A Changeling's Vengeance - COMPLETED! (Inactive)

Game Master Brainiac

Loot Sheet
Current Date: 9 Rova, 4715 AR


spoiler=Initiative][dice=Imperia]d20+7[/dice]
[dice=Jordanna]d20+12[/dice]
[dice=Zara]d20+2[/dice]
[dice=Enemies]d20+3[/dice][/spoiler]

ZARA ORCELANI
Female human fighter 5/Hellknight 1 (Pathfinder Campaign Setting: The Inner Sea World Guide 278)
LE Medium humanoid (human)
Init +2; Senses Perception +5

DEFENSE
AC 32, touch 14, flat-footed 29 (+11 armor, +2 deflection, +2 Dex, +2 natural, +5 shield)
hp 58 (6d10+21)
Fort +12, Ref +6, Will +5 (+1 vs. fear)
Defensive Abilities bravery +1

OFFENSE
Speed 20 ft.
Melee +2 keen longsword +13/+8 (1d8+8/17–20)
Ranged mwk heavy crossbow +9 (1d10/19–20)
Special Attacks smite chaos 1/day (+1 attack and AC, +1 damage), weapon training (heavy blades +1)
Hellknight Spell-Like Abilities (CL 6th; concentration +7)
At will—detect chaos

STATISTICS
Str 16*, Dex 14, Con 18*, Int 8, Wis 10, Cha 13
Base Atk +6; CMB +8; CMD 22
Feats Combat Reflexes, Iron Will, Missile ShieldAPG, Saving ShieldAPG, Shield Focus, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Intimidate +10, Knowledge (local) +3, Knowledge (planes) +1, Perception +5, Ride +1, Sense Motive +5
Languages Common
SQ armor training 1, aura of law, Hellknight order (Order of the Rack)
Combat Gear arrow magnet, potion of darkvision; Other Gear +2 glamered Hellknight plate, +2 heavy steel shield, amulet of natural armor +2, cloak of resistance +2, mwk heavy crossbow with 10 bolts, +2 keen longsword, ring of protection +2, belt of str and con +2
SPECIAL ABILITIES Aura of Law (Ex) Zara’s aura of law (see the detect law spell) is particularly powerful, equal to that of a cleric of her total character level (6th level).
Detect Chaos (Sp) This ability functions like a paladin’s detect evil class feature, save that it detects chaos.
Hellknight Order (Ex) Zara is a member of the Order of the Rack, which seeks out and cleanses dangerous knowledge wherever its members find it. For more details on the Order of the Rack, see page 267 of Pathfinder Campaign Setting: The Inner Sea World Guide, or the “Hellknights” article on page 64 of Pathfinder Adventure Path #27: What Lies in Dust.
Smite Chaos (Su) This ability functions as per the paladin’s smite evil class feature, but against chaotic-aligned creatures. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey.