief Rogue 1 [HP 16/16 | AC 17 | Per +6 | F+5 R+8 W+6]

On the Loading Dock:

Camber simply grunts and pushes the barrel to roll down the stairs.

Athletics: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative (Perception): 1d20 + 6 ⇒ (12) + 6 = 18


Male Half-Elf Witch (1) / PERC +3 / AC 16 / HP 16 / FORT +5 / REF +6 / WILL +5

Excellent! It got the door open. Only having enough time for a single thought, the half-elf quickly switches from satisfaction to alarm. He had been expecting some type of thug, especially if their information was good and their target was inside; A man in his night clothes was a little unexpected. Kijiri, no killing on sight, just secure the room first.

If required:
Init. Roll (Perception): 1d20 + 3 ⇒ (1) + 3 = 4


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Initiative 1d20 + 3 ⇒ (13) + 3 = 16

”Lijiri,get us inside, please,” the gnome quickly whispers as the man starts shutting the door. It can’t be this easy!


I will get the round started later today -- just giving Laijiri a chance to post. I will run him, and roll his init, if we don't see a post by later this afternoon.


Male Half-Elf Witch (1) / PERC +3 / AC 16 / HP 16 / FORT +5 / REF +6 / WILL +5

Rienas grits his teeth and quietly takes in the situation. I hate dogs.


'Let's begin.' He thought with a sense of coming satisfaction that he had been waiting for. As the idiot turns to close the door, there was the sound of the slide of a hand along the handle of the maul, the slide and heavier sound of his foot starting the motion, and a bit of a grunt as he added power to the upswing, the arc intending to make contact with middle of their torso.

This door and the soon to be dead man's eyes were going to stay open.
______________________________________
Initiative: 1d20 ⇒ 13
Attack: 1d20 + 7 ⇒ (15) + 7 = 22, Damage: 1d12 + 4 ⇒ (9) + 4 = 13


Front Door - Round 1

22 Man
18 Camber
16 Nox
15 Bloo
15 Daesra
13 Laijiri
13 Morganne
12 Redd
4 Rienas

As the thin man is closing the door, he sees Laijiri's intent, it's not hard to read. With a look of comprehension, the man reaches into his robes and tosses out a small object. The object lands right at the feet of the angry orc, and explodes into a pile of gooey gunk that sticks to Laijiri's feet, slowing him down. Finally, the man slams the door shut, hoping to keep the potential home invaders at bay. Inside the dogs start again with their frenzied barking.

Camber is able to get the barrel rolling down the outside stairs where it crashes into the end railing, splitting and spilling fish goo all over the lower landing.

Laijiri is hit with a lesser tanglefoot bag and has his movement reduced -10ft/rd. Can attempt an Escape action to get out. Camber used one action, so still has two more if he chooses. Nox is also up now.

yargin toss: 1d20 + 8 ⇒ (16) + 8 = 24

Secret Checks:

Yargin: 1d20 + 6 ⇒ (9) + 6 = 15
Bloo: 1d20 + 6 ⇒ (6) + 6 = 12
Redd: 1d20 + 6 ⇒ (15) + 6 = 21


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Nox moves to the door and tries to pull it open, hoping the man didn’t have time to lock it back behind him. ”Get ready, here goes,” he yells as he tugs at the door.


Male Twilight Halfling Thief Rogue 1 [HP 16/16 | AC 17 | Per +6 | F+5 R+8 W+6]

Camber draws his rapier and takes position at one side of the double doors.

Draw Weapon and Sneak (Stealth +6)


Front Door - Round 1 - continued

Camber draws his weapon ready for a fight, and tries his best to melt into the shadows on the north side of the fishery.

Seeing the man slam the exterior door, Nininox rushes to the portal and throws all his gnomish weight against it, trying to push the door open.

Exterior doors generally open inward, and that's the case here. You can make an opposed Athletics check to see if you have any luck pushing it open.

Secret Checks:

Camber stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Yargin athletics: 1d20 + 5 ⇒ (6) + 5 = 11


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Athletics check 1d20 + 1 ⇒ (10) + 1 = 11


Front Door - Round 1 - continued

Nox smashes his small form into the door, and feels the resistance from the other side. Neither side seems to be able to make much progress, and the door is open just a sliver, but the sorceror cannot get it to budge more than that.

From inside, one of the dogs leaps at the unlatched door barking and clawing at the opening savagely, but it cannot get at the gnome through the small crack.

On the loading dock, Daesra slips her blade in between the crack of the double doors, probing for a lock or some form of resistance. She's not terrible surprised when a latch is encountered indicating the door is locked. She tries levering the sword tip with her shield, but the lock holds against her forcefulness, and it does not seem like she can break it in this fashion.

Morganne and Laijiri are up now.

Secret Checks:

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


NG Female Duskwalker Cleric (stoic caregiver)/Arcanist | HP 11/11 | AC 12 Touch 12 FF 10| CMD 12 | F +2 R +2 W +6 | Init +4 | Perception +3 (darkvision) | Sense Motive +7 | Active: Mage Armor, Deathwatch

Morganne upon seeing the doors close again rushes over to assist and catching a glimpse of the man between the door, begins to cast a spell.

Morganne casts daze. 4 non-lethal damage with a basic will save (DC 17) and is stunned 1 on a critical failure.


Front Door - Round 1 - continued

Morganne moves quickly to a position behind Nox, and seeing the man trying to hold the door closed, she casts a spell even with limited line of sight. Either the limited sight line, or the man's willpower make the sorceress' spell less effective but it does cause the man to cry out as bit of mental pain takes him.

He makes the save so takes half (in this case 2) NL dmg. I will run Laijiri's actions tomorrow if we don't see a post, in order to keep things moving.

Yargin DC 17 Will: 1d20 + 3 ⇒ (19) + 3 = 22


Striding forward, Laijiri's steps were heavy as he approached the door and only one word was heard as the maul was readied. "Move." The swing came down, not at the door handle, but where the hinges would have been, intending to take the door off the wall. The red was saved for those inside.
__________________________________
Attack(if needed?): 1d20 + 7 ⇒ (18) + 7 = 25,Damage: 1d12 + 4 ⇒ (11) + 4 = 15


Front Door - Round 1 - continued

Even mired in the gooey glue-like substance, the burly orc steps forward hefting his very large hammer. He takes one ferocious swing at the door, the displaced air whooshing past Nininox's head, and then with a great crash, the door splinters a bit at the top hinge. It's not destroyed but definitely broken. hanging on by just the rusty bottom hinge.

Technically, Laijiri still has an action left. He moved 15' (slowed by the tanglefoot bag from 25' but close enough to the door with reach), and made a strike. No need to roll to hit, but might want another dose of damage on the door? I am moving the order on, but you can add more dmg if you wish.

The door is broken enough to not close anymore as it sags down. One of the guard dogs leaps into the opening attacking the nearest invader, which is Nox. The guard dog snaps down on the poor gnome's wrist, breaking the skin for a minor wound. It's fierce jaws snap down on empty air with a second bite.

Nox takes 2hp dmg and is at 14/16hp. Rienas is up to close round 1.

Redd bite: 1d20 + 6 ⇒ (17) + 6 = 23
Redd bite, 2nd strike: 1d20 + 6 ⇒ (1) + 6 = 7
Nox piercing dmg: 1d4 + 1 ⇒ (1) + 1 = 2


Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

On the Loading Dock - Camber:
Whispering over her shoulder, Daesra comments to Camber,"Well, so much for that. Any ideas before I go to brute force?"


2nd swing: 1d12 + 4 ⇒ (8) + 4 = 12


Male Half-Elf Witch (1) / PERC +3 / AC 16 / HP 16 / FORT +5 / REF +6 / WILL +5

Round 1

As Kijiri's first swing nearly reduces the front door to splinters, Rienas can see one of the dogs he'd heard pushing through the decrepit barrier and sinking its teeth into Nox's arm. Fully intending to keep the animal ' there' instead of ' here', the warlock focuses on the animal, attempting to overpower its instincts and commands, to give his companions the advantage.

With his focus trained solely on the animal that Nox was tangled with, the half-elf pries into the animal's mind, planting the seeds of fear and causing them to grow unnaturally quickly. (1 action to cast Evil Eye on Redd)

Evil Eye needs a Will saving throw (DC 16). Success, you are unaffected. Failure, you are frightened 1. Critical failure, you are frightened 2.

Not delaying to see if his magic had the intended effect, Rienas immediately turns his focus to Nox and tries to give him aid in dealing with his immediate problem. (1 action to cast Guidance on Nox)

Nox, Guidance gives you, until the beginning of your next turn, a +1 status bonus to one attack roll, Perception check, saving throw, or skill check. You must choose to use the +1 before the roll is made.

Having applied some essential aid to his front-line companions, the warlock looks to his backup defences. With a flick of his wrist, the caster drops a small object from his sleeve into the palm of his hand (1 action to draw a weapon). As he grips the throwing knife, he can't help but note the blade's perfect balance as it glints in the moonlight. Gritting his teeth, he grips the handle delicately, ensuring it could be released quickly.


Male Twilight Halfling Thief Rogue 1 [HP 16/16 | AC 17 | Per +6 | F+5 R+8 W+6]

On the Loading Dock:
Camber shrugs. "Bash through, catch them unawares, be the distraction, I'll slip in after you and finish things off."


Front Door - Round 1 - concluded

Laijiri unleashes another strike on the battered front door, and while it doesn't completely shatter, it no longer blocks the doorway, and is hanging, literally, by a thread.

Rienas uses his witchcraft to instill fear into the attacking guard dog, which suddenly becomes a bit less sure, its tail slinking between its legs. Next the caster provides a little occult guidance to Nininox who might need some help dealing with the attacking dog. Last, Rienas flicks his throwing knife into his hand, just in case things get really messy.

End of Round 1

On to Round 2 as things begin to develop in the front area.

Redd DC 16 Will: 1d20 + 4 ⇒ (9) + 4 = 13 FAIL


Front Door - Round 2

22 Yargin
18 Camber
16 Nox (14/16hp remain; guidance active)
15 Bloo
15 Daesra
13 Laijiri (tangled)
13 Morganne
12 Redd (frightened 1)
4 Rienas

The man who was holding the now-shattered door in place rushes away from the portal and behind a desk in the shabby room inside the fishery. He pulls a glass bottle from his robe and launches it at the burly orc who broke the front door. The bomb strikes right at the orc barbarian's feet, but it fails to ignite, seemingly a dud. The thin man curses in a shrill voice, then calls to you. "You're all making a big mistake! Leave now, and we'll forget this ever happened. You don't know who you're messing with here."

Camber and Nox are up now before another dog action. Camber, if you choose to Delay, that's fine. Just let me know when you want to jump back in.

Yargin bomb throw vs Laijiri: 1d20 + 8 ⇒ (1) + 8 = 9 critical fail, no splash dmg


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Desperate to get the dog away from him, Nox uses one action to cast shield, improving his defenses by one.

He then casts Color Spray, striking as many enemies as possible with his arcane magics.

Will save. Success means dazzled and failure means stunned, I believe. My class DC is 16.


Male Twilight Halfling Thief Rogue 1 [HP 16/16 | AC 17 | Per +6 | F+5 R+8 W+6]

Delaying until after Daesra.


Front Door - Round 2 - continued

Nox conjures a magical force shield to protect himself from the brutal attacks of the guard dogs. With some protection firmly in place, he casts another spell, filling the 15' cone around him with a swirl of dazzling colors and lights. Both dogs are caught in the swirling spell. Bloo is blinded by the bright light magic, and seems to be mesmerized by it momentarily as well. Redd is not blinded, but the brilliant colors blur his vision somewhat.

On the dock, Camber follows the plan, waiting for Daesra to take the lead.

The blue dog remains montionless in the grasp of the color spray, and does not act in any way.

Daesra (and Camber), Laijiri, and Morganne are up now.

Bloo DC 16 Will: 1d20 + 4 ⇒ (3) + 4 = 7 failure - stunned 1, blind 1, dazzled 1 min
Redd DC 16 Will: 1d20 + 4 ⇒ (12) + 4 = 16 success - dazzled 1 rd


Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

Backing away from the double doors, Daesra reverses the grip on her sword with a flourish and raises her shield. She whispers to Camber, "Here we go - This'll get us a lot of unwanted attention.'

Pausing briefly a few strides from the entrance, she takes a deep breath and releases it, focusing on the point in the doors just under where the latch would be, whispers to herself, "I am the hammer!"

Charging forward with full intent on shattering the doors open, Daesra smashes into them with the full force of her strength centered into her shield.

That should be her three Actions - Raise a Shield, Stride, Interact (Force Open) with the doors.

Athletics: 1d20 + 7 ⇒ (8) + 7 = 15


Male Twilight Halfling Thief Rogue 1 [HP 16/16 | AC 17 | Per +6 | F+5 R+8 W+6]

Waiting for Daesra's result before acting.


NG Female Duskwalker Cleric (stoic caregiver)/Arcanist | HP 11/11 | AC 12 Touch 12 FF 10| CMD 12 | F +2 R +2 W +6 | Init +4 | Perception +3 (darkvision) | Sense Motive +7 | Active: Mage Armor, Deathwatch

The dogs were in the way but Morganne had no desire to see them dead. Turning to Redd Morganne casts daze before quickly turning to Laijiri and casting a guidance spell on them.

Daze: 4 non-lethal damage with a basic will save (DC 17) and is stunned 1 on a critical failure.

Guidance: +1 status bonus to one attack roll, Perception check, saving throw, or skill check. You must choose to use the +1 before the roll is made.


Approaching the door methodically, he could at least recognize and respect the loyalty of the animals. Which was why instead of bringing the maul down as he took a step forward, a heavy stomp was aimed at the closest dog, followed by a kick.
______________________________
Attack(Unarmed): 1d20 + 7 ⇒ (13) + 7 = 20, Damage(nonlethal): 1d4 + 4 ⇒ (4) + 4 = 8
Attack(Unarmed): 1d20 + 7 ⇒ (18) + 7 = 25, Damage(nonlethal): 1d4 + 4 ⇒ (4) + 4 = 8
Will save the Guidance for a save


Front Door - Round 2 - continued

Daesra takes her shield and uses it as a lever to try to pry the handles off the outer door of the loading dock. Unfortunately, her strength and leverage just isn't enough to break the lock or handle mechanism.

Morganne tries to disable the dogs without killing them, using her magic to get inside their brains. The effect seems to make the dog cringe with pain, though there is no outward sign of damage. After her dazing spell, she gives Laijiri a divine boost of guidance.

The orc barbarian also doesn't wish to needlessly kill the guard dogs, but he can't have them attacking his allies, so he places a few well-aimed kicks at Redd, knocking the dog completely unconscious in the process.

With Redd down, Rienas is up now to end the round. Camber can also come off Delay at his discretion.

Redd DC 17 Will: 1d20 + 4 ⇒ (4) + 4 = 8


Male Half-Elf Witch (1) / PERC +3 / AC 16 / HP 16 / FORT +5 / REF +6 / WILL +5

Round 2 Init 4
The warlock steps righ up behind his large companion (1 action to move directly behind Kijiri) in order to keep both his targets in range as he empowers a protective ward around the barbarian (2 actions to cast 'Protective ward' on Kijiri and Yargin) , protecting him from potential harm.

Protective Ward - You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.

Status Changes & Effects
AC: 16 HP: 16
Lvl 1 Spells: 2/2
Focus Points: 1/1


Male Half-Elf Witch (1) / PERC +3 / AC 16 / HP 16 / FORT +5 / REF +6 / WILL +5

Speaking to those around him, the half-elf cautions Were trying to find children and a professional criminal, maybe we get a few answers from this one before we send him to his maker, eh? He finishes the statement raising his eyebrows in Kijiri's direction.


Male Twilight Halfling Thief Rogue 1 [HP 16/16 | AC 17 | Per +6 | F+5 R+8 W+6]

"Ergot!" Camber hisses, in response to Daesra's bashing.

He pulls out a lockpick and works at the lock.

Retrieve thieves' tools and pick the lock. Thievery +6 and with Adroit Manipulation, successes are critical successes.

Thievery: 1d20 + 6 ⇒ (19) + 6 = 25


Front Door - Round 2 - concluded

Rienas moves forward staying behind Laijiri, he casts a spell that protects the half-orc against further attacks from the bomb-throwing man.

I think you mean Forbidding Ward, a cantrip, not Forbidding Ward, a focus spell that I don't think you have. I will assume so anyway.

On the loading dock, Camber scuttles over to the locked door that Daesra is banging on, and with a quick flip and flourish, has the door unlocked in no time.

Door is unlocked, but not opened. Camber's initiative moves to the end of the round. Round 3 is up now.


Will be back on later to reset Round 3. Apologies for the delay.


Male Half-Elf Witch (1) / PERC +3 / AC 16 / HP 16 / FORT +5 / REF +6 / WILL +5

xcellent call, you are correct about the ward, thank you.


Front Door - Round 3

22 Yargin (forbidding ward vs Laijiri)
16 Nox (14/16hp remain)
15 Bloo(dazzled 9 rds)
15 Daesra
13 Laijiri (tangled)
13 Morganne
4 Rienas
18 Camber

The thin man grabs a silver whistle from a thong around his neck and blows three sharp blasts on it, clearly alerting others to the invading force at the front door, as if the baying of the dogs and sounds of fighting weren't already enough. Then he takes another flask from his robes and throws it at Nox in the doorway. The flask full of acid strikes the gnome full force, bursting and soaking him in the caustic liquid. All the others around the magician are splashed by the acid and take minor burns as well.

Nox, Morganne, Laijiri, and Rienas take 1hp acid dmg. Nox will take persistent damage each round until he makes a DC 15 flat check. Nox is up now.

Yargin bomb vs Nininox: 1d20 + 8 ⇒ (10) + 8 = 18

Secret checks:

Hookshanks: 1d20 + 6 ⇒ (2) + 6 = 8


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

DC 15 check 1d20 ⇒ 15


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

The gnome renews his shield spell for whatever minor protection it added. He then casts Electric arc at the closest two enemies to the group.

Reflex save for the two or take 1d4 + 3 ⇒ (2) + 3 = 5 points of damage.


Front Door - Round 3 - continued

Nininox rubs off as much of the burning acid as he can before it can really start eating away at his flesh. He keeps up his shield spell, and then casts another spell that sends blue electrical energy coursing through the small room, blasting both the attacking man, and the dazed dog. Both the targets avoid most of the blast, but still each takes a small amount of damage.

Recovering from the flashes adn whirls of the color spray, Bloo is still dazzled and has a hard time seeing clearly. The beast still tries to server its master and moves to attack Laijiri but it's eyes betray it, and no attack is possible.

From one of the side doors in the front room, emerges a crazed looking gnome with bright red hair and a discomforting grin. He wears a leather shirt, and draws a hooked dagger from his belt. "Well what have we here?" he asks Yargin. "Some fools who don't know what's good for them, eh? We'll turn 'em into chum in no time."

The rest of the party is up now. At least one new combatant in the fray.

Yargin DC 16 Reflex: 1d20 + 8 ⇒ (12) + 8 = 20 Success = half dmg
Bloo DC 16 Reflex: 1d20 + 7 ⇒ (10) + 7 = 17 Success = half dmg
Guard dog bite dazzled flat check DC 5: 1d20 ⇒ 3


Female Human Fighter 1 | AC 18 | HP 0/19 | F +6 | R +6 | W +4 | Per +6

"Thank you!", Daesra whispers to Camber, reaching over and opening the door in front of them.

Flourishing her blade again to correct her grip, she advances into the room and whispers behind her, "Hang close - Let's see what's going on." Scanning the room as she moves in, Daesra prepares herself for some unseen attack.

Her actions include Seek, assessing the contents of the room and listening for any activity going on nearby. If possible she will move towards any door that may lead to the front of the building, where the rest of the party should be.


Front Room - Round 2 - continued

Daesra carefully pushes open the now-unlocked door. The stink coming from this room, a mixture of fish and sweat, is enough to make the eyes water. The room is completely dark, not even the moonlight gives enough to see anything inside. The flicker of light under a door gets your attention from the opposite wall. The splish-splash of water is heard, but can't be seen unless some form of illumination is used.

Even Camber's low-light vision can't see in this fully dark room.

Daesra, you used an interact action to open the door. You can try to move across the darkened room, or take two other actions of your choosing, including getting some light going if you have the means.


NG Female Duskwalker Cleric (stoic caregiver)/Arcanist | HP 11/11 | AC 12 Touch 12 FF 10| CMD 12 | F +2 R +2 W +6 | Init +4 | Perception +3 (darkvision) | Sense Motive +7 | Active: Mage Armor, Deathwatch

Morganne stares daggers at the thin man. Surrender scum! We have you outnumbered and there are yet more of us storming the building.

Morganne attempts to demoralize Yargin. intimidation vs targets will DC: 1d20 + 7 ⇒ (15) + 7 = 22

Hoping to further their advantage Morganne casts daze on Bloo.

Daze: 4 non-lethal damage with a basic will save (DC 17) and is stunned 1 on a critical failure.


Male Twilight Halfling Thief Rogue 1 [HP 16/16 | AC 17 | Per +6 | F+5 R+8 W+6]

"As much as I hate to say this," Camber whispers, "We should probably leave this as is and join the rest of our group. We're not prepared for stumbling into the dark."

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