Gameday IX Star-Crossed Court 1-23 by Curaigh (Inactive)

Game Master Curaigh

Star Crossed


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Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

Quinoline will toss a lightning at Green.

Moderate Bottled Lightning, IC, cover?: 1d20 + 13 + 1 - 1 ⇒ (7) + 13 + 1 - 1 = 20
Electricity, IC: 2d6 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10 plus flat-footed
4 splash electricity on a miss

Did Astrid use Shield Block on the last hit?

No:

While the creatures are distracted, she will move in, and use Battle Medicine on Astrid.

Assurance (Medicine, Expert): 10 + 10 = 20
Healing: 2d8 + 10 ⇒ (2, 3) + 10 = 15

Yes:

Quinoline will throw a second bomb, and then Avert her Gaze.

Moderate Bottled Lightning, IC, MAP, cover?: 1d20 + 13 + 1 - 5 - 1 ⇒ (6) + 13 + 1 - 5 - 1 = 14
Electricity, IC: 2d6 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10 plus flat-footed
4 splash electricity on a miss

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Minor metagaming: because of the trigger of the lizards’ reaction, I don’t get the bonus from Avert Gaze against it because the bonus ends at the beginning of a character’s next turn, which is when the reaction triggers.

Fort: 1d20 + 11 ⇒ (15) + 11 = 26

Celister grits his teeth as he continues to avoid looking the lizards in the eye [[A]] Avert Gaze then continues to chop at the lizards, using his momentum to his advantage.

vs Green; IC: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
Damage; IC: 2d10 + 6 + 1 ⇒ (10, 7) + 6 + 1 = 24

vs Blue FF; IC, Sweep: 1d20 + 14 + 1 - 5 + 1 ⇒ (17) + 14 + 1 - 5 + 1 = 28
Damage; IC, Forceful: 2d10 + 6 + 1 + 2 ⇒ (5, 1) + 6 + 1 + 2 = 15

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid did not use shield block because she has not been hit. Having taken 78 pts of damage gold is now most likely down. If not Astrid will attack gold then move to green. Where did that black-bordered one come from? He wasn't there earlier.

Astrid lumbers over to the final creature and skewers it with her sword.

shortsword-IC-flat footed if I can move to where that black border monster is now: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
shortsword-IC: 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10

step(or stride?), strike

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

The second attack - a 28 - didn't hit you?

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

The 28 was against Celister. He has taken a crapton of damage this fight. 78 by my count. Astrid is slowed but uninjured.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Actually after recounting, Celister has taken 89 points of damage. I failed to double up the damage when he was critted.

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

Well ... poop. For whatever reason, I thought that Astrid was the one who had been hit multiple times (hence my skepticism when you said you hadn't been hit at all). If it's okay with the GM, Quinoline will move and Battle Medicine Celister, not Astrid.


Core Helms ! Wizards Wanted Gameday X

I just got back from my local PFS table & my tablet is almost dead. Not going to make a good post.

U's force damage finishes gold. Redirect Q's electric to green (miss but splash) & OK to medic on C.

C hits twice (redirect to valid target) for big numbers, A crits leaving the creature VERY close to not getting another action (& flat footed :) EDIT: The black border basilisk is Pytor's critter/illusion.

Namza is up, can he bring it down?

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

Just for the sake of variety here...

With one lizard left, Namza will cast a reach chill touch on the lizard.

negative: 3d4 + 4 ⇒ (3, 2, 1) + 4 = 10 (Basic Fortitute, DC 21)


Core Helms ! Wizards Wanted Gameday X

Fort: 1d20 + 14 ⇒ (19) + 14 = 33


Core Helms ! Wizards Wanted Gameday X

The icy touch of necromancy is shrugged off by the eight-legged spidery lizard. The creature, sensing a death is near, bites again at the elf and knocking Celistre out of the fight. Also sensing Astrid's predicament the creature directs it gaze at the Ulfen, willing her life into its dead-like eyes. Fortitude please.

bites: 1d20 + 15 ⇒ (11) + 15 = 26, piercing: 2d8 + 4 ⇒ (7, 7) + 4 = 18
C is dying 1, Party is up starting with Pyotr, Umbral & Quinoline.

...

unless:
I forgot about the non-lethal of Pytor's shadow creature. I might be reading non-lethal wrong. In PF1, non-lethal applies to the target's minimum hp. In SF it is applied only when a creature is down (or near down). In PF2 it looks more like SFS where it only affects a creature if the hit taking them to 0 hp is non-lethal as the last hit (instead of dying 1, you go unconscious instead). If it applies like in PF1 green is unconscious and combat is over with Astrid's crit... If it applies as I read it, the basilisk has a chance to take down two party members. MWUHAHAHAHAHA!!!. Seriously though, someone help clarify this for me?

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

knocked out and dying

1st paragraph

Knocked Out and Dying wrote:


Source Core Rulebook pg. 459 1.1
Creatures cannot be reduced to fewer than 0 Hit Points. When most creatures reach 0 Hit Points, they die and are removed from play unless the attack was nonlethal, in which case they are instead knocked out for a significant amount of time (usually 1 minute or more).

So much like in starfinder if the damage that brings the bad guy to 0 is nonlethal then they are unconscious rather than dead. If they take nonlethal damage during the fight but are brought to 0 with lethal damage they are dead.

Grand Archive

LN (he/him) Kobold (Spellscale) Shadow Sorcerer 3 | HP 37/37 | AC 18/20 | F+10, R+9, W+11 | Perc +8 | Stealth +8 | 25ft | Hero 1/3 (w/ c.c.) | focus 1/1 | spells [1] 1/4, [2] 1/3 | Active Conditions: ---

Umbra takes out a 2nd level scroll of soothe (school item), and casts it on C.

Soothe Celister: 2d10 + 8 ⇒ (3, 3) + 8 = 14 rubbish

"Hey! Wake up! The Dark Prince wishes you to suffer more before you die!" he yells as though were a completely normal thing to say.

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

Quinoline throws an alchemist's fire at the reptilian creature.

Moderate Alchemist's Fire: 1d20 + 13 ⇒ (1) + 13 = 14 +1 if Pyotr re-ups IC
Fire: 2d8 + 4 ⇒ (3, 4) + 4 = 11 plus 2 persistent fire damage
4 splash fire on a miss no splash on crit fail

Quinoline raises her shield, and moves to the far side of the creature from Astrid.

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Yeah, it just functions as damage, only difference is if it strikes the final blow.

Pyotr draws closer against his rarely-used better judgment, continuing to prattle. His illusory ally keeps up the fight.

Stride, Inspire Courage, Sustain.

Illusory Bite, FF: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Nonlethal: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Illusory Bite, FF: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Nonlethal: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Celister’s eyes flutter open as Umbra soothes him. He looks down at his hand to find it stained crimson. ”Oh. I’m bleeding. When did that happen?”

The elf glares up at the lizard as he rises to his feet. That hurt you sonuva...! Without thinking he throws a punch at the creature in anger and desperation!

Fist vs Emerald (FF? Does the illusion flank?); IC: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Nonlethal Damage; IC: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

”Urg!” Celister grabs his side. I think that might’ve been a rib... He hobbles his way away from the lizard toward Umbra and Namza. On mobile; could someone please move my token 7 squares to the left?

”Any chance any of you could...help a guy out?”

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

"Perhaps someone here is skilled in first aid? I have studied other arts."

Not a big Medicine user, maybe someone else is.

Grand Archive

LN (he/him) Kobold (Spellscale) Shadow Sorcerer 3 | HP 37/37 | AC 18/20 | F+10, R+9, W+11 | Perc +8 | Stealth +8 | 25ft | Hero 1/3 (w/ c.c.) | focus 1/1 | spells [1] 1/4, [2] 1/3 | Active Conditions: ---

moved Celister on map

Umbra is not trained in medicine but has a lvl 1 scroll of soothe next round if needed

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

Unfortunately, Quinoline used Battle Medicine on Celister just before he went down. She can Treat Wounds after combat.

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

Combat is over, yes?

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

I'm confused. I thought if nonlethal worked the way it does in PF1, combat is over; if it didn't, then combat is not over. Nonlethal doesn't work the way it does in PF1. Doesn't that mean the reptilian creature is still up?

Or, at least, was still up when the GM asked Pyotr, Umbra, and Quinoline to go? (Pyotr's illusory bite may have taken it down.)

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Lethal damage and nonlethal damage are identical unless it is the final blow struck. If the final blow is nonlethal then the creature is unconscious rather than dead.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

fortitude: 1d20 + 12 ⇒ (6) + 12 = 18

hero point reroll

fortitude: 1d20 + 12 ⇒ (17) + 12 = 29

With a mighty cry of rage Astrid launches a brutal series of attacks against the beast.

"Raaaaaaarrrrghhh!

double slice shield boss-vs flat footed-IC: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36
damage-bludgeoning-IC: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15

double slice shortsword-vs flat footed-IC: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
damage-piercing-IC: 2d6 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10


Core Helms ! Wizards Wanted Gameday X

Sorry for the confusion, I did not phrase that quite right. Yes combat ended with Astrid's last attack. Meaning Celister did not go unconcious, Umbral did not use a soothe scroll, Quinilone did not use an alchemist fire, and Astrid did not turn to stone!

Oh wait, Astrid reroll with hero point. so she didn't turn to stone anyway. OH well. ...Astrid did not use a hero point. While I am not out to get anyone, I enjoy the combat more when there is an actual threat to the party.

confession:
I was 85% sure that non-lethal worked that way. but for the sake of dramatic tension did a 'what-if' scenario based on that 15% How scary is it to have your two heaviest hitters, dying and petrified. >:)

...also...

NAT 20!

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

Quinoline can use Treat Wounds. Celister's the only one injured, right? (She can treat two at a time.)

Assurance (Medicine): 10 + 10 = 20
Healing: 2d8 + 10 ⇒ (4, 7) + 10 = 21


Core Helms ! Wizards Wanted Gameday X

The combat over, the Pathfinders find themselves in a beautiful courtyard, over the bodies of three dead spider-lizard thingies and a statue that was supposed to be their emissary. A whistle in this distance, easier to hear now that combat is over, is answered by another this one closer. Soon a half dozen iruxi wearing gleaming brass breastplates over dark blue robes arrive, announcing that they heard a disturbance and came as quickly as they could. Their leader steps forward looking at the dead beasts, the heavily armed Pathfinders.

"I am Captain Hazar, Ekkeshikaar City Guard," he says in common. "Can someone explain to me what is happening here?"

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Celister winces several times as he is treated by Quin. He looks to the guards as they approach. ”Yeah, your—urgh—pets got loose and—gah—nearly killed me!—OW! NEEDLE!

Man, I hope I don’t offend them by assuming they were pets, but that's what Celister would assume.

Horizon Hunters

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F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

"Well that was fun. I wonder what these things are?"

Astrid kicks one of the dead beasts over and kneels down to take a closer look.

The fight's over it's time for a recall knowledge. I'm not sure which one to roll though.

She turns to Captain Hazar.

"It looks as though someone has decided to redecorate the room and eliminate the emissary at the same time."

She gestures towards the rocky emissary. Then turns back to the captain and takes off her helmet.

"I'm not sure if drugs are illegal here but it looks as though she's stoned."

Musical stinger

Radiant Oath

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3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

"We saw someone being attacked and decided to help," defends Quinoline. "We were stuck between a rock and a hard place."

She looks at the statue.

"Is there any way to help her?"

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

Recall Knowledge: Helping the petrified?
Arcana or Nature: 1d20 + 13 ⇒ (5) + 13 = 18

"We hate to stick our noses where they don't belong, but it seems like one of your citizens was in immediate danger."

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Pyotr has to tear his eyes away from the glass armor, trusting that Quinoline will provide an explanation later.

"We were just on our way inside when we noticed these creatures menacing your statuesque ally. Deepest apologies if there was any faux pas on our end of this affair - perhaps if these were your sacred animals or something similar. But the situation certainly seemed to merit looking into."

Diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.
Astrid Gertasdottir wrote:
"I'm not sure if drugs are illegal here but it looks as though she's stoned."
Quinoline Silicate wrote:
"We were stuck between a rock and a hard place."

Celister slowly turns to look at Quin. "I know you have a needle in my arm, but don't make me punch you for that one." I, on the other hand, appreciate the puns being thrown around.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid Gertasdottir wrote:

"Well that was fun. I wonder what these things are?"

Astrid kicks one of the dead beasts over and kneels down to take a closer look.

The fight's over it's time for a recall knowledge. I'm not sure which one to roll though.

Quinoline Silicate wrote:


"Is there any way to help her?"

recall knowledge-guidance: 1d20 + 1 ⇒ (4) + 1 = 5

I'm guessing Arcana is the skill needed here but it might be nature or even occultism. Astrid has Arcana +10, Nature +5 and Occultism +11. She will cast Guidance before making the check.

Yuck. So that is Arcana 15, Nature 10 or Occultism 16

"Well I don't know what these beasts were or how to help her. Quin, what do you think?"

Astrid casts guidance on Quinoline

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

Recall: 1d20 ⇒ 15 +12+1 for Arcana/Occultism, +9+1 for Nature

"It's sedimentary ... I mean, elementary. I believe I know how we can metamorphic ... I mean metamorph her back."

"Sorry, I don't sound like an igneous ... dangit, a genius right now."

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Perception (for flavor): 1d20 + 10 ⇒ (1) + 10 = 11

Celister barely notices Quin’s continued puns as he tries to not focus on the pain of being stitched back up.

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

"Don't take your health for granite, and always be gneiss to the person holding the scalpel. You don't want to get hurt, right? You don't want to diorite?"


Core Helms ! Wizards Wanted Gameday X

Don't stop now... with a name like Silicate you must have been saving these up for at least six levels!

"Why not use basilisk blood to restore her?" The captain sets his officers to do just that. One trooper says there are tracks going off in this direction, and another holds up a small metal ring. "Look sir, Droidx
has found tracks.

DC 22, you all kept missing it. BTW Astrid's Slow wears off after a minute.

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

"Would you like assistance finding where these creatures came from?"

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

Quinoline rolled a 25 Nature. She uses her dagger to slice open the warm basilisk's veins, and collects 1d3 ⇒ 1 vials of blood to coat the statue.

"Schist, I was hoping to get more than one vial so that I can study it later," she bemoans.

"Shale we follow the tracks?"

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

"Perhaps basilisks are more common to your lands," Pyotr says, throwing all his talk of knowing these creatures on its head. He ambles after the tracking iruxi. "Why else would they be running loose? We could rectify our errors with a preemptive attack."

Horizon Hunters

Male CN Elf (Whisper) Raised by Belief Barbarian 6 | HP 97/97 (+9 while raging) | Resistances: Mental 2 | AC 24 (23 while raging); Deny Advantage | F: +13, R: +9, W: +11; +1 circ. vs emotion plus Forlorn | Perc. (expert): +11 (+2 circ. to Seek undetected creatures) | Speed 40ft (50ft while raging) | Class DC: 22 | Hero Points: 1/3 | Active conditions: None.

Celister glares at Quin and puts up a single finger. "One more of those and I deck you."

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

"You don't like these? Of quartz I'll stop."

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

I'm assuming that the emissary has now recovered.

Astrid speaks Kesstraka.

"It seems that someone wants you out of the way. We'll need to talk soon but for now we need to track down the criminals responsible while the trail is hot. Holmgeir! Get over here old man! Time to earn your keep. Follow those tracks."

Holmgeir is my hireling. +10 to survival

Grand Archive

LN (he/him) Kobold (Spellscale) Shadow Sorcerer 3 | HP 37/37 | AC 18/20 | F+10, R+9, W+11 | Perc +8 | Stealth +8 | 25ft | Hero 1/3 (w/ c.c.) | focus 1/1 | spells [1] 1/4, [2] 1/3 | Active Conditions: ---

Apologies, umbra's person has been busy with a con past few days

Umbra shakes himself out of a trance, Hm, where was i? He looks around and sees Kesstraka being de-petrified and he wanders over. "This is terrible! Who would've wanted to do this? We'll make sure to get to the end of this!"

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 107/162 shield 104/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid looks at Holmgier.

"Well? Can you track the villains to their lair or not?"

survival-tracking: 1d20 + 10 ⇒ (7) + 10 = 17

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

"Answer her, man! Have you lost your marble??"


Core Helms ! Wizards Wanted Gameday X

Thank you for your patience, I should be back to daily posting now. Although I am trying to vote & comment on all the RPGSuperstar entries as well, it should not take time from this. :) I would greatly appreciate your votes on my entry too!

Captain Hazar looks a little surprised when Astrid says she wants to get to the bottom of this. "Agreed, and that is what we are good at," he says waving at his officers.

Holmgeir is proficient, and he tracks one of the creatures through the garden. The trail leads him to a hidden corner, where an unlocked animal cage sits open. As the pathfinders are examaning the cage one of the officers, the woman someone called Droidx, strolls up.

"An unlocked animal cage?" she asks then nods at the answer. "We found two more hidden in various locations throughout the garden. She nods again, this time in approval. "Nice work though."

choose one (DC 17s) or the tracking check above.

Diplo: Gather Info:
There are four or five witnesses in the embassy. One lady holding three shaking children says she saw something suspicious. "A- a- a- porter," She stammers. "W- w- w- wearing a dark hood and wheeling some boxes covered in a cloth." she comforts one of the children who look at the Pathinders a little askance. "Sorry, they have not seen that kind of violence before," and some of you still have basilisk blood on you. "I- I- did not think much of it, but I saw them hurrying out later."

Perception:
There are no signs of forced entry into the embassy garden, which is sealed off from the outside, making it unlikely the basilisks just wandered in.

Radiant Oath

3-19 | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 10 | ◆◇↺ | AC 28 (30) | HP 118/118, shield 80/80 | P+16, F+18, R+19, W+17 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 0/2, OO 1/2, IR: 9/14 | Hero: 1/3 | Active conditions: resist fire 5

Wait, the tracking check was the DC 22 check above? I thought that was the Nature check for the basilisk blood. Let me just empty the clip and hopefully something shakes out.

Survival, DC 22?: 1d20 + 9 ⇒ (5) + 9 = 14
Diplomacy, DC 17: 1d20 + 0 ⇒ (17) + 0 = 17
Perception, DC 17: 1d20 + 9 ⇒ (20) + 9 = 29

"I've quarried the public. These people saw some hooded figures carrying a box in. The building is well-sealed, so these things didn't get in by accident."

Grand Archive

LN (he/him) Kobold (Spellscale) Shadow Sorcerer 3 | HP 37/37 | AC 18/20 | F+10, R+9, W+11 | Perc +8 | Stealth +8 | 25ft | Hero 1/3 (w/ c.c.) | focus 1/1 | spells [1] 1/4, [2] 1/3 | Active Conditions: ---

Diplo: 1d20 + 13 ⇒ (10) + 13 = 23

Umbra walks around asking questions and finds a few witnesses, returns to the group and shares what he's found. diplo spoiler unlocked. He's smiling and seems very proud of himself as he's recounting the happenings. But then he realizes Quinoline has already talked to the same witnesses and beat him to it!!

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

"Which way did they go?" Pyotr asks the matronly iruxi. "We'll be after them like a bleachling on the hunt for a new recipe. And I should know the commitment there, I was raised by gnomes!"

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