About Hawthorn MoonberryPFS#: 17148-20
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AC 16, touch 14, flat-footed 12
hp: 18 (7/lvl) [dice=Initiative]1d20+6[/dice]
[dice=Perception]1d20+6[/dice]
Saves
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Speed: 30 ft. Base Atk +1; CMB +3; CMD 17 Ranged: [dice=Mwk Darkwood Comp. Longbow (+2 Str), pbs]1d20+8[/dice]
Melee: [dice=Mwk Guisarme]1d20+3[/dice]
[dice=Morningstar]1d20+3[/dice]
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Str 14, Dex 18, Con 10,
Base Atk: +1; CMB +3; CMD 17 Traits:
Feats:
Languages: Common, Varisian Vanities:
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[dice=Acrobatics]1d20+9[/dice]
Non-Standard Skill Bonuses:
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Spoiler:
At 1st level, a hunter can take on the aspect of an animal as a swift action. She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. The hunter can emulate only one animal at a time.
The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day-it remains in effect until the hunter changes it. The companion’s aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action. Nature Training (Ex):
A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion. Wild Empathy (Ex):
A hunter can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the hunter and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. The hunter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check. Precise Companion (Ex):
At 2nd level, a hunter chooses either Precise Shot or OutflankAPG as a bonus feat. She does not need to meet the prerequisites for this feat. If she chooses Outflank, she automatically grants this feat to her animal companion as well. Track (Ex):
At 2nd level, a hunter adds 1/2 her level to Survival skill checks made to follow tracks. ------------------------------
------------------------------ HUNTER SPELLS (CL 2, known: 5/3) Cantrips (at will):
1st (3/day):
------------------------------ GEAR/POSSESSIONS: Adventurer's outfit, mwk darkwood comp. longbow (+2 Str), durable cold-iron arrows x20, mwk guisarme, morningstar, backpack, bedroll, 50 ft. rope & grappling hook, belt pouch (coins), belt pouch (misc), flint & steel, 5 days rations, whetstone. Magic Items:
(*Special chronicle items) ------------------------------
Grand Lodge FJC:
PREPARED AGENT (2+ goals): You are more prepared for missions than most Pathfinders. When you attempt a Knowledge check as a part of an adventure’s mission briefing, treat all Knowledge skills as trained. Once per adventure, you can add a bonus equal to half the number of goals you have completed to one Knowledge check or Diplomacy check to gather information. GUIDING COMPASS (4+ goals): Your wayfinder guides you to safety in all circumstances. If you fail a saving throw against an effect that allows additional saving throws to mitigate the effect (for example, dominate person or glitterdust), you gain a bonus on subsequent saves against such effects equal to 1 for every three goals you have completed. PUBLISHED TRAILBLAZER (7+ goals): Your outstanding work has made you a star in the Pathfinder Chronicles, and a shining example of the motto “Explore, Report, Cooperate.” Pick and circle one skill from each of the following categories—Explore: Perception, Sense Motive, or Survival; Report: Knowledge (history), Linguistics, or Profession (scribe). You and your allies gain a +2 insight bonus on checks for these skills.
Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check. [ ][ ] Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt nor contribute to this goal. [ ] Convince an NPC to work as a Pathfinder Society contact, or convince a disaffected agent to work with the Society again. This requires a successful Diplomacy or Knowledge (local) check with a DC equal to 15 + your character level. [ ] Participate in an adventure that features two or more individuals with significant influence in the Pathfinder Society, such as venture-captains or faction leaders. [ ][ ] Successfully complete a scenario in Season 5 of the Pathfinder Adventure Card Guild: Season of Tapestry’s Tides. [ ][ ] Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation. [x] Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals. [x][x][ ]/[ ][ ] -------------------------- Trophy Hunter:
[ ][ ] You have learned how to take valuable trophies from your foes. You can use these trophies to help crafters produce appropriate magic items more cheaply. This boon allows you to harvest trophies from primeval creatures, such as dinosaurs, megafauna, and dire animals, which reduce the price of magic items that have bear's endurance, bull's strength, or cat's grace, as a requirement.
This discount is equal to 50 × the creatures CR (or 100 × the creature's CR for creatures of CR 10 or above), not including any CR gained from class levels. When you harvest such a trophy, record the creature and trophy below, and have your GM initial the record. When you expend a trophy in this way, check off a box that precedes this boon. To take a trophy from a defeated foe, you must succeed at a Knowledge check of the same type required to identify the creature in order to identify a suitable trophy (such as a horn or claw). Next, attempt a Survival or Heal check to successfully harvest the part over the course of an hour. Finally, use a Craft (alchemy, jewelry, leather, or taxidermy) check to preserve the trophy. The DC of all of these skill checks is 15+ the creature's CR (not including any CR from class levels). If you own Pathfinder RPG: Ultimate Wilderness (Yes!), you may also harvest trophies from any of the types of creatures listed on pages 163-164 to gain the same cost reductions above when purchasing magic items of the trophies' corresponding types. Demons (evil), devils (lawful), doppelgangers and mimics (polymorph), elementals (acid, air, earth, fire, force, water descriptor), giants (enlarge person), intelligent undead (necromancy), oozes (acid), petrifying monsters (flesh/stone, stone/flesh), proteans (chaotic), qlippoth (confusion, insanity), rakshasas (detect thoughts), trolls (healing), true dragons (energy type), web-using monsters (spider climb, web). Blessing of Aurelliax:
[ ] By helping the people of Highdelve, you have also earned the favor of its protector, Aurelliax. As a sign of her appreciation, she has provided you a small golden dragon statuette. You can check the box that precedes this boon to tap into the statuette’s faint magic and gain one of the benefits below; afterward cross out all of the benefits below, (except Dragon’s Friend, if you selected that benefit).
Dragon’s Prosperity: Before attempting a Day Job check to earn additional gold at the end of one adventure, you can use this benefit to triple the amount of gold the check grants you (maximum 300 gp). Dragon’s Luck: Before you roll any one d20 roll, you can use this benefit to roll twice and take the higher result. For 1 minute afterward, you gain a +1 luck bonus on all attack rolls, skill checks, ability checks, and saving throws. Dragon’s Scales: You gain fire resistance 5 for 24 hours. Dragon’s Friend: The statuette permanently transforms into a fairly harmless animal with supernaturally golden features, such as gold-hued fur, feathers, or scales. Once per day, the animal can either deal an additional 1d6 fire damage with one natural attack or can gain fire resistance 10 against one attack. You can select any Diminutive, Tiny, or Small animal suitable for a familiar. You can choose to adopt this creature as your familiar, spirit animal, or similar companion, replacing your current companion at no cost. Otherwise, you can keep the creature as a loyal pet. Highdelve’s Hero:
You were instrumental in saving Highdelve from imminent attack and preserving its Brightbloom tradition. If you played one of the provided pregenerated characters, you earn the benefit below associated with that character. Otherwise, choose one of the benefits below. Cross out the other benefits.
Kiliuk: The people of Highdelve have helped you track down your family, and their stories help inspire you in your upcoming adventures. You can check the box that precedes this boon to gain one of the following feats for the duration of one adventure: Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, or Toughness. Torgen: You have tracked down an errant shipment of expensive goods, which has earned you the favor of Brevoy’s finest merchants. When purchasing a weapon or armor of masterwork quality (or made of a material that is automatically masterwork, such as mithral), you can check the box that precedes this boon to reduce that item’s cost by 150 gp. Explore, Report, Cooperate:
You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name --such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item-- would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success condition, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet. ------------------------------
Blood of the City: Attuned to the Citysong:
Every city has an underlying beat, and you are attuned to the musical cues that change subtly to reflect nearby events. At the start of an adventure, you may select a settlement that has at least 1,000 inhabitants. For the duration of the adventure, you gain a +1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks while within the limits of the selected settlement. If you select Magnimar as your settlement of choice, increase this bonus to +2. Once you have used this boon, cross it off the Chronicle sheet. Urban Tenacity:
Your work is never done, and a near-death experience is never enough to keep
you down. As an immediate action when you are reduced to negative hit points and dying, you automatically stabilize. If you use this ability while in the community you chose as part of the Attuned to the Citysong boon, you also receive a +1 morale bonus on attack rolls, saving throws, and skill checks for the remainder of the encounter. Once you use this boon, cross it off the Chronicle sheet. ------------------------------
Dragon Empires Expert:
Your travels in the Dragon Empires of Tian Xia have provided you with valuable tools when dealing with the lands’ varied natives. You receive a one-time +5 bonus on one of the following skill checks: Diplomacy or Sense Motive against a native of Tian Xia; Knowledge (geography, history, local, or nobility) regarding Tian Xia or its citizens; Linguistics to decipher or translate Dtang, Hon-la, Hwan, Minatan, Minkaian, or Tien. Once you have used this boon, cross it off the Chronicle. -------------------------------
Prince of Wolves:
Your experiences with the Sczarni of the Prince’s Wolves have given you insight into dealing with werewolves and other lycanthropes, and you are unphased by their bestial natures. You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally, the Intimdate DC for a lycanthrope to demoralize you is 2 higher than normal. ------------------------------
Desperate Bargain:
Presented with a choice between damnation and domination, you chose the latter and might choose it again. As an immediate action when you are reduced to fewer than 0 hit points, you gain a number of temporary hit points equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hit points are lost and you resume dying if your hit point total remains below 0. Once you have used this boon, cross it off the Chronicle sheet. -------------------------------
Distrust of Witches:
Having been exposed to the curses of the jadwiga and winter witches of Irrisen once, you are mentally prepared to resist the hexes of others. You gain a one-time +4 bonus on a saving throw against a single witch hex, curse effect, or spell or effect with the pain descriptor. When this bonus is used, cross it off your Chronicle. Enemies of the North:
Your repeat encounters with the ice trolls and goblins of Irrisen have trained you to handle these foes efficiently in combat. You gain a one-time +4 bonus on a damage roll against an ice troll or snow goblin. When the boon is used, cross it off your Chronicle. ------------------------------
Demonic Scholar:
You gain a permanent +1 bonus on Knowledge (planes) checks when making checks regarding demons. ------------------------------
Liar’s Intuition:
The more thoroughly you dupe your enemies, the more thoroughly you can see through their lies. For the duration of one scenario, you gain a +1 circumstance bonus on Sense Motive checks for 1 hour against any creature that you have successfully deceived using the Bluff skill. For every additional successful lie that you tell that creature, the bonus increases by 1 (maximum +5). You can only benefit from this boon against one creature at a given time. -------------------------------
Five Kings Negotiator:
Your numerous interactions with the dwarves of the Five Kings Mountains have trained you in their ways and customs. You gain a +2 circumstance bonus on Diplomacy checks versus dwarves. Kalistrade Appraisal:
You have studied the Prophecies of Kalistrade and worked alongside Druman merchants, and learned a few of their negotiating tricks, thus giving you the upper hand in your own mercantile negotiations. This allows you to sell a single item of treasure at 75% value rather than 50% one time. When this boon is used, cross it off your Chronicle sheet. ----------------------------
1. #23: Tide of Morning:
Boon: none Fame Earned: +2 Prestige Spent: 0 Gold Earned: 546 Day Job: 0 2. Heroes for Highdelve:
Boon: Blessing of Aurelliax, Heroes of Highdelve. Fame Earned: +1 Prestige Spent: 0 Gold Earned: 480 Day Job: 0 3. Master of the Fallen Fortress (GM):
Boon: none Fame Earned: +2 Prestige Spent: 0 Gold Earned: 479 Day Job: n/a 4. #5-08: The Confirmation (GM):
Boon: Confirmed Field Agent; Explore, Report, Cooperate; Friend of Janira. Fame Earned: +2 Prestige Spent: 0 Gold Earned: 430 Day Job: n/a |
