OGGM's Spires of Xin Shalast

Game Master Jeff Przybylo

We have reached The End. Karzoug awaits our heroes on the slopes of the Mhar Massif...

Maps and Things:
Nothing yet


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Lym never said what she is going to do after I wrote the description of the ledge. Thordak goes before Rexil, but I'll place you on opposite sides of the cave opening.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Sorry, we were having some family drama.

Lym waits, invisible, and watches.
As soon as she believes a maximum number of Giants has come within reach, she launches Chain lightning to dance among them!


Sorry, pretty hectic here. I will get us moving shortly.


ROUND THREE:

Two more cloud giants rush out onto the ledge. Ignoring, or not seeing, Rexil and Thordak they slam their massive shoulders into Harcane and Chaurik, knocking the elementals back over the ledge!

Imp Bull Rush, knocks those elementals back to fall onto the road below. -25 hp falling damage each.

The weakened giant makes a feeble attempt to retreat back into the cave, where more giants are emerging.

Rexil and Thordak have AoOs vs the two new giants. Quorthane can make an AoO on the retreating giant. Then everyone can go. Praxim does not have a target from the ground level.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim teleported up to the ledge with Tomaru.


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Rexil will take his free swing at one of the giants between himself and Thordak.

Attack, flank: 1d20 + 22 + 1 + 2 ⇒ (6) + 22 + 1 + 2 = 31
Damage: 2d8 + 27 + 1d6 ⇒ (7, 4) + 27 + (3) = 41

He'll then take whatever 5-foot step is necessary to get the flank back if the giant has moved on.

Attack, flank: 1d20 + 22 + 1 + 2 ⇒ (11) + 22 + 1 + 2 = 36
Damage: 2d8 + 27 + 1d6 ⇒ (3, 6) + 27 + (2) = 38
Attack, flank: 1d20 + 14 + 1 + 2 ⇒ (9) + 14 + 1 + 2 = 26
Damage: 2d8 + 27 + 1d6 ⇒ (7, 8) + 27 + (6) = 48


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim targets the other giant with some arrows.

Attack: 1d20 + 27 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (15) + 27 + 2 + 1 + 1 + 1 - 2 - 5 = 40
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 10 ⇒ (7) + 4 + 2 + (1, 4) + 2 + 1 + 10 = 31

Attack: 1d20 + 27 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (2) + 27 + 2 + 1 + 1 + 1 - 2 - 5 = 27
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 10 ⇒ (7) + 4 + 2 + (5, 3) + 2 + 1 + 10 = 34

Attack: 1d20 + 22 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (14) + 22 + 2 + 1 + 1 + 1 - 2 - 5 = 34
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 10 ⇒ (8) + 4 + 2 + (2, 6) + 2 + 1 + 10 = 35

Attack: 1d20 + 17 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (2) + 17 + 2 + 1 + 1 + 1 - 2 - 5 = 17

Attack: 1d20 + 12 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (12) + 12 + 2 + 1 + 1 + 1 - 2 - 5 = 22
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 10 ⇒ (4) + 4 + 2 + (5, 4) + 2 + 1 + 10 = 32


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9


* Endure Elements
* Longstrider: +10 move
* Magic Vestment: +3 AC
* Heroes' Feast: (Everyone) 14 temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear

Tomaru gives Bit of Luck to Praxim while trying to put a little distance between himself and the giants.
"That one's going for more."

Harcane -25, Chaurik -25, Quorthane
HP 162| AC 21 T 7 FF 21| Fo +13 Re +3 Wi +8; DR 10/-; Immune to bleed, paralysis, poison, sleep, and stunning; immune to critical hits, flanking, and precision damage| Move 20 ft., burrow 20 ft., earth glide| augment summon, combat casting, diehard, sacred summon| earth mastery|
Slam +23/+23 (2d10+12)

The two elementals, Harcane and Chaurik make their way back to the top. Run to get back into the fray.

Quorthane continues to pound into the giants.
Slam: earth mastery, power attack
To Hit: 1d20 + 23 + 1 - 3 ⇒ (9) + 23 + 1 - 3 = 30 To Hurt: 2d10 + 12 + 1 + 6 ⇒ (6, 10) + 12 + 1 + 6 = 35
Slam: earth mastery, power attack
To Hit: 1d20 + 23 + 1 - 3 ⇒ (1) + 23 + 1 - 3 = 22 To Hurt: 2d10 + 12 + 1 + 6 ⇒ (8, 8) + 12 + 1 + 6 = 35


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

As the giants near, Thordak's calm demeanor vanishes in a heartbeat and his fury instantly takes over.

Rage

Thordak takes a swing at one giant as he enters...

AoO
+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 30 ⇒ (6) + 30 = 36
Damage: 1d12 + 36 + 1d6 ⇒ (6) + 36 + (5) = 47

...before unloading a barrage of attacks upon it or its ally.

+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 30 ⇒ (9) + 30 = 39
Damage: 1d12 + 36 + 1d6 ⇒ (10) + 36 + (2) = 48

+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 25 ⇒ (8) + 25 = 33
Damage: 1d12 + 36 + 1d6 ⇒ (3) + 36 + (4) = 43

+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 1d12 + 36 + 1d6 ⇒ (7) + 36 + (2) = 45

+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d12 + 36 + 1d6 ⇒ (3) + 36 + (1) = 40

AC: 37/21/27; Hp's 324/324+14; Rage 1/48; Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 6/-

CMD: 45; Fort:+26/Ref:+14/Will:+18


Male Elf Witch (Synergist) 15 | HP 122/122 (3 temp) | AC 17, T 17 ,FF 13 | CMD 19 | Fort +13, Ref +14, Will +14 | Init +15 | Perc +19, Arcane Sight, See Invisibility

Everon floats out of reach of the giants, but his spectral hand flies down to touch the first one coming out of the tunnel. "Chikohk mamiss!"

Touch: 1d20 + 11 ⇒ (11) + 11 = 22

Casting Bestow Curse, giant must make a DC 24 will or have his constitution score permanently decreased by 6 (which also lowers his current and max HP by triple his HD).


ROUND THREE cont'd:

The ledge is extremely crowded now with two storm giants (being huge) and all of you. Very little room to maneuver. Lym and Everon are flying, the rest of you are on the ledge. Two earth elementals are climbing back into the fight, one remains up there with you. AC 25 on the storm giants.

Rexil and Thordak hit each giant as they emerge from the cave. They continue their assault on their respective targets, weapons flashing red with the carnage. Quorthane adds to the fight, while Praxim's arrows fly.

Both giants fall dead from many wounds.

A third storm giant charges out, along with a much shorter, but much stockier, frost giant. The storm giant catches Everon's spell fully, its face turning a sickly hue.

The frost giant, spotting Thordak, swings his magical greataxe, catching the dwarf in the ribs! -38hp, Thordak

ROUND FOUR. You guys are up. Two giants on the ledge: frost (AC 28) and storm. Another one escaping down the tunnel, severely wounded.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

His fury increasing to a raging storm as he gets sliced quite nastily, Thordak holds nothing back as he attacks the frost giant with reckless abandon.

Ring of foe focus vs. Frost: 39 AC vs. Frost giant.

+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 30 ⇒ (6) + 30 = 36
Damage: 1d12 + 36 + 1d6 ⇒ (1) + 36 + (1) = 38

+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 25 ⇒ (15) + 25 = 40
Damage: 1d12 + 36 + 1d6 ⇒ (7) + 36 + (3) = 46

+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 1d12 + 36 + 1d6 ⇒ (1) + 36 + (6) = 43

+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 1d12 + 36 + 1d6 ⇒ (8) + 36 + (6) = 50

Crit confirm
+2(+4) Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 15 ⇒ (1) + 15 = 16 Or you know, not. :P

AC: 37/21/27(+2 to all vs. Frost giant); Hp's 306/324; Rage 2/48; Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 6/-

CMD: 45; Fort:+26/Ref:+14/Will:+18


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim will aid Thordak in taking down the frost giant, inflicting a modicum of damage.

Attack: 1d20 + 27 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (17) + 27 + 2 + 1 + 1 + 1 - 2 - 5 = 42
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 10 ⇒ (2) + 4 + 2 + (5, 4) + 2 + 1 + 10 = 30

Attack: 1d20 + 27 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (3) + 27 + 2 + 1 + 1 + 1 - 2 - 5 = 28
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 10 ⇒ (6) + 4 + 2 + (1, 4) + 2 + 1 + 10 = 30

Attack: 1d20 + 22 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (20) + 22 + 2 + 1 + 1 + 1 - 2 - 5 = 40
Confirm Attack: 1d20 + 22 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (19) + 22 + 2 + 1 + 1 + 1 - 2 - 5 = 39
Damage: 3d8 + 12 + 6 + 2d6 + 6 + 3 + 30 ⇒ (3, 6, 2) + 12 + 6 + (1, 3) + 6 + 3 + 30 = 72

Attack: 1d20 + 17 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (17) + 17 + 2 + 1 + 1 + 1 - 2 - 5 = 32
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 10 ⇒ (5) + 4 + 2 + (4, 2) + 2 + 1 + 10 = 30

Attack: 1d20 + 12 + 2 + 1 + 1 + 1 - 2 - 5 ⇒ (11) + 12 + 2 + 1 + 1 + 1 - 2 - 5 = 21
Damage: 1d8 + 4 + 2 + 2d6 + 2 + 1 + 10 ⇒ (3) + 4 + 2 + (2, 5) + 2 + 1 + 10 = 29


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Rexil will take on the sickly storm giant.

Attack: 1d20 + 22 + 1 ⇒ (9) + 22 + 1 = 32
Damage: 2d8 + 27 ⇒ (6, 5) + 27 = 38

Attack: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Damage: 2d8 + 27 ⇒ (5, 2) + 27 = 34


ROUND FOUR cont'd: still need Everon and Lym. All three giants (two storm, one frost leader) are still alive, but only just.


Male Elf Witch (Synergist) 15 | HP 122/122 (3 temp) | AC 17, T 17 ,FF 13 | CMD 19 | Fort +13, Ref +14, Will +14 | Init +15 | Perc +19, Arcane Sight, See Invisibility

Everon makes the bones of one of the storm giants rattle!

Damage: 11d6 ⇒ (5, 3, 3, 1, 2, 3, 3, 3, 4, 5, 6) = 38

DC 23 fort save halves the damage.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lym takes aim, and directs a Fireball down the tunnel, to take out the fleeing Giant.

Ranged touch 1d20 + 10 ⇒ (5) + 10 = 15, firing an Intensified fireball for 16d6 + 5 ⇒ (4, 4, 1, 6, 1, 3, 3, 1, 5, 2, 3, 1, 1, 4, 4, 1) + 5 = 49 fire damage, Ref. DC 20 for half. If any blowback happens to toast the two on the ledge, that's fine with me.


ROUND FOUR, cont'd

The frost giant, devastated by the combined attacks of Thordak and Praxim, falls when Lym's fireball washes over him.

The weakened storm giants are defeated by the combined efforts of Everon, Rexil, and Lym.

Combat over.

The cave is only just big enough to house these giants. It is some sort of guard post, and each giant is carrying a horn to sound an alarm. Why none of these did so is unknown...

The cloud giants carry nothing of value, but the their leader the frost giant does: +3 greataxe, pot of cure serious, +2 breastplate, ring of feather falling.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"If these poor sods were enslaved," Lym muses, "maybe we should have tried to disenchant, rather than dessicate them... Oh, dear."


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9


* Endure Elements
* Longstrider: +10 move
* Magic Vestment: +3 AC
* Heroes' Feast: (Everyone) 14 temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear

"But they started it."
Tomaru sends the elementals to stand guard while the team recuperates and explores.
Perception: 1d20 + 26 ⇒ (4) + 26 = 30

Harcane -25, Chaurik -25, Quorthane
HP 162| AC 21 T 7 FF 21| Fo +13 Re +3 Wi +8; DR 10/-; Immune to bleed, paralysis, poison, sleep, and stunning; immune to critical hits, flanking, and precision damage| Move 20 ft., burrow 20 ft., earth glide| augment summon, combat casting, diehard, sacred summon| earth mastery|
Slam +23/+23 (2d10+12)


Male Elf Witch (Synergist) 15 | HP 122/122 (3 temp) | AC 17, T 17 ,FF 13 | CMD 19 | Fort +13, Ref +14, Will +14 | Init +15 | Perc +19, Arcane Sight, See Invisibility

"Many greater giants enslave their lesser cousins. The benevolent ones refuse, often giving their lives to do so. They may have been enslaved, but there is no innocence in them that deserves our remorse." Even while saying this the smell of burning giant flesh reached Everon's nose and he turned, eyes watering.

I lost most of my temp HP but am otherwise unharmed.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

With the giants dead, Thordak's fury subsides. "Wouldn't've mattered regardless. They're giants. Whether enslaved or not, they would've tried ta kill us either way. But it is odd they didn't sound the alarm. That one has me curious." The dwarf stares at the dead giants and the horns a moment before turning back to the others. "Okay. Where to next? Just point me in the right direction and I'll lead the way."

Hp's 242/260


The gilded road continues through the narrow gorge for a mile or so. The walls of the gorge soar 300' on either side. A sharp wind whistles high along the gorge walls. Moss and lichen grows along the sides of the road where it meets the cliffside, the lack of sunlight at the bottom creating a perfect environment.

The road climbs a slight rise, a gradual upturn that plays out in a smooth curve. When you reach the crest, your breathe is taken away. Before you a great valley stretches for several miles. You are at the narrow opening of the valley, and the road leads down and into it. From here you can see the great city of Xin-Shalast filling the valley from side to side and end to end. No less than six active volcanoes line the vally, three on each side.

The far end of the valley is capped by the Mhar Massif, home of Karzoug the Claimer. In a sign of his great power, the entire mountain face has been carved in his likeness. It stares down upon the city, grim and foreboding.

The golden road bisects the valley, passing through a massive fortress not far from where you stand. The dark forms of giant guards walk the walls, and flights of some winged creatures wheel overhead, keeping watch.

Beyond the fortress, the city crawls with activity. The western side is filled with structures of all shapes. The ones closest to the fortress are sized for humanoid-type creatures, but as your eye moves closer to the Mhar, the scale of the buildings grows to giant-sized proportions. The eastern side of the city is mostly covered by deep lava flows from some ancient disaster. Even from here you can see that a significant part of the city was buried in that catastrophe. Far off in the distance, nearest the mountain, a couple of huge edifices can be seen dominating the skyline.

Xin-Shalast bustles with activity. All over the city, shapes move and work, drilling in formations barely seen. Dragons wheel over head in lazy circles. Smoke pours from forges and workshops all over the city, and the stench of mine activity fills your nostrils. There can be no mistake:

Xin-Shalast is preparing for war.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

”All right. We need some way to blend in to all that. These lieutenants we need to find are probably living in some of the nicer areas, or somewhere close to all these military preparations. Figuring out a way to disguise ourselves as locals is probably the easiest. A bit of sabotage on some of these military efforts might also be good, but it would give away our presence. Good for a bit of distraction though when it’s time to hit the mountain.”


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9


* Endure Elements
* Longstrider: +10 move
* Magic Vestment: +3 AC
* Heroes' Feast: (Everyone) 14 temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear

Tomaru looks out over the vista. "That's rather imposing. Anyone want to turn back, now would probably be your last chance to do so." He begins marking the nearby rock with his glyph- an homage to Desna and a sign to any in the know that his travels brought him here. Once finished, he reaches for Lym's hand.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Thordak's mouth stands agape at the sight before him. "By Torag's hammer," he murmurs, shocked by it all. He then sits down a moment to try to mentally take it all in. "There's no stoppin' that. We canno' stop all that! How in the blasted of all Golarion are we suppose ta stop that?! I mean, I could kill several hundred of 'em by meself but what about the other hundred THOUSAND that are left? Do ya see those dragons?!" he asks, pointing demonstratively. "There's no way... there's just no way." Thordak shakes his head at how badly they're outnumbered and finds himself quite dejected.

He then looks over at the elf curiously. "'Blend in', elf? What are ya daft?! Please explain ta me how a dwarf, a gnome, a couple of elves, a human and a half-orc are goin' ta 'blend in' with a bunch of blasted giants? Go ahead, I'm listenin," he tells him, crossing his arms and waiting for a surefire explanation.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

”Well, as a first step, maybe don’t shout so loudly that all the dragons hear us.”


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Look at the buildings. Not everyone down there are giants. And we only need to kill the leader. The rest of them will fall into infighting and soon cease to be problem." Or so Tomaru hopes.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Presumably they have slaves," Lym notes. "And possibly some Orc thugs. Also, most of us have some sihedron-marked gewgaws. Fitting in might be easier than you think - especially if Rexil acts like he's in charge of us."


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

”So long as he knows it’s only an act…”


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Rexil smacks Praxim on the back of the head and sends him sprawling. ”Shut your mouth, slave scum!” he commands.

Then he realizes he may have gone too far and becomes all meek. ”Oops, uh, sorry.”


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Try it on the dwarf next," Lym suggests with a pokerface. "His skull is thicker, you can fine-tune your slapping technique. If he hollers, just flick his ear to calm him down."


Looking down at the dwarf, and his axe, for a long time, Rexil then turns back to Lym and says, ”I think you’ve been summoning too many devils. It’s worn off.”


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"I only ever summoned the one demon... spider... thing," Lym mildly protests. "The other things I called that should have been evil were lamias, and they turned out to be strangely heroic and noble."


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Don't those sihedron thing allow the big ugly to control us or see through our eyes or something? Let's not use them if we don't have to."

Tomaru gets Thordak's attention. "If we get into a fight.... when we get into a fight, escape needs to be foremost in our minds. A prolonged battle will only get us killed."

"But standing around here will only get us caught by the next patrol that comes by. Let's carefully make our way down there and see if we can get some revenge for Aurora."


So, what are we doing? Sneakin'? Tell me how you are going about it.


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

"Carefully, huh? Well... okay I guess. As long as 'carefully' doesn't mean 'quietly'. We aren't 'Team Quiet' I can tell ya that. But I guess we can give it a shot if that's what ya want." Thordak then begins to head that way, attempting to remain as quiet as possible if that remains the plan and no one decides on another.

So if Stealth remains the plan then...
Stealth: 1d20 + 3 ⇒ (11) + 3 = 14


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

I think the plan is more subterfuge than stealth, or at least, pretending like we belong there.

Stealth: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Bluff: 1d20 + 7 ⇒ (17) + 7 = 24

Praxim follows, trying to make it naturally look like Rexil is herding them along.


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Stealth: 1d20 + 20 ⇒ (3) + 20 = 23
Bluff: 1d20 ⇒ 6


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Right. Subterfuge. By the way, Thordak, it's this way." Let's keep as far from the keep as we can.

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20
I thought my stealth was higher than that.


Male Elf Witch (Synergist) 15 | HP 122/122 (3 temp) | AC 17, T 17 ,FF 13 | CMD 19 | Fort +13, Ref +14, Will +14 | Init +15 | Perc +19, Arcane Sight, See Invisibility

Everon floats silently behind the others, face reserved, ready for this all to blow up in their face.

Stealth: 1d20 + 4 ⇒ (11) + 4 = 15


As you crest the rise that leads into the valley, the entirety of the city opens up before you.

This tableau defies belief. A narrow mountain pass opens into a glacial valley extending north and then turning to the west at the base of the vast mountain at the far end. Filling this valley is an ice-capped city of enormous proportions. The near end is mostly blocked by a huge fortress of smooth black stone, with multiple towers rising from its high walls. Exiting the bailey of this fortress is a massive causeway of gold that dominates the city
as it travels down the center of the vale. Enormous towers and spires of many-colored stone pack both sides of the central thoroughfare, rising to prodigious heights and giving the illusion that the road itself is a valley.

The eastern slope of the valley has been partially subsumed by an ancient volcanic flow—nearly a quarter of the city appears to have been so buried. That section is now little more than a great mass of ice, with the jagged angles and peaks of ruined structures poking through its topmost layer here and there.

Where the valley curves slightly to the west, the structures, if anything, grow even larger, becoming truly gigantic as they climb up and over the rocky spur.

At the far end of the valley, the city abuts the lower slope of a truly massive peak. Yet the city builders appear to have taken no heed of this change in slope, for the great causeway merely elevates at a steep angle and continues to climb the incline in a nearly straight line, transforming into an immense stairway. Additional buildings cling precariously to the mountain face alongside the causeway, growing even larger and more impressive as they ascend. The gigantic buildings finally give way a few thousand feet above, but the mighty road continues to wend its treacherous way to just below the mountain’s peak. There, a spired citadel looms, its size and proportions truly magnificent. It, too, fails to summit the mountain—instead, its topmost spires end just below the dominant face of a stern man, carved into the peak of the mountain and surveying the city below. The otherworldly quality of this strange panorama is further reinforced by the sound of the cold winds slicing across the high peaks, making strange cries and shrieks in the thin mountain air


The ruined road branches here, a narrower route leading around to the west while the main thoroughfare passes through a looming stone wall flanked by glossy black towers. It seems to be some sort of ancient gateway to the city proper. A dark mass of gritty, rocky ice presses up against the fortress’s northern face, the ancient lava flow apparently stopped (but only just) by the stone walls.

You start down the road, doing your level best to be quiet and sneaky.

Suddenly, the cccrrrack of a thunderstone sounds high above in one of the towers above you. Within seconds, four creatures swoop down from the height to hover above you. The creatures are vaguely humanoid, with a vulture's head and wings for arms. Each holds a great bow drawn and taut in it's taloned feet.

The lead creature croaks at you in broken Common.

"Who are you? What is your business in the city?"


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Thordak holds his position, waiting for one of the others to answer the question. I don't think: "Ta kill your leader" is probably the right answer so I'll just wait and let one of the others respond ta that one.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Oh hells." Tomaru casts Summon Monster as a standard action.

A monadic deva appears.
Concentration: 1d20 + 24 ⇒ (8) + 24 = 32

Adeba
HP 175| AC 27 T 14 FF 23|Fo +17 Re +13 Wi +10; +4 v poison; DR 10/evil; immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 23 | Move 40', Fly 90' (good)| augment summon, combat casting, diehard, sacred summon| nature's pacifism, protected life force; spells| cleave, power attack

The angelic being flies up at the guards. "Feel the force of the Hierarch of Bells." She swings at one.
Hierarch of Bells (+3 Morningstar): Power Attack
To Hit: 1d20 + 22 - 4 ⇒ (5) + 22 - 4 = 23 To Hurt: 1d8 + 10 + 12 ⇒ (5) + 10 + 12 = 27


F/R/W: +15/+12/+10; AC/T/FF: 30/14/28; CMD: 33 (35 vs bull rush) Perc: +15 (+17 in mountains); Init +2 (+4 in mountains); Max HP: 136; Current HP: 136; Temp: 0

Rexil works up the courage to try a line about having found these trespassers and bringing them in as prisoners, but Tomaru panics and attacks before he has the chance, so instead he just grabs some boulders and hurls them up at a creature not battling a deva.

Rock the Vrock!: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Damage: 1d8 + 15 ⇒ (6) + 15 = 21

Rock the Vrock!: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d8 + 15 ⇒ (3) + 15 = 18


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim is happy to do something he’s good at (sneaking not being one of them) and, after activating his haste boots, unleashes on a different creature. If at any point his target goes down, he smoothly adjusts his aim to the next creature.

Attack: 1d20 + 27 + 1 + 1 + 1 - 2 - 5 ⇒ (5) + 27 + 1 + 1 + 1 - 2 - 5 = 28
Damage: 1d8 + 4 + 1 + 10 ⇒ (4) + 4 + 1 + 10 = 19

Attack: 1d20 + 27 + 1 + 1 + 1 - 2 - 5 ⇒ (16) + 27 + 1 + 1 + 1 - 2 - 5 = 39
Damage: 1d8 + 4 + 1 + 10 ⇒ (2) + 4 + 1 + 10 = 17

Attack: 1d20 + 22 + 1 + 1 + 1 - 2 - 5 ⇒ (16) + 22 + 1 + 1 + 1 - 2 - 5 = 34
Damage: 1d8 + 4 + 1 + 10 ⇒ (1) + 4 + 1 + 10 = 16

Attack: 1d20 + 17 + 1 + 1 + 1 - 2 - 5 ⇒ (14) + 17 + 1 + 1 + 1 - 2 - 5 = 27
Damage: 1d8 + 4 + 1 + 10 ⇒ (2) + 4 + 1 + 10 = 17

Attack: 1d20 + 12 + 1 + 1 + 1 - 2 - 5 ⇒ (14) + 12 + 1 + 1 + 1 - 2 - 5 = 22
Damage: 1d8 + 4 + 1 + 10 ⇒ (7) + 4 + 1 + 10 = 22

Attack: 1d20 + 27 + 1 + 1 + 1 - 2 - 5 ⇒ (14) + 27 + 1 + 1 + 1 - 2 - 5 = 37
Damage: 1d8 + 4 + 1 + 10 ⇒ (6) + 4 + 1 + 10 = 21

Your description didn’t specify their size, but if they are large or larger, each attack has +1 to attack and +2 to damage.


Two of the creatures go down under the sudden assault. The remaining two flap their wings furiously, gaining altitude rapidly. They both pull brass horns from their belts, blowing as they retreat.

From high up on the towers, all around the black fortress, horns ring out in answer...

Ok, you started something, now what?


M Dwarf Barbarian(Titan Mauler) 16
Stats:
Hp's 260/260; AC: 31/touch 17/ff 27(vs. giants 34/21/25); Perc: +19; Init: +4; Fort: +19, Ref: +12, Will: +13; CMD 35(40 vs giant type/35 vs larger)

Shaking his head in annoyance and with a look of absolute fury, "I thought the plan was NOT TO BE NOTICED!!! What in the Nine Hells are you lot doin'?! Does a city full of giants and dragons mean nothin' to ya?! We're only outnumbered by TEN THOUSAND or so! I don't deny I want ta kill the lot of 'em; but by Torag's hammer I at least know I'm not capable of that!" Extremely ticked off at the foolishness of it all, Thordak allows his rage to take over and he retreats back the way they came at a rapid pace, unconcerned with what the others are gonna do.

Thordak's retreating and unless somebody blast him with hold magic of some form, he's not stopping. Words aren't stopping him either. He's at 50' speed.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

* Endure Elements
* Longstrider: +10 move
* Magic Vestment: +3 AC
* Heroes' Feast: (Everyone) 14 temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear

Tomaru gives Praxim a Bit of Luck. "Finish them quickly an we'll go one way while the deva goes the other."

Adeba
HP 175| AC 27/31 T 14/18 FF 23/27|Fo +17 Re +13 Wi +10; +4 v poison, +4 v evil; DR 10/evil; immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 23 | Move 40', Fly 90' (good)| augment summon, combat casting, diehard, sacred summon| nature's pacifism, protected life force; spells| cleave, power attack

Adeba casts Holy Aura and closes with the things.

Holy Aura:
Holy Aura
School abjuration [good]; Level cleric 8, oracle 8
----------------------------------------------------------------
Casting
-------------------------------------------------------------------
Casting Time 1 standard action
Components V, S, F (a tiny reliquary worth 500 gp)
-----------------------------------------------------------------
Effect
-------------------------------------------------------------------
Range 20 ft.
Targets one creature/level in a 20-ft.-radius burst centered on you
Duration 1 round/level (D)
Saving Throw see text; Spell Resistance yes (harmless)
--------------------------------------------------------------------
Description
---------------------------------------------------------------------
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.

Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.

Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude 22 save negates, as blindness/deafness).

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