[ACO] PF2e 03-06: Struck By Shadows (P4) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Envoy's Alliance

Brute 4 AC20 | HP 56/56| F +9 R +8 W +7 | Init +7 Perception, +8 Stealth| Darkvision

Kazkoya know how to avoid being flanked and she dodges pink's attacks.

Being a 3rd level rogue, Kazkoya has deny advantage (except if they are more than 3rd level)

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo has Kreighton's Crossover, so any Fails using Society for recall get rerolled using Nature at +13

Anjo spots yellow through the crowd, targets, and shoots. Another Monster Hunter check

Hunted Shot 1: 1d20 + 15 ⇒ (11) + 15 = 26 Damage wGW: 2d8 + 5 ⇒ (6, 8) + 5 = 19

Hunted Shot 2: 1d20 + 12 ⇒ (5) + 12 = 17 Damage: 2d8 + 1 ⇒ (7, 1) + 1 = 9

Strike 3: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 2d8 + 1 ⇒ (6, 2) + 1 = 9

Radiant Oath

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Kazkoya - unfortunately, Pink is higher than 3rd level. You do get 2 hp back because I forgot to factor in enfeebled 2 when I rolled Pink's damage.

GM Dice:

Anjo Nature: 1d20 + 13 ⇒ (17) + 13 = 30
Anjo Soc: 1d20 + 3 ⇒ (19) + 3 = 22

Anjo:

You recognize Pink as a Ruthless Fetchling Sneak. A much meaner variant of the kayals you've been facing. These are essentially Onyx Alliance footsoldiers.

Meeting time. Update later.

Radiant Oath

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Anjo sends three arrows at Yellow, hitting with two. The accuracy and power of the attacks are enough to make Yellow question his willingness to continue fighting.

Blue looks around and briefly pauses, surprised that he is the only one among his companions to be unscathed. He snarls and attempts to poke 1-Franzine 2-Emdi: 3d2 ⇒ (2, 1, 1) = 4

Shortsword vs Emdi Emmay AC 24: 1d20 + 10 ⇒ (7) + 10 = 17
Shortsword vs Franzine AC 22, MAP, Agile: 1d20 + 6 ⇒ (7) + 6 = 13
Shortsword vs Franzine AC 22 AC, MAP 2+, Agile: 1d20 + 2 ⇒ (3) + 2 = 5

But apparently he's too awed to hit anything...

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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
Shaken: White, Yellow
Surrendered:
2-actions: Deception/Diplomacy/Intimidation to convince the shaken humanoid to surrender
------------------
Those with ** may go

Pink (-17)
Anjo Aroh - AC 24, 80/80
Blue
**Emdi Emmay - AC 24 (25 w/shield), 73/80
White (-39; Immobilized; Shaken; FF)
Kazkoya - AC 19, 20/44; Big Tusk AC 16, 30/32
BakBat - AC 21, 45/46
Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
Quetzahl - AC 20 (22 w/shield), 41/41 (AC 22)
Yellow (-28; Shaken)

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

If I crit on my Recall check everyone gets +1 on attack vs that creature for their next attack against it.

Quote:
You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.

My +1 would have been spent on my 1st attack.

Anjo sees the Fetchling has lost its nerve and calls out, "Some of them are shaken and could be dissuaded!"

Radiant Oath

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Anjo's RK was, indeed a crit. So +1 attack bonus.

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Emdi will point at Yellow. "Surrender!"

Demoralize: 1d20 + 14 ⇒ (14) + 14 = 28

"Or ... this might happen to you."

Emdi shoots White, but aims for a grazing blow to knock him out.

Shortbow, Nonlethal: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
Nonlethal: 2d6 + 1 ⇒ (2, 2) + 1 = 5
Deadly?: 1d10 ⇒ 9 plus immobilized

Ranged Reprisal:
Resist 8, plus

Shortbow: 1d20 + 15 ⇒ (10) + 15 = 25 Nonlethal and -2 vs anyone with more than 30 damage
Piercing: 2d6 + 1 ⇒ (5, 3) + 1 = 9
Deadly?: 1d10 ⇒ 8 plus immobilized

Radiant Oath

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Yellow quails at the authority in Emdi's command and meekly surrenders. He also sees Emdi's arrow bonk White at the side of the head. White does not go down and miraculously remains conscious.

GM Dice:

Athletics: 1d20 + 6 ⇒ (20) + 6 = 26

White manages to pull the arrow free and makes a run for the door. He gets to the door and pulls it open.

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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
Shaken: White
Surrendered: Yellow
2-actions: Deception/Diplomacy/Intimidation to convince the shaken humanoid to surrender
------------------
Those with ** may go

Pink (-17)
Anjo Aroh - AC 24, 80/80
Blue
Emdi Emmay - AC 24 (25 w/shield), 73/80
White (-44; Shaken)
**Kazkoya - AC 19, 20/44; Big Tusk AC 16, 30/32
**BakBat - AC 21, 45/46
**Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
**Quetzahl - AC 20 (22 w/shield), 41/41 (AC 22)

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

"YOU! Running for the door!"
Franzine shouts to the thug in white as she points the tip of her blade at him.
"Drop your weapons and kneel on the floor or you're gonna get quite a whooping!"
Intimidation: 1d20 + 11 ⇒ (7) + 11 = 18

She then steps forward and scowls at pink.

◆◆ Intimidate
◆ step

Will use Glimpse of Redemption (↺) if any of my allies within 15' get hit, or Reactive Shield (↺) if Franzine gets hit.
(Shield: AC 24; Hardness 10; hp 96/bt 48).

Glimpse of Redemption:
Trigger: An enemy damages your ally, and both are within 15 feet of you.
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
• The ally is unharmed by the triggering damage.
• The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Reactive Shield:
You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.

Radiant Oath

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Almost relieved, White turns and gives up, obeying Franzine and dropping to his knees.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
Shaken:
Surrendered: Yellow, White
2-actions: Deception/Diplomacy/Intimidation to convince the shaken humanoid to surrender
------------------
Those with ** may go

Pink (-17)
Anjo Aroh - AC 24, 80/80
Blue
Emdi Emmay - AC 24 (25 w/shield), 73/80
**Kazkoya - AC 19, 20/44; Big Tusk AC 16, 30/32
**BakBat - AC 21, 45/46
Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
**Quetzahl - AC 20 (22 w/shield), 41/41 (AC 22)

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=1

"Flame on!" BakBat says as he casts Produce Flame (against Pink): 1d20 + 11 ⇒ (1) + 11 = 12

"Dammit!"

Radiant Oath

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Bakbat, you have one action left

Bakbat attempts to throw a fireball at Pink but gets too excited and shoots it straight up.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
Shaken:
Surrendered: Yellow, White
2-actions: Deception/Diplomacy/Intimidation to convince the shaken humanoid to surrender
------------------
Those with ** may go

Pink (-17)
Anjo Aroh - AC 24, 80/80
Blue
Emdi Emmay - AC 24 (25 w/shield), 73/80
**Kazkoya - AC 19, 20/44; Big Tusk AC 16, 30/32
**BakBat - AC 21, 45/46 (1 action)
Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
**Quetzahl - AC 20 (22 w/shield), 41/41 (AC 22)

Envoy's Alliance

Brute 4 AC20 | HP 56/56| F +9 R +8 W +7 | Init +7 Perception, +8 Stealth| Darkvision

Kazkoya tries to finish Pink then commands her pet to attack!

+1 Longspear: 1d20 + 10 ⇒ (1) + 10 = 11
Damages, P: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (6) = 17
+1 Longspear: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
Damages, P: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (5) = 16

Attack! she says designating the one she's fighting.

(◆) Strike
(◆) Strike
(◆) Command animal


Boar 3 AC 16| HP 32/32| F +7 R +6 W +7 | +7 Perception | low-light vision, Scent (imprecise)

Tusk: 1d20 + 7 ⇒ (19) + 7 = 26
Damages, P: 1d8 + 3 ⇒ (5) + 3 = 8

(◆) Stride
(◆) Strike

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=1

After missing so ridiculously BakBat glares at Pink.

Intimidating Glare: 1d20 + 11 ⇒ (6) + 11 = 17

Radiant Oath

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Kazkoya attempts to poke Pink twice but misses both times. However, Big Tusk charges forward and slashes Pink's leg, drawing blood. Pink is rattled to see the blood spurting out that he immediately loses his nerve.

Bakbat glares at Pink but Pink is more focused on the blooding coming out of his leg that Bakbat's glare.

Because White got the door open, you can see into the adjoining chamber. It appears to be an antechamber and is currently empty.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
Shaken: Pink
Surrendered: Yellow, White
2-actions: Deception/Diplomacy/Intimidation to convince the shaken humanoid to surrender
------------------
Those with ** may go

Pink (-25; Shaken)
Anjo Aroh - AC 24, 80/80
Blue
Emdi Emmay - AC 24 (25 w/shield), 73/80
Kazkoya - AC 19, 20/44; Big Tusk AC 16, 30/32
BakBat - AC 21, 45/46 (1 action)
Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
**Quetzahl - AC 20 (22 w/shield), 41/41 (AC 22)

Verdant Wheel

Male Iruxi Druid (Stormorder) 4 / HP 52/52, Perc +12, AC 21, Fort +10 Ref +8 Will +12 / Spells 1st 3/3, 2d 3/3, Focus 2/2 / Active conditions: Breath control

The druid casts electric arc on the Blue and Pink.

Electric arc:2d4 + 4 ⇒ (4, 1) + 4 = 9 DC 19 Reflex

Then he raises his shield.

Radiant Oath

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GM Dice:

Blue Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Pink Reflex: 1d20 + 15 ⇒ (9) + 15 = 24

Quetzahl sends a lightning bolt traveling between Pink and Blue. Blue manages to dodge out of the way but Pink takes the full zap.

Pink stabs at 1-Kazkoya 2-Franzine 3-Big Tusk: 3d3 ⇒ (2, 3, 1) = 6
Looks like Pink doesn't discriminate...

Shortsword vs Franzine AC 22: 1d20 + 15 ⇒ (7) + 15 = 22
Shortsword vs Big Tusk AC 16, MAP, Agile: 1d20 + 11 ⇒ (20) + 11 = 31
Shortsword vs Kazkoya AC 19, MAP 2+, Agile: 1d20 + 7 ⇒ (7) + 7 = 14

Piercing vs Franzine: 1d6 + 6 ⇒ (1) + 6 = 7
No damage after Franzine's reactive shield reaction

Piercing vs Big Tusk, Crit: 1d6 + 6 ⇒ (3) + 6 = 9
Crit doubled to 18, less Retributive Strike from Emdi Emmay. Net 10 damage

Shelyn's intervention softens the blow on Big Tusk. His retaliatory strike, however, misses. Franzine's shield suddenly snaps upwards and Pink's strike is deflected.

Radiant Oath

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------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
Shaken: Pink
Surrendered: Yellow, White
2-actions: Deception/Diplomacy/Intimidation to convince the shaken humanoid to surrender
------------------
Those with ** may go

Pink (-34; Shaken)
**Anjo Aroh - AC 24, 80/80
Blue (-4)
Emdi Emmay - AC 24 (25 w/shield), 73/80
Kazkoya - AC 19, 20/44; Big Tusk AC 16, 20/32
BakBat - AC 21, 45/46
Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
Quetzahl - AC 20 (22 w/shield), 41/41 (AC 22)

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Noticing that some of the fetchlings are willing to surrender, Anjo makes Blue his prey, steps back and tries to use nonlethal attacks. Another Monster Hunter Roll for a Crit chance to get +1 for everyone who attacks Blue

Hunted Shot 1 (Nonlethal): 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23 Damage wGW: 2d8 + 5 ⇒ (3, 2) + 5 = 10

Hunted Shot 2 (Nonlethal): 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29 Damage: 2d8 + 1 ⇒ (4, 4) + 1 = 9

Radiant Oath

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GM Dice:

Anjo RK: 1d20 + 3 ⇒ (9) + 3 = 12
Anjo RK Nature: 1d20 + 13 ⇒ (19) + 13 = 32

Anjo's RK is a crit, so everyone gets a +1 on their next attack vs Blue

Anjo Deadly: 1d10 ⇒ 4

Anjo sends two arrows at Blue, striking with both. The second penetrating through Blue's leggings and pinning him to the floor.

GM Dice:

Athletics: 1d20 + 6 ⇒ (16) + 6 = 22

Blue's morale breaks and he makes a run for it.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
Shaken: Pink, Blue
Surrendered: Yellow, White
2-actions: Deception/Diplomacy/Intimidation to convince the shaken humanoid to surrender
------------------
Those with ** may go

Pink (-34; Shaken)
Anjo Aroh - AC 24, 80/80
Blue (-36; Shaken)
**Emdi Emmay - AC 24 (25 w/shield), 73/80
**Kazkoya - AC 19, 20/44; Big Tusk AC 16, 20/32
**BakBat - AC 21, 45/46
**Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
**Quetzahl - AC 20 (22 w/shield), 41/41 (AC 22)

Envoy's Alliance

Brute 4 AC20 | HP 56/56| F +9 R +8 W +7 | Init +7 Perception, +8 Stealth| Darkvision

Kazkoya tries to make Pink surrender, looking at them with ferocity.

Grrrr

Intimidate: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Intimidate (HP reroll): 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

Then send Big Tusk after the fleeing one!

Fetch!

(◆◆) Intimidate
(◆) Command animal

Radiant Oath

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Pink's nerve breaks at Kazkoya's fierce glare. He surrenders.

Because of the crit, you all get a +1 on the check to get Blue to surrender. Assuming Big Tusk doesn't kill him, of course...

Kazkoya, I moved Big Tusk back to being East of Blue. The spot you placed him on is a closed door...


Boar 3 AC 16| HP 32/32| F +7 R +6 W +7 | +7 Perception | low-light vision, Scent (imprecise)

Ok thanks! As I was seeing beind it, I wasn't sure it was closed or not :)

Big tusk moves next to the fleeing fetchling, ready to tries to get them for its master.

(◆) Stride
(◆) Stride

Radiant Oath

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Big Tusk charges after Blue, practically pressing the terrified kayal against the opposite door.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
Shaken: Blue
Surrendered: Yellow, White, Pink
2-actions: Deception/Diplomacy/Intimidation to convince the shaken humanoid to surrender
------------------
Those with ** may go

Anjo Aroh - AC 24, 80/80
Blue (-36; Shaken)
**Emdi Emmay - AC 24 (25 w/shield), 73/80
Kazkoya - AC 19, 20/44; Big Tusk AC 16, 20/32
**BakBat - AC 21, 45/46
**Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
**Quetzahl - AC 20 (22 w/shield), 41/41 (AC 22)

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=1

"Give up. Or BakBat burn more of floor around you!"

Intimidation: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Does the convincing to surrender action have a range? Not to be a wet blanket, but Demoralize does have a 30' range.

Emdi will convince to surrender if he can (55'), or Stride (25') and then convince (30') if that's in range.

Intimidation: 1d20 + 14 ⇒ (10) + 14 = 24

If he can't get within range of a convince, he'll Stride and then fire two arrows non-lethally. If he was in range to convince and it failed, he'll shot one arrow non-lethally.

Shortbow, Nonlethal: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
Nonlethal: 2d6 + 1 ⇒ (2, 6) + 1 = 9
Deadly?: 1d10 ⇒ 10 plus immobilized

Shortbow, Nonlethal, MAP: 1d20 + 15 - 2 - 5 ⇒ (1) + 15 - 2 - 5 = 9
Nonlethal: 2d6 + 1 ⇒ (4, 4) + 1 = 9
Deadly?: 1d10 ⇒ 4 plus immobilized

lol oh well

Verdant Wheel

Male Iruxi Druid (Stormorder) 4 / HP 52/52, Perc +12, AC 21, Fort +10 Ref +8 Will +12 / Spells 1st 3/3, 2d 3/3, Focus 2/2 / Active conditions: Breath control

The druid moves and casts Ray of frost on the Blue.

Ray of frost:1d20 + 9 ⇒ (20) + 9 = 29

Damage:2d4 + 4 ⇒ (4, 4) + 4 = 12

Radiant Oath

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Both Emdi and Bakbat scare Blue out of his skin. He is almost relieved to surrender.

Status:

Anjo Aroh - AC 24, 80/80
Emdi Emmay - AC 24 (25 w/shield), 73/80
Kazkoya - AC 19, 20/44; Big Tusk AC 16, 20/32
BakBat - AC 21, 45/46
Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
Quetzahl - AC 20 (22 w/shield), 41/41 (AC 22)

From the baddies' perspective, he's extremely low on hp and has Big Tusk pinning him to the door, I'd say it won't take much to get him to give up... :)

You're in some sort of antechamber. The room is empty and there's a single closed door in front of you.

Go ahead and take 10 minutes to prep.

GM Dice:

Anjo Aroh's Perception (E): 1d20 + 15 ⇒ (4) + 15 = 19
BakBat's Perception (T): 1d20 + 12 ⇒ (7) + 12 = 19
Franzine Morgenstern's Perception (T): 1d20 + 8 ⇒ (20) + 8 = 28
Emdi Emmay's Perception (T): 1d20 + 9 ⇒ (10) + 9 = 19
Kazkoya's Perception (E): 1d20 + 8 ⇒ (1) + 8 = 9
Quetzahl's Perception (E): 1d20 + 12 ⇒ (14) + 12 = 26

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Franzine holds two of the kneeling and defeated thugs by the back of the collar, one with each hand, as she waits for the guards to take them. She leans down and speaks in a gentle tone to the sulking thugs.
"Luckily for you, the Society takes good care of their prisoners."
She nods to the guards as they approach and hands over the thugs.

"Let me take care of some of your wounds, Kazkoya."
Lay on Hands (12 hp healed), then refocus for 10 minutes.

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

I suggest Franzine Lays Hands on Big Tusk; Emdi will get Kazkoya (+18 hp).

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo refocuses while looking for tracks

Survival: 1d20 + 14 ⇒ (2) + 14 = 16

Envoy's Alliance

Brute 4 AC20 | HP 56/56| F +9 R +8 W +7 | Init +7 Perception, +8 Stealth| Darkvision

When the last enemy surrenders, Kazkoya, in a grumpy voice, commands Big Tusk to stop and get it back to her.

When Emdi and Franzine heal her and Big Tusk, she says.

Thanks, I needed that and Big Tusk too.

Looking at her closed wounds, she adds Better now, I'm ready to get back quick some a$$!

But seeing that her comrades still need some time to pray or refocus, she pets Big Tusk while drinking one of the many potions, that were given to them earlier.

Healing Potion (lesser): 2d8 + 5 ⇒ (7, 4) + 5 = 16

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

unless anyone's going to do anything else, I'm moving us along

You are faced with a door leading to what appears to be the main library.

Franzine/Quetzahl:

You notice the faint outline of a rune on the door handle. You don't know what it does.
Expert Thievery required to disarm

Radiant Oath

6-99 | male (he/him) skilled human (Nidalese) champion (Shelyn) 8 | ◆◇↺ | HP 112/112 | AC 28 (29) | P+11, F+15, R+15, W+14 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Emdi will listen at the door, and/or peek underneath to see if there's someone inside. Unless you've already rolled Perception for us, in which case, Emdi boldly declares the area to be safe.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

"Wait!"
Franzine quietly shouts as Emdi reaches for the door handle.
"There's a strange glowing rune on the handle. See? Look."
She points out the rune.
"It could be a trap. Anyone know how to disable magical runes?"

Envoy's Alliance

Brute 4 AC20 | HP 56/56| F +9 R +8 W +7 | Init +7 Perception, +8 Stealth| Darkvision

I'm trained, but I'm clearly not an expert! says Kazkoya.

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=1

"BakBat disable trap! BakBat expert!"

BakBat shuffles his way to the handle. "Move back!" He gets out his tools, and attempts to disarm the trap: 1d20 + 13 ⇒ (14) + 13 = 27

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Bakbat pulls out his tools and with very little trouble, neutralizes the rune.

It would have been a shocking experience if you had touched it.

As you throw open the door, three humanoids are waiting for you.

Init:

Anjo Aroh, Other: 1d20 + 15 ⇒ (11) + 15 = 26
BakBat, Detect Magic: 1d20 + 12 ⇒ (9) + 12 = 21
Franzine Morgenstern, Defend: 1d20 + 8 ⇒ (16) + 8 = 24
Emdi Emmay, Scout: 1d20 + 9 ⇒ (9) + 9 = 18
Kazkoya, Avoid Notice: 1d20 + 8 ⇒ (11) + 8 = 19
Quetzahl, Search: 1d20 + 12 ⇒ (3) + 12 = 15
Red Init: 1d20 + 10 ⇒ (11) + 10 = 21
Blue Init: 1d20 + 13 ⇒ (13) + 13 = 26
Green Init: 1d20 + 14 ⇒ (7) + 14 = 21

Blue draws his sword and rushes the group, striking at 1-Emdi 2-Franzine: 1d2 ⇒ 2

Shortsword vs Franzine AC 22: 1d20 + 15 ⇒ (2) + 15 = 17

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
------------------
Those with ** may go

Blue
**Anjo Aroh - AC 24, 80/80
**Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
Green
Red
BakBat - AC 21, 45/46
Kazkoya - AC 19, 44/44; Big Tusk AC 16, 32/32
Emdi Emmay - AC 24 (25 w/shield), 73/80
Quetzahl - AC 20 (22 w/shield), 41/41

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Franzine parries the blow. She then rolls her eyes, annoyed by another assault of shadow thugs. She raises her sword as she speaks in a calm tone to the thug in blue.
"Look. All of your comrades have been defeated. Either hauled away to prison or killed. Do you really want to go through with this?"
She gives the thug a good smack with her sword.
+1 striking longsword: 1d20 + 11 ⇒ (18) + 11 = 29
slashing: 2d8 + 4 ⇒ (2, 4) + 4 = 10
"Oops. Didn't mean to cut off your arm."

"Now, lay down your weapon, stand in the corner, and no more harm will come to you."
Intimidation: 1d20 + 11 ⇒ (13) + 11 = 24
"Here. Take your arm with you."

◆ strike
◆◆ Intimidate

Will use Glimpse of Redemption (↺) if any of my allies within 15' get hit, or Reactive Shield (↺) if Franzine gets hit.
(Shield: AC 24; Hardness 10; hp 96/bt 48).

Glimpse of Redemption:
Trigger: An enemy damages your ally, and both are within 15 feet of you.
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
• The ally is unharmed by the triggering damage.
• The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Reactive Shield:
You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Franzine opens a slash in Blue's arm, causing him to hiss in pain. The slash rattles him a bit, causing him to hesitate.

That made me laugh!

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Special Conditions:
Before Your Turn:
------------------
Those with ** may go

Blue (-10; Frightened 1)
**Anjo Aroh - AC 24, 80/80
Franzine Morgenstern - AC 22 (24 w/shield), 56/56 (AC 24; Shield - hp: 95/96, hardness: 10)
Green
Red
BakBat - AC 21, 45/46
Kazkoya - AC 19, 44/44; Big Tusk AC 16, 32/32
Emdi Emmay - AC 24 (25 w/shield), 73/80
Quetzahl - AC 20 (22 w/shield), 41/41

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo shaeks his head, "These guys again?" Anjo target the one in the far rear starts shooting

Triggers Monster Hunter

Hunted Shot 1 vs Green: 1d20 + 15 ⇒ (16) + 15 = 31 Damage: 2d8 + 1 ⇒ (2, 7) + 1 = 10

Hunted Shot 2: 1d20 + 12 ⇒ (18) + 12 = 30 Damage: 2d8 + 1 ⇒ (7, 5) + 1 = 13

Strike 3: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 2d8 + 1 ⇒ (4, 2) + 1 = 7

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

I totally assumed that hit with the sword was a crit. Also, I thought they surrender if using deception, diplomacy, or intimidation with a 2 action check. Is this not the case with these guys?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The "surrender" only happens when they get the "shaken" condition. Unfortunately, since these guys are the 'rear guard', they won't surrender... you'd have to either knock them unconscious or well, terminate them

Anjo - may I see your dice please? :)

GM Dice:

Anjo Aroh's Crafting (T): 1d20 + 8 ⇒ (16) + 8 = 24

Anjo:

The creature in Green appears to be a construct summoned from the plane of shadow. (Standard construct abilities apply -- armor, mindlessness)

Anjo marks Green as prey and sends three arrows. The first two hit but only the second arrow appears to stick into the creature. His first arrow bounces off the creature's arm.

Green seems to stop and focus. Immediately, a cloud of blackness surrounds it. (Green is now concealed). Green then strides forward and swings at 1-Franzine 2-Emdi: 1d2 ⇒ 2 with its staff.

Shadow Staff vs Emdi Emmay AC 24: 1d20 + 16 ⇒ (15) + 16 = 31
Bludgeoning: 2d10 + 7 - 6 ⇒ (2, 3) + 7 - 6 = 6 (↺ Glimpse of Redemption from Franzine)

Red draws his sword and also charges the group, swinging at 1-Franzine 2-Emdi: 1d2 ⇒ 1

Shortsword vs Franzine AC 22: 1d20 + 10 ⇒ (16) + 10 = 26
Piercing/Slashing: 1d6 + 4 - 8 ⇒ (6) + 4 - 8 = 2 (↺Retributive Strike from Emdi Emmay)

Emdi calls upon Shelyn to protect his comrade. Franzine's wound is miraculously reduced to a scratch. Emdi retaliates but only nicks Red's finger.

Emdi Emmay's Glaive vs Red: 1d20 + 13 ⇒ (11) + 13 = 24
Slash: 1d8 + 3 ⇒ (1) + 3 = 4

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Special Conditions:
Green is concealed - DC 5 flat check to target
Before Your Turn:
------------------
Those with ** may go

Blue (-10; Frightened 1)
Anjo Aroh - AC 24, 80/80
Franzine Morgenstern - AC 22 (24 w/shield), 54/56 (AC 24; Shield - hp: 95/96, hardness: 10)
Green (-3; Concealed, DC 5 to target; Enfeebled 2)
Red (-4)
**BakBat - AC 21, 45/46
**Kazkoya - AC 19, 44/44; Big Tusk AC 16, 32/32
**Emdi Emmay - AC 24 (25 w/shield), 67/80
**Quetzahl - AC 20 (22 w/shield), 41/41

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=4, 4=4, 5=1

"BakBat burninate them!"

Fireball REF DC21: 6d6 + 1 ⇒ (6, 6, 6, 3, 5, 4) + 1 = 31

Red circle is Fireball area. You may remove it, of course

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Red Reflex: 1d20 + 12 ⇒ (3) + 12 = 15
Blue Reflex: 1d20 + 15 ⇒ (14) + 15 = 29
Green Reflex/Will: 1d20 + 11 ⇒ (4) + 11 = 15

Bakbat hurls a large ball of flame into the room, which explodes, causing carnage. Blue manages to dive to the floor, avoiding most of the damage, but both Green and Red take the full force of the blast. Red is badly wounded but all three still fight on.

Taking bets to see if this fight will even last three rounds!

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Special Conditions:
Green is concealed - DC 5 flat check to target
Before Your Turn:
------------------
Those with ** may go

Blue (-25; Frightened 1)
Anjo Aroh - AC 24, 80/80
Franzine Morgenstern - AC 22 (24 w/shield), 54/56 (AC 24; Shield - hp: 95/96, hardness: 10)
Green (-24; Concealed, DC 5 to target; Enfeebled 2)
Red (-35)
BakBat - AC 21, 45/46
**Kazkoya - AC 19, 44/44; Big Tusk AC 16, 32/32
**Emdi Emmay - AC 24 (25 w/shield), 67/80
**Quetzahl - AC 20 (22 w/shield), 41/41

Envoy's Alliance

Brute 4 AC20 | HP 56/56| F +9 R +8 W +7 | Init +7 Perception, +8 Stealth| Darkvision

Kazkoya decides to attack from behind the line and uses her longspear against the already shaken enemy

+1 Longspear vs Blue: 1d20 + 10 ⇒ (17) + 10 = 27
Damages, P: 1d8 + 4 ⇒ (6) + 4 = 10
+1 Longspear vs Blue: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
Damages, P: 1d8 + 4 ⇒ (8) + 4 = 12

As I hit Red, it can't reduce his frightened condition thanks to Remorseless Lash

Then she tries to intimidate the other one.

Intimidate (Demoralize) vs DCWill Red: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

(◆) Strike
(◆) Strike
(◆) Demoralize

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Kazkoya strikes using her longspear and pokes another hole in Blue's chest. Blue flinches from the strike and appears shaken by the ruthlessness of Kazkoya's attack (I'm assuming you mean Blue instead of Red).

She glares at Red and also manages to scare the kayal.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Special Conditions:
Green is concealed - DC 5 flat check to target
Before Your Turn:
------------------
Those with ** may go

Blue (-35; Frightened 1)
Anjo Aroh - AC 24, 80/80
Franzine Morgenstern - AC 22 (24 w/shield), 54/56 (AC 24; Shield - hp: 95/96, hardness: 10)
Green (-24; Concealed, DC 5 to target; Enfeebled 2)
Red (-35; Frightened 1)
BakBat - AC 21, 45/46
Kazkoya - AC 19, 44/44; Big Tusk AC 16, 32/32
**Emdi Emmay - AC 24 (25 w/shield), 67/80
**Quetzahl - AC 20 (22 w/shield), 41/41

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

FYI, the total damage from each arrow of Hunted Shot are combined for the purposes of resistance and weakness. So if Green has DR10, it takes to full damage from the second arrow.

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