Kobold Master Trapper

Essri's page

26 posts. Alias of Losonti.


Race

| HP 138/138 | AC 29 | F: +19, R: +23, W: +19 | Perc: +20, Stealth: +23, +2 to initiative rolls

Classes/Levels

| Speed 30ft |Hero Points: 1/3 | Focus Pool: None | Reactions: Cringe/Lucky Escape | Conditions: None | Snares: 10/10

Gender

Female Kobold Gunslinger 11

About Essri

Essri:

Ethnicity: Kobold
Nationality: Alkenstarian
Birthplace: Alkenstar City
Age: 20
Gender & Pronouns: Female, She/Her/Hers

ancestry Kobold (Cavernclimber, Red Dragon Exemplar)
background Junker
class Gunslinger; Level: 11
size Medium traits Humanoid, Kobold
alignment CN
Associations: N/A
Languages: Aklo, Draconic, Goblin, Infernal, Taldane, Tien
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ABILITY SCORES

STR 12 (+1), DEX 20 (+5), CON 16 (+3)
INT 18 (+4), WIS 16 (+3), CHA 8 (-1)
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SENSES
Perception: +20 [M]
Special Senses: Darkvision
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DEFENSES

HIT POINTS: 138/138

ARMOR CLASS
AC: 29 (+5 Dex, +1 item, +13 proficiency)

Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]

SAVING THROWS
Fortitude: +19 [E]
Reflex: +23 [M]
Will: +19 [E]
Notes: Reroll a failed (not crit failed) Will save vs Controlled condition on next turn. Successful Reflex saves are Crit Successes instead.
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OFFENSE

Class DC: 30 [E]

Speed: 30 Movement Types: Normal

Melee Strikes
+2 striking fearsome shock bayonet +22 [E]
damage 2d4+3 (B) + 1d6 (E) (agile, attached, electricity, emotion, enchantment, fear, evocation, finesse, magical, mental)

Ranged Strikes
+2 striking fearsome shock jezail +24 [M]
damage 2d8+4 (P) + 1d6 (E) (concussive, electricity, emotion, enchantment, evocation, fatal aim d12, fear, magical)

Weapon Proficiencies
Simple: [E], Martial: [E], Other: Simple/Martial Crossbows/Firearms [M], Advanced Crossbows/Firearms [E]
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MAGIC

Magic Traditions
Arcane

Innate Spell Attack Roll (arcane): +12 [T]
Innate Spell DC (arcane): 22 [T]
Innate Spells: True Strike, See Invisibility (1/day each)
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SKILLS

Acrobatics: +19 [T]
Arcana: +19 [E]
Athletics: +14 [T]
Crafting: +21 [M]
Deception: -1 [U]
Diplomacy: -1 [U]
Intimidation: -1 [U]
Lore (Desert): +17 [T]
Medicine: +16 [T]
Nature: +16 [T]
Occultism: +17 [T]
Performance: -1 [U]
Religion: +16 [T]
Society: +17 [T]
Stealth: +23 [M]
Survival: +3 [U]
Thievery: +5 [U]
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FEATS:

Ancestry Feats and Abilities
Heritage 1st: Cavernclimber
1st: Cringe
1st: Snare Setter
3rd: Kobold Breath (Fire, Cone)
5th: Snare Genius
7th: Winglets
9th: Dracomancer
11th: Dragon's Breath

Skill Feats
Background: Hefty Hauler
2nd: Trick Magic Item
4th: Cat Fall
6th: Magical Crafting
8th: Swift Sneak
10th: Foil Senses

General Feats
3rd: Fleet
7th: Toughness
11th: Incredible Initiative

Class Feats and Abilities
Feature 1st: Way of the Sniper
Feature 1st: Covered Reload
Feature 1st: One Shot, One Kill
Feature 1st: Singular Expertise
1st: Munitions Crafter
2nd: Risky Reload
Feature 3rd: Stubborn
4th: Running Reload
Feature 5th: Gunslinger Weapon Mastery
6th: Sniper's Aim
Feature 7th: Vigilant Senses
Feature 7th: Weapon Specialization
8th: Munitions Machinist
Feature 9th: Vital Shot
Feature 9th: Gunslinger Expertise
10th: Penetrating Fire
Feature 11th: Evasion

Archetype Feats
2nd: Unexpected Sharpshooter Dedication
4th: Snarecrafter Dedication
6th: Lucky Escape
8th: Unbelievable Luck
10th: Powerful Snares

Bonus Feats
Alchemical Crafting
Combat Climber
Snare Crafting

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EQUIPMENT

Combat Gear: +2 striking jezail, +2 striking bayonet, +1 resilient explorer's clothing
Scrolls:
Wands: longstrider (2nd level), spider climb
Other Gear: alchemist's tools, basic crafter's book, backpack, bedroll, chalk (10), climbing kit, firearm cleaning kit, flint and steel, formula book, healer's tools, rations (2), rope, snare kit, soap, torch (5), waterskin
Not carried:

Magic Items: wand of longstrider (2nd-level), wand of spider climb (2nd-level), boots of elvenkind, cloak of elvenkind, fearsome rune, shock rune

Invested Items:

1. +1 resilient breastplate
2. boots of elvenkind
3. cloak of elvenkind
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10.

Advanced Alchemy
Glue Bullet 2/2
Eroding Bullet 6/6
Exsanguinating Ammunition (Greater) 4/4
Blight Bomb (Moderate) 2/2
Dread Ampoule (Moderate) 2/2
Frost Vial (Moderate) 2/2
Ghost Charge (Moderate) 2/2
Necrotic Bomb (Moderate) 2/2

Quick Deploy Snares
Mudrock Snare 5/5
Puff Dragon 5/5

Formulas:
All common items from Chapter 6 of the CRB
Ammunition
Black Powder (Dose or round)
Glue Bullet
Eroding Bullet
Exsanguinating Ammunition

Bombs
Blight Bomb (Lesser, Moderate)
Bottled Lightning (Moderate)
Dread Ampoule (Lesser, Moderate)
Frost Vial (Moderate)
Ghost Charge (Lesser, Moderate)
Necrotic Bomb (Lesser, Moderate)

Snares
Bleeding Spines Snare
Hail of Arrows Snare
Mudrock Snare
Puff Dragon
Rending Snare

Bulk: 5.8 (Encumbered at: 8; Maximum at: 13)

Coins: 105.1 gp