The Rusty Flagon Inn (Inactive)

Game Master Nightfiend

Maps

Completed Scenarios

Found Journal:
Entry Eleven: The track down the Sellen River was unbearable. Although Captain Shearwart did his best to accommodate our clergy, the trip was tedious. Luckily, we didn’t encounter any of the river patrols that we thought might come across our path. Once we reach Cassomir, we should be boarding a sea vessel large enough to accommodate our trip to Korvosa. We haven’t heard anything from our contacts from that regen for quite some time but the shipping lanes in that area are flush with potential. I suspect, after greasing the wheel a bit, we can pick up a few extra girls Korvosa. After resupplying, we will head to Magnimar, where Jonavan has arranged for four new girls. The pickup should be smooth, considering the area is well off the beaten path. From there, we will head to Sandpoint and meet with Gidra. Her and her crew should have a solid number for us.

Entry Fourteen: We have brokered a deal with the curator of the Quarterfaux Archive’s Darrick Humphry. He heads one of Caliphas’s underground gangs, which governs the city’s sewer system. The oversized system should take us directly to the temple without having to navigate through the city with the girls.

Entry Twenty-Three: We have collected fourteen girls in total, which should be enough to justify this trip. Adding these girls to our total should please Lord Eastabon. Assuming he doesn’t eliminate any of them, we should have enough to attempt the Gulden Ritual. If the ancient text is correct, this could free Tar-Baphon.

Entry Twenty-Seven: After investigating a disturbance that took place late last night, we have concluded that Sandpoint is aware of our operation. This could undermine our plans if they choose to pursue things further. I have decided, at no small expense, to attempt an old ritual called the awakening. If successful, it will leave Sandpoint with enough on their plate to keep them occupied for quite some time.

Entry Twenty-Seven: is the last entry within the journal.

Copied Ledger Note:
“Lost Minimum Wage Guy:” On the seventh page, second entry: The curator of the Quarterfaux Archive’s Museum, which is a subdivision of the archive, is requesting help locating a missing assistant. The contract offers round trip accommodations aboard a merchant vessel to Caliphas and four paid nights at a location of the group’s choice. The contract offers 1,000 gp on completion, with another 1,000 gp if the assistant is returned. The contract is sponsored by the Quarterfaux Archive. The listed contact is the museum’s curator Cynthia Nail.

“No More Squatters:” On the sixth page, first entry: A request to investigate and eliminate suspected cult activity north of Caliphas, in Ustalav, stands out as one of the higher paying contracts. The contract provides comfortable round-trip travel and accommodations at the Vodavani Lodge for the group’s entire stay. The contract offers 2,000 gp upon conformation of the cult and another 6,000 gp if they are eliminated. The sponsor for the contract is the Royal House of Ordranti. The listed contact is Lord Leopold the III.


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M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

"Wait, we're going to work with the kobolds to get them their dragon back? Are we sure that's a good idea? As close as we are to people just trying to live their lives?"

I had forogtten Draconic is on Ionatan's languages known list! Weirder and weirder.

He's not drawing blade and trying to execute Meepo, but he pretty clearly thinks this is a bad idea . . ..


As more voices join in, Meepo sinks back into his beading, clearly intimidated. “Yes, Meepo help family decorate. Didn’t know it was bad thing.”


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

"Flagons, we are here to find some lost adventurers. We are not here to put a dragon back into bondage. The freedom of sentient races is the cornerstone of caydenite philosophy", the cleric harrumphed.

Turning back to Meepo, Wayilant added, "If we see the dragon we will make sure it's safe. But we have a job to do and people to rescue. I hope you understand?"


Besides the door you came through, this crumbling chamber has four standard wooden doors. Two to the south and two along the northeast corner. In addition to the doors, there is a five-foot corridor to the east. Meepo is currently sitting quietly in his bedroll, somewhat unsure about his current situation. Along the north wall, a broken cage sits empty. In front of the cage sits a wooden bench with miscellaneous brushes, dyes and four small figurines. To the south of the bench is a pit that looks like it once contained a fairly large fire.

What would you like to do from here?


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Wayilant walks over to look at the small figurines, seeing if they have any religious connotations.
Knowledge (religion): 1d20 + 6 ⇒ (5) + 6 = 11


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11
GM Nightfiend wrote:
As more voices join in, Meepo sinks back into his beading, clearly intimidated. “Yes, Meepo help family decorate. Didn’t know it was bad thing.”

"Bah, should've prepared a spell for cleanin'!" insists Muziel, deciding he'd have to worry about that later.

Wayilant Arden wrote:

"Flagons, we are here to find some lost adventurers. We are not here to put a dragon back into bondage. The freedom of sentient races is the cornerstone of caydenite philosophy", the cleric harrumphed.

Turning back to Meepo, Wayilant added, "If we see the dragon we will make sure it's safe. But we have a job to do and people to rescue. I hope you understand?"

Muziel nods as Wayilant explains their reluctance to help. "As long as the dragon don't attack us!" he adds, as a caveat. As the kobold seems to look around nervously, Muziel's heart softens a bit. This kobold didn't seem nearly as aggressive as he'd expected. "Listen, if Calcryx is yer friend and really wants ta come back with ya, we'll let 'im, alright?"

Diplomacy, Stigmatized drawback: 1d20 - 5 ⇒ (16) - 5 = 11


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

The bard questioned Meepo, ”Meepo what can you tell us about this place? Have you seen any other humans?”


All four figurines appear to be tiny dragons in different poses. They have been carved out of some sort of green stone and highly polished.

Wayilant (Knowledge religion 11) The figurines don’t have any significant connection to any of the current pantheons that you are aware of. You have heard of cults and lesser religions that revolve around dragons. Apsu quickly comes to mind as a following that might revere the figurine, where as a god of beasts or something to that extent might also find value in it.

Muziel (Diplomacy 11) Meepo exhales in relief after you declare that you don’t intend to hurt the dragon.

Muziel:
You recognize the green stone as being jade and feel all four are so-so valuable. +2 if you attempt to appraise them.

Appraise (DC 20):
The Four figurines are made of jade and are fairly well crafted. You estimate their value to be approximately 30 gp. each.

After Dario starts asking about other humans, Meepo perks up a bit. “Ya, ya, there was another group of humans. They went to see the chief and then.” Meepo shrugs his shoulders. “Then they.” He pauses for a moment while looking down at his bedroll. “Then they no came back. Meepo not know what happened to them after that. Chief Yusdrayl probably knows. They spoke to her for sure.”


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Dario dropped to one knee and looked the kobold in the eye, ”Meepo where can we find the chief?


Meepo squirms out of his bedroll and then begins heading towards the eastern corridor. “Meepo bring you to chief. Safer if I introduce you. Come with me, this way.” He says in a more focused tone.

Let me know if the group follows him, or if you wish to head out on your own.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Dario shrugged as he looked to his companions, ”Lead the way good Meepo.”


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel nods in agreement. The discovery that the missing adventurers went to see the chief changed everything.

*Edit*
Appraise, circumstance bonus: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Muziel seems to be impressed by the figurines. "Those be nice dragon carvin's, Meepo. Jade, right? Good stonework. Did ya do those yerself?"


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Leaving the painted idols behind, Wayilant follows the group to meet with a chieftain.


"No, Meepo not carve the small dragons. They belonged to the dead warriors that died during the goby raid."

Meepo leads the group down the eastern corridor, which branches to the south just ten feet into it. He ignores the turn and continues east. After about twenty feet, two standard doors appear to each side of the corridor. A bit further down, another door appears on the left. After continuing down the corridor about seventy feet, it turns to the right and then opens into a large room. Meepo holds the group up at the room’s entrance and then heads in alone. Soon he returns with six kobold escorts. Each escort carries a spear and is outfitted with leather armor. Unlike Meepo, they seem to be very cautious as they approach the group.

Meepo stops the escort before they get to close and announces their presence. “Meepo got ok from chief to see her. She insists the group be escorted. Meepo thinks that be ok.” After joining him, the group moves into the kobold’s thrown room.

A short throne stands near the east wall, constructed of fallen bits of masonry stacked against an old altar. A small, horned figure in red-dyed robes sits in the throne. The altar’s top contains a variety of small items, while the portion of the altar that serves as the throne’s back features a carving of a rearing dragon. A metallic key is held firmly in the rearing dragon’s open mouth. As your group approaches, the figure on the throne meticulously observes your movement, while the six escorts brake off and position themselves between you and her. Meepo, on the other hand, stays with your group.

“See Yusdrayl, like I said. This group of humans said they might be willing to help get Calcryx back.” After making his proclamation, Meepo lowers his head in respect and waits quietly. The figure on the throne looks from Meepo over to your group. “Is this true?” She asks with a strong hissing accent.

Maps been updated.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

The young noble responds in Draconic.

Draconic:
"You want me to say that we might do something? Okay, we might. We are here looking for some other adventurers. People that spoke with you, Meepo told us. What we might do becomes far more agreeable if we are returning a favor."


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Dario looked askance at the young noble not understanding a word he is saying. Which his brow furrowed in consternation he whispered, ”Mind sharing ….what’s going on?”


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Linguistics: 1d20 + 2 ⇒ (6) + 2 = 8
"I don't know", Wayilant whispers to the bard. ""Let's hope Ionatan knows what he's doing."


The chief shifts in her seat, thinks over Ionatan’s comment, and then responds.

Draconic:
"I take it you are asking about the other group of humans that came through here some moons ago. Yes, I spoke with them. They were having problems with goblins that frequent this place. We have also had our share of problems with them. It never ends well, but we can hold our own. After speaking with us, they went to confront the goblins. We haven’t seen them since. They came here to ensure that we wouldn't attack them. They didn’t want a fight with both us and the goblins. Seeing that the goblins are our mutual enemies, I gave them that reassurance."

"We do seek to retrieve the whelp. It was stolen from us during the last goblin raid. If you retrieve it, I’m prepared to compensate you for the trouble. If not, then we will retrieve it ourselves. No this, if your intentions are bad, our clan has many numbers. We are not low hanging fruit. We are prepared to fight and are the only ones with an ancestral right to be here. We are the decedents of dragons, so our blood links us to this place. The goblins are invaders who will be eliminated over time. If you agree to try and safely return Calcryx, I will send Meepo with you to assist in the process. If not, you are on your own."


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

"Ionatan knows Draconic too! A man of many talents." It's not clear if he's talking to the party or just himself as he whispers this.

Regardless, Muziel knows enough that he quietly starts whispering to his allies the contours of what's being said by Ionatan and Chief Yusdrayl.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

He shrugs.

Draconic:
"We'll give it a try. If the goblins are as numerous as would be required to create trouble for a group so plentiful and powerful, though, our numbers may not be sufficient for your task."

Bluff: 1d20 + 7 ⇒ (4) + 7 = 11

He even manages to sound mostly like he isn't being patronizing. Mostly.

He turns to the group. "If we agree to try to return their dragon, they'll send Meepo with us to track down their goblin opponents and find our lost Deverins. If we don't, they won't help at all, and might well find ways to complicate our efforts. Might."


After Ionatan agrees to try and return the whelp, the chief nods and then continues.

Draconic:
"Meepo, show them the back way. It will be safer for them. This is your last chance to redeem yourself Meepo. Don’t return unless you have Calcryx. In order to access the back rout, head back the way you came. The top western door, in the room you found Meepo, leads to a corridor. Follow that corridor, it leads to the back entrance. Best of luck to you all."

If the group agrees with this, I will move the group to the corridor.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

”Sounds like the best course of action is to work with these kobolds,” the bard agreed.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel continues to translate, then concludes. "Guess we got us a Meepo?" he says, uncertain about whether that was wise.


Meepo leads the group back the way you came. All the way back to the room which he was sleeping in. Once there, he heads up to the southwestern corner of the room. There a rough looking door hangs on rusty hinges. Using both clawed hands, Meepo pulls the door open, revealing a narrow corridor that runs east about fifteen feet and then turns north. It continues about twenty feet north then turns east again. Finally, the corridor comes to an ends at an otherwise mundane looking wooden door. Meepo pauses a moment before opening the door. “This room should be safe.” He says just before opening the door and stepping in.

Empty and lightless, this lonely chamber is home only to rat droppings, crumbled flagstone, and nameless stains. On the opposite side of the room, another wooden door awaits. The room itself is about twenty-five feet wide and twenty feet across. Small patches of rubble, mostly made up of broken pieces of the walls and ceiling, lay scattered about. Meepo turns to the group and shrugs. This is as fare as Meepo knows. What be past that door, Meepo not know.” He says while pointing at the southernmost door.

Survival DC 10:
You notice a number of large rat tracks scattered about. They look to be only days old.

Survival DC 13:
You also notice that there are a few humanoid tracks. They do not look like goblin or kobold tracks. You estimate somewhere between three to five of them in total and they appear to be 3-4 weeks old.

Survival DC 18:
Finally, you notice several medium sized booted tracks leading to the southern door.

Map updated.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Wayilant sighs. "Alright, Meepo. We'll do our best."


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel starts to feel a certain kinship with Meepo, much to his surprise. "Seems like yer kobold clan's na treatin' ye right, Meepo. Why? Were ye na the one 'o found Calcryx in the first place? Don't seem right that yer gettin' the blame for whate'er them gobbos did."

Muziel checks the door for magic and inspects it.
Detect Magic.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Survival (untrained): 1d20 ⇒ 11

Dario points out the markings on the floor that have been left behind by the rodents, ”Looks like there are a bunch of rats around”


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M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

Survival: 1d20 + 1 ⇒ (2) + 1 = 3

"Really? Rat rats, or R.O.U.S.s?"


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Dario shrugged, ”As far as I can tell just your normal sized rats.”


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Survival!: 1d20 + 2 ⇒ (12) + 2 = 14

"Eh, there be a few o'er tracks 'ere--looks like some 'umans or somethin'. Older 'n the rats. Could be the last party if ya ask me."


1 person marked this as a favorite.
Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

"Okay, Flagons. The 'belly of the Beast' awaits."
Wayilant holds his holy symbol and closes his eyes in prayer. "Okay, Cayden. It look like the real adventure starts behind that door. Please favor us with some of your Vaunted Luck. I hope we succeed and do show our bravery and resourcefulness. Let us find our quarry, safe and sound. Amen."
Putting his symbol down, Wayilant draws his rapier. "Ready!"


The door has no magical aura, and it appears to be clear of traps. The rat tracks are, for the most part, everywhere. The room itself is also void of magic, with the exception of the group's light spell.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel nods at the cleric’s inspiring words. A rescue hadn’t exactly been his original mission but he’s starting to appreciate the Flagons. He lines up, ready to proceed.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Dario signaled the others, took his position, and opened the door.


The door opens without much force. The light from Dario’s spell spreads into the dark room, reveling dust and odd bits of stony debris. Rubble lies scattered randomly on the stony floor. An ornate fountain is built into the western wall. Though cracked, stained, and dry, the fountains carving of a diving dragon retains its beauty. A relief-carved stone door stands on the eastern wall, while a corridor stretches deeper south into the darkness.

GM rolls:

Dario Perception (Aid): 1d20 + 4 ⇒ (20) + 4 = 24
Muziel Perception: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21

Muziel (Perception 21) Many of the tracks from the last room continue into this room and look to lead further down the corridor. The fountain is currently dry with a thin layer of scum coating its surface. A mostly worn away inscription is still apparent and is in the draconic language. It reads “NAINARYA.”

Draconic (Nainarya):
“Let there be fire.”

Muziel (Detect Magic) The fountain and the eastern stone door both emit a mild magical aura.

The relief stone door to the east depicts skeletal dragons intertwined in a deadly embrace. A draconic inscription above the door reads “Tana Aman Heka Men.”

Draconic (Tana Aman Heka Men):
Channel good, open the way.

Map is updated. (Note) the map has the stone door indicated as a normal door. I believe this was a typo when printed. Although its white, it is a stone door.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

Dario walked further down the corridor trying to see what else his light will uncover.

Posting from an apple product and will not allow me to move my token. Apologies.


The stone flooring of the room is cracked with both fine and large debris littered about. The air smells dusty and old, which is what you would expect from a place that has been buried for a long time. The walls and the fountain are rough looking with periodic fine cracks riddle over their surfaces.

Dario moves about twenty feet into the room, shedding light further down the corridor. Directly to his left, another unremarkable wooden door sits closed. A bit further down the corridor, a series of two sets of opposing doors vaguely comes into view. The doors sit within the shadows of the light spell and are a somewhat obscured. All four doors appear to be slightly ajar. The footprints that the group has been encountering continue down the corridor, which stretches beyond the shadowy reaches of the light spell.

Let me know how far down the corridor you wish to go.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

"Ionatan, what do those words say?" Wayilant asks his fellow caydenite.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Seemingly eager to demonstrate his knowledge, Muziel interrupts and answers Wayilant's question.

"'Nainarya' means 'Let there be fire.' 'Tana Aman Heka Men' means 'Channel good, open the way.' There be magics on both o' them."

Muziel studies the fountain and the eastern door, trying to discern the magics on them.
Spellcraft Fountain: 1d20 + 8 ⇒ (14) + 8 = 22
Spellcraft Eastern Door: 1d20 + 8 ⇒ (2) + 8 = 10
Add +2 if K. Arcana is more appropriate.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Wayilant looks with interest at the skeletal dragon door.
It can't be just a coincidence. Could it, Cayden? The cleric thought to himself.
The holy bartender step closer to the Tana Aman Heka Men Door.
"Dario! Wait! I want ..to try something."
The caydenite priest took out his holy symbol, said a quick prayer and proclaimed, "Happy Hour!!"
Channel Energy: 1d6 ⇒ 5, targetting everyone within 60 ft. AND the skeletal dragon door. DC Con 11 to resist belch.


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As soon as Muziel speaks the words “Nainarya” a small rumble can be felt, almost like a shift in the structure. The rearing dragon, poised over the fountain, begins to glow with a light red aura just before a thick, red, liquid starts to build up in the fixture's mouth.

Muziel (Knowledge Arcana 24) Two distinct auras emanate from the fountain. First aura, which seems to come from the structure itself, is one of alteration. The second aura, which seems to be coming from the liquid that is building up in the dragon’s mouth, is evocation.

The liquid continues to build while Muziel concentrates on his detect magic spell. Soon it reaches the beasts lower teeth.

Muziel (Spell Craft 22) The exact nature of the spell controlling the fountain is unknown to you, but you surmise that it has something to do with the appearance of the red liquid. The liquid, on the other hand, would be the equivalent of an Elixir of Fire Breath if it was collected and stored in something.

The liquid continues to build up further, now reaching the figures frontal teethe. You estimate you only have seconds before it begins to poor into the fountain’s basin.

Muziel (Knowledge arcane 12) The door undoubtedly has an aura. To what school, you’re not sure. It is an old magic that has been used in an unusual way.

Wayilant (Channel positive energy 5) Upon receiving Wayilant's channel the stone door rumbles as it cracks open, emitting a musty smell that quickly fills the room.

Going forward, to ID magic things, first make a knowledge arcane roll. If successful, you ID the items aura and can then make a spellcraft roll to ID its properties. Spell effects, such as an enchantment on something, you simply make a knowledge arcane to ID it. I'm ok with you making the knowledge check and the spellcraft check at the same time in order to speed things along.


Male Human Bard (dervish dancer) 1 | HP 11/10| AC 16, T14, FF12 | F +2, R +6,W +2| Perc +4| Init +4| CMB +2, CMD16 | Battle Dance 5/6 | Active Conditions:

20 feet is perfect. Thanks.


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

"Dwarf's got them, of course."

---

"I would have figured the fountain would supply water. What's this, then?"

---

"No, Way, do . . .. Not till we're ready to move on, man."


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel spends some time studying the auras and realizes something about the fountain he'd accidentally triggered.
Fort DC11 vs belch: 1d20 + 5 ⇒ (2) + 5 = 7

"Eh! The foun'ns liquid's useful magic--*burp*--get yer flasks out 'n catch it!"

Muziel grabs his waterskin, dumps out the contents, and tries to use it to scoop up the liquid. Though he momentarily wonders why he suddenly feels lighter and more carefree.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

"Uh oh..", Wayilant said, muffling his words as he took an old bar towel from his pocket to cover his mouth and nose. Then cleric stepped forward to look inside.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Muziel You manage to catch the liquid in your water skin, which looks like it will do, but is obviously not the best solution long term. You may add (1) Elixir of Fire Breath to your inventory.

Wayilant Five dusty sarcophagi stand on end in this silent chamber; three stand on the south wall, and two stand on the north. The carved stone sarcophagi each resemble a noble elflike humanoid in ceremonial robes. A shrine carved of obsidian is set in the center of the east wall, on which a single candle yet burns. Next to the candle, a flask and a small whistle sit on opposing sides. The room is covered with a thin layer of dust that looks undisturbed. Much like the prior room, the floor is carved from stone and is riddled with debris.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Wayilant enters with reverence. The cleric walks softly up to the sarcophagus on the right to see if notices anything of religious significance, judging from the almost ritualistic way the room is laid out. Knowledge (religion): 1d20 + 6 ⇒ (7) + 6 = 13


Wayilant (Knowledge religion 13) Looking over the sarcophagus, and the way the room is laid out, it is obvious the room is some sort of sanctuary. At least it used to be long ago. In respect of any current pantheons, you don't see anything connecting this room to any gods you are aware of. That includes any current elven rituals or gods. Whatever the room was meant for, its days of significance are well behind it.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

The former bartender slowly approaches the altar. Wayilant examines the candle, then the flask, and then the small whistle.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Appraise: 1d20 + 6 ⇒ (4) + 6 = 10


M Chelaxian Aasimar Swashbuckler 1 | HP 11/11 | AC17, T14, F13, CMD15 | Resist Acid/Cold/Electric 5 | F+1, R+6, W+1 | Init +4 | Perc+1 (darkvision 60'), SM+6+ | Speed 30' | Glitterdust | Panache 4/5

As Way goes into the previously hidden space, Ionatan moves up and looks in, without entering.

"An altar? Whose it to? I would expect some kind of dragon relation, gven how everything else has gone in here, ya know?"

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