#1-06: Lost on the Spirit Road (Inactive)

Game Master Fox--Pantom

Maps


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Envoy's Alliance

"Valeros" | NG Human Fighter| HP: 20/20 | AC: 18 (AC 20 shield raised) | Speed: 25 ft. | F: +7, R: +7, W: +3 | Perception +3E longsword +9 (1d8+4 S)| shield boss +9 (1d6+4 B) } shortbow +7 (1d6 P; deadly 1d10, 60 ft. range)
Skills:
Acrobat +5T, Arcana +1, Athletic +7T, Craft +4T, Decept +0, Diplom +3T, Intim +3T, Lore (Farm, Warfare) +4T, Medicine +0, Nature +0, Occult +4T, Perform +0, Relig +0, Society +1, Stealth +2, Survival +0, Thievery +2

"Kitsune?" Valeros replies. "As good a theory as any."

The warrior continues on, heading down the indicated road, but with his shield at the ready.

Exploration Mode: Defend

Verdant Wheel

NG Human (Versatile) Ranger 2 | Animal Companion | HP 28/32 | AC 19 | F +8 R +10 W +8 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Kitsune, hmm? Anders rubs his chin. Well, I'll take any explanation of why they so easily got the jump on me. Guess it's time for us to be off.

He thanks the proprietor and wife of the tea house once again before setting out.

Explore mode: scout

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 36/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 0/2 || Active Conditions: ---

"We should keeps our eyes peeled for other agressive wildlife."

Exploration: Investigate. (I'm most interested in tracks, though)

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

"You do betters. Much betters." Tok'Tok said, although who is comment was directed to was unclear.

Exploration: Repeat a spell: Guidance.


Are you guys taking the wagon with you or carrying your supplies yourselves.
The snow is still falling but this track also seems less well maintained than the previous roads.


@Tok’tok guidance on who?

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 36/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 0/2 || Active Conditions: ---

If they are going to slow us down, and we can carry a decent amount of supplies, I'd rather leave the wagons.

Envoy's Alliance

"Valeros" | NG Human Fighter| HP: 20/20 | AC: 18 (AC 20 shield raised) | Speed: 25 ft. | F: +7, R: +7, W: +3 | Perception +3E longsword +9 (1d8+4 S)| shield boss +9 (1d6+4 B) } shortbow +7 (1d6 P; deadly 1d10, 60 ft. range)
Skills:
Acrobat +5T, Arcana +1, Athletic +7T, Craft +4T, Decept +0, Diplom +3T, Intim +3T, Lore (Farm, Warfare) +4T, Medicine +0, Nature +0, Occult +4T, Perform +0, Relig +0, Society +1, Stealth +2, Survival +0, Thievery +2

"With the unrelenting snow, I think we are more likely to cover ground more quickly if we forego the wagon." suggests Valeros.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper grabs his belongings and some portions of food and put it on his riding dog. He walks leading her and searches for any clues along the way.

Exploration mode: search


You travel for several days along this road
The snow doesn’t relent and the road narrows in several places

Exploration mode:Search:
you find broken branches that suggest a caravan has forced its way though

Exploration mode:Investigate:
In the deeper snowdrifts you find signs of a caravan getting stuck and tracks of people pushing it out

Along the journey, the road branches off several times, typically only for a short distance before rejoining the main road or reaching a dead end. The seemingly endless rows of conifer trees create a serene yet monotonous backdrop.
Exploration mode:Defending:
Every now and then you get a sense of being watched. Nothing clear just enough for the hairs on the back of your neck to stand up

It is now the fourth day since you left the village, the snow as slowed somewhat and the sun is making a valiant attempt to break through the clouds.
Exploration mode:Scout:
You are the first to see transparent humanoid shape outlined only by the snow, as if the forest itself is clinging to an invisible person. This apparition looks at you for a moment, then moves slowly toward them in what seems like a nonthreatening fashion, hovering just above the ground.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 36/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 0/2 || Active Conditions: ---

"Well, we are on the right track, it seems. Hopefully we will catch up to them soon--if they have been able to survive, that is."

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

Me, cause I like me.

Verdant Wheel

NG Human (Versatile) Ranger 2 | Animal Companion | HP 28/32 | AC 19 | F +8 R +10 W +8 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Anders spreads his arms out and says Hold everyone. Snirt stops at his side. He then points ahead. See there? Coming toward us. A person-shape. Don't know if I could see it if it weren't for the snow.

He pulls his bow off his back and holds it at his side and then says, louder, Someone there? Who are you?


The creature doesn't seem to respond to the question and just keeps moving forward, very slowly.

Tok'tok, Anders, Hopper, and Fadryn:

You realize this is a forest spirit and it needs a host to interact with the living world, This means it wants to possess one of you in order to share its experience.
These types of spirits are not strong enough to take control of a body they possess, but they may influence their host’s thinking and behavior by superimposing their own consciousness.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

"This is a forest spirit, a small one. It should not be able to murder their host but who knows that for sure. The only way for them to communicate is when they find a host. We should be careful as they can influence their way of thinking." Says Goblin in a voice of a Wiseman. If that Wiseman was 3 feet tall, and a very odd voice with a whole spectrum of nervous tics

Grand Archive

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HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

Because it makes too much sense:

Tok'Tok stepped forward and said "Tok'Tok re-pressents you."

Envoy's Alliance

"Valeros" | NG Human Fighter| HP: 20/20 | AC: 18 (AC 20 shield raised) | Speed: 25 ft. | F: +7, R: +7, W: +3 | Perception +3E longsword +9 (1d8+4 S)| shield boss +9 (1d6+4 B) } shortbow +7 (1d6 P; deadly 1d10, 60 ft. range)
Skills:
Acrobat +5T, Arcana +1, Athletic +7T, Craft +4T, Decept +0, Diplom +3T, Intim +3T, Lore (Farm, Warfare) +4T, Medicine +0, Nature +0, Occult +4T, Perform +0, Relig +0, Society +1, Stealth +2, Survival +0, Thievery +2

Valeros watches the goblin with both admiration and concern. His swordhand is at the ready.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper breathes in. He waits for the situation to develop.

"Don't worry Tok'Tok, if the spirit will try to take over the world, we will not hesitate to stop it."

Verdant Wheel

NG Human (Versatile) Ranger 2 | Animal Companion | HP 28/32 | AC 19 | F +8 R +10 W +8 | P + 8 | Speed 25' | Class DC 18 | Conditions:

As the shape comes closer, it dawns on Anders what it is. As he's about to explain, Hopper does instead. He watches what unfolds, bow still held at his side.


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The spirit glides forward and straight into Tok'tok.
The snow whirls around him for a moment as though stirred by a non-existent gust of wind.
Tok'tok feels a moment of fear wash over him, fear of strangers in the forest and of the beasts deeper within. He is frozen to the spot trembling for a moment.

Tok'tok:

Scenes flash before your eyes, disjointed, distorted, and without context.

[i]A group of figures a pulling a damaged caravan though deep snow. [i]

[i]A tree branch moves in the wind, dumping snow down on to a figure who takes off his hood to shake it clear. he a short, heavyset Tian man with a round, cleanshaven face [i]

[i]A shadowy humanoid figure with fox-like ears and tail hides behind a tree, watching the caravan go past [i]

[i]The same caravan is moving faster but it is peppered with arrows and you can hear the sounds of battle though the sound is strangely muffled [i]

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

"Tok'Tok's cly-ent shows Tok'Tok what happen to car-e-van. They attacked by foxy peeples."

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

"That's it? This is all that it showed you!? Do you at least have some magical powers now? I have an uncle that I would like to talk to, it is believed that he hid a golden ring somewhere on the outskirts of Absalom." says Hopper.

Then he urges to move forwards

Just noting that as part of daily preparation Hopper creates 4 Alchemist's Fire, 2 Bottled Lightning, 2 Giant Centipede Venom (written down in the profile) and one of the venom he applies to his dagger.


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@Hopper just so you know there is no visible sign of the spirit nor another one.

Verdant Wheel

NG Human (Versatile) Ranger 2 | Animal Companion | HP 28/32 | AC 19 | F +8 R +10 W +8 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Fox people... Anders scratches his chin, looking at Snirt as if the dog will explain further. He tries to recall if anything natural that would fit that description.

Nature: 1d20 + 5 ⇒ (2) + 5 = 7

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 36/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 0/2 || Active Conditions: ---

"Not a huge surprise, I suppose, after the fox attacks on the village. We'll have to keep our eyes open for tracks."

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

"Tok'Tok do you know where the attack took place? If not I think we should keep on going." says the goblin

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

"Woody woods. Peeples shoot bows at caravan."

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper nods to what other says and is ready to move forwards


With the spirit riding along inside his mind Tok'tok is able to lead the group in pursuit of the caravan.

After around an hours walk you spot another spirit moving through the trees

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper walks with the group keeping a close eye on Tok'Tok. He is looking for any hints if the goblin turns frenzy. Seeing that everything is ok Hopper says

"There is another spirit nearby, let me try to contact it. I know what to expect of it. If it will take control over me and want to kill you, tie me down and feed me with chicken brains."

You might wonder if this is some exorcism or sign of crazy, and then the goblin adds

"They always make me feel better."

With saying that Hopper steps forward toward the ghost.


Just like before the ghost simple steps forward, disappearing into Hopper's body

Hopper:
You feel a shivering sensations down your spine then a deluge of facts flooding through your mind.
The spirit pushes an image into your mind
A kitsune grabs something from the caravan and shoves it into a sack.

The kitsune is stalking into the forest like a feral animal
clutching the clattering sack until a white, cat-like creature with a mischievous sneer emerged from inside a nearby tree trunk—seemingly having melded into the wood— only to snatch the sack and disappear in a flash.

Random pieces of information about the forest and its inhabitants flash across your brain.
Facts about bears come to the forefront, stronger than the others.
The grizzly bear has a strong bite force of 1,200 psi
You are snapped back to reality as a grizzly bear leaps out from behind a tree.

Before you can act it sinks its teeth into your shoulder and rips a huge chunk from your arm. The pain is agonizing as a spurt of blood paints the snow around you. Still holding you by the shoulder the bear brings its paws around to bear. Sorry couldn't resist that one
the Grizzly bear can lift over 500kg, 0.8 times its body weight.
The paws hit you in the abdomen and you feel the claws sink deep into your body before ripping up and out. You feel your rib-cage shatter with the force and everything goes black.

Everybody except Hopper:

Hopper suddenly flats forward, flat on his face in the snow and lies there un-moving

GM rolls:
You shouldn't be looking in here!

Verdant Wheel

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NG Human (Versatile) Ranger 2 | Animal Companion | HP 28/32 | AC 19 | F +8 R +10 W +8 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Anders nods at Hopper. Nothin' like two possessed goblins to make for an interestin' day... He tells Snirt to sit at his side and waits to see what happens once the second goblin has come into contact with the ghost.

Envoy's Alliance

1 person marked this as a favorite.
"Valeros" | NG Human Fighter| HP: 20/20 | AC: 18 (AC 20 shield raised) | Speed: 25 ft. | F: +7, R: +7, W: +3 | Perception +3E longsword +9 (1d8+4 S)| shield boss +9 (1d6+4 B) } shortbow +7 (1d6 P; deadly 1d10, 60 ft. range)
Skills:
Acrobat +5T, Arcana +1, Athletic +7T, Craft +4T, Decept +0, Diplom +3T, Intim +3T, Lore (Farm, Warfare) +4T, Medicine +0, Nature +0, Occult +4T, Perform +0, Relig +0, Society +1, Stealth +2, Survival +0, Thievery +2

"Admittedly, I am not entirely sure, but I think this is pretty normal for a goblin." notes Valeros. "Next, he'll come to and try to set himself on fire."

Horizon Hunters

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male (he/him) sylph sprite vindicator ranger 3 HP 36/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 0/2 || Active Conditions: ---

"It's best to roll unconscious goblins on their sides, so they don't smother themselves."

Perian will gentle nudge Hopper into the fetal position.

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

"That no good-good. She breath-ees?" Tok'Tok asked, clearly concerned given his experience.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

For Gm:
Is Hopper unconscious? can I wake in my post?

Sovereign Court

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Apologies for the delay, a very unfair point to leave you hanging. That was not the plan. Quarantining changed my weekend around a bit.

Hopper:
Suddenly your eyes open and you find yourself unharmed. Random facts about the woods and its inhabitants still flash through your mind

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Well you left Hopper laying down ;) So I left him there

Hopper first begins to move his hands and touches himself on his side. Then he opens his eyes and you can see that he is terrified! His hands and feet begin to grab snow and earth to crawl forward as quickly as he can. As he distances himself from the others he quickly gets up on his four and begins snarl at the others and shows his teeth. After a couple of seconds, he begins to calm himself down... and stands up. Still, his movement is hectic and nervous

"Kitsune, kitsune, kitsune... I saw kitsune!"

He turns to the side looking at something that was not there his head tilts sideways.

"it took something from the caravan." On that Hopper extends his hand and grabs something imaginary and put it into the sack.

"Kitsune in a shape of wild animal run away with the loot." Hopper began to sneak pretending to hold something.

"Suddenly!" yells Goblin!

"A bit white cat-like creature jumped out of a tree trunk snatched the loot and disappeared." Goblin walks next to the closest tree and touches its trunk. Speaking softer

"It's like the creature could meld with the tree."

"Then I woke up, or I thought I woke up just to be snatched by a large grizzly bear. It had big jaws, strong paws. It can lift heavyweights. It mauled me to death." Hopper turns silent and walks for a couple of minutes before calming down completely.

Envoy's Alliance

"Valeros" | NG Human Fighter| HP: 20/20 | AC: 18 (AC 20 shield raised) | Speed: 25 ft. | F: +7, R: +7, W: +3 | Perception +3E longsword +9 (1d8+4 S)| shield boss +9 (1d6+4 B) } shortbow +7 (1d6 P; deadly 1d10, 60 ft. range)
Skills:
Acrobat +5T, Arcana +1, Athletic +7T, Craft +4T, Decept +0, Diplom +3T, Intim +3T, Lore (Farm, Warfare) +4T, Medicine +0, Nature +0, Occult +4T, Perform +0, Relig +0, Society +1, Stealth +2, Survival +0, Thievery +2

Valeros listens intently to the goblin's account. Then, he pauses to see if the goblin is going to set himself on fire.

When it becomes clear, the Hopper won't be doing so, Valeros replies, "You've seen the caravan then? Do you think that you could lead us to them?"

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

"I don't think I can." Or can I? question to the GM?

Says shaken and not burning Goblin.

"I saw caravan and a ghost that took something from it. Followed by the white cat which snatched it from it. That was followed by some information related to forest fauna." Explains as his voice turns back to dull high pitched frequencies.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 36/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 0/2 || Active Conditions: ---

"Now we shall have to watch for feline and vulpine tracks, I suppose. I'll keep my eyes open."

If she sees any such tracks, Perian will use Hunt Prey on them.


Between Hopper, Tok’tok, and the spirits continued guidance you feel you could probably find the caravan quite easily

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

Let's get er dun!

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper joins Tok'Tok in an attempt to find the caravan

"Keep your eyes open!" screech Hopper.

Verdant Wheel

NG Human (Versatile) Ranger 2 | Animal Companion | HP 28/32 | AC 19 | F +8 R +10 W +8 | P + 8 | Speed 25' | Class DC 18 | Conditions:

Well, that was certainly interesting. Suppose we some get on looking for this caravan. Thanks to both of ya for going through that. Anders nods at both of the goblins.

Anders will also use Hunt Prey if he finds any tracks.

Envoy's Alliance

"Valeros" | NG Human Fighter| HP: 20/20 | AC: 18 (AC 20 shield raised) | Speed: 25 ft. | F: +7, R: +7, W: +3 | Perception +3E longsword +9 (1d8+4 S)| shield boss +9 (1d6+4 B) } shortbow +7 (1d6 P; deadly 1d10, 60 ft. range)
Skills:
Acrobat +5T, Arcana +1, Athletic +7T, Craft +4T, Decept +0, Diplom +3T, Intim +3T, Lore (Farm, Warfare) +4T, Medicine +0, Nature +0, Occult +4T, Perform +0, Relig +0, Society +1, Stealth +2, Survival +0, Thievery +2

Valeros valiantly follows the others caravan-ward.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper stops next to a big tree looking around himself, not certain where to go. Giving himself some time to catch his breath he asks:

"Everyone is ok?"


GM screen:
Plot!

Following what trail of the caravan you can find, assisted by the advice of the spirits within the goblins, you come across three wagons struggling through the snow and overgrown track.
You see two people among the travelers you easily identify as Ti Lan and Lin Po.

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

"Happee Dayz for you! We comecome to saves you!" cheers Tok'Tok.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper breathes heavily, the snow and woods make this journey tiring. He uses the opportunity of Tok'Tok speaking to catch his breath.

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