GM supervillan's 8-22 Wrath of the Fleshwarped Queen [PFS] (Inactive)

Game Master supervillan

Maps and Slides


1 to 50 of 51 << first < prev | 1 | 2 | next > last >>

The Waking Rune

For all out of character discussion

Since a large portion of this scenario is a dungeon crawl I recommend establishing a Standard Operating Procedure for exploration.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Dale is the scholarly type with some 'meh' ranged bomb throwing ability. In tight quarters he'll mostly be trying to use his magic missile wand as he's not built to be great with bombs in melee.

His perception and survival are both decent, and he can pick a lock but no trap finding. Mostly he asks lots of questions and knows about everything. He'll be in the middle or back of the procession.


The Waking Rune

I plan to get things started at the weekend - maybe earlier if everyone is ready (including me!).

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Dale is ready whenever. Along with his new best buddy Harold. A Dwarven gemologist from the Slave Mountain in the Hao Jin Tapestry.

Savior of the Tapestry Boon::

You have averted the imminent collapse of the Hao Jin Tapestry, saving the lives of everyone who calls the demiplane home. One of these people has decided to join you on your adventures. Choose one of the following rewards corresponding to an objective that you successfully completed or that the House successfully completed, and cross the others off your Chronicle Sheet.

These NPCs help you in three different ways. First, you may spend 2 Prestige Points to learn the listed language from that NPC. Second, you may check a box that precedes a reward as a standard action to consult that NPC for assistance with one of the listed skill checks. You may use that NPC's bonus in place of your own when rolling the skill check. Finally, you may check a box that precedes a reward to receive the NPC's special benefit. Unless otherwise state, this is a standard action. The NPCs become stronger throughout their adventures with you. Their bonuses on skill checks depends upon your character level (Level 1-2: +6, Level 3-4: +8, Level 5-6: +11, Level 7-8: +14, Level 9-10: +18, Level 11+: +22).

(0/2) Rescued Gemsmith (Harold) (Slave Mountain): After Pathfinders saved him from soul-sacrificing duergar, this taciturn gemsmith decided to lend his sharp eyes to the Society. Language: Dwarven; Skills: Appraise, Perception; Special: The dwarf casts detect secret doors or locate object (CL equal to your character level.)

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

Ayo is designed to be on the frontlines. She has good perception and AC, particularly with her buffs.

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

I built Hskoro to be the classical tank. He can be up front and if faced with something truly dangerous, he is willing and has in the past gone full defensive mode and just draw all attacks toward him.

The Concordance

Aphorite Occultist ~7 | HP: 66/66 | AC: 17 (f:17, t: 11) | F:+10|R:+4|W:+7 |Perception: +18 | Initiative: +2
Spell Tracking:
1st: 6/6 | 2nd: 4/4 | 3rd: 2/2
| Active Conditions/Buffs:
Mental Focus:
Transmutation 7/13 {+4 STR} | Divination 2/13 {+1 Perception} | Abjuration 4/13 {+2 resistances} |Spent: 13/13

As a melee combatant, I will also need to be up near the front lines. AC is not the greatest, but with access to Enlarge Person, Lead Blades and Legacy Weapon {Bane} I should pack a punch.


The Waking Rune

OK, we're underway.

Please introduce your characters over in Gameplay, and enjoy the Wrath of the Fleshwarped Queen!

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Thanks!

What Dale lacks in combat he more than makes up for in everything else when it comes to knowledge and skills. He counts as trained in all skills and has at least a +4 bonus to them.


The Waking Rune

Gameplay update later today, 1-year-old permitting!


The Waking Rune

Gameplay update later today (Sunday)


The Waking Rune
Ayo of the Radiant Eyes wrote:
Rolling for every 10 feet of searching seems like it would take forever in pbp, so just assume Ayo is taking 10 for 23

Ayo is correct of course. Dungeon-crawling method is always a trade off between thorough searching and running down the clock on your buffs. There are (imho) three ways to go about it.

1. maximal search; you take 20 on Perception every 10 feet. This means it takes you 2 minutes to travel every 10 feet (not counting encounter or other actions), so you'll run your buffs down quickly.

2. constant search; you take 10 on Perception every 10 feet. This means it takes 6 seconds to travel 10 feet; if you prefer, I can roll Perception checks for you whenever it would make a difference (I'd do this behind the GM screen).

3. move at normal speed, only search when you see something you want to investigate. You move relatively quickly, so your buffs last longer, but you risk traps. I would also need you to state specifically when and where you are searching, unless the scenario is giving me a prompt to ask you for Perception checks.

I encourage you to discuss and agree on a method, one of the above or something else if you have another idea. If three of you agree on a method then that's what we'll do for the rest of the scenario.

I also encourage you to agree a "Standard Operating Procedure" for exploration - eg: "Myth and Malaz check all doors for traps and casters cast Detect Magic before Malaz opens the door." If there's something your character would always do before opening a dungeon door you can note it here and make it part of your SOP.

I'll give you updates on time elapsed after each room/encounter.

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

My turn very much depends on how our dear oracle fares with escaping, as there are limited spaces to move into and attack from.

As for the exploration stuff, I am good with 2 or 3. With a proper SOP, 3 would probably be the best option.

The Concordance

Aphorite Occultist ~7 | HP: 66/66 | AC: 17 (f:17, t: 11) | F:+10|R:+4|W:+7 |Perception: +18 | Initiative: +2
Spell Tracking:
1st: 6/6 | 2nd: 4/4 | 3rd: 2/2
| Active Conditions/Buffs:
Mental Focus:
Transmutation 7/13 {+4 STR} | Divination 2/13 {+1 Perception} | Abjuration 4/13 {+2 resistances} |Spent: 13/13

Option #3 coupled with: Myth and Malaz check all doors for traps and casters cast Detect Magic before Malaz opens the door." If there's something your character would always do before opening a dungeon door you can note it here and make it part of your SOP.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

3 works for Dale. I can spam detect magic with his wayfinder. I can also be fine taking ten on skills, which with most of his mods should be sufficient anyhow.

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Option 3 is fine with me. Let the others check for traps and such and then have Hskoro open the doors/step into the rooms first.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Yeah, option 3 and my SOP will be to check all doors, or anything that looks hinky, for traps...


The Waking Rune

Sorry for the relative slowdown on my end folks. I'm dealing with the bureaucratic incompetence involved in arranging medical cover in a new country as well as sorting paperwork for our house sale. Should be able to pick up the pace as these things get resolved.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul
GM supervillan wrote:
Sorry for the relative slowdown on my end folks. I'm dealing with the bureaucratic incompetence involved in arranging medical cover in a new country as well as sorting paperwork for our house sale. Should be able to pick up the pace as these things get resolved.

Welcome to the US! :)


The Waking Rune

Most of the incompetence is on the UK end :O

I've moved to Belgium; I'm a British citizen and the UK should be covering my healthcare costs whilst I'm here because there are reciprocal international agreements to that effect (that should persist beyond Brexit). But there are multiple government departments involved, none of them know what the others do, and they all give conflicting advice/instruction.

I suspect it's the same story the world over.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Multiple departments almost never communicate so that's no surprise. Even ones in the same building have a hard time!

Good luck, you should be far better off with your medical insurance than if you were in the US for sure.

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

I understand that. A few months back I had to go to the ER. While there they wanted to do an X-Ray. A month later I suddenly got a medical bill from the hospital's radiology, saying I owed 3k. Which made no sense to me for two reasons. I have two insurances to ensure I don't have any out of pocket expenses and it was all in the same hospital.

Apparently the radiology department was billed by a different company and they filed it incorrectly. Ultimately got it fixed but that was a scare for a moment.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Just a heads up. I'll be on a cruise next week and may not have much internet access. Should be able to post through at least Monday, and perhaps Tuesday (I'll be in Key West then and should be able to post via phone). After that, may not be able to post till Saturday, so please bot me as needed...

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

I've consolidated the consumables on Dale, minus half the divine scrolls which went to Arin. So assume Dale is carrying consumables as that's where the bulk of his offense comes from regardless. I'll be happy to use up these freebies and conserve my bombs for now.

If someone was interested in something speak up. Dale gets to add his INT mod in damage to splash weapons, which at level 5 is still somewhat decent, especially if he can splash things.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Just pulled back into port and getting caught up. Will be home this afternoon and should be able to start posting regular again, then...

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Hey supervillain, not pertaining to this game, but how are Kiboko and the wise and beautiful Mvumbu doing in that trilogy?


The Waking Rune

I think we're probably around halfway through part 3, Otha. But we've stalled in a dungeon segment (doors: bane of pbp). And it looks like Batpony is awol - his last posts did say he was struggling to cover work commitments and pbp gaming and he was going to scale back pbp, but I don't think he's posted on the boards at all for over a month. With Kelumur as our trap specialist we're a bit stuck. GM will have to make a call on botting policy I think.

Aside from that Kiboko and Mvumbu are well - Kiboko had an epic 1v1 duel that really could have gone either way :o

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Oh no, I hate to hear that about Batpony. I hope everything is OK. IfI can remember correctly, he moved here to the states recently but I think his wife is still in Malaysia; that’s gotta be rough. Hope he pops back up soon...

Glad to hear Kiboko and Mvumbu are fine. You’ll have to tell me about that epic duel some time...


The Waking Rune

Been traveling all day today. Will update gameplay tomorrow (Tuesday). I believe Malaz is up now.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Hey supervillan, I was checking on Kiboko and Mvumbu’s adventures earlier today...I know you mentioned Batpony was missing but is your GM missing as well?


The Waking Rune

I think you may be right on that score - will have to drop him a PM.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Not sure if you have a particular assemblage you'd like for Chronicle info, but here's one we use frequently:

Player: Massee
Character: Dale the Sage
Pathfinder Society Number: 202046-2
Faction: Dark Archives
Slow Track or Normal: Normal

This Chronicle #: 14
Starting XP: 13
Initial Prestige: 0
Initial Fame: 26
Prestige Spent on this Chronicle: 0
Starting Gold: 1318g
Day Job Roll: Alchemist, Crafting bonus, Crafter's Fortune: 1d20 + 13 + 5 + 5 ⇒ (6) + 13 + 5 + 5 = 29
Gold Spent on this Chronicle: 0
Anything else you want me to note on your Chronicle:
Season 9 Faction Goal Completed: (0/2)Recover a named text (typically listed in italics or quotes) found during the course of an adventure.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Thanks for running, GM! Enjoyed playing with everyone!

Name: Otha
Character Name: Mythryndyr
Pathfinder #: 369913-2
Lodge: Grand Lodge
Dayjob/Downtime Use: Sleight of Hand: 1d20 + 11 ⇒ (11) + 11 = 22


The Waking Rune

I think I have everyone's details in the recruitment thread. Malaz you were going to check if you had a day job?

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Player's Name: Banesama
Character's Name: Hskoro Tailfeather
PFS# 138079-5
Faction: Liberty's Edge
Day Job: Profession (Soldier): 1d20 + 5 ⇒ (5) + 5 = 10

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul
GM supervillan wrote:
I think I have everyone's details in the recruitment thread. Malaz you were going to check if you had a day job?

Oh there it is. Good, I had a much better day job roll back then too :)

The Concordance

Aphorite Occultist ~7 | HP: 66/66 | AC: 17 (f:17, t: 11) | F:+10|R:+4|W:+7 |Perception: +18 | Initiative: +2
Spell Tracking:
1st: 6/6 | 2nd: 4/4 | 3rd: 2/2
| Active Conditions/Buffs:
Mental Focus:
Transmutation 7/13 {+4 STR} | Divination 2/13 {+1 Perception} | Abjuration 4/13 {+2 resistances} |Spent: 13/13

Ah yes. Caravan Vanity.

Intimidate: 1d20 + 13 ⇒ (12) + 13 = 25

Intimidate GM Reroll: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33


The Waking Rune

Congrats on a successful mission pathfinders!

I hope you enjoyed the crazy fleshwarped goblins of the Rocksmasher tribe ;)

I aim to get the chronicles up and the game reported before next weekend.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

I did thoroughly. Thanks for a well run game. It was right up Dale's alley. He was even able to contribute in combat.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Thanks for running this supervillan, I definitely enjoyed it lots! The odd gnome felt useful in this party :)

Sovereign Court

AC 25 T 13 FF 23| HP 48/48 5resist acid, cold, electricity 5)| F +8 R +3 W +8 (+1 vs charm/compulsion)| Init +5| Perc +11| Judgment 1/2
Spells Per Day Remaining:
2-3/3 1-5/5
Spells/Effects Active:
AC Judgment

I also had a great time! Glad Ayo was able to do her thing

The Concordance

Aphorite Occultist ~7 | HP: 66/66 | AC: 17 (f:17, t: 11) | F:+10|R:+4|W:+7 |Perception: +18 | Initiative: +2
Spell Tracking:
1st: 6/6 | 2nd: 4/4 | 3rd: 2/2
| Active Conditions/Buffs:
Mental Focus:
Transmutation 7/13 {+4 STR} | Divination 2/13 {+1 Perception} | Abjuration 4/13 {+2 resistances} |Spent: 13/13

Another fun, solid, well paced run GM Supervillan.

I think everyone had a little time to shine in this one. Well done team.


The Waking Rune

I will report this game under the OSP - which means that if you let me have an email address for reporting then you will have a chance for a boon. (It's all done by the OSP admins). PM me your email addresses if you want to be in with a chance.


The Waking Rune

Chronicles are here!

Let me know if there are any issues.

The game is reported.

I will leave the campaign thread open for a few days in case of problems.

Thanks for playing everyone :)

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Ack sorry, I completely forgot:

Dale plans to copy fire breath and resist energy from the goblin formula book. He has the others. (80g total)

If you want to note the chronicle that's fine, if not that's fine. He'll take 10 on the require spellcraft checks.

Its also disappointing to see that pocket be 3,000g. A fun and neat item that Dale would use but that is way over priced for the use someone would get out of it.


1 person marked this as a favorite.
The Waking Rune

I can see that you'd ace the spellcraft Dale :)

No need to note it on the chronicle, imo. I record all of my characters' spell and formula copying on my ITS (gets crowded for my alchemist given all the crafting).

Agree re: the pocket pricing. The item loses relevance at higher levels.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Got it! Mine looks good, thanks again, GM!

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Got it. Looks good to me.

Thanks for the game GM, enjoyed it.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

All downloaded. Thanks

The Concordance

Aphorite Occultist ~7 | HP: 66/66 | AC: 17 (f:17, t: 11) | F:+10|R:+4|W:+7 |Perception: +18 | Initiative: +2
Spell Tracking:
1st: 6/6 | 2nd: 4/4 | 3rd: 2/2
| Active Conditions/Buffs:
Mental Focus:
Transmutation 7/13 {+4 STR} | Divination 2/13 {+1 Perception} | Abjuration 4/13 {+2 resistances} |Spent: 13/13

Well run Supervillan.

Everything looks good. Thank you all for a very enjoyable table.

I look forward to playing with you all again.

1 to 50 of 51 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] GM supervillan's 8-22 Wrath of the Fleshwarped Queen Discussion All Messageboards

Want to post a reply? Sign in.