
GM Mioki |

Perception Checks
Brannart: 1d20 + 3 ⇒ (3) + 3 = 6
Fenna: 1d20 + 8 ⇒ (17) + 8 = 25
Malakar: 1d20 + 9 ⇒ (12) + 9 = 21
Razor: 1d20 + 1 ⇒ (8) + 1 = 9
Sho: 1d20 + 10 ⇒ (11) + 10 = 21
Vexas: 1d20 + 8 ⇒ (10) + 8 = 18
Sahuagin 1: 1d20 + 6 + 1 + 1 + 1 ⇒ (1) + 6 + 1 + 1 + 1 = 10
Sahuagin 2: 1d20 + 6 + 1 + 1 + 1 ⇒ (17) + 6 + 1 + 1 + 1 = 26
Sahuagin 3: 1d20 + 6 + 1 + 1 + 1 ⇒ (11) + 6 + 1 + 1 + 1 = 20
Sahuagin 4: 1d20 + 6 + 1 + 1 + 1 ⇒ (13) + 6 + 1 + 1 + 1 = 22
Sahuagin four-armed: 1d20 + 6 + 1 + 1 + 1 ⇒ (17) + 6 + 1 + 1 + 1 = 26
Koloshkora: 1d20 + 13 ⇒ (5) + 13 = 18
As you venture forth, the Ershrani Reef, this is what Vriskirsa named it, is a sprawling series of twisting, serpentine ridges bristling with a vibrant rainbow of sea life. Tall stands of vermilion kelp drift in the ocean currents, schools of tiny fish glitter like a spray of silver knives as they swim past, and the multicolored symphony of coral polyps, spines, and pillars create an otherworldly landscape. In the distance, the dark hulk of a wrecked sailing vessel stands out against the sea of life and color.

GM Mioki |

See Slide 5
Brannart: 1d20 + 6 ⇒ (12) + 6 = 18
Fenna: 1d20 + 6 ⇒ (5) + 6 = 11
Malakar: 1d20 + 3 ⇒ (8) + 3 = 11
Razor: 1d20 + 2 ⇒ (6) + 2 = 8
Sho: 1d20 + 3 ⇒ (19) + 3 = 22
Vexas: 1d20 + 8 ⇒ (2) + 8 = 10
Koloshkora: 1d20 + 3 ⇒ (11) + 3 = 14
Sahuagin (Black): 1d20 + 1 ⇒ (3) + 1 = 4
Sahuagin (Green): 1d20 + 1 ⇒ (13) + 1 = 14
Sahuagin (Yellow): 1d20 + 1 ⇒ (8) + 1 = 9
Sahuagin (Purple): 1d20 + 1 ⇒ (20) + 1 = 21
Sahuagin (Red): 1d20 + 3 ⇒ (3) + 3 = 6

GM Mioki |

After Fenna’s warning . . .
ROUND 1
Sho
Sahuagin (Purple)
Brannart
Koloshkora
Sahuagin (Green)
Fenna
Malakar
Vexas
Sahuagin (Yellow)
Razor
Sahuagin (Red - 4 Armed)
Sahuagin (Black)
Sho is up first.
The Ranger sees aquatic humanoids with sharp teeth racing toward her. There are five that she can see. Four of them carry three-pronged spears, while the fifth appears slightly larger. The fifth creature carries no weapon, but instead has four arms with large claws.
See Slide 5

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Sho tries the underwater abilities of her improved bow
Target: Red, Deadly Aim: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
dmg, DA: 1d8 + 4 ⇒ (7) + 4 = 11
Didn't get an answer to my post in Discussion, about the price for an underwater composite longbow? (STR 14), so I didn't include the damage mod (but it's probably a miss, unless FF)

Fenna Pender |

Fenna waves to gain everyone's attention and points out what she sees.
She readies her crossbow, but waits for a shorter range before shooting. Fenna doubts reloading will be practical. She wants her one shot to count before she has to drop the weapon and ready her spear.
Fenna activates Inspire Courage. Underwater crossbow's 1st increment range is only 20' and it looks like they are currently out around 40+', which would be the 3rd range increment. I'll make a note here that Fenna will need a lanyard for the crossbow since simply dropping the weapon in this case make recovering it more difficult compared to on land.

GM Mioki |

Did Sho plan on moving closer before she made her shot? It would still be a miss, but I would like an accurate position for when it is the baddies' turn.
I am not considering the sahuagin flat-footed. They would have had a Surprise Round which I used for them to swim closer. As they got closer, Fenna was able to point out the danger in time. She had the highest Perception roll for the group.
I'll take Purple's and Koloshkora's turn a little later today.

Malakar_Paradise |

If I have the forsight of preparation I will be wielding my spear and have barkskin cast raising my AC to 20

GM Mioki |

Prepping Barkskin is fine. We'll assume that Malakar has half of the spell's duration remaining.
1 = Vexas / 2 = Fenna / 3 = Brannart / 4 = Malakar / 5 = Sho / 6 = Koloshkora
Sahuagin (Purple) Attacks: 1d6 ⇒ 4 (Malakar)
Sahuagin (Purple) Trident Attack at Malakar: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 3 ⇒ (2) + 3 = 5
Sahuagin (Purple) Bite Attack at Malakar: 1d20 - 1 ⇒ (7) - 1 = 61d4 + 1 ⇒ (1) + 1 = 2
Sho, still getting familiar with shooting underwater, misses her target as her arrow sails through the water far above the four-armed monstrosity.
One of the aquatic beasts swims up to Malakar and growls something in Aquan and laughs. Its position is slightly above the Druid as it strikes downward with its trident. Malakar's quick reflexes blocks the attack with his spear then dodges another attack as the beasts attempts to bite down on the Druid's head.

Brannart Teskerwill |

Brannart swims forward a bit.
Swim, Take 10 due to trait, ACP, Ranseur: 10 + 14 - 3 + 2 = 23
He stabs at the nearest Sahaugin.
Attack, PA, IC: 1d20 + 9 - 2 + 1 ⇒ (20) + 9 - 2 + 1 = 28
Damage: 2d4 + 7 + 6 + 1 ⇒ (2, 4) + 7 + 6 + 1 = 20
Confirm?: 1d20 + 9 - 2 + 1 ⇒ (13) + 9 - 2 + 1 = 21
Crit Damage: 4d4 + 14 + 12 + 2 ⇒ (4, 4, 3, 4) + 14 + 12 + 2 = 43
Then he prepares to guard against the rest of its kin approaching.
Damage: 2d4 + 7 + 6 + 1 ⇒ (2, 4) + 7 + 6 + 1 = 20
AOO #2: 1d20 + 9 - 2 + 1 ⇒ (11) + 9 - 2 + 1 = 19
Damage: 2d4 + 7 + 6 + 1 ⇒ (3, 3) + 7 + 6 + 1 = 20
AOO #3: 1d20 + 9 - 2 + 1 ⇒ (10) + 9 - 2 + 1 = 18
Damage: 2d4 + 7 + 6 + 1 ⇒ (2, 2) + 7 + 6 + 1 = 18

GM Mioki |

1 = Vexas / 2 = Fenna / 3 = Brannart / 4 = Malakar / 5 = Sho / 6 = Koloshkora
Sahuagin (Green) Attacks: 1d6 ⇒ 6 (Koloshkora)
Koloshkora AoO w/ Longspear: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 1 ⇒ (8) + 1 = 9
Sahuagin (Green) Attacks Koloshkora w/Trident: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (7) + 3 = 10
Sahuagin (Green) Attacks Koloshkora w/Bite: 1d20 - 1 ⇒ (3) - 1 = 21d4 + 1 ⇒ (4) + 1 = 5
As Brannart destroys one of the Sahuagin, another swims up to Koloshkora. She is ready for the beast and strikes it with her spear, stopping the beast's momentum. It attempts to strike out, but the Locathah ducks below the stabbing trident.

Malakar_Paradise |

Malakar will swim 5ft. forward (Malakar has a swim speed so should need to make any swim checks unless he needs to make a difficult maneuver and even in that case can take a 10) to be adjacent to green and than attack with his spear.
Spear attack and damage + IC: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 151d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
@GM just a question. But should purple have been able to attack twice? I didn't see the map before they moved or got killed, but if they moved more than an 5ft step they can't full attack. They missed so I guess it doesn't matter in the long run, but I just want to make sure that no extra attacks sneak in on us ;-)
Free Action Handel Animal Command Razor (attack)DC 10: 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28

Vexas Flamespark |

[move] DC10 Swim: 1d20 + 4 ⇒ (5) + 4 = 9
Vexas starts to dog-paddle a bit, hoping to move ahead where he can get a clear shot. He realizes that even with his enhancing items it's going to take a bit of practice.
He elects to stay put and load his weapon.
[move] reload underwater crossbow

GM Mioki |

Malakar's words are lost on the beast that initiated the conservation, since it is now food for the sea. The new attacker brings its trident to bear and blocks the Druid's spear thrust.
Malakar, apologies, you are correct. The Sahuagin should have had only the one attack since it moved first into position before attacking during its turn.
Assuming that Fenna used Inspire Courage during what I am calling the 'Surprise Round', she still gets to act in Round 1. Is Fenna still Readying her crossbow attack, or would she like to move closer. If she coated her bolts with the Oil while using an underwater crossbow, she can shoot at 40ft without any penalty.

Fenna Pender |

Ah, I was confused about the rounds. I'd also forgotten about the oil. I'll assume she used it.
Fenna kicks up a little, moving slightly forward of Brannart. She chooses her cleanest shot, one of the sahuagin still on the way to them. Frustrated with the stupid contraption, Fenna drops it in favor of her spear.
5' move, standard action to attack Black, move action to switch weapons.
Attack (ranged): 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

GM Mioki |

1 = Vexas / 2 = Fenna / 3 = Brannart / 4 = Malakar / 5 = Sho / 6 = Koloshkora
Sahuagin (Yellow) Attacks: 1d6 ⇒ 1 (Vexas)
Sahuagin (Yellow) Attacks Vexas: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 3 ⇒ (3) + 3 = 6
Fenna, not yet accustomed to shooting underwater, misses with her bolt.
Another of the Sea Devils swims above the group, out of range of any reach weapons and lands behind Vexas. With a quick thrust, the fish monster jams its trident through Vexas's chain shirt.

Malakar_Paradise |

Razor swims next to one of the monsters in response to his masters order
Bite+IC @Green: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 241d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10

GM Mioki |

1 = Vexas / 2 = Fenna / 3 = Brannart / 4 = Malakar / 5 = Sho / 6 = Koloshkora
Sahuagin (Red) Attacks: 1d6 ⇒ 3 (Brannart)
The larger, four-armed beast swims up to Brannart, but the veteran is ready for it with his ranseur. Brannart positions his weapon for the fast approaching creature and lances it through the chest. The beast is still alive, but Brannart's vicious hit gives both Fenna and Malakar an opportunity to finish it before those large claws can rake death among the party.
Both Fenna and Malakar can take AoO before I conclude (Red's) turn.

Fenna Pender |

Fenna aligns the tip of her spear with the approaching sahuagin and thrusts it forward when it comes close enough.
Attack (Reach): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

GM Mioki |

Not sure what I was thinking earlier. Fenna is entitled to an AoO, due to her reach, but Malakar is not. I'll post Red and Black's attacks in a bit.
Fenna stabs out with her spear. Still getting used to breathing and fighting under water, she does not account for the slight underwater current causing the spear's projection to shift far to the right of the oncoming four-armed threat. It grins at her, but then that grin turns into a wail as Brannart's weapon pierces its flesh.

GM Mioki |

1 = Vexas / 2 = Fenna / 3 = Brannart / 4 = Malakar / 5 = Sho / 6 = Koloshkora
Sahuagin (Black) Attacks: 1d6 ⇒ 5 (Sho)
Sahuagin (Black) Attacks Sho with Triden: 1d20 + 4 ⇒ (3) + 4 = 71d8 + 3 ⇒ (2) + 3 = 5
The final Sahuagin beast glides high in the water, landing behind Sho. It stabs its trident at the Ranger, but she is ready and easily dodges the poorly-aimed thrust.

GM Mioki |

ROUND 2
Current Conditions: Inspire Courage
Sho
Brannart
Koloshkora
Fenna
Malakar
Vexas (22/28 HP)
Sahuagin (Yellow)
Razor
Sahuagin (Red - 4 Armed)
Sahuagin (Black)
Sho, Brannart, Fenna, Malakar, and Vexas can take their 2nd Round turns. Then I'll have Koloshkora take her turn if any Sahuagin are still alive.

Malakar_Paradise |

Malakar will attack whichever enemy is closest on his turn, moving to it if needed. If he doesn't have to move to hut a target, than after his attack he will take a 5ft. step(swim?paddle?) Away from any enimies.
Spear Power Attack + Damage w/ IC: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13

GM Mioki |

The four-armed monstrosity growls as Malakar's spear pierces its side. If it hears Malakar's taunt, it does not react to it. The beast is dead-focused on Brannart as its eyes start to turn a crimson red and its scales seem to expand, making the beast seem even bigger. Even its claws appear sharper, if that is even possible.
Sho, Brannart, Fenna, and Vexas are up.

Brannart Teskerwill |

Holding his ranseur in one hand (therefore not wielding it and not threatening at reach) Brannart draws his longsword (drawing does not provoke) and slashes at the four-armed sea-devil.
MW longsword, IC, PA: 1d20 + 9 + 1 - 2 ⇒ (18) + 9 + 1 - 2 = 26
Damage: 1d8 + 4 + 1 + 4 ⇒ (8) + 4 + 1 + 4 = 17

GM Mioki |

Brannart is surprised at the inefficiency of his swing as his longsword slices through the beast. Normally, a solid strike like this would cleave an enemy in two, but the beast still stands. It appears almost crazy with its own blood swirling around its body as it snarls at the veteran. Its sharp teeth within its large mouth prevailing as its dominate feature, quickly followed by its almost crimson-glowing eyes.

Vexas Flamespark |

Vexas looks on in fear at the four-armed beast engaged with Brannart. Secretly, he's glad it isn't facing him down so directly.
Turning to find one has just come up behind him, he hopes aim at such close range can be a simple matter. He turns, shifting his body towards it and pulls the trigger when it's clear he couldn't possibly miss.
[standard] underwater light crossbow YELLOW, P damage: 1d20 + 7 ⇒ (1) + 7 = 81d6 ⇒ 5
Yet somehow, the crossbow recoils on him enough in the watery domain that the bolt flies off into the distance.
How...?!?
[move] reload crossbow

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Shoot at Red (DA): 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Dmg, Comp bow, DA: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Shoot at Red (DA), Crit?: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Dmg, Comp bow, DA: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Even if she knows she might be attacked AoO from Black at any moment, Sho manages to get one perfect shoot at the four-armed monstruosity

Fenna Pender |

Fenna swims back a few feet to put some distance between herself and the very large and scary sahuagin, then she tries poking it with her spear again.
5' move. Is a swim check needed for that? Standard action to attack. Inspire Courage maintained by Lingering Performance.
Swim: 1d20 + 7 ⇒ (5) + 7 = 12
Attack (Reach): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

GM Mioki |

As mentioned in the Discussion Thread, without a Swim Speed, a PC is not able to use the 5-foot step feature. Fenna can move back the 5 feet as a move action which will require a Swim Check, but this will provoke an AoO.
Also, Yellow will be entitled to a AoO against Vexas. I will make these attacks shortly, then continue with Koloshkora and Yellow's turn.

GM Mioki |

1d20 + 4 ⇒ (9) + 4 = 131d8 + 3 ⇒ (2) + 3 = 5
As Vexas turns and points his crossbow at the Sahuagin behind him, the beast lashes out with its trident. Vexas dodges to the side as he releases his bolt, causing both the projectile and the tri-tipped weapon to miss their intended targets.

GM Mioki |

Claw Attack: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 4 ⇒ (3) + 4 = 7
As Fenna swims backward, away from the four-armed beast, and prepares her spear for another thrust, the Sahuagin lashes out with a razor-sharp claw and tears through her armor. The Bard sees her own life force filter out and cloud up the pristine ocean water, turning it a pinkish hue.

GM Mioki |

Longspear 1st Attack: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 1 ⇒ (3) + 1 = 4
Longspear 2nd Attack: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 1 ⇒ (4) + 1 = 5
Sahuagin (Black) Trident Attack: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 3 ⇒ (2) + 3 = 5
Sho's aim is perfect, as her arrow finds purchase in the beast's thick, scaly hide. In its frenzy, it barely notices all of the blood pumping out of its body. Keeping mind of the danger behind her, the Ranger twists, causing a trident strike to graze off of her armor.
With the four-armed beast still standing, Koloshkora shouts something that seems like a prayer as she thrusts her spear. Her first strike punctures the Sahuagin's side, but the beast slaps away the second strike with a clawed hand. Somehow, in its rage-like state, the beast still stands.

GM Mioki |

Sahuagin (Yellow) Trident Attack: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 3 ⇒ (1) + 3 = 4
Sahuagin (Yellow) Bite Attack: 1d20 - 1 ⇒ (7) - 1 = 61d4 + 1 ⇒ (1) + 1 = 2
The Sahuagin pulls its trident back and stabs out again. This time, its weapon finds Halfling flesh. It screams out in fiendish joy, as its jaws move in for a taste but misses it mark.

GM Mioki |

Claw 1: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 5 ⇒ (5) + 5 = 10
Claw 2: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 5 ⇒ (2) + 5 = 7
Claw 3: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 5 ⇒ (6) + 5 = 11
Claw 4: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 5 ⇒ (4) + 5 = 9
The frenzied beast growls at Brannart and unleashes its mighty claws against the veteran. Two penetrate through his armor and those gaping wounds offer Brannart's blood to the sea.

Brannart Teskerwill |

Brannart takes the blows, but remains confident. He has Armored Sacrifice as a last-ditch option should he be on the verge of going unconscious, so not too worried just yet.
He slashes again at the four-armed sahuagin. Although the longsword isn't as effective as a piercing weapon underwater, the foe is too close to use the ranseur.
Attack, IC, PA: 1d20 + 9 + 1 - 2 ⇒ (15) + 9 + 1 - 2 = 23
Damage: 1d8 + 4 + 1 + 4 ⇒ (3) + 4 + 1 + 4 = 12 So 6 after halving.