The Harrowing - DM Puppet Master (Inactive)

Game Master Anon A Mouse

Knowledge Checks
Slides

Tokens Collected:
- The Songsmith's Kiss (Bernaditi/Midnight Circus)
- The Dancing Heel (Brambleson/Briar)
- The Bard's Heart (Mourning Choir/Barrow King/Demon's Fen)
- Black Nib (Sonnorae/Prophet's Garden)
- The White Lily (Balio and Balimar/Sanguine Playhouse)
- The All-Blossom (Nightpeddler/Trackless Dearth)
- The Busy Hands (Marzalee/The Manmolds)


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Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Agreed


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Very good idea :)


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Sounds like a solid, sensible and reasonable plan.

Let's go the other way!


MotW NPCs Definitely not a vampire Slides | Knowledge Checks
Eirnar Cursedodger wrote:
Any sort of knowledge check on her? Or sense motive on why she wants us to get closer?

Your sense motive reveals that she's not interested in having a shouting match with you. If you want to have a conversation, you should come closer and have it like a civilized person.

If you want to make a knowledge check for her, it's DC20 Kn(Planes). Same rules as combat.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

If it was unclear, that Diplomacy check on behalf of Delroy was to see if Mourning Choir would help you based on the argument of redemption. It failed. If you want to convince her to help you, you'll have to either address what she said (it won't bring Sonnorae back or ease her pain) or you'll have to come up with another argument. Whichever approach you take, you'll then roll Diplomacy again.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Did you have any other questions for Mourning Choir? Or did you want to go to the island where the Barrow King is? Or something else entirely?


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

I think asking for directions is about all the information we need now. And it seems like the Barrow King should be our next stop, probably?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Asking for directions where? You have a map of the overall Harrowed Realm and there's a bridge right next to Mourning Choir to the island where you've been told the Barrow King is.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Makes that a little easier, then.

Sorry I'm not quite with it. Fun times at the moment.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Judging by the image on it, I'm thinking I should play the Beating card. Undead hands dragging a guy down with a candle falling seems pretty likely to work here. Any objections?


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

sounds good to me


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Go for it!


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Going to take a bit of a break over the weekend, so will post my next update Sunday night.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

To be clear, if y'all are stuck, you should post in Discussion saying as much. I can give hints or nudges, but I want to know before I do that you want them, so I'm not getting in the way of you coming up with your own ideas. I can work with "I have no idea how to proceed." I can't work with silence because I don't know if silence is "I'm stuck" or "I'm really busy IRL right now" or "Goblins have eaten my computer."

Thus far you've
- Killed the Barrow King
- Looted his body and discovered he doesn't seem to have the token on him
- Consecrated the sarcophagus to destroy the haunt


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

The obvious thing would be to search the surrounding area, although one of us expressed disdain about that.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

I'm running on like 5 hours sleep for the last 2 days, but did anyone look in his sarcophagus before we consecrated it?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks
Kaldwell wrote:
I'm running on like 5 hours sleep for the last 2 days, but did anyone look in his sarcophagus before we consecrated it?

You have not, no. The only searching that has been done was the body since I assumed you would loot the body after killing him.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Ohhh!

Let's give the sarcophagus a look then!


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

The Demon's Fen covers tens of square miles. What is your planned approach for looking for the shadow-stealing bird? You can brute-force try to search the entire thing, but if you do, I just want to avoid a mismatch in expectation by letting you know that's a time commitment on the order of a day.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

I know bird watchers have a way of finding birds... I'm open to magical suggestions, but can skill checks track the stupid thing?

I'm sure there are spells for this, I just have to look hard... Anyone know anything?


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

I have Clairaudience-Clairvoyance. If we can use skills to get close to it, I could use that spell to finish scouting out the area before it can fly away.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

If you have no ideas other than skills for how to find Embor's nest, I think I'll run this like a skill challenge:
- Each player pitches a skill that they're going to contribute to trying to find Embor. Once the player has described how exactly they think that skill will help, they roll it.
- Depending on how reasonable their justification is, the DC they have to hit will be easier or harder.
- Once a skill has been used, no other players can pick that same skill.
- Successes reduce the amount of time it takes to find Embor's nest.

Survival would be the most obvious skill. Depending on you describe using it (e.g. survival uses tracks, do you have a smart way of finding where there might be tracks? Do you have an idea for how to get around the fact that birds can typically fly?), the DC will change. Using Delroy's idea in gameplay, you could also try a social skill on Mourning Choir.

Mostly what I'm looking for here are creativity and strong descriptions. Saying "I look for tracks" and rolling survival is going to be a higher DC than also answering the example questions I posed.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I think I was perhaps unclear about the skill challenge; each player should pick one skill to contribute. The skill DCs are different depending on the skill, so Eirnar will have to pick either Heal or whatever Knowledge is appropriate for the creature (it sounded like the Survival role was meant as an aid rather than an individual attempt).


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

I’ll go with the knowledge. Maybe the heal (if Delroy consents) can be used as an assist towards the knowledge check to identify it?


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

I’ll get a post in tomorrow. Sorry...juggling work with taking care of kids has left me mentally shot.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Ok, thanks for the heads up.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Did Eirnar use a specific Skill, or all the ones listed?


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

I think our GM said that I used a specific skill, so I did a knowledge check (whichever was appropriate), and was allowed to use my survivial to aid Delroy during tracking, but please correct me if wrong.

I'm not certain which knowledge is/was most appropriate.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Yes, Eirnar is correct. He used Kn(Planes) to try to figure out where a good place for the creature to nest would be.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Cool, thank you. I tried Nature. Not sure I helped much, but I tried.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Just waiting on Yattle's skill check. Thus far we've had attempts using Kn(Planes), Perception, Survival, and Kn(Nature).


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Hmm, I didn't realize Boots of the Earth had no limit on the healing. I think I'm going to have to go with PFS and say that can be used 1/day. Since all the areas of the Harrowed realm as so far apart from each other, it won't make as much of a difference, but if people want to switch the item out with that change, just post that you're doing so before heading towards Embor's nest.


Half-Orc Bounty Hunter 9 | HP:97/97 | AC:25 FF:15 T:21 | CMD:28 (32 vs. dirty trick, 30 vs. trip)| F:+12 R:+12 W:+7| Init:+4 Per:+12 (+4 traps, +2 sight, +2 secret |

Is this an encounter that's supposed to be solved.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

So, if we want to really try sneaking up on it, we could track it down again, and this time use my daily ability to get stuff like invisibility sphere and silence.

Thats one idea, I was curious if we have any other rather than wasting another day waiting to prepare spells to find the stupid thing.

My thought was that Delroy is affected now, but it could get worse each day, with another PC being fatigued permanently, or the fatigued condition could get worse asa well.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks
Delroy Grimm wrote:
Is this an encounter that's supposed to be solved.

The only real "supposed to" in this module is getting the tokens. Everything else is up to you. You can try to deal with Embor if you want to or you can ignore him. Neither choice will break the game.

I will say that based on Eirnar's earlier spellcraft roll, he has no reason to believe Delroy's condition will deteriorate by itself nor that it's contagious.


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

Do you wanna build a trap guys?
Maybe something with a noose?
Then our new birdie friend,
Can't escape or get loose!

What do you thin about the net trap?
The GM seems to think is best!
Taking the word of the one
who tries to kill is a smarter bet!


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

So my idea is we all go away from the nest and hide (over 200 feet so our sucky stealth doesn’t matter), Yattle hides, and maybe we can try a tar trap that has synergy with our fire spirit, since that could entangle the stupid bird.

Anyone have a better idea? The idea of a net seems good too...


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

A few notes:

- I wasn't specifically suggesting a net trap so much as I was pointing out that there are trap building rules that bypass both the issue that you can't go out and buy supplies and reduce the trap building time to something on the order of hours.

- There isn't really any tar around, but there's plenty of mud you could use for that trap.

- You currently have around 3.5 hours until nightfall. So be aware that by the time you scavenge your ingredients and build the trap, it's likely going to be dark.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Maybe we just hide and hope for the best? If the bird doesn’t show we can prepare a spell that’ll deal with this tomorrow?


Fighter 6 - Shifter 1 - SoW 2 | Negative Level 2 - Con -3 | HP 76/76 53/53 | AC: 26, T: 16, FF: 18| Fort: +12 11, Ref: +9, Will: +5 | BAB: +9, CMB: +17, CMD: 29, | Init: +2 | Perception: +17 | Stamina 9/9

I don't think we have a clock, so I'm happy to try that.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

So, plan is to put a mud trap on the nest, everybody except Yattle hides ~200 feet away? How far away does Yattle want to hide?


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Break line of sight then hide at the nest or rather the closest bit of Heavy Undergrowth I can find.

Taking 10 for a 37 before any distance penalties.

Wouldn't say no to a potion of invisibility if someone's holding, but speaking of consumables... See Gameplay


Elven Panalopy Savant Occultist (9) Buffs (Flight, Haste) [DECEASED] HP (1/66) AC26 (25/18/18) Saves (+12/+14/+12, +4 Divination Focus) CMD (26) Initiative (+7) Transmutation (5/6) Abjuration (2/6) Divination (9/9) Lvl 1 (7/7) Lvl 2 (6/6) Lvl 3 (3/4) Constant (Detect Magic, Endure Elements, See Invisibility, Darkvision)

Pretty clever trap. Can’t wait to see how it plays out.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

@GM what skill checks do we need for that plan? I think we try it and if it fails horribly we prepare spells tomorrow morning to hunt the bird down.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I believe the trap itself tells you what you need to roll. It's Survival to gather the ingredients. Then either Craft(Traps) or as I said earlier, Survival with Kaldwell's engineering knowledge, to make the trap. Then Stealth if since I don't think hiding 200ft away is guaranteed to be successful; even with a -20 due to distance, Yattle has a decent chance of noticing Eirnar.

If you want to roll, you can. Otherwise, I'll just bot the rolls later tonight (probably roll Survival and then just assume everybody takes 10 on Stealth) to fast-forward to where something happens.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Quick questions before I fast forward a bit: It makes sense to trade shadows now but, assuming you plan to keep your deal to clear the nest, that might be a bit faster if you wait until daylight when Eirnar can fly/drop people off at the top of the nest (at least an hour to a few hours). Would you rather get that done before sleeping or after? It's already fairly late in-game, so you're going to have a late morning.


Male N Medium Human Shaman 9 | HP 77/77 Koko 38/38 | AC 25, T 10, FF 25 | CMB +3 CMD 14 | F +12 R +8 W +19 | Init +10 | Perc +21, SM +22 | Speed 20ft fly 30ft (armor)| Heals: Channel 3/6, HC 6/6, Succor 4/6, Buff: Fortune 7/7, Prediction 6/7, Knowledge 7/7, ST 0/1 | Active Conditions: ext threefold aspect (elderly), ant ha, Overland Flight, FoM

Lokhir flys up and uses prestidigtation a bunch?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I'm not sure prestidigitation will speed things up except at the very end. In order to be enough mud to potentially trap someone, it's not a "clean items in a 1-foot cube each round" use of the spell; it's a "slowly lift 1 pound of material" use of the spell. It would be like trying to use prestidigitation to dig a hole. At least until you clear enough of the mud to actually get down to the nest.


Unconcerned Gathlain Kineticist (Pyrokinetic/Terrakinetic) 9 | HP 105/105 (NL 72) | Burn 8/9 | AC 26/28, T 18, FF 20/22 | DR 7/Ad. | F +14, R +14, W +8 | Init +16 | Perc +23

Yattle could possibly use their terrakinesis if it's actual mud.

"Yattle can move up to 45 pounds of rocks, loose earth, sand, clay, and other similar materials"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Yeah, that would probably work better.

Unless people have other things they want to do, my plan is to fast-forward to the next morning, after you've cleaned the nest and traded shadows. Which I will do tonight.

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