Star Trek: Shackleton (Inactive)

Game Master Reckless

Modiphius Entertainment Star Trek 2d20
Shackleton Expanse Campaign

USS Atocha
NCC-66187

History:
Nebula class ships are named after famous historical ships, and the Atocha named after the Nuestra Senora de Atocha. The Atocha was initially launched in 2361, the third Nebula-class vessel commissioned from the Regulus Prime Orbital Construction Yards. Her initial five-year mission was studying the anomalies of the Briar Patch.

Following that, the Atocha was refitted with better sensors and given a further mission studying the Rolor Nebula. In 2369, it was thought destroyed in The Badlands, but in late 2370, it was discovered by a Ferengi Vessel, intact and drifting close to the Quinor System.

The Ferengi Vessel's Captain, Melishor, returned the vessel to the Federation for a considerable reward and sizable influence over any contract negotiating trade between the Federation and The Cardassian Empire. Regrettably for Melishor, the tensions of the region are considerably reducing the profit he might have otherwise seen.

The Atocha has been thoroughly examined and diagnosed and has been declared fit for re-deployment, this time to the Shackleton Expanse.


Stats:
Mission Profile: Multirole Explorer
Trait: Federation Starship

Systems
COMMS 09 ENGINES 11 STRUCTURE 10
COMPUTERS 11 SENSORS 09 WEAPONS 09

Departments
COMMAND 2 SECURITY 2 SCIENCE 2
CONN 3 ENGINEERING 4 MEDICINE 2

SCALE: 5 RESISTANCE: 5
POWER: 11 SHIELDS: 12
CREW SUPPPORT: 5

WEAPONS
Phaser Arrays (Energy, Medium Range, 7D, Versatile 2, Area or Spread)
Photon Torpedoes (Torpedo, Long range, 5D, High Yield)
Tractor Beam (Strength 4)

TALENTS
Advanced Sensor Suites
Improved Power Systems
Improved Warp Drive
Saucer Separation


Construction Notes:

Base Stats
Systems
Comms 09 Engines 10 Structure 09 Computers 10 Sensors 08 Weapons 09
Departments
Command -- Security -- Science -- Conn -- Engineering +2 Medicine --
Scale: 5
Weaponry: Phaser Arrays, Photon torpedoes, Tractor Beam (Strength 4)
Talents: Mission Pod*, Saucer Separation

The Mission Pod has 2 Talents and may be easier retrofitted at a Starbase for a different mission than normal pods.

The Atocha is currently undergoing mission pod refit at the Narendra Station. It is being fitted with an Astrometrics and Navigation Pod, in order to properly navigate the Expanses' many gravimetric distinctions.

Multirole Explorer
Departments
Command 02 Security 02 Science 02 Conn 02 Engineering 02 Medicine 02
Talents (Choose 1): Improved hull integrity, Improved power systems, Rugged design, Redundancy systems, Secondary reactors

Improved Power Systems- the Atocha is designed to face the unknown far away from civilized space, and has been streamlined to divert power as needed for any given situation.

Refits:
Nebula class: 1 refit (+1 to any System) +1 to Sensors The ship has had its sensors upgraded to modernize them and deal with some of the phenomena in the sector.

Arc Milestone: Lost in the Badlands +1 Structure

Command crew:

Kalos Komin - CPTN
CAPTAIN

Woghrun - CMDR
XO

Ada'em Ojo - LCDR
CHIEF OF SECURITY

Zamal Imolko - LEUT
OPERATIONS MANAGER

Vrek Graal-Ker - LTJG
FLIGHT CONTROLLER

Sunshine Talenna, Daughter of Vohk -ENS
CHIEF ENGINEER

Julian Thames "JT" Thorinson - LTCD
CHIEF SCIENCE OFFICER


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Male Tellarite

Still here


Ada'em Ojo wrote:
I'm still here, and I check for activity, but it feels like this campaign has been struggling for a while. That can make it hard to stay engaged.

Part of the reason that I posted on Friday was a 6 month temperature check. Not sure this is where I thought we would be in 6 months.

Liberty's Edge

1 person marked this as a favorite.
Male Human Commoner 2

It's really not where I thought we would be in 6 months.

The engagement from both sides of "the GM screen" has been much less than I pictured.

While you are still all "here", which is good, I don't think people have really found their pace and the Star Fleet structure is making it difficult with a play by post to keep everyone busy and engaged while running the scenes that push the plot forward. In a "live" game, the scenes could have already gone through in minutes instead of weeks/months and we'd be moving forward with significantly better pacing.

I don't think I quite know how or have the ability to run this game as a play by post while keeping everyone engaged and active.


Kalos Komin wrote:
Ada'em Ojo wrote:
I'm still here, and I check for activity, but it feels like this campaign has been struggling for a while. That can make it hard to stay engaged.
Part of the reason that I posted on Friday was a 6 month temperature check. Not sure this is where I thought we would be in 6 months.

Thank you all so much, good luck.

Best,
Jason


1 person marked this as a favorite.
Male Tellarite

Sounds like we're closing up then?

Reckless, thank you for your efforts. And to my fellow players, good RP.

If we are done, could you set this to inactive?

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