Sacred Killer

Chalmers the Redeemer's page

187 posts. Organized Play character for Torilgrey.


Full Name

Chalmers the Redeemer

Race

Half-orc

Classes/Levels

Warpriest 2, HP 16/16, AC 18 T 11 FF 17, Fort 4 Ref 1 Will 6, Darkvision, Perc +3, Initiative +1

Gender

Male

Size

male

Age

22

Alignment

LN

Deity

Pharasma

Location

Absalom

Languages

Common, Orc

Strength 16
Dexterity 12
Constitution 12
Intelligence 11
Wisdom 16
Charisma 10

About Chalmers the Redeemer

Chalmers the Redeemer
Male half-orc warpriest of Pharasma 2 (Pathfinder RPG Advanced Class Guide 60)
LN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +3 (+4 to avoid being surprised)
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Defense
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AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 shield)
hp 16 (2d8+3)
Fort +4, Ref +1, Will +6
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d6+3/19-20) or
. . mwk cold iron warhammer +6 (1d8+3/×3) or
. . spiked gauntlet +4 (1d4+3)
Ranged shortbow +2 (1d6/×3)
Special Attacks blessings 4/day (Healing: powerful healer, Repose: gentle rest), fervor 4/day (1d6), sacred weapon (1d6, +0, 2 rounds/day)
Warpriest Spells Prepared (CL 2nd; concentration +5)
. . 1st—cause fear (DC 14), divine favor, protection from evil
. . 0 (at will)—create water, guidance, spark[APG] (DC 13), stabilize
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Statistics
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Str 16, Dex 12, Con 12, Int 11, Wis 16, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Combat Reflexes, Weapon Focus (warhammer)
Traits scrapper, undead slayer
Skills Acrobatics -3 (-7 to jump), Intimidate +6 (+7 to demoralize opponents), Knowledge (religion) +4, Perception +3 (+4 to avoid being surprised), Profession (Undertaker) +7, Sense Motive +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Combat Gear wand of bless (11 charges), wand of cure light wounds, alchemist's fire (3); Other Gear mwk breastplate, light wooden shield, arrows (20), dagger, mwk cold iron warhammer, shortbow, spiked gauntlet, bedroll, belt pouch, candle (3), chalk (2), charcoal, cold weather outfit, filter scarf[UW], fishhook, flint and steel, hemp rope (50 ft.), holy text (Pharasma)[UE], masterwork backpack[APG], mess kit[UE], pot, sewing needle, soap, spell component pouch, thread (50 ft.), tindertwig (5), torch (10), trail rations (5), twine (50')[APG], waterskin, wooden holy symbol of Pharasma, 545 gp, 8 sp, 3 cp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
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A Torch in the Dark [Legacy]: Your eforts to peel back the mists of time and learn the truth about the early
days of the Decemvirate has uncovered certain disturbing truths. While some would prefer these truths stay
hidden, your actions have paved the way for a stronger Society and higher accountability from the members of
the Decemvirate. Keep this Chronicle sheet, as this boon will have certain beneits in the new organized play
campaign for the Pathinder RPG’s second edition.
Impressive Find: The Pathinder Society is impressed with your eforts in uncovering the truth behind
Eylysia’s long ago conlict with the early members of the Decemvirate. Once you earn 12 or more Fame, your
superiors award you 1 additional Prestige Point (but not Fame) in recognition of your excellence. You cannot have
more Prestige Points than Fame, and if you would exceed this maximum, the bonus Prestige Point must be spent
immediately or be lost. When you use this boon, cross it of your Chronicle sheet.
▫▫▫Piercing the Veil: You have seen the deceptions that the powerful hide behind and have broken through
them, restoring truth to the Society’s history and vindicating the unjustly persecuted former Pathinder Eylysia.
At the start of any adventure, you may check a box next to this boon to gain a +1 bonus on all Perception and
Sense Motive checks, as well as all Will saving throws made to resist or disbelieve illusions, for the duration
of the adventure.
Dark Life Ring: You can purchase a dark life ring (see below). This black ring’s carved pattern makes it resemble
fossilized bone. It grants its wearer a +2 profane bonus on Will saving throws against efects that deal negative
energy damage. In addition, anytime the wearer takes negative energy damage, she subtracts 5 from the damage
taken (calculated ater the wearer has rolled her Will save against the efect), to a minimum of 0 points of damage.
You gain a +2
circumstance bonus on Diplomacy checks when dealing with guards and city ocials
within Absalom.