[CORE] #3-06 Song of the Seawitch

Game Master Auke Teeninga

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Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
AFAIK, Cloudia doesn't threaten, but even without the flank you hit.

Unfortunately, he's right. She really should sharpen the tips of her wands.

She's in a really bad place right there and with no exit strategy. She's desperate to get out of there so she turns around and tries to cast a color spray on green and red.

concentration, defensive casting: 1d20 + 9 ⇒ (13) + 9 = 22
deafened: 1d100 ⇒ 80


Cloudia wrote:
GM Auke wrote:
AFAIK, Cloudia doesn't threaten, but even without the flank you hit.

Unfortunately, he's right. She really should sharpen the tips of her wands.

She's in a really bad place right there and with no exit strategy. She's desperate to get out of there so she turns around and tries to cast a color spray on green and red.

[dice=concentration, defensive casting]1d20+9
[dice=deafened]1d100

The problem is -if I'm not mistaken- you can't hit them both without either hitting the cleric or yourself... (I put the possible templates on the map). So I need OOC permission from the cleric for the friendly fire, or you have to include yourself.

EDIT: Including Nemrok is also possible if he volunteers OOC

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

no worries for Nemrok

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I only have like 9 hps

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

She aimed for green and red, not blue and yellow. By exit strategy she means running behind Aurus. See template placement.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Nemrok strikes the bandit he already hit with his greataxe.

Greataxe: 1d20 + 5 ⇒ (12) + 5 = 17
Damages: 1d12 + 3 ⇒ (12) + 3 = 15

Then he looks at the other one, grunting. You're next.

I stays conscious with my half-orc ability.


Cloudia wrote:
She aimed for green and red, not blue and yellow. By exit strategy she means running behind Aurus. See template placement.

Those two are already stunned due to last turn's color spray. (was the same situation last turn)


Nemrok Blacktusk wrote:

Nemrok strikes the bandit he already hit with his greataxe.

[dice=Greataxe]1d20+5
[dice=Damages]1d12+3

Then he looks at the other one, grunting. You're next.

I stays conscious with my half-orc ability.

Barely being able to stand Nemrok swings his axe true and the blue thug falls down!


Assuming Cloudia will Colorspray the last thug that is currently active (yellow)

Will: 1d20 + 0 ⇒ (10) + 0 = 10 1d4 ⇒ 3

The yellow thug is stunned by Cloudia's spell and his weapon falls from his hands

Aurus
Cloudia (25/37) Deafened
Riceak (14/29) Deafened
Nemrok (-1/33) Staggered
Yellow Blinded, Stunned
Red (29 damage + 2 subdual)
Blue (38 damage) Down
Green Blinded, Stunned

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

With both of the thugs next to her stunned she tries to down red so that Aurus can come to her rescue and launches some magic missiles at it.

deafened: 1d100 ⇒ 53
MM damage: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10


Cloudia wrote:

With both of the thugs next to her stunned she tries to down red so that Aurus can come to her rescue and launches some magic missiles at it.

[dice=deafened]1d100
[dice=MM damage]3d4+3

The red thug drops as well!

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus steps over the collapsing form of Red and swings for Green.

Power Attack: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Damage: 2d6 + 7 + 6 ⇒ (2, 3) + 7 + 6 = 18


Aurus Goldson wrote:

Aurus steps over the collapsing form of Red and swings for Green.

[dice=Power Attack]1d20+9-2
[dice=Damage]2d6+7+6

Aurus manages to hit the blind, stunned, unarmed man.

Riceak (14/29) Deafened
Nemrok (-1/33) Staggered
Yellow Blinded, Stunned
Red (39 damage + 2 subdual) Down
Blue (38 damage) Down
Green (18 damage) Blinded, Stunned
Aurus
Cloudia (25/37) Deafened

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Need heal guys.

Says Nemrok, barely standing.


Nemrok Blacktusk wrote:

Need heal guys.

Says Nemrok, barely standing.

The cleric can’t hear you...

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

i cant heeeeeeaaar you :)

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I will take a 5 ft step up and slash at the yellow baddie creating a flank

1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
1d10 + 2 ⇒ (2) + 2 = 4


Riceak Hawklight wrote:

I will take a 5 ft step up and slash at the yellow baddie creating a flank

1d20+5+2
1d10+2

Riceak moves into flank with Nemrok and hits yellow, oblivious to the fact that Nemrok is only still standing due to his orcish stubbornness.

Nemrok (-1/33) Staggered
Yellow (3 damage) Blinded, Stunned
Red (39 damage + 2 subdual) Down
Blue (38 damage) Down
Green (18 damage) Blinded, Stunned
Aurus
Cloudia (25/37) Deafened
Riceak (14/29) Deafened

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Nemrok falls unconscious and bleeding...

GM only:

Stabilize: 1d20 + 2 ⇒ (15) + 2 = 17


Aurus
Cloudia (25/37) Deafened
Riceak (14/29) Deafened

Nemrok (-?/33)

Yellow (3 damage) Blinded, Stunned
Red (? damage + 2 subdual) Down
Blue (? damage) Down
Green (18 damage) Blinded, Stunned

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

i think yellow took 4


Riceak Hawklight wrote:
i think yellow took 4

Oh, yes it did,I’ll fix it in the next list

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

That 1 pt might make a difference

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Knowing that he is not the most agile he will call upon Sheyln to grant her luck to him
2d20 - 3 ⇒ (2, 12) - 3 = 11

nope nor going any where

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus chops at green with much of the malice of a lumberjack chopping a stubborn tree.

Power Attack: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage: 2d6 + 7 + 6 ⇒ (5, 4) + 7 + 6 = 22

Crit?: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Crit Damage: 2d6 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Once green is downed, Cloudia steps back to make room for him to take out the final thug, remaining over the fallen form of one of the thugs previously dispatched by the juggernaut.

(Withdraw action)


Riceak Hawklight wrote:

Knowing that he is not the most agile he will call upon Sheyln to grant her luck to him

2d20-3

nope nor going any where

Riceak grants himself a bit of luck, then braves the grease, but it's too slippery and he is stopped in his tracks.

reflex: 1d20 + 3 ⇒ (19) + 3 = 22
reflex: 1d20 + 3 ⇒ (12) + 3 = 15

He does remain standing.


Aurus Goldson wrote:

Aurus chops at green with much of the malice of a lumberjack chopping a stubborn tree.

[dice=Power Attack]1d20+9-2
[dice=Damage]2d6+7+6

[dice=Crit?]1d20+9-2
[dice=Crit Damage]2d6+7+6

Aurus continues his onslaught hacking unarmed, blind, and stunned opponents downing the previously uninjured thug in a single blow!


Cloudia wrote:

Once green is downed, Cloudia steps back to make room for him to take out the final thug, remaining over the fallen form of one of the thugs previously dispatched by the juggernaut.

(Withdraw action)

You do know that the last enemy is currently blind, stunned, and unarmed? (AKA doesn't threaten due to 3 different reasons) And that Nemrok is currently unconscious and possibly bleading out? And that Riceak is having a hard time reaching Nemrok due to your grease?


GM Auke wrote:
Cloudia wrote:

Once green is downed, Cloudia steps back to make room for him to take out the final thug, remaining over the fallen form of one of the thugs previously dispatched by the juggernaut.

(Withdraw action)

You do know that the last enemy is currently blind, stunned, and unarmed? (AKA doesn't threaten due to 3 different reasons) And that Nemrok is currently unconscious and possibly bleading out? And that Riceak is having a hard time reaching Nemrok due to your grease?

To prevent this unclearness in the future, I've created a "Colorsprayed" shape. I've put it on all the conscious and standing thugs (so only yellow)

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Well, instead of a withdraw, then, she can plink the guy with a magic missile from her wand.
mm damage: 1d4 + 1 ⇒ (3) + 1 = 4


Cloudia wrote:

Well, instead of a withdraw, then, she can plink the guy with a magic missile from her wand.

[dice=mm damage]1d4+1

Cloudia magic missiles the blind, unarmed, and stunned foe.

I was thinking Cloudia would dismiss the grease myself.

Aurus
Cloudia (25/37) Deafened
Riceak (14/29) Deafened, prone
Nemrok (-?/33)
Yellow (8 damage) Blinded, Stunned
Red (? damage + 2 subdual) Down
Blue (? damage) Down
Green (? damage) Down

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

With a roar (wasted on the deafened enemy), Aurus swings his mighty greatsword one more time.

Power Attack, CHarge: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21
Damage: 2d6 + 7 + 6 ⇒ (6, 5) + 7 + 6 = 24


Aurus Goldson wrote:

With a roar (wasted on the deafened enemy), Aurus swings his mighty greatsword one more time.

[dice=Power Attack, CHarge]1d20+9-2+2
[dice=Damage]2d6+7+6

They are blinded, stunned, and unarmed, not deaf.

The brave? paladin? charges the helpless foe and inflicts a serious injury.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will try to move again
1d20 - 3 ⇒ (1) - 3 = -2


Riceak Hawklight wrote:

The cleric will try to move again

1d20-3

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Riceak tries to traverse Cloudia's grease, but fails and falls down!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
I was thinking Cloudia would dismiss the grease myself.

Grease is no big deal if you are not going anywhere. It's only if you move through it. And since Riceak is already in it, I don't think he needs to make a check if he just stands up and the guy is blind so no AoO. Right? I think that is RAW even if it does not make sense. I did do a teensie bit of research on it and I think that is the ruling. Not sure though. And it does make more real world sense that he would have to check again. But if we are playing it as needeing an acrobatics check on standing up, she would surely dismiss it this time around after seeing Riceak fall again.


Cloudia wrote:
GM Auke wrote:
I was thinking Cloudia would dismiss the grease myself.
Grease is no big deal if you are not going anywhere. It's only if you move through it. And since Riceak is already in it, I don't think he needs to make a check if he just stands up and the guy is blind so no AoO. Right? I think that is RAW even if it does not make sense. I did do a teensie bit of research on it and I think that is the ruling. Not sure though. And it does make more real world sense that he would have to check again. But if we are playing it as needeing an acrobatics check on standing up, she would surely dismiss it this time around after seeing Riceak fall again.
Grease wrote:
A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details).

Indeed AoO are not the problem, However Riceak needs to be next to Nemrok to use his wand, so he actually needs to move. Last turn Riceak failed by less than 5, but made his reflex save, so he only was stopped in his tracks. This turn he failed by more than 5 so he fell. If Cloudia dismisses the grease Riceak could stand up, 5 foot step and heal next turn.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

[Ooc] dice don't want him to move lol >/ooc]

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
GM Auke wrote:
The brave? paladin? charges the helpless foe and inflicts a serious injury.

He was swinging non-lethal longer than they were, and now a friend is dying ¯\_(ツ)_/¯ He's not feeling great about this, but he's willing to defend it to Apsu if the time comes

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia finally notices that Riceak is having issues and is trying to get to Nemrod and takes mercy on the poor fellow and dismisses her grease spell.


Cloudia dismisses the grease!


Riceak Hawklight wrote:
dice don't want him to move lol

While involuntary investigating the ground Riceak notices the Thug's dropped coral weapon (and picks it up?).


Aurus
Cloudia (25/37) Deafened
Riceak (14/29) Deafened, prone
Nemrok (-?/33)
Yellow (32 damage) Blinded, Stunned
Red (? damage + 2 subdual) Down
Blue (? damage) Down
Green (? damage) Down

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The cleric will get up, no longer impeded by the grease spell and will walk over to the half orc and finding his wand gives him a tap
1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus squares up and puts the sheath back on his greatsword before trying to hit the standing enemy with the pommel.

Attack, non-lethal: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18


Riceak Hawklight wrote:

The cleric will get up, no longer impeded by the grease spell and will walk over to the half orc and finding his wand gives him a tap

1d8+1

Riceak heals some of the half-orc's wounds and Nemrok opens his eyes again.


Aurus Goldson wrote:

Aurus squares up and puts the sheath back on his greatsword before trying to hit the standing enemy with the pommel.

[dice=Attack, non-lethal]1d20+9-4
[dice=Damage]2d6+7

Aurus knocks the last thug out.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Am I dead? asks Nemrok before realizing that it was Riceak who send him back to the kingdom of the living.

Are they gone?


Combat is over.

What are you going to do now?

Loot:
4 +1 coral short swords
4x potion of cure moderate wounds
4x tanglefoot bag
4x thunderstorms
4x sling with 10 bullets

BTW, please distribute this and the previous loot. For instance the nice flaming bow might be useful for Aurus (although he would need a Bull's strength to properly use it).

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