[PbP Gameday XI] GM Chadius 1-03: Escaping the Grave (Gameplay) (Inactive)

Game Master chadius

>Maps & Slides<

>Pathfinder Dossier<

Progress:

Ardyl Loralin
Bryrigar Hassen
Clement Marten - Found wayfinder
Dargim Margrenstrom
Gibb Potsmasher
Kailli Thimbleberry
Larraz Virtanne - Found his horse
Osprey Pierces the Tide
Raelyn Mumblewort
Zinno Dark Hook

PRG Chronicles signup page

Time spent: 150 minutes

From Town
- Armory (rickety cart can be repaired further)

College 2nd Floor
- Study Area (A book named The Acts of Iomedae)
- Dean's Quarters


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Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

Harsk looks at the body.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Radiant Oath

Half-elf LG Champion 4 (Paladin/fighter dedication) AC 23; HP 52; Fort 9••, Ref 9•, Will 9••; Spd 30 ft., Perception +7•, low-light vision; Char. sheet

Topias catches up with others at the Flaming wheel, glances at sign and examines the corpse.

Religion: 1d20 + 6 ⇒ (9) + 6 = 15
Medicine: 1d20 + 6 ⇒ (4) + 6 = 10


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Topias trusts his teammates as they look around the tavern. Gregor recognizes the Iomedaean influence and artifacts, as well as the fallen.

Everyone gets a +2 bonus to the Society check, if they wait 10 minutes for Gregor to complete his check first.

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Naple is anxious as time runs during their investigation. She stays on guard and keeps her eyes peeled while the others do the searching. Perception for something unusual.

Horizon Hunters

Female Goblin Rogue/1 HP:16 AC: 18 Darkvision:60' F:4 R:9 W:5 Perc: +5

"There is gnome and halfling on the list of missing Pathfinders." Ranzak tells Harsk, wishing there was some way to identify the body better.


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GM Stuff:
1d20 + 6 ⇒ (5) + 6 = 11

Naple keeps her eyes peeled for danger and luckily finds nothing.

Ranzak is certain the body of the Iomedae worshiper used to be a gnome or halfling, but isn't sure which one.

The party debates if they should spend more time searching the Broken Wheel, or if they should proceed to the next area of interest.

- Armory (broken cart needs to be repaired)
- Apothecary
- The Flaming Wheel (gnome or halfling body, worshipped Iomedae)

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6
GM chadius wrote:


- Armory (broken cart needs to be repaired)
- Apothecary
- The Flaming Wheel (gnome or halfling body, worshipped Iomedae)

wheel?

"Just like a gnome to get LOST. They're always sticking their heads in a book or making jokes!"

Radiant Oath

Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 |

"There's a lot of debris here. Maybe we should take another look."

I think we spent 10 minutes here. Shall we spend another 10 minutes?
Anyone have Society? You get +2 bonus to the roll. Gregor only has +4

Horizon Hunters

female Human (Aiuvarin) Rogue Sorcerer 7 | HP 80/80 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +14 | Exp HP 92/92 | AC 25 | F +12 R +17 W +13 | Perc +15 | Stealth +17 | Exploration: Avoid Notice | speed 25ft | low ligloration: Avoid Notice | speed 25ft | low light vision; darkvision | ◇◆↺ | Spells 1: 1 2: 1 | Hero 1/3 | Active Conditions: none

Depends on how long it'll be until the horde gets here and how much we have left to do.

Society: 1d20 + 5 ⇒ (18) + 5 = 23

"Hm. The gnome and the halfling on our list worship Shelyn and Abadar. That armor was worn by the Knights of Ozem. We know them as the Knights of Lastwall now."

Who we've found so far:

Ardyl Loralin:
Bryrigar Hassen:
Clement Marten: His wayfinder was in a zombie horse's throat.
Dargim Margrenstrom:
Gibb Potsmasher:
Kailli Thimbleberry:
Larraz Virtanne: His living horse came to us without him.
Osprey Pierces the Tide:
Raelyn Mumblewort:
Zinno Dark Hook:
A gnome or halfling who worhips Iomedae

I vote continue clockwise.

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"It seems nothing will attack us for now. But hopefully we will be able to find everything we need to find here." Naple says anxiously and tries to help the others again.


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Finishing their investigation, the party heads towards the Apothecary. The horse happily trots alongside them.

Grime-caked and smashed glass cases occupy much of this apothecary, and dusty shelves line many of the walls. A door to the northwest leads to an emptied storage closet.

You could spend 10 minutes looking for anything of value.

Once you finish here, you've investigated everything in the town. You should tie up any loose ends here before making your way to the Goldenflame College.

Radiant Oath

Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 |

I take it there was nothing else to find at the Flaming Wheel?

Gregor goes in and searches the Apothecary.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28


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Only one person searched the Flaming Wheel, everyone else inspected the body.

Gregor takes 10 minutes to inspect the apothecary. He finds a small gembox full valuable scented candles, oils, and dried herbs used for aromatic, medical, or therapeutic purposes. The undead must have ignored it since it wasn't alive and they aren't up to date on hygiene. It is worth some value. That seems to be everything here.

70 minutes have passed in total. The team debates if they should double back, or head to the college.

- Armory (broken cart needs to be repaired)
- The Flaming Wheel (What to do about the body? Anyone wants to search the establishment? Also, is anyone taking the wheel?)

Radiant Oath

Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 |

Gregor stuffs what he finds into his backpack.
I'm guessing this is counted as a treasure bundle?

"I believe at this point we should try to fix that wagon as I believe we are going to need it if we find that statue and any more remains."

Horizon Hunters

female Human (Aiuvarin) Rogue Sorcerer 7 | HP 80/80 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +14 | Exp HP 92/92 | AC 25 | F +12 R +17 W +13 | Perc +15 | Stealth +17 | Exploration: Avoid Notice | speed 25ft | low ligloration: Avoid Notice | speed 25ft | low light vision; darkvision | ◇◆↺ | Spells 1: 1 2: 1 | Hero 1/3 | Active Conditions: none

"How much time do we have?" If no one already knows, Nal quickly finds a vantage point at which to check the progress of the horde.

Perception +8, if necessary.

How much time will it take to get to the college?


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Nal sees the undead horde on the horizon. She's not completely certain of how much time the horde will take, but she guesses they have perhaps 3 hours left at the most.

Nal estimates the college is about 10 minutes away from the edge of town.

Horizon Hunters

Female Goblin Rogue/1 HP:16 AC: 18 Darkvision:60' F:4 R:9 W:5 Perc: +5

"Let's repair the wagon and check out the college after." Ranzak suggests.


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You return to the mostly empty armory. The horse enters the armory and you notice the wagon is designed for a single horse of his size to carry it. If only the axle could be repaired...

Someone can spend 10 minutes and make a Craft check to repair the wagon's axle.

Radiant Oath

Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 |

"Let's head back to the armory. If we can get the cart repaired, then we can load more to bring back depending on what we find at the college." Gregor gives a shot at repairing the cart axle.

Crafting: 1d20 + 4 ⇒ (17) + 4 = 21

I do think we should bring back whatever remains we find as that is less resources whoever created the undead will have. We should get the body from the Flaming Wheel as well even though it is not on our list.

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"I think we need to go." Naple tells them as she begins to collect everything they found, including the remains into the body bags if needed to. "We'll carry what we can carry as long as it will not slow us down."

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

"I'm not good with tools for wood. Anyone else?"


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With 10 minutes of hard work, Gregor is able to repair the axle with a combination of rope, gum and a paper clip. The cart is rickety and noisy, but it holds. He could spend another 10 minutes trying to perfect it, or use it as is.

You have been at this mission for 80 minutes.

I'm going to assume you will go to the college now. If anyone wants to retroactively investigate the town or keep fixing the cart, go ahead and declare it now.

The college lies 10 minutes from the edge of town. Students dedicated to good causes were allowed within the halls, and Iomedaean worship was the most prevalent.

Goldenflame College was an institution dedicated to the study of art, history, literature, philosophy, and religion, where students could pursue myriad interests. Tar-Baphon's army came here first to snuff out its flame, although they couldn't snuff out the continual flame that keeps the college well-lit. Beneath the flame you see more graffiti, Property of Rathliss!

Although run down, Goldenflame College still bears signs of its once-beautiful architecture: dirty and ivy-wrapped columns, majestic archways, and a partially intact stained-glass window portraying Iomedae herself. The ceilings are 10 feet high.

Architecture Lore or Society DC 13:
You recognize this as the pre-Cheliax style that was popular in Vellumis.

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

Harsk tries to remember about the area.

Society: 1d20 + 6 ⇒ (10) + 6 = 16

He rubs his beard.

"Hmmm...this is a pre-Cheliax style that was popular in Vellumis."

Horizon Hunters

Female Goblin Rogue/1 HP:16 AC: 18 Darkvision:60' F:4 R:9 W:5 Perc: +5

Ranzak looks around. Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Radiant Oath

Half-elf LG Champion 4 (Paladin/fighter dedication) AC 23; HP 52; Fort 9••, Ref 9•, Will 9••; Spd 30 ft., Perception +7•, low-light vision; Char. sheet

Topias climbs up the stairs and, assuming door is open, looks inside the building.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17


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Two wide staircases lead into the college, and centered above them is the religious symbol of Iomedae. Engraved into the graying stone is “Goldenflame College, Est. 4083 ar.” A pair of sweeping staircases lead to a veranda across the entire front of the college, with entrances to a reception area and the main hall on either side.

It doesn't take Topias and Ranzak long to notice a small humanoid body lying face down on the porch of the entryway. This small corpse’s hand is outstretched to the door of Goldenflame College. The body is clad in dirtied white-and-red robes with gold trim, shredded from the back as though by cruel claws. A small notebook has fallen nearby, its pages stained with dried blood.

You can spend 10 minutes investigating the body, using one of the following methods.

Academia Lore DC 14 or Society DC 19:
After reading the notebook, you recognize the esoteric diagrams within to be some sort of field research notes.

Medicine DC 14 or Perception DC 16:
After observing the body closely you can recognize through the damage that the body appears to be that of a gnome or a halfling.

Religion or Society DC 16:
After examining the clothing and succeeds, you recall that this style of dress was favored by priests and adherents of Iomedae.

Radiant Oath

Half-elf LG Champion 4 (Paladin/fighter dedication) AC 23; HP 52; Fort 9••, Ref 9•, Will 9••; Spd 30 ft., Perception +7•, low-light vision; Char. sheet

"This here is either gnome or halfling." Topias says with sadness while examining what he found.

Medicine: 1d20 + 6 ⇒ (16) + 6 = 22
Religion: 1d20 + 6 ⇒ (5) + 6 = 11

Horizon Hunters

female Human (Aiuvarin) Rogue Sorcerer 7 | HP 80/80 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +14 | Exp HP 92/92 | AC 25 | F +12 R +17 W +13 | Perc +15 | Stealth +17 | Exploration: Avoid Notice | speed 25ft | low ligloration: Avoid Notice | speed 25ft | low light vision; darkvision | ◇◆↺ | Spells 1: 1 2: 1 | Hero 1/3 | Active Conditions: none

Society DC 19: 1d20 + 5 ⇒ (6) + 5 = 11
Society DC 16: 1d20 + 5 ⇒ (16) + 5 = 21

"This clothing is Iomedaen." Curious as to who this might be (or have been), she gingerly picks up the notebook and begins leafing through it for clues.

Anything notable about the notebook?

Radiant Oath

Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 |

Gregor not feeling like the Flaming Wheel was properly searched would retroactively search again and recover the remains of the small humanoid corpse since no one else stated they were recovering it. He carefully places it in the cart.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

At the Goldenflame College, "Regardless of who they were, these remains still should be properly buried and not left to become undead." He gingerly picks up the small remains and takes it over to place in the cart with the other remains.

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Naple has no such talent or skill in investigating things like that. She instead helps them by keeping watch of the surroundings as the others search the area. She even helps Gregor in transferring the charred remains into the body bags and to the cart. "That is true. It is better to be dead than undead."

Horizon Hunters

Female Goblin Rogue/1 HP:16 AC: 18 Darkvision:60' F:4 R:9 W:5 Perc: +5

While the others check out the body, Ranzak looks for the statue.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

Harsk investigates the body.

"Hmmmm"

Medicine: 1d20 + 8 ⇒ (18) + 8 = 26


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Back at the Flaming Wheel, Gregor asks everyone to wait and search the tavern again for about 10 minutes. He discovers a purse with a jug pattern stitched onto it. Inside are 10 sp.

At the entrance to the college, the party spends about 10 minutes investigating the body. Harsk and Topias conclude the body was a Gnome or Halfling of some kind. Nal is certain the person worshiped Iomedae. The notebook has a lot of scribbles and some keywords inside but she's not sure of its significance. Failed the Society check.

With 110 minutes spent, Ranzak moves ahead into the reception, looking for a statue.

A dusty sofa and small chairs are the only furnishings that remain in this modest room. Two small windows to the east look out over the front lawn, and doors exit to the north, west, and south. Besides some old furniture, there is nothing of interest here. You decide to move on.

---

Perhaps once majestic, this cavernous hall now truly resembles a cave: dark and dank. Dirt and standing water obscure the once-pristine white and gray tile, and stone colonnades stretching to the ceiling are covered in grime and mold. Sweeping staircases to the northwest and southwest lead upward, as does a spiral staircase. Smashed statues and torn paintings line the walls here: the signs of a struggle. Several doors exit to various rooms to the north, south, and east.

Searching the Main Hall for 10 minutes:
Of all of the paintings, only 1 remains intact. The others are slashed, burnt, or covered in gore. It depicts a distinguished, handsome halfling woman dressed in pristine white finery.

Make a Society check, DC 14. If you succeed, open the spoiler below.

Spoiler:
The woman is a former dean of the Goldenflame Academy.

Horizon Hunters

female Human (Aiuvarin) Rogue Sorcerer 7 | HP 80/80 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +14 | Exp HP 92/92 | AC 25 | F +12 R +17 W +13 | Perc +15 | Stealth +17 | Exploration: Avoid Notice | speed 25ft | low ligloration: Avoid Notice | speed 25ft | low light vision; darkvision | ◇◆↺ | Spells 1: 1 2: 1 | Hero 1/3 | Active Conditions: none

Half expecting some random undead ambush, Nal stealthily slips through the hall, eyes piercing nooks, crannies, and shadows for anything noteworthy.

Darkvision, if that matters

Spotting one intact painting, she murmurs: "Why'd they skip this one?"

Society DC 14: 1d20 + 5 ⇒ (2) + 5 = 7

Shrugging, she lifts it off its hook and stashes it near the door so they can grab it on the way out.

Unless otherwise noted, she'll put it in the cart when we exit the college.

Radiant Oath

Half-elf LG Champion 4 (Paladin/fighter dedication) AC 23; HP 52; Fort 9••, Ref 9•, Will 9••; Spd 30 ft., Perception +7•, low-light vision; Char. sheet

Firmly grasping scimitar and remaining alert for possible threats Topias explores the Main hall of College. "Nice painting, but have we found anything else of interest?"

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

DC 14 Society: 1d20 ⇒ 19
"There is an intact painting of her." Naple says after a while when she joins Nal in searching the Main Hall. "The intact painting portrays a halfling woman who is a former dean of the Goldenflame Academy, depicted as distinguished and handsome, wearing pristine white finery." she shares with them. "There are other paintings but they are badly slashed, burnt, and covered in gore, making them unrecognizable."

Radiant Oath

Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 |

"We take the painting and continue on searching." Gregor keeps his scimitar at the ready, carefully goes over to the door and slowly opens it a crack to peek through.
I'm guessing the way the floor appears is for cosmetic rather than actually have a hole? He will be wary of the floor either way.


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120 minutes - two hours have passes since you left the relative safety of town. The painting is quite valuable, so you decide to move on.

Here are the rooms on the first floor.
- Offices
- Lounge
- Classroom
- Well
- Go Upstairs?

Horizon Hunters

Female Goblin Rogue/1 HP:16 AC: 18 Darkvision:60' F:4 R:9 W:5 Perc: +5

Ranzak will check the well. The horse is likely still thirsty and Ranzak's waterskin is empty also.

Radiant Oath

Half-elf LG Champion 4 (Paladin/fighter dedication) AC 23; HP 52; Fort 9••, Ref 9•, Will 9••; Spd 30 ft., Perception +7•, low-light vision; Char. sheet

Topias tries to avoid making too much noise while taking stairs upstairs.

Stealth: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3

Horizon Hunters

female Human (Aiuvarin) Rogue Sorcerer 7 | HP 80/80 | AC 24 | F +11 R +14 W +12 | Perc +12 | Stealth +14 | Exp HP 92/92 | AC 25 | F +12 R +17 W +13 | Perc +15 | Stealth +17 | Exploration: Avoid Notice | speed 25ft | low ligloration: Avoid Notice | speed 25ft | low light vision; darkvision | ◇◆↺ | Spells 1: 1 2: 1 | Hero 1/3 | Active Conditions: none

Nal joins Ranzak with the horse at the well, keeping her eyes peeled for ambushing undead. She'll also check the water to see if it's safe to drink.

Nature +8, Perception +8

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

Harsk tires to look around the area for undead.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


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Harsk finds nothing else of interest in the main hall.

GM Screen:
1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (3) + 8 = 11

Ranzak and Nal find a well, still with water and a bucket. Nal spends 10 minutes inspecting the water and concludes it is fresh. The undead have ignored it. Ranzak takes a sip, decides it's good enough for her, and fills the bucket. The horse gladly sips as much water as he can while Ranzak refills her waterskin.

Ranzak and Nal are busy from 120-130 minutes.

While that is happening, Topias goes upstairs. The stairs creak loudly.

This room is lined with bookshelves and sitting mats. Two smaller rooms branch from the main hallway, serving as private study nooks.

Take 10 minutes to search the shelves:
You find one antique copy of The Acts of Iomedae.

If you are a follower of Iomedae, or you make a DC 13 Religion check, open the spoiler below.

Spoiler:
This is a religious book of the faith.

What will the rest of you do?

Radiant Oath

Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 |

Gregor will search the offices by slowly opening the door enough to see if it is occupied. If not, then he goes on in.


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Gregor peers into the offices. The only noise is his own.

Dirty rugs, shattered desks, and smashed-in doors are what remains of these small offices. Papers and long-dried inkwells are scattered among the detritus, as well as a body surrounded by smashed zombies.

Heavy claw marks and deep rips mar this corpse, which lies sprawled and partially covered by the broken desk in the northwest corner. The desiccated flesh of zombies litters the floor around it. Scraps of cloth hang tattered around its mangled hands, which even now are locked into fists.

You can spend 10 minutes investigating the body using one of these methods.

Crafting DC 17:
The tattered cloth around the corpse’s hands are the remains of ruined handwraps, such as those used by brawlers.

Medicine DC 17 or Perception DC 19:
The body’s mouth has large, broken-off tusk stumps.

Instead of inspecting the body, you can spend 10 minutes to inspect the debris behind the smashed in doors.

Perception DC 16:
You see the glint of metal beneath a pile of rubble. You pull out a wayfinder. The inscription reads Bryrigar Hassen - fists of fury, heart of helper

Instead of inspecting the body or the smashed-in doors, you can spend 10 minutes to inspect the office furniture.

Perception DC 16:
You push a cabinet out of the way to find a >channel protection amulet<

From 120-130 minutes
Gregor: Office
Topias: Upstairs Study Area
Nal: Well
Ranzak: Well
What will Harsk and Naple do?

Radiant Oath

Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 |

Gregor searches the office furniture.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

He will see if anyone is nearby the office and whisper out the door, "Found a body and an amulet."

Envoy's Alliance

[R] Female Versatile Human Holy Grandeur Champion of Pharasma 2 / Lastwall Sentry | Lastwall Survivor, Knight of Lastwall | HP 32/32 w Toughness, AC 19 (21 w Steel Shield raised), Fortitude** +7, Reflex* +5, Will** +9, Perception* +7, Stealth* +5 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Naple inspects the debirs behind the smashed doors.
DC 16 Perception: 1d20 + 6 ⇒ (12) + 6 = 18

She sees the glint of metal beneath a pile of rubble. She pulls out a Wayfinder. The inscription reads Bryrigar Hassen - fists of fury, heart of helper. "Do we have Bryrigar Hassen in our list? I found a wayfinder with an inscription on it." she tells them after she is done with the rubble.

Radiant Oath

Half-elf LG Champion 4 (Paladin/fighter dedication) AC 23; HP 52; Fort 9••, Ref 9•, Will 9••; Spd 30 ft., Perception +7•, low-light vision; Char. sheet

Topias investigates as much of the entire upstairs area as he can in 10 minutes, beginning from large room in the middle. While remaining alert for possible ambush, he doesn't anymore bother with sneaking.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

Harsk looks at the upstairs as well including the body.

Hmmm much here

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Medicine: 1d20 + 8 ⇒ (6) + 8 = 14


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Topias and Harsk discover a book named The Acts of Iomedae.

Meanwhile, Gregor and Naple notice a body, an amulet and a Wayfinder.

Nal and Ranzak have plenty of fresh water for the horse, but no real clues.

130 minutes
Gregor: Office
Naple: Office
Nal: Well
Ranzak: Well
Topias: Upstairs Study Area
Harsk: Upstiars Study Area

First Floor:

- Offices (A body, an amulet, a wayfinder) Gregor & Naple
- Lounge
- Classroom
- Well (all clear) Ranzak & Nal

Upstairs:

- Study Area (A book named The Acts of Iomedae) Topias & Harsk
- Dean's Quarters
- Dormitories

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Community / Forums / Online Campaigns / Play-by-Post / [PbP Gameday XI] GM Chadius 1-03: Escaping the Grave (Gameplay) All Messageboards

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