The Famous Adventurer's Correspondence School For Heroes

Game Master Antoine Gagnon

Dungeons & Dragons. Play-By-Post. Ghosts of Saltmarsh until we get bored.


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Map

The object is a small silver medallion with a shark engraved on one side. On the other is an engraving of a dozen tridents arranged in a sort of star shape.

It's probably worth about 30 Lions.


Character Sheet

Baghotir remains on guard, tensely waiting for the next wave of attackers. "Pretty soon they're gonna figure out we're here and come in force. I say we do another invisible foray, if we can, and make for high ground. Might be we have another one of them scouting parties - which would be OK."

"But yeah, then we should leave and report as is our task."

He admits, at least to himself, that a part of him wants to go down there and see how many he can kill. Damn fish, so evil and cold. But he's wiser than to throw his life away in a burst of glory.


Human Noble Wizard 6 (HP: 29/32) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

"Very well. I'm amenable to that idea," Belwick says, making ready to perform magic once more. "Captain Roberts, if you are prepared I will make you invisible once more."

"There's the path to the northeast, and also passages east and west. Venn, if you would like to look down a different passage I can extend my magic to also cover you."

Grand Archive

Female Fairy Rogue Swashbuckler (4) /Duelist Fighter (1) | HP 39 | Init +8 | AC 17 | Passive Per 14

Embers smirks "Oh, this is fun and so I'm more than ready to cast off again."


Map

Just gimme a direction and we'll do the same as before.

but first... 1d12 ⇒ 7

Nothing. I don't know what that was for. :)

Grand Archive

Female Fairy Rogue Swashbuckler (4) /Duelist Fighter (1) | HP 39 | Init +8 | AC 17 | Passive Per 14

Embers heads to the NE.


Human Fighter 6 | HP 58/58 | AC 19 | Init +2

Caelius nervously waits nearby. He knew they would be outnumbered but not to this degree. "Call loud if you need help Embers...and be safe."


Human Noble Wizard 6 (HP: 29/32) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Per Slack, Venn is also scouting. Will say that he goes west while Embers goes northeast

"Gather close, Venn and Embers. This will give you another hour to scout, and will last no more than an hour. Be careful, be quick, and don't start a fight if at all possible."

Belwick weaves a bit of magic, granting them a magical invisibility.
Cast Invisibility at 3rd level


Map

For Venn's scouting... (Venn should tell me if any of he wants to investigate any parts of these rooms.)

21. Dark green tiles cover the walls and floor of this room, and the ceiling is tiled in white. A table in the center of the room has a small bench beside it. In the southwest corner is a coffer, its lid closed. A mass of seaweed rises in the northwest corner to a height of about seven feet; the seaweed covers an area about ten feet square.

22. The walls and floor of this chamber are tiled in a dark green color, and the ceiling is tiled light green. A seaweed bed fills the northeast corner. In the center of the room stands a small table with a small bench beside it. Against the east wall rests a coffer, its lid closed.

23. The walls and floor of this room are tiled in deep blue, and the ceiling is light blue. In the center of the room is a table with a small bench beside it. A closed coffer leans against the south wall, and a seaweed bed fills the southwest corner.

A small group of sahuagin in this room are vocalizing what seem like raucous sounds of merriment.

You get the feeling that things are about to get... Romantic?

24. This large area is tiled throughout — the floor in indigo, the walls in dark blue, and the ceiling in light blue. Four stone pillars support the ceiling. The room has a bed of seaweed all around the walls, rising about seven feet off the floor and perhaps ten feet wide. A number of coffers, their lids closed, lie around the room.

Three long tables, benches to either side, are set in the central area.

Dozens of sahuagin here are gathered in small groups or floating in the seaweed beds.

25. This long, narrow area contains no furniture, but clusters of what look like large fish eggs float against the walls, five or six feet above the floor.

26. This long, narrow area contains no furniture, but clusters of what look like large fish eggs float against the walls, five or six feet above the floor.

Two sahuagin wearing coral-colored headbands and silver bracelets are performing a ritual over the eggs.

If you have questions about any of the above, make Wisdom(Insight) or Wisdom(Perception) checks and I may reveal more. Or if you wanna interact with anything please post so.


Map

Embers scouting...

27. A short passage leading west beyond the archway opens after about twenty feet into a large room. A seaweed bed covers the entire south wall. Several coffers, their lids closed, stand at regular intervals around the unoccupied walls.

A large, powerful sahuagin is addressing more than twenty sahuagin guards.

28. This room is adorned with a colorful mosaic of a sahuagin with a twisted body creating a whirlpool to drag down a ship. A table stands in the center, a small bench to either side. Seaweed beds sway in the northeast and southeast corners. Two coffers, their lids closed, stand against the north wall.

A hunched-over sahuagin is counting and sorting stacks of coins.

31. The floor and walls of this room are tiled in medium gray, and the ceiling has white tiles. A small table in the center of the room is neatly set with a silver bowl and cup in the center. A small bench stands beside the table.

A seaweed bed covers the southeast corner. A coffer, its lid closed, stands in the southwest corner.

32. Identical to 31. The floor and walls of this room are tiled in medium gray, and the ceiling has white tiles. A small table in the center of the room is neatly set with a silver bowl and cup in the center. A small bench stands beside the table.

A seaweed bed covers the southeast corner. A coffer, its lid closed, stands in the southwest corner.

39. This ceiling and floor of this large room are unfinished stone. Light green tiles cover the walls. Seaweed grows freely throughout this chamber, and anemones and starfish crawl over the natural rocky surfaces.

Several large sharks with armored plates driven into their flanks swim freely here.

You find another set of stairs descending...

And...

41. The corridor leads to a great hall, its floor tiled in black, the walls in coral pink, and the ceiling in white. Black-tiled pillars are regularly placed in a line slightly south of the east–west axis. To the north of the pillars, long tables have been placed end to end, with benches to either side. At the midpoint of the north wall, an archway opens onto a passage. This ornate archway is decorated with elegant black and gold designs evocative of waves and monstrous sea creatures.

The Sahuagin from the front gate, who took Alisanne's suggestion to take a break and get food, are here resting. They look like they're overfed and sleeping.

If you have questions about any of the above, make Wisdom(Insight) or Wisdom(Perception) checks and I may reveal more. Or if you wanna interact with anything please post so.


Map

And...

6d12 ⇒ (6, 2, 9, 3, 7, 12) = 39

Just as an invisible Embers and Venn return to the party, a patrol emerges.

The patrol somehow doesn't seem to notice you... And they may pass you by. But then again, you could ambush them now. It is a perfect opportunity for a surprise attack.

What do you do?


Human Noble Wizard 6 (HP: 29/32) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick quickly gestures to the others to stay hidden and let the patrol pass. He's hopeful that they'll swim by and they can continue to scout. But if they go upstairs he thinks they might want to follow them above...


Character Sheet

Baghotir tries to be a hole in the water and hopes they don't look too closely. He gives up the surprise attack to hide.

Stealth: 1d20 + 1 ⇒ (13) + 1 = 14


Map

The patrol... passes by, moving to other parts of this level.

Alisanne and Venn materialize, seemingly out of thin air.

Grand Archive

Female Fairy Rogue Swashbuckler (4) /Duelist Fighter (1) | HP 39 | Init +8 | AC 17 | Passive Per 14

Embers gulps for air a bit, obviously she's been moving quick to get in as much scouting as she can and get back in time. She relays all the details and adds

"Did find a stair down .. we diving down again?"


Human Noble Wizard 6 (HP: 29/32) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

"Yes, I think so. We should hasten to see what's below, then check what's behind the closed doors on our way out. Given that the patrol came from the east, I suggest we take the stairs down in the northeast section."

Belwick moves, ready for the group to proceed with all due haste.


Character Sheet

Baghotir nods, agreeing. He swims with haste, helping those who are slower. He stays in the rear to catch any stragglers.


Map

The party makes their way to the north east and takes the stairs down.

The stairs descend into a barracks. At the foot of the stairs, an archway leads out of the area to your right. A swaying mass of seaweed fills the eastern side of the room. Many coffers are set against the north and west walls, their lids closed.

A large group of sahuagin warriors gather near the center of the chamber. A hunched sahuagin floats near the bottom of the stairs, its dark green robes waving gently in the water.

Venn moves like a shadow. Embers however... Nat 1 somehow breaks the silence. The robed Sahuagin at the foot of the stairs turns and looks at the party, it's eyes going wide. He makes some kind of clicking noise and the other Sahuagin in the room turn and arm themselves, now on alert!

The robed one starts to swim to the exit, intending on putting the fortress on alert--if he escapes...

ROUND 1
1. Embers (GO)
2. Belwick (GO)

3. Robed Sahuagin (will go for help) TBD
4. Caelius TBD
5. Sahuagin that look like Angler Fish TBD
6. Sahuagin Champion TBD
7. Sahuagin Coral Smashers TBD
8. Baghotir TBD
9. Alisanne TBD
10. Venn TBD

Grand Archive

Female Fairy Rogue Swashbuckler (4) /Duelist Fighter (1) | HP 39 | Init +8 | AC 17 | Passive Per 14

Embers winces at the noise but catches the intention of the Sahuagin. She quickly darts forward, hoping to strike.

Target: Red
Rapier Atk Roll: 1d20 + 9 ⇒ (19) + 9 = 28
Rapier Dam Roll: 1d8 + 8 ⇒ (2) + 8 = 10

Bonus: Disengage and move

Sneak Attack Damage, if there's a hit
Sneak Atk Dam Roll: 3d6 ⇒ (2, 2, 6) = 10


Human Noble Wizard 6 (HP: 29/32) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Concerned about the robed one slipping away, Belwick weaves an oft-used enchantment spell. He extracts a pinch of sand from a pouch, and mouths the arcane words before releasing the sand into the water.

A wave of fagitue washes over the robed sahuagin and... unfortunately, Embers. But with that injury, the nobleman wizard is hoping for the best.
Sleep (2nd level): 7d8 ⇒ (1, 3, 5, 3, 2, 6, 3) = 23


Map

Embers steps ahead and draws first blood!

The Baron's spell fails... The Robed Sahuagin goes to run, but... It smells blood from a tiny scratch on Embers and Fails Saving Throw begins to frenzy! Instead of heading to the door to sound the alarm, the Robed Sahuagin rushes Embers, enticed by fairy blood in the water.

Embers takes 51 points of damage from claw, bite and cold. The fairy suffers a dozen cuts and slashes before she freezes... Embers is down and dying.

ROUND 1
1. Embers HIT, DYING
2. Belwick SPELL, no effect
3. Robed Sahuagin Blood Frenzy, 2 HITS, drops EMBERS
4. Caelius GO
5. Sahuagin that look like Angler Fish TBD
6. Sahuagin Champion TBD
7. Sahuagin Coral Smashers TBD
8. Baghotir TBD
9. Alisanne TBD
10. Venn TBD


Human Fighter 6 | HP 58/58 | AC 19 | Init +2

Seeing Embers fall Caelius rushes up the stairs to defend her falling form. "You will regret that!"

Double move on difficult terrain with the stairs.

Status:

HP 58/58
AC 21 (+2 (23) w/ Shield) (14 w/o armor)
Short Rest Die 4/4
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 4/4


Map

Two strange looking Sahuagin, unlike any you've seen before, swim into view. One of them closes with Caelius. The other...

1d20 + 1 ⇒ (4) + 1 = 5

Swims closer, and once he smells the blood in the water, his eyes go black and he begins to frenzy. He uses his action to close as well, preparing for a meal.

6d20 ⇒ (10, 19, 11, 13, 13, 12) = 78

Three of the Sahuagin hammerers shake their heads and retreat a little, fighting off the blood frenzy. The leader and one of the hammers begin to frenzy and close on Caelius.

Champion:3d20 ⇒ (6, 12, 4) = 22 Three misses
Hammerer 1:2d20 ⇒ (8, 19) = 27 one hit with a bite
Hammerer 2:2d20 ⇒ (9, 12) = 21, Advantage: 2d20 ⇒ (9, 16) = 25, one hit with a bite.

Caelius takes two bites for: 2d4 + 6 ⇒ (4, 3) + 6 = 13 Damage

ROUND 1
1. Embers HIT, DYING
2. Belwick SPELL, no effect
3. Robed Sahuagin Blood Frenzy, 2 HITS, drops EMBERS
4. Caelius MOVE, DASH
5. Sahuagin MOVE, DASH, MOVE DASH
6. Sahuagin Champion MOVE, MISS MISS MISS
7. Sahuagin Coral Smashers Net 2 HITS Vs. Caelius
8. Baghotir GO
9. Alisanne GO
10. Venn GO

ROUND 2
1. Embers DEATH SAVE, GO
2. Belwick GO


Flan Guide (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

With a war cry to rival the frenzied foes, Venn charges forth. His mighty blade cutting a path that comes close, but not too close, to his allies.

He looks straight at the sahuagin in a blood frenzy and brings his mighty blade down on its collarbone.

ATK 1: 1d20 + 8 ⇒ (18) + 8 = 26 for DMG: 2d6 + 5 ⇒ (4, 6) + 5 = 15

With a savage frenzy of his own he pulls the blade back and aims down on the other side of it's head to get the other:

ATK: 1d20 + 8 ⇒ (17) + 8 = 25 for DMG: 2d6 + 5 ⇒ (3, 2) + 5 = 10 Style: 1d6 ⇒ 6 Net of 14 DMG.

Prepared for the start of a fight he swings his blade around Same target unless the two other swing brought him down.

Ambusher: 1d20 + 8 ⇒ (19) + 8 = 27 for DMG: 2d6 + 5 + 1d8 ⇒ (2, 2) + 5 + (3) = 12 Style: 2d6 ⇒ (1, 3) = 4


Map

4d20 ⇒ (18, 12, 19, 3) = 52... Two oppo attacks at Advantage because Venn isn't at full HP...

Two hits:2d4 + 6 ⇒ (3, 2) + 6 = 11

But Venn makes his way through the melee and slaughters the robed Sahuagin!


Character Sheet

Status:
HP 51/51, AC: 20
Condition: Water Breathing
- - -

Baghotir, with a swim speed, speeds to Embers and casts a cure wounds upon him.
CW: 1d8 + 4 ⇒ (7) + 4 = 11

He is eager to make for the front line and get in the scrum!


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Seeing just the one enemy at the bottom of the stairwell, Alisanne directs a vile invective at it.

You pustulant, snot-nosed, arse-wipe!

Vicious Mockery, Wis15: 1d4 ⇒ 2 psychic damage and disadvantage on its next melee attack.

Grand Archive

Female Fairy Rogue Swashbuckler (4) /Duelist Fighter (1) | HP 39 | Init +8 | AC 17 | Passive Per 14

Roberts gets up rolls her shoulders and readies her weapon... pushing the images of faerie afterlife out of her head.

"Off we go again!"

She darts in-and-out, hoping to avoid any further damage.

Target: The saughin next to Venn
Rapier Atk Roll: 1d20 + 9 ⇒ (13) + 9 = 22
Rapier Dam Roll: 1d8 + 8 ⇒ (3) + 8 = 11

Bonus: Disengage and move back


Human Noble Wizard 6 (HP: 29/32) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick swims closer, hands moving as he creates a trio of glowing darts. Seconds later the missiles, made of magical force, zip through the water to strike the sahuagin adjacent to Venn and Caelius.
Magic Missile vs Sahuagin: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9


Map

Roberts forgot her sneak attack damage... 3d6 ⇒ (3, 5, 1) = 9.

Alisanne's spell takes effect, and Belwick's missiles all hit!

ROUND 2
1. Embers HIT
2. Belwick MAGIC MISSILE
3. DEAD SAHAUAGIN
4. Caelius GO
5. Sahuagin Deep Divers TBD, Viciously Mocked
6. Sahuagin Champion TBD
7. Sahuagin Coral Smashers TBD
8. Baghotir TBD
9. Alisanne TBD
10. Venn TBD


Human Fighter 6 | HP 58/58 | AC 19 | Init +2

Caelius' blood begins to soak inot the water. He pulls back his strike against the blood-frenzied Sahuagin blocking his path.

+1 Longsword of Kord vs Sahuagin: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 5 ⇒ (10) + 5 = 15

+1 Longsword of Kord vs Sahuagin: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d10 + 5 ⇒ (1) + 5 = 6

Status:

HP 45/58
AC 21 (+2 (23) w/ Shield) (14 w/o armor)
Short Rest Die 4/4
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 4/4


Map

That's a CRIT, Caelius!

1d10 ⇒ 6

The Angler Fish Sahuagin at the bottom of the stairs moves to tear into Venn with his glaive...

1d20 + 4 ⇒ (2) + 4 = 6 or 1d20 + 4 ⇒ (15) + 4 = 19 MISS, thanks Alisanne
Multiattack:1d20 + 4 ⇒ (11) + 4 = 15 or 1d20 + 4 ⇒ (3) + 4 = 7 MISS

The other goes for Caelius... 1d20 + 4 ⇒ (19) + 4 = 23 and 1d20 + 4 ⇒ (10) + 4 = 14 HIT and a MISS, Caelius takes 2d10 + 2 ⇒ (4, 9) + 2 = 15 slashing.

The leader also goes for Caelius, jabbing with its spear, eyes black and frenzied...

1d20 + 5 ⇒ (15) + 5 = 20 or 1d20 + 5 ⇒ (2) + 5 = 7 MISS,
1d20 + 5 ⇒ (6) + 5 = 11 or 1d20 + 5 ⇒ (17) + 5 = 22 HIT for 1d8 + 3 ⇒ (3) + 3 = 6
1d20 + 5 ⇒ (19) + 5 = 24 or 1d20 + 5 ⇒ (9) + 5 = 14 HIT for 1d8 + 3 ⇒ (8) + 3 = 11

The smasher goes for Caelius, smelling his blood...
1d20 + 5 ⇒ (8) + 5 = 13 or 1d20 + 5 ⇒ (7) + 5 = 12 MISS
1d20 + 5 ⇒ (20) + 5 = 25 or 1d20 + 5 ⇒ (10) + 5 = 15 CRIT for 2d8 + 3 ⇒ (1, 3) + 3 = 7 Bludgeoning

The other smashers...

1d20 + 1 ⇒ (7) + 1 = 8 FRENZY... Attacks Embers

1d20 + 5 ⇒ (1) + 5 = 6 or 1d20 + 5 ⇒ (7) + 5 = 12 MISS
1d20 + 5 ⇒ (13) + 5 = 18 or 1d20 + 5 ⇒ (19) + 5 = 24 HIT for 1d8 + 3 ⇒ (7) + 3 = 10

1d20 + 1 ⇒ (1) + 1 = 2 FRENZY It moves to enter the feeding frenzy!

1d20 + 1 ⇒ (20) + 1 = 21 Does NOT Frenzy, it pulls back away and tries to control its hunger.

CAELIUS TOOK 39 Points of Damage!
EMBERS TOOK 10 Points of Damage!

PARTY UP!

ROUND 2
1. Embers HIT
2. Belwick MAGIC MISSILE
3. DEAD SAHAUAGIN
4. Caelius HIT and CRIT
5. Sahuagin Deep Divers MISS and HIT
6. Sahuagin Champion 2 HITS VS CAELIUS
7. Sahuagin Coral Smashers MISSES AND HITS
8. Baghotir GO
9. Alisanne GO
10. Venn GO

ROUND 3
1. Embers GO
2. Belwick GO
3. Caelius GO

4. Sahuagin TBD


Flan Guide (HP via Roll20) | Init +1 | Passive Perc 16; Invest. 12; Insight 12 AC 14 | Saves: Str +5; Dex +3; Con +2; Int +2; Wis +2; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

Venn cuts through the red cloud of neck-blood with his sword, eager to put down as many of the sahuagin as possible:

ATK 1: 1d20 + 8 ⇒ (12) + 8 = 20 for DMG: 2d6 + 5 ⇒ (2, 2) + 5 = 9 Style: 2d6 ⇒ (5, 5) = 10 Net 15 DMG.
ATK 2: 1d20 + 8 ⇒ (14) + 8 = 22 for DMG: 2d6 + 5 ⇒ (1, 2) + 5 = 8 Style: 2d6 ⇒ (2, 3) = 5 Net 10 DMG.


Map

Venn scores a pair of hits, and nearly slays the Sahuagin Deep Diver!


Character Sheet

Status:
HP 51/51, AC: 20
Condition: Water Breathing
- - -

Baghotir, with targets a plenty, starts with the most wounded within reach and plows away.

Warhammer (magic): 1d20 + 8 ⇒ (17) + 8 = 25
damage B: 1d8 + 5 ⇒ (4) + 5 = 9

He uses a bonus action for another swing! He boosts his attack with further glory from god (channel divinity).
Warhammer (magic): 1d20 + 8 + 10 ⇒ (3) + 8 + 10 = 21 (channel)
damage B: 1d8 + 5 ⇒ (1) + 5 = 6


Human Fighter 6 | HP 58/58 | AC 19 | Init +2

With no way of healing his wounds Caelius' breathing becomes labored. If he is going to die he will do so with honor protecting his companions. "So be it. I will take out as many as I can with me." 6 hp remaining.

+1 Longsword of Kord vs Sahuagin: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d10 + 5 ⇒ (1) + 5 = 6

+1 Longsword of Kord vs Sahuagin: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 2d10 + 5 ⇒ (4, 2) + 5 = 11

Status:

HP 6/58
AC 21 (+2 (23) w/ Shield) (14 w/o armor)
Short Rest Die 4/4
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 4/4


Map

Caelius cuts down one of the Angler Fish looking ones And Baghotir bloodies one of the hammerers marked with red.

Alisanne, Belwick and Embers to go!

Caelius, you can take a bonus action and can use your Second Wind if you like.

Grand Archive

Female Fairy Rogue Swashbuckler (4) /Duelist Fighter (1) | HP 39 | Init +8 | AC 17 | Passive Per 14

Embers eyes have a hard stare on the Sahuagin, but knows much more and she's going down again. She swallows 10lbs of pride into her 5lb frame and takes the moment to recover.

2nd Wind: 1d10 + 0 ⇒ (5) + 0 = 5

Since she's not going anywhere... she casts Faerie Fire.
DC 14, 20ft edge catching 4?


Map

That second wind is plus your fighter level so tack on another one, Embers.

Ember's spell catches most of the Sahuagin! Even in the water, they are outlined in Faerie Fire!

Advantage against the ones on the map with a lil black smudge icon.


Human Noble Wizard 6 (HP: 29/32) | Init +2 | AC 12 (15 w/Mage Armor) | Passive Perc 10; Invest. 14; Insight 10 | Saves: Str -1; Dex +2; Con +1; Int +7; Wis +3; Cha +2 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Not liking the position he finds himself in, but given the dire situation not left with much recourse, Belwick stays on the offensive. He conjures another trio of magical missiles, sending them into the sahuagin adjacent to him!
Magic Missile vs Red: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9


Map

Missiles thud into the Sahuagin, but it keeps coming...

(though another hit like that and it's done.)


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Alisanne doesn't care for the situation Belwick finds himself in, either.

You lackadaisical, dim-witted, swill-sucker!
Vicious Mockery, Wis15: 2d4 ⇒ (1, 1) = 2 and disadvantage on its next attack.


Human Fighter 6 | HP 58/58 | AC 19 | Init +2

Second Wind: 1d10 + 6 ⇒ (1) + 6 = 7

Caelius has a hard time catching his breath. Seems the Sahuagin punctured one of his lungs.


Map

ROUND 2
1. Embers HIT
2. Belwick MAGIC MISSILE
3. DEAD SAHAUAGIN
4. Caelius HIT and CRIT
5. Sahuagin Deep Divers MISS and HIT
6. Sahuagin Champion 2 HITS VS CAELIUS
7. Sahuagin Coral Smashers MISSES AND HITS
8. Baghotir Two HITS
9. Alisanne CAST SPELL, Vicious Mockery
10. Venn Two HITS

ROUND 3
1. Embers 2nd Wind, CAST SPELL Faerie Fire
2. Belwick CAST SPELL Magic Missile
3. Caelius HIT, CRIT, 2nd Wind
4. Sahuagin Deep Diver
5. Sahuagin Champion
6. Sahuagin Coral Smashers...

Caelius being heavily injured has the Deep Diver's full attention.

1d20 + 4 ⇒ (6) + 4 = 10 or Advantage: 1d20 + 4 ⇒ (3) + 4 = 7 MISS
1d20 + 4 ⇒ (12) + 4 = 16 or Advantage: 1d20 + 4 ⇒ (13) + 4 = 17 MISS

But the monster can't find an opening in the guardsman's defenses!

The Champion closes, taking on both Venn and Caelius.

Vs. Venn... 1d20 + 5 ⇒ (1) + 5 = 6 or Advantage: 1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 5 ⇒ (6) + 5 = 11 or Advantage: 1d20 + 5 ⇒ (6) + 5 = 11 1 HIT for 1d8 + 3 ⇒ (7) + 3 = 10

Vs. Caelius... 1d20 + 5 ⇒ (6) + 5 = 11 or Advantage: 1d20 + 5 ⇒ (16) + 5 = 21 HIT for 1d8 + 3 ⇒ (7) + 3 = 10

Red, Wisdom Save: 1d20 + 1 ⇒ (4) + 1 = 5

The injured smasher takes psychic Damage from Alisanne and goes after Belwick...

1d20 + 5 ⇒ (19) + 5 = 24 or Disadvantage: 1d20 + 5 ⇒ (1) + 5 = 6 MISS
1d20 + 5 ⇒ (12) + 5 = 17 HIT

1d8 + 3 ⇒ (8) + 3 = 11 for Belwick!

Another goes after Baghotir...

1d20 + 5 ⇒ (20) + 5 = 25 CRIT for 2d8 + 3 ⇒ (2, 8) + 3 = 13
1d20 + 5 ⇒ (7) + 5 = 12 or Advantage: 1d20 + 5 ⇒ (6) + 5 = 11

The last goes after Embers...

1d20 + 5 ⇒ (2) + 5 = 7 or Advantage: 1d20 + 5 ⇒ (19) + 5 = 24 HIT for... 1d8 + 3 ⇒ (1) + 3 = 4

1d20 + 5 ⇒ (2) + 5 = 7 or Advantage: 1d20 + 5 ⇒ (17) + 5 = 22 HIT for... 1d8 + 3 ⇒ (6) + 3 = 9

Embers goes down and is dying!

Wisdom Save, Smasher: 1d20 + 1 ⇒ (1) + 1 = 2 FRENZY... The last one turns, drawn on by the blood... His closest prey is Alisanne.

1d20 + 5 ⇒ (5) + 5 = 10 or Advantage: 1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 5 ⇒ (7) + 5 = 12 or Advantage: 1d20 + 5 ⇒ (15) + 5 = 20 1 HIT for 1d8 + 3 ⇒ (8) + 3 = 11

BOTTOM OF ROUND 3
8. Baghotir GO
9. Alisanne GO
10. Venn Two GO

ROUND 4
1. Embers DEATH SAVE GO
2. Belwick GO
3. Caelius GO

4. Sahuagin TBD


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Back on your feet, Captain!

Healing Word, Embers: 1d4 + 4 ⇒ (2) + 4 = 6

Alisanne makes haste away from the Smasher attacking her.

Disengage, Move


Character Sheet

Status:
HP 38/51, AC: 20
Condition: Water Breathing
- - -

Baghotir starts with the wounded one, and then continues his attack with a bonus action against another, hopefully, wounded one.
Warhammer (magic): 1d20 + 8 ⇒ (14) + 8 = 22
damage B: 1d8 + 5 ⇒ (3) + 5 = 8

Warhammer (magic): 1d20 + 8 ⇒ (19) + 8 = 27
damage B: 1d8 + 5 ⇒ (1) + 5 = 6

Out of curiosity, how did the one attacking me get advantage? I think I'm missing something. :)


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Map
Baghotir Nightthane wrote:

** spoiler omitted **

Baghotir starts with the wounded one, and then continues his attack with a bonus action against another, hopefully, wounded one.
[dice=Warhammer (magic)]1d20+8
[dice=damage B]1d8+5

[dice=Warhammer (magic)]1d20+8
[dice=damage B]1d8+5

Out of curiosity, how did the one attacking me get advantage? I think I'm missing something. :)

Once you were hit, you're wounded. Sahuagin in a Blood Frenzy have advantage vs. wounded foes.


Map

Embers is conscious with 6 HP! Embers you should stab some stuff.


Map

Baghotir slays the wounded fish man! His second attack finds another fleshy fish.

Baghotir... Pick a target for that second hit. The Champion (Leader) or one of the other Coral Smashers?

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