GM Mauve's (PFS 2e) Menace Under Otari (Beginner Box Adventure) (Inactive)

Game Master MauveAvengr

Maps and Stuff!

Character Creation

Pregens

Default Exploration:

Borkinhaf
Bruna
Choombolat
Slorol: Defend

Hero Points:

Borkinhaf: 1
Bruna: 1
Choombolat: 1
Slorol: 2


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Choombolat flings an icy blast at the purple kobold. And good hit! The purple kobold falls to the ground. She starts shivering from the cold, then suddenly stops as the life drains out of her.

Bruna points at the yellow kobold attempting to daze it.

Will: 1d20 + 3 ⇒ (9) + 3 = 12

And the kobold falls to the ground too, holding it's head in pain.

The last remaining kobold will stab at Borkinhaf.

shortsword: 1d20 + 8 ⇒ (16) + 8 = 24
piercing: 1d6 ⇒ 3

shortsword: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
piercing: 1d6 ⇒ 5

Both attacks hit the rogue! The kobold then scurries away, starting to run down the stairs.

--------------

[u]Round 5[/u]

Bruna (18/20 hp; seasick)

Red kobold
Yellow kobold

Borkinhaf (7/15 hp)
Slorol (17/17 hp)

Purple kobold

Choombolat (15/16 hp)

Borkinhaf and Slorol are up!


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

"Oh, no, you don't."

Slorol chases the kobold (avoiding the known snares and traps, which will cost 2 Strides) and tries to knock him out.

Longsword, Magic, Non-lethal: 1d20 + 8 + 1 - 2 ⇒ (7) + 8 + 1 - 2 = 14
Nonlethal: 2d8 + 4 ⇒ (7, 5) + 4 = 16

Slorol will swing nonlethal if the kobold provokes.

AoO:
Longsword, Magic, Non-lethal: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23
Nonlethal: 2d8 + 4 ⇒ (5, 3) + 4 = 12


I'll give Borkinhaf another day before delaying them.


Male Human Wizard 2 | Speed 25 ft | HP 8/24 | AC 19 (20 w/ Shield) | Perception (T) +6 | F +6 R +5 W +8 | Exploration Activity: Repeat a Spell - Shield | Status: | Hero Points: 0

I'm gonna go ahead and act assuming no Bork for now. Also, Choom goes before the red kobold either way.

"I surmise that Master Slorol wishes to take the last one alive so that we can learn about this "mission" of theirs." Choombolat rumbles.

He strides forward until he is in view of the enemy and raises his staff high, chanting deep, rolling mystic syllables as if to call down fell power upon the hapless kobold. A freezing ray leaps out from the staff once more, but this time, Choombolat, knowing that his own spell is far from nonlethal, deliberately aims wide, aiming to scare and distract the kobold from defending against Slorol rather than to actually freeze it.

Stride twice (for trap avoidance), Aid Slorol
Aid Slorol's attack: 1d20 + 7 ⇒ (9) + 7 = 16

I'm attempting to Aid Slorol's attack roll with a spell attack roll, I think? I found an Aid rule on Nethys, and it seems the DC is usually 20 unless DM adjusted, so I think that's a failure, but not a crit failure, and has no effect.


Sent Borkinhaf a PM. Hope all is well with them. Looks like they haven't posted in any of their games in a week or so. Will just delay them.

Choomboalat notices that Borkinhaf is frozen in place, perhaps mesmerized by the kobolds. A lot has happened in the last few hours.

The wizard attempts to leap around the snares laying on the ground. He aims but unfortunately, the kobold doesn't seem to care.

Seeing the big scary elf Slorol stand guard, he attempts to hurriedly retreat. But Slorol prepares for the sneak away - by hitting the kobold right across the head. The kobold falls down to the ground, unconscious.

Congrats! You now have an unconscious kobold.

Between the three kobolds, you find each carrying some dried fish, rotten leather armor, and some spears. The larger one also has a shortsword. She also has an eggshell necklace. The eggshell is ivory in color, but has strange green veins running through it. The piece is only about 3 inches across, but the egg must have come from something about 2 feet wide.

Now you have to decide what to do. Do you go downstairs to see whats down there? Return to Tamily and see what she has to say? Rest up in Otari and go shopping?

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Good work all. I suppose we better take this duregar up to town and try and find out what it were fleeing too. I know I need a long nap after all this. I be real tired. Bruna says with a long sigh.


Male Human Wizard 2 | Speed 25 ft | HP 8/24 | AC 19 (20 w/ Shield) | Perception (T) +6 | F +6 R +5 W +8 | Exploration Activity: Repeat a Spell - Shield | Status: | Hero Points: 0

"Well struck, Master Slorol!"

Choombolat takes stock of their situation and helps the party gather up what they have found.

"Yes, I agree. Let's return and report to our employer, find a place for our prisoner, and recover our strength. Miss Borkinhaf looks like she could also use a rest."

Choombolat takes charge of the dazed-looking elven lady and makes sure she makes it safely back upstairs.

"Hmmm... that eggshell must have come from a very large egg..." the wizard murmurs to himself as they go. "Impressively large..."


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

"Perhaps we can find someone who can help us odentofy the egg."

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Bruna attempts to identify the necklace with her Nature knowledge.


Bruna examines the egg, but is completely unsure what creature it could come from.

The heroes decide to head back upstairs to Tamily, bringing the unconscious kobold back with them. Tamily Tanderveil gasps as they unveil the monster kobold. "That thing was living under my fishery?". She gasps. "I know all about kobolds. Those tricky creatures! They're related to dragons, live in small tribes, and have a fondness for traps. But a small tribe of kobolds couldn't account for the amount of fish we are missing. There might be something far hungrier beneath the city.". She implores the heroes to continue their exploration, but offers a room for the tired adventurers. "It's the least I could do."

Bruna hands Tamily the necklace. "Looks like it comes from a giant turtle or another reptile. But for all I know, it could be from a demon or something much worse.". She shudders at the thought.

Okay, you are free to rest up if you want! You also acquired some stuff that you can sell off. With that and the gold you found, you are also able to purchase a few things. I can compile a list of everything found if you want.


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

Soo ... I was lame and didn't keep track of anything we got. Did someone keep a handy list? If not, I'll go back through the thread and tally it all up.

"There are another set of stairs heading down, I think we need a little rest, and we can keep exploring."

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Sorry, I wasn't keeping track either! And Bruna was too seasick to concentrate


Okay, here's a list of everything you found (hopefully don't miss anything):

Spider:
Shortsword with Small Emerald - 5gp
Minor Healing Potion

Skeletons:
Everburning Torch
Lion Steel Shield - 5gp

Kobolds 1:
200sp
Gold Ring - 5gp
+1 Shortsword
leather armor x4
spears x12
dried fish

Abadar Statue:
8gp
lead coin - 0gp

Abadar Chest:
3gp, 22sp, 214cp
Scroll of Magic Missile
Small glass box with emerald - 20gp

Kobolds 2:
Eggshell Necklace - 0gp
Spike Snares x3
spear x9
leather armor x3
shortsword

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Thanks much GM.

Maybe we can call out things we would like? I'll take the minor healing potion being not only the healer but also pretty sturdy.


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

Slorol would like to keep the lead coin. Nobody's going to buy it, and when he needs to ante up in poker uh I mean he wants it as a souvenir.

Slorol is using the lion shield - he'll sell his old steel shield, which should fetch 1 gp.

And because he doesn't have darkvision, he'd like the group to decide on the everburning torch - we can sell it if Cherem can keep casting light for Slorol, and someone else can hold the torch (so Slorol can have both hands for a shield and sword). We've done it so far, but I didn't want to assume.

We should probably have someone besides Bruna carry the healing potion, in case Bruna needs to be healed.

It's a shame to sell the snares, but it doesn't seem like we have much time to set them up.

We should keep the scroll of magic missile of course.

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Those are... kobolds? Not duregar? Bruna is more amused than anything else, her forte is knowledge of outer planes and undeath after
all.


Let me know when you're done with purchasing stuff/resting/etc. Will post an update in a bit.


Male Human Wizard 2 | Speed 25 ft | HP 8/24 | AC 19 (20 w/ Shield) | Perception (T) +6 | F +6 R +5 W +8 | Exploration Activity: Repeat a Spell - Shield | Status: | Hero Points: 0

Choombolat amiably agrees to continue providing magelight so that the group will not need to carry the everburning torch.

Assuming scrolls work about the same as in 1e, I guess I'll end up carrying the Magic Missile one.


The group decides to head down to the lower level, after resting in Otari and purchasing any essentials they deem necessary. They arrive back at the large hall and head down the spiral staircase. The stairs spiral down deep into the earth before ending in a chamber that looks like it's been prepared specifically to defend against intruders. On one side of the room, a table has been turned on its side to provide cover, while on the other, crates and barrels have been piled up to create a second barrier.

GM Screen:

Bruna: 1d20 + 7 ⇒ (12) + 7 = 19
Borkinhaf: 1d20 + 7 ⇒ (16) + 7 = 23
Choombolat: 1d20 + 7 ⇒ (3) + 7 = 10
Slorol: 1d20 + 6 ⇒ (7) + 6 = 13

?: 1d20 + 7 ⇒ (12) + 7 = 19

The room seems empty, but eerily quiet. Borkinhaf (i.e. Merisiel) and Bruna sense something is off...

----------------------

[u]???[/u]

Merisiel (15/15)
Bruna (20/20)

??

Slorol (17/17)
Choombolat (16/16)

Merisiel and Bruna are up. (Does someone want to bot Merisiel/Borkinhaf?)

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Merisiel delays until after Slorol, waiting for a flank while Bruna casts Daze on the one she sees hiding behind a table. 4 mental, basic will save, stunned on crit fail DC 17

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

if Bruna can't see anything then she will use an action to perceive where she thinks the enemies are and call that info out instead.

there's foes in there for certain


You don't see anything nor hear anything. As far as you know, the room is empty and there are no enemies around.

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

in which case both Bruna and Borkinhaf will just wait for Slorol to go in as per marching order lol. The initiative without surprise attacks is weird.


Okay, I misread it! You can sense there is something in the room, but you're not sure where. You'll have to Seek. Choose an area (e.g. either the table or the barrels).

Bruna's Seek:

Seek: 1d20 + 7 ⇒ (16) + 7 = 23

Success! You know there is an enemy there.

Borkinhaf's Seek:

Seek: 1d20 + 7 ⇒ (2) + 7 = 9

Fail. Does not see anything.

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Bruna calls out there is an enemy behind the table and that's her turn, Borkinhaf delays until after Slorol.


Bruna notices a kobold hiding out behind the table and calls out!

The green kobold pokes his head out, realizing he's been seen. He shoots his crossbow at Slorol, reloading, and shooting again.

green, crossbow vs Slorol: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d8 ⇒ 3

green, crossbow vs Slorol: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20
damage: 1d8 ⇒ 3

Behind the barrels, another kobold peeks out! It too shoots a crossbow at Slorol.

yellow, crossbow vs Slorol vs Flat Footed: 1d20 + 9 ⇒ (18) + 9 = 27 Not a crit, as Slorol is Defending
damage: 1d8 ⇒ 3
sneak: 1d6 ⇒ 6

yellow, crossbow vs Slorol: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
damage: 1d8 ⇒ 7

Two bolts slam into Slorol! Direct hit! The fighter starts bleeding heavily.

----------------------

[u]Round 1[/u]

Bruna (20/20)

Green kobold
Yellow kobold

Slorol (5/17)
Merisiel (15/15)
Choombolat (16/16)

Everyone is up!

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Bruna bites back a swear after seeing Slorol get peppered and uses up one of her heals for the day.

Two action heal on Slorol

heal: 1d8 + 8 ⇒ (8) + 8 = 16

Borkinhaf continues to wait for a flank.


Male Human Wizard 2 | Speed 25 ft | HP 8/24 | AC 19 (20 w/ Shield) | Perception (T) +6 | F +6 R +5 W +8 | Exploration Activity: Repeat a Spell - Shield | Status: | Hero Points: 0

Choombolat considers the relative merits of advancing into a possibly kobold-trapped room or of waiting idle on the stairs, unable to see the enemy to work his spells while they turn Slorol into a pincushion.

The latter seems a bigger risk than the former, and the wizard darts down the stairs and then breaks left, loosing a mystic bolt at the green kobold. Uncomfortably aware that he is exposing himself to both crossbows and traps, he also works a charm to protect himself.

Shield, stride, force dart. Temporary AC 19 and can block a little damage..
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

Apologies - I think I accidentally clicked away the new messages on the thread.

Slorol nods at Bruna appreciatively, and raises his shield, moving along the wall. He Strikes at Green with his longsword.

Longsword: 1d20 + 8 ⇒ (8) + 8 = 16
Slashing: 1d8 + 3 ⇒ (8) + 3 = 11


Bruna nearly swears, but heals up Slorol. The elf feels better as his wounds stitch close.

Choombolat unleashes a bolt of force towards the greenish kobold. Direct hit! The kobold curses at the wizard. "You'll pay for that!"

Slorol moves in, attempting to strike at the kobold. But these creatures are unusually agile and dodge out of the way!

Merisiel sees her chance. She runs in and slashes at the green kobold.

rapier: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 4 ⇒ (3) + 4 = 7
sneak: 1d6 ⇒ 6

rapier: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
damage: 1d6 + 4 ⇒ (5) + 4 = 9
sneak: 1d6 ⇒ 6

And Merisiel downs the green kobold! The yellow kobold looks on in horror. "What did you do to my friend! You'll pay for that, you monster!". He drops his crossbow, moves up, and slashes at Merisiel.

shortsword: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 ⇒ 5

And it slices up the rogue! She starts bleeding heavily.

----------------------

[u]Round 2/3[/u]

Bruna (20/20)

Green kobold
Yellow kobold

Slorol (5/17)
Merisiel (10/15)
Choombolat (16/16)

Everyone is up!


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

Slorol should be 17/17 HP.

Slorol dashes across the room (if path matters, NE-E-E-NE), to the other side of Yellow, and knocks yellow with the flat of his sword.

Longsword, non-lethal: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
Nonlethal: 1d8 + 3 ⇒ (5) + 3 = 8

Bah! He will raise his shield.

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Bruna tromps into the room and casts Daze on the last one.

4 mental damage DC17 will save, stun on crit fail

Merisiel responds to the cut with deadly stabs.

1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
sneak damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14
1d20 + 7 - 8 ⇒ (19) + 7 - 8 = 18
sneak damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (3) = 13


The kobold goes down thanks to Merisiel's repeated stabs. Searching the bodies of both kobolds, you find each has a crossbow with 20 19 bolts, both have an eggshell necklace, leather armor, and a shortsword.

Player Statuses:

Bruna (20/20)
Slorol (17/17)
Merisiel (10/15)
Choombolat (16/16)

DC 10 Perception:
You notice a foul stench coming from the north end, beyond the barrels, a smell like rotten fish and sweat.

DC 20 Perception:
You also hear a faint sound of dripping water coming from somewhere in the distance.

There are two exits here: one to the north, beyond the barrels, and one to the west. It is pitch black in both directions. If you want to head north, you will have to tear down the barricade or carefully disassemble it with a Thievery check. A failure means it may collapse


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

So, I thought that was one Perception check and opened both spoilers. I'll make a second check and if it doesn't hit, I'll pretend I didn't see it.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

"Ugh ... what's that smell? It's coming from the north."

Slorol will not advocate trying to carefully dismantle the barricade, but will stand by and protect anyone with his shield if they want to try. He'll advocate going the easy way - west, and second choice would just be to kick the whole thing over (loudly).

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Well let's go west then, but first..

Bruna takes 10 minutes to try and heal Merisiel after casting Guidance on herself.

Medicine check: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

and does a wonderful job again.

Mebbe I should just move to Kyonin and open up a healer's shop for elves only Burna mutters.

Heal: 4d8 ⇒ (7, 3, 5, 1) = 16


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Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

Slorol comes up with a catchy jingle. Elves love catchy jingles.

When a brute-a makes a wound-a
Sing a tune-a and go to Bruna!


Oh, it should've been just one Perception check so feel free to open both of them.


Male Human Wizard 2 | Speed 25 ft | HP 8/24 | AC 19 (20 w/ Shield) | Perception (T) +6 | F +6 R +5 W +8 | Exploration Activity: Repeat a Spell - Shield | Status: | Hero Points: 0

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

"Something does smell past that barricade. But I also think we should check out the left-hand path first." Choombolat agrees. "That barricade should work both ways and protect our backs."

Choombolat smiles at Slorol's tune and prepares to head westwards.


The group decides to head west, lead by Borkinhaf. Her elven eyes see something in front of her: a mermaid fountain. While much of the rectangular chamber is in ruins, the center contains a fountain of pristine water with something glittering at the bottom. In the middle of the fountain is a marble statue of a mermaid, her lips pursed as if she were about to blow a kiss, or maybe whistle. Each corner of the pool has some sort of mechanism embedded in the stone, but the one in the southwest corner appears to be smashed.

DC 20 Perception:
It's a trap! An elaborate trap. If you get near the fountain (i.e. any square within 5 ft of the fountain), you'll trigger it. It looks like the mermaid will spout water when triggered. But you can skirt the edges of the room to try to avoid the trigger.

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Bruna's darkvision senses and general perceptiveness leads her to call out

That fountain be a trap. If you get within 5 feet of it, something'll trigger. We can go around the edge of the room.

Can Bruna tell what kind of skills would be able to disable this trap? Borkhinha's thievery?


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

Slorol will move into the room but stay 5' away.


Mary believes that disabling all three remaining mechanisms on the (each corner of the fountain, but the southwest one is already destroyed). Disabling requires two actions. It's also possible to damage them to destroy them (through weapons or such).


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

"I don't know if you can get close enough to disable it, Merisiel - if you can't, I can try and shoot the mechanism from here," Slorol says as he pats his shortbow.


Male Human Wizard 2 | Speed 25 ft | HP 8/24 | AC 19 (20 w/ Shield) | Perception (T) +6 | F +6 R +5 W +8 | Exploration Activity: Repeat a Spell - Shield | Status: | Hero Points: 0

Choombolat purses his lips.

"Well spotted, Miss Bruna. In fact I may be able to bypass this trap without the risk of attempting to disarm it. At least if whatever is glittering at the bottom is our object."

The wizard gives the fountain a studious look.

"But I recommend that you stand well clear in case the retrieval also triggers the trap."

He spreads his arms wide in a gesture of welcome and invocation and begins a deep, sonorous chant to summon the item or items to himself.

I'll try to snag whatever it is with Mage Hand without getting too close.


Choombolat focuses his attention. A magical hand snags something! It hovers up... 1 copper piece. There's several shinning objects down there... it'll take half a day to get everything out!


Menace Under Otari | NG male (he/him) elf fighter 2 | AC 19 (21) | HP 28/28, shield 20/20 | P+7, F+7, R+7, W+5 | Explore: Defend | LLV, 30' | Hero: 1/3 | Active conditions: none

Slorol has seen enough action movies to know how this works. He aims his gun bow and shoots the lock trap.

Shortbow: 1d20 + 7 ⇒ (9) + 7 = 16
Piercing: 1d6 ⇒ 3
Deadly?: 1d10 ⇒ 2


Male Human Wizard 2 | Speed 25 ft | HP 8/24 | AC 19 (20 w/ Shield) | Perception (T) +6 | F +6 R +5 W +8 | Exploration Activity: Repeat a Spell - Shield | Status: | Hero Points: 0

Choombolat contemplates his results.

"Well, it appears continuing that way would take a while. And I suppose the choice between a long half-day's work and a quick risk to life and limb is hardly a choice at all, is it?"

He stands back and lets his martially and/or mechanically inclined companions take their shot at breaking and/or disabling the mechanisms.


Half a day was slight exaggeration. There's just a lot of shiny object down there, and Mage Hand may not be able to pick up them all.

Slorol lines up his shortbow. An arrow flies right at the mechanism (which one do you aim at? The corners (i.e. the mechanisms that need to be disabled) or the mermaid?

Either way, Slorol's arrow bounces right off the trap fountain.

Horizon Hunters

Dwarf Cleric 2| Speed 20 ft | HP 30/30 | AC 17 | Perception (T) +8 | F +8 R +5 W +10 | Exploration Activity: Detecting Magic| Status: | Hero Points: 0

Why don't we just go around the trap fer now? We can come back later after the main threat is taken care of. Bruna suggests.

Borkinhaf on the other hand tries her hand at disabling the closest mechanism after Guidance from Bruna

Thievery: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14


@Everyone, please place yourselves in the room. Put a yellow dashed square around the fountain where you believe it will be triggered.

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