Endless Sky (Inactive)

Game Master Zephyr amir


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Perception: 1d20 + 17 ⇒ (14) + 17 = 31
Arcana: 1d20 + 17 ⇒ (13) + 17 = 30
Nature: 1d20 + 13 ⇒ (2) + 13 = 15
Occultism: 1d20 + 17 ⇒ (2) + 17 = 19
Religion: 1d20 + 17 ⇒ (4) + 17 = 21


Male Goblin ◆◇↺ Witch [Beastmaster] 7 Hp 69/69 AC (T) 22 Fort(E) +13, Ref(E) +14, Will(E) +10 Perception(T) +8 Focus Points 3/3 Conditions Vital Beacon 4/4

Team: please roll:

Perception(M): 1d20 + 16 ⇒ (12) + 16 = 28
Arcana(U): 1d20 ⇒ 5
Divine(U): 1d20 - 1 ⇒ (2) - 1 = 1
Occultism(T): 1d20 + 13 ⇒ (13) + 13 = 26
Nature(U): 1d20 - 1 ⇒ (16) - 1 = 15

Strong Jaw finishes his rendition of the song, takes a bow, and leaps back down to the floor. The smiling goblin then begin walking through the crowd of fans to shake hands, drink wine, and kiss women. Strong Jaw even takes a mint.
Hearing the introduction of their new team member, the goblin takes 3 mints, prior to bowing to the kobold.
Welcome to The Endless Sky! We are meaning to trump all comers, write new ballads, and eat everything around!

The bard smiles wickedly.
Essri? I am called Strong Jaw! No relation to that Bond villain.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Per Expert: 1d20 + 18 ⇒ (1) + 18 = 19
Arcana Untrained Improvisation: 1d20 + 11 ⇒ (15) + 11 = 26
Divine Religion Trained: 1d20 + 16 ⇒ (6) + 16 = 22
Occultism Untrained Improvisation: 1d20 + 11 ⇒ (14) + 11 = 25
Nature Untrained Improvisation: 1d20 + 14 ⇒ (3) + 14 = 17

Ryushi also had his Lore Warfare roll of 28 in a previous post


Ukagi, Ryushi wrote:

[dice=Per Expert]1d20+18

[dice=Arcana Untrained Improvisation]1d20+11
[dice=Divine Religion Trained]1d20+16
[dice=Occultism Untrained Improvisation]1d20+11
[dice=Nature Untrained Improvisation]1d20+14

Ryushi also had his Lore Warfare roll of 28 in a previous post

Dude! Awesome reminder! Will incorporate that into your info (as soon as I have coffee)


Female Kobold Gunslinger 11 | HP 138/138 | AC 29 | F: +19, R: +23, W: +19 | Perc: +20, Stealth: +23, +2 to initiative rolls | Speed 30ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Cringe/Lucky Escape | Conditions: None | Snares: 10/10

Knowledge Rolls:
Perception (M): 1d20 + 20 ⇒ (13) + 20 = 33
Arcana (E): 1d20 + 19 ⇒ (12) + 19 = 31
Religion (T): 1d20 + 16 ⇒ (12) + 16 = 28
Nature (T): 1d20 + 16 ⇒ (12) + 16 = 28

The tiny kobold, seemingly lost in thought (or perhaps catching a quick nap) is snapped back to the world by the mention of her name.

"What? Oh...yes. You are very lucky to--hmm. Yes, well met." She gives Strong Jaw an appraising look, head tilted to the side. A friendly goblin, she thinks, intrigued by the idea. And one held in some regard by humans, at that. Interesting.

Essri's attention soon turns to the rest of the Endless Sky, and finally to Tino's Toughest. She herself is a small and curious looking thing, with dark crimson scales and yellow eyes that never stay fixated on one thing for long. She holds close to herself an enormous long rifle with an oddly curved stock, the weapon as tall as the kobold herself. She wears clothing with a truly outlandish number of pockets, each one bulging with tools, bullets, or other strange alchemical concoctions. One would think she'd be weighed down by all of it, but she seems to move around easily enough.


Essri wrote:

** spoiler omitted **

The tiny kobold, seemingly lost in thought (or perhaps catching a quick nap) is snapped back to the world by the mention of her name.

"What? Oh...yes. You are very lucky to--hmm. Yes, well met." She gives Strong Jaw an appraising look, head tilted to the side. A friendly goblin, she thinks, intrigued by the idea. And one held in some regard by humans, at that. Interesting.

Essri's attention soon turns to the rest of the Endless Sky, and finally to Tino's Toughest. She herself is a small and curious looking thing, with dark crimson scales and yellow eyes that never stay fixated on one thing for long. She holds close to herself an enormous long rifle with an oddly curved stock, the weapon as tall as the kobold herself. She wears clothing with a truly outlandish number of pockets, each one bulging with tools, bullets, or other strange alchemical concoctions. One would think she'd be weighed down by all of it, but she seems to move around easily enough.

jajajaja somehow I knew these last rolls would round things out


TINO
Male Tian-Shu Paladin of Irori

JI-YOOK
Female Kitsune Martial-Artist

TAKATORRA
Nonbinary Tengu Sword Master

YABIN THE JUST
Male Nagaji Dragon Sorcerer

Tino’s Toughest have adventured together for many years and have likely honed their fighting tactics to complement one another’s strengths. Tino will do almost anything to defend his lifelong friend Takatorra as the two focus on a single target at a time. The concern with Ji-Yook is her ability to be attacking back-row combatants like archers and spellcasters. Yabin, clearly a spontaneous caster, will keep his distance, using spells to confound opponents, control the arena, and enhance his allies’ abilities.

Almost all of the team’s gear appears to be augmented, but none of it is exceptional. With that said, all of the Tino's team's attacks will be magical, and all of their armor is as well.


Female Kobold Gunslinger 11 | HP 138/138 | AC 29 | F: +19, R: +23, W: +19 | Perc: +20, Stealth: +23, +2 to initiative rolls | Speed 30ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Cringe/Lucky Escape | Conditions: None | Snares: 10/10

"Strong Jaw," Essri whispers, gesturing for the bard to come closer. Once he does, she leans in and continues in a hissing whisper. "You are leader, yes? Essri knows of these fighters. The fox lady will try to bash Essri's head in, you should keep her busy."


Male Goblin ◆◇↺ Witch [Beastmaster] 7 Hp 69/69 AC (T) 22 Fort(E) +13, Ref(E) +14, Will(E) +10 Perception(T) +8 Focus Points 3/3 Conditions Vital Beacon 4/4

The goblin smiles.
I shall keep her attentions by singing to her!

Strong Jaw winks at Essri.
Ladies Love Cool J!

The goblin does a quick change of clothing, before his performance!


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Ryushi shrugs, he knew the big city was going to be weird, so he takes it all in stride. When they have privacy, he gives his thoughts.

Tino is a champion, I know well how they work, he will be Very hard to hit, but it is even worse to hit an ally of his when he is close. I say that Aaryn and I will stand toe to toe with Tino and Takatorra, but attack Tino. Takatorra is going to hurt us in the meanwhile but I have much healing I can provide to hopefully keep us up.

Strong Jaw, Zephyr if we can slow them down, especially Ji Yook and keep Yabin from casting spells then that would hamper them considerably. As well, since we know she is going to come for you three... if you have defensive magics that will make her regret it, then that would be a fine trap to spring. I say we focus on Tino and Yabin. They make their allies stronger.


"Good advice! Alright, team, are we ready to rumble?" Aaryn asks, bouncing excitedly from foot to foot.


Male Goblin ◆◇↺ Witch [Beastmaster] 7 Hp 69/69 AC (T) 22 Fort(E) +13, Ref(E) +14, Will(E) +10 Perception(T) +8 Focus Points 3/3 Conditions Vital Beacon 4/4

Strong Jaw winks at Aaryn, Ryushi and Essri.
Born to be wild!


Female Kobold Gunslinger 11 | HP 138/138 | AC 29 | F: +19, R: +23, W: +19 | Perc: +20, Stealth: +23, +2 to initiative rolls | Speed 30ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Cringe/Lucky Escape | Conditions: None | Snares: 10/10

Essri's attention turns to Aaryn and her question. She stares for several seconds before giving a short nod of assent.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Ryushi nods with a firm Hai!


Non-Binary CG Sylph Psychokineticist (Aether) 9 | HP: 30/50 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +6, R: +8, W: +8 | Init: +2 | Perc: +12, SM: +12 | Speed 35ft | COND=

"It would seem you are all ready to begin ... let me first present some of the rules to you. You will conduct this match exactly as though it took place on Bonmu."

She smiles, quite disarmingly

"Factually, it DOES take place, on Bonmu, not so far in our future. A great boon is given to you, for enhancing the Tournament here in Goka: this match is official, Tino's challange is accepted by the Council. Your wager is accepted: the council found no evidence that an agreement such as yours could not be made in this case, and there can be no penalty for the exchange of feathers when it happens. You must observe all of the other rules of the Island when you get there. This fight however, will be displaced in both time AND space: it really will be brought forward to Bonmu."

"Please enter the team rooms and prepare."

Kumiko indicates the same doorways that had already been present. One is now labeled Tino's Toughest, the room that Aaryn had been in shows Endless Sky


Female Kobold Gunslinger 11 | HP 138/138 | AC 29 | F: +19, R: +23, W: +19 | Perc: +20, Stealth: +23, +2 to initiative rolls | Speed 30ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Cringe/Lucky Escape | Conditions: None | Snares: 10/10

Without waiting for the others, Essri scurries forward into the team's preparation room.


Aaryn follows Essri into the room.


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Male Goblin ◆◇↺ Witch [Beastmaster] 7 Hp 69/69 AC (T) 22 Fort(E) +13, Ref(E) +14, Will(E) +10 Perception(T) +8 Focus Points 3/3 Conditions Vital Beacon 4/4

Strong Jaw grabs 2 girls and a beer that's cold as he sings to the room!


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Ryushi, nods, takes a deep breath, checks his equipment, and walks in.


Vudrani (Half-Janni) Havoker / Telekinetic

With an interesting look in his eyes, Feruk'k follows Aaryn ...


Okay ... please set your buffs and discuss tactics, either in or out of character. I will have a Rules of the Island post for you today, I will have notes on Ryushi's ring today, and I will explain how Zephyr will work as an APC later today as well.

and yes, I think I either invented or at least branded this concept: we have player characters, we have non-player characters, and I finally came up with what Zephyr is - an All-Player Character.


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Aaryn activates her power armor, which unfolds around her and encases her in its protective shell. She raises her hammer and shield and nods her readiness.


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Male Goblin ◆◇↺ Witch [Beastmaster] 7 Hp 69/69 AC (T) 22 Fort(E) +13, Ref(E) +14, Will(E) +10 Perception(T) +8 Focus Points 3/3 Conditions Vital Beacon 4/4

Strong Jaw finishes his introductory song. The goblin then frowns. The Bard casts Bullhorn.

Begin your applause for the pending entrance of The Endless Sky!

The goblin then begins to saunter into the area, but, just prior to entering he cast Heroism on himself....

Entering the loud area, Strong Jaw immediately begins to jump, somersault, back-flip, and wave and applaud back at them!
Acrobatics(M), heroism: 1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25

Jumping up onto a scenic (but fake) boulder, the goblin bard bows to the crowd while breaking out into song!
Performance(M), heroism: 1d20 + 26 + 1 ⇒ (17) + 26 + 1 = 44

Give it up for....


Female Kobold Gunslinger 11 | HP 138/138 | AC 29 | F: +19, R: +23, W: +19 | Perc: +20, Stealth: +23, +2 to initiative rolls | Speed 30ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Cringe/Lucky Escape | Conditions: None | Snares: 10/10

Essri, taken aback by the blaring announcement, shrinks away from Strong Jaw and into the darkest corner she can find.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Haha. That is a good trick. Ryushi says and then casts Bullhorn on himself. Then roars a challenge For the Endless Sky! For the glory of Shizuru!


Female Kobold Gunslinger 11 | HP 138/138 | AC 29 | F: +19, R: +23, W: +19 | Perc: +20, Stealth: +23, +2 to initiative rolls | Speed 30ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Cringe/Lucky Escape | Conditions: None | Snares: 10/10

Stealth for Initiative: 1d20 + 25 ⇒ (16) + 25 = 41 -3 if using Perception instead.


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Essri wrote:
[dice=Stealth for Initiative]1d20+25 -3 if using Perception instead.

sweet baby aroden ... wow


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

perception: 1d20 + 18 ⇒ (20) + 18 = 38


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Ukagi, Ryushi wrote:
[dice=perception]1d20+18

gonna take this as an initiative roll if that's okay ... unless you want it to be a roll to perceive how fast the little kobald is ;)


Male Goblin ◆◇↺ Witch [Beastmaster] 7 Hp 69/69 AC (T) 22 Fort(E) +13, Ref(E) +14, Will(E) +10 Perception(T) +8 Focus Points 3/3 Conditions Vital Beacon 4/4

Strong Jaw advances forward. The loud goblin is dancing and singing his way into the fight!
Initiative (Performance): 1d20 + 29 ⇒ (13) + 29 = 42


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

if you'll allow me to use Diplomacy for initiative then that would become a 43 :)


Ukagi, Ryushi wrote:
if you'll allow me to use Diplomacy for initiative then that would become a 43 :)

For THIS fight, I think we should stick with the 38; for the upcoming fights, if you want to define an diplo-based opening (kinda like StrongJaw): proclainations & prayers & greetings and stuff, I would probably go with it. Could even be as distracting as the goblin ...


Just kidding, nothing could be as distracting as the goblin ... I think that's why Essri hides in plain sight ;)


Perception, Initiative: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21

Aaryn is slow to enter the fray...


Male Goblin ◆◇↺ Witch [Beastmaster] 7 Hp 69/69 AC (T) 22 Fort(E) +13, Ref(E) +14, Will(E) +10 Perception(T) +8 Focus Points 3/3 Conditions Vital Beacon 4/4

Gladiator Dedication allows for Performance to be used for Initiative. I couldn't resist! It also grants Temp hp equal to level...lol.


Aaryn Samus wrote:

[dice=Perception, Initiative]d20+17+2

Aaryn is slow to enter the fray...

Possibly dickstracted from her companionation, it happens, I totally get it ;)


Strong Jaw wrote:
Gladiator Dedication allows for Performance to be used for Initiative. I couldn't resist! It also grants Temp hp equal to level...lol.

which reminds me, I need to give Ryu the specs for his new ring, thank you


Non-Binary CG Sylph Psychokineticist (Aether) 9 | HP: 30/50 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +6, R: +8, W: +8 | Init: +2 | Perc: +12, SM: +12 | Speed 35ft | COND=

What happens at Rainbow ... stays at Rainbow

A valuable lesson though, because someone is ALWAYS watching.
That is what this whole thing is about.

What happens at the club is not detectable or disceranable outside of the club ... but that does not mean that no one knows about it. There are potential sponsors at the club, and seeing this match is like a teaser for them, a special inside look created to generate even more interest in this year's games.

Which is important, because Bonmu is similarly protected. Although normal enchantments and divinations work on the island, they do not work to the outsie world and vice versa. So in principle, no one has any real knowledge of the teams competitively until the qualifier is over ... except if they are at the Rainbow this evening.

So tonight is not simply about ruthlessness, you can save that for the island. Tonight, aspects of your showmanship matter. Announcing yourselves with those spells, brilliant. Remember, young Zephyr's parents have been guides, and supporters, they are NOT your sponsors (and cannot be). You must earn the attention & desire of a native of Goku. For you, that starts tonight.


Male Goblin ◆◇↺ Witch [Beastmaster] 7 Hp 69/69 AC (T) 22 Fort(E) +13, Ref(E) +14, Will(E) +10 Perception(T) +8 Focus Points 3/3 Conditions Vital Beacon 4/4

Oops! Forgot Heroism! Another +1!


Strong Jaw wrote:
Oops! Forgot Heroism! Another +1!

I will put "most first" next to your name, I promise ;)


Male Goblin ◆◇↺ Witch [Beastmaster] 7 Hp 69/69 AC (T) 22 Fort(E) +13, Ref(E) +14, Will(E) +10 Perception(T) +8 Focus Points 3/3 Conditions Vital Beacon 4/4

Strong Jaw smiles at the crowd watching this exhibition bout. The big-toothed goblin struts about the grounds, doing his acrobatic bowing and performing for the crowd.
Acrobatics(M), heroism: 1d20 + 21 + 1 ⇒ (6) + 21 + 1 = 28

Flipping and somersaulting across the grass and onto the wooden platform, Strong Jaw keeps it up until the show begins!

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