Female changeling mesmerist 16/sorcerer (crossblooded) 1
LE Medium humanoid (changeling)
Init +11; Senses darkvision 60 ft; Perception +25
AC 33, touch 18, flat-footed 30 (+11 armor, +4 shield, +5 deflection, +3 Dex)
hp 104 (16 HD; 8+1d6+14d8+17)
Fort+10.66, Ref+18.17, Will+29.5 (-2 vs. Charm or Compulsion effects if there's a promise of wealth or power)
Defensive Abilities thrune loyal agent, Resist Cold/Fire 10. DR 10/good.
Speed 30 ft.
Ranged mwk hand crossbow +16 (1d4/19-20)
Special Attacks smite 1/day, bold stares (devilbane withering, disorientation, psychic inception, sapped magic), hypnotic stare (-4), manifold tricks (4 tricks), mental potency (+2), mesmerist tricks 18/day (chain of eyes, false flanker, gift of will, mask misery, mental fallback, mesmeric mirror, slip bonds, vision of blood [DC 28]), painful stare (+8 or +5d6+8)
Spell-Like Abilities (CL 16th; concentration +29)
. . 1/day—dancing lights, detect magic, disguise self, pass without trace Bloodline Spell-Like Abilities (CL 1st; concentration +14)
. . 14/day—laughing touch
Mesmerist Spells Known (CL 16th; concentration +29)
. . 6th (3/day, DC27)-dominate monster (DC 32), overwhelming presence (DC 32)
. . 5th (5/day, DC26)—feeblemind (DC 31), mislead, psychic surgery, vengeful outrage (DC 31)
. . 4th (6/day, DC25)—dominate person (DC 30), freedom of movement, hold monster (DC 30), greater invisibility
. . 3rd (7/day, DC24)—charm monster (DC 29), confusion (DC 29), overwhelming grief (DC 29), see invisibility, synaptic pulse (DC 29)
. . 2nd (8/day, DC23)—hold person (DC 28), invisibility, oppressive boredom (DC 28), lesser restoration, silence, suggestion (DC 28)
. . 1st (8/day, DC22)—charm person (DC27), hideous laughter (DC27), obscuring mist, ray of enfeeblement, silent image, vanish
. . 0 (at will, DC21)—daze (DC26), detect magic, ghost sound (DC 21), mage hand, message, prestidigitation.
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +14)
. . 1st (6/day)—grease
. . 0 (at will)—mending, ray of frost, read magic
. . Bloodline Fey, Infernal
Str 8, Dex 16, Con 12, Int 16, Wis 16, Cha 33
Base Atk +12; CMB +11; CMD 27
Feats Additional Traits, Dispel Focus, Eschew Materials, Greater Dispel Focus, Greater Spell Focus (enchantment), Greater Spell Penetration, Noble Scion of Tanessen, Skill Foucs (Diplomacy), Spell Focus (enchantment), Spell Penetration
Traits dominator, ex-iomedaean, memorable, planar savant, switched at birth, thrune loyal agent
Skills Appraise +12, Bluff +43, Diplomacy +41, Handle Animal +27, Intimidate +30 (+32 to demoralize foes), Knowledge (arcana) +16, Knowledge (local) +22, Knowledge (nobility) +20, Knowledge (planes) +25, Perception +25, Sense Motive +25, Spellcraft +12, Use Magic Device +25
Languages Common, Celestial, Halfling, Infernal, Strix.
SQ bloodline arcana (+2 DC for charm spells), bloodline arcana (+2 DC for compulsion spells), consummate liar +7, glib lie (DC 29), object of desire, power-hungry, touch treatment 14/day (Greater, Break Enchantment)
Other Gear +5 glamered mithral breastplate, mwk hand crossbow, belt of incredible dexterity/con +6/+2, cloak of resistance +5, dark blue rhomboid ioun stone, headband of alluring charisma +6, hellfire halo, incandescent blue sphere ioun stone, mesmerizing tattoo, mulberry pentacle ioun stone, ring of mind shielding, ring of protection +5, scarlet and blue sphere ioun stone (handle animal), sleeves of many garments, tome of leadership and influence +4 (read), tunic of careful casting, +3 mithril buckler. 9,176.25 gp
Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Consummate Liar +7 Counts as Combat Expertise for some feats.
Darkvision (60 feet) You can see in the dark (black and white only).
Devilbane Withering Hyp stare pen applies to targets atk and dmg roles if target is an outsider.
Dispel Focus +4 CL when you attempt a dispel check.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Glib Lie (DC 29) (Su) You are protected from truth-telling magic; CL check to compel truth or detect your lies.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Hypnotic Stare (-4, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Laughing Touch (14/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Manifold Tricks (Su) You can have multiple tricks implanted at once.
Mental Potency (+2) (Ex) Increase HD limit and total HD of enchantment or illusion spells by 1.
Mesmerist Tricks (240 feet, 18/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Noble Scion of Tanessen You are a member of a proud noble family.
Object of Desire +1 Caster Level for Charm Person and Charm Monster.
Painful Stare (+7 or +4d6+7, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power
Psychic Inception (Su) Hypnotic stare can affect creatures that are mindless or immune to mind-affecting effects.
Sapped Magic (Su) Hypnotic stare penalty applies to DCs of spells and spell-like abilities, and SR.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Touch Treatment (Greater, Break Enchantment, 14/day) (Su) Remove certain conditions from creature touched.