Valeros

Valeros - Pregen's page

38 posts. Alias of Lysle.


Race

longsword +9 (1d8+4 S)| shield boss +9 (1d6+4 B) } shortbow +7 (1d6 P; deadly 1d10, 60 ft. range)

Classes/Levels

Skills:
Acrobat +5T, Arcana +1, Athletic +7T, Craft +4T, Decept +0, Diplom +3T, Intim +3T, Lore (Farm, Warfare) +4T, Medicine +0, Nature +0, Occult +4T, Perform +0, Relig +0, Society +1, Stealth +2, Survival +0, Thievery +2

Gender

"Valeros" | NG Human Fighter| HP: 20/20 | AC: 18 (AC 20 shield raised) | Speed: 25 ft. | F: +7, R: +7, W: +3 | Perception +3E

About Valeros - Pregen

Valeros - Human Fighter 1

BACKGROUND:

Valeros was born on a quiet farm, and grew up dreaming of adventure and exploration. Though this longing only increased as he grew older, so did the responsibilities of agricultural life. Finally, just a month before a marriage of convenience to a local farmer's daughter could lock him into place, Valeros came to the realization that the door to a life of adventure was closing for good. Seized by a desperate need for a larger life than cattle and corn, Valeros packed quietly and left in the middle of the night.

In the years since, Valeros has come a long way from the wide-eyed young man who sought only the joy of exploration (and maybe a pretty girl or three). Life on the road is much harder than the bards' tales suggest, and adult Valeros has the scars to prove it. Discovering himself to be a deft hand with a sword, Valeros quickly fell in with the mercenary crowd, learning the dirtier, grittier facts of warfare. After acting as hired muscle for dozens of different employers, Valeros finally realized that it was time to go into business for himself as an adventurer.

While admittedly not the best at following orders, Valeros is an extremely talented two-blade fighter, easily earning his keep in any group through the tenacity and absolute fearlessness—some might say thoughtlessness—with which he flings himself into combat.

Despite his reputation as a bruiser and scofflaw, Valeros has picked up a fair bit of education during his travels, and can even read (something his “respectable” parents never learned to do). Valeros takes an easy-come, easy-go approach to life, wealth, and relationships. Though a fan of fine weapons and creature comforts, the only object he's never without is the tankard on his belt (as you never know when someone might offer you a drink). Noble at heart and fiercely loyal to those few who earn his affection, Valeros nevertheless hides such sentiments under a jaded and crass demeanor, frequently observing that there's nothing better than “an evening of hard drinking and soft company.”

SPEED: 25 FEET
Ancestry Human (Skilled)
Background Farmerhand
Alignment Chaotic Neutral
Languages Common, Goblin, Kelish
Perception +5 (Expert)

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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 12

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Actions
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Speed 25 feet
Melee longsword +9 (1d8+4 S)
Melee shield boss +9 (1d6+4 B)

Ranged shortbow +7 (1d6 P; deadly 1d10, 60 ft. range)

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Defenses
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Hit Points 20 HP
AC 18 AC w/Shield Raised 20
Fort +7, Ref +7, Will +3

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Skills
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Acrobatics +5T, Arcana +1, Athletics +7T, Crafting +4T, Deception +0, Diplomacy +3T, Farming Lore +4, Intimidation +3T, Medicine +0, Nature +0, Occultism +4T, Performance +0, Religion +0, Society +1, Stealth +2, Survival +0, Thievery +2, Warfare Lore +4
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Feats and Abilities
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ANCESTRY ABILITIES Natural Ambition (Reactive Shield)
CLASS FEATS Double Slice, Reactive Shield
SKILL FEATS Assurance (Athletics)
CLASS FEATURES Attack of Opportunity

EQUIPMENT
BULK: 5, 3L
WORN: backpack, breastplate, mug, minor elixir of life, longsword, shortbow (20 arrows), wooden shield (with shield boss), Hardness 3, hp 12, BT 6)
STOWED: bedroll, chalk (10 pieces), flint and steel, grappling hook, rations (2 weeks), rope (50 ft.), soap torch (5), waterskin

WEALTH - gp, 7 sp, - cp
The following rules apply to Valeros’s equipment.

Backpack: A backpack can hold up to 4 Bulk worth of items. If you’re carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible. The first 2 Bulk of items stowed in your backpack do not count against your Bulk limits (and are not included in your worn Bulk).

Deadly (trait): On a critical hit, the weapon adds a weapon damage die of the listed size; this is added after doubling the weapon’s damage.

Grappling Hook: You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make a secret attack roll against a DC depending on the target (typically 20). On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you’re partway through.

Elixir of Life, Minor[/I[] (alchemical, consumable, elixir, healing) Activate [one-action] (Interact); Effect Upon drinking this elixir, you regain 1d6 Hit Points and gain a +1 item bonus to saving throws against diseases and poisons for 10 minutes.

[I]Versatile (trait): A versatile weapon can be used to deal an alternate damage type listed. For instance, a piercing weapon that has “versatile S” can be used to deal piercing or slashing damage. Choose the damage type each time you make an attack.

SHIELD ACTIONS:[b]
While he has a shield equipped, Valeros can use the following actions.

[b]Raise Shield [one-action] While wielding a shield, you position it to protect yourself until the beginning of your next turn. This grants you a +2 circumstance bonus to AC, and you can use the Shield

Block reaction. Shield Block[reaction] Trigger You would be damaged by a physical attack while your shield is raised; Effect You interpose your shield between yourself and the attack, reducing the damage by 3. You and your shield each take any remaining damage, possibly breaking or destroying the shield (the shield gains the broken condition after taking 6 or more damage and is destroyed once it’s taken 12 damage)

FEATS AND ABILITIES:
Valeros’s feats and abilities are described below. His Natural Ambition feat is already already factored into his statistics.

Assurance: Even in the worst circumstances, you can perform basic tasks with the Athletics skill. You can forego rolling a skill check for your chosen skill to instead receive a total check result of 10 + your proficiency bonus (for a total of 13; do not apply any modifiers to this result).

Attack of Opportunity [reaction] Trigger A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a move action it’s using; Effect You make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, that action is disrupted. This attack is not affected by or calculated against your multiple attack penalty.

Double Slice [two-actions] You make two Strikes against a single target, one with each of your weapons (usually your longsword and shield boss). Both attacks use your current multiple attack penalty, and this counts as two attacks for calculating that penalty for any other attacks you make on your turn. If the second weapon does not have the agile trait, the Strike made with it takes a –2 penalty. If both attacks hit, combine their damage (so apply resistances and weaknesses only once) and add any applicable effects from both weapons.

Reactive Shield[reaction] Trigger An enemy hits you with a melee Strike. You must be wielding a shield to use this ability; Effect You immediately use the Raise a Shield action and gains the shield’s bonus to AC; this bonus applies when determining whether the triggering attack actually hits.