[Outpost V] GM Glittermander Bounty 8 The Tireless Path (Inactive)

Game Master Ivis Flanagan

PF2 PbP - Bounty #8 - The Tireless Path

GM Notes:
Perception
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Initiative
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Bounty #8 - The Tireless Path Maps & Handouts


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Horizon Hunters

Male? Construct Companion / Dog Construct companion 1

Delta will then stride into the square next to both south skeletons, and then slam twice!
First slam Bludgeoning: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 7 ⇒ (1) + 7 = 8
Second slam Bludgeoning: 1d20 + 1 ⇒ (8) + 1 = 91d8 + 7 ⇒ (3) + 7 = 10

Will attack the first skeleton twice if not dead after the first hit, or the other skeleton if it is

Radiant Oath

2396852-2012 | Male Kobold Dragon | Field Medic | Cleric (Warpriest) Lvl 6 | Blessed One Dedication | Hero Points: 1/3 | Resistances: Cold 2, Void 1 | Font: 4/5 | ◆◇↺ | HP 70/70 | AC 22 (23 w/shield) | F/R/W/P: +12/+11/+14/+14 DV | Spell Attack: +12 | 25 feet | Class DC 22 | Spells: -/3/3/3/ | Medicine(E): +15, Religion(E): +14, Acrobatics/Stealth/Thievery: +11, Diplomacy: +10, Society/Lore (Warfare, PFS): +9, Survival(U): +4 | Exploration Activity: Search |

Jinlong beseeches Abadar to make his weapon more potent against his foes, then summons a mystical shield in front of him.


◆◆ Cast Magic Weapon on his crossbow
◆ Shield (+1 AC)

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic leans around the rock and looses a pair of arrows at the zombie before retreating to another position with cover.

Arrow #1: 1d20 + 7 ⇒ (17) + 7 = 24
Arrow #2: 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5

Arrow #1 damage, including sneak attack: 1d6 + 1d6 ⇒ (1) + (3) = 4
Deadly damage, if applicable: 1d10 ⇒ 7

Strike-Strike-Stride

Verdant Wheel

| HP 18/18 | AC 14; w/shield 15 | Fort +5T; Ref +4T; Will +9E | Perception: +7T; Low-light Vision | Focus Points: 1/1 | Hero Points: 1/3 | NG Male Gnome Cloistered Cleric of Jaidi 1

Watson looks at how the undead are spread out and gets an idea - for him, a very dangerous proposition!

"Hope I'm not going to regret this!"

He strides (◆) forward next to Delta, then unleashes a Dazzling Flash of light in a 15-foot cone! (purple cone on map) (◆◆)

DC 17 Fortitude Saves

Dazzling Flash wrote:

You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save.

Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition.
Critical Failure The creature is blinded for 1 round and dazzled for 1 hour.

If any of his targets are affected, he calls upon his bright nature to Razzle Dazzle (◇) them!

Razzle Dazzle wrote:

Frequency once per hour

Trigger You blind or dazzle a creature.
Extend the duration of the blinded or dazzled condition you give the target by 1 round.

Paizo Employee

Anything over 20ft away has the concealed condition, which means you need to succeed at a DC 5 flat check to target to target them.

Zelen Flat check: 1d20 ⇒ 12
Zelen's shot hits the zombie, causing it to grunt loudly. As Delta rushes up, the momentum from his movement gives him the power to hit one, and then a second skeleton, his bludegoning damage taking them both to the ground.

Nic Flat check: 1d20 ⇒ 18

Nic's first shot the towering brute, striking it directly in the eye, piercing it cleanly through, so that it lodges in their skull, staying just sticking out. The zombie flails to try and make it fall, causing Nic's second arrow to whiz past.

Zombie Save:
Fort Save: 1d20 + 10 ⇒ (11) + 10 = 21

As Watson approaches, the zombie continues roaring and flailing. Catching it as it looks towards him, the flash that Watson unleashes catches its eyes, leaving glittering sparkles behind in the fog.

The blue zombie rambles forward, then swings it scimitar towards Gnavy, the momentum then taking it towards Ulvard. However, even with the momentum from their approach, they miss with both swings.

GM Screen:

Scimitar attack 1: 1d20 + 6 ⇒ (1) + 6 = 7

Scimitar attack 2: 1d20 + 6 - 5 + 1 + 1 ⇒ (7) + 6 - 5 + 1 + 1 = 10

The yellow zombie shambles itself in front of Ulvard, its bones rattling as it swings it scimitar, first towards Ulvard and then at Gnavvy, missing both just like its predecessor.

GM Screen:

Scimitar attack 1: 1d20 + 6 ⇒ (8) + 6 = 14

Scimitar attack 2: 1d20 + 6 - 5 + 1 + 1 ⇒ (2) + 6 - 5 + 1 + 1 = 5

ROUND 1
Nic
Zelen
Jinglong
Watson
South Skeletons
East Skeletons
Ulvard
Gnavy
Zombie -6, dazzled

Recall Knowledge check is Religion for both.
Remember, due to the fog, anything 20ft or further away has concealment. Also, squares with trees count as difficult terrain because of the thick foliage.

Ulvard, and Gnavy you're up!

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 0/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Ulvard, faced with a target rich environment, roars out his challenge!

"ARRRRRRRRGGGGGGGGGGGHHHHHHHHHHHHHHHHH"

His greatsword swings out, trying to take a piece out of the blue zombie first.

attack, magic weapon: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
damage(slashing, positive, magic), rage, magic weapon: 1d10 + 4 + 3 + 1d10 ⇒ (3) + 4 + 3 + (10) = 20

Then, gritting his teeth, he swings a second time.
attack, magic weapon,MAP: 1d20 + 7 + 1 - 5 ⇒ (16) + 7 + 1 - 5 = 19
damage(slashing, positive, magic), rage, magic weapon: 1d10 + 4 + 3 + 1d10 ⇒ (10) + 4 + 3 + (2) = 19

If the first undead went down on the first strike, the second will go against the other undead next to him.

* rage
* strike
* strike

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Ulvard, the blue one is (more like was, amirite?) a skeleton, as is the yellow one next to it. The zombie is the big one.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 0/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

Well, skeletons or not, he'll be going for the undead next to him. Looking at the tracker, yeap you are right. Must be the fog messing with his vision. With the damage being positive from his spirit instinct, it shouldn't matter heaps whether zombie or skeleton.

Paizo Employee

As Ulvard swings, he pulverizes both of the zombie-ific skeletons into dust.

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 0/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

"RRRRRRRRRRRRRRAAAAAAAAAAAAAAARRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGG" roars the big man.

Horizon Hunters

N (he/him) Gnavy (orc) Fighter 1 | HP 24/24 | AC 19 (21 w shield) | F+7 R+6 W+4 | Perc+6 darkvision | Stealth +4 | 25ft | Hero 1 | Active Conditions --

Gnavy looks at Urvald knowing that he can also play that game

"ARRRRRRRRGGGGGGGGGGGHHHHHHHHHHHHHHHHH" yells orc running past Ulvard towards the Zombie.

However, his rage is faked. He charges at the zombie, but slows down before impacting, he ducks to his right and begins circling the creature stabbing it with his spear

Spear@Zombie: 1d20 + 8 ⇒ (13) + 8 = 21
Damage, piercing: 1d8 + 3 ⇒ (4) + 3 = 7

He stabs it once and then raises his shield,

Sudden charge, raise a shield. Will shield block next hit that strikes Gnavy

Radiant Oath

2396852-2012 | Male Kobold Dragon | Field Medic | Cleric (Warpriest) Lvl 6 | Blessed One Dedication | Hero Points: 1/3 | Resistances: Cold 2, Void 1 | Font: 4/5 | ◆◇↺ | HP 70/70 | AC 22 (23 w/shield) | F/R/W/P: +12/+11/+14/+14 DV | Spell Attack: +12 | 25 feet | Class DC 22 | Spells: -/3/3/3/ | Medicine(E): +15, Religion(E): +14, Acrobatics/Stealth/Thievery: +11, Diplomacy: +10, Society/Lore (Warfare, PFS): +9, Survival(U): +4 | Exploration Activity: Search |

Posting ahead to keep us moving in case I'm asleep

Jinlong dashes forward to get within 20' of the large Zombie.

"Abadar take you!" the little dragon roars (or tries to) before firing his crossbow at the zombie.

Crossbow vs Zombo, MW: 1d20 + 6 ⇒ (15) + 6 = 21
Piercing: 2d10 ⇒ (9, 1) = 10

He reloads the weapon.


◆ Stride
◆ Shoot
◆ Interact (Reload)

Paizo Employee

As Gnavy ducks to the side, his spear pierces into the zombie's peeling flesh, clearly hurting it from the roar it makes.

GM Screen:

Attack 1: 1d20 + 11 ⇒ (15) + 11 = 26
Flat Check: 1d20 ⇒ 15
Bludgeoning Damage: 1d12 + 5 ⇒ (8) + 5 = 13

Attack 2: 1d20 + 11 - 5 ⇒ (18) + 11 - 5 = 24
Flat Check: 1d20 ⇒ 7
Bludgeoning Damage: 1d12 + 5 ⇒ (3) + 5 = 8

With the pain of the spear it's most recent memory, the zombie spins towards the direction he felt it come from, swinging. He manages to strike Gnavy, despite his raised shield, shoving him backwards as he pummels into Gnavy. Swinging again towards him, he manages to hit a second time, shoving him back another five feet.

Strike 1: 13 damage + Improved Push, Strike 2: 8 damage + Improved Push, total 21 damage

ROUND 2
Nic
Zelen
Jinglong
Watson
South Skeletons
East Skeletons
Ulvard
Gnavy -21
Zombie -23, dazzled

Jinlong strikes the zombie with his crossbow, piercing him in the side.

Recall Knowledge check is Religion for both.
Remember, due to the fog, anything 20ft or further away has
...

Everyone else is up!

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic sprints forward, then looses another arrow at the aggressive undead.

Arrow attack: 1d20 + 7 ⇒ (18) + 7 = 25
Arrow damage: 1d6 ⇒ 1

Deadly damage, if applicable: 1d10 ⇒ 10

Stride-Stride-Strike

Envoy's Alliance

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LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 0/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

"GRRAWWWWWWWWWWWW" roars Ulvard, in obvious approval of Gnavy's linguistic accomplishments.

He dashes forward, greatsword trailing small whisps of magical light. A close looks at them might reveal ghostly faces smiling at the barbarian.

Once within the range of the zombie, he slashes out at it.

attack, magic weapon: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
damage(slashing, positive, magic), rage, magic weapon: 1d10 + 4 + 3 + 1d10 ⇒ (7) + 4 + 3 + (9) = 23

attack, magic weapon,MAP: 1d20 + 7 + 1 - 5 ⇒ (14) + 7 + 1 - 5 = 17
damage(slashing, positive, magic), rage, magic weapon: 1d10 + 4 + 3 + 1d10 ⇒ (8) + 4 + 3 + (4) = 19

* Stride
* Strike
* Strike

Horizon Hunters

M Elf LG Elf(Inventor 1); THP 0/4; HP 14/14; hero 1/1; minor healing potion 1/1; AC 18; Fort +5; Ref +6; Will +7; Perc +5; Conditions:

"Get behind them Delta
Zelen will spend 2 actions to command delta, who moves behind the large zombie.
Delta then slams and bites into the creature!
Slam bludgeoning: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 7 ⇒ (7) + 7 = 14
Bite Piercing: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 7 ⇒ (1) + 7 = 8

Before Zelen fires a shot off at the creature
Shortbow shot: 1d20 + 6 ⇒ (7) + 6 = 131d6 ⇒ 5
Deadly damage: 1d10 ⇒ 3

Verdant Wheel

| HP 18/18 | AC 14; w/shield 15 | Fort +5T; Ref +4T; Will +9E | Perception: +7T; Low-light Vision | Focus Points: 1/1 | Hero Points: 1/3 | NG Male Gnome Cloistered Cleric of Jaidi 1

Watson can barely see Gnavy in the mist (exactly 20ft so no concealment), and will reach out with his healing fondue font:

2-Action Heal: 1d8 + 8 ⇒ (4) + 8 = 12

He will then cast Guidance (1-Action) on his barbarian friend Ulvard (+1 status bonus to one attack, save, or skill this round, hopefully helping one of those swings?)

Envoy's Alliance

LG Human(1/2 O) Barbarian-3; THP 6/6 HP 53/53; hero 0/3; minor healing potion 2/2; AC 20 (19 when raging); Fort +10; Ref +6; Will +8; Perc +8; Conditions:

I'd likely have used it on the first swing to increase the chance of a crit. Ulvard is not about subtle and calculating odds. Power Overwhelming!

Horizon Hunters

N (he/him) Gnavy (orc) Fighter 1 | HP 24/24 | AC 19 (21 w shield) | F+7 R+6 W+4 | Perc+6 darkvision | Stealth +4 | 25ft | Hero 1 | Active Conditions --

Gnavy blocks the first blow, his steel shield getting a massive dent. First hit -13 would be reduced to -8 due to Steel shield: Hardness 5, BT 10. Shield -8, Gnavy -8. Then second blow Gnavy -16, Watson healing -4

Gnavy feels the blood leaking, and is equally surprised to feel his wounds heal rather quickly when Watson casts a spell.

Gnavy runs again towards the zombie and stops next to delta.

He again stabs his spear

Stab@Zombie flanked: 1d20 + 8 ⇒ (12) + 8 = 20
Damage, piercing: 1d6 + 3 ⇒ (1) + 3 = 4

Then he raises his shield.

Another charge plus raise shield

Horizon Hunters

M Elf LG Elf(Inventor 1); THP 0/4; HP 14/14; hero 1/1; minor healing potion 1/1; AC 18; Fort +5; Ref +6; Will +7; Perc +5; Conditions:

"It's almost done! Finish it off"
Zelen will use 2 actions to give delta 3. He will then fire off a shot at the large Zombie
Bow shot: 1d20 + 6 ⇒ (12) + 6 = 181d6 ⇒ 6

Horizon Hunters

Male? Construct Companion / Dog Construct companion 1

Delta will then flurry out at the Zombie!
slam attack!: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 7 ⇒ (8) + 7 = 15
bite attack!: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 7 ⇒ (6) + 7 = 13
bite attack!: 1d20 - 2 ⇒ (18) - 2 = 161d6 + 7 ⇒ (1) + 7 = 8

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Didn't Zelen already act this round?

Horizon Hunters

M Elf LG Elf(Inventor 1); THP 0/4; HP 14/14; hero 1/1; minor healing potion 1/1; AC 18; Fort +5; Ref +6; Will +7; Perc +5; Conditions:

Huh, you're right. Well unfortunately I can't delete the repeat turn, so *shrug*

Paizo Employee

1 person marked this as a favorite.

Nic's arrow pierces through the brute, causing him to stumble and roar as the arrow goes cleanly through his arm. Delta and Zelen simultaneously attack as he is stumbling, his misstep causing them to miss with their attacks. As Watson goes to guide Ulvard, his greatsword swings true, first slicing off the zombie's arm, and then cleanly chopping off his head.

With that, the immediate threat is over. However, the passengers of the caravan are more antsy than before, and even Arek and Andri seem shaken. Arek looks to you, speaking in a quiet voice, "I think we need to get moving before anyone else comes after us." He then echoes a similar sentiment to the others, moving to quickly gather up the camping supplies and load the wagons. Others move to join him as they shake off their shock, and the camp is broken down much faster than the previous morning.

Once the caravan is packed, the group is able to leave, heading out into the fog. Though the fog remains heavy throughout the morning, the sounds of the forest quiet, and nothing more than the occasional chirping of a bird is heard.

Right before lunch, the caravan enters the bustling town of Caliphas. Once they reach the marketplace, the Graghol's pull the wagons off to the side, and Arek begins to unload. Andri comes over to you, thanking you profusely for your help, admitting clearly that they would not have survived the trip without you. She then pays you each your reward of four gold, and bids you farewell as she goes to help her brother with the wagons.

With that, you have survived your travels on the Tireless Path!

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