Gregory C. Hatfield |
ROUND 4
__________________________________________________
Need a Will DC17 from Doc.
Will: 1d20 + 8 ⇒ (19) + 8 = 27
As the undead creature touches Hatfield, every inch of his skin is immediately covered in goodbumps. "Aw, shucks! That's creepy!"
__________________________________________________
• Life Link: Nasir heals 5, Hatfield takes 5
• Standard Action: Still concerned for his ally, the herbalist taps Nasir on the shoulder again. Healer's Way (Su): 2d6 + 1 ⇒ (2, 1) + 1 = 4 Benefitting from Reward of Life, the oracle also heals 4 HP.
• Swift Action: The icky feeling from the undead touch is too much. Reflexively, Hatfield tries to "wipe it off" of his shirt. Accidentally, he uses Healer's Way on himself. Healer's Way (Su): 2d6 + 1 ⇒ (2, 4) + 1 = 7
• Free Action: "This is gonna stain. This is gonna stain muh shirt! Maybe we can find some club soda when we go shoppin'. "
__________________________________________________
• Healer's Way - 3/5 used for the day
GM Derek |
[dice=Will]1d20+8
As the undead creature touches Hatfield, every inch of his skin is immediately covered in goodbumps. "Aw, shucks! That's creepy!"
After the horrific touch of the shade, Doc realizes that... the suffocation it suffered in life is not his fate.
Doc is no longer Shaken.
GM Derek |
HAUNTED REMAINS
ROUND FOUR
—------------------------------------------------
Ezranadir: magic missiles!
Nasir: need attack roll
ILSYNOR: attacks Doc!
Frantino: swings; HITS!
Roscoe:
Doc Hatfield: lifelink +5/-5, Healers Way x2
Ayita:
Yazhi:
BOLD may go!
STATUS
-----------------------
Ezranadir (27/27hp) || SHAKEN
Ayita (42/42hp) || SHAKEN
Yazhi (43/43hp) || SHAKEN
Doc (41/48hp) || -5+4-5-7-5+4+7=-7hp
Frantino (38/38hp) || SHAKEN
Roscoe (38/38hp) || SHAKEN
Nasir (44/44hp) || -13+5+8-17+5+4+5+4=FULL hp SHAKEN
Roscoe Elring - Champion |
Roscoe isn't sure whether he can hit this thing, but charges at it with his dueling sword.
"Begone!" he exclaims, though a little fearful given his shaken condition.
dueling sword (shaken): 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d6 + 3 ⇒ (2) + 3 = 5
Nasir al-Rafik Kamal |
Scimitar Readied Attack: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29 magic slashing Dmg: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Shield Bash Readied Attack: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 bludgeoning Dmg: 1d3 + 5 ⇒ (1) + 5 = 6
GM Derek |
[dice=Scimitar Readied Attack]1d20+11+1+2 [dice=magic slashing Dmg]1d6+4+1
[dice=Shield Bash Readied Attack]1d20+10+2 [dice=bludgeoning Dmg]1d3+5
First one HITS!
FYI - you can only ready a standard action. Two Weapon Fighting is a Full Attack and cannot be readied. So that Shield Bash is a no-go (but it also missed, so...).
GM Derek |
Roscoe isn't sure whether he can hit this thing, but charges at it with his dueling sword.
"Begone!" he exclaims, though a little fearful given his shaken condition.
[dice=dueling sword (shaken)]1d20+7+2;1d6+3
Roscoe's dueling sword "wooshes" through the shade!
GM Derek |
HAUNTED REMAINS
ROUND FOUR
—------------------------------------------------
Ezranadir: magic missiles!
Nasir: Swings. HITS!
ILSYNOR: attacks Doc!
Frantino: swings; HITS!
Roscoe: moves and attacks. Misses.
Doc Hatfield: lifelink +5/-5, Healers Way x2
Ayita:
Yazhi:
BOLD may go!
STATUS
-----------------------
Ezranadir (27/27hp) || SHAKEN
Ayita (42/42hp) || SHAKEN
Yazhi (43/43hp) || SHAKEN
Doc (41/48hp) || -5+4-5-7-5+4+7=-7hp
Frantino (38/38hp) || SHAKEN
Roscoe (38/38hp) || SHAKEN
Nasir (44/44hp) || -13+5+8-17+5+4+5+4=FULL hp SHAKEN
GM Derek |
Only Doc has shaken off the Shaken condition. All others still take the –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Ayita of the Hawk Clan |
Ayita and Yazhi move over to attack the spirit. +1 punching dagger and magic fang, respectively. Regular flanking, shaken.
Ayita attack: 1d20 + 6 + 1 + 2 - 2 ⇒ (12) + 6 + 1 + 2 - 2 = 19
Ayita damage: 1d4 + 3 + 1 + 1d6 ⇒ (2) + 3 + 1 + (6) = 12
Yazhi attack: 1d20 + 6 + 1 - 2 + 2 ⇒ (2) + 6 + 1 - 2 + 2 = 9
Yazhi damage: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Nasir al-Rafik Kamal |
FYI - you can only ready a standard action. Two Weapon Fighting is a Full Attack and cannot be readied. So that Shield Bash is a no-go (but it also missed, so...).
As far as I understand the rules, two weapon fighting gives you an extra attack as part of your attack action - Archives of Nethys - Two Weapon Fighting. A Full Attack requires a full round action which can't be readied. You need to have a BAB higher than +5 in order to do a Full Attack. Nasir currently lacks a high enough BAB to do that. When he gets to level 6, he would get a total of 3 attacks if he takes a full round action and would still have 2 attacks with his standard attack action.
GM Derek |
GM Derek wrote:FYI - you can only ready a standard action. Two Weapon Fighting is a Full Attack and cannot be readied. So that Shield Bash is a no-go (but it also missed, so...).As far as I understand the rules, two weapon fighting gives you an extra attack as part of your attack action - Archives of Nethys - Two Weapon Fighting. A Full Attack requires a full round action which can't be readied. You need to have a BAB higher than +5 in order to do a Full Attack. Nasir currently lacks a high enough BAB to do that. When he gets to level 6, he would get a total of 3 attacks if he takes a full round action and would still have 2 attacks with his standard attack action.
Don't think so. I may have confused things by using the term "Full Attack." I should've said "Full Round Action."
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.
Ayita of the Hawk Clan |
Will saves vs. the suffocation if it becomes relevant.
Ayita will: 1d20 + 3 ⇒ (4) + 3 = 7
Yazhi will: 1d20 + 2 ⇒ (12) + 2 = 14
heh
GM Derek |
Ayita and Yazhi move over to attack the spirit. +1 punching dagger and magic fang, respectively. Regular flanking, shaken.
[dice=Ayita attack]1d20+6+1 +2-2
[dice=Ayita damage] 1d4+3+1 +1d6[dice=Yazhi attack]1d20+6+1 -2 +2
[dice=Yazhi damage]1d6+6+1
Solid hit by Ayita. Yazhi misses.
GM Derek |
HAUNTED REMAINS
ROUND FOUR
—------------------------------------------------
Ezranadir: magic missiles!
Nasir: Swings. HITS!
ILSYNOR: attacks Doc!
Frantino: swings; HITS!
Roscoe: moves and attacks. Misses.
Doc Hatfield: lifelink +5/-5, Healers Way x2
Ayita: HITS!
Yazhi: miss
FINAL
STATUS
-----------------------
Ezranadir (27/27hp) || SHAKEN
Ayita (42/42hp) || SHAKEN
Yazhi (43/43hp) || SHAKEN
Doc (41/48hp) || -5+4-5-7-5+4+7=-7hp
Frantino (38/38hp) || SHAKEN
Roscoe (38/38hp) || SHAKEN
Nasir (44/44hp) || -13+5+8-17+5+4+5+4=FULL hp SHAKEN
GM Derek |
HAUNTED REMAINS
ROUND FIVE
—------------------------------------------------
Ezranadir:
Nasir:
ILSYNOR:
Frantino:
Roscoe:
Doc Hatfield:
Ayita:
Yazhi:
BOLD may go.
STATUS
-----------------------
Ezranadir (27/27hp) || SHAKEN
Ayita (42/42hp) || SHAKEN
Yazhi (43/43hp) || SHAKEN
Doc (41/48hp) || -5+4-5-7-5+4+7=-7hp
Frantino (38/38hp) || SHAKEN
Roscoe (38/38hp) || SHAKEN
Nasir (44/44hp) || -13+5+8-17+5+4+5+4=FULL hp SHAKEN
Nasir al-Rafik Kamal |
With the creature still threating everyone, Nasir attacks the creature with all his weapons.
Scimitar: 1d20 + 11 - 2 + 2 ⇒ (9) + 11 - 2 + 2 = 20 Magic Slashing Dmg: 1d6 + 4 ⇒ (5) + 4 = 9 Shield Bash: 1d20 + 10 - 2 + 2 ⇒ (11) + 10 - 2 + 2 = 21 Bludgeoning Dmg: 1d3 + 5 ⇒ (2) + 5 = 7
Ayita of the Hawk Clan |
Ayita and Yazhi try again.
Ayita attack: 1d20 + 6 + 1 + 2 - 2 ⇒ (20) + 6 + 1 + 2 - 2 = 27
Ayita damage: 1d4 + 3 + 1 + 1d6 ⇒ (4) + 3 + 1 + (5) = 13
Yazhi attack: 1d20 + 6 + 1 - 2 + 2 ⇒ (18) + 6 + 1 - 2 + 2 = 25
Yazhi damage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Ayita crit confirm?: 1d20 + 6 + 1 + 2 - 2 ⇒ (3) + 6 + 1 + 2 - 2 = 10
nah...
GM Derek |
COMBAT OVER!
The heroes' strikes cause the swirling, choking shade to dissipate! The bits of bone fall to the ground and the dirt and dust vanish in a gentle cloud.
"Thank you, friends! I thought I would choke on my regrets... literally!" says Audrahni.
She continues with her ritual, praying before the broken plinth.
Ezranadir |
Knowledge Religion: 1d20 + 10 ⇒ (19) + 10 = 29
Ezranadir comes closer then makes a motion to the others for them to join in. He copies Audrahni's prayer and intones it out loud with her.
Frantino Kaddren |
Knowledge religion: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Frantino joins back in with Audrahni's ritual, appreciative of his friends' help.
Nasir al-Rafik Kamal |
Nasir sheathes his weapon and stands back from the ritual to give the casters room. He scans the area for other threats.
Ayita of the Hawk Clan |
Ayita does her best to assist with the ritual. Then Ter lands near Audrahni and tries to help too, she likes the elf.
GM Derek |
As the prayer ends a series of glowing motes of light dance up from the rubble, spiral around the field, and then swoop down to bathe Audrahni and Ayita, Frantino, Ezranadir and Doc in their soothing light. You feel an overwhelming sensation of thanks and forgiveness as the lights glow bright, then fade away.
For anybody who participated with Audrahni:
A Blessing from Ashava: The next time the PC fails a saving throw against any spell or effect created by an incorporeal undead creature, the character momentarily glows with silver light and is treated as if she had succeeded at that saving throw instead. In addition, that character gains the benefit of a sanctuary spell (CL 20th) against the attacking undead creature.
Gregory C. Hatfield |
As the prayer ends a series of glowing motes of light dance up from the rubble, spiral around the field, and then swoop down to bathe Audrahni and Ayita, Frantino, Ezranadir and Doc in their soothing light. You feel an overwhelming sensation of thanks and forgiveness as the lights glow bright, then fade away.
Hatfield quietly asks: "Audrahni? Ye OK?"
Frantino Kaddren |
Frantino will also check on Audrahni. "How do you feel? Can we walk you back to your inn for some rest?" He's not sure if she'd accept an invitation to stay at the Kaddren family compound.
Once that is done, it sounds like a good time to go shopping? Frantino wants his MW armor upgraded to +1.
Zimandi turns to Loren. "Bring pen and paper, Loren. I have missives to write. When, Frantino, are you available? I believe I can arrange... discussions for later today."
Looks like we have a tentative appointment with the Sihedron Council for this afternoon or evening. After shopping and lunch, Frantino will head back to the estate to get the details on when and where we're supposed to meet.
GM Derek |
Audrahni sighs happily. She seems at peace, in a way you've never seen before.
"Thank you, friends. I feel my faith rekindled and I must nurture it. I believe I shall revisit some of Ashava's sacred spots here in the City of Monuments."
She looks up at the sky with a smile. She says, "I shall meet you again soon."
SKIPPING AHEAD... ARMOR & SHOPPING
Frantino finds an armorer on the Street of Steel and hands him his armor to work on it.
It will take one day to upgrade your armor to +1. Do you have another set of armor?
Other shopping, team? Now's your chance.
SKIPPING AHEAD... KADDREN MANOR
When the heroes return to Kaddren Manor, butler Loren welcomes them and offers refreshments and a short missive from Frantino's Aunt Zimandi.
Frantino--
Urgent business has arisen this afternoon. The council will see you and your friends tomorrow morning, immediately after breakfast.
-Z
Ayita of the Hawk Clan |
Ayita asks if Social Control might be upgraded to +1 from MW. If that's too pricey, an armor +1 would be great instead...
She also wonders if there is a sale on cloaks of resistance +1 somewhere in town...
Frantino Kaddren |
Frantino finds an armorer on the Street of Steel and hands him his armor to work on it.
It will take one day to upgrade your armor to +1. Do you have another set of armor?
Yes, Frantino still has the wooden armor he'd purchased for the ship-borne journey.
GM Derek |
Ayita asks if Social Control might be upgraded to +1 from MW. If that's too pricey, an armor +1 would be great instead...
She also wonders if there is a sale on cloaks of resistance +1 somewhere in town...
The same armorer agrees that he can enchant Social Control. But it will take time. 2 days. (2,000gp).
A cloak of resistance +1 can be found in the marketplace for basic price.
GM Derek |
Any chance to purchase wands with partial charges? Or 50/50 only??
Yes, for 2nd and 3rd level spells. To make things easier: half-charged only, for half-price.
Roscoe Elring - Champion |
Roscoe Elring - Champion wrote:Any chance to purchase wands with partial charges? Or 50/50 only??Yes, for 2nd and 3rd level spells. To make things easier: half-charged only, for half-price.
Okay, so no 1st-level wands then? I'll see if I can afford any level 2.
GM Derek |
GM Derek wrote:Okay, so no 1st-level wands then? I'll see if I can afford any level 2.Roscoe Elring - Champion wrote:Any chance to purchase wands with partial charges? Or 50/50 only??Yes, for 2nd and 3rd level spells. To make things easier: half-charged only, for half-price.
1st level wands are available, just not partially charged. Full price/full charge only.
Ayita of the Hawk Clan |
I should have put this bit in gameplay... Ayita asks the crafter to make Social Control +1, for 2K gold. She picks up a cloak of resistance +1 too, for 1K.
But then Ter pipes up...
Blackberry brandy!! Blackberry brandy!!
Yazhi looks hopeful for more treats too.
Can any be found by the hunter and her sharp-eyed/nosed companions?
GM Derek |
I should have put this bit in gameplay... Ayita asks the crafter to make Social Control +1, for 2K gold. She picks up a cloak of resistance +1 too, for 1K.
But then Ter pipes up...
Blackberry brandy!! Blackberry brandy!!
Yazhi looks hopeful for more treats too.
Can any be found by the hunter and her sharp-eyed/nosed companions?
At Ter's urging, Ayita successfully seeks around some blackberry brandy, as well as some salmon treats for Yazhi. The vendor looks askance at the overeager bird of prey, but sells the brandy to Ayita, nonetheless.
GM Derek |
After an excellent lunch and arms shopping, the team [does something else that has limited mechanical impact] and then returns to Kaddren Manor. Ezranadir departs to a room specially designed for spellwork. +1 on Spellcraft rolls
Aunt Zimandi remains absent all day and into the night. Loren has the kitchen prepare dinner for the heroes and services in the small dining room off the Great Hall.
Soon, the sun falls below the horizon and evening arrives.
Plans before you turn in for the night? Tomorrow is your Sihedron Council meeting.
Gregory C. Hatfield |
Diplomacy to Gather Information: 1d20 + 12 ⇒ (14) + 12 = 26
Hatfield wanders the neighborhoods near where the party is staying to gather information about:
• The Sihedron Council
• Known projects that the council works on--any spectactular successes and/or failures
• The members of the council--are they good people?
GM Derek |
[dice=Diplomacy to Gather Information]1d20+12
Hatfield wanders the neighborhoods near where the party is staying to gather information about:
• The Sihedron Council
• Known projects that the council works on--any spectactular successes and/or failures
• The members of the council--are they good people?
"The Sihedron Council? What's that?"
"You mean the hoity toity folks who nearly swamped Magnimar with a tidal wave? To the Hells with them!"
"Buncha wizard folk, I hear. Isn't Heidmarch one a' them?"
"Yeah. Aren't they the ones who take artifacts and info and lock it away?"
"I hear you talk with them about Thassilon and they zap yer memory so you don't remember what you know. Keep it fer themselves."
"I don't know what yer talkin' bout. Go away. I don't know nothing!"
The Council is made up of the region’s most informed collection of scholars on ancient Thassilon. Formed after the island city of Xin rose from the waves and put Magnimar in peril, the Sihedron Council is the group responsible for the keeping of the mysterious Sihedron artifact itself.
The Council is of indeterminate numbers. But the following are rumored members:
- *Sheila Heidmarch, Venture-captain of Magnimar
- *Aram Zey, Pathfinder Society Master of Spells
- *Zimandi Kaddren, well-known head of a leading Magnimaran family
- *Ernst Landis, chief curator of the Museum of Ages
- *Toth Bhreacher, Founder of the Golemworks
- *Ibra Demerios, head archivist of the Founder's Archives
Frantino Kaddren |
After dinner, Frantino will head to the family library (inviting others to join him if they're interested) to see what additional lore he can find related to Baraket and the runelords, in an effort to be as prepared as possible for the meeting with the Council. The library at Heidmarch Manor probably has an even better selection on Thassilonian history!
Knowledge history: 1d20 + 11 ⇒ (11) + 11 = 22 + circumstance bonus for using a library?
Eventually he will head to bed. This late night journey from the library to his room is one he has made many times! He'll keep Fury close at hand but won't see a need to wear his wooden armor in the house while his regular armor is being enchanted.
Gregory C. Hatfield |
On the morning of the meeting with the council, Hatfield will cast Status on Ter and Yahzi. He will establish Life Link with Ayita, Frantino, Ezranadir, Nasir, and Roscoe.
He will wear his mithral chain beneath his traveling clothes.
Over breakfast, he asks his companions what our collective goals are for the meeting with the council. Then he promises to try his best to further those goals (activating Vow to Self).
If Roscoe conducts a seance, the oracle will participate.
Ayita of the Hawk Clan |
Oh, Pathfinders? My cousins told me to stay away from that bunch of murder hobos!!!
Frantino Kaddren |
Oh, Pathfinders? My cousins told me to stay away from that bunch of murder hobos!!!
"Murder hobos? That's not fair, my cousin [u]is[/u] a Pathfinder. He has a home, they all have a place to live. Why does everyone want to call them hobos?"
Ezranadir |
Oh, Pathfinders? My cousins told me to stay away from that bunch of murder hobos!!!
"Well, according to Frantino's brother Alden, he considers all of you "Murder Hobos." Is the only reason he is the sole survivor because he was Frantino's brother? Should I believe his statement as you have your cousins? Perhaps both groups have been given a bad rap, unless you are all going to admit to murdering all of those beings without an offer for redemption." He raises an eyebrow and awaits a response.
Roscoe Elring - Champion |
Roscoe starts the day with the same seance as the day before.
"Anyone care to join me?" he asks. "This archmage will make your blade swing more true."
séance boon: you gain a +2 bonus on all non-spell damage rolls