Red Dragon

Drabbon Armond Kralburt's page

65 posts. Alias of BloodWolven.


Strength 19
Dexterity 16
Constitution 15
Intelligence 10
Wisdom 12
Charisma 10

About Drabbon Armond Kralburt

Mercenary: Well-trained soldier of fortune who can work equally well as a combat grunt or a squad leader.

Vesk: Heavily muscled and covered with thick scales and short, sharp horns, the reptilian vesk are exactly as predatory and warlike as they appear. Vesk originally sought to conquer and subdue their stellar neighbors, as they had all the other intelligent races in their own system, until an overwhelming threat forced them into a grudging alliance.

Male vesk Mercenary Soldier 2
NG Medium humanoid (Vesk)

Init +3; Senses darkvision 60 ft., low-light vision; Perception +3

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Defense SP 18 HP 18 RP 5
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EAC 15 (10 + armor +3 + Dex +2)

KAC 17 (10 + armor +5 + Dex +2)

Fort +5; Class +3, CON +2
Ref +3; Class +0, DEX +3
Will +4; Class +3, WIS +1

Fearless
Vesk receive a +2 racial bonus to saving throws against fear effects.

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Offense
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Speed 25 ft.

[dice=greatsword with PA]1d20 +6-1[/dice]
[dice=damage]2d6+6+3[/dice] (S; analog) or
claw strike +6 (1d4+4 P)
Ranged assault rifle +5 (1d8 P; analog)

Offensive Abilities primary fighting style ()

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Statistics
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Str 19 (+4); +1 magic augmentation
Dex 16 (+3);
Con 15 (+2);
Int 10 (+0);
Wis 12 (+1);
Cha 10 (+0)

8

Class Skills: Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis)

Skills
*Acrobatics +8, (1 ranks, +3 CS, Dex +3)
*Athletics +10, (1 ranks, +3 CS, Str +4, +1 Augmentation)
Bluff +0,
Computer Use +0, (0 rank, +Int 0)
Diplomacy +0,
*Engineering +4 (1 ranks, +0 Int, +3 CS),
*Intimidate +4, (1 rank, +0 Cha, +3 CS)
*Medicine +4, (1 rank, +1 Wis, +3 CS)
Perception +1, (0 rank, +1 Wis)
*Piloting +7 (1 ranks, +3 Dex, +3 CS),
*Profession (soldier) +5, (1 rank, +1 Wis, +3 CS)
Sense Motive +1,
Stealth +3,
*Survival +5, (1 rank, +1 Wis, +3 CS); (reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel)

Feats
(1)
(2)

Languages Akitonian, Common, Triaxian, Vercite

Other Abilities

Other Gear

Hidden soldier armor,

,
hunting rifle with 6 longarm rounds,
canteen[AR],
datapad[AR],
everyday clothing, gear maintenance kit[AR], hammock[AR], hygiene kit, industrial backpack, lighter[AR], mess kit[AR], rope (50 ft.)[AR], sleeping bag[AR], uniform clothing[AR],
credstick (236 credits)

APPEARANCE
2.4 m tall, 125 kg mass
7 foot 3 inches tall, +-250 pounds
No hair, ivory colored horns, Grey eyes.

This lizard-like vesk stands just over 7 feet tall, he is thick with muscle even more than the standard vesk. He is covered in tough, scaly red or white skin. Thick claws and teeth show off his natural predator abilities. In addition, he also has a long, powerful tail—while these are primarily used for balance. Small horn spikes dot his skull and protrude from his lower jaws in a bony “beards” that extends down his spines to his tail.

PERSONALITY
Spoiler:
BACKGROUND
Spoiler:
Goal:

Racial Traits:

Armor Savant
Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.

Fearless
Vesk receive a +2 racial bonus to saving throws against fear effects.

Low-Light Vision
Vesk can see in dim light as if it were normal light.

Natural Weapons
Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).