Kyra

Kyra - Nickademus's page

97 posts. Alias of Nickademus42.


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-- Kyra's Turn --
Hour: The Tangled Briar - When you close your location, instead of banishing its cards, shuffle them into a random other location.
Location: Forest - When you defeat a monster, you may discard a card to explore.

On-Turn Actions
Free Exploration: Humanbane Rapier
Recharge Abadar's law to bless.
Melee 11: 2d8 + 2 ⇒ (5, 5) + 2 = 12
Success
Humanbane Rapier is acquired.

Discard Prayer to Explore: Henchman Proxy - Green Faith Druid
Before acting, a random local character summons and encounters a monster.
1d4 ⇒ 3 Kyra encounters Reefclaw.
Reveal Giantbane Greataxe to use Melee + 1d12+1.
Melee 11: 1d8 + 1d12 + 3 ⇒ (7) + (9) + 3 = 19
Melee 11: 1d8 + 1d12 + 3 ⇒ (8) + (7) + 3 = 18
Success
Reefclaw is banished.
Reveal Giantbane Greataxe to use Melee + 1d12+1. Recharge Gorum's Iron to bless.
Melee 17: 2d8 + 1d12 + 3 ⇒ (5, 5) + (5) + 3 = 18
Success

Closing Location: Summon and defeat the danger.
Summon The Rescue.
Ask Grenek to discard The Dance to bless twice.
Melee 9: 3d8 + 2 ⇒ (8, 1, 8) + 2 = 19
Success
If defeated, draw a new ally that lists Diplomacy in its check to acquire.
Bodyguard is drawn.
When Permanently Closed: No effect.

We win.


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-- Kyra's Turn --
Hour: The Mute Hag - At the start of your turn, summon and encounter a spell.
Location: Campsite - At the end of your turn, you may heal a card.

Before Turn:
Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled.
Automatic Success

Switch order of weapons in Campsite.

Start of Turn:
Summon Vampiric Touch.
Automatic Failure
Vampiric Touch is banished.

On-Turn Actions
Free Exploration: Returning Starknife
Melee 10: 1d8 + 2 ⇒ (4) + 2 = 6
Failure
Returning Starknife is banished.

Ending Turn
End of Turn: heal a card.
Prayer is healed.
Reset: Drawing two cards (Prayer, Abadar's Law).

Random Cards Used: Spell 1

Kyra wrote:

Hand: Giantbane Greataxe, Gorum's Iron, Divine Insight, Prayer, Abadar's Law,

Displayed: Magic Spiked Full Plate,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (Core), Holy Symbol, Divine Fortune, Acolyte (Core), Cure (Core), Iomedae's Justice, Wall of Light, Sarenrae's Light, Desna's Freedom, Sling (Core)
Recharged:
Discard Pile: The Dance, Restorative Touch,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.


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-- Kyra's Turn --
Hour: The Inquisitor - You may not use powers to reroll dice.
Location: Lair - The difficulty to defeat story banes is increased by 2.

On-Turn Actions
Free Exploration: Proxy A - Green Faith Druid
Before acting, a random local character summons and encounters a monster: 1d4 ⇒ 1 Adowyn encounters Ogre.
Draw Magic Spiked Full Plate to reduce Ogre's BYA damage to 0.
(I don't think the Ogre encounter will further affect my Druid encounter, so I'm continuing.)
When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6: 1d6 ⇒ 1
Reveal Giantbane Greataxe to use Melee + 1d12+1. Recharge Sling to add 1d4. Discard Prayer to bless.
Combat 20: 2d8 + 1d12 + 1d4 + 3 ⇒ (2, 5) + (1) + (3) + 3 = 14
Accessory reroll d12: 1d12 + 13 ⇒ (11) + 13 = 24
Success
Green Faith Druid is banished.

Closing Location: Succeed at a Strength or Melee 5+# check.
Ask Meligaster to recharge The Peacock to bless.
Melee 8: 2d8 + 2 ⇒ (7, 2) + 2 = 11
Success
When Permanently Closed: No effect.
Immediate Move: Moving to (party's choice).
Display and draw Magic Spiked Full Plate to reduce damage to 0.
Display Magic Spiked Full Plate.

Ending Turn
End of Turn: Recharge Desna's Freedom to heal Adowyn 1d4 ⇒ 1 cards.
Reset: Drawing four cards (Cure, Gorum's Iron, Restorative Touch, Divine Insight).

On Meligaster's Turn:
After Meligaster's turn starts banish Cure to heal whoever is the most damaged 1d4 + 1 ⇒ (4) + 1 = 5 cards.
Then banish Restorative Touch to heal anyone still with 3 or more cards in their discards for 1d4 + 1 ⇒ (2) + 1 = 3 cards.
Recovery:
Cure
Divine 8: 1d10 + 3 ⇒ (7) + 3 = 10
Success
Restorative Touch
Divine 10: 1d10 + 3 ⇒ (5) + 3 = 8
Failure

Random Cards Used: Monster 1
Party Resources Expended: The Peacock from Meligaster recharged.
Actions Still Needed:
Adowyn needs to encounter an Ogre.

Kyra wrote:

Hand: Giantbane Greataxe, Gorum's Iron, Divine Insight,

Displayed: Magic Spiked Full Plate,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Iomedae's Justice, Acolyte (Core), Divine Fortune, Holy Symbol
Recharged: Sarenrae's Light, Abadar's Law, Staff of Minor Healing (Core), Wall of Light, Sling (Core), Desna's Freedom, Cure (Core),
Discard Pile: The Dance, Prayer, Restorative Touch,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.


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-- Kyra's Turn --
Hour: The Snakebite - On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
Location: River - On your check, you may discard a card to reroll a die.

On-Turn Actions
Give a Card: Give Xoff to Grenek.

Free Exploration: Gray Maiden Plate
Automatic Failure
Gray Maiden Plate is banished.

Ending Turn
End of Turn: Recharge Wall of Light to heal Meligaster 1d4 ⇒ 4 cards.
Reset: Drawing three cards (The Dance, Sling, Desna's Freedom).

Kyra wrote:

Hand: Prayer, Giantbane Greataxe, The Dance, Sling (Core), Desna's Freedom,

Displayed: Magic Spiked Full Plate,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Restorative Touch, Iomedae's Justice, Cure (Core), Holy Symbol, Gorum's Iron, Acolyte (Core), Divine Fortune, Divine Insight
Recharged: Sarenrae's Light, Abadar's Law, Staff of Minor Healing (Core), Wall of Light,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.


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Before Turn:
Draw Magic Spiked Full Plate to reduce Combat damage to 0.

-- Kyra's Turn --
Hour: The Worldbreaker - You may banish a random blessing from your discards to explore.
Location: Slaughterhouse - When you defeat a monster, discard a card.

On-Turn Actions
Display Magic Spike Full Plate.

Free Exploration: Bodyguard
Diplomacy 6: 1d8 + 1 ⇒ (3) + 1 = 4
Failure
Bodyguard is banished.

Ending Turn
End of Turn: Recharge Abadar's Law to heal Adowyn 1d4 ⇒ 2 cards.
Reset: Drawing two cards (Staff of Minor Healing, Giantbane Greataxe).

On Meligaster's Turn:
After Meligaster's turn starts recharge Staff of Minor Healing to heal Grenek a card.

Kyra wrote:

Hand: Wall of Light, Prayer, Xoff, Giantbane Greataxe,

Displayed: Magic Spiked Full Plate,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

[i]Reloaded:

Middle of Deck (Unknown Order): Iomedae's Justice, Gorum's Iron, The Dance, Desna's Freedom, Divine Fortune, Sling (Core), Restorative Touch, Holy Symbol, Cure (Core), Acolyte (Core), Divine Insight
Recharged: Sarenrae's Light, Abadar's Law, Staff of Minor Healing (Core),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.


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Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
Fortitude 7: 1d6 + 1d6 + 2 ⇒ (2) + (6) + 2 = 10
Success


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Kyra wrote:

Hand: Magic Spiked Full Plate, Abadar's Law, Sarenrae's Light, Wall of Light, Prayer,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Insight, Restorative Touch, Divine Fortune, Cure (Core), Gorum's Iron, Staff of Minor Healing (Core), Giantbane Greataxe, The Dance, Holy Symbol, Iomedae's Justice, Acolyte (Core), Sling (Core), Desna's Freedom
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.


Ruins of Bonekeep Round 3: The Wakening Tomb Rewards
{ First-Time Victory }
Advance to Tier 4.
Hero Point: Power Feat
Scenario Reward: Increase the max feat of Power Feat to Tier+1
Adventure Reward: Gain the following power: "☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn."

[u]Deck Upgrades:[/u]
Spell 3 1d1000 ⇒ 23
Enchant Weapon -> Divine Fortune


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-- Kyra's Turn --
Location: Ruined Temple - closed

On-Turn Actions
Move Step: Moving to Garden of Symmetry.
Location: Garden of Symmetry - When you attempt a check, recharge a card for each die that has an odd result.

Free Exploration: Toxic Cloud
Automatic Failure
Toxic Cloud is banished.

Closing Location: Recharge 2 cards of the same type.
Recharge Iomedae's Justice and Abadar's Law.
When Permanently Closed: At the end of your turn, you may roll 1d6. On an odd result, recharge 2 cards. On an even result, recharge them from your discard pile.

Ending Turn
End of Turn: Recharge Holy Symbol to remove Grenek's scourge Curse of the Ravenous.
Reset: Drawing three cards.

On Meligaster's Turn:
After Meligaster's turn starts banish Restorative Touch to heal Adowyn 1d4 + 1 ⇒ (4) + 1 = 5 cards and remove the scourge Curse of Poisoning.
Recovery:
Restorative Touch
Divine : 1d10 + 5 ⇒ (8) + 5 = 13
Success

Kyra wrote:

Hand: Wall of Light, Acolyte (Core), Prayer, Divine Insight,

Displayed: Nexus Crystal, Magic Spiked Full Plate, Curse of Vulnerability,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bloodscent, The Dance
Recharged: Staff of Minor Healing (Core), Giantbane Greataxe, Gorum's Iron, Desna's Freedom, Symbol of Pain, Cure (Core), Sarenrae's Light, Enchant Weapon, Iomedae's Justice, Abadar's Law, Holy Symbol, Restorative Touch,
Discard Pile: Sling (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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-- Kyra's Turn --
Location: Garden of Symmetry - When you attempt a check, recharge a card for each die that has an odd result.

On-Turn Actions

Move Step: Moving to Ruined Temple.
Location: Ruined Temple - When you play a card that has the Divine trait, bury it.

Banish Potion of Healing to heal Meligaster 1d4 ⇒ 2 cards.

Ending Turn
End of Turn: Recharge Enchant Weapon to remove Adowyn's Curse of the Ravenous scourge (or my Curse of Daybane if Adowyn isn't Ravenous anymore).
Reset: Drawing two cards.

Kyra wrote:

Hand: Iomedae's Justice, Wall of Light, Abadar's Law, Acolyte (Core), Holy Symbol,

Displayed: Nexus Crystal, Curse of Vulnerability, Curse of Daybane, Magic Spiked Full Plate,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Dance, Prayer, Restorative Touch, Bloodscent, Divine Insight
Recharged: Staff of Minor Healing (Core), Giantbane Greataxe, Gorum's Iron, Desna's Freedom, Symbol of Pain, Cure (Core), Sarenrae's Light, Enchant Weapon,
Discard Pile: Sling (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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-- Kyra's Turn --
Location: Ghoul Square - closed

Start of Turn:
Recharge Giantbane Greataxe, Gorum's Iron, Desna's Freedom, and Symbol of Pain.
Draw three cards.

On-Turn Actions
Move Step: Moving to Garden of Symmetry.
Location: Garden of Symmetry - When you attempt a check, recharge a card for each die that has an odd result.

Ending Turn
End of Turn: Recharge Cure to remove Grenek's scourge Curse of Blindness.
At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish Symbol of Fear.
Fortitude 8: 1d6 + 2 ⇒ (6) + 2 = 8
Success
Symbol of Fear is banished.
Reset: Drawing three cards.

On Meligaster's Turn:
After Meligaster's turn starts recharge Sarenrae's Light to heal Grenek a card.

Kyra wrote:

Hand: Iomedae's Justice, Wall of Light, Abadar's Law, Enchant Weapon,

Displayed: Nexus Crystal, Curse of Vulnerability, Curse of Daybane, Magic Spiked Full Plate,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bloodscent, Holy Symbol, Restorative Touch, The Dance, Prayer, Acolyte (Core), Divine Insight
Recharged: Staff of Minor Healing (Core), Giantbane Greataxe, Gorum's Iron, Desna's Freedom, Symbol of Pain, Cure (Core), Sarenrae's Light,
Discard Pile: Sling (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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-- Kyra's Turn --
Location: Ghoul Square - When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.

Before Turn Recovery:
Divine Insight
Divine 8: 1d10 + 5 ⇒ (5) + 5 = 10
Success

On-Turn Actions
Discard Acolyte to Explore: Symbol of Fear
Display Symbol of Fear.
Symbol of Fear is defeated.

Ending Turn
End of Turn:
Recharge Bloodscent to remove one of Adowyn's Curse of Poisoning scourges.
At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish Symbol of Fear.
Fortitude 8: 1d6 + 2 ⇒ (5) + 2 = 7
Failure
Reset: Drawing three cards.

On Meligaster's Turn:
After Meligaster's turn starts display Magic Spiked Full Plate.
Recharge Staff of Minor Healing to heal Acolyte.

Kyra wrote:

Hand: Giantbane Greataxe, Gorum's Iron, Desna's Freedom,

Displayed: Nexus Crystal, Curse of Vulnerability, Curse of Daybane, Symbol of Fear, Magic Spiked Full Plate,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, The Dance, Acolyte (Core), Prayer, Enchant Weapon, Wall of Light, Cure (Core), Restorative Touch, Iomedae's Justice, Holy Symbol, Divine Insight, Bloodscent, Sarenrae's Light
Recharged: Staff of Minor Healing (Core),
Discard Pile: Sling (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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-- Kyra's Turn --
Location: Sepulcher of the Servant - closed

On-Turn Actions
Move Step: Moving to Ghoul Square.
Location: Ghoul Square - When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.

Ending Turn
End of Turn: Recharge Prayer to remove Grenek's scourge Curse of the Ravenous.
Reset: Discard Sling. Drawing two cards.

Kyra wrote:

Hand: Abadar's Law, Divine Insight, Acolyte (Core), Giantbane Greataxe, Gorum's Iron,

Displayed: Nexus Crystal, Curse of Vulnerability, Curse of Daybane,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Symbol, Restorative Touch, Wall of Light, Desna's Freedom, Magic Spiked Full Plate, Iomedae's Justice, The Dance, Staff of Minor Healing (Core), Cure (Core), Sarenrae's Light
Recharged: Enchant Weapon, Prayer,
Discard Pile: Sling (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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-- Kyra's Turn --
Location: Sepulcher of the Servant - Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.

Before Turn:
Display Nexus Crystal.
When you close a location, each other character may suffer a scourge to examine the top card of 1 character deck or location deck
Suffer the 1d10 ⇒ 2 Curse of Vulnerability scourge.
Examine Sepulcher of the Servant (Curse of Daybane) - Level 0.

On-Turn Actions
Free Exploration: Curse of Daybane
Suffer the Curse of Daybane scourge.

Closing Location: Bury a boon that has the Magic trait or suffer the scourge Curse of Withering.
Suffer the Curse of Withering scourge.
When Permanently Closed: No effect.

Ending Turn
End of Turn: Recharge Enchant Weapon to remove the Curse of Withering scourge.
Reset: Drawing one card.

Kyra wrote:

Hand: Abadar's Law, Divine Insight, Acolyte (Core), Sling (Core), Prayer,

Displayed: Nexus Crystal, Curse of Vulnerability, Curse of Daybane,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Giantbane Greataxe, Iomedae's Justice, Holy Symbol, Sarenrae's Light, Gorum's Iron, Magic Spiked Full Plate, Staff of Minor Healing (Core), Restorative Touch, The Dance, Curse of Withering, Wall of Light, Desna's Freedom, Cure (Core)
Recharged: Enchant Weapon,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Starting Location: Sepulcher of the Servant
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Kyra wrote:

Hand: Abadar's Law, Enchant Weapon, Divine Insight, Acolyte (Core), Sling (Core), Nexus Crystal,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Dance, Holy Symbol, Magic Spiked Full Plate, Restorative Touch, Gorum's Iron, Staff of Minor Healing (Core), Iomedae's Justice, Sarenrae's Light, Wall of Light, Giantbane Greataxe, Desna's Freedom, Prayer, Cure (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Adventure Packs: Divine, Support, Smash

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Ruins of Bonekeep B Rewards
{ First-Time Victory }

Hero Point: Card Feat (Spell)

[u]Deck Upgrades:[/u]
Spell 3
+ Wall of Light

Armor 3
Chain Mail -> Magic Spiked Full Plate


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-- Kyra's Turn --
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.

On-Turn Actions
Recharge Sarenrae's Light to heal a card.
The Dance healed.

Free Exploration: Ring of the Grasping Grave
Reveal Holy Symbol to add 1d4.
Divine 12: 1d10 + 1d4 + 5 ⇒ (5) + (2) + 5 = 12
Success
Ring of the Grasping Grave is acquired.

Ending Turn
End of Turn: Recharge Ring of the Grasping Grave to remove Meligaster's scourge Curse of Fevered Dreams.
Reset: Drawing one card.

Kyra wrote:

Hand: Giantbane Greataxe, Divine Insight, Holy Symbol, Enchant Weapon, Iomedae's Justice,

Displayed: Chain Mail (Core), Nexus Crystal,
Deck: 5 Discard: 1 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Sands of Time, Restorative Touch, Desna's Freedom, Sarenrae's Light, Ring of the Grasping Grave,
Discard Pile: The Dance,
Buried Pile: Acolyte (Core),

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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-- Kyra's Turn --
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.

Before Turn Recovery:
Restorative Touch
Reveal Holy Symbol to add 1d4.
Divine 10: 1d10 + 5 + 1d4 ⇒ (10) + 5 + (3) = 18
Success

On-Turn Actions
Free Exploration: Desert Trapper
Reveal Giantbane Greataxe use Melee +1d12+1.
Combat 7+3: 1d8 + 1d12 + 3 ⇒ (5) + (3) + 3 = 11
Success
Desert Trapper is banished.

Ending Turn
End of Turn: Recharge Desna's Freedom to remove Adowyn's scourge.
Reset: Drawing two cards.

Kyra wrote:

Hand: Giantbane Greataxe, Divine Insight, Holy Symbol, Sarenrae's Light, Enchant Weapon,

Displayed: Chain Mail (Core), Nexus Crystal,
Deck: 4 Discard: 2 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Iomedae's Justice, Sands of Time, Restorative Touch, Desna's Freedom,
Discard Pile: The Dance, Abadar's Law,
Buried Pile: Acolyte (Core),

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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-- Kyra's Turn --
Location: Vault of Hidden Wisdom

Before Turn Recovery:
Sands of Time (Vault of Hidden Wisdom)
Divine 10: 1d10 + 5 ⇒ (5) + 5 = 10
Success

On-Turn Actions
Move Step: Moving to Crypt.
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.

Ending Turn
Reset: Drawing four cards.

Kyra wrote:

Hand: Giantbane Greataxe, Divine Insight, Desna's Freedom, Restorative Touch, Holy Symbol,

Displayed: Chain Mail (Core), Nexus Crystal,
Deck: 4 Discard: 2 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Sarenrae's Light, Enchant Weapon, Iomedae's Justice, Sands of Time,
Discard Pile: The Dance, Abadar's Law,
Buried Pile: Acolyte (Core),

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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.

Discard Abadar's Law for damage.

Bury Acolyte to avenge.
Before you act, each character is dealt 1 Mental damage that cannot be reduced.
Discard Iomedae's Justice for damage.
Reveal Giantbane Greataxe to use Melee + 1d12+1. Banish Enchant Weapon to add 1d4+3. Adowyn discards Runewell's Echo to bless.
Combat 21: 2d8 + 1d12 + 1d4 + 6 ⇒ (2, 1) + (12) + (1) + 6 = 22
Success
Karnakin is defeated.

Closing Location:
Automatic Success
When Permanently Closed: On closing, you may succeed at a Knowledge or Perception 7 check to recharge a card from your discard pile.
Perception 7: 1d10 + 4 ⇒ (7) + 4 = 11
Success

Recovery:
Enchant Weapon
Automatic Success

Kyra wrote:

Hand: Giantbane Greataxe,

Displayed: Chain Mail (Core), Sands of Time,
Deck: 8 Discard: 2 Buried: 1
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Insight, Restorative Touch, Mumia, Desna's Freedom
Recharged: Holy Symbol, Sarenrae's Light, Enchant Weapon, Iomedae's Justice,
Discard Pile: The Dance, Abadar's Law,
Buried Pile: Acolyte (Core),

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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-- Kyra's Turn --
Location: Oasis

Start of Turn:
Suffer the scourge Curse of Fevered Dreams.

On-Turn Actions
Give a Card: Give Flame Staff to Meligaster.
Banish Mumia to banish Meligaster's Curse of the Ravenous.

Move Step: Moving to Vault of Hidden Wisdom.
Location: Vault of Hidden Wisdom - If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.

Free Exploration: Sands of Time
Divine 8: 1d10 + 5 ⇒ (4) + 5 = 9
Success
Sands of Time is acquired.

Display Sands of Time at Vault of Hidden Wisdom.

Ending Turn
End of Turn: Recharge Sarenrae's Light to remove Curse of Fevered Dreams.
Reset: Drawing three cards.

Kyra wrote:

Hand: Giantbane Greataxe, Iomedae's Justice, Acolyte (Core), Abadar's Law, Enchant Weapon,

Displayed: Chain Mail (Core), Sands of Time,
Deck: 5 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Restorative Touch, Desna's Freedom, Divine Insight
Recharged: Holy Symbol, Sarenrae's Light,
Discard Pile: The Dance,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


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-- Kyra's Turn --
Location: Oasis - When you would defeat a bane that has the Acid trait, reroll the dice; take the new result.

Start of Turn:
Suffer the scourge Curse of Fevered Dreams.

On-Turn Actions
Give a Card: Give Sling (Core) to Adowyn.
Display Chain Mail.

Free Exploration: Mumia
Automatic Failure
Mumia is banished.

Ending Turn
End of Turn: Recharge Holy Symbol to remove Curse of Fevered Dreams.
Reset: Drawing three cards.

Kyra wrote:

Hand: The Dance, Giantbane Greataxe, Iomedae's Justice, Sarenrae's Light, Acolyte (Core),

Displayed: Chain Mail (Core),
Deck: 6 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Restorative Touch, Divine Insight, Desna's Freedom, Enchant Weapon
Recharged: Holy Symbol,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Starting Location: Oasis
.
Lost Pile Cards: Staff of Minor Healing (Core), Prayer, Cure (Core), Gorum's Iron
.

Kyra wrote:

Hand: The Dance, Holy Symbol, Sling (Core), Giantbane Greataxe, Chain Mail (Core),

Displayed:
Deck: 8 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Restorative Touch, Acolyte (Core), Divine Insight, Abadar's Law, Desna's Freedom, Iomedae's Justice, Sarenrae's Light, Enchant Weapon
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.


Ruins of Bonekeep A Rewards
{ First-Time Victory }
Advance to Tier 3.
Hero Point: Power Feat
Role: Dawnseeker

[u]Deck Upgrades:[/u]
Spell 3
Soothing Word -> Restorative Touch


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-- Kyra's Turn --
Location: Crypt - closed

Start of Turn:
Display Chain Mail

Move Step: Moving to Catacombs.
Location: Catacombs - For your checks that have the Cold trait, add a die.

Ending Turn
Reset: Drawing one card.

Kyra wrote:

Hand: Giantbane Greataxe, Blessing of the Ancients, Cure (Core), Enchant Weapon, Desna's Freedom,

Displayed: Chain Mail (Core),
Deck: 12 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Staff of Minor Healing (Core), Holy Symbol, Acolyte (Core), Sarenrae's Light, Prayer, Gorum's Iron, Iomedae's Justice, The Dance, Divine Insight, Abadar's Law
Recharged: Holy Light,
Discard Pile: Wolf,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


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-- Kyra's Turn --
Location: Sculptors Lair - Closed

On-Turn Actions
Move Step: Moving to Crypt.
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.

Free Exploration: Beheaded
Before you act, roll 1d4. Each character at your location is dealt 1 damage of this type:
1d4 ⇒ 4: Electricity
Discard Wolf for damage.
Banish Holy Light to use Divine +2d12
Combat 17: 1d10 + 2d12 + 1d6 + 5 ⇒ (7) + (10, 9) + (5) + 5 = 36
Success
Beheaded is banished.

Closing Location: Succeed at a Wisdom or Divine check with a difficulty of 4 plus the scenario's adventure deck number.
Divine 7: 1d10 + 5 ⇒ (9) + 5 = 14
Success
When Permanently Closed: On closing, draw a random blessing from the box.
Draw Blessing of the Ancients.

Ending Turn
Recovery:
Holy Light
Divine 10: 1d10 + 5 ⇒ (5) + 5 = 10
Success
Recharge Holy Light.
Reset: Drawing two cards.

Random Cards Used: 1st blessing (Blessing of the Ancients acquired)
Actions Still Needed:
Adowyn suffers 1 Electricity damage.
Meligaster suffers 1 Electricity damage.
Lirianne suffers 1 Electricity damage.

Kyra wrote:

Hand: Giantbane Greataxe, Chain Mail (Core), Blessing of the Ancients, Cure (Core), Enchant Weapon,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sarenrae's Light, Holy Symbol, Divine Insight, Abadar's Law, Prayer, Staff of Minor Healing (Core), Desna's Freedom, Acolyte (Core), Soothing Word, Gorum's Iron, Iomedae's Justice, The Dance
Recharged: Holy Light,
Discard Pile: Wolf,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


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-- Kyra's Turn --
Location: Mumia Lab - At the start of your turn, succeed at a Constitution 4 check or draw the scourge Curse of Withering from the box.

Start of Turn:
Fail Constitution check to no effect.

Ending Turn

Kyra wrote:

Hand: Desna's Freedom, The Dance, Gorum's Iron, Giantbane Greataxe, Sarenrae's Light,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Enchant Weapon, Acolyte (Core), Chain Mail (Core), Divine Insight, Sling (Core), Cure (Core), Soothing Word, Staff of Minor Healing (Core), Iomedae's Justice, Abadar's Law, Holy Symbol
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Starting Location: Mumia Lab
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Kyra wrote:

Hand: Desna's Freedom, The Dance, Gorum's Iron, Giantbane Greataxe, Sarenrae's Light,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Symbol, Cure (Core), Enchant Weapon, Staff of Minor Healing (Core), Iomedae's Justice, Soothing Word, Abadar's Law, Prayer, Sling (Core), Acolyte (Core), Divine Insight, Chain Mail (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Scenario 2B-2D: Pa's Reckoning Rewards
{ First-Time Victory }
Advance to Tier 3.
Hero Point: saved.

[u]Bonus Cards:[/u]
Blessing 1d24 ⇒ 19
1 = Gozreh's Growth
2 = Nethys's Duality
3 = Pharasma's Knowing
4 = The Empty Throne
5 = Torag's Power
6 = Iomedae's Justice
7 = Pharasma's Knowing
8 = Shelyn's Song
9 = The Big Sky
10 = The Courtesan
11 = The Dance
12 = The Juggler
13 = The Liar
14 = The Paladin
15 = Urgathoa's Gluttony
16 = Zon-Kuthon's Pain
17 = Calistria's Sting
18 = The Avalanche
19 = The Bear
20 = The Beating
21 = The Mountain Man
22 = The Survivor
23 = The Trumpet
24 = Rovagug's Destruction

Ally 1d7 ⇒ 3
1 = Bodyguard
2 = Priest of Pharasma
3 = Korvosan Dandy
4 = Magistrate
5 = Noble
6 = Priest of Asmodeus
7 = Pit Gladiator

[u]Deck Upgrades:[/u]
None


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Summon and encounter Skinsaw Cultist.
Recharge Gorum's Iron to bless. Recharge Sling to add 1d4.
Melee 11: 2d8 + 1d4 + 2 ⇒ (1, 4) + (1) + 2 = 8
Failure
Bury Chain Mail to reduce damage to 0.
Fortitude 6: 1d6 + 2 ⇒ (1) + 2 = 3
Failure
Discard Sarenrae's Light from deck.


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-- Kyra's Turn --
Location: Munchmeat 'Manor' - Add 1d6 to your checks that invoke the Fire trait.

On-Turn Actions
Give a Card: Give Sling to Grenek.

Display Chain Mail.

Ending Turn
End of Turn: Recharge Soothing Word to heal Adowyn a card.
Reset: Drawing four cards.

Actions Still Needed:
Grenek receives Sling.
Adowyn heals a card.

Kyra wrote:

Hand: Desna's Freedom, Gorum's Iron, Prayer, Iomedae's Justice, Enchant Weapon,

Displayed: Chain Mail (Core),
Deck: 8 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Giantbane Greataxe, Cure (Core), Sarenrae's Light, Prayer (2)
Recharged: Divine Insight, Holy Symbol, Staff of Minor Healing (Core), Soothing Word,
Discard Pile: Acolyte (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


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-- Kyra's Turn --
Location: Munchmeat 'Manor' - Add 1d6 to your checks that invoke the Fire trait.

On-Turn Actions
Give a Card: Give Abadar's Law to Grenek.

Ending Turn
End of Turn: Recharge Holy Symbol to heal Grenek a card.
Reset: Drawing four cards.

Actions Still Needed:
Grenek heals a card.

Kyra wrote:

Hand: Desna's Freedom, Sling (Core), Soothing Word, Chain Mail (Core), Staff of Minor Healing (Core),

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer (2), Iomedae's Justice, Sarenrae's Light, Gorum's Iron, Cure (Core), Giantbane Greataxe, Prayer, Enchant Weapon
Recharged: Divine Insight, Holy Symbol,
Discard Pile: Acolyte (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


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Encounter Falling Bell.
If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4.
Perception 10: 1d10 + 4 ⇒ (1) + 4 = 5
Failure
Banish Divine Insight to add 2d6.
Dexterity 10: 1d4 + 2d6 ⇒ (3) + (3, 6) = 12
Success
Discard Acolyte for damage.
Recovery:
Divine Insight
Reveal Holy Symbol to add 1d4.
Divine 8: 1d10 + 1d4 + 5 ⇒ (4) + (4) + 5 = 13
Success

Kyra wrote:

Hand: Desna's Freedom, Abadar's Law, Holy Symbol,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure (Core), Enchant Weapon, Gorum's Iron, Giantbane Greataxe, Chain Mail (Core), Prayer, Soothing Word, Prayer (2), Sling (Core), Iomedae's Justice, Staff of Minor Healing (Core), Sarenrae's Light
Recharged: Divine Insight,
Discard Pile: Acolyte (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1
Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Starting Location: Munchmeat Manor
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Kyra wrote:

Hand: Desna's Freedom, Abadar's Law, Holy Symbol, Divine Insight, Acolyte (Core),

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enchant Weapon, Chain Mail (Core), Cure (Core), Sling (Core), Prayer, Prayer (2), Staff of Minor Healing (Core), Giantbane Greataxe, Iomedae's Justice, Gorum's Iron, Soothing Word, Sarenrae's Light
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Scenario 2B-2C: Munchmeat Farm Rewards
{ First-Time Victory }
.
Hero Point: Card Feat (Blessing)

[u]Deck Upgrades:[/u]
Blessing 2 1d1000 ⇒ 790


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-- Kyra's Turn --
Location: Warrens

Ending Turn
End of Turn: Recharge Divine Insight to heal a card.
Cure is healed.
Reset: Discard Giantbane Greataxe, Potion of Ghostly Form. Drawing four cards.

Kyra wrote:

Hand: Iomedae's Justice, Prayer (2), Acolyte (Core), Blessing of Abadar, Sling (Core),

Displayed:
Deck: 13 Discard: 2 Buried: 1
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Desna's Freedom, Soothing Word, Holy Symbol, Cure (Core), Crowbar (Core), Staff of Minor Healing (Core), Soldier, Prayer, Chain Mail (Core), Enchant Weapon, Abadar's Law, Gorum's Iron
Recharged: Divine Insight,
Discard Pile: Giantbane Greataxe, Potion of Ghostly Form,
Buried Pile: Half-Plate,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


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Before you act, each character at your location must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.
Automatic Failure
Suffer 1d4 ⇒ 1 Fire damage.
Give Xoff to 1d4 ⇒ 2 Meligaster.


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-- Kyra's Turn --
Location: Warrens - When you encounter a monster, put a random monster from the box on top of another random open location deck.

On-Turn Actions
Give a Card: Give Potion of Fortitude to Grenek.

Free Exploration: Archer
Diplomacy 6: 1d8 + 1 ⇒ (3) + 1 = 4
Failure
Archer is banished.

Ending Turn
End of Turn: Recharge Holy Symbol, Iomedae's Justice to heal 2 cards.
Acolyte, Cure are healed.
Reset: Drawing three cards.

Kyra wrote:

Hand: Potion of Ghostly Form, Giantbane Greataxe, Abadar's Law, Iomedae's Justice, Divine Insight,

Displayed:
Deck: 15 Discard: 0 Buried: 1
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Desna's Freedom, Prayer (2), Prayer, Enchant Weapon, Cure (Core), Crowbar (Core), Sling (Core), Staff of Minor Healing (Core), Gorum's Iron, Holy Symbol, Blessing of Abadar, Acolyte (Core), Soldier, Chain Mail (Core)
Recharged:
Discard Pile:
Buried Pile: Half-Plate,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Piggy: 1d3 ⇒ 3


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-- Kyra's Turn --
Location: Overturned Boat - The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.

On-Turn Actions
Move Step: Moving to Alchemical Workshed.
Location: Alchemical Workshed - After you attempt a check that invokes the Fire trait, you are dealt 1d4-1 Acid damage.

Banish Cure to heal Meligaster 1d4 + 1 ⇒ (3) + 1 = 4 cards.

Free Exploration: Piggy
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.
Automatic Failure
Bury Half-Plate.
Recharge Gorum's Iron. Recharge Soldier.
Combat 14: 2d8 + 1d4 + 2 ⇒ (6, 3) + (3) + 2 = 14
Success
Piggy is banished.

Closing Location: Succeed at an Intelligence or Craft 7 check.
Asking Lirianne to use Blessing of Alkenstar to add 1d10.
Intelligence 7: 1d6 + 1d10 ⇒ (4) + (2) = 6
Acc reroll the d10 4 + 1d10 ⇒ 4 + (8) = 12
Success
Blessing of Alkenstar recharged.
When Permanently Closed: On closing, draw a random item that has the Alchemical trait from the box.
Potion of Fortitude is acquired.

Ending Turn
Recovery:
Cure
Divine 8: 1d10 + 4 ⇒ (1) + 4 = 5
Failure
Reset: Drawing three cards.

Random Cards Used: Item 1 (Potion of Fortitude acquired)
Party Resources Expended: Blessing of Alkenstar from Lirianne recharged.
Actions Still Needed:
Meligaster heals 4 cards and must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.

Kyra wrote:

Hand: Potion of Ghostly Form, Potion of Fortitude, Iomedae's Justice, Holy Symbol, Giantbane Greataxe,

Displayed:
Deck: 14 Discard: 2 Buried: 1
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Sling (Core), Prayer, Desna's Freedom, Abadar's Law, Chain Mail (Core), Soothing Word, Prayer (2)
Recharged: Staff of Minor Healing (Core), Crowbar (Core), Enchant Weapon, Divine Insight, Gorum's Iron, Soldier,
Discard Pile: Acolyte (Core), Cure (Core),
Buried Pile: Half-Plate,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


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Off-Turn Recovery:
Divine Insight
Divine 8: 1d10 + 4 ⇒ (7) + 4 = 11
Success


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-- Kyra's Turn --
Location: Overturned Boat - The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.

On-Turn Actions
Recharge Staff of Minor Healing to heal Grenek a card.

Free Exploration: Soldier
Reveal and recharge Crowbar to add 2d8.
Melee 8: 3d8 + 2 ⇒ (2, 5, 8) + 2 = 17
Success
Soldier is acquired.

Discard Acolyte to Explore: Half-Plate
Fortitude 4: 1d6 + 2 ⇒ (5) + 2 = 7
Success
Half-Plate is acquired.

Display Half-Plate (I really don't know these rules...)

Ending Turn
End of Turn: Recharge Enchant Weapon to heal Grenek a card.

Actions Still Needed:
Grenek heals 2 cards.

Kyra wrote:

Hand: Cure (Core), Gorum's Iron, Divine Insight, Soldier, Half-Plate,

Displayed:
Deck: 14 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soothing Word, Desna's Freedom, Abadar's Law, Holy Symbol, Blessing of Abadar, Giantbane Greataxe, Prayer (2), Chain Mail (Core), Iomedae's Justice, Prayer, Sling (Core)
Recharged: Staff of Minor Healing (Core), Crowbar (Core), Enchant Weapon,
Discard Pile: Acolyte (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


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-- Kyra's Turn --
Location: Overturned Boat - The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.

On-Turn Actions
Give a Card: Give Enchant Weapon to Adowyn.

Ending Turn
Reset: Drawing one card.

Kyra wrote:

Hand: Cure (Core), Staff of Minor Healing (Core), Gorum's Iron, Acolyte (Core), Divine Insight,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sling (Core), Prayer, Giantbane Greataxe, Holy Symbol, Chain Mail (Core), Abadar's Law, Blessing of Abadar, Desna's Freedom, Iomedae's Justice, Soothing Word, Prayer (2)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Starting Location: Overturned Boat
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Kyra wrote:

Hand: Enchant Weapon, Cure (Core), Staff of Minor Healing (Core), Gorum's Iron, Acolyte (Core),

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Abadar's Law, Holy Symbol, Chain Mail (Core), Divine Insight, Iomedae's Justice, Soothing Word, Sling (Core), Desna's Freedom, Giantbane Greataxe, Prayer (2), Blessing of Abadar
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


Scenario 2B-2: It's All Fun and Game Till an Arch-lich Loses an Eye Rewards
{ First-Time Victory }
Hero Point: Skill Feat
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[u]Deck Upgrades:[/u]
None


Con Boon: 1d20 ⇒ 16


Guarding Shrine of Lamashtu
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Recharge Acolyte to add 1d4.
Automatic Success


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-- Kyra's Turn --
Location: Shrine to Lamashtu - If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.

On-Turn Actions
Free Exploration: Werewolf
Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.
Reveal Giantbane Greataxe to use Melee +1d12+1. Recharge Sling to add 1d4. Banish Enchant Weapon to add 1d4+2.
Combat 13: 1d8 + 1d12 + 2d4 + 5 ⇒ (2) + (4) + (1, 4) + 5 = 16
Success
Werewolf is banished.

Ending Turn
Recovery:
Enchant Weapon
Divine 6: 1d10 + 4 ⇒ (5) + 4 = 9
Success
Reset: Drawing two cards.

Kyra wrote:

Hand: Giantbane Greataxe, Blessing of Abadar, Blessing of Venkelvore, Cure (Core), Acolyte (Core),

Displayed: Chain Mail (Core),
Deck: 10 Discard: 2 Buried: 0
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (Core), Divine Insight, Holy Symbol, Abadar's Law, Gorum's Iron, Desna's Freedom, Iomedae's Justice
Recharged: Soothing Word, Sling (Core), Enchant Weapon,
Discard Pile: Prayer, Prayer (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


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-- Kyra's Turn --
Location: Shrine to Lamashtu - If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.

On-Turn Actions
Display Chain Mail.

Free Exploration: Faceless Stalker
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
Wisdom 7: 1d10 + 1 ⇒ (5) + 1 = 6
Failure
Reveal Giantbane Greataxe.
Combat 14: 1d8 + 1d12 + 3 ⇒ (4) + (8) + 3 = 15
Success
Faceless Stalker is banished.

Ending Turn
End of Turn: Recharge Soothing Word to heal a card.
Desna's Freedom is healed.
Reset: Drawing two cards.

Kyra wrote:

Hand: Giantbane Greataxe, Blessing of Abadar, Blessing of Venkelvore, Sling (Core), Enchant Weapon,

Displayed: Chain Mail (Core),
Deck: 10 Discard: 2 Buried: 0
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure (Core), Acolyte (Core), Divine Insight, Desna's Freedom, Abadar's Law, Iomedae's Justice, Staff of Minor Healing (Core), Holy Symbol, Gorum's Iron
Recharged: Soothing Word,
Discard Pile: Prayer, Prayer (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.


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-- Kyra's Turn --
Location: Shrine to Lamashtu - If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.

On-Turn Actions
Banish Cure to heal Grenek 1d4 + 1 ⇒ (4) + 1 = 5 cards.

Free Exploration: Blessing of Abadar
Discard Prayer, Prayer for damage.
Automatic Success
Blessing of Abadar is acquired.

Ending Turn
End of Turn: Recharge Abadar's Law to heal a card.
Iomedae's Justice is healed.
Recovery:
Cure
Divine 8: 1d10 + 4 ⇒ (10) + 4 = 14
Success
Reset: Drawing three cards.

Actions Still Needed:
Grenek heals 5 cards.

Kyra wrote:

Hand: Giantbane Greataxe, Blessing of Abadar, Chain Mail (Core), Desna's Freedom, Soothing Word,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Hero Points: 1
Acc Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sling (Core), Acolyte (Core), Staff of Minor Healing (Core), Gorum's Iron, Holy Symbol, Enchant Weapon, Divine Insight, Iomedae's Justice
Recharged: Abadar's Law, Cure (Core),
Discard Pile: Prayer, Prayer (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Melee: Strength +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +1

Favored Card: Blessing
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Armor, Divine, ☐ Weapon
POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Full Name

"White Tail" Wilverel Faridel

Race

Elf (Mordant Spire)

Classes/Levels

Ranger/10th Horizon Walker/3rd

Gender

Male

Size

78"

Age

137

Special Abilities

Animal Companion - Eagle "Alisel", Aboleth Hunter, Expert Archer, Lone Sailor

Alignment

Chaotic Good

Deity

Gozreh

Location

Mordant Spire

Languages

Aboleth, Aklo, Aquan, Azlanti, Common, Draconic, Elven, Giant, Sylvan, Undercommon

Occupation

Sailor, Traveller, Adventurer

Strength 14
Dexterity 21
Constitution 10
Intelligence 14
Wisdom 12
Charisma 12

About Wilverel

Wilverel is tall and thin. Almost skeletal in build, but still the muscles he has are toned and strong from a life in the ocean and at sea. He has pale, fair skin and eyes of an amber hue. He has long silvery, almost white hair, but recently has dyed it the darkest of blacks. He tends to wear it loose, flowing down his back where it hangs to just above his waist. At times he ties or plaits it to keep it out of the way of things.
Wilverel wears clothing of sea green or blue, but also wears white commonly. White is easily stained or discoloured, so he often replaces his white clothing. His leather armor is dyed white, but he wears a cloak of aquamarine. The most distinctive part of his clothing is his Mordant Spire mask that is made of a dark driftwood and carved to look fearsome to his enemies. Wilverel likes to wear it most of the time, but will remove it when sleeping.