ABILITY SCORES:
STR: +2, DEX: +3, CON: +2, INT: -4, WIS: +1, CHA: +0
DEFENSES:
AC: 16 (10 + 3 + 3(T))
Unarmored T, Barding T
PERCEPTION (T): +4 (1 + 3 + 0)
Senses: Low-Light, Scent (Imprecise 30')
Resistances:
SPEED: 40'
MELEE STRIKES:
Jaws +7 (3 + 3 + 0); (finesse) / 1d8 P + 2
WEAPON PROFICIENCIES:
Unarmed T
SKILLS:
Acrobatics: +7 = (3 dex) + (3 prof) + (0 item) - (0 armor)
Athletics: +6 = (2 str) + (3 prof) + (0 item) - (0 armor)
Nature: +1 = (1 wis) + (0 prof) + (0 item)
Stealth: +3 = (3 dex) + (0 prof) + (0 item) - (0 armor)
Survival: +5 = (1 wis) + (3 prof) + (0 item)
Thievery: +3 = (3 dex) + (0 prof) + (0 item) - (0 armor)
SUPPORT BENEFIT:
Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success).