[PFS_CORE_Aerondor] 01-49 Among the Dead - Outpost IV (Inactive)

Game Master Aerondor

Map

Chronicles


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Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Done

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

will st: 1d20 + 8 ⇒ (15) + 8 = 23
will st: 1d20 + 8 ⇒ (19) + 8 = 27

Not this time. Silgil maintains his seat and his dignity. Once over he instructs Gumbo again. "Now take this man over."

Gumbo reaches for Sebastus. does he allow himeself to be carried?

In the mean time Silgil backs away from the edge towards Shaggy.

Lantern Lodge

Silent tide map

Sebastus looks slightly unwell at the thought of being carried by the giant zombie, but does get gingerly aboard him.

GM stuff:

CMB: 4220 = 4220

He wriggles about a little, as if trying to keep his balance against unseen forces but makes it to the other side in the end.

Then Sigil, Shaggy and Sylvestor appear in the art gallery.

Make sure you are all on the map where you want to be, and then Ledt can try his plan

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

silgil sends Gumbo to the corner of the room. Indeed he fills the entire corner. While Silgil parks himself next to Gumbo with Gumbo between him and the new door.

Lantern Lodge

Silent tide map

Gumbo tries to climb out.
climb: 1d20 ⇒ 2
ouch, B: 1d6 ⇒ 5 Done due to DR
spikes: 4d4 ⇒ (3, 1, 2, 4) = 10
spike attacks, need 3s: 10d20 ⇒ (14, 15, 12, 12, 13, 4, 9, 2, 4, 4) = 89
damage, including DR: 9d6 ⇒ (2, 1, 6, 2, 5, 5, 2, 2, 3) = 28

Ignoring the wounds, the zombie tries again.
climb: 1d20 ⇒ 7
climb: 1d20 ⇒ 12

And hauls himself back up.

Once arranged, Ledt tries his approach. Which proves successful. Perhaps a little too successful.

A huge gout of flame shoots from the funnel and down into the art gallery.
F damage: 6d6 ⇒ (2, 5, 6, 5, 6, 6) = 30 Ref DC29 for half. Yes, Twenty nine, that is not a typo.

ref for Gumbo: 1d20 ⇒ 6
Despite catching the blast full on, Gumbo seems unaffected by the flames.

Perhaps more worryingly the room and art starts to catch fire.
All the squares in the cone are on fire at the moment, and it looks like it will rapidly spread.

Status, bold may post;
Graff -
Sylvester -
Silgil 30/15 damage (ref DC 29)
-Gumbo the Zombie - 65 damage.
Hadanka -
Shen -
Ledt -30/15 damage (ref DC 29)

Flames

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

So hopefully the libraries can give some cover to others different than Ledt?

Ref DC 29: 1d20 + 8 ⇒ (11) + 8 = 19
Ledt makes his best to cover himself from the flames but it is to no avail at the pressed quarters between library lines. The fully burned halfling, with scorched boots to burned hair states "Well, I think I found the trap"

HP 7/37

Stepping back, he produces the healing wand and uses it on himself.
UMW: 1d20 + 12 ⇒ (14) + 12 = 26
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

HP 11/37

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka runs over and tries to smash the door open so they can all get out of the fire.
str chk: 1d20 + 4 ⇒ (20) + 4 = 24 I don't think the Heroism counts on a straight ability check, but perfect roll.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

reflex: 1d20 + 5 ⇒ (6) + 5 = 11

Silgil's false life is burned away, leaving him with some minor wounds (14 hp), at least to him. Rather than immediately starting to put out the flames he reads a scroll of resist energy and becomes largely immune to the flames.

[b]"Gumbo, smother the fires."[b]

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

"Big Guy, I require your aid to destroy these flames!" Graff intones as he begins calling forth water to extinguish the flames.
I could become a fire fighter....:P

Lantern Lodge

Silent tide map

Ledt burns, and then steps back to heal himself.

Hadanka heroically dashes through the flames Heck, my not count heroism
fire damage: 2d6 ⇒ (4, 2) = 6

Hadanka:

A half-moon-shaped cliff splits this room in half. The lower side, along the south wall, is twenty feet below the higher side along the north wall. The cliff is rather smooth, seemingly absent of handholds or any easy way to climb it. A broken, oaken door leads out of the room to the south, and two simple wooden doors lead out to the north and east. The room smells vaguely like cooked meat.

Silgil is not as badly damaged as one might expect, steps back and reads a scroll.
For the moment you won't have time to also order Gumbo if you do that.

What spell are you casting Graff?

Status, bold may post;
Graff -
Sylvester -

Flames
Hadanka - 35/41 damage
Ledt -11/37
Silgil 64/79 hp; resist fire
-Gumbo the Zombie - 65 damage.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 4/8 2nd 6/8 3rd 2/5

@GM Aerondor - Is it possible to skirt around the outside of the room and then go through the door that Hadanka opened without getting burned? It appears that the square in front of the door has nothing in it to burn.

Lantern Lodge

Silent tide map

The implication here is that the trap is still pouring burning oil into the room. I was tossing up keeping the damage at 6d6, but also agree with you that there is less to burn in that square. So passing directly through the door from the side (if you don't go through other burning squares) is only 2d6 fire damage. Scenario is a little absent on detail here so I'm kind of winging it.
Also while the map doesn't show anything, all the squares have works of "art". Works of art that are rapidly burning up as the fire starts to spread.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

In here Folks! There is a cliff to climb but at least it isn't on fire. He steps to the side to give them room. Then he drops his pack to dig out his grappling hook and rope.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 4/8 2nd 6/8 3rd 2/5

"Not again. Every adventure and we seem to be on fire. Come on Shaggy it is time to get out of here. Remember the last burning building and how we left it?"

Sylvester rides his dog around the room avoiding most of the fire and into the next room with Hadanka.

He whips out his wand of healing (CLW) and tries to use it on himself to heal his newly formed burns.

(Move action for Shaggy and Move and Standard action for Sylvester)

UMD,Wand of CLW DC20: 1d20 + 14 ⇒ (6) + 14 = 20
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

@GM Aerondor - I was going to roll the damage for going through the flames but that is overstepping. Hurting PCs is your job. :)

Lantern Lodge

Silent tide map

ouch Syl: 2d6 ⇒ (2, 2) = 4
ouch shaggy: 2d6 ⇒ (2, 2) = 4

Status, bold may post;
Graff -

Flames
Hadanka - 35/41 damage
Ledt -11/37
Silgil 64/79 hp; resist fire
-Gumbo the Zombie - 65 damage
Sylvester -
- shaggy 4 damage

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil sticks with the resist energy plan but also steps away from the fire.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen starts casting a summoning spell.

“I’ll call a water elemental to drench the fire!!“

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff is casting create water.

Graff hears the call about the cliff but he knows he first needs to clear a path for himself. A safe path that is with his conjured water.

Lantern Lodge

Silent tide map

Graff manages to put one one bit of fire, but the rest of the blaze continues to spread.

Everyone (bar Gumbo, of course) must make a DC 15 fort save or suffer from fatigue as the fire consumes the oxygen in the rooms.

@Shen, I'm happy with a water elemental automatically dousing which ever square(s) it is in at the end of its turn. It'll still take fire damage as it does so.

As water appears the smoke and steam start to make visibility difficult.
In the art gallery at the moment, your visibility is only 5'

Seb fort: 1d20 ⇒ 6
Sebastus looks green. "Oh save me from the flames!"

Status, bold may post;
Hadanka - 35/41 damage
Ledt -11/37
Silgil 64/79 hp; resist fire
-Gumbo the Zombie - 65 damage
Sylvester -
- shaggy 4 damage
Shen - summoning.
Graff -

Sebastus - fatigued.
Flames

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil gives the awaited command to Gumbo, "Gumbo, put out the fire. Fall on it and smother it."

dc 15 fort st: 1d20 + 9 ⇒ (10) + 9 = 19

Silgil wants to do his bit and hauls some of the art that is near the flames into his bag of holding.

Lantern Lodge

Silent tide map

Silgil grabs some art work while Gumbo tries to stamp out a square of fire.

Gumbo is very large and not very coordinated. A couple of works of art suffer, but he puts on the square in the corner, for the moment.

Status, bold may post;
Hadanka - 35/41 damage; fort dc 15 vs low oxygen
Ledt -11/37 fort dc 15 vs low oxygen
Sylvester - fort dc 15 vs low oxygen
- shaggy 4 damage- fort dc 15 vs low oxygen
Shen - summoning.- fort dc 15 vs low oxygen
Graff - fort dc 15 vs low oxygen

Sebastus - fatigued.
Flames
Silgil 64/79 hp; resist fire
-Gumbo the Zombie - 65 damage

Scarab Sages

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Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

fort save : 1d20 + 9 ⇒ (13) + 9 = 22

GM, a Water Elemental has a special ability which is called drench. So it should not take fire damage if this is non-magical fire and in my opinion it should just be able to extinguish larger areas as indicated below. Essentially, this is a fireman with a big water hose. So each round the elemental should be able to extinguish four 5ft squares.
Drench (Ex) The elemental's touch puts out nonmagical flames of Large size or smaller.

Lantern Lodge

Silent tide map

Sounds reasonable to me. Which summon spell did you use II?

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Thanks. :-) Summon monster 2. The descriptions of the elementals did not indicate that their Drench ability would increase with power so I chose SM2 but she also has SM3 memorized.

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Froth save vs dc 15 1d20 + 4 ⇒ (14) + 4 = 18
Create water.

Graff continues calling forth more water as he tries to makes his way across while resisting the effects of the flames.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka quickly grabs a potion from his belt pouch and chugs iy, while looking at the flame nozzle from this side.
po cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
HP: 17 of 41

GM from this side, is there a valve that could be closed or could I at least hammer shut the end of the pipe to stop more oil?

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Fort DC 15: 1d20 + 6 ⇒ (14) + 6 = 20

Still in very bad shape, Ledt tries to heal himself with the wand before being able to contribute on putting out the fire.
UMD: 1d20 + 12 ⇒ (14) + 12 = 26
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

HP 16/37

The halfling moves forward, trying to find a way out of the art gallery. He tries to hold his breath to avoid the terrible smoke.

Lantern Lodge

Silent tide map

I think we can count the fire as put out at this stage, as your water elemental can douse it faster than it can spread, especially with Graff helping with create water.

The team, coughing, heads out of the burned and drenched art gallery and into the next room.

A half-moon-shaped cliff splits this room in half. The lower side, along the south wall, is twenty feet below the higher side along the north wall. The cliff is rather smooth, seemingly absent of handholds or any easy way to climb it. A broken, oaken door leads out of the room to the south, and two simple wooden doors lead out to the north and east. The room smells vaguely like cooked meat.

Status,
Hadanka - 41/41 damage; fort dc 15 vs low oxygen
Ledt -16/37
Sylvester - fort dc 15 vs low oxygen
- shaggy 4 damage- fort dc 15 vs low oxygen
Shen -
Graff -
Sebastus - fatigued.
Silgil 64/79 hp; resist fire
-Gumbo the Zombie - 65 damage

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen casts detect magic and looks around in the room.

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Still coughing, Ledt makes it out of the art gallery, casting a last look to the burned and drenched art "It looks better that way. I guess the time was not ready for the artist..."

Before continuing the halfling makes sure he is at full health.
UMD: 1d20 + 12 ⇒ (7) + 12 = 19
UMD: 1d20 + 12 ⇒ (20) + 12 = 32
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

UMD: 1d20 + 12 ⇒ (14) + 12 = 26
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

UMD: 1d20 + 12 ⇒ (19) + 12 = 31
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

HP 37/37

"This has truly proven to be a traps nest" then looks around trying to figure out how to go forward "I guess we will have to climb up"

The halfling attempts to do it following the borders of the room.
Climb: 1d20 - 1 ⇒ (9) - 1 = 8
Climb: 1d20 - 1 ⇒ (15) - 1 = 14
Climb: 1d20 - 1 ⇒ (16) - 1 = 15

"Shall we try the broken door first?"

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 4/8 2nd 6/8 3rd 2/5

Fort DC 15: 1d20 + 5 ⇒ (20) + 5 = 25

Sylvester is able to stand the low oxygen content of the air for now.
He holds his breath in the very short term (round by round) conserving his air supply. He looks at the others to see if everything is alright.

@GM Aerondor - Are we going to be rolling every round now or with the fire out is it over? As I mentioned before my character can hold his breath for quite a while (16 rounds) without any rolls if needed.


Medium N Animal Riding Dog | HP 13/13 | AC 13 Incorp T 12 T 12 FF 11| CMB +3 CMD 15 (19 vs Trip)| F +5 R +5 W +1|Init +2| PER +8 Low Light Vision, Scent| Speed 40' Acrobatics +6 (+14 Jumping)|Active Conditions:

The poor burned dog tries to acclimate to the low oxygen level in the room but is unable to.

Fort DC 15: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

HP: 17 of 41

Graff, please use this wand on me while we move. Hands over click-stick.

fort save: 1d20 + 8 ⇒ (18) + 8 = 26

Hadanka heaves his grappling hook and rope onto the ledge above to see it will hook onto anything.
str chk: 1d20 + 4 ⇒ (17) + 4 = 21

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff accepts the wand and proceeds to literally have Hadanka's back as he keeps prodding his fellow half orc.

CLW wand 3d8 + 3 ⇒ (3, 8, 6) + 3 = 20

With that done, he waits to see if Hadanka manages o hook anything.......

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
GM Aerondor wrote:
The room smells vaguely like cooked meat.

Why, that would be us. Could you adjust the spoilers so I can see the doors?

Silgil alos wants to have the cleric restore most of his lost HP and hands over his own heal stick.

CLW: 2d8 + 2 ⇒ (6, 5) + 2 = 13

"Well, Gumbo can just lift us up to the top of the cliff to the south. But if you would prefer to climb, I could have him hand over the ring. Give me a few minutes to prepare a spell, and I can even give you the ability to climb something like that. He has the spell monkey fish and an open slot. It's not core but he got it from someone who got it from a some scenario."

Lantern Lodge

Silent tide map

With the immediate threat of being burned alive dealt with, the team has a chance to look around the room.

Underneath the shattered door you find several large spikes that appear to be embedded in it. Thinking of spikes, at the base of the cliff there is another dead body, also with spikes in it.

Shen detects to magic.

Ledt heals up a bit, but finds the wall far too hard to climb.

Sylvestor manages the refined air of the room fine. Shaggy however, despite being low to the ground is not liking the smoke one bit.

Just the one fort save for the thin air. I guess you could try and hold your breath for ages, but that is tough as well, especially if you end up climbing up the cliff. The air is still quite thin and smoky after the inferno.

Hadnaka tosses up a grappling hook. It seems to catch on.. something.

Of course, your pet giant zombie, as pointed out, could probably solve the problem for you as well.

Status,
Hadanka - 41/41 damage;
Ledt -37/37
Sylvester
- shaggy 4 damage- fatigued
Shen -
Graff -
Sebastus - fatigued.
Silgil 77/79 hp; resist fire
-Gumbo the Zombie - 65 damage

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff keeps up to his task of healing his allies and notices how Gumbo looks as well.

"I'll be healing Gumbo so the rest of you should step back.."

With Sufficent space, Graff heals up Gumbo with his channel energy.

Channel Energy 4d6 ⇒ (1, 6, 6, 1) = 14

Lantern Lodge

Silent tide map

Gumbo looks a little better.
Is that four of your five channels used now?

Status,
Hadanka - 41/41 damage;
Ledt -37/37
Sylvester
- shaggy 4 damage- fatigued
Shen -
Graff -
Sebastus - fatigued.
Silgil 77/79 hp; resist fire
-Gumbo the Zombie - 51 damage

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Yep. Reflected in my status bar. 5-4
So glad to be using my channels to 'heal'

Liberty's Edge

(Core) HP 37/37 AC 20 TAC 15 FF 16 | CMD 12 | F +6 R +8 W +5 (+2 vs fear) Res 10 elec | Reroll: 1/1 Er: 8/8 L1: 4/8 L2: 2/4 | Senses +0
Skills:
Acrobatics+6,Bluff+11,Climb-1,Diplomacy+6,Escape+4,Fly+6,HandleAni+6,Inti+9 ,K.Arcana+8,K.History,+8,K.Planes+8,Ling+3,SenseMotive-2,Spelcraft+8,Stealt h+8,Survival-2,Swim -3,UMD+12,Concentration+10
Male Halfling Sorcerer 5 | - (Inactive)

Frowning, Ledt keeps trying to climb without asking help. Halflings are known to be good climbers. Most of his infancy was shared with little beings that were all the time trying to bother him going up and down. He is suppose to be able to do this, and so he tries "Grrrrr"
Climb: 1d20 + 1 ⇒ (3) + 1 = 4
Climb: 1d20 + 1 ⇒ (2) + 1 = 3
Climb: 1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Buffs:
Heroism -
HP: 37 of 41

Spikes in body and door, be careful
Hadanka yanks on the rope to see if it is really secure. If it is he climbs the rope trying to stay as much to the left as he can.

take 10 climb of 21.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Meanwhile Silgil shakes his head, wondering why they do not take his offer up on letting Gumbo just lift them up there. He waits for the inevitable pin cushioning that is sure to follow.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen walks forward and sighs.

"Come on. Let the big guy carry me up before I change my mind!"

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Pending results from Hadanka and Ledt's climbing attempts...

Silgil steps out of the room to make room and tells Gumbo, "Lift Shen up onto the ledge. That one is Shen."

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff looks at the cliff and the other's climbing attempts.

"Ummm." as he looks at Shen getting a lift.
"I would like a lift too."

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 4/8 2nd 6/8 3rd 2/5

"Sure, Shaggy and I will take a lift too when Gumbo is ready."

He asks Graff to heal Shaggy with Sylvester's cure wand.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Sylvester's UMD is really good for his level but you can always roll a "1"

He then cleans up the dog and himself magically before lightening the load on his pet by dumping out the water in both of his water skins.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Silgil wrote:
... wondering why they do not take his offer up on letting Gumbo just lift them up there...

I was thinking, 3 of us going up at once might be better off if someone immediately attacks. Of course, if it is another area of effect trap it will be much worse. ;(

Lantern Lodge

Silent tide map

Ledt tries and tries, but he cannot get a good grip on the wall.

Hadanka has no better luck.

20 isn't even close enough to stop you falling, so I'm assuming you can't get even off the ground.

Gumbo lifts Shen up to the top of the cliff, and then Graff. Sylvestor and the rather suspicious Shaggy also get lifted up. Shaggy is not happy about being handled by an undead giant though. Not happy at all.
Would should be a push, but given you are not pushed for time, you could effectively take-20 on it and get him there eventually.

Heh, and now I have successfully split the party with half of you at the top, and half at the bottom.... Nothing happens. Yet.

at the top:

Two deformed and burned bodies lie against the eastern door in a puddle of congealed oil. There seems to be some sort of trap that has already been tripped there.

Status,
Hadanka - 41/41 damage;
Ledt -37/37
Sylvester
- shaggy fatigued
Shen -
Graff -
Sebastus - fatigued.
Silgil 77/79 hp; resist fire
-Gumbo the Zombie - 51 damage

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff is happy to begiven a lift seeing how the better climbers are having difficulty in scaling the wall.

He steps away from the cliff's edge and remains on guard towards teh other side as he waits for the others to join in.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: Endure Elements, Heroism, Fly, Resist Energy Fire (20) | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 4/8 2nd 6/8 3rd 2/5

Sylvester does not approach the bodies but does try to see if any of the two are carrying magical items.

(Detect Magic)

@GM Aerondor - Would you rule that the Saddle and Saddle Bags for Riding Dogs are half the weight of those for horses or other large creatures? I ask as Shaggy is fatigued and with his effective strength reduced to 13 this ruling is now relevant for encumbrance purposes.

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