Mercenary: Well-trained soldier of fortune who can work equally well as a combat grunt or a squad leader.
Vesk: Heavily muscled and covered with thick scales and short, sharp horns, the reptilian vesk are exactly as predatory and warlike as they appear. Vesk originally sought to conquer and subdue their stellar neighbors, as they had all the other intelligent races in their own system, until an overwhelming threat forced them into a grudging alliance.
Male vesk Mercenary Soldier 2
NG Medium humanoid (Vesk)
APPEARANCE
2.4 m tall, 125 kg mass
7 foot 3 inches tall, +-250 pounds
No hair, ivory colored horns, Grey eyes.
This lizard-like vesk stands just over 7 feet tall, he is thick with muscle even more than the standard vesk. He is covered in tough, scaly red or white skin. Thick claws and teeth show off his natural predator abilities. In addition, he also has a long, powerful tail—while these are primarily used for balance. Small horn spikes dot his skull and protrude from his lower jaws in a bony “beards” that extends down his spines to his tail.
PERSONALITY
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BACKGROUND
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Goal:
Racial Traits:
Armor Savant
Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.
Fearless
Vesk receive a +2 racial bonus to saving throws against fear effects.
Low-Light Vision
Vesk can see in dim light as if it were normal light.
Natural Weapons
Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).