PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS) (Inactive)

Game Master phaeton_nz

Nostalgia Con. Starting 10 Jan 2022
Tier 3-7
Low Subtier
Slides


101 to 150 of 368 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric tries to follow as well.

Acrobatics: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Devaan tries to slide between pits of quicksand.

Acrobatics: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Could have used my swim speed here, but will try to help the acrobatics.

Allanen tries to assist people by offering a hand from the air in difficult spots.

Assist Acrobatics: 1d20 - 1 ⇒ (16) - 1 = 15

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs:Heroism,Mirror Image,Ablative Barrier (35/35),Shield,Blood Boiling Pill,Heightened Awareness,Bless,Haste,Protection from Evil*
Resources:
Re-roll 1/1,Rage 24/25,Scabbard of Vigor 1/1,Knight Pennon 0/1,Rod of Extend 0/3,Runestone 1st level 0/2|Spells 1st: 1/2 2nd: 0/2
HP 78/78 |AC 26* Incorp T 21* T 15* FF 23*|Uncanny Dodge|3 images|Convert First 5 lethal damage to non lethal|DR/1 -|CMB+15 CMD 30*|F +13 R +10 W +6,+2 vs evil,cold|INIT +15|PER +18 Darkvision 60', SM+3|50'|

Rogarch has always been a strong leaper but being a wolf makes the task even easier.

Acrobatics,bonus for 50' movement to jump, bonus for chase: 1d20 + 8 + 8 + 4 ⇒ (18) + 8 + 8 + 4 = 38

Ok. Even if you remove the +8 bonus that I added as faster creatures jump better it is still a 30. That should do it on its face. :)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

And that's the quicksand passed without too much difficulty. Next up, the lurkers sped across a patch of water with an alligator floating in the center, which is hungrily watching the chase. A wet log bridges the banks of the river, while vines dangle precariously from the forest canopy above.

Grand Lodge

Female Gnome Druid/4

Beshmet will aid Fluffy's Climb check.

Fluffy's Climb Check: 1d20 + 11 ⇒ (17) + 11 = 28
Aid Another: 1d20 ⇒ 12

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard tries to pass the log so good as possible.

Reflex: 1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 22

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric follows as usual.

Reflex: 1d20 + 2 + 4 ⇒ (3) + 2 + 4 = 9

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Allalen will fly up and lower a knotted rope for the others.

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Devaan will continue hoping he is not so clumsy that someone needs to rescue him.

Reflex Save: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs:Heroism,Mirror Image,Ablative Barrier (35/35),Shield,Blood Boiling Pill,Heightened Awareness,Bless,Haste,Protection from Evil*
Resources:
Re-roll 1/1,Rage 24/25,Scabbard of Vigor 1/1,Knight Pennon 0/1,Rod of Extend 0/3,Runestone 1st level 0/2|Spells 1st: 1/2 2nd: 0/2
HP 78/78 |AC 26* Incorp T 21* T 15* FF 23*|Uncanny Dodge|3 images|Convert First 5 lethal damage to non lethal|DR/1 -|CMB+15 CMD 30*|F +13 R +10 W +6,+2 vs evil,cold|INIT +15|PER +18 Darkvision 60', SM+3|50'|

Rogarch tries her luck with the balance beam.

Reflex save, wolf form: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

Waze's check plus Aids is enough to get those on the beam over, Fluffy's climb plus Allalen's aid is also successful.

Next is Spiderwebs - Large webs cling from tree to tree, obstructing
the PCs’ path.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs:Heroism,Mirror Image,Ablative Barrier (35/35),Shield,Blood Boiling Pill,Heightened Awareness,Bless,Haste,Protection from Evil*
Resources:
Re-roll 1/1,Rage 24/25,Scabbard of Vigor 1/1,Knight Pennon 0/1,Rod of Extend 0/3,Runestone 1st level 0/2|Spells 1st: 1/2 2nd: 0/2
HP 78/78 |AC 26* Incorp T 21* T 15* FF 23*|Uncanny Dodge|3 images|Convert First 5 lethal damage to non lethal|DR/1 -|CMB+15 CMD 30*|F +13 R +10 W +6,+2 vs evil,cold|INIT +15|PER +18 Darkvision 60', SM+3|50'|

Rogarch tries to power her way through the webs.

Strength check, Wolf form: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Grand Lodge

Female Gnome Druid/4

Beshmet and Fluffy will help clear the webs.

Beshmet's Aid Another: 1d20 + 4 ⇒ (16) + 4 = 20
Fluffy's Aid Another: 1d20 + 5 ⇒ (17) + 5 = 22

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Allalen will cast Produce Flame to help burn away the webs. Do I need to roll for an assist with this spell?

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard tries to pass the obstacle.

Strength, Wolf:1d20 + 4 ⇒ (18) + 4 = 22

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric is trying to get past the obstacle.

Strength:1d20 + 4 ⇒ (4) + 4 = 8

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Illusionist smash puny webs!

Strength: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

With the use of fire and strength, you easily pass through the webs, keeping pace with the lurkers.

Next is a pocket of putrid swamp gas lingers just above the surface of the swamp. A vile stench emanates from it, suggesting its hazardous nature.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs:Heroism,Mirror Image,Ablative Barrier (35/35),Shield,Blood Boiling Pill,Heightened Awareness,Bless,Haste,Protection from Evil*
Resources:
Re-roll 1/1,Rage 24/25,Scabbard of Vigor 1/1,Knight Pennon 0/1,Rod of Extend 0/3,Runestone 1st level 0/2|Spells 1st: 1/2 2nd: 0/2
HP 78/78 |AC 26* Incorp T 21* T 15* FF 23*|Uncanny Dodge|3 images|Convert First 5 lethal damage to non lethal|DR/1 -|CMB+15 CMD 30*|F +13 R +10 W +6,+2 vs evil,cold|INIT +15|PER +18 Darkvision 60', SM+3|50'|

Rogarch dashes forward through the gas in her canine form.

Initiative,wolf bonus: 1d20 + 11 + 4 ⇒ (5) + 11 + 4 = 20

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard takes a deep breath and rushes forward.

Fort, Wolf: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric follows as usual.

Fort, wolverine form:1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Once again Allalen flies over giving guidance.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

That's two straight successes right off the bat so I'm going to count that one as done and move on

Spectral Hands: The haunted land senses your presence as you draw nearer to the Glade of Silver Sparks and reacts violently. Ghostly hands reach up from the ground, snatching at your ankles to drag you down.

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Devaan, finally faced with a challenge he has some skill with, tries to banish the hands back to whence they came with a fierce howl.

Knowledge Religion: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

He tries to modulate his wolf-voice to be a bit more frightening.

Knowledge Religion, Reroll, 2 Stars: 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

knowledge Religion Assist: 1d20 + 4 ⇒ (1) + 4 = 5

Allanen is not so helpful this time.

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard tries to be stealthy this time.

Stealth, wolf: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

Back! Evil phantoms

Knowledge religion, wolverine form:1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs:Heroism,Mirror Image,Ablative Barrier (35/35),Shield,Blood Boiling Pill,Heightened Awareness,Bless,Haste,Protection from Evil*
Resources:
Re-roll 1/1,Rage 24/25,Scabbard of Vigor 1/1,Knight Pennon 0/1,Rod of Extend 0/3,Runestone 1st level 0/2|Spells 1st: 1/2 2nd: 0/2
HP 78/78 |AC 26* Incorp T 21* T 15* FF 23*|Uncanny Dodge|3 images|Convert First 5 lethal damage to non lethal|DR/1 -|CMB+15 CMD 30*|F +13 R +10 W +6,+2 vs evil,cold|INIT +15|PER +18 Darkvision 60', SM+3|50'|

Rogarch tries to sneak past as well.

Stealth,Guidance,Wolf form: 1d20 + 2 + 1 + 4 ⇒ (17) + 2 + 1 + 4 = 24

It looks like we creamed both of the DCs here already. :)


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand keeps the good luck flowing.

Cast Guidance on Rogarch.

Grand Lodge

Female Gnome Druid/4

Beshmet aids Fluffy's Stealth check.

Fluffy's Stealth check: 1d20 + 6 ⇒ (16) + 6 = 22
Beshmet Aid Another: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Female Gnome Druid/4

Beshmet will aid Fluffy's Stealth check.

Fluffy's Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Beshmet Aid Another: 1d20 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

Close enough

After the spectral hands is the bat swarm. The chase disturbs a colony of bats that swarm you and hinder your movement.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs:Heroism,Mirror Image,Ablative Barrier (35/35),Shield,Blood Boiling Pill,Heightened Awareness,Bless,Haste,Protection from Evil*
Resources:
Re-roll 1/1,Rage 24/25,Scabbard of Vigor 1/1,Knight Pennon 0/1,Rod of Extend 0/3,Runestone 1st level 0/2|Spells 1st: 1/2 2nd: 0/2
HP 78/78 |AC 26* Incorp T 21* T 15* FF 23*|Uncanny Dodge|3 images|Convert First 5 lethal damage to non lethal|DR/1 -|CMB+15 CMD 30*|F +13 R +10 W +6,+2 vs evil,cold|INIT +15|PER +18 Darkvision 60', SM+3|50'|

Rogarch howls at the bat swarm intending to disperse them.

Howl (Intimidate), Wolf form, guidance: 1d20 + 2 + 4 + 1 ⇒ (15) + 2 + 4 + 1 = 22


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand keeps the guidance going.

Cast Guidance on Rogarch.

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard tries to intimidate, without being convinced himself.

Howl (intimidate), wolf: 1d20 - 2 + 4 ⇒ (12) - 2 + 4 = 14

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric tries himself as well.

Howl (intimidate), wolverine form: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Dark Archive

Male CN E Sylph Wizard (Illusionist) 3 | HP 1/14 | AC 14 16 T 12 16 FF 12 14 (+2 vs. nonmagical ranged) | CMB +2, CMD 14 | Fort +1, Ref +3, Will +1 (+2 vs. air/elec) | Init: +2 | Perc: -2 (darkvision 60 ft.), SM: -1 | Speed 30 ft. | Breeze-Kissed 1/1 Face in the Crowd 3/3 | Spells 1st-CS,HP,Sh,WE 2nd-Para(2),GD | Active conditions: Mage Armor 1 hour, fast healing 1 10 rounds

Intimidate: 1d20 + 2 ⇒ (12) + 2 = 14

"Awoooooo?"

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Allanen lets the beast within his half transformed self free and howls as well.

Intimidate: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12

Grand Lodge

Female Gnome Druid/4

Beshmet will also howl.

Aid Another Intimidate: 1d20 + 2 ⇒ (19) + 2 = 21

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

With Rogarch howling, and the rest of the pack joining in to assist, the bats fly away.

The lurkers then disappear into a dense patch of fog, making it difficult for you to follow.

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs:Heroism,Mirror Image,Ablative Barrier (35/35),Shield,Blood Boiling Pill,Heightened Awareness,Bless,Haste,Protection from Evil*
Resources:
Re-roll 1/1,Rage 24/25,Scabbard of Vigor 1/1,Knight Pennon 0/1,Rod of Extend 0/3,Runestone 1st level 0/2|Spells 1st: 1/2 2nd: 0/2
HP 78/78 |AC 26* Incorp T 21* T 15* FF 23*|Uncanny Dodge|3 images|Convert First 5 lethal damage to non lethal|DR/1 -|CMB+15 CMD 30*|F +13 R +10 W +6,+2 vs evil,cold|INIT +15|PER +18 Darkvision 60', SM+3|50'|

Rogarch looks around.

Perception,Guidance,Wolf Form: 1d20 + 5 + 1 + 4 ⇒ (16) + 5 + 1 + 4 = 26


Green Sting Scorpion Bloodline Familiar (Arcane)(Emissary)
Resources:
Bit of Luck 1/1, Share Will 1/1
| HP 21/21 | AC 20 T 15 FF 17| CMB +5 CMD 11 (23 vs trip) | F +4 R +5 W +1 Improved Evasion| PER +11 Darkvision 60' SM+0| Speed 30' |Acrobatics +9 Climb +11 Stealth +15 Swim +7|

Helping Hand looks excited. Finally an activity in which he can help out with. He peers through the darkness attempting to aid his mistress.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

The tiny scorpion points to what appears to be a way out with a tiny claw.

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

Perception: 1d20 + 17 + 4 ⇒ (9) + 17 + 4 = 30

Dark Archive

Male N Wayang Wizard (Spellslinger) 3 | HP 23/23 | AC 14 T 14 FF 11 | CMB 0, CMD 13 | F: +3, R: +4, W: +4 [+2 vs shadow subschool]| Init: +3 | Perc: +3, SM: +1 | Speed 20ft | Spells: 1st 3/3, 2d 2/2 | Shadow Speaker 3/3 | Active conditions: None.

The wizard attempts to choose the good way.

Perception, wolf: 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

The cleric follows the others.

Perception:1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | PFS2 4-17 | PFS1 7-01 | PFS1 1-54 | PFS1 8-01

You burst out of the fog and finally catch up to the lurkers in this forest clearing.

You enter from the northwest, along the banks of a small stream. Fortunately for you, following the lurkers has not interfered with their mission to find Tulvhatha, because the lurkers are heading toward the Glade of Silver Sparks as well. When you arrive in the clearing, you see the moonlit trail leading toward a burrow to the southeast.

Cybelle's unconscious form has been dumped unceremoniously on top of a stone altar in the clearing in the northeast corner of the map. The remaining lurkers surround the slab in an attempt to prevent you from stealing their prize.

As you are about to engage them, there is another complication. A low howl echoes through the forest and into the evening wind. A moment later, it is answered by a chorus of other calls. Gleaming eyes shine from the bordering forest, as a pack of six wolves begin to step forward, their haunches low and poised for attack. A deep, guttural growling resounds from within the burrow, and a moment later, a dark, canine figure emerges and snaps its jaws. Its fangs and black coat are matted with blood, and its eyes glow red.

You trespass upon my territory, the black-furred creature says. “Your smell is foreign to me. It offends me to my core. With a pack of your size, I doubt you mean to join mine, which leaves me to believe you mean to usurp me. Or you are simply foolish enough to have wandered into the wrong place. Either way, we shall make an example of you. As the beast bares its teeth and its hackles rise, a lone wolf leaps forward from the pack.

Riverfang, can you not see they are the blessed of the Silver Dancer? she warns. An attack on them would bring the pack great misfortune. Surely you have not forgotten that.

The one called Riverfang snaps his head toward the wolf and growls at her. Silence, Windcaller! With my return, I now lead this pack. Mind your words, or they may be your last.

Windcaller raises her head and narrows her yellow eyes. You come back to us tainted and foul! You’re a mere shadow of the leader you once were. We will not suffer under your tyranny a moment longer. I call for a Challenge of the Blood!

Hushed murmurs pass through the rest of the pack as the wolves shift uncomfortably where they stand.

Think long and hard on this, kinsbound, Riverfang growls to the group. Casting such disrespect at the behest of this whelp will cost you greatly. The decision is yours. Careful what you choose.

While Riverfang paces in front of the rest of the pack in an attempt to cow them into inaction, Windcaller bounds up to you with a look of urgency.

Blessed Ones of the Silver Dancer, please lend us your favor, Windcaller says in a hushed voice. Riverfang rose from the Long Hunt to lead again, but he came back with the stench of his grave still on him. He was once a great warrior and a good leader, but little of his heart remains inside that husk. I know my kinsbound wish to be free from him, but most are too scared to move against him. A Challenge of the Blood can be called when the pack no longer finds a leader fit to lead. It is resolved in one of two ways; either the pack must stand united against the leader to exile him; or the leader must be challenged to a one-on-one duel to the death.

Windcaller bows her head and closes her eyes for a moment. If I must fight Riverfang on my own, so be it. But I know my strength does not match his. It is my hope to convince the others to stand against him and cast him out. Would you help me persuade them?

So what do you do? You have several courses of action to resolve the Challenge of the Blood: you can attempt to influence members of the pack to stand with Windcaller, one of you can opt to duel Riverfang one-on-one, or you can do nothing and leave Windcaller to her fate.

Silver Crusade

Male Undine Shamen 5 HP 35/38 | AC 20; Tch 13; FF 18 | F +5; R +5; W +12 | CMB+3; CMD 16 | Speed 20 ft/Swim 30/fly 60 | Init +2 | mwk longspear +3 (1d8-1/×3),+1 underwater light crossbow +6 (1d8+1/19-20) Perc +17

I vote we help Windcaller, though I am not super persuasive with a +6 diplomacy

The Exchange

Female NG Half-Orc Bloodrager(Metamagic Rager) 7|Buffs:Heroism,Mirror Image,Ablative Barrier (35/35),Shield,Blood Boiling Pill,Heightened Awareness,Bless,Haste,Protection from Evil*
Resources:
Re-roll 1/1,Rage 24/25,Scabbard of Vigor 1/1,Knight Pennon 0/1,Rod of Extend 0/3,Runestone 1st level 0/2|Spells 1st: 1/2 2nd: 0/2
HP 78/78 |AC 26* Incorp T 21* T 15* FF 23*|Uncanny Dodge|3 images|Convert First 5 lethal damage to non lethal|DR/1 -|CMB+15 CMD 30*|F +13 R +10 W +6,+2 vs evil,cold|INIT +15|PER +18 Darkvision 60', SM+3|50'|

Sure we can try to influence the pack first. We might want to do this in hybrid form as we get a +4 bonus to Diplomacy to influence wolves in that shape. :)

Dark Archive

Male Half-elf Cleric 3 (Herald Caller) / HP 24, CMD 14, Init +2, Perc +4, AC 14/12/12, Fort +7 Ref +5 Will +7 (+2 vs ench.) / Spells 1st 3/3, 2d 2/2 /Active cond.:

Diplomacy +13 and +4 more in hybrid form

1 to 50 of 368 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS1e 10-07 - Mystery Under Moonlight #2 - The Howling Dance (KS) All Messageboards

Want to post a reply? Sign in.