PFS Speed Run: 03-01 Intro Year of Shattered Sanctuaries (P5) (Inactive)

Game Master UncleFroggy

Subtier: 3-4
CP: 19+ (6 players)
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Vigilant Seal

All good. I designed Alaric to take a couple of hits. :P

Out of healing Alaric looks to take his final stand. Blood drips from Alaric's hands as the dagger cuts bleed and bleed some more. Glaring at the man he rockets a small ball of flames into his chest in defiance as he barely remains standing.

Intimidate (Demoralize) vs Will DC: 1d20 + 11 ⇒ (17) + 11 = 28

Produce Flame vs Blue: 1d20 + 9 ⇒ (17) + 9 = 26
Damage (Fire): 2d4 + 4 ⇒ (3, 4) + 4 = 11

If hits target catches fire (Incendiary Aura) for 2d4 persistent Fire.

◆ Demoralize
◆◆ Produce Flame

Status:

HP 13/35
AC 21 (23 w/ shield raised)
Resistance: Mental 2
Spells (1) 0/3 (2) 0/2
Focus Points 1/2
Infernal Detonations 0/1
Hero Point 0/3

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

Dyner again rolls the fireball onto pink with a comment of, "Stop trying to kill us and I'll stop with the ball!"

Flaming Sphere: 3d6 ⇒ (2, 1, 6) = 9

She then draws out a bolt of fire from her spellheart and fires it at the woman as well.
Produce Flame: 1d20 + 9 ⇒ (16) + 9 = 25
Fire damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Alaric glares balefully at the man, who visibly trembles under that hateful look. He screams once as balls of flame from both Dyner and Alaric hit him in the chest and end his life, the ball of flame incinerating his corpse.

COMBAT OVER

Player Status:

Dyner Inazuma AC 19, 27/27
Alaric AC 21, 13/35 (Wounded 1)
Qigiq AC 20 (22 w/shield), 24/24 (Magic Weapon)
Jaxon Richter AC 19 (21 w/shield), 13/30 (Battle Medicine, Qigiq)
Kondai of Numeria AC 19 (20 w/shield), 10/26
Samna AC 20, 30/30

What now, Pathfinders?

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

"A shame that we could not capture one alive to question," Qigiq says. "We need to find the stolen artifacts."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

You search the tavern and find numerous valuable objects and assorted documents lying in heaps on top of two large tables in the back room.

The items include assorted art objects such as statuettes, ceremonial weapons, and jewelry, as well as a few precious stones.

DC 15 Crafting or DC 10 Iobaria Lore:

Most of the items are mundane, and some of them are fake objects crafted to resemble items from ancient Iobaria.

DC 12 Arcana/Religion:

A few of the items possess some sort of latent curse, though it is unclear what the curse might do or why it is not currently active.

The assorted documents include detailed tactical information on the Pathfinder Society’s lodges in Andoran, Cheliax, Osirion, Qadira, and Taldor, as well as the Grand Lodge itself, such as guard rotation schedules, pass phrases, entrances and exits, room dimensions, unusual features, dossiers on the lodges’ leaders, and timelines of recent events in those locales.

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Arcana: 1d20 + 4 ⇒ (11) + 4 = 15

Jaxon picks through the items, tossing some aside. He glances over his should once or twice, then glances down at the statuette in his hand. "Hey, I'm getting a weird vibe. I think there's some sort of latent curse on these things, but it's not active anymore."

He glances through the documents and whistles. "Wow, this is nearly all the defensive information for a lot of our main lodges. Everything you need to infiltrate your way in."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

At this point you can report back either to the Grand Lodge or the Museum in any order:

Museum:

Seshuun is glad that you found some of the relics, though she is disturbed by what happened.

"I find it upsetting that the Onyx Alliance was able to get the drop on the Sixwing Drake's crew. They're veteran Pathfinders and hard to surprise. I hope the Society can find out what happened to them; and especially how the Onyx Alliance was able to do it. Although I'll be quite busy setting up a new exhibit (nobody will pay to see empty shelves, after all), I will share information if I hear anything new. I'll also be talking to my bosses about the Onyx Alliance. That group has a history with the Blakros Family."

Grand Lodge:

At the Grand Lodge, Ambrus Valsin listens to your report. He believes that the Onyx Alliance learned of the shipment, stole it with the help of powerful enchantment magic to manipulate the crew and dockworkers, and then prepared to replace the goods with their cursed items in hopes of setting off some kind of disaster at the Blakros Museum. He ponders why the Onyx Alliance is suddenly lashing out at the Blakros Museum and the Society. Whatever the cause, he suspects their attack ties in with the similar disruptive events occurring at lodges across the Inner Sea, and the presence of detailed information on the lodges is only further proof that the Onyx Alliance is coordinating these attacks.

"Steel yourselves for missions ahead. I hope to send you to the lodges under threat!"

Thanks for playing all!

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