PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS) (Inactive)

Game Master phaeton_nz

Nostalgia Con. Starting 10 Jan 2022
Tier 3-7
Low Subtier
Slides


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Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Devann will also return to hybrid form, where he can contribute a +6 Diplomacy aid to the group (including the form bonus).

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Dorrion should clearly lead the Diplomacy. As we are out of combat he can always take 10 for a nice 27 to start. The rest of us can try to aid.

Rogarch shifts to Hybrid form. She waits for Dorrion to lead the conversation and then adds in.

"Windcaller can see who we truly are. Blessed by the Silver dancer to complete a worthy mission and no threat to your pack."

Aid Diplomacy,Hybrid form, DC 10: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard tries to help with some good words.

Diplomacy, aid, hybrid form: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric takes the lead here.

Yes, hear Windcaller. 'An attack on us would bring the pack great misfortune.' You don't want that. You don't deserve that neither. But your acts will determine if you will have to suffer it then, or not. I think you will be clever enough to make the good decision.

Diplomacy, Hybrid form:1d20 + 13 + 4 ⇒ (20) + 13 + 4 = 37

I hope it will be enough...

Grand Lodge

Female Gnome Druid/4

Beshmet shifts to hybrid form and tries to aid the diplomacy.

Aid Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Al taps an aid in wolf form.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

So you attempt to influence the pack. This means convincing members of the pack to stand with Windcaller by succeeding at a challenge listed in the table below. You must achieve two successful skill checks to secure a pack member, and you are allowed to attempt a total of four attempts per pack member. There are five other pack members to convince and persuading four should be enough.

Besides Diplomacy the following can be used.
Sharpthorn Display strength Intimidate
Rainsong Convey Ashava’s wisdom Knowledge Religion
Loyalstorm Show respect for traditions Knowledge Nature
Quietmoon Bolster confidence Perform (any)
Dreamhunter Appeal to logic Survival

((I'll let you choose whom the Diplomacy attempts above were aimed at. Dorian and Waze succeeded.))

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

I am going to organise this to prevent it from getting bogged down. Now I suggest we go member by member and pick the four strongest characters with the best skills in Diplomacy + bonus skill for each wolf member. So we will go round by round and try to convince every member.

To make life easier on us let us pick Quietmoon as the first convinced wolf member. I don't believe anyone has any Perform skills in the party

Round 2: Sharpthorn. Characters that are up are (please use Diplomacy): Allanen, Dorrion, Waze, Devaan.

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Diplomacy with Guidance: 1d20 + 11 ⇒ (20) + 11 = 31 Bam!

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

Diplomacy, Hybrid form:1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29

I think no need to roll for the other two.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

I agree, we can always revisit a wolf if we find out latter that he needs more convincing. It is time to move on to Round 3.

Round 3: Rainsong. Characters that are up are: Dorrion, Allanen, Waze (K-Religion), Devaan (K-Religion or Perception).

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Knowledge: Religion: 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Quietmoon and Sharpthorn are convinced. One success on Rainsong.

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

Diplomacy, Hybrid form: 1d20 + 13 + 4 ⇒ (13) + 13 + 4 = 30

Rainsong should be convinced like this.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Good job everyone. That should do it for Round 3 I think.

Round 4: Loyalstorm. Characters that are up. Beshmet (K-Nature), Dorrion (Diplomacy), Allanen (Diplomacy), Waze (Diplomacy).

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

Diplomacy, hybrid form: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

Diplomacy, Hybrid form:1d20 + 13 + 4 ⇒ (1) + 13 + 4 = 18

Grand Lodge

Female Gnome Druid/4

Beshmet will appeal to Dreamhunter.

Survival: 1d20 + 14 ⇒ (1) + 14 = 15

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Rainsong and Loyalstorm are also convinced. Just Dreamhunter left.

But since you only needed to influence four out of the five, the pack rallies around Windcaller, and Riverfang, bowing to the inevitable, retreats into the forest as an exile.

The rest of the pack now leads with Windcaller at the lead.

Now you have the lurkers to deal with.

Initiatives:
Allanen: 1d20 + 2 ⇒ (4) + 2 = 6
Beshmet: 1d20 + 6 ⇒ (9) + 6 = 15
Devann: 1d20 + 2 ⇒ (4) + 2 = 6
Dorrion: 1d20 + 2 ⇒ (1) + 2 = 3
Rogarch: 1d20 + 11 ⇒ (3) + 11 = 14
Waze: 1d20 + 3 ⇒ (14) + 3 = 17

cyan: 1d20 + 8 ⇒ (20) + 8 = 28
yellow: 1d20 + 8 ⇒ (19) + 8 = 27

So while you were dealing with the wolf pack, the two lurkers, who are currently blended with twilight, making them effectively invisible, although there flight may make them noticeable if they move.
stealth: 1d20 + 13 ⇒ (3) + 13 = 16 cyan
stealth: 1d20 + 13 ⇒ (12) + 13 = 25 yellow

They then attempt to cast blindness on the two most powerful PCs (in their opinion) Rogarch and Beshmet (fortitude saves negate)

The party is up.

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Perception: 1d20 - 2 ⇒ (16) - 2 = 14
Knowledge Nature: 1d20 + 8 ⇒ (14) + 8 = 22

If the spellcasting made them noticeable:
Devaan will share what he knows about the creatures with the party, moves towards Cyan and casts color spray defensively unless he has reason to believe it won't work. Will DC 17

Concentration DC 17: 1d20 + 7 ⇒ (10) + 7 = 17

If Devaan still can't see them:
Dimly aware that something is happening, Devaan moves back somewhat and readies a ray of frost for the first enemy he spots.

Ranged Touch: 1d20 + 3 ⇒ (6) + 3 = 9
Col Damage: 1d3 + 1 ⇒ (2) + 1 = 3

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

Rogarch attempts to resist the blinding effect.

Fort save: 1d20 + 7 ⇒ (20) + 7 = 27

Good point. Can we see them now. :)

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

[ooc[Al is waiting to see if anyone is blind. Are these creatures running from us?[/ooc]

Grand Lodge

Female Gnome Druid/4

Fort Save: 1d20 + 7 ⇒ (2) + 7 = 9

Beshmet is not happy and calls Fluffy to her side, casting Magic Fang on Fluffy. Her bite attack is now +9 to hit and does 1d6+8.

Can Beshmet direct Fluffy to attack a lurker?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

In areas of dim light, lurkers are invisible. As with greater invisibility, they can attack and still remain invisible. If the lurker is flying, its fluttering wings partially negate this effect, giving it only partial concealment (20% miss chance) rather than total concealment.

No, the lurkers are not running away and they are technically invisible. Rogarch saves, Beshmet does not. If Fluffy has scent, she may be able to sense their location.

Deevan readies a Ray of Frost.

((Dorrian and Waze left to act - or react))

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

@Phaeton_nz - The entire party is in hybrid form which includes scent. My character still gets to act. Making a saving throw on the Lurkers' turn is not an action taken. :)

Rogarch smells the breeze and notices the direction of the two Lurkers. Instead of attacking right away she fortifies her defences. A wand springs out of her spring-loaded wrist sheath and she says a word of power and a shield of energy appears around her.

"On your guard everyone. We have two creatures ahead of us."

@Phaneton_nz - Rogarch has Uncanny Dodge so invisible opponents do not have any advantage attacking her.

Swift action - draw wand, move action - notice direction of lurkers with scent, standard action - activate wand.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

What I get for posting before finishing my tea. Noted Rogarch, my bad


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

@phaeton_nz - It is nice to see people up early on the other side of the world. :)

Helping Hand slaps Rogarch with some divine guidance.

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Al has not gone either. Can he use scent to define an area that the creatures are in?

Perception: 1d20 + 17 ⇒ (7) + 17 = 24

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard draws his wand of mage armor from his spring loaded sheath and uses it drawing his pistol as well.

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric moves behind this others pulling out his crossbow and his power to produce a Deflection aura.

Allies within 20 ft gain +2 deflection bonus to AC and combat manoeuver defense for 3 rounds.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Allanan has a good idea of the area the lurkers are in and he has not acted yet.

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Al can either point out where the enemy is (not sure he can actually target them with scent) or he can hit the area with Stinking Cloud. Thoughts?

Grand Lodge

Female Gnome Druid/4

Yes, Fluffy has scent. And knows Seek trick.

"Fluffy, Seek and Attack." Beshmet sends Fluffy forward to find the lurkers.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

@Allanen - Everyone has scent now so I recommend against using your Stinking Cloud spell in this encounter. You could use your acid breath as it is an area of effect that would be effective against one of them at least. :)

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

While and area affect, the cone is only 5' so I am not sure I can pinpoint a specific square.

Allanen will bless the party and, smelling the air move forward towards the threat.

Is there a roll to pinpoint. I seen to recall you have to be pretty close....?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The two lurkers fly into attack with their poison daggers which means they only get 20 percent concealment

Stealths:
cyan: 1d20 + 19 ⇒ (9) + 19 = 28
yellow: 1d20 + 19 ⇒ (16) + 19 = 35

Yellow versus Fluffy
Blue versus Rogarch
dagger: 1d20 + 9 ⇒ (4) + 9 = 13 stab: 1d3 + 1 ⇒ (2) + 1 = 3 Yellow
dagger: 1d20 + 9 ⇒ (18) + 9 = 27 stab: 1d3 + 1 ⇒ (3) + 1 = 4 Cyan

Medium Spider Venom: injury; save Fortitude DC 14; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.

Everyone is up

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

@phaeton_nz - Are the daggers silver? If the answer is no then the dagger will do no damage to Rogarch due to DR 5/Silver and the poison will not be effective as it is injury poison which requires damage to be dealt.

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

All in all Rogarch isn't hit by the dagger because of Deflection aura (+2 AC). So Rogarch has 29 AC.

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Now that he can see the enemy at least a little, Devaan will try his spell again, moving into position to hit both.

He provokes an AOO both from moving and spellcasting, and hopes Yellow will expend its on the move, but will cast defensively if it did not.

DC 17 color spray.

Concentration if required:
vs DC 17: 1d20 + 7 ⇒ (9) + 7 = 16

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

@Devaan - You cannot cast a cone in the pattern you describe from your current position. Your character would have to be four squares south (or down) on the map to generate that exact pattern.

@Waze - Rogarch's AC is 27 with the deflection bonus added in. The dagger hits but does no damage unless it is silver.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The module does not specify their daggers are silver so I presume they are not

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

The lurker's blow does not penetrate Rogarch's hybrid form. The bloodrager lets out a mighty yelp. She takes a step back, drops her wand, draws her enormous cold iron hammer and in a controlled arcane rage attempts to pummel the lurker (cyan) who attacked her.

Hit,Rage,Guidance,Power Attack: 1d20 + 8 + 2 + 1 - 1 ⇒ (3) + 8 + 2 + 1 - 1 = 13

Damage, Cold Iron, Blunt, Rage, Power Attack: 1d12 + 6 + 3 + 3 ⇒ (9) + 6 + 3 + 3 = 21

Miss chance 1-20% miss: 1d100 ⇒ 64


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand slaps Rogarch for luck.

Guidance cast.

Grand Lodge

Female Gnome Druid/4

Fluffy found something that attacked her. She does a full attack against the yellow lurker.

Bite attack: 1d20 + 9 ⇒ (20) + 9 = 29 Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Claw Attack: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Claw Attack: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Miss Chance: 1d100 ⇒ 41 Low misses.

Crit chance: 1d20 + 9 ⇒ (20) + 9 = 29 Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

I seem to recall that these creatures do sneak attack damage. If so, they should get it when attacking from invisibility. If someone is poisoned Al will instead cast Nuetralioze Poison.

Unsure about these creatures Allalen attacks to aid Fluffy's defense but fails to do so.

=1 longspear: 1d20 + 4 ⇒ (2) + 4 = 6

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 6 |Buffs: Shield, Heightened Awareness
Resources:
Re-roll 1/1,Rage 21/21,Scabbard of Vigor 1/1, Knight Pennon 1/1, Rune stone 1st level 2/2|Spells 1st: 2/2
HP 61/61 |AC 23 T 12 FF 21|Uncanny Dodge|CMB+10 CMD 22|F +10 R +7 W +4|INIT +13|PER +15 Darkvision 60', SM+1|Speed 30'|

@Allanen - Rogarch has Uncanny Dodge so Sneak Attack will not be triggered with Invisibility alone. I believe that the lurker missed Fluffy even being invisible. :)

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric summons an eagle.

Deflection bonus for 2 rounds still.

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

As a swift action the wizard puts flaming on the barrel of his pistol and fires before to retreat.

Concealment:1d100 ⇒ 87

Pistol +1: 1d20 + 7 ⇒ (1) + 7 = 8

Pistol +1, shirt reroll: 1d20 + 7 ⇒ (13) + 7 = 20

Damage:1d6 + 2 + 1d6 ⇒ (6) + 2 + (4) = 12

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Argh, stupid cone rules. New position, where I hit only Yellow (hopefully before the bird arrives on the scene).

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Rogarch's great hammer misses.
Fluffy critically bites Yellow and claws it. (Yellow: -16), more if that is a cold iron attack.
Waze hits a lurker (which one? - cold iron bullets?)
aoo from yellow: 1d20 + 9 ⇒ (3) + 9 = 12
will save: 1d20 + 9 ⇒ (15) + 9 = 24

Yellow fails to AOO Devaan and also fails it's save. It is stunned for one round.

While Yellow is hovering, and rubbing it's eyes in an attempt to get the coloured spots out, Cyan blinks to the other side of the combat (twilight door) and blends into the shadows, being effectively invisible.

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