HP 40/40| AC 19 | F +9 R +10 W +5 | Perc +5 | Stealth +8 |
Classes/Levels
Speed 25ft | Reagents 0:7 | Active Conditions: None |
Gender
CN Female Goblin (Unbreakable) Alchemist 3|
Size
Hero Points: 0 ◆ | ◇ ◈ | ↺
Special Abilities
Bombs!
Occupation
Tinker
Strength
10
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
10
Charisma
8
About Scragatha the Goblin
Scragatha (aka "Scrag") is overly excited, and overly reckless, but has wholely devoted herself to alchemy and all the ways not to make alchemical devices if you want to keep your eyebrows.
She was originally employed by an alchemist in Riddleport. She left the city after a mysterious and totally unexplained explosion that leveled several buildings. Scrag was lucky to escape mostly unharmed.
She still has extended family in the Rasp including her grandparents and several siblings.
Major Factions Envoy's Alliance: 2
Grand Archive: *Horizon Hunters: 31
Vigilant Seal: Minor Factions Radiant Oath: Verdant Wheel: All Faction Reputation Total (Sum of Above) Reputation: 33
Purchased Boons
Pathfinder One-Shot: Head-Shot the Rot: New Sheriff in Town
Rugged Mentor (Horizon Hunters)
Fumbus’s Discoveries (Uncommon) : Junk Bomb
Slotted Boons:
Rugged Mentor (Horizon Hunters)
Botting Instructions:
In combat, Scrag will not hesitate to throw bombs and ask questions later. She will attempt to stay back but is often reckless and counts on her Unbreakable goblin heritage a little too much. She will resort to her sling if she is low on bombs or needs more range.
In social situations Scrag is decent friendly and polite but still offers to blow things up whenever the situation arrises.
In challenges, Scrag will not hesitate to sneak ahead, disable traps or unlock doors, or investigate anything wierd that could be occult. She also offers any information on engineering or herbalism that she has.
Ranged
[dice=Alchemist's (lesser) Fire attack]1d20 + 8[/dice] [dice=Fire damage]1d8 + 1[/dice] Primary target: 2 persistent fire damage and 2 fire splash damage. Secondary targets: 2 fire splash damage
[dice=Frost Vial (lesser) attack]1d20 + 8[/dice] [dice=Cold damage]1d6 + 0[/dice] Primary target: 1 cold splash damage and the -5ft speed penalty until the end of their next turn. Secondary targets: 1 cold splash damage
[dice=Dread Ampoule (lesser) attack]1d20 + 8[/dice] [dice=Mental damage]1d6 + 0[/dice] Primary target: 1 mental splash damage and the frightend 1 condition (frightend 2 on a critical hit). Secondary targets: 1 mental splash damage
[dice=Ghost Charge (lesser) attack]1d20 + 8[/dice] [dice=Positive damage]1d8 + 0[/dice] Primary target: 1 positive splash damage and the enfeebled 1 condition until the start of Scrag's next turn. Secondary targets: 1 positive splash damage
[dice=Tanglefoot Bag attack]1d20 + 78[/dice] Hit - target takes -10ft speed penalty for 1 minute, can use escape (DC 18) or 3 interact actions to remove (other creatures can help). On critical hit, the target is immobilized for 1 round
[dice=Alchemical Crossbow attack]1d20 + 9[/dice] [dice=Piercing]1d8 + 0[/dice][dice=Fire Damage]1d6 + 1[/dice]
[dice=Alchemical Crossbow attack]1d20 + 9[/dice] [dice=Piercing]1d8 + 0[/dice][dice=Cold Damage]1d6 + 0[/dice]
Common Alchemical Items Elixir of Life (Minor) Restores 1d6 hitpoints and provides +1 item bonus to saves versus disease and poison for 10 minutes [dice=Elixir of life]1d6[/dice]
Smokestick 5ft burst from one corner of their space, provides concealment for 1 minute unless it is windy.
Quicksilver Mutagen (lesser) Take damage equal to 2x the character level (can't be restored while mutagen lasts), but gain a +1 alchemical bonus to Acrobatics, Stealth, Thievery, Reflex Saves, Dexterity-based attack rolls, and +5 speed.