GM Jhaeman's PFS1 # 0-23: "Tide of Morning" (Inactive)

Game Master Jhaeman

PFS1 # 0-23: Tide of Morning

Maps & Handouts


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Kelleran edges carefully across the floating logs. With a quick flick of a sharp tool, he cuts the concealed rope that formed one of the snare traps.

As Petro and Sombra watch on, Hawthorne, Kitty, and Relgar swim the placid water to the far bank.

Suddenly, a high staccato voice cackles maniacally and calls out from the island: “Too too late, filthy intruders! All your prancing through my beautiful forest, and nothing for you remains! The beautiful, beautiful sun will do my job for me, destroy your precious lorestone as soon as it rises, and you are failures, humans are always failures, always always.”


Initiative (Round 1)

Cy
Petro
Kelleran
Sombra
Relgar

At
Hawthorne

Bold should go!

The cackling voice sounds exactly like the one that first shouted shrilly at the hut. It seems to be coming from the top of the boundary stone that is closest to you, but you don't see anything.

Relgar & Hawthorne:
You hear the voice, but you're not deceived about where it's coming from! It's really coming from behind the central obelisk!

GM Dice:

Initiative (Hawthorne): 1d20 + 5 ⇒ (7) + 5 = 12
Initiative (Petrol): 1d20 + 6 ⇒ (19) + 6 = 25
Initiative (Sombra): 1d20 + 5 ⇒ (14) + 5 = 19
Initiative (Relgar): 1d20 + 3 ⇒ (12) + 3 = 15
Initiative (Kelleran): 1d20 + 11 ⇒ (10) + 11 = 21
Initiative (Cy): 1d20 + 7 ⇒ (20) + 7 = 27
Initiative (At): 1d20 + 7 ⇒ (5) + 7 = 12
Will (Petro): 1d20 + 3 ⇒ (4) + 3 = 7
Will (Sombra): 1d20 + 1 ⇒ (6) + 1 = 7
Will (Relgar): 1d20 + 2 ⇒ (20) + 2 = 22
Will (Hawthorne): 1d20 + 4 ⇒ (18) + 4 = 22
Will (Kelleran): 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Sombra draws a scroll from his pack and reads it to activate the spell.

Move action to get scroll from bandolier, standard action to read Scroll of Expeditious Retreat.

"Go for the lorestone; he won't be able to hide once you get to it! And we know he can't see well since only one of us is human."

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

"He is behind the central stone do not be fooled!"

@GM Jhaeman - Is all terrain except the path difficult terrain? I need to know this before I take my turn. :)

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

Well, you are half right...I am half human, but also half elf... Petro says as he rushes for the lorestone.

double move...can someone move me please? on my phone atm...ty!

Grand Lodge

NG m Human | Divine Hunter 2 | HP 18/18 | AC 16, t14, ff12 | F +3, R +7, W +3 | Init +6 | Perc +6 | Stealth +8 | Spd 30' | Spells: 1st: 3/day | Active Conditions: Awesomeness

Petro, you still need to cross the bridge. How far can you go on a double move? I'll just move you to the opposite side.

Grand Lodge

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Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
GM Jhaeman wrote:


The bridge looks slick (Acrobatics to balance, moving at half speed) and the small gaps between sections would require easy Acrobatics checks to jump. The map is a bit confusing, but the idea is that there's substantial tree cover above the bridge. The big white square to the north of where you start was an inset map from a previous encounter, so you have to use your imagination to fill in the blanks of what would be there based on the surroundings.

We'll assume there's sufficient moonlight to put us at Dim Lighting

I don't think Petro has the movement to make a double move across the logs at half speed and jumping over the gaps. Plus there's still the last trap I don't know if we've technically found yet.

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

i might have read it wrong...i thought the traps were done...and i can move 30 a round...

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
Petro Rendell wrote:
i might have read it wrong...i thought the traps were done...and i can move 30 a round...

The GM wrote above: "Kelleran edges carefully across the floating logs. With a quick flick of a sharp tool, he cuts the concealed rope that formed one of the snare traps." So I'm guessing the other yellow 'X' on the map is the second trap. The other issue to consider is how long the bridge is; looks like 7 squares plus the 2 gaps which require an Acrobatics check to jump over. So you'd have to ask the GM how much movement it will take.


Muscles twitching with magical energy, Sombra looks ready to sprint!

@Relgar: Despite the appearance of the map, none of the squares in this encounter are difficult terrain.

@Petro: The logs are slippery, so I need a DC 10 Acrobatics (Balance) check to move across them at half speed. I also need two DC 5 Acrobatics (Jump) checks to leap over the small gaps between them. If you make these checks, you'll be at the position where I've placed your token. If you fail one of these checks, you'll be in the water (but can cling to a log).

Thanks for your patience everyone. I should be able to post more regularly from this point. Relgar, Petro, and Kelleran are up.

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

@GM Jhaeman - The riding dog has a double move of 80 feet so we can reposition the dog if necessary but it seems pretty clear to me that behind the stone means that he is hiding on the eastern side of the stone. The party also has line of sight to the other three sides so it is not exactly a leap of logic. :)

Relgar lets his dog move with purpose while he tries to complete his spell at the same time which is a tricky procedure.

Concentration check DC 11,CL4: 1d20 + 9 ⇒ (20) + 9 = 29

He lets loose a blast of fire at the creature.

Burning Hands,CL4,Gold Dragon Bloodline, Reflex DC 16: 4d4 + 4 ⇒ (4, 2, 1, 2) + 4 = 13

He uses his last alchemical power component to boost his spell.

If Reflex save fails:

Alchemical Fire Damage, Round 1: 1d6 ⇒ 5

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

ok...thanks for the clarification...i was waaaay off my read...gotta stop posting when i'm tired and have a headache...

acro dc 10: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
acro dc 5: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
acro dc 5: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22


Relgar rides at top speed towards the central obelisk and skillfully unleashes a gout of flame. Screams and the awful smell of charring flesh reveal he must have burned something--but nothing's visible there!

Meanwhile, Petro keeps his balance and makes his way along the floating logs.

Nice spell! Whatever was there *just* failed its Reflex save and took full damage. The continue shrieks show that whatever got burned is still alive and conscious

Kelleran, you're up, or I can bot you tonight if need be.

GM Dice:

Reflex: 1d20 + 11 ⇒ (4) + 11 = 15

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
GM Jhaeman wrote:

Relgar rides at top speed towards the central obelisk and skillfully unleashes a gout of flame. Screams and the awful smell of charring flesh reveal he must have burned something--but nothing's visible there!

Meanwhile, Petro keeps his balance and makes his way along the floating logs.

Nice spell! Whatever was there *just* failed its Reflex save and took full damage. The continue shrieks show that whatever got burned is still alive and conscious

Kelleran, you're up, or I can bot you tonight if need be.

** spoiler omitted **

@GM: Since the target failed its Reflex save and will be on fire next round, would that count as visible enough for targeting with either a spell or ranged attack?


@Sombra: I'd say it would be enough to know the particular square the target is in (he's not being subtle), but there would still be a 50% miss chance for targeted attacks from the invisibility.

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

@GM....would a perception check to pinpoint or reduce the miss chance do anything?

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

Seeing the team has the battle well in hand, Kelleran tries to remove the next trap.

Disable Device: 1d20 + 10 ⇒ (4) + 10 = 14
Rounds?: 2d4 ⇒ (4, 1) = 5

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
GM Jhaeman wrote:
@Sombra: I'd say it would be enough to know the particular square the target is in (he's not being subtle), but there would still be a 50% miss chance for targeted attacks from the invisibility.

@GM: How about for a Magic Missile? This is how the Core rules describe targeting with a Magic Missile spell:

"The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment."


Kelleran tries to cut the last snare trap free, but the rope is really thick!

The Disable Device attempt failed, but not by enough to trigger it. You may try again next round, and it's only a full-round action to attempt since it's a very simple "device".

@Sombra: Nope, the creature still has total concealment because it's invisible. I'm exercising discretion to say you can pinpoint its square because of the screaming, but that's about as far as I can go.


While the screams of a living being burning alive continue to emanate from the far side of the central obelisk, another threat reveals itself! A small green-skinned humanoid, held aloft by dragonfly wings, suddenly appears in mid-air. A crossbow is in its hands, and it fires a bolt at Relgar--but the bolt crumples due to the gnome's magically-conjured armor!

The surprise attack missed. This scenario writer sure liked choosing foes with invisibility! This new threat is the yellow token a few squares to the southeast of Relgar, and is flying 30' off the ground. As a free action, on your turn, you can try to identify it.

Identify Flyer (DC 11 Knowledge: Nature):
This is an atomie.
Atomies are diminutive fey that perceive themselves as larger than they actually are, and they never back down from aggression. They are nimble and enjoy swordplay, and often travel the land seeking adventure. They can turn invisible a few times a day. In fey lands, they often serve as bodyguards to more powerful fey creatures. (1’ tall, weighs 2 pounds)

Identify Flyer (DC 16 Knowledge: Nature):
Atomies are best attacked with cold iron weapons.

GM Dice:

Light crossbow (invisible) vs Relgar FF: 1d20 + 7 ⇒ (7) + 7 = 14


Initiative (Round 1)

Cy
Petro
Kelleran
Sombra
Relgar
At
Hawthorne

Bold should go!

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

@GM Jhaeman - The creature will burn for one more round due to the Alchemist Fire used during the casting of the spell. It is reasonable to assume a bit of smoke in his square to accompany his screaming. :)

Grand Lodge

NG m Human | Divine Hunter 2 | HP 18/18 | AC 16, t14, ff12 | F +3, R +7, W +3 | Init +6 | Perc +6 | Stealth +8 | Spd 30' | Spells: 1st: 3/day | Active Conditions: Awesomeness

Hawthorn moves to get behind a small menhir as Kitty follows along. He spots the little flying creature and wonders if he knows what it is.
Knowledge (nature): 1d20 + 4 ⇒ (16) + 4 = 20

"It's an atomie! Annoying little buggers. Take it out with cold-iron weapons!"


"Put it out, put it out!" shouts the invisible creature from behind the central stone.

The creature is doing a full-round action to try to extinguish the alchemical fire before taking the second round of damage, as per the alchemist's fire description. It needs to make a DC 15 Reflex save, and it will roll on the ground for an additional +2 on the save. (Relgar, if the alchemist's fire acts differently because it was part of an alchemical power component, let me know and we'll revise accordingly).

The save succeeds. You now know the invisible creature is within 5' of the black "x".

GM Dice:

Reflex save (rolling on ground): 1d20 + 13 ⇒ (9) + 13 = 22


Initiative (Round 1)

Cyflymder
Petro
Kelleran
Sombra
Relgar

Atomie
Hawthorne

Bold should go!

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

The elf quietly mutters to himself as he continues to work on the trap. "Join the Society they said. Spend time getting paid to read books they said." He shakes his head, "Shoulda known better. That's the last time I listen to Spackle. Stupid gnome!"

Disable Device: 1d20 + 10 ⇒ (7) + 10 = 17

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

@GM: Is the atomie within 110' for Magic Missile without Sombra moving? It looks close on the map but, since it's 30' up, I'd have to draw a right triangle and resort to geometry! ;)

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

Petro tries to pinpoint where the creature is.

perception: 1d20 + 11 ⇒ (19) + 11 = 30unsure what the range penalties are

if I can pinpoint or best guess where it is, I'll shoot an arrow at it, cold iron of course...

attack: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 2 ⇒ (7) + 2 = 9


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Kelleran takes care of the final snare trap. Meanwhile, balancing on the log, Petro looses an arrow in the direction of the screaming, but doesn't hit anything.

The last trap is disabled and Petro's shot missed. Sombra and Relgar are up.

@Sombra: My hypotenuse calculator shows the atomie is 104.4 feet from your present location--so let fly :)

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

@GM Jhaeman - I do not see why you would not be able to put out the fire by rolling so good play on your part. :)

Is it possible to 5' step around the corners of central stone? Do you consider them hard corners or not?


@Relgar: I'd allow a 5' step around the corners of the central stone.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

@GM: And they said I'd never use geometry!

Sombra takes aim with his wand and lets fly a magic missile at the atomie!

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

@GM Jhaeman - If I tried to ride into his square would I need to make a CMB check thus revealing his precise square? The fact that he could have made it around the stone makes it more interesting. :)


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Sombra's magic missile slams into the atomie, earning an angry look.

@Relgar: Nope. Pick a square to attack and take your chances, or do an attack that covers multiple squares to increase your odds. It's like gambling for bloodshed!

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Relgar can see no way to cover the entire area with his fire spell so he rides Shaggy over a bit and takes his best shot.

Burning Hands CL4,Gold Dragon Bloodline, Reflex DC 16: 4d4 + 4 ⇒ (4, 4, 4, 1) + 4 = 17

Fair enough. The Red suns indicate the area of effect of the spell. Personally I would have sneaked around the corner but I am curious to see what he did. :)


The body of a pointy-eared, two-and-a-half foot tall fey creature appears, blackened almost to a crisp! It tumbles to the ground, a glowing blue orb--surely the lorestone-- falling from its outstretched hands.

The flying atomie looks stricken. "Cyflymder--master--no!"

You caught it! (my assumption was he would be so frantic to put out the fire, he wouldn't have the mental wherewithal to actually move out of his starting square). Also, fey aren't know for being master battle tacticians.


The atomie swoops down from the sky and grabs the lorestone. To the east, the first rays of the rising sun can be seen over the horizon!

The atomie does one move action to fly to where the lorestone is, and a second to pick it up. It is on the ground at the spot indicated.


Initiative (Round 1)

Petro
Kelleran
Sombra
Relgar
Atomie
Hawthorne

Bold should go!

Grand Lodge

NG m Human | Divine Hunter 2 | HP 18/18 | AC 16, t14, ff12 | F +3, R +7, W +3 | Init +6 | Perc +6 | Stealth +8 | Spd 30' | Spells: 1st: 3/day | Active Conditions: Awesomeness

Hawthorn steps out from behind the menhir. While pulling his bow from his back, he points at the atomie.
Kitty! Attack!
The big cat takes off towards the creature.

Hawthorn then fires a cold-iron arrow at the atomie.
Longbow: 1d20 + 3 ⇒ (8) + 3 = 11
cold-iron piercing: 1d6 ⇒ 2

Here's a stealth roll in case Hawthorn is considered out of sight from the atomie while he's behind the menhir.
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
I wish that was my attack roll instead.

Dark Archive

Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

I do not want to jump the cue here but as I am not likely to be able to post anyways before Monday night I will do so now. As I see it we all get a turn before the Atomie gets to act again anyways.

Relgar nudges Shaggy over a little and the dog does a little dance to the left (5' step). The Sorcerer releases yet another blast of fire! He looks over at Hawthorn's animal friend as he casts his spell.

"Careful there Kitty. I do not want to singe your fur."

Burning Hands CL4, Gold Dragon Bloodline, Reflex DC 16: 4d4 + 4 ⇒ (3, 1, 3, 4) + 4 = 15

Red suns show the squares that will be burned.


The atomie is too fast for Hawthorne to draw a bead on it, but it can't dodge the curtain of flame conjured by Relgar! Choking on black smoke, it looks barely able to stand.

The atomie made the save for half damage, and is at exactly 0 hp (so it has the Disabled condition).

GM Dice:

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21


Initiative (Round 2)

Petro
Kelleran
Sombra

Relgar
Atomie
Hawthorne

Bold should go!

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

As Kell moves forward, he snaps his wrist, allowing a wand to slide into his palm. He points it at the atomic and looses a bolt of arcane energy.

BMagic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Wrist sheath makes drawing the wand a swift action, move action to move, and standard to activate the wand. On my phone, can some one move me so I can see the bad guy please?

"Quick, cover the stone!"

Dark Archive

1 person marked this as a favorite.
Male N Gnome Sorcerer 5 (Tattooed Sorcerer) Buffs: | HP 50/50| AC 15 T 12 FF 14 | CMB -2 CMD 9| F +5 R +3 W +4| INIT +12| PER +14 Darkvision 60' SM+1| Speed 20' |Resist Fire 5|
Resources:
Shirt Reroll 1/1, Dancing Lights 4/4, Flare 1/1, Prestidigitation 1/1, Produce Flame 1/1| Spells 1st 8/8 2nd 5/5

Trusty dental floss says that you have good enough line of sight for the Magic Missile spell even before being moved as this spell thankfully ignores anything less than full cover. Pending GM's approval of course. I think that should do it. :)


Kelleran's magic missile slams into the back of the atomie, knocking it face first into the ground. It tries to get up, but then slumps flat, unconscious and bleeding, with the lorestone still clutched tightly in its small hands.

Good teamwork! We are off Initiative.


| Male N Medium Big Cat | HP 12/12 | AC 14, T 13, FF 11 | CMD 15 | F +4, R +6, W +2 | Init +3 | Perc. +6 (low-light, scent) | Speed 40ft | Active Conditions: None
Relgar wrote:


"Careful there Kitty. I do not want to singe your fur."

Rowrrrr!!!

Kitty stops dead in his tracks as he sees the gout of flame erupt from Relgar's hand.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Sombra echoes Kelleran's concern: "Yes quickly cover the stone or the sun will destroy it!"

@GM: Since we're out of combat can Sombra take 10 on his Acrobatics check to walk across the logs?

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

Petro rushes over and tosses his cloak over the stone.

on phone right now..can someone move me please? ty

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
Petro Rendell wrote:

Petro rushes over and tosses his cloak over the stone.

on phone right now..can someone move me please? ty

Petro is more than a double move away so he wouldn't have another action to toss his cloak over the stone. You'd have to check with the GM if Petro could use a run action to get there because the straight line from his square to the stone is close to some 'hard corners' - a tree and the stone altar.

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