| GM Jhaeman |
Kelleran edges carefully across the floating logs. With a quick flick of a sharp tool, he cuts the concealed rope that formed one of the snare traps.
As Petro and Sombra watch on, Hawthorne, Kitty, and Relgar swim the placid water to the far bank.
Suddenly, a high staccato voice cackles maniacally and calls out from the island: “Too too late, filthy intruders! All your prancing through my beautiful forest, and nothing for you remains! The beautiful, beautiful sun will do my job for me, destroy your precious lorestone as soon as it rises, and you are failures, humans are always failures, always always.”
| GM Jhaeman |
Initiative (Round 1)
Cy
Petro
Kelleran
Sombra
Relgar
At
Hawthorne
Bold should go!
The cackling voice sounds exactly like the one that first shouted shrilly at the hut. It seems to be coming from the top of the boundary stone that is closest to you, but you don't see anything.
Initiative (Hawthorne): 1d20 + 5 ⇒ (7) + 5 = 12
Initiative (Petrol): 1d20 + 6 ⇒ (19) + 6 = 25
Initiative (Sombra): 1d20 + 5 ⇒ (14) + 5 = 19
Initiative (Relgar): 1d20 + 3 ⇒ (12) + 3 = 15
Initiative (Kelleran): 1d20 + 11 ⇒ (10) + 11 = 21
Initiative (Cy): 1d20 + 7 ⇒ (20) + 7 = 27
Initiative (At): 1d20 + 7 ⇒ (5) + 7 = 12
Will (Petro): 1d20 + 3 ⇒ (4) + 3 = 7
Will (Sombra): 1d20 + 1 ⇒ (6) + 1 = 7
Will (Relgar): 1d20 + 2 ⇒ (20) + 2 = 22
Will (Hawthorne): 1d20 + 4 ⇒ (18) + 4 = 22
Will (Kelleran): 1d20 + 1 ⇒ (10) + 1 = 11
*Sombra
|
Sombra draws a scroll from his pack and reads it to activate the spell.
Move action to get scroll from bandolier, standard action to read Scroll of Expeditious Retreat.
"Go for the lorestone; he won't be able to hide once you get to it! And we know he can't see well since only one of us is human."
Relgar
|
"He is behind the central stone do not be fooled!"
@GM Jhaeman - Is all terrain except the path difficult terrain? I need to know this before I take my turn. :)
*Sombra
|
| 1 person marked this as a favorite. |
The bridge looks slick (Acrobatics to balance, moving at half speed) and the small gaps between sections would require easy Acrobatics checks to jump. The map is a bit confusing, but the idea is that there's substantial tree cover above the bridge. The big white square to the north of where you start was an inset map from a previous encounter, so you have to use your imagination to fill in the blanks of what would be there based on the surroundings.
We'll assume there's sufficient moonlight to put us at Dim Lighting
I don't think Petro has the movement to make a double move across the logs at half speed and jumping over the gaps. Plus there's still the last trap I don't know if we've technically found yet.
*Sombra
|
i might have read it wrong...i thought the traps were done...and i can move 30 a round...
The GM wrote above: "Kelleran edges carefully across the floating logs. With a quick flick of a sharp tool, he cuts the concealed rope that formed one of the snare traps." So I'm guessing the other yellow 'X' on the map is the second trap. The other issue to consider is how long the bridge is; looks like 7 squares plus the 2 gaps which require an Acrobatics check to jump over. So you'd have to ask the GM how much movement it will take.
| GM Jhaeman |
Muscles twitching with magical energy, Sombra looks ready to sprint!
@Relgar: Despite the appearance of the map, none of the squares in this encounter are difficult terrain.
@Petro: The logs are slippery, so I need a DC 10 Acrobatics (Balance) check to move across them at half speed. I also need two DC 5 Acrobatics (Jump) checks to leap over the small gaps between them. If you make these checks, you'll be at the position where I've placed your token. If you fail one of these checks, you'll be in the water (but can cling to a log).
Thanks for your patience everyone. I should be able to post more regularly from this point. Relgar, Petro, and Kelleran are up.
Relgar
|
@GM Jhaeman - The riding dog has a double move of 80 feet so we can reposition the dog if necessary but it seems pretty clear to me that behind the stone means that he is hiding on the eastern side of the stone. The party also has line of sight to the other three sides so it is not exactly a leap of logic. :)
Relgar lets his dog move with purpose while he tries to complete his spell at the same time which is a tricky procedure.
Concentration check DC 11,CL4: 1d20 + 9 ⇒ (20) + 9 = 29
He lets loose a blast of fire at the creature.
Burning Hands,CL4,Gold Dragon Bloodline, Reflex DC 16: 4d4 + 4 ⇒ (4, 2, 1, 2) + 4 = 13
He uses his last alchemical power component to boost his spell.
If Reflex save fails:
Alchemical Fire Damage, Round 1: 1d6 ⇒ 5
Petro Rendell
|
ok...thanks for the clarification...i was waaaay off my read...gotta stop posting when i'm tired and have a headache...
acro dc 10: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
acro dc 5: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
acro dc 5: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
| GM Jhaeman |
Relgar rides at top speed towards the central obelisk and skillfully unleashes a gout of flame. Screams and the awful smell of charring flesh reveal he must have burned something--but nothing's visible there!
Meanwhile, Petro keeps his balance and makes his way along the floating logs.
Nice spell! Whatever was there *just* failed its Reflex save and took full damage. The continue shrieks show that whatever got burned is still alive and conscious
Kelleran, you're up, or I can bot you tonight if need be.
Reflex: 1d20 + 11 ⇒ (4) + 11 = 15
*Sombra
|
Relgar rides at top speed towards the central obelisk and skillfully unleashes a gout of flame. Screams and the awful smell of charring flesh reveal he must have burned something--but nothing's visible there!
Meanwhile, Petro keeps his balance and makes his way along the floating logs.
Nice spell! Whatever was there *just* failed its Reflex save and took full damage. The continue shrieks show that whatever got burned is still alive and conscious
Kelleran, you're up, or I can bot you tonight if need be.
** spoiler omitted **
@GM: Since the target failed its Reflex save and will be on fire next round, would that count as visible enough for targeting with either a spell or ranged attack?
Kelleran Storm
|
Seeing the team has the battle well in hand, Kelleran tries to remove the next trap.
Disable Device: 1d20 + 10 ⇒ (4) + 10 = 14
Rounds?: 2d4 ⇒ (4, 1) = 5
*Sombra
|
@Sombra: I'd say it would be enough to know the particular square the target is in (he's not being subtle), but there would still be a 50% miss chance for targeted attacks from the invisibility.
@GM: How about for a Magic Missile? This is how the Core rules describe targeting with a Magic Missile spell:
"The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment."| GM Jhaeman |
Kelleran tries to cut the last snare trap free, but the rope is really thick!
The Disable Device attempt failed, but not by enough to trigger it. You may try again next round, and it's only a full-round action to attempt since it's a very simple "device".
@Sombra: Nope, the creature still has total concealment because it's invisible. I'm exercising discretion to say you can pinpoint its square because of the screaming, but that's about as far as I can go.
| GM Jhaeman |
While the screams of a living being burning alive continue to emanate from the far side of the central obelisk, another threat reveals itself! A small green-skinned humanoid, held aloft by dragonfly wings, suddenly appears in mid-air. A crossbow is in its hands, and it fires a bolt at Relgar--but the bolt crumples due to the gnome's magically-conjured armor!
The surprise attack missed. This scenario writer sure liked choosing foes with invisibility! This new threat is the yellow token a few squares to the southeast of Relgar, and is flying 30' off the ground. As a free action, on your turn, you can try to identify it.
Atomies are diminutive fey that perceive themselves as larger than they actually are, and they never back down from aggression. They are nimble and enjoy swordplay, and often travel the land seeking adventure. They can turn invisible a few times a day. In fey lands, they often serve as bodyguards to more powerful fey creatures. (1’ tall, weighs 2 pounds)
Light crossbow (invisible) vs Relgar FF: 1d20 + 7 ⇒ (7) + 7 = 14
Relgar
|
@GM Jhaeman - The creature will burn for one more round due to the Alchemist Fire used during the casting of the spell. It is reasonable to assume a bit of smoke in his square to accompany his screaming. :)
Hawthorn Moonberry
|
Hawthorn moves to get behind a small menhir as Kitty follows along. He spots the little flying creature and wonders if he knows what it is.
Knowledge (nature): 1d20 + 4 ⇒ (16) + 4 = 20
"It's an atomie! Annoying little buggers. Take it out with cold-iron weapons!"
| GM Jhaeman |
"Put it out, put it out!" shouts the invisible creature from behind the central stone.
The creature is doing a full-round action to try to extinguish the alchemical fire before taking the second round of damage, as per the alchemist's fire description. It needs to make a DC 15 Reflex save, and it will roll on the ground for an additional +2 on the save. (Relgar, if the alchemist's fire acts differently because it was part of an alchemical power component, let me know and we'll revise accordingly).
The save succeeds. You now know the invisible creature is within 5' of the black "x".
Reflex save (rolling on ground): 1d20 + 13 ⇒ (9) + 13 = 22
Kelleran Storm
|
The elf quietly mutters to himself as he continues to work on the trap. "Join the Society they said. Spend time getting paid to read books they said." He shakes his head, "Shoulda known better. That's the last time I listen to Spackle. Stupid gnome!"
Disable Device: 1d20 + 10 ⇒ (7) + 10 = 17
*Sombra
|
@GM: Is the atomie within 110' for Magic Missile without Sombra moving? It looks close on the map but, since it's 30' up, I'd have to draw a right triangle and resort to geometry! ;)
Petro Rendell
|
Petro tries to pinpoint where the creature is.
perception: 1d20 + 11 ⇒ (19) + 11 = 30unsure what the range penalties are
if I can pinpoint or best guess where it is, I'll shoot an arrow at it, cold iron of course...
attack: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 2 ⇒ (7) + 2 = 9
| GM Jhaeman |
| 1 person marked this as a favorite. |
Kelleran takes care of the final snare trap. Meanwhile, balancing on the log, Petro looses an arrow in the direction of the screaming, but doesn't hit anything.
The last trap is disabled and Petro's shot missed. Sombra and Relgar are up.
@Sombra: My hypotenuse calculator shows the atomie is 104.4 feet from your present location--so let fly :)
Relgar
|
@GM Jhaeman - I do not see why you would not be able to put out the fire by rolling so good play on your part. :)
Is it possible to 5' step around the corners of central stone? Do you consider them hard corners or not?
*Sombra
|
@GM: And they said I'd never use geometry!
Sombra takes aim with his wand and lets fly a magic missile at the atomie!
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Relgar
|
@GM Jhaeman - If I tried to ride into his square would I need to make a CMB check thus revealing his precise square? The fact that he could have made it around the stone makes it more interesting. :)
Relgar
|
Relgar can see no way to cover the entire area with his fire spell so he rides Shaggy over a bit and takes his best shot.
Burning Hands CL4,Gold Dragon Bloodline, Reflex DC 16: 4d4 + 4 ⇒ (4, 4, 4, 1) + 4 = 17
Fair enough. The Red suns indicate the area of effect of the spell. Personally I would have sneaked around the corner but I am curious to see what he did. :)
| GM Jhaeman |
The body of a pointy-eared, two-and-a-half foot tall fey creature appears, blackened almost to a crisp! It tumbles to the ground, a glowing blue orb--surely the lorestone-- falling from its outstretched hands.
The flying atomie looks stricken. "Cyflymder--master--no!"
You caught it! (my assumption was he would be so frantic to put out the fire, he wouldn't have the mental wherewithal to actually move out of his starting square). Also, fey aren't know for being master battle tacticians.
Hawthorn Moonberry
|
Hawthorn steps out from behind the menhir. While pulling his bow from his back, he points at the atomie.
Kitty! Attack!
The big cat takes off towards the creature.
Hawthorn then fires a cold-iron arrow at the atomie.
Longbow: 1d20 + 3 ⇒ (8) + 3 = 11
cold-iron piercing: 1d6 ⇒ 2
Here's a stealth roll in case Hawthorn is considered out of sight from the atomie while he's behind the menhir.
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
I wish that was my attack roll instead.
Relgar
|
I do not want to jump the cue here but as I am not likely to be able to post anyways before Monday night I will do so now. As I see it we all get a turn before the Atomie gets to act again anyways.
Relgar nudges Shaggy over a little and the dog does a little dance to the left (5' step). The Sorcerer releases yet another blast of fire! He looks over at Hawthorn's animal friend as he casts his spell.
"Careful there Kitty. I do not want to singe your fur."
Burning Hands CL4, Gold Dragon Bloodline, Reflex DC 16: 4d4 + 4 ⇒ (3, 1, 3, 4) + 4 = 15
Red suns show the squares that will be burned.
| GM Jhaeman |
The atomie is too fast for Hawthorne to draw a bead on it, but it can't dodge the curtain of flame conjured by Relgar! Choking on black smoke, it looks barely able to stand.
The atomie made the save for half damage, and is at exactly 0 hp (so it has the Disabled condition).
Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Kelleran Storm
|
As Kell moves forward, he snaps his wrist, allowing a wand to slide into his palm. He points it at the atomic and looses a bolt of arcane energy.
BMagic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Wrist sheath makes drawing the wand a swift action, move action to move, and standard to activate the wand. On my phone, can some one move me so I can see the bad guy please?
"Quick, cover the stone!"
Relgar
|
| 1 person marked this as a favorite. |
Trusty dental floss says that you have good enough line of sight for the Magic Missile spell even before being moved as this spell thankfully ignores anything less than full cover. Pending GM's approval of course. I think that should do it. :)
| Shadowpaw the Panther |
"Careful there Kitty. I do not want to singe your fur."
Rowrrrr!!!
Kitty stops dead in his tracks as he sees the gout of flame erupt from Relgar's hand.
*Sombra
|
Sombra echoes Kelleran's concern: "Yes quickly cover the stone or the sun will destroy it!"
@GM: Since we're out of combat can Sombra take 10 on his Acrobatics check to walk across the logs?
*Sombra
|
Petro rushes over and tosses his cloak over the stone.
on phone right now..can someone move me please? ty
Petro is more than a double move away so he wouldn't have another action to toss his cloak over the stone. You'd have to check with the GM if Petro could use a run action to get there because the straight line from his square to the stone is close to some 'hard corners' - a tree and the stone altar.