The Black Talon's Rising (Inactive)

Game Master BloodWolven

Here is the map, Fight!


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Skills:
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6

N-1 holds up his normal pistol and the new gun and tries to power up the new gun.

I cast [url=https://www.starjammersrd.com/magic-and-spells/spells/t/transfer-charge/]Transfer Charge[/ul] to see if I can charge this new gun up. I think the two pistols should be close enough to transfer the charge. If not then it fails and such is life. I will look for a new way.


A medpatch won't be the best solution as you can't treat Deadly wounds with it. If you instead just TREAT DEADLY WOUNDS with your basic medkit, though it looks like the DC 25 will be hard to beat.

Basic Medkit:

The basic medkit has spray antiseptic, bandages, and handheld instruments designed to examine, explore, and treat common ailments. The basic medkit allows you to attempt DC 25 Medicine checks to treat deadly wounds.

TREAT DEADLY WOUNDS:

You can use Medicine to restore Hit Points to a living, wounded creature. This takes 1 minute, and the DC is based on the medical equipment used. If you succeed at the check, you restore 1 Hit Point per level or CR of the creature you are treating. If you exceed the DC by 5 or more, you add your Intelligence modifier to the amount healed. A creature can receive this treatment only once every 24-hour period, unless it is delivered in a medical lab. Most medical labs allow you to treat a creature’s deadly wounds at least twice per day.

The laser pistol and the ray gun are both pistols but it does not work, so there must be a different type of battery.

Perception DC 14 to find a battery:
You find amongst all the glass what you believe is a battery.

Poping open the chamber you see a strange crystal within the chamber. Putting the battery into the ray gun makes it start to glow green. An indicator light on the side of the battery shows one light lit, and four dim.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]
GM Wolf wrote:

A medpatch won't be the best solution as you can't treat Deadly wounds with it. If you instead just TREAT DEADLY WOUNDS with your basic medkit, though it looks like the DC 25 will be hard to beat.

** spoiler omitted **

** spoiler omitted **

The laser pistol and the ray gun are both pistols but it does not work, so there must be a different type of battery.
** spoiler omitted **

Sooooooo Mystic Cure for the win? Sprayskin is like 450cr ... wanted to save that.


Skills:
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6

N-1 looks around for something that might have a charge that he could shift over.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13 So close...so far.

"The power source for this ray gun is not compatible with my pistol. If you find something with a charge in here it might be compatible." N-1 says as he begins looking around.


Perception: 1d20 + 3 ⇒ (20) + 3 = 23

He looks around and smashes another case and collects a cartridge that he thinks might be a battery. As he came back he saw something in the case, a thin metal tube as he picked it up it glowed green. "How about one of these he offers to N-1?"

Yes mystic cure for the win! Otherwise he can sleep it off.


One of them is for the radiation ray gun, as with the above spoiler, and the other is a battery for your other pistol with 20 charges.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]

Casts Mystic Cure for Drabbon


Skills:
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6

N-1 will see if he can fit the battery into the ray gun.


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What does Zephyr say and do? What does the spell look like? What does it do? N-1, as the spoiler above states it fits.


"It appears that this was a museum", Cass called over his shoulder. "I am checking on the rest." Access to the system was good... With a bit of fortune, this situation could be turned away from the supply uncertainty that was nearing. There maybe were crew quarters and those could be repurposed as well.
__________________________________
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Checking the computer for food prep areas, databases, and foundry, if any. Is there a way to release the security in the room?
Sorry, post got eaten.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]
GM Wolf wrote:
What does Zephyr say and do? What does the spell look like? What does it do? N-1, as the spoiler above states it fits.

Zeph closes his eyes and reaches inward. As we thinks of the stars and warmth and fire, a soft glow forms around his hands: "Come here Drabbon, the fires of the Sun will heal you."

The fire from Zephyr's hands engulf the Vesk's wounds as they close and stop bleeding,


Cass a use computer DC 22 would shut off the security Defenses. Though looking through you see most of the security Defenses are already off. The terminal is a closed system so it only has data on the museum.

Several frogs have been entering the room. Eating debris and such.


"Thank you Zephyr!" He states after the healing touch.


Male Android Soldier (Mercenary) L3 | Defense SP 19/30 HP 25/25 RP 5 EnAC 18; KnAC 20 | Fort +6; Ref +4; Will +5 | Percept+3 | Init.+3 | OK

After putting the spear back where he found it.
Tremersynn, lazily watching the others experiment unknown technology on each other, jolts up at the appearance of frogs.
"Ah, does anyone else see... frogs?" He asked, standing up and nodding in the general direction of the newcomers.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]

Zeph reaches out, just a little shimmer of starfire in his eyes

"I do see frogs, let me check if they are magical"
Cast Detect Magic in the direction of the frogs


Skills:
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6

"Perhaps we should catch them. They might be a good source of food for a while." N-1 says as he looks around for a case to put them in.


The frogs are magical. K Mysticism to learn about them.

N-1 you take a bowl from one of the pedestals and try to move it to catch a frog when it jumps. The frog quickly jumps out of the bowl to a pedestal and begins to eat the broken glass.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]

Zephyr laughs out loud as he sees the frog eat glass, mumbling, "That has GOT to be a pre-Gap frog or something ..."

Zeph attempts to both zero-in with Detect Magic AND use all of his training to see what's up

MYSTIC: 1d20 + 10 ⇒ (9) + 10 = 19 Investigate Frogs


Zephyr:
You believe these frogs are constructs. They may appear as fleshy but would not be good eating. They appear to collect debris and clean the surfaces. They emit a weak acid to get rid of most anything. If you kill one, other larger constructs will be sent to exterminate the problem.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]

"Team Talon, these frogs, are not frogs. Per se. Unlike the botched contructs of the demonology lab, these are actually functional useful cleaning constructs. They are functioning in a capacity much like a white blood cell, in fact, I am now beginning to wonder if the station has aspects of life in some way ..."


Male Android Soldier (Mercenary) L3 | Defense SP 19/30 HP 25/25 RP 5 EnAC 18; KnAC 20 | Fort +6; Ref +4; Will +5 | Percept+3 | Init.+3 | OK

"Yeah, I'm just gonna stay out of the way of something that can chow down glass no problem." Said Tremersynn, easing back out of the way.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]
Zephyr Starrr wrote:
"Team Talon, these frogs, are not frogs. Per se. Unlike the botched contructs of the demonology lab, these are actually functional useful cleaning constructs. They are functioning in a capacity much like a white blood cell, in fact, I am now beginning to wonder if the station has aspects of life in some way ..."

"The more I watch them clean, the more I want to see them clean. Sooooooo should we gently pick up a few and take them back to the camp? See what they do there?"


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]

Well now I totally want to just see what happens ...

Is there a container of some kind? Like that Zen could TK one of the little guys into it? If it acts like a Roomba, it should just keep banging the sides to get out ... LOL


The frog is placed in a container and it tries to jump out and is successful.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]
GM Wolf wrote:
The frog is placed in a container and it tries to jump out and is successful.

"See? They're like bionic or something ..."


Looking up from where he was working with the computer, continuing to make sense of the system, Cass paused to take a look at the frogs and then the idea of letting them roam. "Would we be perceived as something that needs to be 'cleaned'?", he asked amid tapping traces out on the system. Ever since yesterday, Cass has taken more of an interest in the ship, though not the the point of damaging things. Then again, they all were adapting to their current situation in different ways.
_________________________
Computers: 1d20 + 10 ⇒ (8) + 10 = 18


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]
Cassadar wrote:

Looking up from where he was working with the computer, continuing to make sense of the system, Cass paused to take a look at the frogs and then the idea of letting them roam. "Would we be perceived as something that needs to be 'cleaned'?", he asked amid tapping traces out on the system. Ever since yesterday, Cass has taken more of an interest in the ship, though not the the point of damaging things. Then again, they all were adapting to their current situation in different ways.

_________________________
[dice=Computers]1d20+10

"Hey hey! Great question! While you are in there actually, look for a subdirectory called Constructs or Maintenance, or AltLife. Something like that. There should be the basic programming parameters for them in there. Could be in a master directory of Genetics, Engineerin, or Operations. Thanks!"


Skills:
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6

"They are not attacking us, but bigger versions might. We could just carry a few back and see what happens, but they may try and eat our beds." N-1 says as he watches the frogs.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]
N-1 wrote:
"They are not attacking us, but bigger versions might. We could just carry a few back and see what happens, but they may try and eat our beds." N-1 says as he watches the frogs.

"That is why I am hoping that Cass will be able to find and we can then interpret, what their programming parametres are."


Cass works on getting the final defenses down but is unable to do so on his first try, You may try again but the DC goes up 5 each time. So a DC 27 would be the next try.

Cass if you went to another terminal you could look up that info! It sounds like the group is done with the room. Going exploring or heading back to HQ?


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]

We've used like 1 spell and not really any ammo and didn't N-1 just get to jack-up his gun with a new battery or something? Let's go find something.


Survival checks! Sticking together!


Survival: 1d20 + 5 ⇒ (17) + 5 = 22

He leaves the museum to check down the hallway to make sure it is clear. Once the whole group is in the hallway he moves down another hallway. He puts his greatsword on his back and pulls out the assault rifle. Checking corners and ready to fire on threats!


Male Android Soldier (Mercenary) L3 | Defense SP 19/30 HP 25/25 RP 5 EnAC 18; KnAC 20 | Fort +6; Ref +4; Will +5 | Percept+3 | Init.+3 | OK

Exploring, sticking together.
Survival: 1d20 + 10 ⇒ (5) + 10 = 15


Skills:
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6

N-1 is a survivor!

Survival: 1d20 + 1 ⇒ (18) + 1 = 19 That actually came out better then expected.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]

[ooc]Now that Zeph can turn into a lightbulb ...[.ooc]

Survival: 1d20 + 10 ⇒ (1) + 10 = 11


Tremersynn has the best boost and roll so he is the primary: 15+6 assists. =21

You are able to find a new terminal and a door. It is strange that the door does not open for you. Though looking through the door's window you see the void of space and the other end of the hallway, though the rest of the structure of the hallway is gone.

Computer Use DC 15:
This used to be a viewing hallway, though an asteroid hit it and the hallway was blasted away. The functions here are elongate, retract, and seal. Seal is engaged.

Moving along you find another door which opens for the group. Beyond is another hallway with four doors on either side. Then another door at the far end. A terminal is here and several more along the way.

Computer Use DC 15:
These are some crew quarters, a galley, and some storage spaces. None of the doors are sealed.
Functions: Seal Door 1 through 10. Open door. Purge air from room. Clean room.


Skills:
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6

Computer Use: 1d20 + 10 ⇒ (8) + 10 = 18

N-1 uses the computer and says, "This was an asteroid strike. Its sealed, and we should leave it that way."

Computer Use: 1d20 + 10 ⇒ (20) + 10 = 30

When they arrive at the next door N-1 uses the computer again and says, "This was a crew quarters, a galley and storage areas. It looks like we can move freely within, but there is a command to purge the air from the room. We will need to be wary of that. But maybe there is some preserved food in the galley or storage areas."


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]

"Is this a better location for us to set up and rest? Better than a cell block? Wait ... I wonder if you execute a clean command if the frogs will show up!"


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"Only one way to find out Zephyr. Nothing ventured, nothing gained... one small step..." He states and jokes before moving into the hallway.


The hallway is 15 feet wide. There are a few plants in pots which surprisingly look healthy.

1st Door on the left:
You find a crews quarters. Which is mostly bunk beds and lockers set into the walls, there is a 5 foot wide hallway down 40 feet which stops at an escape hatch.


1st Door on the right:
Here is a storage room with many crates. Some are made of plastic, but most have metal around the edges.

Moving around the maze of crates and storage containers you find a canine of some kind on a leash. It barks and bares its teeth. It moves forward to bite but the leash stops it just inches away from the first person in the group exploring this room. You see the pipe that is holding the leash begins to give way.


2nd Door on the left:
You find a crews quarters. Which is mostly bunk beds and lockers set into the walls, there is a 5 foot wide hallway down 40 feet which stops at an escape hatch.


2nd Door on the right:
The galley! There are tables with benches bolted to the floor. Behind you find a full kitchen with all sorts of utensils. A pantry with plenty of herbs and spices. Though going to the freezer you find it barren. Other pantries and refrigerators are all empty as well. Also very clean.


3rd Door on the left:
You find a crews quarters. Which is mostly bunk beds and lockers set into the walls, there is a 5 foot wide hallway down 40 feet which stops at an escape hatch.


3rd Door on the right:
The door wont open. Apparently it is sealed.


4th Door on the left:
Here is a storage room with many crates. Some crates are broken, some are made of plastic, but most have metal around the edges. In the two broken crates you see there was glass within it. Some bottles still held their forms though most shattered.


4th Door on the right:
Here is the first place that looks lived in. After 10 feet in this storage room the crates have been shifted so that it makes a wall. Two spots at kneeling level have small slits between the crates.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]
GM Wolf wrote:

The hallway is 15 feet wide. There are a few plants in pots which surprisingly look healthy.

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **...

I think we do not have a map yet?

Zeph tries to see if he can calm the dog down

some combinationof Sense Motive & Survival maybe?


Male Android Soldier (Mercenary) L3 | Defense SP 19/30 HP 25/25 RP 5 EnAC 18; KnAC 20 | Fort +6; Ref +4; Will +5 | Percept+3 | Init.+3 | OK

Tremersynn has confidence in the environmental seal on his heavy armor. He moves to first door on the left and goes in.
Coming out he says "Crew Quarters and an escape hatch. Empty."


To calm an animal you typically would use a handle animal check, though in Starfinder... it will be a survival check.

Survival - HANDLE AN ANIMAL:

As a move action, you can use Survival to improve the attitude of an animal with an Intelligence score of 1 or 2. This functions just like a Diplomacy check to change a person’s initial attitude, but it is not language-dependent. A typical domesticated animal has a starting attitude of indifferent, while wild animals are usually unfriendly.


KAC 12, EAC 11 HP 17 (hp: 11, stamina: 6, resolve: 5) | Fort +1, Ref +1, Will +3 | LLV, PERC +7 Elf (Asanan / Forlorn) - Solarian 1 [Graviton]
GM Wolf wrote:

To calm an animal you typically would use a handle animal check, though in Starfinder... it will be a survival check.

** spoiler omitted **

Zephyr takes a deep breath, thinking of the peace of space, and tries to summon that to himself prior to speaking with the dog

"Dog, I am a nice person, and I am not here to hurt you. Please please try to be calm ..."

Survival: 1d20 + 10 ⇒ (6) + 10 = 16 To calm the dog who I hope is a real dog ...


Male Android Soldier (Mercenary) L3 | Defense SP 19/30 HP 25/25 RP 5 EnAC 18; KnAC 20 | Fort +6; Ref +4; Will +5 | Percept+3 | Init.+3 | OK

Peeking into the first door on the right, Tremersynn saw Zephyr dealing with a guard dog.
Aw, he'll be fine. He thought, then proceeded further down the hallway.

Peeking into the Second door on the left, he saw another crew quarters with an escape hatch.


Skills:
Acro 9, Computers 10, Culture 4, Engineering 10, Life Science 4, Medicine 4, Mysticism 7, Perception 6, Physical Sciences 8, Pilot 12, Sense Motive -1, Slight of Hand 10, Stealth 6, Survival 1
Male Human Technomancer 3; Init +5; Stamina-25/25; HP 14/14 [Fast Healing 3]; Resolve 4/4; EAC 19, KAC 19, CM 28; Fort +4, Ref +6, Will +4; Perception +6

N-1 will head to the storage room that looks like people may have been and call out, "Hello, is anyone here? We don't mean you any harm." He keeps an eye on the places that look like someone could crawl in and waits to see if there is a response.


Male Android Soldier (Mercenary) L3 | Defense SP 19/30 HP 25/25 RP 5 EnAC 18; KnAC 20 | Fort +6; Ref +4; Will +5 | Percept+3 | Init.+3 | OK

Opening the Second door on the right, Tremersynn gasped at finding the Galley.
"No more ration concentrates!" He whooped, then rushed by the tables into the food prep area. He eagerly opened a drawer; but his smile faded as he opened a succession of cabinets, refrigerators, pantrys and freezers. He slammed the last door in frustration.
"NOTHING! THERE'S NO FOOD LEFT HERE!"


The dog first stops barking. As you continue to talk to it in a calm and reassuring voice it eventually stops growling. Then it waits for your next move.

N-1 which room are you in first?

As Tremersynn yells in frustration a hologram appears showing a scantily clad woman. She sexily says, "Hey there big boy? You looking for some grub?"


Tremersynn likely knew Zephyr was alright with Drabbon at his side. After the initial jolt and surprise of the dog, he stowed his rifle and backed up giving Zephyr some room. Just out of sight he draws his greatsword and quietly waits.

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