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Graceful as ever, Never leaps, rolls and dashes toward the guards.
Seeing Never approaching, the driver calls out to his fellows. They stop poling the craft away from the boulder and reverse their rifles, ready to shoot. The hover craft slowly bumps along the boulder.
You are both good to go this round. The hovercraft has accelerated to a speed of 10.
Spinjack was only waiting for you to come out of the cab, even just to expose a hand or arm. He fires on Sparky and the ysoki cries out in pain.
Lorne and Sparky
Lorne:
Sparky: (-8 SP)
1d2 ⇒ 2
Jaeric speeds along Lorne and Sparky's trail. Trees close in along the path. There's a slight turn and you see Lorne and Sparky's snow dragon. The pair is besieged by Farvenzi and the jetpack wearing Spinjack hovering above them and hosing the snowdragon with gunfire. The ground between you and them is spotted with huge muddy clods -- and an enormous ditch.
[ooc] Neil, you need a pilot check. 10 or lower and you crash into the ditch and stop. 10-15 nets you 2d6 ⇒ (1, 3) = 4 damage to your dragon. (7) You end your turn 6 squares past the ditch.
Or you could stop on the west side of the ditch.

Z-4 "Zephyr" |

Zephyr, still trying to disable their pursuit without killing them, fires another pair of blasts at the hovercraft.
Artillery Laser Full Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Artillery Laser Damage: 2d8 + 5 ⇒ (2, 6) + 5 = 13
Artillery Laser Full Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Artillery Laser Damage: 2d8 + 5 ⇒ (2, 7) + 5 = 14

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Never had anticipated the sled would move toward her, giving her the jump on the guys, but instead it moved away, around the south of the hillock, forcing her to move again. If it continued to accelerate away from her they would roast her with their automatic rifles. She had to get on that sled.
Not sure what's possible here, but Never is going to try to jump onto the moving sled, pushing a guy off if she can.
Not breaking stride, she runs up to the top of the small hill, turns, and leaps at the moving vehicle.
Athletics: 1d20 + 11 ⇒ (1) + 11 = 12 well crap
She crashes against it, failing completely. But she still has a chance to do... something. Like try again.
Athletics: 1d20 + 11 ⇒ (20) + 11 = 31

Jaeric Kem |

Jaeric rumbles past Zephyr in his snow dragon, noticing Never has jumped out to race towards the guards in their hovercraft. As he presses on, he muses to himself, 'Desna have pity on whatever pain she's about to mete out on those Frozen Trove guys.'
He pushes down the trail Lorne and Sparky left, weaving among various trees until he finally catches sight of them beyond some kind of ditch. Their vehicle seems in trouble, especially with two flying attackers firing down on it. So, rather than barrel in directly, he calls back the situation to Zephyr and Never. "Looks like Farvenzi and Spinjack have Lorne and Sparky pinned down. Not sure they'll be able to reach the ship for backup. As soon as you two can leave those guards behind, close on our position. We're going to need all the firepower we can get for these two."
Jaeric pulls up short of the ditch and opens his window to reach out a hand to call upon his mystic power.
Jaeric casts mind thrust II on Farvenzi for 4d10 ⇒ (9, 6, 1, 4) = 20 damage. DC 16 Will save for half.

Lorne Skyjumper |

Guessing I can post the next round's actions?
Despite his normal careful enunciation, Sparky squeaks as Spinjack shoots him.
"Let's stay on target. Don't do us no good ta swap back 'n' forth as they annoy us." Lorne reminds the Yasoki.
"Ain't pinned, they shot uh tread clean off. Can't move t'e crawler!" he calls out over the open comm channel.
While talking, Lorne also marks Farvenzi as his selected target, and both try again to hurt the dragonborn.
Tactical Skipshot Pistol w/ Combat Tracking @ Farvenzi: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Piercing: 1d4 + 1 ⇒ (3) + 1 = 4
Pulsecaster w/ Combat Tracking @ Farvenzi: 1d20 + 9 ⇒ (1) + 9 = 10
Electric: 1d6 + 5 ⇒ (1) + 5 = 6

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Never, nice 2nd roll. For the 20: incidental bull rush: 1d20 + 9 ⇒ (12) + 9 = 21
Never's bold tactics seem to take the guards by surprise. She leaps onto the bed of the hovercraft unopposed. Her shoulder hits a guard, knocking his rifle to the deck. The hovercraft lurches as Zephyr punches another hole in the skirt. A low frequency grinding sound from under the craft adds bass to the whine of the turbines. The rifle slides away. Both guards on deck draw taclashes and swing them at Never. The one on her right slashes into her arm back while the other brings his lash down only on the deck.
The driver meanwhile starts a slow right turn and pushes his throttles full forward. The grinding sound stops, but there's a long furrowed wake in the soil behind the hovercraft now.
Blue is in an enclosed cockpit and will have excellent cover should you try to attack him. Current speed 20'.
Never, 5 nonlethal damage
Jaeric, short of the ditch I don't think you have the range to get Farvenzi with mindthrust. (11 hex range right?) I'll throw it on Spinjack instead.
Farvenzi folds his wings and drops under Lorne and Sparky's fire. The dragonkin then replies with two shots of his own that ping and spark off the snowdragon.
Spinjack also drops toward the ground, but it's not a defensive stratagem. He momentarily lost control of the jetpack during Jaeric's mental assault. The ryphorian recovers, rotates in mid-air, and shoots toward the half-elf. The laser lances right through the windscreen and burns into Jaeric's shoulder.
Jaeric, 10 damage
You are all up.
Green v Never: 1d20 + 7 ⇒ (3) + 7 = 10 ... non-lethal damage: 1d4 + 2 ⇒ (3) + 2 = 5
Red v Never: 1d20 + 7 ⇒ (15) + 7 = 22 ... non-lethal damage: 1d4 + 2 ⇒ (3) + 2 = 5
Spinjack W save: 1d20 + 6 ⇒ (5) + 6 = 11
F, squad machine gun, full attack: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13 ... damage: 1d10 + 5 ⇒ (8) + 5 = 13
F, squad machine gun, full attack: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16 ... damage: 1d10 + 5 ⇒ (1) + 5 = 6
S, laser rifle v Jaeric EAC : 1d20 + 12 ⇒ (15) + 12 = 27 ... damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
Spinjack 20 damage

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Incidental Entropy Point from the full action charge!
When the guard hits Never, her electrostatic field sends a charge back into him. Damage: 1d6 ⇒ 6
"Why can't you buttheads ever mind your own business?" Never shouts. She speaks as if these are the same lockstep, jack-boot, mouth-breathing brainlets that have harassed her for her entire life.
She takes out some of that frustration on the hovercraft driver. full attack
Starting Entropic Pool: 3
Entropic Strike 1 (taclash): 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19 Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Entropic Strike 2 (taclash): 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Assuming he's busy driving he should be flat-footed?

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Never's lash shatters the rear window of the cab, but doesn't quite reach the driver. He looks around just in time for her next strike to snake past the broken glass and cut deep into the face of his armored helmet. The tip of the lash drips blood as it recoils back toward her.
Pretty badly hurt, but still in the fight. The cab will no longer provide cover against attacks from the rear.
Driver 16 damage
Green 6 damage

Jaeric Kem |

Jaeric guns his snow-dragon forward, trying to clear the ditch.
Piloting check: 1d20 + 7 ⇒ (13) + 7 = 20
"Zephyr? We've got serious damage to the third snow-dragon. They're taking coordinated fire from Farvenzi and Spinjack. I'm doing what I can to hinder them, but leave those guards behind, if you can. All we've got to do is get the head of security to surrender and maybe we can get this sorted out without anyone else getting hurt."
With that Jaeric tries to maintain his grasp on Spinjack's mind. 'I never really liked you anyway...' he mutters to himself, and sends another pulse of psychic energy lancing outward.
Jaeric casts mind thrust II again for 4d10 ⇒ (2, 5, 2, 2) = 11 damage. DC 16 Will save for half.

Z-4 "Zephyr" |

”You copy that, Never? The others need us. Get back to the dragon and we’ll leave the hovercraft boys in our snow spray!” Zephyr clicks into the comms.

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Never frowns and glares at the guards. "Last chance to live. Get off and run or I'll tear your heads off, reach down your necks, rip out your hearts and shove them up your asses."
Intimidate: 1d20 + 10 ⇒ (13) + 10 = 23

Z-4 "Zephyr" |

Zephyr whips the snow dragon around to get it closer to the hovercraft, then shoots out of the passenger window at the vehicle. ”Ride’s leaving, Never. Let’s move!”
Move action to get the snow dragon close enough for Never to get to it in a single move, then a parting shot with the Artillery Laser. Preparing to full move next round to catch up with the others.
Artillery Laser at Hovercraft: 1d20 + 11 ⇒ (18) + 11 = 29
Penetrating 6 Laser Damage: 2d8 + 5 ⇒ (3, 1) + 5 = 9

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Lorne to go
Spinjack clutches at his head and drifts sideways.
It's working.
Zephyr pulls the snowdragon around and stops in front of the hovercraft. It makes for a big, easy target and the android drills another shot into the lift-skirt. A large rent opens from hole to hole to hole and the vessel drops onto the ground. Amazingly all three combatants on the bed of the hovercraft keep their feet.
It's wrecked now. Won't be going any where. Never, I rolled an Athlo check to stay on your feet. The cab's cover I mentioned kept you from landing both strikes on the driver.
The two guards on the bed try to double team Never. Left side misses again. The tip of the other's taclash finds a gap at the vanguard's elbow. It stings, but not enough even to make her flinch.
Their failure and Never's belligerent attitude encourage them to jump off the rear of the truck. Inside the cab, the driver twists out of their seat and presses against the forward wind-screen, practically sitting on the dash, and raises their hands.
Never, 8 nonlethal damage total . And they are are the same lockstep, jack-boot, mouth-breathing brainlets that have harassed her for her entire life.
W save: 1d20 + 8 ⇒ (3) + 8 = 11
athlo green: 1d20 + 7 ⇒ (18) + 7 = 25
athlo red: 1d20 + 7 ⇒ (13) + 7 = 20
athlo Never: 1d20 + 11 ⇒ (10) + 11 = 21
Green v Never: 1d20 + 7 ⇒ (15) + 7 = 22
... non-lethal damage: 1d4 + 2 ⇒ (1) + 2 = 3
Red v Never: 1d20 + 7 ⇒ (10) + 7 = 17
... non-lethal damage: 1d4 + 2 ⇒ (3) + 2 = 5
Spinjack 31 dam
Green 6 damage
Driver 16 damage

Lorne Skyjumper |

As the fight continues to go against them, Lorne shakes his head, but doesn't yield. "Jest gotta take one o' t'em outta t'e fight!" The two continue shooting at Farvenzi
Tactical Skipshot Pistol w/ Combat Tracking @ Farvenzi: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Piercing: 1d4 + 1 ⇒ (1) + 1 = 2
Pulsecaster w/ Combat Tracking @ Farvenzi: 1d20 + 9 ⇒ (5) + 9 = 14
Electric: 1d6 + 5 ⇒ (4) + 5 = 9
Their shots remain mostly ineffective, however.

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"Get down here and fight me you coward!" Never screams at the airborn dragonkin. "I mean you, you overgrown, yellow-belly lizard! Come test yourself against me!"
I'm guessing we moved closer to Jaeric and Lorne but not sure where we ended up.
"Get us as close as you can, Z."

Z-4 "Zephyr" |

As soon as Never is in, Zephyr guns the engine of the snowdragon, hurtling towards the rest of the party apparently engaged with the leaders. ”Hold on captain, we’re on the way!”
Full action piloting with Sky Jockey Feat to get to the others quickly: 1d20 + 17 ⇒ (12) + 17 = 29

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Before Zephyr and Never arrive.
Lorne and Sparky's gunfire is completely ineffective. Jaeric pushes forward and redoubles the mental assault on Spinjack.
She and Spinjack zoom toward Jaeric and set up a cross fire on the mystic's snowdragon. Farvenzi's heavy rounds crunch into the engine block and Spinjack's laser slices a gash across the control panel. Sparks fly and the panel goes dead.
That's two broken snow dragons.
F, squad machine gun, : 1d20 + 11 ⇒ (2) + 11 = 13 ... damage: 1d10 + 5 ⇒ (2) + 5 = 7
S, laser rifle v Jaeric EAC : 1d20 + 12 ⇒ (15) + 12 = 27 ... damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10
Spinjack 31 dam
Green 6 damage
Driver 16 damage

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Never leaps to the snowdragon and Zephyr guns it into a tight turn. The guards leap to the side to get out of the way. The android steers expertly, cleaving a clean path of travel around and through the minor dips, bumps, stones and ledges. They round a bend and can see Farvenzi and Spinjack firing down, presumably at their companions.
Never screams her challenge over the engine's roar.
Sky jockey only works for flying machines. Zephyr, the red line across the trail is an explosively-mined ditch. You're confident that you can traverse it. (You'll only fail if you roll a 1)
Initiative
Lorne
Jaeric
Sparky
Farvenzi
Spinjack
Zephyr
Never

Jaeric Kem |

"We're all pinned down and running out of options here!" Jaeric calls across the comm to Zephyr and the rest of the team as he takes cover within the ruined snow-dragon. He peers thru the window and tracks Spinjack's movement before reaching out once more to afflict the security chief's mind.
Jaeric casts his last mind thrust II spell for 4d10 ⇒ (2, 3, 2, 10) = 17 damage. DC 16 Will save for half.
'We really need our ship in the air...' he grouses to himself, worried that the team may be outgunned and outmaneuvered.

Lorne Skyjumper |

"Hold still ya blasted lizard!"
Wash, rinse, repeat.
Tactical Skipshot Pistol w/ Combat Tracking @ Farvenzi: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Piercing: 1d4 + 1 ⇒ (4) + 1 = 5
Pulsecaster w/ Combat Tracking @ Farvenzi: 1d20 + 9 ⇒ (17) + 9 = 26
Electric: 1d6 + 5 ⇒ (3) + 5 = 8
This time the two seem to have more luck with their aim.

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Spinjack drops a little from loss of control, but recovers more quickly than before. "You're weakening, elf."
"Got 'em!" Lorne and Sparky have a celebratory moment, but Farvenzi hardly notices. She remains focused on Spinjack and her common target.
Ryphorian and dragonkin concentrate fire at Jaeric, but only succeed in further damaging the half-elf's snow dragon. The two suddenly break off and fly south toward the new challengers. They stay low over the forest to take advantage of any cover it might offer.
Initiative
Zephyr
Never (8 non-lethal damage)
Lorne
Jaeric
Sparky
Farvenzi
Spinjack
S, Will save: 1d20 + 8 ⇒ (13) + 8 = 21
Spinjack 39 dam
Farvenzi 13 dam
Green 0 damage (after heal serum: 1d8 ⇒ 7 ) 7 rounds
Driver 13 damage (after heal serum: 1d8 ⇒ 3 )
F, squad machine gun v Jaeric KAC, cover : 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15 ... damage: 1d10 + 5 ⇒ (2) + 5 = 7
S, laser rifle v Jaeric EAC, cover : 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18 ... damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8

Z-4 "Zephyr" |

Zephyr continues his piloting of the snow dragon over as close to his friends as he can get, doing his best to avoid the mined trench.
Full Action Piloting: 1d20 + 17 ⇒ (14) + 17 = 31
Sorry I was wrong about sky jockey. Not sure how much he can move up, so please just get the snow dragon as close to his allies as possible.

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When the snowdragon piloted by Zephyr gets close to where Farvenzi is hovering, Never executes her now-famous Stormfox Maneuver, where she leaps out of the speeding vehicle and tumbles to her feet, breaking into a run and never losing momentum.
Acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26
Move 25'
"Come get me you worthless coward!" she hurls at Farvenzi.
Then seeing that the dragonkin has so far ignored her taunts, she puts her taclash between her teeth and jumps at the closest tree and climbs to where she has a shot at engaging him in close range with her weapons.
Not sure what's possible here - just trying to get as close as she can.
Athletics: 1d20 + 11 ⇒ (19) + 11 = 30
Entropic Pool: 3

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Zephyr conns his dragon forward nearly to the brink of the ditch.
Still crying her challenge, Never leaps gracefully from the vehicle, rolls and dashes into the trees. The trunks are close together and there is some underbrush that clings to her as she passes. She starts climbing.
Trees are difficult terrain. Half speed to move through tree squares. They are easy to climb, DC 12. They are about 35' tall. For ease of computation you can jump to 10' and haul yourself upward at half speed. That will get you to 25'. I imagine Never's climbed trees before and would have an idea of what she can accomplish. She may try a different course of action if you wish.
Zephyr, no worries. By my count you deserved a couple more squares of movement. I adjusted your position. Don't forget about the ditch. It was obviously formed from a series of explosions. Dirt and rocks litter the ground around it.
1d6 + 2 ⇒ (5) + 2 = 7

Lorne Skyjumper |

"Just fall down, ya 'nooyin' 'squito!"
More shampoo
Tactical Skipshot Pistol w/ Combat Tracking @ Farvenzi: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Piercing: 1d4 + 1 ⇒ (2) + 1 = 3
Pulsecaster w/ Combat Tracking @ Farvenzi: 1d20 + 9 ⇒ (11) + 9 = 20
Electric: 1d6 + 5 ⇒ (2) + 5 = 7
"She is too far away to hear your taunts. Perhaps if you focused more on aiming?" The Yasoki earned a quick glare. At least partially because Lorne knows he isn't wrong.

Jaeric Kem |

Seeing Farvenzi and Spinjack split up, Jaeric leaves the dragonkin to Never so he can help Zephyr fend off the ryphorian security chief. He exits the damaged snow-dragon and hurries across the icy terrain, skirting the ditch as he enters the trees to the north.
"You might want to bail on the vehicle, Lorne. Go help Never! Sparky? You think you can run for the ship and get it in the air? We could really use the fire support..."
He then raises his slugthrower and fires off a shot at Spinjack.
Ranged attack: 1d20 + 6 ⇒ (6) + 6 = 12
The bullet from his auto-pistol spaaks off a tree, but he hopes it gives their opponent something else to worry about...

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Farvenzi attaches her rifle to her chest harness while she circles Never. Then she darts in and a stream of fire erupts from her mouth at the vanguard. The leaves and branches around her begin to smoke and kindle.
20 fire damage for Never. Disappointing. Ref save DC 15 for half. And take a +2 for the cover the tree gives you -- this time.
Spinjack glances down at Jaeric, then flies south east. Getting behind Zephyr's snowdragon he fires at the vehicle. Fire erupts under the aft cowling and smoke pours from under the fairing.
Three dead snow dragons.
Initiative, you're all up.
Zephyr
Never (8 non-lethal damage) (20 more damage pending save.)
Lorne
Jaeric
Sparky
Farvenzi
Spinjack
Breath weapon, Ref DC 15 for half damage: 7d6 ⇒ (2, 1, 3, 1, 4, 3, 6) = 20 Disappointing.
Spinjack 39 dam
Farvenzi 13 dam
Green 0 damage (after heal serum: 1d8 ⇒ 7 ) 6 rounds
Driver 13 damage (after heal serum: 1d8 ⇒ 3 )
F, squad machine gun v Jaeric KAC, cover : 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15 ... damage: 1d10 + 5 ⇒ (2) + 5 = 7
S, laser rifle v Zephyr's snowdragon EAC: 1d20 + 12 ⇒ (16) + 12 = 28 ... damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15

Z-4 "Zephyr" |

Hopping out of the disabled Snowdragon, Zephyr attempts to use it for cover against Spinjack. ”You bring this on yourself,” he intones sadly as he fires on Spinjack, hoping to take him down before he kills someone…
Artillery Laser Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Penetrating Laser Damage: 2d8 + 5 ⇒ (5, 2) + 5 = 12

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I think what Never is about to do works, RAW. Feel free to have Never face-plant if this is too crazy.
From her perch near the top of the tree, Never is dangerously vulnerable to Farvenzi's fiery breath attack. She can do little but try to shield her face as the intense blast of flame washes over her.
Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
Entropy Points: 4
"Is that all you got?!" she snarls back at the winged menace as it drifts nearby.
She adjusts her weight on the high branch and looks at the next tree closer to the dragonkin. Tidbit chirps a dire warning at her from a pocket in her armor. Not now! She takes a step, pushes off and leaps into the air toward the other trunk, arms outstretched to catch it against her breast.
Athletics: 1d20 + 11 ⇒ (13) + 11 = 24
At GM's discretion...
She steadies herself, finds her footing amongst the charred branches, and climbs to the top of the tree and activates her vanguard riot shield.
Athletics: 1d20 + 11 ⇒ (16) + 11 = 27
"Here I am you b#+$$! Come and kill me if you can!"

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Zephyr misses sadly.
Never uses the tree trunk as a shield against the flame, then leaps to the next tree top.
Sparky gives Jaeric a little half-salute, then unbuckles his harness and leaps from the cab. He turns east, throws his rifle strap over his head and shoulder and starts running toward the trees.

Lorne Skyjumper |

"Frickin' cold snow gonna git down muh pants and inta muh socks . . .." Lorne grumbles as he follows the captain's orders, scrambling out of the crawler but keeping it for cover as he tries to shoot Farvenzi again.
Tactical Skipshot Pistol w/ Combat Tracking @ Farvenzi: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Piercing: 1d4 + 1 ⇒ (3) + 1 = 4
Will swap targets when I'm not using my movement for something else!

Jaeric Kem |

Jaeric skirts the ditch and enters the treeline, hugging it as he continues to close on Spinjack. As he searches for an opening to shoot again, he addresses Zephyr in the snow-dragon. "Hang in there, buddy! I'm in the trees across from you. Let's see if we can get him in a crossfire. We need to ground him, if we can. Flying around like that, he's got the advantage. Never's dealing with the same circumstances with that dragonkin. Lorne's on his way to help her. I've got Sparky making an end-run for the Pegasus. If he's successful, we've just got to hold on until he can bring the ship around. But, if we can take Spinjack, maybe we can get him to call off this entire attack..."
Finally seeing an opening, he aims upwards at Spinjack and fires another shot.
Ranged attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

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Lorne and Jaeric both miss.
Spinjack veers and flies at full speed E by NE.
Ignore the north arrow on the map. We'll say up is north just to make it easy.
Farvenzi pulls a heavy broad-bladed spear from her back and twirls it nimbly over her head. Sparks fly along its slashing edge when she swings it at Never. It bites deeply into the tree trunk with a loud crack that's more than just impact. Never smells ozone.
Reach weapon. Glaive, not spear. You've got to have reach too or move closer.
Spinjack 39 dam
Farvenzi 13 dam
Green 0 damage (after heal serum: 1d8 ⇒ 7 ) 5 rounds
Driver 13 damage (after heal serum: 1d8 ⇒ 3 )
S, laser rifle v Zephyr's snowdragon EAC: 1d20 + 12 ⇒ (16) + 12 = 28 ... damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15
F, squad machine gun v Jaeric KAC, cover : 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15 ... damage: 1d10 + 5 ⇒ (2) + 5 = 7
thunderhead dragonglaive v Never KAC: 1d20 + 17 ⇒ (4) + 17 = 21 ... damage: 2d8 + 14 ⇒ (3, 6) + 14 = 23 S & E)
bite +17 (1d6+12 P)

Z-4 "Zephyr" |

With Spinjack’s abrupt departure, Zephyr focuses on the glaive-wielding Farvenzi, loosing two laser bolts from his shoulder-mounted heavy weapon at the foe currently trying to skewer Never.
Artillery Laser Full Attack: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8
Penetrating Laser Damage: 2d8 + 5 ⇒ (3, 5) + 5 = 13
Artillery Laser Full Attack: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Penetrating Laser Damage: 2d8 + 5 ⇒ (4, 4) + 5 = 13
Zephyr maintains his cover behind the smoking Snowdragon and scans the skies for other threats.

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Tidbit goes nuts when Farvenzi pulls out the massive shocking blade and only narrowly misses taking Never's head off.
"I got this," Never replies, swallowing bile and fear.
She dismisses her riot shield and grips her taclash, then snaps the whip cord at the dragonkin's menacing weapon.
Disarm: 1d20 + 15 ⇒ (16) + 15 = 31 Succeed vs KAC 23. Assuming that's enough...
The glaive springs free into the air. Never has only a split second to decide what to do next. She lets go of the trunk of the tree and steps out onto the branch, hand reaching for the weapon as it begins to fall. Somehow she is able to grab it, +4 Str mod but now she has another very serious problem: she doesn't have wings.
Acrobatics to stay balanced on the tree limb: 1d20 + 9 ⇒ (19) + 9 = 28 hoping for DC25
Ecstatic with the turn of events in her favor, Never cheers on Zephyr's clean hit against Farvenzi. "That's the ticket, baby! Light her up, Z!"
Entropic Pool: 4
The Disarm action was her big play all along, so if that attempt failed, it's time to get out of the trees. There's snow on the ground here, correct? If so, she'll drop to the ground and take the lower falling damage.

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btw, I didn't know Farvenzi had this big frickin' sword pole. I thought I would disarm her of her rifle and leave her without any weapons. So this happened, and now it's like I'm back to square one. Maybe she's so annoyed she'll just fly away?
Tidbit is not impressed, and the tiny robot lets Never know it. "I get it - we need jump jets!" she responds with renewed frustration.

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Great attack! Farvenzi very carefully stashed their rifle last round, so they could get at the glaive this round. This is still a win. Farvenzi swinging that glaive is way more dangerous than Farvenzi with the rifle.
You're inside the climate towers field of influence now. No snow.
Zephyr punches a hole in Farvenzi's wing. Never carefully times her attack, wrapping her taclash around the glaive's shaft and twisting it away, just as Farvenzi pulls it free of the tree.
Lorne and Jaeric are up.

Jaeric Kem |

Jaeric curses as Spinjack jets off back the way he'd sent Sparky. "Lorne? The ryphorian is headed your way again. Never's got the dragonkin engaged and Zephyr's on fire support, but all three vehicles are down. Take cover as best you can and harry Spinjack. I'm on my way."
He then sprints from one treeline to the other, passing by Zephyr's snow-dragon as he parallels the ditch. Looking to the northeast, he can see Spinjack still hovering in the distance, so he snaps off a quick shot at the enemy.
Ranged attack: 1d20 + 6 ⇒ (20) + 6 = 26 (critical hit!)
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Lorne Skyjumper |

"Right? So, where's he at? How cin I shoot sumthin' I don't . . .. Oh. There."
Lorne locks onto Spinjack before taking a shot at him.
Tactical Skipshot Pistol w/ Combat Tracking @ Spinjack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Piercing: 1d4 + 1 ⇒ (1) + 1 = 2
Lorne obviously has other talents than ranged combat.

Jaeric Kem |

Lorne obviously has other talents than ranged combat.
OOC: Don't sweat it. He quite literally brought the house down in that library on Athaeum. :)

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Spinjack swings his rifle barrel in line with Sparky and opens fire with his heavy laser. The laser cuts into the ysoki's armor and Sparky yelps with pain.
Farvenzi flaps backward to give Never some repectful distance. Then raises her machine gun to shoot the human in the face. Again the tree saves Never, but this time splinters fly and cut into her face. [b]"Think you've scored, human? I'll just kill you and take it back."[b]
Sparky dodges to the left and returns fire on the run, but his shot is well wide of the mark.
Initiative, you're all up.
Zephyr
Never (31 damage)
Lorne
Jaeric
Sparky (11 damage)
Farvenzi
Spinjack
Sparky, Pulsecaster Rifle v EAC, Combat Tracking: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 ... damage: 1d6 + 5 ⇒ (2) + 5 = 7 non-lethal Electricity, 50ft range
Spinjack 39 dam
Farvenzi 39 dam
Green 0 damage (after heal serum: 1d8 ⇒ 7 ) 4 rounds
Driver 13 damage (after heal serum: 1d8 ⇒ 3 )
S, laser rifle v Sparky EAC: 1d20 + 12 ⇒ (15) + 12 = 27 ... damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11
F, squad machine gun v Never KAC, little cover : 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 ... damage: 1d10 + 5 ⇒ (8) + 5 = 13
thunderhead dragonglaive v Never KAC: 1d20 + 17 ⇒ (4) + 17 = 21 ... damage: 2d8 + 14 ⇒ (3, 6) + 14 = 23 S & E)
bite +17 (1d6+12 P)

Z-4 "Zephyr" |

Still taking cover behind the smoking Snowdragon, Zephyr continues his barrage of laser fire at Farvenzi.
Artillery Laser Full Attack: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Artillery Laser Damage: 2d8 + 5 ⇒ (8, 2) + 5 = 15
Artillery Laser Full Attack: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Artillery Laser Damage: 2d8 + 5 ⇒ (8, 4) + 5 = 17

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Entropic Pool = 5
The glaive is a hefty prize, but the dragonkin is right, and at this point Never has no more tricks to play in the trees. She stows the taclash and secures the glaive by whatever force she can then begins to descend from her treetop battlefield.
Athletics: 1d20 + 11 ⇒ (9) + 11 = 20
While she focuses on the task of not falling, she hurls a hasty retort at Farvenzi.
"You know what, lizard breath? That's pretty much the same thing the Hell Knight said before I cut him to ribbons. If you're not a total yellow-bellied coward, come fight me on the ground. I'll give you this thing if you stand toe-to-toe with me."
Antagonize as standard action.
Intimidate: 1d20 + 10 ⇒ (20) + 10 = 30

Lorne Skyjumper |

"This ain't workin' fer nuthin'. You want diff'rent results ya do sumthin' diff'rent."
Lorne continues to shoot at Spinjack, but he's no longer trying to hit the target, he is attempting harrying fire, trying to get Spinjack to be an easier target for one of the others.
Tactical Skipshot Pistol w/ Combat Tracking @ Spinjack: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
And OF COURSE I get a big attack roll here, once I choose not to do damage . . .. Next attack at Spinjack, before my next turn, gets a +2 attack bonus.

Jaeric Kem |

Jaeric moves back out of the treeline and skirts around his disabled snowdragon until he comes near enough to see Lorne shooting at Spinjack. He then waits for an opening of his own before firing another shot. "He's taken a lot of punishment," Jaeric calls across to Lorne, "We may be close to getting him down, and if we do, we need to capture him quickly so we can force him to call off this attack..."
OOC: I'll use that harrying fire bonus.
Ranged attack: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
OOC: Hopefully, that's a hit. Also, did you miss my critical hit last round? How's Spinjack looking now? Are we close to bringing him down?

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Zephyr expertly puts his shots between boughs and tree-tops to tag the dragon-kin. Never taunts her and prepares to climb down.
Move actions to stow the taclash and another to stow the glaive. You might have been better off just dropping it.
Farvenzi roars with rage and opens up on Never with the machine gun again in a long burst of sustained fire. Miraculously, she is unharmed.
Just can't get any kind of decent rolls against Never. Would have missed even without the full attack.
Threatened by Lorne's firing, Spinjack swerves back. Jaeric thinks he has a clear shot but just misses. The ryphorian unleashes a series of shots at Sparky, who cries out in pain.
The ysoki is still game to fight. He raises his rifle again and electricity lances into Spinjack.
Range thwarted Jaeric. Spinjack is still looking worn around the edges, but plenty of life. Thanks for asking about the crit. I had given that damage to Farvenzi by mistake. All fixed now.
Initiative, you're all up.
Zephyr
Never (31 damage)
Lorne
Jaeric
Sparky (37 damage)
Farvenzi (26 damage)
Spinjack (62 damage)
Spinjack 52 dam
Farvenzi 26 dam
Green 0 damage (after heal serum: 1d8 ⇒ 7 ) 3 rounds
Driver 13 damage (after heal serum: 1d8 ⇒ 3 )
S, laser rifle v Sparky EAC, full attack: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 ... damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11 F; critical burn 1d6
S, laser rifle v Sparky EAC, full attack: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 ... damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15 F; critical burn 1d6
Melee LFD pulse gauntlet +13 (2d6+7 B & So; critical
knockdown)
F, tactical X-gen gun v Never KAC, little cover, full attack : 1d20 + 14 - 2 - 4 ⇒ (9) + 14 - 2 - 4 = 17 ... damage: 1d12 + 7 [/dice]
F, tactical X-gen gun v Never KAC, little cover, full attack : 1d20 + 14 - 2 - 4 ⇒ (10) + 14 - 2 - 4 = 18 ... damage: 1d12 + 7 [/dice]
Melee thunderhead dragonglaive +17 (2d8+14 S & E) or
bite +17 (1d6+12 P)
cryo grenade I +14 (explode [10 ft., 1d8 C plus staggered, DC 15)
Sparky, Pulsecaster Rifle v EAC, Combat Tracking: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 ... damage: 1d6 + 5 ⇒ (5) + 5 = 10 non-lethal Electricity, 50ft range

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I thought the same thing later. Oh well.
Never works her way down the tree with as much alacrity as she can muster.
Athletics: 1d20 + 11 ⇒ (16) + 11 = 27 full move to climb
Machine gun fire strafes the trees nearby.
"You're a poor marksman, dragon brain. I wouldn't hire you to guard an outhouse. Meet me on the ground and you can have your little sword stick."

Lorne Skyjumper |

"Get yer butt back over ta . . . 'bout there works."
Lorne continues harrying Spinjack
Tactical Skipshot Pistol w/ Combat Tracking @ Spinjack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23