Burning Wrath (Wrath of the Righteous, table 2)

Game Master The Roxtar

Burning Wrath slides
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|Spell Templates |Icons: ◆◇↺ |Identifying Magic

WalMir moves up and whacks at teal, dealing some minor damage.

Salvatore washes the archer with colors again, this time, her bow drops to the floor as she seems to feel the effects of the spell.

Will: 1d20 + 6 ⇒ (3) + 6 = 9

GM Screen:
blind/stun: 1d4 ⇒ 1

Grizst moves closer to red and swings, but the armored woman deflects the blow easily.

With a clear shot at white, Anevia fires twice.

Ranged vs denied dex, rapid: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 22hit
Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
Sneak Attack: 2d6 ⇒ (5, 3) = 8

Ranged vs denied dex, rapid: 1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16 hit
Piercing: 1d8 + 1 ⇒ (7) + 1 = 8
Sneak Attack: 2d6 ⇒ (4, 2) = 6

As the shots strike true, white topples backwards in a pool of blood.

Red steps to the side again, twisting the glaive for a better grip, before lashing out at Grizst.

Melee vs AC, reach: 1d20 + 5 ⇒ (8) + 5 = 13 miss
Piercing: 1d10 + 2 + 2 ⇒ (10) + 2 + 2 = 14

Aravashnial starts casting a spell.

Teal takes a 5ft and flanks WalMir.

Club: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 miss
Bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6

Combat Tracker wrote:

Round 4

08 WalMir 14/14
21 Grizst 17/17
12 Yellow, unconscious, prone 5,4,1
17 Salvatore 2/10

14 Anevia, +5 temp hp
11 Red
11 Aravashnial, casting
02 Teal, -4
02 Darius -3/22, prone, stable
10 Tak 11/16

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

Taking a step and reaching down to Darius, WalMir calls on the blessings of his God to heal his companion

5'step to get out of flank and then burn my last 1st level for a cure light on Darius

cure light wounds: 1d8 + 2 ⇒ (8) + 2 = 10


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

Tak looks around at the available targets and settles on trying to shoot Teal.

Pistol: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
B&P: 1d8 + 1 ⇒ (7) + 1 = 8

He reloads his weapon and takes another look at Red.

Knowledge Local on Red: 1d20 + 7 ⇒ (6) + 7 = 13


Male Half Orc Neutral Druid 3 AC: 18, T: 11 FF:17, CMD: 16 | HP: 24 | Init: +1 | Fort: +7, Ref: +4, Will: +7 | Per: +8

Grizst steps up with another swing at Red

Club: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 3 ⇒ (1) + 3 = 4


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Salvatore is going to 5ft and thrust his hands and a wave of fire shoots in the direction of Red.

Going to cast Burning Hands at Red and use a Reservoir point to up the level of the spell, Reflex Save DC16

Burning Hands: 3d4 ⇒ (4, 2, 1) = 7

Spells:
0-Level Spells Prepared: Dancing Lights, Detect Magic, Prestidigitation, Read Magic. 1st-Level Spells Prepared: Color Spray and Burning Hands. 1st-Level Spells Left: 0/5 Arcane Reservoir: 1/5

Knowledge Local on Red: 1d20 + 10 ⇒ (6) + 10 = 16


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Tak blasts teal squarely in the chest, but the beast man is stout.

Gm screen:
Teal AoO on WalMir: 1d20 + 4 ⇒ (14) + 4 = 18
Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7

Red AoO on WalMir: 1d20 + 5 ⇒ (17) + 5 = 22
piercing: 1d10 + 2 ⇒ (9) + 2 = 11

Reflex: 1d20 + 3 ⇒ (9) + 3 = 12 fail

Grizst and Salvatore put the hurt on red, with a solid smack and fiery torment.


Male Half Orc Neutral Druid 3 AC: 18, T: 11 FF:17, CMD: 16 | HP: 24 | Init: +1 | Fort: +7, Ref: +4, Will: +7 | Per: +8

Since Red's AoO on Walmir was before I act, I will instead move and attack rather than 5 foot and attack, and hope Red doesn't have Combat Reflexes so that I can lock her down from attacking me with reach. Sal can still 5 foot to the left and do a side cone rather than forward cone


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

no peeking behind the screen :P those are not for sure locked in yet.

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

concentration to cast defensively: 1d20 + 4 + 2 + 2 ⇒ (18) + 4 + 2 + 2 = 26


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Tak and Salvatore are pretty sure the warrior is a human, with all the common human traits and features. Sal picks up a bit that she has a divine connection, and looks to be an inquisitor.

Anevia directs her bow at red this time.

Ranged vs AC, rapid: 1d20 + 5 + 1 - 2 ⇒ (8) + 5 + 1 - 2 = 12miss
Piercing: 1d8 + 1 ⇒ (4) + 1 = 5

Ranged vs AC, rapid: 1d20 + 5 + 1 - 2 ⇒ (14) + 5 + 1 - 2 = 18hit
Piercing: 1d8 + 1 ⇒ (5) + 1 = 6

Her first shot sails wide, but the second sinks deep into flesh.

With a scowl growing on her brow, she glances around and sees many of her allies down and injured. "You insects, you will know no peace, ever. She steps 5ft to the south again, swinging her weapon in a wide arc to catch the druid.

Melee vs AC, reach: 1d20 + 5 ⇒ (10) + 5 = 15 miss
Piercing: 1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Aravashnial's spell finishes and a large crocodile pops into existence next to red. "Crush my enemies!"

The croc attempts to follow the command, and snaps it's jaws at the armored woman.

Tail: 1d20 + 0 ⇒ (2) + 0 = 2 miss
Bludgeoning: 1d12 + 2 ⇒ (1) + 2 = 3

Bite: 1d20 + 5 ⇒ (12) + 5 = 17miss
Phys: 1d8 + 4 ⇒ (7) + 4 = 11

Teal yelps in fright and swings it's club at the crocodile on reflex.

Club: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 hit
Bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4

Combat Tracker wrote:

Round 4

08 WalMir 5/14
21 Grizst 17/17
12 Yellow, unconscious, prone 5,4,1
17 Salvatore 2/10
14 Anevia, +5 temp hp
11 Red, -17
11 Aravashnial
-croc -4
02 Teal, -12
02 Darius 7/22, prone
10 Tak 11/16


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

"Lady, I don't much care for your attitude." Tak 5ft steps in closer to, aims at, and fires at Teal.

Pistol: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
B&P: 1d8 + 1 ⇒ (1) + 1 = 2

Then reloads with an Alchemical paper cartridge.


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

Darius will shake his head after coming to his senses then quickly lay on hands himself, jump to his feet grab his scythe and 5ft away from Red

LoH: 1d6 ⇒ 3


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

AoO vs Tak: 1d20 + 4 ⇒ (7) + 4 = 11 miss
Piercing: 1d6 + 3 ⇒ (5) + 3 = 8

AoO vs Darius, reach: 1d20 + 5 ⇒ (7) + 5 = 12 miss vs ac 15
Piercing: 1d10 + 2 ⇒ (1) + 2 = 3


|Spell Templates |Icons: ◆◇↺ |Identifying Magic
Combat Tracker wrote:


Round 5
08 WalMir 5/14
21 Grizst 17/17
12 Yellow, unconscious, prone 5,4,1
17 Salvatore 2/10

14 Anevia, +5 temp hp
11 Red, -17
11 Aravashnial
-croc -4
02 Teal, -14
02 Darius 7/22
10 Tak 11/16


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Salvatore take a 5ft back, draw his crossbow and load it.


Male Half Orc Neutral Druid 3 AC: 18, T: 11 FF:17, CMD: 16 | HP: 24 | Init: +1 | Fort: +7, Ref: +4, Will: +7 | Per: +8

Since Red seems distracted by Darius standing up. Grizst moves in and tries to knock the glaive from Red's hands

Acrobatics to avoid AoO n case of Combat Reflexes: 1d20 - 3 ⇒ (2) - 3 = -1

Disarm: 1d20 + 6 ⇒ (16) + 6 = 22

Forgot the flank with the alligator so 24 total


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Her eyes burn with rage as the weapon drops to the ground.

Combat Tracker wrote:

Round 5

08 WalMir 5/14
21 Grizst 17/17
12 Yellow, unconscious, prone 5,4,1
17 Salvatore 2/10
14 Anevia, +5 temp hp
11 Red, -17
11 Aravashnial
-croc, -4
02 Teal, -14
02 Darius 7/22
10 Tak 11/16

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

Gripping his shield and spear tight, he turns his attention back towards Teal and stabs at the mongrelman

attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 1 ⇒ (1) + 1 = 2


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

With no clear line of sight, Anevia readies to attack.

Red takes a 5ft step away from Grizst, then pulls out an item from her pack provoke aoo from croc, and finally drinks the item, disappearing from view.

Bite: 1d20 + 5 ⇒ (10) + 5 = 15 miss
Phys: 1d8 + 4 ⇒ (6) + 4 = 10

Aravashnial delays.

The croc attacks the mongrelman, slapping it with it's tail and bashing the humanoid into the wall. The mongrelman falls to the floor, defeated.

Tail: 1d20 + 0 ⇒ (16) + 0 = 16 hit
Bludgeoning: 1d12 + 2 ⇒ (7) + 2 = 9

Combat Tracker wrote:

Round 5

02 Darius 7/22
10 Tak 11/16

Round 6
08 WalMir 5/14
21 Grizst 17/17
12 Yellow, unconscious, prone 4,4,1
17 Salvatore 2/10

14 Anevia, +5 temp hp
11 Red, -17
11 Aravashnial, delay
-croc, -4


Male Half Orc Neutral Druid 3 AC: 18, T: 11 FF:17, CMD: 16 | HP: 24 | Init: +1 | Fort: +7, Ref: +4, Will: +7 | Per: +8

Grizst smiles confidently and chuckles to himself as red disappears, casting a spell.

Spoiler:
Faerie Fire in the square Red stepped into

Grizst then moves next to Red for the flank though since she isn't on the map I can't move yet


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Nice job Grizst. Salvatore is going to take a shot at Red with the crossbow, 5ft in front of the door and then reload.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 ⇒ 4


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

Tak moves out of the range of the final adversary, taking a 5ft step, and fires his pistol at her (FML miss fire) then burns a grit to quick clear his pistol.

Pistol: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
B&P: 1d8 + 1 ⇒ (2) + 1 = 3

2/4 Grit


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

Darius will move around the table using lay on hands as he moves. Getting into flank with the croc and attempting another attack on the smiled foe (red).

LoH: 1d6 ⇒ 5

Smite: 1d20 + 9 ⇒ (1) + 9 = 102d4 + 11 ⇒ (3, 4) + 11 = 18


Male Half Orc Neutral Druid 3 AC: 18, T: 11 FF:17, CMD: 16 | HP: 24 | Init: +1 | Fort: +7, Ref: +4, Will: +7 | Per: +8

Instead of the flank, Grizst instead moves into the square Red was standing to prevent her from picking her glaive back up

Grand Lodge

M Aasamir Cleric of Cihua Couatl 6/Hierophant 1 |HP 43|AC 19 (FF18 T11)|Fort +5, Ref +4, Will +9 | Perception+10 Init+3| Darkvision 60'

Stepping pest the croc, WalMir moves up to the outlined adversary and stabs out with his spear

attack: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 1 ⇒ (2) + 1 = 3


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Salvatore, Tak, and Darius all feel the hand of Desna tweaking their fates for the worse as their attacks are all very wildly off target.

WalMir moves in closer and also misses.

Combat Tracker wrote:

Round 6

11 Red, -17
11 Aravashnial, delay
-croc, -4
02 Darius 7/22
10 Tak 11/16

Round 7
08 WalMir 5/14
21 Grizst 17/17
12 Yellow, unconscious, prone 3,4,1
17 Salvatore 2/10

14 Anevia, +5 temp hp

Anevia hoping to finish this dangerous opponent, fires her bow.

Ranged: 1d20 + 5 + 1 - 4 ⇒ (10) + 5 + 1 - 4 = 12 miss
Piercing: 1d8 + 1 ⇒ (3) + 1 = 4

Red does a withdraw maneuver. She is safely able to step away from WalMir and Darius, but is still in range of the crocodile and Grizst as she moves to the northern room.

Croc AoO: 1d20 + 5 ⇒ (2) + 5 = 7 miss
Phys: 1d8 + 4 ⇒ (7) + 4 = 11

The croc follows red and tries to bite again.
Bite vs AC: 1d20 + 5 ⇒ (7) + 5 = 12 miss
Phys: 1d8 + 4 ⇒ (4) + 4 = 8


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Salvatore is going to move and then take a shot.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 ⇒ 2

Crit Confirm: 1d20 + 3 ⇒ (2) + 3 = 5


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

Tak closed in on Red, firing at her.

Pistol: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
B&P: 1d8 + 1 ⇒ (4) + 1 = 5

Crit confirm: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
B&P: 3d8 + 3 ⇒ (2, 5, 4) + 3 = 14


Male Half Orc Neutral Druid 3 AC: 18, T: 11 FF:17, CMD: 16 | HP: 24 | Init: +1 | Fort: +7, Ref: +4, Will: +7 | Per: +8

Grizst takes a swing as Red rushes by him

AoO: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (1) + 3 = 4


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

OK so I cleared my miss fire but forgot to reload. So I have to return my actions to Move: Reload, 5ft step in, Standard: Fire.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Grizst lashes out as the woman flees, but misses. Salvatore and Tak however seem to have made amends with the fickle whims of fate and appeased Desna. Their attacks both land solidly and the foe is defeated.

yay! great job folks. i know it was a bit of a slog, with the dice not cooperating, but you did it :) going to assume someone will finish off yellow before he has a chance to get up, so let's get on with the looting.

Tiefling (yellow)
short sword
light crossbow (20 bolts)
studded leather armor

Hosilla (red)
potion of cure moderate wounds
potion of invisibility
wand of spiritual weapon (7 charges)
alchemist’s fire (2)
tanglefoot bag
chain shirt,
mwk glaive (currently radiating faint magic, and is under the magic weapon spell)
antitoxin
bejeweled book of prayers devoted to Baphomet worth 50 gp
small key
a note from S.V.
32 gp

Hosilla,
. You will remain, for the time being, in
Kenabres, but know this: the city’s days
are numbered. Seek a place of safety—the
underground den of your mongrel lackeys should
suffice to keep you safe from the devastation
to come. I shall assume command of Drezen
shortly, and once Vorlesh has finished with
the wardstone and Kenabres is no longer of
interest to us, you are to return to my side.
Excellent news regarding the salvage of
Yaniel’s sword from the museum as well—bring
it with you, for I believe this weapon could
be quite useful once we corrupt it. Before you
leave for Drezen, stop by the three safe houses
(Nyserian Manor, Topaz Solutions, and the
Tower of Estrod—the passphrase remains “I’ve
new material for the archives,” for now) to
ensure no evidence remains behind.
. May Lord Deskari and Lord Baphomet watch
over you!
S. V.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

to try and keep things moving along, i'll give out the room descriptions

In the main room where the combat just finished, now that everyone is able to take a moment to really look around the room, you see three copper bowls filled with glowing coals hang from the ceiling of this long, natural cavern. The braziers fill the chamber with warmth and soft orange light. In the center of the chamber stands a block of stone that serves as a table, lined with wooden chairs. An enormous bloodstain, maybe a week old, darkens the stone’s surface.

In the room to the south, old blood stains the floor of this small cavern. Barrels filled with scraps of fur and fat sit against one wall, emitting an foul stench. The two long stone slab tables are covered with skinning tools and piles of freshly butchered meat. Two wooden racks hold drying animal skins. A nice dagger seems to have been used as a clever and is wedged in between the ribs or a butchered dire rat.

Masterwork dagger

The northern room, a stone pedestal holds a copper brazier aloft in the center of this room. Against the western wall, an enormous pile of animal furs and thick quilts serves as a bed. Sheathed weapons and stone carvings adorn the walls. The eastern half of the room holds a wooden desk, beneath which stands a long, thin iron lockbox.

for Drezen, Vorlesh, and Yaniel, see the players guide for the common knowledge on these things. for Nyserian Manor, Topaz Solutions, and the Tower of Estrod, knowledge local.


NG Medium Human Archivist Bard 6| HP: 55 | AC: 17 FF: 11 Touch: 146CMD: 13 | Initiative +6 |Perception +7 | Fort +3 Reflex +8 Will +4 | Move 30’

Nyserian Manor
Knowledge Local: 1d20 + 7 ⇒ (13) + 7 = 20
Topaz Solitions
Knowledge Local: 1d20 + 7 ⇒ (15) + 7 = 22
Tower of Estrod
Knowledge Local: 1d20 + 7 ⇒ (7) + 7 = 14


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Knowledge Local: 1d20 + 10 ⇒ (16) + 10 = 26
Knowledge Local: 1d20 + 10 ⇒ (18) + 10 = 28
Knowledge Local: 1d20 + 10 ⇒ (20) + 10 = 30

We have a small key here, doew anyone want to check to see if it opens that box?


Male Half Orc Neutral Druid 3 AC: 18, T: 11 FF:17, CMD: 16 | HP: 24 | Init: +1 | Fort: +7, Ref: +4, Will: +7 | Per: +8

Sure, I'll take a look

Perception for Traps: 1d20 + 7 ⇒ (17) + 7 = 24 before opening the box if I sense it isn't trapped


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

well dat be tougher den we thought eh? Now let's see what all da fuss be about


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Identifying the locations in the city, between Tak and Salvatore, they know that the Nyserian manor is the home of a local noble, Topaz Solutions is an alchemical supply shop, and the Tower of Estrod is a library/research lab for the city.

The box does not appear to be trapped, but it is indeed locked. Using the key, it clicks open.

The lockbox holds a small leather pouch containing an assortment of semiprecious gemstones (three chips of lapis lazuli worth 10 gp each, two bloodstones worth 50 gp each, a citrine worth 50 gp, and a white pearl worth 100 gp), two scrolls, as well as a long, thin darkwood sword case.

Read Magic or Spellcraft DC22:
scroll of bear’s endurance

Read Magic or Spellcraft DC23:
scroll of remove disease


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Salvatore is able to read the scrolls and then will look at the sword case. Looks like a pretty nice sword case, I wonder if anything is in here. Salvatore will look to see if anything is in the sword case


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

well den how bout we open it den Sally boy


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Inside lies a breathtaking longsword—a weapon of obviously superior craftsmanship with a razor-sharp blade that appears to be made of shining gold.


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

This whole vernacular change back and forth is rather confusing there Darius, but sure let's open it up.


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Wow that is a nice looking sword.


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

hey it be just as confusin up here some times eh. Darius points to his head and gives a chuckle. oh dats nice, mind if I give it a swing


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

Be my guest, it's not like I will have any use for it.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

As Darius grips the blade, a wave of energy bursts through the room. The blade begins to glow and heat up, becoming almost unbearable to hold, but no matter how hard Darius tries, he can't release his grip. The light from the blade flares, drowning out all darkness and shadows in the room. It becomes so intense that looking at it makes your eyes water and shut involuntarily. And then, it's over. The glow fades back down to a soft torch light, and in place of the golden longsword, is now a golden scythe.


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

judging from how I have been doing lately in battle I may not either haha

Darius will pick up the Long sword and check it out


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

What in the nine hells was that?

Salvatore is going to detect magic and then try to identify the weapon.
Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Salvatore:
This sword is called Radiance. It functions as a +1 cold iron scythe and can radiate light as a torch on command.

also, it just dawned on me, i didn't give out the loot from the archer. here ya go

2 red potions, spellcraft DC16 or Perception DC DC16:
potions of cure light wounds (2)

Wand, Spellcraft DC16:
wand of longstrider (10 charges)

mwk chain shirt
club
mwk longbow with 20 arrows
obsidian unholy symbol of Baphomet worth 20 gp
34 gp


Male LG Male Angel-Blooded Aasimar Paladin 7/1|HP: 77/77|AC: 17|Touch: 11|FFAC: 16|Initiative: +1|Fort: +13|Reflex: +7|Will: +9|Speed: 20ft|Smite Evil 2/Day|Lay on Hands 9/Day|Mythic Power 5/day

what is the world! Dis was just a longsword a bit a go eh? Man this feels beautiful to hold tho. It was hot a bit ago but now is just mildly warm. I think u need to keep dis here scythe boys boys


NG Male Human Arcanist 5 / Evangelist 4 / Mythic 2|HP: 62/62|AC: 13|Touch: 13|FFAC: 10|Initiative: +2|Fort: +4|Reflex: +6|Will: +6|Speed: 30ft|Arcane Reservoir 11/11|1st lvl Spells 6/6|2nd lvl Spells 6/6|3rd lvl Spells 6/6|4th lvl Spells 3/3|Mythic P

spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17
spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23

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