5E Adventure's in Midgard – South (Survivors of the Delightful Rose) (Inactive)

Game Master Tareth

You are sailing north aboard the Delightful Rose, an old but dependable merchant trader on its way up the Corsair Coast to Mhalmet. The journey so far has been pleasant and the crew friendly and professional. Now storm clouds brew to the east and the captain and crew all wear looks of worry and even outright fear upon their weather worn faces.

Total XP Per PC: 3000


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Lilly: I forgot to mention the species of the hand/arm. You don't know exactly, but it is a medium sized humanoid. Not frogkin. Most likely human, but given the folk you know inhabitant the region, it could also belong to a skinny or young minotaur or an elf or elfmarked.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki shakes his head, Golden spire seems to stand out, but it means nothing to me...

Any check we can make for any of that iconography?


Swamped at work today, so haven't had time to put up a check spoiler. For learning about the reference to the golden spire, it would be an INT(History) or INT(Religion) check.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

They are the same for Toki, so... Intelligence check: 1d20 + 1 ⇒ (5) + 1 = 6 Nope! XD


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Religion or History: 1d20 + 2 ⇒ (10) + 2 = 12

"It's like it's something I should know..."


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

K Religion: 1d20 + 2 ⇒ (20) + 2 = 22

"The Golden Spire." Rilkus intoned with authority. "It is..."

Exposition please...


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Niiice!


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

1d20 + 3 ⇒ (4) + 3 = 7 History

"I know nothing of this Golden Spire. What is it"?


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Toki remembers a Golden Spire, but that was little more than a rather rundown and dingy brothel in the Barsellan district of Whore's Lot. He recalls the rather rotund and gap toothed proprietress. The big woman hired Toki to entertain folks as they waited in the small bar and common area. Beordt she hired as a bit of extra security. Things ended badly when the woman shorted Toki out of two weeks pay. She'd claimed he'd taken the coin out in special favors from the girls. The accusation was, of course, completely untrue at least according to the bard. Beordt recalls the place quite fondly, but neither can see what possible link the place could have to a bottle found here.

Dacknar knows of the place as well. He also knows its reputation among the hardy sailors of the Free City at the Edge of the World and which apothecaries one usually needed to visit if foolish enough to spend time under Madam Desdemona's leaky roof.

Lilly, having been shipwrecked for quite some time and with only a single religious text to read during that time, can only think of the Spiraling Spires of Secrets. A series of great red spiraling stones created by Eshu to record all of the whispered secrets and stories of Midgard. According to the tale as recorded in the Tricksters Gospel a legion of eavesdropping birds of all varieties listen at windows, doorways, while flitting along, anywhere and everywhere gathering secrets and then whisking them away to the great rose red stones where they are etched for eternity by a the smirking god. Although and interesting tidbit, this again, seems to have little relation to the words recorded upon the bottle.

When he first hears the words, Rilkus doesn't really respond. Instead there is a loud whirring sound followed by a rather ominous clacking originating from the back of the ironforged dwarf's head. This whir and clack cacophony continues for many seconds and causes the dwarf to vibrate like an over charged lightning rat. Finally, the noise comes to an end and the dwarf's eyes light up with sudden understanding and revelation.

Rilkus:
Paying for the Supplemental Wheel of Knowledge Package finally pays off. It takes some time for the rather archaic reader to review and sort the information contained on the extra memory crystals, but eventually something surfaces beyond warnings to avoid a certain establishment in Barsella, known for watering its drinks and infecting its patrons with all manner of diseases, parasites, and bugs of an intimate nature.

The Golden Spire of Roomtoofoo of Gala'ikos. A massive steeple of crystal, glass, and gold that towered over the palace of one of the mightiest titan mages to ever stride the lands of Glorious Umbuso. The powerful archmages palace was a thing of wonder and glory filled with the riches of his travels, oddities of his experiments, and his most favored servants from among his human, gnoll, minotaur, and dwarven worshippers. Legend has it that as the great empire and rule of the titans crumbled, Roomtoofoo devised a plan to save his most beloved home and people. Using the massive arcane energies generated by the great web of ley lines harnessed by Glorious Umbuso, the archmage was able to transport the entirety of his palace complex, servants, guardians and all into a stable, everlasting, pocket dimension accessible only by Roomtoofoo and those he designated.

As time passed and the ongoing wars that ultimately destroyed the titan empire wore on, Roomtoofoo spent more and more time within his isolated realm and its fanatic followers. Years, decades, centuries would pass before the archmage was seen among the gatherings of his people. But it was during one such sojourn outside the safety of his palace, that Roomtoofoo met his doom. An ancient dragon ambushed and killed the titan in a devastating battle that reshaped entire regions of the continent. Upon Roomtoofoo's death, no one knew what became of the Great Golden Spire and all of its riches. Only that is was housed in a rather plain looking object of little anticipated value.

Over the years legends of the Golden Spire of Roomtoofoo have surfaced every few decades as treasure hunters, historians, cultists, and religious or historical scholars thought they had a brush with or lead on the whereabouts of the wonder only to discover them to be false. Although a few small few were never heard from again...


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

"It is the Golden Spire of Roomtoofoo of Gala'ikos. We will know it, because it is said to be a massive steeple of crystal, glass and gold that towers over the palace of a mighty titan mage, which in turn is filled with the spoils of a lifetime of travel and experiments. It is said to be filled by his worshipers, be then human, gnoll, minotaur or dwarf. It is protected by having created a pocket dimension powered by ley lines. Roomtoofoo sheltered there as the titan empire fell, until he was ambushed and killed by a dragon. Upon his death, it became unknown what came of the Golden Spire and the riches within. Only that rumors have surfaced every few decades."

Rilkus said, speaking with authority. "If we were to find it, it would represent the greatest discovery of a generation. Maybe more."


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Certainly a worthy task of heroes such as us! Toki muses, then elbows Beordt, But then the Golden Spire of the Barsellan District was full of treasures of another sort, eh Beordt? Too bad that lady was a stingy rat...


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Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

"She got real mad her girls giving it up for free. Jealous johns indeed."

"Well this other Golden Spire sounds like a honey pot indeed."


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

Hmm. Never heard of it. Sounds like we need to return here and investigate more after we find somewhere to base ourselves. I wouldn't recommend opening that bottle... but it's not my call".


Lilly: Were you still going to try and speak with the bottle? If not, then I'll go ahead and bump things forward.


While the little alcove along the cliff is perfect for catching your breath and getting out of the sun for a few minutes, it is no place to camp. This is especially true given the recently discovered remains, most of which still reside somewhere on the other side of the narrow crevasse. So the discovered bottle is tucked away, and while there are still a few hours of good daylight left, you all set out once again along the path south.

Soon enough the path curves inland again to wind its way around some steep, rocky hills. Busy hacking your way through the thick jungle, its takes a little while for anyone to really notice the sound of beating drums.

Thoom! Thoom, toom, toom, toom. Thoom! Thoom! Thoom, toom, toom, toom!

The rhythmic, deep bass percussion rumbles through the forest slowly growing in intensity and volume. By the time you reach what appears to be a small burnt and abandoned outpost, the drums practically rattle the trees with every reverberating thoom.

The outpost is little more than a chest high foundation of stone blocks and the blackened, partially collapsed remains of four walls and a roof framework.

WIS(Perception) DC12:
From a short distance away, you spot some remains scattered about the area surrounding the outpost. They aren't fresh as those you spot first have plenty of damage from scavengers. But one thing is certain, of the three bodies you manage to piece together, all are minotaurs and all died from some sort violence.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Will passive of 12 be enough? Just in case... Wisdom (perception): 1d20 + 2 ⇒ (2) + 2 = 4


In this case, yes passive perception of 12 will do it.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Lil, look! Your people were attacked by some force... Toki moves to a nearby tree. Stopping, as if remembering all the things trying to kill them over the last few weeks, he checks for hazards first, then after finding a suitable tree, climbs up for a better look!

Can I see any survivors? Can I see the source of the drums?


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Passive Perception is 16

"Yes and the force could still be here.
I guess there goes the thought of warm beds and a hot meal in a peaceful village."

Dacknar slides off into the jungle to get a better look at the remains to see if any equipment is still visible by the bodies.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Stealth: 1d20 + 5 ⇒ (20) + 5 = 25


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

1d20 + 4 ⇒ (6) + 4 = 10 Perception.

Lily looks around the area dismayed at the carnage.

"Once again... not my people, I know none of them. I don't know why you think all Minotaurs are the same".


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

You are all one people, aren't you? I would expect the same if you said your people when referring to us humanfolk... I don't know why you feel the need to separate yourselves. I am more used to separating folk by weak and strong, Toki shrugs as if discussing the weather.


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

"I guess I understand what you are saying, but I just don't separate people at all. I consider all of you more "my People" than a bunch of people who look like me, but I've never met". She then shrugs and continues to look around. "Still I shall speak of it no more. You are entitled to have your own thoughts".


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki shrugs, I guess I never thought of it like that... I will not refer to them as such anymore.

Can anyone see who the enemy is? Recognize the drums at all?


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

"Dwarves tend to see each other as being part of the same people. But then, we are a clannish folk. I had not thought outside of that line of thinking, myself, until I lost my body." Rilkus said, as he searched. "The lad meant well." He finished. "The fallen were not small. Whatever did this would likely prove dangerous to us as well. Is anyone able to figure out how long ago the attack took place?"


The drums continue to pound as Dacknar disappears into the jungle like a ghost slipping through its favorite cemetery. At the same time Lilly, Toki, and Rilkus each take a closer look at the fallen. Another half dozen bodies are discovered scattered about the backside of the outpost. Most are minotaurs dressed in the simple leathers and darkly colored clothing like those found upon your arrival. Curiously, there is no sign of arms or really anything metallic in nature. Two of the dead appeared to even have their belt buckles cut free as well as the buttons and clasps of their cloaks or shirts.

One other body lies fallen within the jungle grasses. This one is further away and appears to have been killed by a flurry of spears and iron tipped arrows, although none of the weapons remain. The first thing noticed is its thick, stark white skin, marred only by a multitude of tattoos that run along arms, chest, and face. The second are the obvious similarities to northern trollkin although no trollfolk have ever been known to have such coloring. Finally, the body is completely naked. Everything has been stripped clean leaving only the bloodied body to decompose in the jungle.

At the outpost...

WIS(Survival or Medicine) DC13:
You initial impression was correct, in that the bodies are not recently deceased. But neither are they long dead for the fungal growth is fairly recent. A closer examination reveals that they are likely less than a week old, maybe a little as three days. Several still contain large, serrated obsidian tipped arrows embedded deep in the rotting flesh.

In the jungle...

Dacknar:
Having now spent more time then you ever would have imagined trudging through the jungle, you are able to pass into its depths with the silence and grace of a leopard. You slip a short distance into the dense foliage. The drums grow just a bit louder and a brief hint of smoke tickles your nostrils. Some sort of meat cooking on a fire. Further inland you think you catch a glimpse of light shimmering in the trees, although the density of the jungle makes it hard to judge.

You are about to slip further ahead, when a sound stops you in your tracks. A rustle of branches and leaves overhead, yet there is no wind. You look up, but there is nothing immediately visible, yet that little tingle in your gut says something is out there. A hunter. Vicious. Deadly. Patient. Much like yourself.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Survival: 1d20 + 3 ⇒ (3) + 3 = 6 Nope.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar's actions:
Dacknar's blades slowly come out as he is not sure if he has been spotted or not, but he knows someone or something is out there. He trusts in his abilities of only being seen when needed. So with a quite whisper of a spell word, large leaf bush that he has seen everywhere in these parts, seem to cover him and gives him an instant place to hide with in and a place to watch. So he waits like a spider waiting on a fly.

Cast Silent Image


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

1d20 + 4 ⇒ (3) + 4 = 7 Survival

Somewhat shaken at all the corpses Lily is unable to do much of anything. She simply stares at the jungle...and the ominous sound of the drums.


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Beordt looks over the scene he goes to suggest staying together as Dacknar moves into the jungle. "These drums I wonder if they are a warning to us or meant to cause our terror."

survival: 1d20 + 2 ⇒ (14) + 2 = 16

"These bodies are not fresh, but the fungus has not spread far. Maybe a week." He pulls free one of the obsidian tipped arrows and shows the others.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

I wonder what peoples could have done this? Still using stone weapons, perhaps another primitive culture similar to our frogkin friends? Toki muses.


In the jungle...

Dacknar:
You sit back in silence beneath your shroud of illusion magic. Listening, watching, waiting. The pounding of the drums makes it difficult to hear and to concentrate, but you do so. Again there is the briefest sense of motion nearby, then nothing. It seems your foe can also play a game of quiet patience.

You can make a WIS(Perception) vs DC21 to spot something.

At the outpost...

Pulling the obsidian tipped arrow free, Beordt is surprised by the brief tingle of magic that he feels tickle his fingertips. Looking more closely at the arrow the bearkin spots a tiny rune etched onto the glassy black stone.

The drums continue to sound, the pounding rhythm reverberating in the growing shadows as the sun starts to slip beyond the western mountains.

INT(Investigation) DC15:
While continuing to search about the site, you discover a cellar under a section of the outpost building. It looks to have been used as a place to store food and other goods. Although plundered like the rest of the building, you do find a small alcove dug into the wall and hidden behind some shabby, rotting wooden panels. Exploring the nook further, it clearly shows signs that someone had hidden themselves here. They must have been smaller, closer to human sized, perhaps a child. More interesting is that the signs would indicate they survived the attack and escaped afterward.

WIS(Survival) DC15:
You find a set of tracks. They are fairly recent, not more than a day old since they haven't been washed away by the usual evening rains. They are of someone barefooted and smaller than those of any of the bodies found nearby. From what you are able to find, whoever it was fled south.

DM rolls:

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
Perception: 1d20 + 3 ⇒ (2) + 3 = 5


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

In the Jungle:

Perception: 1d20 + 6 ⇒ (11) + 6 = 17
almost

Dacknar waits for about 5 min. knowing that is about the halfway point for the spell.
He then whispers an arcane word and makes a slight movement. And at max range, 10' in another bush, a sound of crunching leaves and/or a snap of a twig. To draw this hunter out.
Cast Prestidigitation


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

"There is sorcery in this arrow."

Survival: 1d20 + 2 ⇒ (4) + 2 = 6


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

1d20 ⇒ 20 +3 for Survival

Survivor, perhaps, headed South.


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

1d20 + 3 ⇒ (9) + 3 = 12 Arcana

Lil joins Beordt inspecting the arrow, and wondering if the Rune makes any sense to her.

She looks up at Toki's shout of a possible survivor, and joins him putting the arrow out of mind in anticipation of a real survivor.

1d20 + 4 ⇒ (2) + 4 = 6 Survival

She pats the man on the back and smiles. "Good catch. I never would have seen those tracks. Can you follow them? Perhaps someone needs our help".


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

"Do we want to wait for Dack before chase foot prints?"


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

”It would be foolish to get separated in this jungle.” Rilkus said.

Though we should still move ahead


In the jungle...

Dackar:
You watch the spot where you laid your simple trap to draw the creature out. Time ticks past. A few leaves rustle on a breath of breeze. You strain to see through the thick jungle. Then you spot it. A bone handled blade sticking in the ground directly where you had conjured the noise. Your idea worked, it had drawn the enemy to the spot. But somehow, someway it was able to slip forth, plant the knife and slip away without you spotting it.

Now who is luring who?

DM Rolls:

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26

At the outpost...

The drums continue to pound, but suddenly the other sounds of the jungle grow quiet. No monkeys screech. No parrots cackle. All grows still as you study the feint tracks and wait for Dacknar to return from his foray deeper into the jungle.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

In the Jungle:

Dacknar impressed by this foe's skill and knowing that this foe will most likely kill him once his spell fades. But he still smiles that he has gained knowledge. Knowledge that what hunts him is not a beast but someone who uses weapons. And perhaps the use of words will keep himself alive more than his blades with this foe.

So he take one last hard look to find his hidden foe.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Then he takes a deep breath, lets his illusion drop saying out loud "We are not the ones who attacked you! We have come in peace!" as he puts his weapons away and steps into a clearing. He repeats the call for peace in Elven and Sylvan if there is no response from the first call. As he calls out he knows that at any moment one of those bone handled blades can be sticking out of his back if his hidden opponent decides not to listen.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki grimaces and draws his axe and readies his shield... I don't like this, be on your guard, friends.


In the jungle...

Dacknar:

Your words barely finish echoing through the evening air when they are answered by a throaty series of hoots and yowls from a tree above and to the west of your position. This is immediately answered by other bone chilling hoots from slightly deeper in the jungle and behind you nearer the ruins of the outpost. It also causes the drums to suddenly stop leaving only the primitive, animal like cries echoing through the jungle.

From the directly of the original noise a pair of arrows come streaking toward you. You manage to duck away from the first, but the archer gets lucky and guesses correctly on which way you'd leap. The second arrow slams into your leg. The sharp obsidian tip stings badly, but the wound isn't too deep until the added magical rune erupts creating a necrotic field that putrefies the flesh around the wound adding both pain and suffering.

The attack reveals an albino trollkin covered in a variety of tattoos and scars. Dressed in simple leathers and carrying primitive weapons it snarls and yowls once again as it swings upon a jungle vine, leaping to big limb just over your position.

At the outpost...

"We are not the ones who attacked you! We have come in peace!"

Those are the words that burst from a hundred or so paces deeper into the jungle. Dacknar's voice. The near immediate response is an eruption of hoots, yowls, and screeching calls as the drums suddenly cease. Most of the calls are from deeper within the jungle. But at least three are nearby. Very nearby.

Moments later everyone easily spots a white skinned trollkin stalking the thick limbs of one of the larger jungle trees. It holds a short bow taunt and ready to fire as it directs its gaze down upon your position just outside the burned ruin of the minotaur outpost.

WIS(Perception) DC 20:
You spot a second enemy sneaking through the jungle. Dressed in similar primitive leather and simple weapons as the first, it too is attempting to move up in ambush.

WIS(Perception) DC24:
Your keen eyes and alert ears provide just enough warning. A third beast like trollkin lurks at the edge of the jungle ready to cut off anyone attempting to run south on upon the narrow path. The tattooed creature carries a spiked club and a pair of bone handled knives.

DM Rolls:

Shortbow Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 4 + 1d8 ⇒ (5) + 4 + (4) = 13

Shortbow Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 4 + 1d8 ⇒ (1) + 4 + (6) = 11

Stealth 1: 1d20 + 6 ⇒ (1) + 6 = 7
Stealth 2: 1d20 + 6 ⇒ (18) + 6 = 24
Stealth 3: 1d20 + 6 ⇒ (14) + 6 = 20


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Percetion: 1d20 + 2 ⇒ (12) + 2 = 14

Diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11

"Then we are not your foes." Rilkus intoned, turning towards the archer. "Do you know what caused this devastation?"


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

In the Jungle:

As the arrow pierces his leg. Daknar give a grunt. "Son of a sea hag! You didn't have to stick me!" he calls out.

"Stop attacking we are not here to fight!"
Keeping an eye on his attackers, he waits for their move.

If they continue to attack then he runs back to the group and yells out "it is a trap!"


Female - Passive Perception 20, Passive Investigation 16 Minotaur; Init +0; Perception +5 (14); AC-16; HP 32/3225, ST+2, DX+0; CN+2, IN+1, WI+5, CH+2 Cleric 4 (Eshu - Travel); Spells 0 (3), 1 (4/4), 2 (3/3) Channel Divinity (1/1) INSP (+)

1d20 + 4 ⇒ (2) + 4 = 6 Perception

Lily will talk to the item when she is on watch, not right now.

Lily tries to find somewhere to take cover and let others do the talking. It's pretty obvious that there is conflict between the trollkin, and Minotaurs.


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

How far is the enemy? Within 60 ft?


Toki: The first that everyone sees is 30' away. The second that you spot is 40'.


In the jungle...

Dacknar attempts the diplomatic path one more time and is answered with another barrage of arrows. Seeing his foe has absolutely no interest in or intent to chatter, the elf quickly decides instead to turn tail and race back to the ruin.

It doesn't take long before Dacknar bursts into the clearing, a shower of feathered doom whisking through the jungle dark after him. Shouts regarding traps and running bursting forth as his legs churn a crooked path to rejoin his companions.

Dacknar: I assumed a Dodge action for you here since you stated you would run if they continued.

I will give Toki and Beordt a bit more time to post actions before bumping things further.

DM Rolls:

Short Bow: 1d20 + 6 ⇒ (7) + 6 = 13
Short Bow: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Short Bow: 1d20 + 6 ⇒ (14) + 6 = 20
Short Bow: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


CG human ftr 2| AC 16 (18) | hp 17/20 (2/2 HD) | Saves: S +5, D +2, C +4, I +0, W +0, Ch -1 | Insp [ ] | Second Wind used [ x ] | Action Surge [ x ] | Passive Per 12

Toki scowls, What's the matter? Not satisfied killing these minotaur folk? You have bitten off more than you can chew!

Vicious Mockery, Wis save DC 12: 1d4 ⇒ 4 psychic damage, fail means disadvantage on next attack.


Male Male CG Grizzlehide Barbarian 5 AC 15 HP51/60 Exaustion 0 Passive Perception 12 Init +2 Proficency Bonus + 3 Beordt

Beordt roars and starts to run as he hears Toki's pointed jest. He pulls forth his greatsword and charges.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

DM, You are correct Sir.

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