Death-Lok's AoW - Level 12 - CORE
(Inactive)
Game Master
Death-Lok
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
So, are we teleported out, and resting and such? Time to level up?
N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21 Conditions: FoM, Images 5
Yes, I believe so. I have updated myself to level 13. Does Vision reveal the abilities of the second part of the rod?
Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23
Given recent events, I think Clovis is opting for Great Fortitude.
I considered investing in critical feats, but it seemed like a lot of outlay for little return.
Yes, you can level up. I will rp a small conversation for the lizardman guide in the main thread. Make sure you deduct his fees from your gp totals. As for Kaine's resurrection, Tenser's friend, Agath, is a high level cleric of Pelor who can resurrect Kaine unless Posh is going to do it after leveling up.
Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23
I forgot about the lizard.
I would have accidentally left him sitting around in the jungle.
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
Once we level up, I'm happy to perform the Resurrection myself.
Naturally there will be a need to employ a Henna type tattoo ink, and mark his face up with certain Peloric iconography prior to the actual spell being cast, but I think that is only to be expected.
Dwarf Fighter 10|HP 130/130|AC 32 T 13 FF 30|CMD 27/31|F+11 R+10 W+12|Init +5|Perc +20/22| +2 vs. poison and fear/+4 vs. spells/spell-like abilities
Is retraining allowed? I’m not feeling that Vital Strike feat.
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
My 13th level feat will be Extra Channel. 2 more per day can't hurt, right?
N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21 Conditions: FoM, Images 5
I took spell penetration in case more devils come after the pieces of the Rod.
Also, we now rest in luxury provided I haven used my arcane bond at the end of the day as I have picked up Magnificent Mansion.
Yes, retraining is allowed, per the Rules.
Dwarf Fighter 10|HP 130/130|AC 32 T 13 FF 30|CMD 27/31|F+11 R+10 W+12|Init +5|Perc +20/22| +2 vs. poison and fear/+4 vs. spells/spell-like abilities
Leveled to 13.
Took 7 hps instead of rolling
Did not retrain feats as I did not find anything worthwhile
13th level feat - Iron Will
DR went up to 3/-
Gold up to 16400 after paying the lizardman, will buy Boots of Speed and have 4400 gp over.
HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
As I took another rank in linguistics, I get another language slot. Any recommendations for languages Death-Lok? Here is what I currently have:
Abyssal
Aklo
Aquan
Celestial
Common
Draconic
Dwarven
Elven
Giant
Goblin
Gnoll
Halfling
Infernal
Orcish
Sylvan
Undercommon
Ancient Flan? Your quick mind could have picked up the phonics. You have the main ones covered.
HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
No, cause then you would expect the....NO ONE EXPECTS THE SPANISH INQUISITION!!!!!!!!!!!
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
*Kaine "The Answer"* wrote: No, cause then you would expect the....NO ONE EXPECTS THE SPANISH INQUISITION!!!!!!!!!!! Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and ruthless efficiency.... Our *three* weapons are fear, and surprise, and ruthless efficiency...and an almost fanatical devotion to the Pope.... Our *four*...no... *Amongst* our weapons.... Amongst our weaponry...are such elements as fear, surprise.... I'll come in again.
Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23
Clovis is leveled up.
I decided on Improved Critical (shortsword) after all.
I spent gold on a Scroll of Death Ward (x5) to help cover the party.
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
I'm all set. Don't need any money for anything other than diamond dust galore!
HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
I'm not buying anthing either.
Will update thread tonight.
N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21 Conditions: FoM, Images 5
Did my vision spell learn the properties of the second piece of the Rod?
Thanks for the reminder.
This is the smallest piece of the Rod of 7 Parts, but with its powers awakened now, it has two functions:
1. It can detect the other 6 pieces if within 100 miles of another piece.
2. It grants the wielder the continuous ability to fly per the spell. Again, wielding means it has to be on your person, not physically in your hand.
N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21 Conditions: FoM, Images 5
Excellent, I suggest Grymm takes this, I have long duration flight already and having one of our main martials able to fly permanently is excellent.
HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
Makes sense, most of the rest of us have ways of making ourselves fly if needed I believe.
Dwarf Fighter 10|HP 130/130|AC 32 T 13 FF 30|CMD 27/31|F+11 R+10 W+12|Init +5|Perc +20/22| +2 vs. poison and fear/+4 vs. spells/spell-like abilities
Thanks all, definitely will use that to best of my ability!
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
My daily spells are what's in my profile. Heroes Feast already cast for the day.
7th—mass cure serious wounds, sunbeam[D] (DC 21)
6th—find the path[D], heal, heroes' feast
5th—breath of life (DC 19), flame strike (DC 19), teleport[D], true seeing
4th—death ward, dimension door[D], dimensional anchor, freedom of movement (2), restoration
3rd—dispel magic, fly[D], invisibility purge, prayer, remove disease, water breathing
2nd—align weapon, consecrate, heat metal[D] (DC 16), ironskin, resist energy, silence (DC 17)
1st—bless, comprehend languages, endure elements, hide from undead (DC 15), longstrider[D], protection from evil
0 (at will)—create water, detect magic, enhanced diplomacy, light
No air walk? How do you plan on getting down the pit? :)
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
Grymm is going to carry me. I'm a light gnome, and he's a big strong dwarf!
Or I can cast fly, or several other options.
Posh, so sneaky with Fly. :) True, a 3rd level spell works better than a 5th level! Well done.
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
Well, I more or less pointed out that I have it when I said...
Posh Stemtimple wrote: Makes sense, most of the rest of us have ways of making ourselves fly if needed I believe.
True, but you usually don't associate clerics with fly spell. I forgot that you have the Travel domain.
N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21 Conditions: FoM, Images 5
I have amended my spell list to add two fly spells instead of Haste. Khaine will have to haste you all. I wil drop an extended fly on Khaine and keep the second in reserve in case of problems.
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
If I'm riding on Grymm's shoulders, and I have Mounted Combat, can I make a Ride check to improve his AC?
Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23
Only if you shout "Giddiyup!"
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
Clovis Hatchlock wrote: Only if you shout "Giddiyup!" I had assumed that was a given.
Dwarf Fighter 10|HP 130/130|AC 32 T 13 FF 30|CMD 27/31|F+11 R+10 W+12|Init +5|Perc +20/22| +2 vs. poison and fear/+4 vs. spells/spell-like abilities
If I have to carry you, Posh, it will be in front of me like a shield. I should get cover modifiers.
N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 106/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21 Conditions: FoM, Images 5
I assumed it was in some sort of papoose.
Dwarf Fighter 10|HP 130/130|AC 32 T 13 FF 30|CMD 27/31|F+11 R+10 W+12|Init +5|Perc +20/22| +2 vs. poison and fear/+4 vs. spells/spell-like abilities
No! I'm a dwarf, so I'm only a foot taller than him.
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
Grymm Bloodstone wrote: No! I'm a dwarf, so I'm only a foot taller than him. Au contraire! You sir are an entire size category larger than me, and thus suitable as a mount!
HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 21/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23
I should've taken mounted combat as my last feat.
HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
and so the joke continues...
Hey all, I am still around. This health situation has complicated things, as I am sure it has for everyone. I will update thread soon.
Elf Rogue HP:107/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23
That's good.
I was afraid Grymm was going to digest in the belly of the Sarlac for a thousand years.
HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
We should definitely not make poop jokes about him. Definitely not.
Hope everyone is safe and healthy. Anyone still interested in continuing with this? Let me know, would love to pick it up again.
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