
Torsten Runeforger |

Looks like we are ready to start! :)

Redblade8 |

Looks like we are ready to start! :)
I haven't trimmed out the background skill points yet, but that's the last thing I need to do. It's also proving to be about as easy as deciding "Which two fingers would you like cut off?" :) I was gonna do that and write up her background last night, but instead I fell asleep on the sofa. Working on that now in between work trying to drive me nuts.

Torsten Runeforger |

I'd say that would be the best way of doing things. Given that Ril is fairly new to the city and comes from Belkzen, Knowledge Civilization might not fit her the best anyways. Plus, thanks to Torsten's familiar, we at least have that skill covered at +3. If you pick it up later down the line, it would be a way of showing how much Ril has learned about Korvosa.
And with Arcana, Ril is a sorceress. Her magic is innate, not learned, right? So having Knowledge Arcana doesn't seem like something that is absolutely needed.

Your Benevolent Dictator |

Jereru: 1d100 ⇒ 85
Torsten Trinket
A white satin glove with no visible seams. It can be easily turned inside-out to wear on a left or right hand.
Rill Trinket
A silver bracelet with finely-wrought filigree in the shape of vines
Macaria Trinket
A locket with a strange rune carved inside.
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I'll audit character sheets in a little bit and then put up the first Gameplay post. Looking forward to starting! XD

Redblade8 |

I want to thank all three of you for your feedback and your patience in making this character. Doing gestalt for my first Spheres character was a little daunting, but in the end I bet she'll be a hoot to play.
/thumbs_up
EDIT: GM, can you remove "Redblade8" as a Player? I accidentally did my first dot-and-delete with my main ID before I used Yhrrilka.

Redblade8 |

By the way, two general things-Felix-does-in-Pathfinder that are worth noting, pertaining to skills.
1) I am awful about "spreading" skill points around. I rarely have any skill at max ranks. Close to max? Sure. But I also do some dabbling. I can't help myself.
2) Perception checks. Yes, Perception is the "most rolled skill in the game." But I think at least a good chunk of that is self-fulfilling prophecy, as every character everywhere walks into a room and says "What do I see?" Then rolls without being asked. So as a general rule, I try to avoid rolling Perception unless I've been explicitly asked to do so.
Later!

Torsten Runeforger |

For what it is worth, I think that Macaria is really unique. The channel destruction really caught my eye.
As for the weak spots, what ones bother you?

Your Benevolent Dictator |

Keep an eye on the Gameplay tab. I'll be putting a post up shortly.
Macaria
I see a total of three traits but no drawbacks. That's two too many unless I'm overlooking something. All three of them work really well for the character, though, so I'm thinking the easiest fix is to swap Marked for Glory for Additional Traits. Everything else looks good. The fact that you're starting with a Harrow deck is interesting. I get to tweak a couple things in the campaign. *grins mysteriously*
Torsten
You're not typically supposed to stack ability boosts in the same build step (only way to get STR 18 with your Race and Background), but since you're not building an unhittable DEX-monk (and keeping the CHA penalty), I'm okay with it. Everything else looks okay.
Yhrrilka
Can you put your Perception modifier in your profile header? I do passive Perception checks, so it would help me out a bit. You still have the 1st-level Bloodline profile on your sheet, but I also saw the Blood Havoc ability, so I'm guessing you just forgot to remove it. XD I like the shared backstory with Torsten. And the fact that you fought back helps fix a somewhat-problematic thing near the beginning of the campaign.

Torsten Runeforger |

Thanks for letting me keep the Str18. The build would have been really nerfed with Str14.

Yhrrilka |

I think I've got her all squared away properly now!
EDIT: considering risking the 5% ASF and picking up a buckler, that AC worries me.

Macaria |

Macaria's Background, Descended from Heroes, grants her the Additional Traits feat. I just forgot to put it in the Feat list xD

Torsten Runeforger |

Torsten Runeforger wrote:As for the weak spots, what ones bother you?Well, scarce skill ranks, terrible saves, AC 12 with almost no ways of increasing it, and almost no resources if the channels run out. For a gestalt character, these are big, big weaknesses.
That is...true. Not the skill ranks, though. Given the changes to skills, I don't think that it's too bad. But I agree on the saves, AC, and your problem of channels running out. Does your destructive blast require a spell point each time it is used?

Yhrrilka |

If it's working like mine, Destructive Blast can go all day as a Close range attack, doing 1d6 for every odd level. Using a spell point jacks it up to one die per CL (or I guess adds other effects too, but that's the one that stood out).

Torsten Runeforger |

Alertness, feat from having a familiar.

Redblade8 |

Food for thought for the day:
So Ril's tribe worships Sarenrae, but know her as "The Burning Mother." The normal holy symbol for the Dawnflower is the "angelic ankh," I think we've all seen pics of Kyra holding one before. You think the orcish version would be the same thing, just looking a little more like it belongs on a Judas Priest album cover?

Macaria |

My vote on the Judas Priest thing, which happens to be my all-time favourite band, so anything related has my support xD

Redblade8 |

My vote on the Judas Priest thing, which happens to be my all-time favourite band, so anything related has my support xD
Truth: when I first bought the Belkzen sourcebook, my first reaction on reading about the Warcat of Rull was, "This sounds like an animal that would be in Rob Halford's petting zoo."

Torsten Runeforger |
1 person marked this as a favorite. |

That’s probably how the tribe was converted. A Skald with VMC cleric.

Torsten Runeforger |

A thought. All of us are unarmored, so no ACP. For level 3, how about we all take stealth synergy
“While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.”
It could come in handy for an urban campaign.

Macaria |

Mah-KAH-riah would be the most approximate. It's a greek name, and Makaria was a mythical figure, daughter of Hades (that's why I took it, with all her channeling death and life, etc).
In case you haven't tnotice, that's not her real name.
About the teamforw feats, this one here has a real big problem with feat slots. Even if you guys decided to grant me an extra slot just because my charisma is very high, that would be eaten by the dozen or so feats Macaria needs to justify Channeling as her one trick pony. Damn, I had to take the Glory domain, which is not really my taste, because of the free Improved Channeling feat. Incanter's feat slots not being kosher for Channeling feats was a real downer.

Torsten Runeforger |

It's all good. My feats are also quite tight (trip and crafting feats) but it just seemed too good to not consider.

Yhrrilka |

The upside if having spent so much energy just getting first level built is that I'm still open on the later stuff. :) I am open to that or any other Teamwork feat if you're amenable (Paired Opportunist, I think is the one that always looked so dreamy to me).

Redblade8 |

This talk about feats and build plans made me open up a spreadsheet, see what I've got as far as decision points for Ril. I'm only doing it through level 6 for now, because gods know that's enough. :)
The key thing I have to do is decide on both Magic and Combat Talents. However, I have two questions that don't pertain to Talent choices.
1. It looks like we get three Ability Boosts at level 4, how does this work? Is that three +1s, or something more like PF2, and is there any limit on where they can be placed (i.e. can they be stacked, or must they be spread out)?
2. How specific an area is the Urban Ranger's Favored Community? Is it enough to just say "Korvosa," or must one specify specific sections of the town (and if so, when the time comes, could I get some help avoiding the risk of guessing wrong)?

Your Benevolent Dictator |
1 person marked this as a favorite. |

Each ability boost is +2 - just like during character creation. They need to be spread out, so you're essentially raising three stats by 2 each time. Depending on how you allocate them, you can potentially end up with +10 to three different stats by Level 20 - which is equivalent to a maxed out belt of physical perfection/headband of mental superiority and a few wish/tome boosts. XD
Korvosa's too big to count as a single community. The available districts are Old Korvosa, North Point, The Heights, Midland, Southern Korvosa, East Shore, The Shingles, and The Vaults. You'll want Old Korvosa and The Heights by Levels 8 and 15 respectively, but all districts will see play at some point. When the time comes, I'll be happy to make some suggestions. XD

Torsten Runeforger |

Very cool! So, with levels and ABP at lvl 20....
Str (18) + 10 (Levels) + 4 (ABP) = 32
Dex (12) + 2 (ABP) = 14
Con (14) + 10 (Levels) + 6 (ABP) = 30
Int (10) + 4 (ABP) = 14
Wis (16) + 10 (Levels) + 6 (ABP) = 32
Cha (8) + 2 (ABP) = 10
Is that right? Or is this replacing the stat bonus from automatic bonus progression? Because if so then it would be Str (28) Dex (12) Con (24) Int (10) Wis (26) Cha (8)

Torsten Runeforger |

Yeah, that would make the most sense, as it would keep the characters much more in line with normal progression

Yhrrilka |

I am on board for that, boss. I'm a big proponent of WWCD (What Would Conan Do), and the big guy rarely used the same weapon twice. :D

Torsten Runeforger |

I can’t stand the Christmas tree adventurer. So glad this campaign has solved that.