Qstor's Modern d20 Horror (Inactive)

Game Master Qstor

slides

Based on old GDW Dark Conspiracy game


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Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

"Let's try and stay quiet, we have no idea what we are going to find," whispers Mick as he sticks near Stringer and Kat. He gives Salvo the go-ahead nod and cracks his neck.

Liberty's Edge

Male Secret Identify of Qstor

the goo is "harder" than the goo in the sewer. The Sewer "goo" seemed more liquid. This is more like "putty"


Female Human

"This stuff may have been here longer than that stuff in the sewer was, so maybe what made this is gone. Let's keep tracking it anyway."


Male Human Fast/Smart 3 | HP 27/27 AC 21 (22 vs melee/25 vs ranged) | Perception +4 Init +3 | F +5 R +6 W +5 | Action points 18/18

Stringer nods. "Might as well, we're already all the way out here." He directs Snoop to go in front of them to check out their target.


Human Anthony 'Salvo' Salvatorie | Military |Adventurer | Fast 2/ Strong 2 | HP 18/ 18 | AC: 21 FF: 18 T: 18 | F: +4 R: +6 W: +2 | Init: +4 | Per: +6 SM: +6 | APs 16 | Status:

”Right.”

Moving up behind Snoop, SMG readied attack.

Ready Attack:
Autofire attack. 10’x10’ area, all targets make DC15 Reflex save or take. SMG damage: 2d6 + 1 ⇒ (6, 5) + 1 = 12

”Snoop and me got Point. Mick, cover our Six.”

Liberty's Edge

Male Secret Identify of Qstor
Grace "Kat" Shannon wrote:

"We're in the belly of the beast! Let's end this. Shango is with us!"

Kat adjusts her grip on her sword and is ready to go toward the likely location of the source of the goo.

second room #8

Snoop flies in and sees another room full of mounds of goo. just like the other room. There's no sign of life. Each mound is like 2' high. It's not apparent what the mounds are used for.


Female Human

"Don't poke your face close to the piles. Remember Alien."


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Male Human Fast/Smart 3 | HP 27/27 AC 21 (22 vs melee/25 vs ranged) | Perception +4 Init +3 | F +5 R +6 W +5 | Action points 18/18

Just a suggestion- if most of these rooms are empty, maybe face to face it's atmospheric and tension building to go room to room not finding anything but in PbP it just kind of draws things out for no benefit. Could we skip to something to interact with? Maybe describe all the rooms where we don't find anything or just find more goo and move us to somewhere there is something?

Stringer directs Snoop to fly on to the next room. "Next room," he says as he pilots the drone from the back of the group.

Liberty's Edge

Male Secret Identify of Qstor
Creighton "Stringer" Bernette wrote:

Just a suggestion- if most of these rooms are empty, maybe face to face it's atmospheric and tension building to go room to room not finding anything but in PbP it just kind of draws things out for no benefit. Could we skip to something to interact with? Maybe describe all the rooms where we don't find anything or just find more goo and move us to somewhere there is something?

Stringer directs Snoop to fly on to the next room. "Next room," he says as he pilots the drone from the back of the group.

good idea...elevator to the next and final floor?


Sounds good. Elevator!


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

Yup, lol, there been interesting stuff, but I think we are ready for either answers or action (or both) =P


Female Human

Please describe the elevator shaft again and what rolls will be needed to move to the next floor. Is that the next higher floor?

Liberty's Edge

Grace "Kat" Shannon wrote:
Please describe the elevator shaft again and what rolls will be needed to move to the next floor. Is that the next higher floor?

Yes it's the next highest floor. The "black" material is BEHIND the shaft. You're able to take the executive elevator up to the final floor with OUT climbing the shaft made up of the "black material if that wasn't clear

There is one final "empty" room on this floor. It contains large pieces of a launch tower for Russian Zenit commercial rockets. Like the "whole" car it's not clear how the pieces got inside the room, given the dimensions of the door. There's also pieces of the guidance system and controls on another separate table. in the "universe" the Zenits were used to launch satellites but other rockets took their place a few years before


Human Anthony 'Salvo' Salvatorie | Military |Adventurer | Fast 2/ Strong 2 | HP 18/ 18 | AC: 21 FF: 18 T: 18 | F: +4 R: +6 W: +2 | Init: +4 | Per: +6 SM: +6 | APs 16 | Status:

After the group explores the final rooms on this level. Salvo spends a few minutes rigging the car with det cord, blasting cap and radio controlled detonator.

Then joins the group at the elevator.

” The Car is all set to go boom when we need it.” Holding up the Radio Controlled Detonator.

He removes the SMG’s magazine and flips out one round with his thumb catching in his other hand. He then snaps the round back in the magazine and slaps it home and pulls back the bolt, reading the weapon for use.

”Okay, let's go get em.”


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

"It is like we are dealing with some sort of weird hoarder-monsters." Mick remarks seeing the rocket launch parts.


Male Human Fast/Smart 3 | HP 27/27 AC 21 (22 vs melee/25 vs ranged) | Perception +4 Init +3 | F +5 R +6 W +5 | Action points 18/18

Stringer nods at Mick. "I can't figure out what all this drek has in common. The aerospace magazines, the rockets, the car, the clothes..." He shrugs. "Maybe we can ask one."


Female Human

Kat seems disappointed when their are no monsters to attack.

"Let's see if we can hack into this place's computer network and see if we can find more information on what's happened here. Some of the employees have to have recorded information on the events that transformed this place so drastically."


Female Human

If the computer hack is a no-go, she suggests we find the loading dock and see if any truckers are there filling up for another dump or returning from one.

Can someone tell me if we dealt with the monster in the sewers near Lou's place? If not, we could head back there with proper equipment and try again.


Male Human Fast/Smart 3 | HP 27/27 AC 21 (22 vs melee/25 vs ranged) | Perception +4 Init +3 | F +5 R +6 W +5 | Action points 18/18

I wouldn't call what we did 'dealing with' the monster. We went into the sewers and almost got eaten by a shapeless, formless horror.

Stringer nods at Kat. "I'd love to if you can find me a computer or any place to jack in. So far I haven't seen any signs of computers up here." (I think that's correct, anyway. If not, Stringer will attempt to hack into any computers they find/found.)

Liberty's Edge

Male Secret Identify of Qstor

are you taking the elevator up to the last floor? Or headed back down to the "regular" levels?

you didn't deal with the "monster" in the sewer per se. Part of the sewers were bio-organic and alive. You stopped after you fought a few dog sized maggots. The tunnels continued after that.


Female Human

"Let's see what's what up the elevator. If no computers are up there--and no monsters eat us--we can head for lower levels where there ought to be computers a-plenty."


Human Anthony 'Salvo' Salvatorie | Military |Adventurer | Fast 2/ Strong 2 | HP 18/ 18 | AC: 21 FF: 18 T: 18 | F: +4 R: +6 W: +2 | Init: +4 | Per: +6 SM: +6 | APs 16 | Status:

Stepping into the Elevator and taking position near the door

”Up it is then.”

Liberty's Edge

Male Secret Identify of Qstor

The group takes the elevator up to the final floor. Unsure of what they will find. This room contains 8 four-foot high sofa sized mounds of black gelatinous material. On top of each mound is a sofa sized creature creatures with multiple legs and tentacles. They rise and move menacingly towards the party.

pic on the slides


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

"What the...? Hey! Stay back!"
Mick holds his weapon at the ready, aiming at the nearest insectile monster. He looks at the others, wondering how to proceed. "They aren't rushing us, but they don't look friendly. Wraith, Salvo, tactical options?"

Sounds like they didn't technically initiate combat, so not going full aggro just yet...

Liberty's Edge

Male Secret Identify of Qstor
Hammond "Mick" McCarren wrote:

"What the...? Hey! Stay back!"

Mick holds his weapon at the ready, aiming at the nearest insectile monster. He looks at the others, wondering how to proceed. "They aren't rushing us, but they don't look friendly. Wraith, Salvo, tactical options?"

Sounds like they didn't technically initiate combat, so not going full aggro just yet...

everyone make a Will (fear) save please


Human Anthony 'Salvo' Salvatorie | Military |Adventurer | Fast 2/ Strong 2 | HP 18/ 18 | AC: 21 FF: 18 T: 18 | F: +4 R: +6 W: +2 | Init: +4 | Per: +6 SM: +6 | APs 16 | Status:

Fear/will save: 1d20 + 3 ⇒ (16) + 3 = 19

"Never seen these things before. But I have an Idea."

Stepping to the front of the elevator he thumbs the selector switch to auto and pulls the trigger of the SMG.

AutoFire:
If a ranged weapon has an automatic rate of fire, a character may set it on autofire. Autofire affects an area and everyone in it, not a specific creature. The character targets a 10-foot-by-10-foot area and makes an attack roll; the targeted area has an effective Defense of 10. (If the character does not have the Advanced Firearms Proficiency feat, he or she takes a �4 penalty on the attack roll.) If the attack succeeds, every creature within the affected area must make a Reflex save (DC 15) or take the weapon�s damage. AutoFire shoots 10 bullets, and can only be used if the weapon has 10 bullets in it.

Aiming to catch more than one creature if possible. They may be too large

SMG damage: 2d6 ⇒ (6, 4) = 10

The small weapon blazes away, sending 10 bullets toward the things. Ejected brass clatters to the floor.


Female Human

"Shango walk with me!" Kat exclaims as the big bugs approach.

Kat would immediately close with the nearest one and attack.

Will: 1d20 + 1 ⇒ (4) + 1 = 5

I'll wait to learn the effect of a failed will save. Also let me know if she would get off an attack before whatever triggered the will save.


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

Will: 1d20 + 2 ⇒ (11) + 2 = 13

Probably in the same boat as Kat, lol. Maybe not though, but probably.


Human Anthony 'Salvo' Salvatorie | Military |Adventurer | Fast 2/ Strong 2 | HP 18/ 18 | AC: 21 FF: 18 T: 18 | F: +4 R: +6 W: +2 | Init: +4 | Per: +6 SM: +6 | APs 16 | Status:

Forgot to roll the to hit for the SMG autofire.
SMG AF Attack: 1d20 + 5 ⇒ (16) + 5 = 21 VS Def 10


Male Human Fast/Smart 3 | HP 27/27 AC 21 (22 vs melee/25 vs ranged) | Perception +4 Init +3 | F +5 R +6 W +5 | Action points 18/18

Will save: 1d20 + 2 ⇒ (2) + 2 = 4 Hahaha

Stringer starts to go for his Mossberg. (I assume he won't be able to shoot.)

Liberty's Edge

Male Secret Identify of Qstor
Grace "Kat" Shannon wrote:

"Shango walk with me!" Kat exclaims as the big bugs approach.

Kat would immediately close with the nearest one and attack.

I'll wait to learn the effect of a failed will save. Also let me know if she would get off an attack before whatever triggered the will save.

The sight of the alien creatures leaves the party not Salvo shaken for.

1d4 ⇒ 2 rounds.

see here

These are nothing like anything anyone has seen. They have tentacles and weird skin. Evidentially they have some importance to the company given that they're at the top of the tower. A chamber goes off to your left.

on the map we're on slide 2 I put a token for reference. You're all still on the elevator.

a ten misses. Everyone else can get off a shot. everyone but salvo at a -2


Female Human

Kat thought her experience in fight clubs and her training by Mestra May had prepared her well for real combat, but these creatures inspired fear the likes of which she has never experienced. Still she advanced, taking the fight to the bugs. Attacking orange.

+2 Keen Thundering Katana, shaken: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Damage, 2 handed: 2d6 + 7 ⇒ (3, 4) + 7 = 14 + Sonic/Concussive: 1d6 ⇒ 5

She doesn't start well, her fear overwhelming her training and her katana cuts nothing but air.


Male Human Fast/Smart 3 | HP 27/27 AC 21 (22 vs melee/25 vs ranged) | Perception +4 Init +3 | F +5 R +6 W +5 | Action points 18/18

Stringer steps up to the door and aims at the nearest alien monster.

Mossberg-Shaken vs light grey: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Dmg, if any: 2d8 ⇒ (7, 7) = 14


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

My bad!

Staying close to Stringer, Mick takes aim at the same giant bug the drone operator fired at.

Krait w/shaken: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Damage if hit: 2d6 ⇒ (3, 5) = 8

Liberty's Edge

Male Secret Identify of Qstor

Mick misses as Salvo, Kat and Stringer kill three of the large alien creatures. Three of the remaining ones scurry over to attack the party. It's nothing like you've seen as the bugs move to attack.

One moves to attack Kat.

attack: 1d20 + 4 ⇒ (9) + 4 = 13

One Stringer

attack: 1d20 + 4 ⇒ (20) + 4 = 24

One Salvo

attack: 1d20 + 4 ⇒ (17) + 4 = 21

Kat is too fast as Stringer and Salvo are grabbed and are hit by the tentacles.

damage: 1d6 + 2 ⇒ (3) + 2 = 5

party is up


Female Human

Kat grits her teeth and concentrates on the next one to come at her, dodging and striking with her katana. She's gaining confidence but still shaken by the alien nature of the creatures. As her katana cuts into the beastie, there is a sound like distant thunder that also seems to cause damage.

+2 Keen Thundering Katana, shaken: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage, 2 handed: 2d6 + 7 ⇒ (3, 3) + 7 = 13 + Sonic/Concussive: 1d6 ⇒ 5


Human Anthony 'Salvo' Salvatorie | Military |Adventurer | Fast 2/ Strong 2 | HP 18/ 18 | AC: 21 FF: 18 T: 18 | F: +4 R: +6 W: +2 | Init: +4 | Per: +6 SM: +6 | APs 16 | Status:

Wincing at pain from the creature’s attacks.

GM wrote:
Kat is too fast as Stringer and Salvo are grabbed and are hit by the tentacles.

Have we been grappled by the aliens? I made the attack for either possibility

If Not Grappled SMG Attack:

Salvo continues to hold down the trigger of the SMG, waving it back and forth. As white flame erupts from the barrel and 10 Tracer rounds streak toward the creatures.

Intending to catch both ‘blue’ and ‘pink’ creatures

SMG Autofire VS AC 10: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
SMG Damage if hit: 2d6 ⇒ (6, 1) = 7

If Grappled Pistol whip attack with SMG:

Salvo struggles against the creature's tentacles. He swings the butt of the SMG at the thing’s head.

pistol whip: 1d20 + 4 ⇒ (6) + 4 = 10
Pistol whip damage if hit: 1d4 + 2 ⇒ (1) + 2 = 3

Attacking Blue


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

I will be taking that hit for Stringer (assume I'm always doing so for whoever I've declared the "target" for that ahility, 1/round) per my Harm's Way ability. Will get a real post up ASAP but wanted to make sure Stringer is aware before he posts!


Male Human Fast/Smart 3 | HP 27/27 AC 21 (22 vs melee/25 vs ranged) | Perception +4 Init +3 | F +5 R +6 W +5 | Action points 18/18

Stringer nearly falls on his ass as Mick pushes him out of the way and gets grabbed by the alien's tentacles. He yells a string of curses in a mix of languages as he fires his shotgun at the beast.

Mossberg vs target grappling Mick: 1d20 + 3 ⇒ (10) + 3 = 13
Dmg: 2d8 ⇒ (7, 4) = 11


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

Ick grunts and grits his teeth. He lets the Krait drop to the ground and grabs at the telescoping baton on his hip as he wrestles with the I sectiloid. He flicks his wrist and triest to smash the thing.

Baton: 1d20 + 4 ⇒ (8) + 4 = 12
Damage if hit: 1d6 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Secret Identify of Qstor

Kat kills another but Salvo is grabbed and misses the creature grabbing him.

Stringer misses and Mick takes a hit for Stringer but misses.

stringer and salvo grapple checks please opposed as below

The creatures try to keep hold.

attack grapple vs stringer: 1d20 + 4 ⇒ (7) + 4 = 11

attack grapple vs stringer: 1d20 + 4 ⇒ (6) + 4 = 10

Two attack Kat.

attack: 1d20 + 4 ⇒ (3) + 4 = 7

attack: 1d20 + 4 ⇒ (17) + 4 = 21

damage: 1d6 + 2 ⇒ (5) + 2 = 7

Kat is grabbed.

Party is up


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

Assuming you mean Mick, since I knocked Stringer out of the way? But am I the first or the second, lol. Nevermind, with that roll it doesn't matter!

Grapple: 1d20 + 4 ⇒ (4) + 4 = 8

"Gah! These things are a nuiscance! Mick shouts as he deals with the clutching insect-thing. He continues to try and get the baton to crack their chitin.

Baton: 1d20 + 4 ⇒ (19) + 4 = 23
Damage if hit: 1d6 + 2 ⇒ (5) + 2 = 7


Human Anthony 'Salvo' Salvatorie | Military |Adventurer | Fast 2/ Strong 2 | HP 18/ 18 | AC: 21 FF: 18 T: 18 | F: +4 R: +6 W: +2 | Init: +4 | Per: +6 SM: +6 | APs 16 | Status:

Once again Salvo attempts to smash the grasping creature with the butt of his SMG.

Opposed grapple: 1d20 + 4 ⇒ (12) + 4 = 16

pistol whip:: 1d20 + 4 ⇒ (2) + 4 = 6
Pistol whip damage if hit:: 1d4 + 2 ⇒ (1) + 2 = 3

”These things are annoying me.


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

"That's what I said! You never pay attention!" Mick snaps with feigned annoyance and a snicker before the creature struggles to pin his arms to his body. "Ow, yeesh, I'll save the jokes for if we survive. Hey, Salvo? How big of a party did you wire downstairs?"


Female Human

Quick reminder: d20 Modern provdes characters with action points, which basically can be spent to add 1d6 to any d20 roll provided the point is spent before learning the outcome of the attack. Mick might want to spend one to improve that low grapple check.

Did the attack that hit do 7 points of damage to Kat?

Can you please update the map to show current creatures active and locations? Thanks.

I'm assuming Kat will be making an opposed grapple check. She has a feat (Wild Tallent: 0th level psionic spell Valor) which allows her to add a +1 to a saving throw as an immediate action. Let me know if she can use to aid her grapple roll, even though that is technically not a saving throw.

Grapple roll (BAB + STR): 1d20 + 7 ⇒ (17) + 7 = 24

If not grappled, Kat will attack this monster with her sword. If grappled and if that means she cannot use her sword, she will make an unarmed attack instead if allowed.

Assuming she is not grappled and can attack with he sword.

+2 Keen Thundering Katana: 1d20 + 9 ⇒ (15) + 9 = 24
Damage, 2 handed: 2d6 + 7 ⇒ (4, 6) + 7 = 17 + Sonic/Concussive: 1d6 ⇒ 6

If she is grappled and can only make an unarmed attack:

Unarmed strike: 1d20 + 7 ⇒ (7) + 7 = 14
Unarmed Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Will spend an action point if this is her attack:
Action Point bonus: 1d6 ⇒ 1


Male Human Fast/Smart 3 | HP 27/27 AC 21 (22 vs melee/25 vs ranged) | Perception +4 Init +3 | F +5 R +6 W +5 | Action points 18/18

Stringer pumps out another shell from his Mossberg.

I'm assuming the Grapple check is for Mick, not Stringer, like Mick said.

Mossberg vs target grappling Mick: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg: 2d8 ⇒ (2, 7) = 9

Liberty's Edge

Male Secret Identify of Qstor

The creatures drop with the attacks from the party. Weird alien goo covers the area. The corpses like scattered dead roaches.

[b]Combat over[/ooc]


Female Human

Kat cleans off her katana and sheathes it. "Let's make sure there's nothing important here and then see if we can find a working computer that might have some more information on what this is all about. Then I say we torch the place."


Adventurer Tough 3 | HP 40/43 | AC: 17 FF: 16 T: 15 | F: +6 R: +5 W: +2 | Init: +2 | Per: +6 SM: +2 | APs 1 | Status:
Effects:
none

"I don't even care what they're doing here. Big bugs are poisoning the water, that's all I need to know. If nothing else, Salvo's birthday cake will bring heavy attention to these things and NOBC. It'll stop the dumping. Kat's right, quick search then let's get out while we still can and blow out the candles."


Human Anthony 'Salvo' Salvatorie | Military |Adventurer | Fast 2/ Strong 2 | HP 18/ 18 | AC: 21 FF: 18 T: 18 | F: +4 R: +6 W: +2 | Init: +4 | Per: +6 SM: +6 | APs 16 | Status:

After wiping away the goo left from the bug tentacles, Salvo moves to kick each bug to make sure they are dead.

Looking over to MIck. ”The party favor downstairs should take out a third to half of the glass on this side of the building, start one hell of a fire, and maybe collapse part of the floor. Standard Saturday night fun.”

He pulls out the radio detonator and holds it up for all to see. ”Boom is ready when we want it.”

Then moving to cover the others as they search the area.

”Let's not linger too long though. Worse things might show up. And we will want to be long gone before any first responders show up.

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