The Mad Hoppper
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Hopper nods to Calistro
"Good to see you again, Captain! Let me take a sip" he drinks what is in the bottle
"Potent, I was hoping for better quality, but given the circumstances, it will do." says in his pitching voice.
As they catch up on the new pathfinder's Hopper listens to the warning of his allies. He looks with fear on the river
Nature, Blood offering boon bonus: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
"Hey you! Kiddos! This is more dangerous than it looks. Grab a stick and throw it in the middle of what you see. Observe how it behaves. Do not get any further!"
Lydia by redeux
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Lydia will use her campaign coin to let Natesh reroll (this way Natesh still has one hero point). i've updated the slides so my campaign coin was used instead
Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14
"Hey! You! Haven't you heard to stick together? This is about teamwork. Form up with us, this is a dangerous place to wander all alone!"
| GM Ilmakis |
@Lydia noted :)
The small group of Pathfinder newbies starts listening after one of them throws a stick and the river and it behave not the way it should be!
One of them, having the symbol of Nethys around his neck says Thanks guys, we were ready to cross! Without your intervention it certainly will have been deadly for us.
With your help, you find another way to cross the river safely. SUCCESS!
Where next?
A. THE MUSHROOM RING
B. IT TALKS!
C. BEFUDDLED PATHFINDERS
D. ENCHANTED PLANTS
E. CHART A COURSE
F. THE DISGUISED FORCES
Natesh Dawnseeker
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Thank you Lydia!
"It is no issue. Stay safe and we will try the same."
"I did not expect that coming here that the debates would be more exhausting than any of the other trials here."
Natesh readies himself with mutagen and his light hammer as the group heads back into the foliage.
I second Enchanted Plants.
Lydia by redeux
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"Great work, team!" Lydia cheers as the befuddled pathfinders change course.
"Lead the way! Or rather, tell me which way to lead!" Lydia says as she heads up the front of the group.
Kazikli
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"Stay as safe as possible," Kazikli says in passing to the junior agents. "Now, let's find some fey to put down."
GM Dennis
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**HOUSE GM ANNOUNCEMENT**
Excellent teamwork, agents! We have rescued our fellow Pathfinders from mortal peril!
GMs, the Pathfinders Rescued condition on page 8 is in effect.
| GM Ilmakis |
Khoumrock Blackthane appears next to you, standing covered from head to toe in leaves and bits of vine. Watch out guys! It appears that the Thorned Monarch has got the plants on their side. I just took out several, but watch out for more. They’re easy to miss until they’re trying to bite your head off. And bite they do! Watch your step!
You can all make a perception check!
Natesh Dawnseeker
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Nerves currently frayed Natesh nearly leaps out of his boots with this reappearance of moving batch of Blackthane is cloaked in. "I hope not all the plants," Natesh looks about, "I don't think I have it in me for that much of a fight."
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Kazikli
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"Now that we know, they won't be an issue. Good work," Kazikli says, now too focused on looking for threats to pay attention to who he's addressing.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Maithias aka Frogger
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Perception: 1d20 + 11 ⇒ (18) + 11 = 29
A natural in nature, Frogger has a keen eye for plants. He starts listing off the names of various plants he sees, almost sheepishly but excited he gets to share some of his knowledge. "Oh see that plant? That's Ricinus communis also known as the castor bean or castor oil plant. Highly toxic seeds. Wouldn't eat them if I were you.". While on the lookout for plants, he's also on the lookout for plants - anything that looks out of the ordinary.
GM Dennis
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**HOUSE GM ANNOUNCEMENT**
Qxal’s animal allies have been defeated! The animals that remain may even aid us in battle.
GMs, the Animals Defeated condition on page 8 is in effect.
Marcus Vultulus Fantailler
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Marcus treads lightly, looking cautiously at where he's about to tread. "I suspect that there is much less concern of dangers from eating plants as there is danger of the converse."
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
The Mad Hoppper
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Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Hopper rides Wolfie after the others
"Biteing plants? ha, that is hilarious Blackthane, are you certain that your short legs did not get entangled with some vines?"
Hopper takes out his sickle and slices some plant with it every now and then.
Lydia by redeux
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Perception: 1d20 + 8 ⇒ (11) + 8 = 19
"I don't know If I've ever seen dangerous plants before"whispers Lydia. "Though I once met a leshy agent with a gourd head and we cast light on their head." she chuckles to herself and adds "Don't worry, it was at their request."
Lydia leads the way; she puts away one sword and pulls out Hopper's mad concoction, ready to take it if things go awry holding one sword and one drakeheart.
| GM Ilmakis |
Stealth -Y: 1d20 + 13 ⇒ (1) + 13 = 14
As you move through the forest and undergrowth you see one large plant trying to hide through the bushes! Yellow
Frogger is the only one able to see another one Green and is able to act before it.
Recall Knowledge Nature
Round 1 (bold may act)
Frogger
Green
Natesh
Kazikli
Lydia
Yellow
Marcus
Hopper
GM Dennis
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**HOUSE GM ANNOUNCEMENT**
The Thorned Monarch has enchanted the plants of this area, but they were no match for the Pathfinders! The enchanted plants have been defeated.
GMs, the Plants Cut Down condition on page 8 is in effect.
Maithias aka Frogger
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Frogger's keen eye sees the plants before him. He then consults his familiar, "What do you think those plants are?"
◆ Recall Knowledge: Nature +11
◆◆ Cast Ray of Frost at Green
Ray of Frost: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11
If Frogger believes they are immune or resistant to cold, will move and pull out his cold iron spear.
| GM Ilmakis |
Leaf: 1d20 + 11 ⇒ (20) + 11 = 31
Damages, P + A: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (6) = 13
Swallow Whole: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19
Damages, B +A: 1d8 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6
Frogger easily recognize these plants as Snapping Flytraps! He knows that they have a weakness to fire, resistance to acid and that creature striking it can be hit back by it!
The hidden plant moves and strikes at the closest target, Lydia! The leaf find a weak spot in the mantis' armor and deal a terrific wounds! Crit! for 26 damages then it grabs her and tries to swallow the poor Pathfinder but, luckily, fails to do so.
Round 1 (bold may act)
Frogger
Green -11HP
Natesh
Kazikli
Lydia
Yellow
Marcus
Hopper
Lydia by redeux
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The plant catches Lydia completely off-guard, her eyes go wide as she nearly drops the potion in her hand. Here goes nothing... races through her mind as she drinks the potion. Without taking time for the transformation she pulls some tools from her healer's kit and puts a single stitch through the now-exposed skin. The potion's effects work quickly causing her skin to burn and cauterize the wound before finally red scales begin covering her. Her eyes go wide with intensity once more and she momentarily forgets the pain she's in. Not wanting to close the gap with the angry plant quite yet, she reaches into her beltpouch to retrieve another potion. "Watch out!" she warns the rest of the team.
Moderate Healing Potion: 2d8 ⇒ (5, 4) = 9 Now 18/35
Actions: ◆Drink moderate drakeheart ◆Battle Medicine ◆ Draw Moderate Healing Potion
Reaction ↺ Nimble Dodge first atk vs Lydia each round
Natesh Dawnseeker
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Jumping back as he sees the plants racing forward. Seeing Lydia drink her potion forces Natesh recalls to the one he is holding and drinks it down to offer any defense against the hostile flora.
Natesh chokes it down and his body shifts, his skin and face taking a red hue as he is quickly covered by crimson scales. Reappraising the enemies with reptilian eyes the wizard laughs a bit as hint of smoke expels from his mouth. "If this is all the plants the forest has to throw at us, I'm unimpressed. Let's see how quickly we can turn them into tinder."
With the largely unwarranted boost in confidence Natesh conjures a ball fo flame and launches it into the one grabbing onto Lydia.
Casting Produce Flame as ranged attack at Green
Produce Flame Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Fire Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7 If crit, +1d4 persistent fire
Actions: ◆ Drink moderate drakeheart mutagen ◆◆ Cast Produce Flame Targeting Green
Kazikli
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Kazikli turns one hand to enact a rushed patch-up job on his fellow Pathfinder, while the other is raised high to twist his blast of wind over Lydia's head. "You'll be fine, now tear it down for that. I trust you to count coup over a plant."
◆◆ 2-Action 1st-Level Heal: 1d8 + 8 ⇒ (3) + 8 = 11
◆ Elemental Toss vs. Green: 1d20 + 9 ⇒ (9) + 9 = 18 Bludgeoning: 2d8 + 2 ⇒ (2, 2) + 2 = 6
The Mad Hoppper
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@Lydia, @Natesh awesome description! Thank you! You get yet another Hopper point :D btw. I hate that encounter already. That map I saw the last time when I played Bounty #2 which was extremely painful. And those enemy images I recall from Plagueston AP where my 1st PC died. Ugh! Hate, hate, hate, hate!
Hopper sits on Wolfie with his jaw dropped after seeing the attack that smacked Lydia. For a moment Goblin was afraid that she has fallen
"Oh no" says silently...
Not my turn, Hopper is shocked
| GM Ilmakis |
1 Lydia, 2 Hopper, 3 Wolfie, 4 Marcus: 1d4 ⇒ 4
Leif: 1d20 + 11 ⇒ (1) + 11 = 12
Damages, S + A: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (6) = 15
After a good sip of his mutagen, Natesh burns the plant with a well placed flame -12HP
Kazikli calls for the regenerating power of nature to heal Lydia and then tosses some air at the creature, wounding it even more!
Lydia then drinks her mutagen, heals herself and then draws another a potion.
The second plant moves twice and when it tries to attacks Marcus, its long lief entangles itself and completely miss the bard!
Round 1 (bold may act)
Frogger
Green -29HP
Natesh
Kazikli
Lydia -7HP
Yellow
Marcus
Hopper+Wolfie
Round 2 (bold may act)
Frogger
Maithias aka Frogger
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Frogger consults with Viney. "Aha! Snapping Flytraps. Carnivorous. They grow in soils lacking in proper nutrients.. I could go on, but I'd rather not right now. Just use fire and stay far back from it!"
Seeing the plants approach, Frogger attempts to zap them, channeling thunder. "By the power of Gozreh, die!"
◆◆ Cast Electric Arc on both creatures
Electric Arc: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
◆ Pull out cold iron spear
| GM Ilmakis |
The green plant is unable to dodge the lightning contrary to its sister who avoids part of it!
@Frogger, no attack roll for Electric Arc unfortunately for you! It's a basic Reflex Save
Marcus Vultulus Fantailler
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Marcus steps forward and calls out as he thrusts his blade at the plant.
◆: Step
◆: Inspire Courage
◆: Strike
"A lucky strike... but we strike with skill, training, and tactics. We will come out on top."
Attack, IC: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Piercing Damage, IC: 1d6 + 1 ⇒ (2) + 1 = 3
Hopefully they have better training than I do...
The Mad Hoppper
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Wolfie growls at the plants and lowers his body to prepare for the jump.
"We are not going straight at them! Wolfie turn around, around!" Hopper forces Wolfie to takes a step backward and then begins to run. The goblin stays low in the saddle as they run around the plant
"Yes, I know that we have to help Lydia... No, I don't want her to be eaten..." reponds, even though no one is asking
Hopper reaches to his belt and takes out his Alchemist Firebomb and tosses it at the plant holding Lydia
Alchemist fire@Green, inspire courage: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Damage, fire, inspire courage, burn it!: 2d8 + 1 + 1 ⇒ (1, 3) + 1 + 1 = 6 +2 splash damage if not critically miss, +3 persistent fire damage. Splash damage also covers the other plant.
"Let her go, you outgrown petunia!" then he reaches for his sling.
1st: Command Wolfie: one step + stride
2nd: QUcik bomber to throw alchemist fire
3rd: take out a sling
| GM Ilmakis |
Target 1 Lydia, 2 Hopper, 3 Wolfie, 4 Marcus: 1d4 ⇒ 3
Focused Assault: 1d20 + 11 ⇒ (10) + 11 = 21
Damages, S + A: 3d8 + 2 + 1d6 ⇒ (6, 5, 3) + 2 + (3) = 19
Swallow All: 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17
Marcus encourages his comrades will add the bonus damages to Frogger's spell but miss the plant.
Hopper too eager to throw some bombes miss his target. Nevertheless both plants are splashed with fire and burn like hell! +7 damages for each
The first plant changes its target, attacking poor wolfie, hitting it with several of its leaf 16 physical damages, 3 acid, grabs it and then tries to swallow it! But fails to do so, to Hopper's relief.
Round 2 (bold may act)
Inpire Courage +1
Frogger
Green -47HP
Natesh under drakeheart mutagen
Kazikli
Lydia -7HP under drakeheart mutagen
Yellow -12HP
Marcus
Hopper
Wolfie -19HP, grabbed
Kazikli
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Kazikli changes position. Then, with both hands, he lets forth a wider, more freeform burst of superpowered air. Less for hurting, and more to push.
I can't tell where Wolfie is on the map, because I think (I hope!) the plants can't grab him from where they seem to be. If he's in the middle of the line I put down, I'd like to change it so it just pushes Green. Hopefully that gets Wolfie free.
◆ Stride
◆◆ Gust of Wind (DC 19 Fortitude)
The Mad Hoppper
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Wolfie should be under Hopper. So if the map is accurate 3 squares diagonally from Green. Do they have such reach?
FYI, if Hopper missed, the splash damage would only go to the main target (I think)
GM Dennis
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**HOUSE GM ANNOUNCEMENT**
Those hazards were no match for our trailblazers, Pathfinders. The new course has been charted!
GMs, the Course Charted condition on page 8 is in effect.
Natesh Dawnseeker
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"They are pressing the attack?" Natesh sneers a bit as they retain a hold on his allies. "Well let me see about unleashing a bit more power if they want to keep taking bites out of us."
Confidently stepping forward Natesh channels a magical spell into this hands and releases it as a wave of fire that engulfs both of the targets.
This does depend on their positioning as it stands, if I can get both in the 15 foot cone I'll cast this spell, but if I can't (if Green is in different positions to hit Wolfie) I would adjust my action.
Burning Hands 2, Inspire Courage - Fire Damage - Basic Reflex DC 19: 4d6 + 1 ⇒ (4, 3, 1, 6) + 1 = 15
Actions: ◆ Step ◆◆ Cast Level 2 Burning Hands
GM Dennis
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**HOUSE GM ANNOUNCEMENT**
Qxal’s forces were tricky, but we came out on top! The shifted forces have been defeated!
GMs, the Shifters Defeated condition on page 8 is in effect.
**HOUSE GM ANNOUNCEMENT**
At last, you see an archway of woven vines in the distance, filled with a shimmering pool of magic. Pathfinders, the Door of Seasons is almost within your grasp!
GMs, this is your one-day warning. Please wrap up your current encounters and prepare to move to Part 2.
Lydia by redeux
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I read that I was grabbed but for some reason it didn't stick when I didnt see it in the combat tracker. So last turn I would've had to do some flat checks. My apologies!
Flat check to drink drakeheart: 1d20 ⇒ 8
flat check to heal self: 1d20 ⇒ 15
Flat check to draw moderate potion: 1d20 ⇒ 2 fail, item dropped
Lydia yells "Thank you!" to Kazikli as she feels the healing spell rush over her. Hopper's bomb splashes fire close to Lydia, but her hardened skin has no trouble with the heat. She steps towards the creatures, attempts a flashy trick with her sword to distract one, and then attempts to slice it open.
Targeting Green if still alive, otherwise Yellow
feint has mental trait which may matter but Lydia doesn't know that.
Feint (scoundrel) vs Perception DC: 1d20 + 11 ⇒ (6) + 11 = 17 If successful, target is flat footed against me until end of next turn
Strike: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 S dmg: 1d6 + 1 ⇒ (4) + 1 = 5 precision sneak if FF: 1d6 ⇒ 3
Actions: ◆Step ◆Feint ◆Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round
| GM Ilmakis |
@Hopper good catch! I was looking at a non updated map, so the plant will have attacked Marcus and hits him rather than Woolfie
BH - GY: 2d20 ⇒ (18, 20) = 38
Reaction: 1d20 + 11 ⇒ (8) + 11 = 19
Damages, P + A: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10
Fury #1 vs Lydia: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Damages, P + A: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9
Fury #2 vs Natesh: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
Damages, P + A: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12
Leaf vs Natesh: 1d20 + 11 - 10 ⇒ (9) + 11 - 10 = 10
Damages, P + A: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11
Kazikli calls the wind and topples the first plant and stops the other one to go against the wind.
Then Natesh calls the fire and tries to burn plants. The first one dodges the worst part but the second completely avoids it!
The first plant still stand, even if badly burned and prone. Lydia moves and hits the creature lying down, but in reaction she's hit back! But Lydia's armor saves her and the creature dies with her strike!
The last one in a fury of leafs attack both Lydia and Natesh, but their new skin save them from the plant's fury!
Round 2 (bold may act)
Inspire Courage +1
Frogger
Green DEAD
Natesh under drakeheart mutagen
Kazikli
Lydia -7HP under drakeheart mutagen
Yellow -5HP
Marcus -19HP
Hopper
Wolfie
Round 3 (bold may act)
Inpire Courage +1
Frogger
Natesh under drakeheart mutagen
Kazikli
Lydia -7HP under drakeheart mutagen
Natesh Dawnseeker
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"We've already cut the one down," Natesh declares as he narrows his altered eyes on the creature. "Should be trivial to bring down this one as well. Let's finish this quickly."
With one hand he conjures a ball of flame and the other throws his magical hammer as it flies at the plant and straight back to his hand.
Produce Flame vs Green Attack, Inspire Courage: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Fire Damage, IC: 2d4 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11
Thrown +1 striking returning Light Hammer, agile 2nd attack, Inspire Courage: 1d20 + 9 - 4 + 1 ⇒ (9) + 9 - 4 + 1 = 15
Bludgeoning Damage, IC: 2d6 + 2 + 1 ⇒ (6, 5) + 2 + 1 = 14
Although the ease of the previous blows may have dwelled his confidence too greatly.
◆◆ Cast Produce Flame ◆ Strike Green with Thrown Light Hammer
Maithias aka Frogger
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Frogger nods when Kazikli produces a gust of wind. "Good! I like how you think!" Frogger was going to do the same thing this turn! "I'm a big fan of yours. You make it seem like a breeze.
I hope I don't blow it.". He tries to continue making puns.
Frogger laughs at his bad puns, tears in his eyes. He holds up his arms to shoot a ray of ice at the remaining plant.
◆◆ Cast Ray of Frost
Ray of Frost: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
◆ Step
Frogger blew it, laughing too hard at himself! Definitely not a comedian.
Marcus Vultulus Fantailler
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"Aaaagghh... that hurt..."
Tempting fate, Marcus marches around the creature and harries it with his blade hoping to give Lydia an opening to finish it.
"Once more unto the breech, dear friends..."
Attack, IC: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 I believe I'm flanking now
Piercing, IC: 1d6 + 1 ⇒ (6) + 1 = 7
◆ Stride
◆ Inspire Courage
◆ Strike
The Mad Hoppper
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Sorry Marcus :(
Hopper reaches for another firebomb and tosses it at the plant.
Alchemist's fire, inspire courage: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Damage, fire, inspire courage, burn it!: 2d8 + 1 + 1 ⇒ (8, 8) + 1 + 1 = 18+2 splash damage restricted only to the plant, +3 persistent fire damage if hit
Then he commands Wolfie to charge at the plant
"Go for the throat Wolfie! I mean for the stalk! Go for the stalk!" yells Hopper as Wolfie gains on speed and bites the plant
Attack, jaws, inspire courage, map: 1d20 + 10 + 1 - 5 ⇒ (14) + 10 + 1 - 5 = 20
Damage, piercing, inspire courage: 2d8 + 3 + 1 ⇒ (3, 6) + 3 + 1 = 13
"Unto the breech? Or close the wall up with our Goblin dead!" yells Hopper
Throw the bomb and command Wolfie
Kazikli
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Kazikli's mask doesn't betray his true reaction, but at best he's smiling and/or too busy to comment. More likely the wind once again whipping around him also serves to conceal a massive sigh.
◆◆ Produce Air, IC: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 Bludgeoning: 2d4 + 4 + 2 + 1 ⇒ (1, 2) + 4 + 2 + 1 = 10
◆ Guidance on Marcus (won't stack with IC, but just in case)
Lydia by redeux
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"Thanks for the Flank!" yells Lydia to Marcus as he moves into position. She then swings her single blade three times trying to slice off one of the creatures necks.
Still just one sword in hand
Strike w/ Saber vs FF: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 S dmg: 1d6 + 1 ⇒ (1) + 1 = 2 precision sneak: 1d6 ⇒ 1
Strike w/ Saber vs FF: 1d20 + 10 + 1 - 4 ⇒ (14) + 10 + 1 - 4 = 21 S dmg: 1d6 + 1 ⇒ (2) + 1 = 3 precision sneak: 1d6 ⇒ 1
Strike w/ Saber vs FF: 1d20 + 10 + 1 - 8 ⇒ (18) + 10 + 1 - 8 = 21 S dmg: 1d6 + 1 ⇒ (6) + 1 = 7 precision sneak: 1d6 ⇒ 3
Actions: ◆Strike ◆Strike ◆Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round
| GM Ilmakis |
Quick Capture vs Lydia: 1d20 + 11 ⇒ (7) + 11 = 18
The plants tries to reacts to Lydia's flurry but fails to catch the red mantis in her clutch and dies from the multiple cuts, burns that the Pathfinders have done to it.
SUCCESS!!!
Unfortunately, no time for the last encounter.
You will have a full night rest before the start of Part 2 :)
Marcus Vultulus Fantailler
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Marcus grimaces at the Mad Hopper's comment. "I suppose that line is far more inspirational when nobody knows the actual end of it. But I digress... and excellent performance."
He looks down at his sap encrusted wounds and closes his eyes for a moment.
Soothe: 1d10 + 4 ⇒ (7) + 4 = 11
"Anyone else need a patching up before we push onward?"
I assume I'll just blow my last few healing spells so everyone will be patched up for the morning.
Maithias aka Frogger
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Wonder what the last encounter was! May have to GM this sometime to find out.
"Well done everyone. That was unbe-leaf-able. I was root-ing for us the whole time." Frogger laughs at himself the whole trip back.
GM Dennis
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**HOUSE GM ANNOUNCEMENT**
The assembled Pathfinders set up camp before the shimmering doorway, the healers among the group offering their magic to heal any remaining wounds and cure any lingering ailments before the company beds down for the evening.
The following morning, Oraiah Tolal addresses the assembled Pathfinders standing beside the portal. ”Well, everyone, this is it. We have reached the Door of Seasons. This crown should allow us to open it. We don’t know exactly what awaits us on the other side, though we do know that it is not of this world. Be prepared for anything. May Alseta guide us through this passageway.” She holds the crown in front of the Door, and the shimmering magic within dissipates.
The demiplane on the other side of the door is green and vibrant, but the plants take on an otherworldly quality. A half-orc man, his age difficult to determine, is bound by vines and flowers. He looks up. His voice is halting and hoarse, as though he had not used it in a long time, “Can it be...Pathfinders?”
After a moment, Oraiah Tolal realizes who he is. “How can this be? Gregaro Voth! You’re still alive!”
The man replies, “It is me. How many years has it been? Wait, there’s no time. That crown! It’s the key to this plane! We’ve got to use it!” As Oraiah Tolal places the crown on Voth’s head, a strange wave emanates from the crown and passes over the assembled Pathfinders. Voth looks hopeful for a moment but then struggles against his bonds, still held fast.
“That would have been too easy. It’s going to take some time to harness the magic to unlock the power of the crown, and Qxal won’t wait long.”
Oraiah Tolal begins to direct the assembled forces. “Pathfinders, it’s time to act! Some of you need to help Voth with the crown. I’m sure we have a ritual to help him attune to it. The rest of you, be on alert! The Thorned Monarch could attack at any time!”
GMs, please begin Part 2. Everyone had a chance to rest overnight, and should begin this section fully healed.
Natesh Dawnseeker
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At the end of the previous battle Natesh scoffs as he the other plant falls. A few minutes later the layer of scales covering his body dissolve as the mutagen wears off. As it vanishes it takes a few extra steps from the destroyed animated plant life. "Oh no. Well, that went well, although I guess I was lucky in that it didn't hit me. I probably should have pushed more, but ... hopefully I will use this experience better for next time."
The wizard gives a nervous laugh to Frogger, "that is quite a lark. I hadn't had the stomach in me to make jokes like that after most other battles I've been in. I'll have to remember those."
-
Natesh is flabbergasted by the continued existence of Voth. He begins murmuring about fey tricksters that he stops quickly as Tolal confirms the identity of entrapped person himself.
"Well, I've restudied the magical rituals and have my full magical power again. I'm sure we can help either place, although helping Voth would take us off the front lines and I think I would prefer that... if others have that covered I mean."
I'm very happy with our progress in the previous area and going through five of the encounters.