Gameday IX Star-Crossed Court 1-23 by Curaigh (Inactive)

Game Master Curaigh

Star Crossed


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Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Yes, Quinoline will block the first hit with her shield. She will be at -12 hp, or 56/68 hp.

Quinoline pulls out a mysterious bottle. As Quinoline concentrates, it begins crackling with electricity. She throws it at Blue.

Moderate Bottled Lightning, IC: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Electricity: 2d6 + 4 ⇒ (6, 1) + 4 = 11 plus FF plus DC 22 Fortitude vs Dazzled plus 4 splash on White
4 splash electricity on Blue on a miss

Quinoline utters some mild Osiriani oaths, and then raises her shield.

Quick Alchemy (Debilitating Bomb), Strike, Raise Shield

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Did...did I get skipped? A lot of stuff happened all at once and I’m suddenly able to take round 3 actions?

Celister cracks his neck, his eyes now wild! Calistria guide my hand!

He rushes forth, spinning circles around the hawks Hey, I’ve got the movement speed and swings his sword into the two elementals, letting his momentum do most of the work.

vs Blue; IC: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Damage; IC: 2d10 + 6 + 1 ⇒ (2, 3) + 6 + 1 = 12

vs White; 2nd, sweep, IC: 1d20 + 14 - 5 + 1 + 1 ⇒ (12) + 14 - 5 + 1 + 1 = 23
Damage; Forceful, IC: 2d10 + 6 + 2 + 1 ⇒ (7, 7) + 6 + 2 + 1 = 23

[[A]][[A]] Sudden Charge, [[A]] Strike

And for the record, now that the illusion’s been hit, it disappears


Core Helms ! Wizards Wanted Gameday X

B Ref: 1d20 + 13 ⇒ (2) + 13 = 15
W Ref: 1d20 + 13 ⇒ (2) + 13 = 15 nice :)[
Blue=12+8+4+12 blue zephyr hawk disappears!
White=17+8+23 white zephyr hawk disappears
The illusion is also gone.

Celister, your readied action (R1) happened on saturday, R2 on Sunday. R3 started today and you can take that Turn. Namza has a turn for R2. Pytor can also do R3.

Local game tonight so a weak post, but still some folks to finish the before more elemental appear. :)

Envoy's Alliance

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N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Pyotr's illusion has been torn asunder, he's tired of being repeatedly knocked over. But he's safe for the moment, and Astrid is in greater need. "Hold fast there, shield maiden! In what strange land could some bit of elemental matter pull one over on you?"

◆ Stand
◆◆ 3rd-Level Soothe for Astrid: 3d10 + 12 ⇒ (8, 10, 7) + 12 = 37

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

"Astrid!"

Namza hefts his axe, refilling some of his arcane energy, casts a quick spell on himself, and sends his axe twirling through the air at the brine shark.
<>Drain Arcane Bond: 1st Level
◆Cast true strike
◆Cast hand of the apprentice
+1 striking greataxe: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19 or 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
for slashing: 2d12 + 4 ⇒ (4, 2) + 4 = 10

With his last action, he draws a scroll of heal, just in case.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

"Ha! You sound like a bunch of old women. I got hurt worse than this the last time I cut my fingernails. Thanks for the help though."

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Be careful Pyotr. You only have 15 hp remaining. I've been noting things as Damage taken/full hp. Would it be clearer if I did it the other way around?

Astrid 80 hp Sickened 1, grabbed
Quinoline -12/68 hp pending a probable shield block
Namza 43 hp
Pyotr -38/53 hp
Celister 90 hp
Rat -44/xx hp
Shark -10?/xx hp
Umbra 37 hp

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent
Astrid Gertasdottir wrote:
Would it be clearer if I did it the other way around?

I'm used to one of two ways: expressing current/total, such as 56/68 hp; or expressing the raw damage taken, such as -12 hp. I have to admit that the first time I saw "Quinoline 12/68 hp," I went back and made sure I didn't miss hits on Quinoline. Of course, Quinoline getting crit for 56 damage is totally plausible, and maybe even expected, based on her recent history.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Okay I've edited slightly to make it clearer. I really like having full hp totals listed for characters but while listing 'current hp' / 'full hp' works fine for characters it doesn't work as well for monsters with unknown full hp totals.

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

That confused me at first, but I got it quickly enough. I'm waiting until next round to heal myself and buff as I'm not in melee anymore.

"That's the spirit! Really, healing is just a matter of not giving your injuries the satisfaction of your headspace."


Core Helms ! Wizards Wanted Gameday X

Thanks for tracking that Astrid. Not knowing their hp is not as bad as not knowing the monster's resitances! I want to give C a chance to take his action, but am preparing for what comes next. 2d4 ⇒ (2, 4) = 6 and

What comes next are a cinder rat and a brine shark!

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Didn’t realize I was up from how you phrased it before. This entire combat has me confused. Ah, whatever.

With a crack of his neck, the elf rushes forward once again, moving past both the shark and rat if they have movement-dependent reaction triggers, I trigger them and stops on top of the constellation that apparently looks like a skipping stone and swings at the smoking rat! For sake of transparency, I’ll admit that I looked up how the cinder rat’s aura worked so that I could just keep things moving; let me know if metagaming like that is too much and I’ll pull it back (wanted to make sure I understood the smoke aura correctly, and then I saw the sickened thing on it, so I figured I might as well take care of that).

Fort: 1d20 + 11 ⇒ (9) + 11 = 20 Eh, fail, but I’ll keep it.

vs Cinder Rat; IC, sickened 1: 1d20 + 14 + 1 - 1 ⇒ (11) + 14 + 1 - 1 = 25
Damage; IC: 2d10 + 6 + 1 ⇒ (3, 10) + 6 + 1 = 20
DC 5 flat check: 1d20 ⇒ 19

Celister then turns away from the fire rodent to cough up a storm and try and get the smoke out of his lungs.

Fort to remove sickened; sickened 1: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26

[[A]][[A]] Sudden Charge, [[A]] cough to reduce sickened value.

If Astrid Steps down next to me, she gets a +1 circumstance bonus to AC, attack, damage, and saves.


Core Helms ! Wizards Wanted Gameday X

The elf kills the first cinder rat!
I will give you a better post after errands.:)


Core Helms ! Wizards Wanted Gameday X

The wanderers move across the stars, the constellations move across the sky. A light appears in the east and Lashweather keeps at his chanting and, at least for the moment, continues the ritual powered without any interruptions.

Celister's blade has taken out the rat, and with it the cloud disappears. Astrid's condition improves and Pytor improves her health with a spell. cloud goes with the rat, so the sickened condition must also disappear.

A burst of energy turns into water under Astrid's feet, sliding a little to the south as it forms into another brine shark. It immediately begins biting at her even as its companion shark does the same.

Sparks create a smoky ash, inside another rat shape coalesces from the red flames. This creature moves to attack the nearest creature-the glassblower.

blue shark against Astrid
jaws: 1d20 + 11 ⇒ (18) + 11 = 29, piercing: 1d12 + 7 ⇒ (6) + 7 = 13 hit
jaws: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21, piercing: 1d12 + 7 ⇒ (8) + 7 = 15 miss
jaws: 1d20 + 11 - 10 ⇒ (12) + 11 - 10 = 13, piercing: 1d12 + 7 ⇒ (7) + 7 = 14 miss

aquamarine shark against Astrid
jaws: 1d20 + 11 ⇒ (10) + 11 = 21, piercing: 1d12 + 7 ⇒ (11) + 7 = 18 miss
jaws: 1d20 + 11 - 5 ⇒ (9) + 11 - 5 = 15, piercing: 1d12 + 7 ⇒ (8) + 7 = 15 miss
jaws: 1d20 + 11 - 10 ⇒ (14) + 11 - 10 = 15, piercing: 1d12 + 7 ⇒ (9) + 7 = 16 miss

red rat against Quinoline. It brings a smoke cloud with it, so a Fortitude Save vs sickened is necessary on your turn.
stride
jaws: 1d20 + 11 ⇒ (7) + 11 = 18, fire: 1d8 + 4 ⇒ (5) + 4 = 9 miss
jaws: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26, fire: 1d8 + 4 ⇒ (3) + 4 = 7 plus 1d4 ⇒ 3 or 1d4 ⇒ 3 persistent fire (CRIT)
Nat 20!


Core Helms ! Wizards Wanted Gameday X

Will it help if I give the summary its own post?

Round 3
Pyotr: stands, soothes Astrid
Celister: (rage) kills cinder rat,
Shark blue (10/??): attacks Astrid
Shark aquamarine: attacks Astrid
Rat red (concealed): attacks Quinoline
Astrid (grabbed): <--here now
Quinoline: (Fort Save needed) <-- here now
Namza:<-- here now
Umbra:<-- here now

after they are done, P & C can start round 4

R2:
Round 2
Pyotr: stands, sustains, encourage
illusion? bites
Celister: (rage) kills blue hawk
Hawk blue (6/??): attacks illusion
Hawk white (17/??): attacks Quinoline
Rat (concealed, 27/??): bites Astrid
Shark (10/??): attacks Astrid
Astrid (burning, sickened): attacks cinder rat
Quinoline: attacks white (kills white?)
Namza: axes brine shark
Umbra: casts electric arc (kills white?)

Grand Archive

LN (he/him) Kobold (Spellscale) Shadow Sorcerer 3 | HP 37/37 | AC 18/20 | F+10, R+9, W+11 | Perc +8 | Stealth +8 | 25ft | Hero 1/3 (w/ c.c.) | focus 1/1 | spells [1] 1/4, [2] 1/3 | Active Conditions: ---

Umbra focuses his energy on spreading Bless's range once more, picturing that it's really a cloud of darkness but he doesn't think his friends would like darkness so he doesn't actually cast that.

Instead, he focuses the darkness to race through the air and strike through both sharks. (Grim Tendrils heightened to level 2)

Grim Tendrils vs Both sharks: 4d4 + 1 ⇒ (1, 2, 2, 1) + 1 = 7 negative damage plus 2 persist bleed damage. They each get DC 20 fortitude saving throw

Quote:

Critical Success The creature is unaffected.

Success The creature takes half the negative damage and no persistent bleed damage.
Failure The creature takes full damage.
Critical Failure The creature takes double negative damage and double persistent bleed damage.

"◆ Sustain Bless (20ft emanation from Umbra (shown in blue), ◆◆Grim Tendrils (heightened spell level 2)

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline will (partially) block the attack with her shield. (-12 hp to Quinoline, -12 hp to the shield with resist fire 5, I believe that should be -7 hp to Quinoline, -12 hp to the shield - 7 physical plus 3 fire doubled equals 14 physical plus 6 fire, shield blocks 8, and then Quinoline resists 5 ... did I get the order of operations correct?)

Fortitude: 1d20 + 12 ⇒ (7) + 12 = 19

I'm going to assume that fails.

---

Quinoline will retch to try to clear the sickened. If not sickened, Quinoline will throw two frost bombs.

Fortitude, Sickened: 1d20 + 12 - 1 ⇒ (2) + 12 - 1 = 13

She spikes a frost bomb at the firey rat.

Flat Check, DC 5: 1d20 ⇒ 6
Moderate Frost Vial, Sickened: 1d20 + 13 - 1 ⇒ (20) + 13 - 1 = 32
Cold: 2d6 + 4 ⇒ (3, 4) + 4 = 11 plus -10' speed
4 splash cold on a hit

She will then raise her shield.

Nat 20!

---

Quinoline takes 3 persistent fire damage. Nope! Quinoline has a ring of fire resistance - she has resist fire 5. Some damage will come off of the main hit too.

Flat Check, DC 15: 1d20 ⇒ 8

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid wedges her shield in the sharks mouth and only takes a glancing blow as a result. She then cheers as Celister finishes off the rat.

"Ha! Good job Celister. Of course I already tenderized him a bit for you."

She shoots a quick salute to Celister then turns to confront the wounded shark.

Shield Boss-bless-vs blue: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
damage-bludgeoning: 2d6 + 4 ⇒ (2, 6) + 4 = 12

Shortsword-bless-vs blue: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
damage-slashing: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Darn it. I forgot the extra bludgeoning damage again.

damage-shield boss-extra bludgeoning: 1d6 ⇒ 6
damage-shortsword-extra bludgeoning: 1d6 ⇒ 2

"Now there's some solid hits. Quin! You need to figure out a way to take this fancy floor with me when we leave."

Astrid prepares for another shark attack by raising her shield.

↺ Shield block, ◆◆ Double Slice, ◆ Raise Shield

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Please let me know if anything needs to be corrected.

Astrid 5/80 hp
Quinoline 19/68 hp sickened 1
Namza 43 hp
Pyotr 38/53 hp Prone
Celister 90 hp
Shark-blue 41/xx Pending Save DC20 and possible crits
Shark-Aquamarine 0/xx Pending Save DC20
Rat 26/xx plus possible weakness
Umbra 37 hp

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

"We need to learn how to inscribe these constellations on our shoes!"

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

"We could make a new sole-ar system that way!" Pyotr says before he can censor himself. "I'm sorry, perhaps I've taken more hits than I should. Or not enough, as penance."

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

"Uh oh, don't star-t this again."

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

Namza unleashes an electric arc at two of the foes.
Targeting the brine sharks if both are still up. If one went down, he'll target a shark and the rat.
electric arc: 3d4 + 4 ⇒ (3, 3, 3) + 4 = 13 DC 21


Core Helms ! Wizards Wanted Gameday X

Fortitude Saves Blue: 1d20 + 9 ⇒ (20) + 9 = 29, Aqua: 1d20 + 9 ⇒ (15) + 9 = 24,
Nat 20!... Also Nat 20! (for Q :)

Blue rat down, cinder rat takes 27 (presuming the 4 splash is on a miss not on a hit) it does have a weakness to cold.

Reflex Saves Aqua: 1d20 + 11 ⇒ (18) + 11 = 29,Rat: 1d20 + 12 ⇒ (6) + 12 = 18,
Aqua takes 3+7, rat takes 40 total.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

The 4 splash on a hit is already included (it's the +4 in 2d6+4).


Core Helms ! Wizards Wanted Gameday X
Quinoline Silicate wrote:

4 splash cold on a hit

Nat 20!

The 2d6+4 came to 11, doubled for crit is 22. Astrid wrote 26 (maybe including the splash?)

Round 4
Pyotr: <-- here now
Celister: <-- here now

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Pyotr looks curiously at a nearby elemental as he tweaks his mind (an easy task) to minimize his injuries.

◆◆ 2nd-Level Soothe for Me: 2d10 + 8 ⇒ (3, 7) + 8 = 18
◆ Inspire Courage

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Venture Teller Play b'Post wrote:
Quinoline Silicate wrote:

4 splash cold on a hit

Nat 20!

The 2d6+4 came to 11, doubled for crit is 22. Astrid wrote 26 (maybe including the splash?)

Round 4
Pyotr: <-- here now
Celister: <-- here now

Yeah I included the splash. How much damage has the rat actually taken? I'll make the corrections this evening. Best case scenario, Celister moves over and hits it hard enough that I won't need to bother.


Core Helms ! Wizards Wanted Gameday X

Rat is at 40 so far (weakness isn't doubled on a crit right? I couldn't find any thing saying it does).


Core Helms ! Wizards Wanted Gameday X

Light in the east brightens with the rosy fingers of dawn. It feels like the fighting has been going all night, but it has been less than a minute! Lashweather's ritual is speeding the time up in some fashion. The ritual takes a lot of magic though and some of it forms electric bolts across the constellations engraved in the floor.

The shark attacks Astrid, while the cinder rat moves forward and continues biting at Quinoline, somewhat frustrated that this fuel is refusing to catch on fire. Umbra and Lashweather are also in the smoke and they begin coughing.

The energy forming over the air constellation creates another zephyr hawk! The cinder-rat's smoky cloud prevents it from seeing many of the foes and it immediately circles to the wizard Namza and attacks!

Aquamarine shark against A
jaws: 1d20 + 11 ⇒ (19) + 11 = 30, piercing: 1d12 + 7 ⇒ (1) + 7 = 8 hit plus grab
jaws: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13, piercing: 1d12 + 7 ⇒ (11) + 7 = 18 miss

Red cinder rat against Q
jaws: 1d20 + 10 ⇒ (20) + 10 = 30, fire: 1d8 + 4 ⇒ (8) + 4 = 12 [plus persistent Nat 20!
jaws: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15, fire: 1d8 + 4 ⇒ (5) + 4 = 9
jaws: 1d20 + 10 - 10 ⇒ (7) + 10 - 10 = 7, fire: 1d8 + 4 ⇒ (8) + 4 = 12

Blue zephyr hawk v N circling attack (move 1/2, attack twice, move 1/2)
wing: 1d20 + 11 ⇒ (20) + 11 = 31, slashing: 1d8 + 4 ⇒ (6) + 4 = 10 Nat 20!
wing: 1d20 + 11 ⇒ (7) + 11 = 18, slashing: 1d8 + 4 ⇒ (8) + 4 = 12 hit

Lashweather against smoke Fort Save: 1d20 + 12 ⇒ (2) + 12 = 14 Uh Oh!


Core Helms ! Wizards Wanted Gameday X

Round 4
Pyotr: soothes Pytor
Celister: (rage) <-- here now
Shark aquamarine (7/??): attacks Astrid
Rat red (concealed)40/??: attacks Quinoline
elemental summoned: 1d4 ⇒ 4 Zephyr Hawk!
Zephyr Hawk: circling attack on Namza
Astrid (grabbed): <--here now
Quinoline: (Fort Save needed) <-- here now
Namza:<-- here now
Umbra: (Fort save needed)<-- here now

Round 3:

Pyotr: stands, soothes Astrid
Celister: (rage) kills cinder rat,
Shark blue (10/??): attacks Astrid
Shark aquamarine : attacks Astrid
Rat red (concealed): attacks Quinoline
[b]Astrid (grabbed): attacks blue shark
[b]Quinoline: attacks rat
[b]Namza: casts electric arc at aqua shark & rat
[b]Umbra: casts grim tendrils (killing blue shark)

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline will Shield Block the hit (-11 hp to Quinoline, -16 hp to shield).

Fortitude: 1d20 + 12 ⇒ (2) + 12 = 14

Does Sickened stack? Quinoline's already sickened.

---

Quinoline will spike two frost bombs at the flaming rat.

Concealment: 1d20 ⇒ 13
Moderate Frost Vial, Sickened 1: 1d20 + 13 - 1 ⇒ (6) + 13 - 1 = 18
Cold: 2d6 + 4 ⇒ (1, 4) + 4 = 9 plus -10' speed
4 splash cold on a miss

Concealment: 1d20 ⇒ 3
Moderate Frost Vial, MAP, Sickened 1: 1d20 + 13 - 5 - 1 ⇒ (12) + 13 - 5 - 1 = 19
Cold: 2d6 + 4 ⇒ (5, 3) + 4 = 12 plus -10' speed
4 splash cold on a miss

Blech.

Then she raises her battered, but not broken, shield.

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

"Wrecked creature!"

Namza summons crackling necromatic magic and touches the hawk that savaged him.

Cast vampiric touch
nagative: 6d6 ⇒ (3, 6, 4, 5, 5, 3) = 26
Basic Fortitude save, DC 21

He then raises a barrier of protective magic.
Cast shield. AC 19

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

"Is that the best you can do you stupid fish?"

Astrid block the shark's attack with her shield before smashing it over his head.

shield boss-bless: 1d20 + 16 ⇒ (9) + 16 = 25
damage-bludgeoning: 3d6 + 4 ⇒ (5, 1, 3) + 4 = 13

shortsword-bless: 1d20 + 18 ⇒ (4) + 18 = 22
damage-slashing+bludgeoning: 2d6 + 4 + 1d6 ⇒ (5, 2) + 4 + (4) = 15

She then raises her shield.

shield block, double slice,raise shield

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

@Quin
Did you forget to add +1 for bless to your attack?


Core Helms ! Wizards Wanted Gameday X

Quinoline spikes the cinder rat dispersing the energy and destroying the creature!
the first bomb killed it. I will use the same roll, but do you want to target the hawk or the shark with the second? Or something else entirely?

Namza, the hawk's circling attack includes moving, so it isn't adjacent to you at the end. Do you want to move to cast vampiric touch or cast/do something else?

EDIT: ninja'd by Astrid. Both attacks hit. Shark's current damage is 35/??

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline will heal herself with Battle Medicine.

Assurance (20): 2d8 + 10 ⇒ (2, 2) + 10 = 14

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

I'll use reach metamagic instead of casting shield.


Core Helms ! Wizards Wanted Gameday X

OK & OK
Fortitude: 1d20 + 6 ⇒ (18) + 6 = 24 13/??
C & U are up!

Grand Archive

LN (he/him) Kobold (Spellscale) Shadow Sorcerer 3 | HP 37/37 | AC 18/20 | F+10, R+9, W+11 | Perc +8 | Stealth +8 | 25ft | Hero 1/3 (w/ c.c.) | focus 1/1 | spells [1] 1/4, [2] 1/3 | Active Conditions: ---

fort: 1d20 + 10 ⇒ (17) + 10 = 27

if it's concealed?: 1d20 ⇒ 11
electric arc two closest enemies: 2d4 + 5 + 1 ⇒ (3, 4) + 5 + 1 = 13 DC 20 reflex

Raise shield

Actions 1-2: electric arc, 3: raise shield (ac 20)

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

"Better hurry up and hit something Celister. We're about to run out of bad guys."

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

The rat is dead yes? We just have the shark and the hawk left?

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Glirine: of, or relating to, members of the Glires order (rats, rabbits, pika, etc.)

Usage: Quinoline froze the glirine scum.

Accipitrine: of, or relating to, birds of prey.

Usage: The accipitrine foe has not yet yielded.


Core Helms ! Wizards Wanted Gameday X

Lashweather's ritual continues to run its course. The sun rises overhead, races along the sky and sets into another colorful sunset. Soon the night sky is visible once again albeit slightly different to the keen observer.

Celister runs over to Astrid, circling past Namza, Quinoline, Lashweather and finally Pyotor on his way because hey, he has the movement!. Then he strikes at the fishy water with his falchion.
Then he takes a small step ending back where he started.

Using his botted action from the discussion checkin.

Astrid shoves the shield down the creature's maw where it meets her sword cutting upward. The weapons meet and the ripping the elemental in half and splashing salty gore every where.

Quinoline kills the cinder rat before tying a bandage around one of her wounds. Namza calls on arcane power to drain energy from the newly arrived zephyr hawk from a distance outline the hawk in a ghostly black image of his own hand. Umbra also call on arcane energy, zapping the zephyr hawk.

Reflex: 1d20 + 13 ⇒ (11) + 13 = 24

The remaining elemental circles again at Namza, wings as thin as air, yet as solid as steel slicing at him.

A lot of water surrounds Astrid and before it can evaporate, the arcane energies collect it and create another brine shark. Dark shapes also form under the earth constellation sod hound forms. It howls sadly, as if it has been left out while its pack partook in a hunt, but then eagerly begins working on its prey, the tasty kobold Umbra!


Core Helms ! Wizards Wanted Gameday X

Hawk against Namza
wing: 1d20 + 11 ⇒ (18) + 11 = 29, slashing: 1d8 + 4 ⇒ (1) + 4 = 5 Crit!
wing: 1d20 + 11 ⇒ (10) + 11 = 21, slashing: 1d8 + 4 ⇒ (6) + 4 = 10 hit

Magenta shark against Astrid
jaws: 1d20 + 11 ⇒ (16) + 11 = 27, piercing: 1d12 + 7 ⇒ (6) + 7 = 13 hit
jaws: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19, piercing: 1d12 + 7 ⇒ (2) + 7 = 9 miss
grab if successful: grabbed!

Sod Hound against Umbra
jaws: 1d20 + 11 ⇒ (18) + 11 = 29, slashing: 1d10 + 6 ⇒ (3) + 6 = 9 Crit!
jaws: 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9, slashing: 1d10 + 6 ⇒ (9) + 6 = 15 miss
knockdown if successful: knocked down!

I realized I did not ask for P & C to act at the top of the new round. This skips their turns. Potentially their actions for Round five will require some retconning on my part. In the interest of keeping us moving, though I moved ahead a bit.

Round 5
Pyotr: <-- here now
Celister: (rage) <-- here now
Shark magenta (00/??): attacks Astrid
Sod hound (00/??): attacks Umbra
Zephyr Hawk (20/??): circling attack on Namza
Astrid: <--here now
Quinoline (grabbed): <-- here now
Namza: <-- here now
Umbra (prone): <-- here now

Round 4:

Pyotr: soothes Pytor
Celister: (rage) bot against shark
Shark aquamarine (15+7+13+15/??): attacks Astrid
Rat red (concealed)40/??: attacks Quinoline
[dice=elemental summoned]1d4 Zephyr Hawk!
Zephyr Hawk: circling attack on Namza (saved for half of vampiric touch and electric arc)
Astrid: attacks shark
Quinoline: (Fort Save needed) <-- here now

Namza: casts vampiric touch on hawk
[b]Umbra: casts electric arc

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

Namza will use ferocity to stay on his feet after the hawk's second hit, cast 2-action heal (3rd-level) from the scroll in his hand, and cast shield.

heal: 3d8 + 24 ⇒ (8, 4, 7) + 24 = 43

"We must quickly dispurse these rogue energies, before we are overwhelmed!"

Namza's back at 43/43. AC 19

Grand Archive

LN (he/him) Kobold (Spellscale) Shadow Sorcerer 3 | HP 37/37 | AC 18/20 | F+10, R+9, W+11 | Perc +8 | Stealth +8 | 25ft | Hero 1/3 (w/ c.c.) | focus 1/1 | spells [1] 1/4, [2] 1/3 | Active Conditions: ---

Umbra's AC was 20 from raising a shield, so not a crit. So only down 9

Umbra stands and casts electric arc on sod hound and shark

Electric Arc Sod Hound and Shark: 2d4 + 5 + 1 ⇒ (1, 2) + 5 + 1 = 9 DC 20 reflex

Actions: 1 stand, 2-3 electric arc

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

"Anyone fancy a fish dinner tonight?"

Astrid blocks the shark's attack then brutally retaliates.

Shield Boss-bless vs magenta shark: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
damage-bludgeoning: 2d6 + 4 + 1d6 ⇒ (1, 4) + 4 + (1) = 10

Shortsword vs magenta shark: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
damage-slashing-bludgeoning: 2d6 + 4 + 1d6 ⇒ (1, 3) + 4 + (2) = 10

She points her sword at the hound and growls.

"You're next Fido."

intimidate-demoralize-intimidating glare vs sod hound: 1d20 + 13 ⇒ (3) + 13 = 16

↺ Shield block, ◆◆ Double Slice, ◆ Demoralize.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Hmm...Clearly Astrid is goofing around too much to be very intimidating.

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