Goblin Witch

Scragatha the Goblin's page

188 posts. Organized Play character for Tarthrin.


Full Name

Scragatha

Race

HP 40/40| AC 19 | F +9 R +10 W +5 | Perc +5 | Stealth +8 |

Classes/Levels

Speed 25ft | Reagents 0:7 | Active Conditions: None |

Gender

CN Female Goblin (Unbreakable) Alchemist 3|

Size

Hero Points: 0 ◆ | ◇ ◈ | ↺

Special Abilities

Bombs!

Occupation

Tinker

Strength 10
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 10
Charisma 8

About Scragatha the Goblin

Scragatha (aka "Scrag") is overly excited, and overly reckless, but has wholely devoted herself to alchemy and all the ways not to make alchemical devices if you want to keep your eyebrows.

She was originally employed by an alchemist in Riddleport. She left the city after a mysterious and totally unexplained explosion that leveled several buildings. Scrag was lucky to escape mostly unharmed.

She still has extended family in the Rasp including her grandparents and several siblings.

PFS Information:

PFS Number: 2401867-2003
Experience: 31
Gold: 38.14
School: Spells

Major Factions
Envoy's Alliance: 2
Grand Archive:
*Horizon Hunters: 31
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of Above) Reputation: 33

Purchased Boons
Pathfinder One-Shot: Head-Shot the Rot: New Sheriff in Town
Rugged Mentor (Horizon Hunters)
Fumbus’s Discoveries (Uncommon) : Junk Bomb

Slotted Boons:

Rugged Mentor (Horizon Hunters)

Botting Instructions:

In combat, Scrag will not hesitate to throw bombs and ask questions later. She will attempt to stay back but is often reckless and counts on her Unbreakable goblin heritage a little too much. She will resort to her sling if she is low on bombs or needs more range.

In social situations Scrag is decent friendly and polite but still offers to blow things up whenever the situation arrises.

In challenges, Scrag will not hesitate to sneak ahead, disable traps or unlock doors, or investigate anything wierd that could be occult. She also offers any information on engineering or herbalism that she has.

Melee (last resort)
[dice=Dagger attack]1d20 + 8[/dice] [dice=Piercing damage]1d4 + 0[/dice]

Ranged
[dice=Alchemist's (lesser) Fire attack]1d20 + 8[/dice] [dice=Fire damage]1d8 + 1[/dice] Primary target: 2 persistent fire damage and 2 fire splash damage. Secondary targets: 2 fire splash damage
[dice=Frost Vial (lesser) attack]1d20 + 8[/dice] [dice=Cold damage]1d6 + 0[/dice] Primary target: 1 cold splash damage and the -5ft speed penalty until the end of their next turn. Secondary targets: 1 cold splash damage
[dice=Dread Ampoule (lesser) attack]1d20 + 8[/dice] [dice=Mental damage]1d6 + 0[/dice] Primary target: 1 mental splash damage and the frightend 1 condition (frightend 2 on a critical hit). Secondary targets: 1 mental splash damage
[dice=Ghost Charge (lesser) attack]1d20 + 8[/dice] [dice=Positive damage]1d8 + 0[/dice] Primary target: 1 positive splash damage and the enfeebled 1 condition until the start of Scrag's next turn. Secondary targets: 1 positive splash damage
[dice=Tanglefoot Bag attack]1d20 + 78[/dice] Hit - target takes -10ft speed penalty for 1 minute, can use escape (DC 18) or 3 interact actions to remove (other creatures can help). On critical hit, the target is immobilized for 1 round
[dice=Alchemical Crossbow attack]1d20 + 9[/dice] [dice=Piercing]1d8 + 0[/dice][dice=Fire Damage]1d6 + 1[/dice]
[dice=Alchemical Crossbow attack]1d20 + 9[/dice] [dice=Piercing]1d8 + 0[/dice][dice=Cold Damage]1d6 + 0[/dice]

Common Alchemical Items
Elixir of Life (Minor) Restores 1d6 hitpoints and provides +1 item bonus to saves versus disease and poison for 10 minutes [dice=Elixir of life]1d6[/dice]
Smokestick 5ft burst from one corner of their space, provides concealment for 1 minute unless it is windy.
Quicksilver Mutagen (lesser) Take damage equal to 2x the character level (can't be restored while mutagen lasts), but gain a +1 alchemical bonus to Acrobatics, Stealth, Thievery, Reflex Saves, Dexterity-based attack rolls, and +5 speed.

Common Skill Rolls
[dice=Acrobatics (T)]1d20+8[/dice]
[dice=Athletics (T)]1d20+5[/dice]
[dice=Crafting (T)]1d20+11[/dice]
[dice=Lore(Bugs) (T)]1d20+9[/dice]
[dice=Lore(Engineering) (T)]1d20+9[/dice]
[dice=Lore(Glass Smithing) (T)]1d20+9[/dice]
[dice=Lore(Herbalism) (T)]1d20+9[/dice]
[dice=Occultism (T)]1d20+9[/dice]
[dice=Society (T)]1d20+9[/dice]
[dice=Stealth (T)]1d20+8[/dice]
[dice=Thievery (T)]1d20+8[/dice]

Scragatha (Scrag)
Female Unbreakable Goblin Alchemist 3
CN, Small, Goblin, Humanoid
Perception +5; Darkvision
Languages Common (Taldan), Goblin, Dwarven, Gnomish, Orcish, Undercommon
Skills Acrobatics (T) +8, Arcana (U) +4, Athletics (T) +5, Crafting (T) +11*, Deception (T) +4, Diplomacy (U) -1, Intimidation (U) -1,Lore (Bugs) (T) +9, Lore (Engineering) (T) +9, Lore (Glass Smithing) (T) +9, Lore (Herbalism) (T) +9, Medicine (U) +0, Nature (U) +0, Occultism (T) +9, Performance (U) -1, Religion (U) +0, Society (T) +9, Stealth (T) +8, Survival (U) +0, Thievery (T) +8
*Crafting +12 for alchemical items
Str 10(+0), Dex 16(+3), Con 14(+2),Int 18(+4), Wis 10(+0), Cha 8(-1)
Other Items Leather Armor, Basic Crafter's Book, Formula Book, Ordinary Clothing, Alchemist's Tools, +1 Alchemical Crossbow, Bolts (30), Dagger, earplugs (5), Backpack, Bedroll, Rations (2wk), Thieves' Tools, Alchemist's Lab, Minor Elixir of Life (4), Wayfinder, purse (35gp; 1sp; 4cp)
---------------
AC 19; Fort +9; Ref +10; Will +5
HP 40 Hero Points 1
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Speed 25ft
Melee [1] Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+0 piercing (or slashing)
Ranged [1] Alchemical Crossbow +9 (Alchemical, Ranged 30ft, Reload 1), Damage 1d8 Piercing + 1d6 Elemental Damage
Ranged [1] Throw bomb +8 (Thrown 20ft), Damage varies

Quick Bomber [1]
Quick Alchemy [1]
Smoke Bomb [0]

Feats Alchemical Crafting, Specialty Crafting (Alchemy), Burn It!, Additional Lore (Bugs), Smoke Bomb, Ancestral Paragon (Very Sneaky)

Other Abilities Advanced Alchemy

Formula Book:

Alchemist's Fire (Lesser), Alchemist's Fire (Moderate), Antidote (Lesser), Antiplague (Lesser), Black Adder Venom, Bottled Lightning (Moderate), Cat's Eye Elixir, Cognitive Mutagen (Lesser), Dread Ampoule (Lesser), Elixir of Life (Minor), Energy Mutagen (Lesser), Frost Vial (Lesser), Frost Vial (Moderate), Ghost Charge (Lesser), Junk Bomb (Moderate), Quicksilver Mutagen (Lesser), Quicksilver Mutagen (Moderate), Silversheen, Tanglefoot Bag (Lesser), Tanglefoot Bag (Moderate), Tindertwig

Prepared Alchemical Items:

3x Alchemist's Fire (Lesser)
2x Alchemist's Fire (Moderate)
3x Frost Vial (Lesser)
2x Elixir of Life (Minor)

PFS history: