Curse of the Crimson Throne (complete) (Inactive)

Game Master Whack-a-Rogue

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Background skills are off the table? OK, I'll put Ril back up on the racks, figure out where to shave back 2 skill points. :)


Male Human Teacher (Adults) 1

Macaria

I would probably skip the spell Adoration, but it's a Domain spell, so it would be cool to have the option of casting it from time to time (though I somehow know I won't :P).


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Looks like we are ready to start! :)


Torsten Runeforger wrote:
Looks like we are ready to start! :)

I haven't trimmed out the background skill points yet, but that's the last thing I need to do. It's also proving to be about as easy as deciding "Which two fingers would you like cut off?" :) I was gonna do that and write up her background last night, but instead I fell asleep on the sofa. Working on that now in between work trying to drive me nuts.


What if I just cut both Knowledge skills (arcana and civilization) out for now, and picked them back up down the road? I'm trying to find the least-painful option, and that might be it. If anyone else has two cents on the matter, I'm all ears.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

I'd say that would be the best way of doing things. Given that Ril is fairly new to the city and comes from Belkzen, Knowledge Civilization might not fit her the best anyways. Plus, thanks to Torsten's familiar, we at least have that skill covered at +3. If you pick it up later down the line, it would be a way of showing how much Ril has learned about Korvosa.

And with Arcana, Ril is a sorceress. Her magic is innate, not learned, right? So having Knowledge Arcana doesn't seem like something that is absolutely needed.


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Once again, thanks for the sanity check there. Done, even though losing those 2 skill points, I mean, Chuck Noland had an easier time letting Wilson go. :)


Jereru: 1d100 ⇒ 85

Torsten Trinket
A white satin glove with no visible seams. It can be easily turned inside-out to wear on a left or right hand.

Rill Trinket
A silver bracelet with finely-wrought filigree in the shape of vines

Macaria Trinket
A locket with a strange rune carved inside.
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I'll audit character sheets in a little bit and then put up the first Gameplay post. Looking forward to starting! XD


I want to thank all three of you for your feedback and your patience in making this character. Doing gestalt for my first Spheres character was a little daunting, but in the end I bet she'll be a hoot to play.

/thumbs_up

EDIT: GM, can you remove "Redblade8" as a Player? I accidentally did my first dot-and-delete with my main ID before I used Yhrrilka.


@Redblade8: Done


By the way, two general things-Felix-does-in-Pathfinder that are worth noting, pertaining to skills.

1) I am awful about "spreading" skill points around. I rarely have any skill at max ranks. Close to max? Sure. But I also do some dabbling. I can't help myself.

2) Perception checks. Yes, Perception is the "most rolled skill in the game." But I think at least a good chunk of that is self-fulfilling prophecy, as every character everywhere walks into a room and says "What do I see?" Then rolls without being asked. So as a general rule, I try to avoid rolling Perception unless I've been explicitly asked to do so.

Later!


Male Human Teacher (Adults) 1

Ah, the trinket, I forgot to roll. Thank you xD

I have to admit I'm not hundred percent sold on the character, since I see many weak spots in it, but... Let's see how it goes...


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

For what it is worth, I think that Macaria is really unique. The channel destruction really caught my eye.

As for the weak spots, what ones bother you?


Keep an eye on the Gameplay tab. I'll be putting a post up shortly.

Macaria
I see a total of three traits but no drawbacks. That's two too many unless I'm overlooking something. All three of them work really well for the character, though, so I'm thinking the easiest fix is to swap Marked for Glory for Additional Traits. Everything else looks good. The fact that you're starting with a Harrow deck is interesting. I get to tweak a couple things in the campaign. *grins mysteriously*

Torsten
You're not typically supposed to stack ability boosts in the same build step (only way to get STR 18 with your Race and Background), but since you're not building an unhittable DEX-monk (and keeping the CHA penalty), I'm okay with it. Everything else looks okay.

Yhrrilka
Can you put your Perception modifier in your profile header? I do passive Perception checks, so it would help me out a bit. You still have the 1st-level Bloodline profile on your sheet, but I also saw the Blood Havoc ability, so I'm guessing you just forgot to remove it. XD I like the shared backstory with Torsten. And the fact that you fought back helps fix a somewhat-problematic thing near the beginning of the campaign.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Thanks for letting me keep the Str18. The build would have been really nerfed with Str14.


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You could have ended up with STR 16, CON 16, but it's not a huge deal. Monks are pretty MAD, anyway, so they need a bit of help getting off the ground. XD


Female Half-orc Urban ranger 6/Fighter 4//Sorcerer 10 | HP 94/94 (0 NL) | Init +5 (+FC) | AC 27 (T 26, FF 22) CMD 29+ (Aegis +3, MC 35%) | F +14 R +15 W +11 | Darkvision, Per +10 | Spell Pts 10/20 | Stamina 13/13 | Divine Future 0/1 | Harrow Bonus 1/1 | Harrowed 1/1 | Active Conditions: See Hazards, Aegises

I think I've got her all squared away properly now!

EDIT: considering risking the 5% ASF and picking up a buckler, that AC worries me.


And we're live!


NG Soul Weaver 5 / Cleric 3 Paladin 2| Status:
Stats:
AC 19 (T 19 FF 16) | CMD 18 MSB +6 MSD 17 | Init +4 | Speed 30ft | F +14 R +10 W +14 | Perc +6 SM +8
HP 36/36 | Channel S 12/12 | Channel C 8/8 | SP 24/24 | Faith 4/4

Macaria's Background, Descended from Heroes, grants her the Additional Traits feat. I just forgot to put it in the Feat list xD


Male Human Teacher (Adults) 1
Torsten Runeforger wrote:
As for the weak spots, what ones bother you?

Well, scarce skill ranks, terrible saves, AC 12 with almost no ways of increasing it, and almost no resources if the channels run out. For a gestalt character, these are big, big weaknesses.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)
Jereru wrote:
Torsten Runeforger wrote:
As for the weak spots, what ones bother you?
Well, scarce skill ranks, terrible saves, AC 12 with almost no ways of increasing it, and almost no resources if the channels run out. For a gestalt character, these are big, big weaknesses.

That is...true. Not the skill ranks, though. Given the changes to skills, I don't think that it's too bad. But I agree on the saves, AC, and your problem of channels running out. Does your destructive blast require a spell point each time it is used?


Female Half-orc Urban ranger 6/Fighter 4//Sorcerer 10 | HP 94/94 (0 NL) | Init +5 (+FC) | AC 27 (T 26, FF 22) CMD 29+ (Aegis +3, MC 35%) | F +14 R +15 W +11 | Darkvision, Per +10 | Spell Pts 10/20 | Stamina 13/13 | Divine Future 0/1 | Harrow Bonus 1/1 | Harrowed 1/1 | Active Conditions: See Hazards, Aegises

If it's working like mine, Destructive Blast can go all day as a Close range attack, doing 1d6 for every odd level. Using a spell point jacks it up to one die per CL (or I guess adds other effects too, but that's the one that stood out).


Torsten, am I missing something, or should your Perception be at +4 (Wis + level)? Where does the last +2 come from?


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Alertness, feat from having a familiar.


Of course! Seeing the difference was off by 2, I figured it had to be some bonus I was missing, just forgot about that one.

Now I know!

(finishing the joke with the red/blue lasers bit is left as an exercise for the reader)


Food for thought for the day:

So Ril's tribe worships Sarenrae, but know her as "The Burning Mother." The normal holy symbol for the Dawnflower is the "angelic ankh," I think we've all seen pics of Kyra holding one before. You think the orcish version would be the same thing, just looking a little more like it belongs on a Judas Priest album cover?


I could see it looking something like THIS. XD


Hah! I was also thinking in an orcish version, the wings might, IDK, look more weapon-like, almost like a double bearded axe.


NG Soul Weaver 5 / Cleric 3 Paladin 2| Status:
Stats:
AC 19 (T 19 FF 16) | CMD 18 MSB +6 MSD 17 | Init +4 | Speed 30ft | F +14 R +10 W +14 | Perc +6 SM +8
HP 36/36 | Channel S 12/12 | Channel C 8/8 | SP 24/24 | Faith 4/4

My vote on the Judas Priest thing, which happens to be my all-time favourite band, so anything related has my support xD


Macaria wrote:
My vote on the Judas Priest thing, which happens to be my all-time favourite band, so anything related has my support xD

Truth: when I first bought the Belkzen sourcebook, my first reaction on reading about the Warcat of Rull was, "This sounds like an animal that would be in Rob Halford's petting zoo."


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Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

That’s probably how the tribe was converted. A Skald with VMC cleric.


Hey, can I get a pronunciation check on Macaria? In my head I've kind of been treating it as muh-KAR-yuh, am I even close?


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

A thought. All of us are unarmored, so no ACP. For level 3, how about we all take stealth synergy

“While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.”

It could come in handy for an urban campaign.


NG Soul Weaver 5 / Cleric 3 Paladin 2| Status:
Stats:
AC 19 (T 19 FF 16) | CMD 18 MSB +6 MSD 17 | Init +4 | Speed 30ft | F +14 R +10 W +14 | Perc +6 SM +8
HP 36/36 | Channel S 12/12 | Channel C 8/8 | SP 24/24 | Faith 4/4

Mah-KAH-riah would be the most approximate. It's a greek name, and Makaria was a mythical figure, daughter of Hades (that's why I took it, with all her channeling death and life, etc).

In case you haven't tnotice, that's not her real name.

About the teamforw feats, this one here has a real big problem with feat slots. Even if you guys decided to grant me an extra slot just because my charisma is very high, that would be eaten by the dozen or so feats Macaria needs to justify Channeling as her one trick pony. Damn, I had to take the Glory domain, which is not really my taste, because of the free Improved Channeling feat. Incanter's feat slots not being kosher for Channeling feats was a real downer.


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

It's all good. My feats are also quite tight (trip and crafting feats) but it just seemed too good to not consider.


Female Half-orc Urban ranger 6/Fighter 4//Sorcerer 10 | HP 94/94 (0 NL) | Init +5 (+FC) | AC 27 (T 26, FF 22) CMD 29+ (Aegis +3, MC 35%) | F +14 R +15 W +11 | Darkvision, Per +10 | Spell Pts 10/20 | Stamina 13/13 | Divine Future 0/1 | Harrow Bonus 1/1 | Harrowed 1/1 | Active Conditions: See Hazards, Aegises

The upside if having spent so much energy just getting first level built is that I'm still open on the later stuff. :) I am open to that or any other Teamwork feat if you're amenable (Paired Opportunist, I think is the one that always looked so dreamy to me).


This talk about feats and build plans made me open up a spreadsheet, see what I've got as far as decision points for Ril. I'm only doing it through level 6 for now, because gods know that's enough. :)

The key thing I have to do is decide on both Magic and Combat Talents. However, I have two questions that don't pertain to Talent choices.

1. It looks like we get three Ability Boosts at level 4, how does this work? Is that three +1s, or something more like PF2, and is there any limit on where they can be placed (i.e. can they be stacked, or must they be spread out)?

2. How specific an area is the Urban Ranger's Favored Community? Is it enough to just say "Korvosa," or must one specify specific sections of the town (and if so, when the time comes, could I get some help avoiding the risk of guessing wrong)?


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Each ability boost is +2 - just like during character creation. They need to be spread out, so you're essentially raising three stats by 2 each time. Depending on how you allocate them, you can potentially end up with +10 to three different stats by Level 20 - which is equivalent to a maxed out belt of physical perfection/headband of mental superiority and a few wish/tome boosts. XD

Korvosa's too big to count as a single community. The available districts are Old Korvosa, North Point, The Heights, Midland, Southern Korvosa, East Shore, The Shingles, and The Vaults. You'll want Old Korvosa and The Heights by Levels 8 and 15 respectively, but all districts will see play at some point. When the time comes, I'll be happy to make some suggestions. XD


Cool, so +Ability boosts are a little like PF2 then, right? Only doing three stats at a time instead of four.

Appreciate the feedback on the Korvosa neighborhoods. But that's a problem to face another day.

Thanks! :)


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Very cool! So, with levels and ABP at lvl 20....

Str (18) + 10 (Levels) + 4 (ABP) = 32
Dex (12) + 2 (ABP) = 14
Con (14) + 10 (Levels) + 6 (ABP) = 30
Int (10) + 4 (ABP) = 14
Wis (16) + 10 (Levels) + 6 (ABP) = 32
Cha (8) + 2 (ABP) = 10

Is that right? Or is this replacing the stat bonus from automatic bonus progression? Because if so then it would be Str (28) Dex (12) Con (24) Int (10) Wis (26) Cha (8)


If I had to guess, it's replacing the normal ABP stuff, because the other Bonuses that come from ABP are listed in the main table of the Homebrew rules, but the stat bonuses aren't.

But it's for GM to day for sure. :)


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

Yeah, that would make the most sense, as it would keep the characters much more in line with normal progression


It replaces the normal PF ABP progression. The goal is to replace the typical stat-increasing items - not give players a significant power boost. XD


Homebrew question!

When it says "Attunement +[X]", I'm assuming some combo of weapons, armor and shield all get bonuses (enhancement, or some other type?). Can you elaborate?


You'll get a +X enhancement bonus to attack/damage/AC at the indicated levels. It'll apply to whatever armor/weapon/shield you're currently wielding. The intent is to make YOU more powerful as you gain levels - as opposed to your stuff. XD


Female Half-orc Urban ranger 6/Fighter 4//Sorcerer 10 | HP 94/94 (0 NL) | Init +5 (+FC) | AC 27 (T 26, FF 22) CMD 29+ (Aegis +3, MC 35%) | F +14 R +15 W +11 | Darkvision, Per +10 | Spell Pts 10/20 | Stamina 13/13 | Divine Future 0/1 | Harrow Bonus 1/1 | Harrowed 1/1 | Active Conditions: See Hazards, Aegises

I am on board for that, boss. I'm a big proponent of WWCD (What Would Conan Do), and the big guy rarely used the same weapon twice. :D


Precisely! Vanilla PF forces you to hyper-specialize in a single weapon, and the regular ACB attunement system doesn't change that much. I don't want characters to be forced into a single weapon/combat style unless they really want to be. XD


Wounds (44) HP (200) AC (31/21/27, +4 Shield,) DR/5 (Adamantine/Chaos) Saves (32*/23/26, +3 Hardy, +2 vs Enchantment, +3 vs life sphere) Spell Points (22/42) MF (0/9) EW (0/2) IW (1/1) ToD (2/2) CMD (47, 51 vs trip/repo ) Init (+8) Percp (+21, +2 vs stone) Glove (2/4) Current Buffs (Agile, Acetic Control, Armored Aegis, Energy Enchanement, Lifesense) Movement Speed (30ft)

I can’t stand the Christmas tree adventurer. So glad this campaign has solved that.


I won't lie, there is a certain humor value in the scenario of "The heroes disarm themselves, and when they're done the table looks like an arms dealer's swap meet." :)


If you're interested, there's a detailed map of Korvosa in Campaign Info. Your current location is S12: yellow text between Midland and West Dock. Zellara's home, meanwhile is H15: green text below West Dock.

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