Death-Lok's AoW - Level 12 - CORE

Game Master Death-Lok


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Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

So, are we teleported out, and resting and such? Time to level up?


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 71/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM

Yes, I believe so. I have updated myself to level 13. Does Vision reveal the abilities of the second part of the rod?


Elf Rogue HP:87/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

Given recent events, I think Clovis is opting for Great Fortitude.

I considered investing in critical feats, but it seemed like a lot of outlay for little return.


Yes, you can level up. I will rp a small conversation for the lizardman guide in the main thread. Make sure you deduct his fees from your gp totals. As for Kaine's resurrection, Tenser's friend, Agath, is a high level cleric of Pelor who can resurrect Kaine unless Posh is going to do it after leveling up.


Elf Rogue HP:87/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

I forgot about the lizard.

I would have accidentally left him sitting around in the jungle.


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

Once we level up, I'm happy to perform the Resurrection myself.

Naturally there will be a need to employ a Henna type tattoo ink, and mark his face up with certain Peloric iconography prior to the actual spell being cast, but I think that is only to be expected.


Dwarf Barbarian 13|HP 167/167 (+39 raging) AC 27 T 15 FF 25|CMD 36|F+14|R+9 W+11|Init +4 |Perc +18|Rage rounds 31/day|Damage Reduction 3/-| Raging Power attack [dice]1d20+23/18/13[/dice]|Damage: [dice]2d6+31[/dice]

Is retraining allowed? I’m not feeling that Vital Strike feat.


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

My 13th level feat will be Extra Channel. 2 more per day can't hurt, right?


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 71/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM

I took spell penetration in case more devils come after the pieces of the Rod.

Also, we now rest in luxury provided I haven used my arcane bond at the end of the day as I have picked up Magnificent Mansion.


Yes, retraining is allowed, per the Rules.


Dwarf Barbarian 13|HP 167/167 (+39 raging) AC 27 T 15 FF 25|CMD 36|F+14|R+9 W+11|Init +4 |Perc +18|Rage rounds 31/day|Damage Reduction 3/-| Raging Power attack [dice]1d20+23/18/13[/dice]|Damage: [dice]2d6+31[/dice]

Leveled to 13.
Took 7 hps instead of rolling
Did not retrain feats as I did not find anything worthwhile
13th level feat - Iron Will
DR went up to 3/-
Gold up to 16400 after paying the lizardman, will buy Boots of Speed and have 4400 gp over.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 1 (7) / 5 (6) / 3 (4) / 1 (2) | Bardic Performance Rounds: 30 (33) |
Current Spell Effects:
Feeblemind, Heroism, Heroe's Feast (+2 to save vs. poison and fear), Freedom of Movement, Phantom Steed

As I took another rank in linguistics, I get another language slot. Any recommendations for languages Death-Lok? Here is what I currently have:

Abyssal
Aklo
Aquan
Celestial
Common
Draconic
Dwarven
Elven
Giant
Goblin
Gnoll
Halfling
Infernal
Orcish
Sylvan
Undercommon


Ancient Flan? Your quick mind could have picked up the phonics. You have the main ones covered.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 1 (7) / 5 (6) / 3 (4) / 1 (2) | Bardic Performance Rounds: 30 (33) |
Current Spell Effects:
Feeblemind, Heroism, Heroe's Feast (+2 to save vs. poison and fear), Freedom of Movement, Phantom Steed

Ancient Flan it is.


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

Spanish!!!


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 1 (7) / 5 (6) / 3 (4) / 1 (2) | Bardic Performance Rounds: 30 (33) |
Current Spell Effects:
Feeblemind, Heroism, Heroe's Feast (+2 to save vs. poison and fear), Freedom of Movement, Phantom Steed

No, cause then you would expect the....NO ONE EXPECTS THE SPANISH INQUISITION!!!!!!!!!!!


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead
*Kaine "The Answer"* wrote:
No, cause then you would expect the....NO ONE EXPECTS THE SPANISH INQUISITION!!!!!!!!!!!

Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and ruthless efficiency.... Our *three* weapons are fear, and surprise, and ruthless efficiency...and an almost fanatical devotion to the Pope.... Our *four*...no... *Amongst* our weapons.... Amongst our weaponry...are such elements as fear, surprise.... I'll come in again.


Elf Rogue HP:87/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

Clovis is leveled up.

I decided on Improved Critical (shortsword) after all.

I spent gold on a Scroll of Death Ward (x5) to help cover the party.


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

I'm all set. Don't need any money for anything other than diamond dust galore!


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 1 (7) / 5 (6) / 3 (4) / 1 (2) | Bardic Performance Rounds: 30 (33) |
Current Spell Effects:
Feeblemind, Heroism, Heroe's Feast (+2 to save vs. poison and fear), Freedom of Movement, Phantom Steed

I'm not buying anthing either.


Will update thread tonight.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 71/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM

Did my vision spell learn the properties of the second piece of the Rod?


Thanks for the reminder.

This is the smallest piece of the Rod of 7 Parts, but with its powers awakened now, it has two functions:

1. It can detect the other 6 pieces if within 100 miles of another piece.
2. It grants the wielder the continuous ability to fly per the spell. Again, wielding means it has to be on your person, not physically in your hand.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 71/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM

Excellent, I suggest Grymm takes this, I have long duration flight already and having one of our main martials able to fly permanently is excellent.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 1 (7) / 5 (6) / 3 (4) / 1 (2) | Bardic Performance Rounds: 30 (33) |
Current Spell Effects:
Feeblemind, Heroism, Heroe's Feast (+2 to save vs. poison and fear), Freedom of Movement, Phantom Steed

Agreed.


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

Makes sense, most of the rest of us have ways of making ourselves fly if needed I believe.


Dwarf Barbarian 13|HP 167/167 (+39 raging) AC 27 T 15 FF 25|CMD 36|F+14|R+9 W+11|Init +4 |Perc +18|Rage rounds 31/day|Damage Reduction 3/-| Raging Power attack [dice]1d20+23/18/13[/dice]|Damage: [dice]2d6+31[/dice]

Thanks all, definitely will use that to best of my ability!


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

My daily spells are what's in my profile. Heroes Feast already cast for the day.

7th—mass cure serious wounds, sunbeam[D] (DC 21)
6th—find the path[D], heal, heroes' feast
5th—breath of life (DC 19), flame strike (DC 19), teleport[D], true seeing
4th—death ward, dimension door[D], dimensional anchor, freedom of movement (2), restoration
3rd—dispel magic, fly[D], invisibility purge, prayer, remove disease, water breathing
2nd—align weapon, consecrate, heat metal[D] (DC 16), ironskin, resist energy, silence (DC 17)
1st—bless, comprehend languages, endure elements, hide from undead (DC 15), longstrider[D], protection from evil
0 (at will)—create water, detect magic, enhanced diplomacy, light


No air walk? How do you plan on getting down the pit? :)


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

Grymm is going to carry me. I'm a light gnome, and he's a big strong dwarf!

Or I can cast fly, or several other options.


Posh, so sneaky with Fly. :) True, a 3rd level spell works better than a 5th level! Well done.


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

Well, I more or less pointed out that I have it when I said...

Posh Stemtimple wrote:
Makes sense, most of the rest of us have ways of making ourselves fly if needed I believe.


True, but you usually don't associate clerics with fly spell. I forgot that you have the Travel domain.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 71/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM

I have amended my spell list to add two fly spells instead of Haste. Khaine will have to haste you all. I wil drop an extended fly on Khaine and keep the second in reserve in case of problems.


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

If I'm riding on Grymm's shoulders, and I have Mounted Combat, can I make a Ride check to improve his AC?


Elf Rogue HP:87/107 | AC 27() T19 FF20() | BAB9 CMB+11 CMD31 | F+8 R+18 W+12 | Init:+13 | Perc+25 (+6 for traps) | Stealth +23

Only if you shout "Giddiyup!"


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead
Clovis Hatchlock wrote:
Only if you shout "Giddiyup!"

I had assumed that was a given.


Dwarf Barbarian 13|HP 167/167 (+39 raging) AC 27 T 15 FF 25|CMD 36|F+14|R+9 W+11|Init +4 |Perc +18|Rage rounds 31/day|Damage Reduction 3/-| Raging Power attack [dice]1d20+23/18/13[/dice]|Damage: [dice]2d6+31[/dice]

If I have to carry you, Posh, it will be in front of me like a shield. I should get cover modifiers.


N Female Human Wizard (Transmuter) 7|Loremaster 6 Init +8 | HP 71/106 | AC25 T12 FF23 | Fort +16, Reflex +12, Will +18, +2 vs poison and fear | CMD 17 | Perception +22 | Sense Motive +21
Buffs:
Mage Armour, Darkvision, Overland Flight, Contingency (DDoor), Barkskin 5, Shield
Conditions: FoM

I assumed it was in some sort of papoose.


Dwarf Barbarian 13|HP 167/167 (+39 raging) AC 27 T 15 FF 25|CMD 36|F+14|R+9 W+11|Init +4 |Perc +18|Rage rounds 31/day|Damage Reduction 3/-| Raging Power attack [dice]1d20+23/18/13[/dice]|Damage: [dice]2d6+31[/dice]

No! I'm a dwarf, so I'm only a foot taller than him.


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead
Grymm Bloodstone wrote:
No! I'm a dwarf, so I'm only a foot taller than him.

Au contraire! You sir are an entire size category larger than me, and thus suitable as a mount!


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 1 (7) / 5 (6) / 3 (4) / 1 (2) | Bardic Performance Rounds: 30 (33) |
Current Spell Effects:
Feeblemind, Heroism, Heroe's Feast (+2 to save vs. poison and fear), Freedom of Movement, Phantom Steed

Get a room you two!


LOL!


Male Gnome Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120+16/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

Hehehe.

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