| EltonJ |
=d6 x10 = 10 gold. Guess I don't start with much. :( can I take class average instead?
The lizardfolk for this game, are they the ones in the conversion for the other races or are they the "standard" pathfinder ones.
Just now saw this. You can use the one in the conversion, or if it helps, use the pathfinder one in the ARG(although I hate the picture).
That's not enough gold to start out with, you can take the class average.
| EltonJ |
I am actually thinking of going alchemist or sorcerer instead of monk. I have a few cool ideas that way but will get something posted asap. How long are you keeping recruitment open?
BTW I only have access to the free players guide as I am a penny short pauper usually.
I'm going to wait until at least five (5) characters are submitted to the game until I close. The player's guide is fine. That will get you started.
| EltonJ |
I see that only core classes and races mentioned in Ptolus guid are allowed. Is this 100% firm? I wanted to play a minotaur maybe an alchemist. Still thinking though. WIth the break down I gave you in PM would minotaur be allowed?
I'm allowing an NPC race if you can create an awesome background for your character. Like why he's in Ptolus, how he got there, and how he deals with possible racism. Ptolus is a racist place. Although Racism will be downplayed for the sake of play.
| Herkymr the Silly |
It was under his mother’s tutelage that Hroeth began to learn the ways of magic. He often was chided for his tendencies to be hasty in his research and in his actions. He loved to fight and often jumped in or occasionally started fights just for the thrill of fighting. His magic began to direct itself to his physical pursuits as well becoming magic of change and transmutation.
He was weaker physically than many other children which led to him being bullied physically when groups of children gathered together. He became adept at reacting first to this bullying. He began to react fast and wasn’t easily betrayed by the soft and pleasing words of others. This displayed itself with a fair amount of sarcasm coming from his mouth. He made an effort to avoid the Pale Dogs in the warrens as he didn’t want to run amok of the more organized gangs.
His magic made up for the differences in strength quite often but he was limited in its use to just a few beginners’ spells and being a minotaur, his love for physical competition was imbedded culturally into his soul. The first spell he could cast beyond the basics, was one that made him grow in size and strength. This also solidified his magic to transmutation as he could see the benefits of magic enhanced physical abilities. On the other hand, he was never one much for death magics or games of chance as he called necromancy and divination and so his studies in these fields became rare.
Now, hearing rumors of great magics that are being found in the underdepths of ptolus he has set out to find a group to assist him or to join atleast in discovering more power and physical magics.
Male minotaur transmuter 1
LN Large monstrous humanoid
Init +4; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +4
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Offense
--------------------
Speed 30 ft.
Melee gore +0 (1d8+1)
Space 10 ft.; Reach 5 ft.
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—telekinetic fist (1d4 bludgeoning)
Transmuter Spells Prepared (CL 1st; concentration +5)
. . 1st—color spray (DC 15), enlarge person (DC 15), stumble gap[APG] (DC 15)
. . 0 (at will)—acid splash, mage hand, ray of frost
. . Opposition Schools Divination, Necromancy
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Statistics
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Str 13, Dex 15, Con 14, Int 18, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Alertness, Eschew Materials, Scribe Scroll
Traits cynical ear, reactionary
Skills Craft (alchemy) +8, Intimidate +0, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Perception +2, Sense Motive +2, Spellcraft +8
Languages Common, Dwarven, Gnoll, Goblin, Tauros, Undercommon
SQ arcane bond (Higs, hedgehog), physical enhancement (+1)
Other Gear wizard starting spellbook
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +2 bonus on Will saves You gain the Alertness feat while your familiar is within arm's reach.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Telekinetic Fist (1d4 bludgeoning, 7/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Transmutation Transmuters use magic to change the world around them.
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Impatient
Source Antihero's Handbook pg. 6
You love leaping into battle at the earliest opportunity, and it frustrates you to wait for others to act. You can’t delay or ready actions, and if you are the last of your allies to act in a round of combat, you take a –1 penalty on ability checks, attack rolls, saving throws, and skill checks.
Background: Alchemist’s apprentice +2 Knowledge (alchemy)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
starting wealth: 2d6 ⇒ (3, 2) = 5 x 10= 50 .....wealth not spent.
| EltonJ |
Also, how concerned are you with party composition? My first two ideas after reading through the player's guide were a rogue and a wizard, but I see one each of those already. Would you prefer we avoid doubling up classes? I'm sure I can find many other ideas, just wondering.
Since the first adventure deals with the murdered leader of the Inverted Pyramid, I'm looking for a well balanced party. So far, a rogue, a wizard, and dervish had been submitted. There was talk of a vigilante too. There is talk of a swashbuckler joining the party. No cleric, or druid as of yet.
| Byzantine Eagle |
Okay, so looking to put together a herald caller reach cleric, is that archetype okay? I looked up Ptolus gods, I like Jode, Guardian of Song (CG, I'd take the Luck domain). He wouldn't be a completely high-end optimised character, but would be fun to play and I have the kernel of an interesting idea for backstory/personality.
How does that sound?
| EltonJ |
Okay, so looking to put together a herald caller reach cleric, is that archetype okay? I looked up Ptolus gods, I like Jode, Guardian of Song (CG, I'd take the Luck domain). He wouldn't be a completely high-end optimised character, but would be fun to play and I have the kernel of an interesting idea for backstory/personality.
How does that sound?
Sounds good, though you could make up a god of your own. But Jode is cool.
Jode, Guardian of Song (CG). Air, Luck, Protection. Goddess of music and creativity, her worship in Ptolus centers around the Knights of the Chord and the Jodan Templehall in Oldtown.
| Byzantine Eagle |
Sounds good, though you could make up a god of your own. But Jode is cool.
Jode, Guardian of Song (CG). Air, Luck, Protection. Goddess of music and creativity, her worship in Ptolus centers around the Knights of the Chord and the Jodan Templehall in Oldtown.
Awesome :)
Alrighty then, here's the crunch for my well-rounded, good at lots but great at nothing (until his full summoning power comes online at levels 7-9, but we'll see if we get there!) herald caller of Jode. Money isn't all spent, and backstory is percolating away.
Male human cleric (herald caller) of Jode 1
NG Medium humanoid (human)
Init +7; Senses Perception +8
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Defense
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AC 16, touch 12, flat-footed 13 (+4 armor, +2 Dex)
hp 11 (1d8+2+1)
Fort +4, Ref +2, Will +5
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Offense
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Speed 30 ft.
Melee longspear +2 (1d8+2/x3)
Ranged sling +2 (1d4+2)
Spells Prepared (CL 1st; concentration +4)
1st—comprehend languages, divine favor, truestrike
0 (at will)—create water, detect magic, light
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 10, Wis 17, Cha 13
Base Atk +0; CMB +2; CMD 14
Feats Combat Reflexes, Improved Initiative
Traits Eyes and Ears of the City, Reckless
Skills Acrobatics +7 (+5), Heal +7, Kn. Religion +4, Perception +8, Sense Motive +7
Languages Common
Other Gear chain shirt, holy symbol, bullets (20), lute, 28 gp, 8 sp
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Special Abilities
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Aura (Chaotic Good)
Channel energy (1d6,Will DC 11)
Domain (Luck)
Bit of Luck (6/day)
Dedicated Summoner
Call Heralds (spontaneously cast summon monster)
Divine Heralds
Drawback - Overprotective:
In your youth, you saw a younger friend or loved one suffer a grievous injury or die, and you blamed yourself for not having been there to help, even if there was nothing you could have done.
Effect: If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.
| natloz |
Im a fan of beefy front line druids if you're still looking. Probably human, strength based using different wildshape forms for different situations. Very much a front like character that can use spells for support. I can put together some crunchies if it sounds like a character that'll fit.
I played a homebrew ptolus campaign where we tried to establish a drug ring in the city. It all went downhill when I tried to store a relic in our hideout that ended up causing a wraith explosion the churches had to contain for us. It consumed all our workers and my group moved on to a different campaign. I would be happy to play in the "city" some more.
| EltonJ |
Im a fan of beefy front line druids if you're still looking. Probably human, strength based using different wildshape forms for different situations. Very much a front like character that can use spells for support. I can put together some crunchies if it sounds like a character that'll fit.
I played a homebrew ptolus campaign where we tried to establish a drug ring in the city. It all went downhill when I tried to store a relic in our hideout that ended up causing a wraith explosion the churches had to contain for us. It consumed all our workers and my group moved on to a different campaign. I would be happy to play in the "city" some more.
Alrighty. Submit your druid. I may just run a campaign with five players.
| Maicoh |
Natloz here. I'll repurpose this guy. He's back to lvl 1. He's from out of town and thinks anyone that didn't come up in the rough and tumble world of life outside the city is less of a being. I'm thinking that he was hired muscle for the Inverted Pyramid but got pretty involved with his employers soo he would care that they care that the higher up was murdered.
| Herkymr the Silly |
just a question: I'm looking at bilding a assaria/lizard folk shaman to maybe switch out my minotaur transmuter. The shaman is a base class in the advance race guide. HOw do you feel about it? would ou consider it? That could cover our divine spells and healing as well as a few more skill points. Would you allow a shaman? I have a story coming up in my head and have never played a shaman.
If not I am ok with the transmuter still. Just playing around with another idea.
| Byzantine Eagle |
Here's Elbaren's backstory. It doesn't tie directly to the Inverted Pyramid, but I'm sure one of the characters mentioned in it could be, and ask Elbaren to take part on their behalf. Either that, or I'd be keen to have made friends already with one or more of the other party members; Lizette was a waif like Elbaren and his sister, and Hroethgar the minotaur grew up in the Warrens like they did too. Happy to take the GM's guidance on any of that.
Anyway, here it is. Apologies for the length, hope you like it.
Even at such a young age, Elbaren was impetuous and bold, and large for his years. After a dark but short period where he and Elani barely managed to escape the horrors that the Warrens could have inflicted on helpless children, the boy found work as a servant with a tough but humane tavern owner, Pug. Pug fed and housed the children, but both of them had to work for him from dawn till dusk (at least), take care of themselves, and cause no trouble.
Elbaren's favorite part of working in the tavern, the Blue Lion, was undoubtedly the music. While proper bards were unlikely to frequent a place like the Blue Lion, many local folk musicians, mostly amateurs, played their music their from late afternoon till well into the night. One evening he helped a whistle player who had taken the worst of it in a bar brawl. The thankful (and drunk) musician proclaimed him an "angel of Jode", and gave him a small holy symbol of the Guardian of Song, a wooden lyre painted in gold.
Over the following weeks, Elbaren asked questions from anyone he could about Jode. He soon found out about the Joden Templehall. The reckless child that he was, the nine-year-old boy presented himself at the Templehall to audition for tuition. An amused Knight of the Chord entertained the enthusiastic boy, who regaled the Knight with a bawdy sea shanty often sung at the Blue Lion. The Kinght, Mardun, praised the boy's confidence and ear for a tune, but told him they didn't take on waifs as students like the Imperial Academy of Music, and that he couldn't afford to go there. Still, Mardun allowed the boy to hang around sometimes, setting him odd jobs in return for the odd copper bit. On rare occasions he was even able to share a meal, or sit with some Knights while they drank and talked.
The boy grew bigger and stronger, and by the age of 14 he was already six feet tall. One day, hanging around the Templehall, he encountered a yound nobleman of House Kath, Ingram. Impressed with Elbaren's confident and cheeky manner, he offered him the chance to join the City Watch under Ingram's sponsorship. Elbaren quickly agreed. Though he was sad to leave Pug's, it meant that he and Elani could get their own quarters somewhere, hopefully not in the Warrens. Sure enough, his work as a squire meant that the siblings were able to rent a room in Midtown shorlty thereafter.
Ingram was never very present in Elbaren's life, but he would ocassionally visit the lad, asking questions about what was going on in Fort Dalenguard. The nobleman kept his enquiries conversational, but Elbaren got the sense that Ingram's curiosity was more than idle. Still, he was ever thankful to the scion of Kath, and saw no harm in their conversations.
Shortly after his 17th birthday, Elbaren was promoted to constable. Shortly after that, preparing to upgrade he and his sister's lodgings, he returned home to find his street in flames, apparently as a result of some out of control battle involving a wizard. He stumbled over the body of an old, dying woman, and knelt over her, holding the holy symbol he'd treasured for years and praying to Jode. To his amazement, the old woman was healed, not completely, but enough to avoid death and walk away. Then he realised his building was still burning. Bursting in through the smoke and heat, he found Elani, dead in their room.
Heartbroken, he continued his work as a guard, but also threw himself into the worship of Jode and the study of her teachings. He became more and more of a presence at the Templehall, not a member of the Knights, but as a welcomed student of their goddess. Three years later, when offered a position as a junior sergeant with the Watch, he decided to leave its employ. The time had come to help the downtrodden and fight evil as an individual, and Jode would have it, rather than as part of a sometimes frustrating and inert organization such as the Watch. This decision was met with a cool reaction from Ingram, his sponsor from House Kath, but the nobleman wished him his best wishes and stated that he would keep an eye on the young man's career in the future.
| EltonJ |
Here's Elbaren's backstory. It doesn't tie directly to the Inverted Pyramid, but I'm sure one of the characters mentioned in it could be, and ask Elbaren to take part on their behalf. Either that, or I'd be keen to have made friends already with one or more of the other party members; Lizette was a waif like Elbaren and his sister, and Hroethgar the minotaur grew up in the Warrens like they did too. Happy to take the GM's guidance on any of that.
Anyway, here it is. Apologies for the length, hope you like it.
** spoiler omitted **...
I only could skim it but it looks good.
| EltonJ |
just a question: I'm looking at bilding a assaria/lizard folk shaman to maybe switch out my minotaur transmuter. The shaman is a base class in the advance race guide. HOw do you feel about it? would ou consider it? That could cover our divine spells and healing as well as a few more skill points. Would you allow a shaman? I have a story coming up in my head and have never played a shaman.
If not I am ok with the transmuter still. Just playing around with another idea.
The team needs an arcane caster. If you switch out to Shaman, then you'd be playing a divine caster, and the team will have 3 of those. I suggest you keep your transmuter.
| Byzantine Eagle |
GM, are you happy to use the Cost of Living rules from the CRB? I'm thinking of paying my 10gp for the month at the start of play and having a little one bedroom upstairs apartment around the corner from Delver's Square.
| EltonJ |
GM, are you happy to use the Cost of Living rules from the CRB? I'm thinking of paying my 10gp for the month at the start of play and having a little one bedroom upstairs apartment around the corner from Delver's Square.
The cost of living rules work well in a City-based campaign such as this one. Although when you start going down into the dungeon O(if ever) you might be able to afford a more affluent lifestyle.
| Byzantine Eagle |
Nice, can't wait to get started :) I'll get an alias together shortly.
So would anyone like to tie our backstories together a bit?
Elbaren could know Lizette, for example, as he was a City Watchman, and could have come across her pulling a con or something, but instead of hauling her in just let her off with a warning. This could have happened after his sister died, and perhaps Lizette reminded him of her, so he feels protective of her, like a big brother.
Similarly, Elbaren and Hroethgar both grew up in the Warrens. Maybe they used to watch out for each other as streetrats, and they've stayed friends through the years.
Just throwing ideas out there. If anyone's keen for these sort of pre-game connections, let me know.