-- Kyra's Turn --
Hour: The Tangled Briar - When you close your location, instead of banishing its cards, shuffle them into a random other location. Location: Forest - When you defeat a monster, you may discard a card to explore.
On-Turn Actions Free Exploration: Humanbane Rapier
Recharge Abadar's law to bless.
Melee 11:2d8 + 2 ⇒ (5, 5) + 2 = 12
Success
Humanbane Rapier is acquired.
Discard Prayer to Explore: Henchman Proxy - Green Faith Druid
Before acting, a random local character summons and encounters a monster. 1d4 ⇒ 3 Kyra encounters Reefclaw.
Reveal Giantbane Greataxe to use Melee + 1d12+1.
Melee 11:1d8 + 1d12 + 3 ⇒ (7) + (9) + 3 = 19 Melee 11:1d8 + 1d12 + 3 ⇒ (8) + (7) + 3 = 18
Success
Reefclaw is banished.
Reveal Giantbane Greataxe to use Melee + 1d12+1. Recharge Gorum's Iron to bless.
Melee 17:2d8 + 1d12 + 3 ⇒ (5, 5) + (5) + 3 = 18
Success
Closing Location:Summon and defeat the danger.
Summon The Rescue.
Ask Grenek to discard The Dance to bless twice.
Melee 9:3d8 + 2 ⇒ (8, 1, 8) + 2 = 19
Success
If defeated, draw a new ally that lists Diplomacy in its check to acquire.
Bodyguard is drawn.
When Permanently Closed: No effect.
-- Kyra's Turn --
Hour: The Mute Hag - At the start of your turn, summon and encounter a spell. Location: Campsite - At the end of your turn, you may heal a card.
Before Turn: Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled.
Automatic Success
Switch order of weapons in Campsite.
Start of Turn:
Summon Vampiric Touch.
Automatic Failure
Vampiric Touch is banished.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.
-- Kyra's Turn --
Hour: The Inquisitor - You may not use powers to reroll dice. Location: Lair - The difficulty to defeat story banes is increased by 2.
On-Turn Actions Free Exploration: Proxy A - Green Faith Druid
Before acting, a random local character summons and encounters a monster:1d4 ⇒ 1 Adowyn encounters Ogre.
Draw Magic Spiked Full Plate to reduce Ogre's BYA damage to 0.
(I don't think the Ogre encounter will further affect my Druid encounter, so I'm continuing.)
When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6:1d6 ⇒ 1
Reveal Giantbane Greataxe to use Melee + 1d12+1. Recharge Sling to add 1d4. Discard Prayer to bless.
Combat 20:2d8 + 1d12 + 1d4 + 3 ⇒ (2, 5) + (1) + (3) + 3 = 14
Accessory reroll d12: 1d12 + 13 ⇒ (11) + 13 = 24
Success
Green Faith Druid is banished.
Closing Location:Succeed at a Strength or Melee 5+# check.
Ask Meligaster to recharge The Peacock to bless.
Melee 8:2d8 + 2 ⇒ (7, 2) + 2 = 11
Success
When Permanently Closed: No effect.
Immediate Move: Moving to (party's choice).
Display and draw Magic Spiked Full Plate to reduce damage to 0.
Display Magic Spiked Full Plate.
Ending Turn
End of Turn: Recharge Desna's Freedom to heal Adowyn 1d4 ⇒ 1 cards.
Reset: Drawing four cards (Cure, Gorum's Iron, Restorative Touch, Divine Insight).
On Meligaster's Turn:
After Meligaster's turn starts banish Cure to heal whoever is the most damaged 1d4 + 1 ⇒ (4) + 1 = 5 cards.
Then banish Restorative Touch to heal anyone still with 3 or more cards in their discards for 1d4 + 1 ⇒ (2) + 1 = 3 cards.
Recovery: Cure Divine 8:1d10 + 3 ⇒ (7) + 3 = 10
Success
Restorative Touch Divine 10:1d10 + 3 ⇒ (5) + 3 = 8
Failure
Random Cards Used: Monster 1 Party Resources Expended: The Peacock from Meligaster recharged. Actions Still Needed:
Adowyn needs to encounter an Ogre.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.
-- Kyra's Turn --
Hour: The Snakebite - On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned. Location: River - On your check, you may discard a card to reroll a die.
On-Turn Actions Give a Card: Give Xoff to Grenek.
Free Exploration: Gray Maiden Plate
Automatic Failure
Gray Maiden Plate is banished.
Ending Turn
End of Turn: Recharge Wall of Light to heal Meligaster 1d4 ⇒ 4 cards.
Reset: Drawing three cards (The Dance, Sling, Desna's Freedom).
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.
Before Turn:
Draw Magic Spiked Full Plate to reduce Combat damage to 0.
-- Kyra's Turn --
Hour: The Worldbreaker - You may banish a random blessing from your discards to explore. Location: Slaughterhouse - When you defeat a monster, discard a card.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned. Fortitude 7:1d6 + 1d6 + 2 ⇒ (2) + (6) + 2 = 10
Success
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☑ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Increase the max feat of Power Feat to Tier+1.
Ruins of Bonekeep Round 3: The Wakening Tomb Rewards
{ First-Time Victory }
Advance to Tier 4.
Hero Point: Power Feat
Scenario Reward: Increase the max feat of Power Feat to Tier+1
Adventure Reward: Gain the following power: "☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn."
On-Turn Actions Move Step: Moving to Garden of Symmetry.
Location: Garden of Symmetry - When you attempt a check, recharge a card for each die that has an odd result.
Free Exploration: Toxic Cloud
Automatic Failure
Toxic Cloud is banished.
Closing Location:Recharge 2 cards of the same type.
Recharge Iomedae's Justice and Abadar's Law.
When Permanently Closed: At the end of your turn, you may roll 1d6. On an odd result, recharge 2 cards. On an even result, recharge them from your discard pile.
Ending Turn
End of Turn: Recharge Holy Symbol to remove Grenek's scourge Curse of the Ravenous.
Reset: Drawing three cards.
On Meligaster's Turn:
After Meligaster's turn starts banish Restorative Touch to heal Adowyn 1d4 + 1 ⇒ (4) + 1 = 5 cards and remove the scourge Curse of Poisoning.
Recovery: Restorative Touch Divine :1d10 + 5 ⇒ (8) + 5 = 13
Success
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
-- Kyra's Turn --
Location: Garden of Symmetry - When you attempt a check, recharge a card for each die that has an odd result.
On-Turn Actions
Move Step: Moving to Ruined Temple.
Location: Ruined Temple - When you play a card that has the Divine trait, bury it.
Banish Potion of Healing to heal Meligaster 1d4 ⇒ 2 cards.
Ending Turn
End of Turn: Recharge Enchant Weapon to remove Adowyn's Curse of the Ravenous scourge (or my Curse of Daybane if Adowyn isn't Ravenous anymore).
Reset: Drawing two cards.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
Start of Turn:
Recharge Giantbane Greataxe, Gorum's Iron, Desna's Freedom, and Symbol of Pain.
Draw three cards.
On-Turn Actions Move Step: Moving to Garden of Symmetry.
Location: Garden of Symmetry - When you attempt a check, recharge a card for each die that has an odd result.
Ending Turn
End of Turn: Recharge Cure to remove Grenek's scourge Curse of Blindness.
At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish Symbol of Fear. Fortitude 8:1d6 + 2 ⇒ (6) + 2 = 8
Success
Symbol of Fear is banished.
Reset: Drawing three cards.
On Meligaster's Turn:
After Meligaster's turn starts recharge Sarenrae's Light to heal Grenek a card.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
-- Kyra's Turn --
Location: Ghoul Square - When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.
On-Turn Actions Discard Acolyte to Explore: Symbol of Fear
Display Symbol of Fear.
Symbol of Fear is defeated.
Ending Turn
End of Turn:
Recharge Bloodscent to remove one of Adowyn's Curse of Poisoning scourges.
At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish Symbol of Fear. Fortitude 8:1d6 + 2 ⇒ (5) + 2 = 7
Failure
Reset: Drawing three cards.
On Meligaster's Turn:
After Meligaster's turn starts display Magic Spiked Full Plate.
Recharge Staff of Minor Healing to heal Acolyte.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
-- Kyra's Turn --
Location: Sepulcher of the Servant - closed
On-Turn Actions Move Step: Moving to Ghoul Square.
Location: Ghoul Square - When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.
Ending Turn
End of Turn: Recharge Prayer to remove Grenek's scourge Curse of the Ravenous.
Reset: Discard Sling. Drawing two cards.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
-- Kyra's Turn --
Location: Sepulcher of the Servant - Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.
Before Turn:
Display Nexus Crystal.
When you close a location, each other character may suffer a scourge to examine the top card of 1 character deck or location deck
Suffer the 1d10 ⇒ 2 Curse of Vulnerability scourge.
Examine Sepulcher of the Servant (Curse of Daybane) - Level 0.
On-Turn Actions Free Exploration: Curse of Daybane
Suffer the Curse of Daybane scourge.
Closing Location:Bury a boon that has the Magic trait or suffer the scourge Curse of Withering.
Suffer the Curse of Withering scourge.
When Permanently Closed: No effect.
Ending Turn
End of Turn: Recharge Enchant Weapon to remove the Curse of Withering scourge.
Reset: Drawing one card.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
-- Kyra's Turn --
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
On-Turn Actions
Recharge Sarenrae's Light to heal a card.
The Dance healed.
Free Exploration: Ring of the Grasping Grave
Reveal Holy Symbol to add 1d4.
Divine 12:1d10 + 1d4 + 5 ⇒ (5) + (2) + 5 = 12
Success
Ring of the Grasping Grave is acquired.
Ending Turn
End of Turn: Recharge Ring of the Grasping Grave to remove Meligaster's scourge Curse of Fevered Dreams.
Reset: Drawing one card.
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Sands of Time, Restorative Touch, Desna's Freedom, Sarenrae's Light, Ring of the Grasping Grave,
Discard Pile: The Dance, Buried Pile: Acolyte (Core),
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
-- Kyra's Turn --
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
Before Turn Recovery: Restorative Touch
Reveal Holy Symbol to add 1d4.
Divine 10:1d10 + 5 + 1d4 ⇒ (10) + 5 + (3) = 18
Success
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
-- Kyra's Turn --
Location: Vault of Hidden Wisdom
Before Turn Recovery: Sands of Time (Vault of Hidden Wisdom)
Divine 10:1d10 + 5 ⇒ (5) + 5 = 10
Success
On-Turn Actions Move Step: Moving to Crypt.
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
Bury Acolyte to avenge.
Before you act, each character is dealt 1 Mental damage that cannot be reduced.
Discard Iomedae's Justice for damage.
Reveal Giantbane Greataxe to use Melee + 1d12+1. Banish Enchant Weapon to add 1d4+3. Adowyn discards Runewell's Echo to bless.
Combat 21:2d8 + 1d12 + 1d4 + 6 ⇒ (2, 1) + (12) + (1) + 6 = 22
Success
Karnakin is defeated.
Closing Location:
Automatic Success
When Permanently Closed: On closing, you may succeed at a Knowledge or Perception 7 check to recharge a card from your discard pile.
Perception 7:1d10 + 4 ⇒ (7) + 4 = 11
Success
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
Start of Turn:
Suffer the scourge Curse of Fevered Dreams.
On-Turn Actions Give a Card: Give Flame Staff to Meligaster.
Banish Mumia to banish Meligaster's Curse of the Ravenous.
Move Step: Moving to Vault of Hidden Wisdom.
Location: Vault of Hidden Wisdom - If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.
Free Exploration: Sands of Time
Divine 8:1d10 + 5 ⇒ (4) + 5 = 9
Success
Sands of Time is acquired.
Display Sands of Time at Vault of Hidden Wisdom.
Ending Turn
End of Turn: Recharge Sarenrae's Light to remove Curse of Fevered Dreams.
Reset: Drawing three cards.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane (☐ or against a Divine or Healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the (☐ start or) end of your turn, you may recharge a Divine card to (☑ remove a scourge from a local character or) heal a local character a card (☐ or 1d4 cards).
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
☐ On your check to recharge a Divine non-Attack spell, you may automatically succeed. (☐ Then you may shuffle your deck.)
☐ When a local character would suffer a scourge, you may suffer it instead.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
-- Kyra's Turn --
Location: Sculptors Lair - Closed
On-Turn Actions Move Step: Moving to Crypt.
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
Free Exploration: Beheaded
Before you act, roll 1d4. Each character at your location is dealt 1 damage of this type: 1d4 ⇒ 4: Electricity
Discard Wolf for damage.
Banish Holy Light to use Divine +2d12
Combat 17:1d10 + 2d12 + 1d6 + 5 ⇒ (7) + (10, 9) + (5) + 5 = 36
Success
Beheaded is banished.
Closing Location:Succeed at a Wisdom or Divine check with a difficulty of 4 plus the scenario's adventure deck number. Divine 7:1d10 + 5 ⇒ (9) + 5 = 14
Success
When Permanently Closed: On closing, draw a random blessing from the box.
Draw Blessing of the Ancients.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
-- Kyra's Turn --
Location: Mumia Lab - At the start of your turn, succeed at a Constitution 4 check or draw the scourge Curse of Withering from the box.
Start of Turn:
Fail Constitution check to no effect.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Encounter Falling Bell.
If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4. Perception 10:1d10 + 4 ⇒ (1) + 4 = 5
Failure
Banish Divine Insight to add 2d6.
Dexterity 10:1d4 + 2d6 ⇒ (3) + (3, 6) = 12
Success
Discard Acolyte for damage.
Recovery: Divine Insight
Reveal Holy Symbol to add 1d4.
Divine 8:1d10 + 1d4 + 5 ⇒ (4) + (4) + 5 = 13
Success
Reloaded: Middle of Deck (Unknown Order): Cure (Core), Enchant Weapon, Gorum's Iron, Giantbane Greataxe, Chain Mail (Core), Prayer, Soothing Word, Prayer (2), Sling (Core), Iomedae's Justice, Staff of Minor Healing (Core), Sarenrae's Light
Recharged: Divine Insight,
Discard Pile: Acolyte (Core), Buried Pile:
Skills and Powers:
SKILLS Strength d8☐ +1☐ +2☐ +3
Melee: Strength +2
Dexterity d4☐ +1 Constitution d6☐ +1☐ +2
Fortitude: Constitution +2
Intelligence d6☐ +1☐ +2 Wisdom d10☑ +1☑ +2☐ +3☐ +4
Divine: Wisdom +3
Perception: Wisdom +2
Charisma d8☐ +1☐ +2☐ +3
Diplomacy: Charisma +1
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Ending Turn
End of Turn: Recharge Divine Insight to heal a card.
Cure is healed.
Reset: Discard Giantbane Greataxe, Potion of Ghostly Form. Drawing four cards.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.
Automatic Failure
Suffer 1d4 ⇒ 1 Fire damage.
Give Xoff to 1d4 ⇒ 2 Meligaster.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
-- Kyra's Turn --
Location: Overturned Boat - The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.
On-Turn Actions Move Step: Moving to Alchemical Workshed.
Location: Alchemical Workshed - After you attempt a check that invokes the Fire trait, you are dealt 1d4-1 Acid damage.
Free Exploration: Piggy
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.
Automatic Failure
Bury Half-Plate.
Recharge Gorum's Iron. Recharge Soldier.
Combat 14:2d8 + 1d4 + 2 ⇒ (6, 3) + (3) + 2 = 14
Success
Piggy is banished.
Closing Location:Succeed at an Intelligence or Craft 7 check.
Asking Lirianne to use Blessing of Alkenstar to add 1d10.
Intelligence 7:1d6 + 1d10 ⇒ (4) + (2) = 6
Acc reroll the d10 4 + 1d10 ⇒ 4 + (8) = 12
Success
Blessing of Alkenstar recharged.
When Permanently Closed: On closing, draw a random item that has the Alchemical trait from the box.
Potion of Fortitude is acquired.
Random Cards Used: Item 1 (Potion of Fortitude acquired) Party Resources Expended: Blessing of Alkenstar from Lirianne recharged. Actions Still Needed:
Meligaster heals 4 cards and must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
-- Kyra's Turn --
Location: Shrine to Lamashtu - If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.
On-Turn Actions Free Exploration: Werewolf
Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.
Reveal Giantbane Greataxe to use Melee +1d12+1. Recharge Sling to add 1d4. Banish Enchant Weapon to add 1d4+2.
Combat 13:1d8 + 1d12 + 2d4 + 5 ⇒ (2) + (4) + (1, 4) + 5 = 16
Success
Werewolf is banished.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Free Exploration: Blessing of Abadar
Discard Prayer, Prayer for damage.
Automatic Success
Blessing of Abadar is acquired.
Ending Turn
End of Turn: Recharge Abadar's Law to heal a card.
Iomedae's Justice is healed.
Recovery: Cure Divine 8:1d10 + 4 ⇒ (10) + 4 = 14
Success
Reset: Drawing three cards.
Favored Card: Blessing Hand Size: 5 ☐ 6☐ 7 Proficiencies: Armor, Divine, ☐ Weapon POWERS:
On a local check against an Outsider or Undead bane, add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☑ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
Wilverel is tall and thin. Almost skeletal in build, but still the muscles he has are toned and strong from a life in the ocean and at sea. He has pale, fair skin and eyes of an amber hue. He has long silvery, almost white hair, but recently has dyed it the darkest of blacks. He tends to wear it loose, flowing down his back where it hangs to just above his waist. At times he ties or plaits it to keep it out of the way of things.
Wilverel wears clothing of sea green or blue, but also wears white commonly. White is easily stained or discoloured, so he often replaces his white clothing. His leather armor is dyed white, but he wears a cloak of aquamarine. The most distinctive part of his clothing is his Mordant Spire mask that is made of a dark driftwood and carved to look fearsome to his enemies. Wilverel likes to wear it most of the time, but will remove it when sleeping.