| Falric Dawnstriker |
I look forward to playing with you all. Here's some info on Falric and his play style. He is a roguish melee type with no armor, has high initiative modifier, good perception, deals sneak attack damage, is all about Dex to damage, and tries to be unhittable as possible.
He rolls out of bed with an 18 AC.
22 with mage armor.
26 with Shield.
30 with Mutagen.
36 fighting defensively.
38 with Barkskin.
40 vs. giants.
Can't wait to sneak attack with the melee types! :)
| Wulfric Stonehelm |
This party is lame (it’s a birthday party with my wife’s family), so here’s my profile. I’ll add a couple more things to his banner soon (like uses of blessing). Wulfric is a pretty durable melee type; his AC is nothing like Falric’s but he’s got a decent number of hit points and good saves (he gets an extra +5 vs spells/SLAs so his lowest save against magic is +11). He doesn’t hit super hard but he threatens at 10’ (with his longhammer) and adjacent (with his helmet, or by switching weapons) and any round he has a swift action to spend he can effectively make one of his weapons flaming (with his elemental combat style feats).
edit: also, I took the ride skill mostly to avoid slowing our overland movement but if that’s not really an issue I might switch that for something else?
Tyrek Archaos
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Hey, thanks for the pick.
Tyrek is going to be your fairly standard bruiser - now I'm in I'll actually finish my buying and so forth. The plan is to wear heavy armor and wield Agrimosh (or any other big ass hammers :D) to smack giants until they cry! The fun thing about Agrimosh is that he'll be able to enlarge himself, so Tyrek may well be able to go toe to toe with most giants at their own size!
@Jack Daniels: am I going as is, or do you still want me to change the archetype? Obviously I'd like to keep Urram but I can change if its important to you.
| Wulfric Stonehelm |
If someone's passing out enlarge persons, I actually threaten from adjacent to 20' when large, lol. I didn't really build as a battlefield controller but as we level I should be able to provide a little bit of that; at 7th I'll probably take combat reflexes, or possibly dodge to qualify for the stalwart defender prestige class.
Actually... I like the elemental combat style for the flavor (Angradd is a god of fire and forge) but, if the rest of the party would prefer, I'm not opposed to switching out my style for something like two-handed weapon. That would allow me to start with combat reflexes. Of course, that's assuming that our GM is even open to that kind of alterations.
Thoughts? Are we concerned about trying to influence the tactics/flow of combat?
edit: also, I left the adventuring part of my backstory pretty vague in case anyone wants to have some shared history. I'm guessing probably not Falric, since your background has played out in the campaign but maybe Tyrek or Bruce?
| Jack Daniels |
Tyrek - you can keep the archetype and the drake. Some issues with Character sheet:
You still have an attribute point at 4th level
You're missing your 6th level mercy
I believe you have a 1st level spell also
Smite evil is +6 damage/+12 damage on undead, dragon, or evil outsider
Wulfric: You can change your combat style if you wish. I liked your visual fiery style with Falric's flaming scimitar, but it's your character.
| Wulfric Stonehelm |
I really like the visual of the big flaming hammer too! I'll stick with the original feats.
Sorry. IRL, I have adhd pretty bad so character creation is tough because there's so many shiny toys to play with. And, a large-sized tanky guy with reach could be pretty helpful at directing the flow of combat (and offering all the flanks). But we don't even have a reliable way to make him large. No, my feats are set (unless, maybe I kept the combat style the same and just traded out power attack for combat reflexes... is that crazy?).
At any rate- I think I'm going to trade out my ranks in ride for stealth. I don't envision sneaking being my go-to tactic (and I won't be nearly as good at it as our halflings) but I don't envision him as much of a rider either and with his training and backstory it seems like there would have been times when he needed to be stealthy.
edit: I promise most of my posts won't be this adhd.
| Bruce Springsting |
@wulfric I could cast Enlarge, if I connected with a spirit of battle. But my primary plan was to use a spirit of life to have more healing options, though this comes oinly online at levle 7. But we'll see how it turns out.
Another option we have, because of your flaming weapon, I could connect with the flame spirit and give enemies fire vulnerability. But it lasts only for 1 round...
@Falric I'll provide you with summoned flanking buddies for sure.
So Bruce is an allround supporter with a big hatred for giants and some nasty fey spirits constantly harassing him.
Tyrek Archaos
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Tyrek - you can keep the archetype and the drake. Some issues with Character sheet:
You still have an attribute point at 4th level
You're missing your 6th level mercy
I believe you have a 1st level spell also
Smite evil is +6 damage/+12 damage on undead, dragon, or evil outsider
I lose the Mercy and the Spell as part of getting the drake. It's also going to really mess with my spell-list.
Will finish sheet and do purchases now.
@Jack D: GM, Agrimmosh says it resizes to its wearer automatically. Does that mean I could get it to resize into a two-handed hammer rather than a one handed one? If so I'd assume that made it d10 weapon, which would increase to 2d8 with Impact? Not a huge thing but it would help with combat effectiveness. :)
@Bruce: Tyrek has a fairly good amount of healing through LoH (18-24d6/day) so don't feel like you have to tie yourself to the life spirit all the time. He can pick someone up from near dead in a pinch and I'll take Ultimate Mercy when I can so that I can resurrect too. Fire, Battle and Ancestor (for Heroism!) are all great choices for spirit too.
All in all, I think this should be a good party. Only thing I worry about is that we might be short on ranged options... Although if Tyrek can ever pick up a composite orc-hornbow then he'll basically be a walking ballista!
| Urram |
And I will bite our enemies and cow them with my draconic might!
More seriously I'll be able to fly soon, and then I'll be scary! Until then Urram will be a flanking partner as needed and can always hang back to protect Bruce if required at other times.
As far as he (and anyone else) is concerned Urram is a dragon, so treat him as such. Although he's not quite as obsessed about shiny things as most dragons. He does think its very important that Tyrek is always well equipped and shiny though! (That's why Tyreks most valuable possession is very expensive half-plate. His dragon said he needed to be shinier!)
EDIT: have double checked both sheets and spent all my money, both Tyrek and Urram should be ready to go!
| Giant Halfling |
@Tyrek- I don't know anything about Agrimmosh (and, obviously, JD could houserule whatever he wants) but by the rules a warhammer that automatically resizes to its wielder specifically cannot be the wrong size. If it could, a large warhammer would be a two-handed weapon that does 2d6 (which impact would bump to 3d6, iirc) and you would take all the normal penalties for using a missized weapon (which I think is -4 to hit, but it might only be -2). Hope that helps.
@Bruce and Tyrek- I don't mind just signing on to raid a fort with a random group in Trunau, but did either of you have any interest in any shared background? Maybe we've defend something or stormed something together before? Maybe we've been together for a few levels? Wulfric's not great at making friends, so having a friend or two on the team before we start might be helpful for me.
| Jack Daniels |
Jack Daniels wrote:Tyrek - you can keep the archetype and the drake. Some issues with Character sheet:
You still have an attribute point at 4th level
You're missing your 6th level mercy
I believe you have a 1st level spell also
Smite evil is +6 damage/+12 damage on undead, dragon, or evil outsiderI lose the Mercy and the Spell as part of getting the drake. It's also going to really mess with my spell-list.
Will finish sheet and do purchases now.
@Jack D: GM, Agrimmosh says it resizes to its wearer automatically. Does that mean I could get it to resize into a two-handed hammer rather than a one handed one? If so I'd assume that made it d10 weapon, which would increase to 2d8 with Impact? Not a huge thing but it would help with combat effectiveness. :)
@Bruce: Tyrek has a fairly good amount of healing through LoH (18-24d6/day) so don't feel like you have to tie yourself to the life spirit all the time. He can pick someone up from near dead in a pinch and I'll take Ultimate Mercy when I can so that I can resurrect too. Fire, Battle and Ancestor (for Heroism!) are all great choices for spirit too.
All in all, I think this should be a good party. Only thing I worry about is that we might be short on ranged options... Although if Tyrek can ever pick up a composite orc-hornbow then he'll basically be a walking ballista!
Ty, you will not start with Agrimmosh, as it was in the possession of a dwarf in Falric's prior group. However, you will soon learn of its location and it will serve as extra motivation to storm the fort. As for its properties, the part of resizing applies to if a Giant or Large creature picks up the warhammer, it does not remain a medium warhammer but instead sizes to a Large warhammer. However, it remains a one-handed weapon. So with impact, the weapon does 2d6 damage at medium and 3d6 as Large.
| Bruce Springsting |
@Bruce and Tyrek- I don't mind just signing on to raid a fort with a random group in Trunau, but did either of you have any interest in any shared background? Maybe we've defend something or stormed something together before? Maybe we've been together for a few levels? Wulfric's not great at making friends, so having a friend or two on the team before we start might be helpful for me.
that could be possible. Level 6 represents some significant battle experience and Bruce definitely attacked several orcs and giants in the past few months.
Bruce is a weird foresty guy who talks a lot to himself, or maybe to the spirits that he says are constantly following him. He doesn't mind real friends, but they should be very tolerant and open to some weirdness.
@GM can you open a gameplay thread so that we can dot in?
Tyrek Archaos
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Ok. :) I'll just settle for wielding warhammers in two hands then. Not optimal but I have PA and FF so its better for damage!
@Wulfric: Tyrek has lived in Trunau all his life, so if you've ever spent time there then you'll know who he is. For the past year or so he's been going out into the plains a lot to keep Urram fed so we might have done some hunting trips together/he came to you for advice on the best game/places to hunt etc. We could easily make something of that?
Second the gameplay thread please! Makes it much easier to find!
| Falric Dawnstriker |
@Wulfric: I have the dwarf-trained trait so maybe it was a relative of yours. This could be how we know each other. Also, some ranks in Knowledge (dungeoneering) would help as Bruce has ranks in the others, and I have K (local). We’re screwed on arcane.
| Bruce Springsting |
Knowledge (Arcana) +4, Knowledge (Nature) +4, Knowledge (Planes) +4, Knowledge (Religion) +4, Knowledge (Geography) +5, Knowledge (History) +5
that's what I have. very broad, not very high. For those checks, where time isn't a factor, I can connect to a spirit that gives me wisdom to knowledge checks.
| Wulfric Stonehelm |
My background skills are knowledge [geography] +9 (because I'm a ranger) and knowledge [history] +6 (because of my backstory). I also have knowledge [nature] +9 because of my experience in the wild, but I'm really not a knowledges kind of guy (with my whopping 10 Int). If people are worried about it, I could drop 1-2 points from nature to get to +4 or 5 in dungeoneering but Wulfric's career has really been almost entirely on the surface so it wouldn't make much sense for him to have more than a rank or two? Also, does anyone want to weigh in on power attack versus combat reflexes? Against giants I'm probably not going to get a lot of extra AoOs (at least, until/unless I can get regular enlarge persons), but against orcs and other medium enemies I could get a handful... would it be worth giving up the +6 damage on every hit for the chance to get extra attacks (at 2d6+7, before buffs)? Is there a worthwhile benefit to possibly being able to encourage enemies to stand where we want them too?
@Bruce- Fighting orcs and giants is what I do. And, I have a real hatred for both (especially giants) after being orphaned by a raid while crossing the Mindspin Mountains. Lots of common ground. Would you like to have been together for a little while? Actually, based on starting ages and whatnot, I may well have been patrolling the mountains (during my time in Janderhoff's army) before your village was destroyed... What if we knew each other a little bit back then (probably not really friends but maybe I was a friendly soldier that you, as a kid, would chat with whenever we were passing through) and then when we met up by chance a few months ago I was excited to learn you had survived that attack; we caught up on our similar efforts to deal with orcs/giants separately over the last few years, and then we decided to work together for a while? Also- I'm really surprised you didn't go with the haunted curse, it seems like such a perfect fit for a spirit guide, bones oracle (though maybe I'm biased because I built one for a game a little while ago that fell through).
@Tyrek- I don't hold my god's code quite as strictly as you do (since I'm not a paladin), but with our similar outlook/alignments, similar devotion, and similar tenets regarding rooting out evil, I'm guessing our guys would get along fairly well (even if you are part orc and follow a lizard-god). I've been thinking of Trunau as sort of the northeast edge of where I usually wander, so that would probably put me in town for a week or so once or twice a year (for the last 10-15 years) to trade information and provision. It probably makes sense that a fair few people would recognize me as the ranger who passes through regularly and I think you asking me to show you some hunting spots makes a lot of sense. Maybe on my last two stops we spent a few days in the wild together- I showed you a couple good hunting spots, and on the second trip we discovered a hill giant scout, and his pet dire wolf, and took care of them?
@Falric- My closest family is a cousin in Janderhoff, but he's a bit racist and wouldn't be training non-dwarves. I am, however, probably 20-30 years older than you... I may have served with your trainer if he was from Janderhoff? If so, we could have met while I was in town one time either informally after training or maybe I even helped with training for a day? You don't have a background posted in your profile, so I'm not sure where you're from, but if it's a settlement with dwarves between Janderhoff and Trunau I've probably been visiting periodically since you were a kid. Even if we've never really done anything together before its entirely possible we've at least met, and with your knowledge [local] I'm sure you'd know something about a dwarven ranger visiting your town/city regularly.
Tyrek Archaos
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@Wulfric/All: Fluffwise Tyrek is a half/part-dragon, my using half-orc (with the various alternate racial traits and so forth that I took) is the closest I can get to that. So as far as we are all concerned, he's human with some weird dragon bits. :) Hope that helps. And Apsu is the dragon god - show him the proper respect! :P
Let's go with the hunting party idea. It makes sense, and if the two of us and Urram felled an enemy together then you'd have his respect, which is going to be the most important thing for Tyrek!
| Wulfric Stonehelm |
Sounds good (I mean, the hunting part... dragons are lizards). I just made my gameplay post (which I'm now worried will ninja your post), and did so assuming that I haven't seen you in a while but that we know each other well enough to immediately recognize one another, which I think fits with that shared experience.
| Falric Dawnstriker |
Thanks Wulfric, I forgot to copy my background from the Recruitment thread. It's in there now. Falric already has a history with the dwarf who trained him, so best to just leave it that he is aware of you through his local knowledge.
| Bruce Springsting |
@Bruce- Fighting orcs and giants is what I do. And, I have a real hatred for both (especially giants) after being orphaned by a raid while crossing the Mindspin Mountains. Lots of common ground. Would you like to have been together for a little while? Actually, based on starting ages and whatnot, I may well have been patrolling the mountains (during my time in Janderhoff's army) before your village was destroyed... What if we knew each other a little bit back then (probably not really friends but maybe I was a friendly soldier that you, as a kid, would chat with whenever we were passing through) and then when we met up by chance a few months ago I was excited to learn you had survived that attack; we caught up on our similar efforts to deal with orcs/giants separately over the last few years, and then we decided to work together for a while? Also- I'm really surprised you didn't go with the haunted curse, it seems like such a perfect fit for a spirit guide, bones oracle (though maybe I'm biased because I...
I took the pranked curse, which is quite similar, but with a heaftier penalty. But I like the spells better and haunted is so mainstream :D. Btw I changed from bones to shadow mystery.
I acknowledged that we know each other in my opening post.
please go for Power attack. Giants have lots of hp.
between curse, mystery and spirit magic my oracle has quite a large list of spells known, as compared what the basic table would give me :)
| Bruce Springsting |
How did you manage to taunt a fire giant? That's CR10 even without any hounds :)
| Wulfric Stonehelm |
I’m not gonna lie- ooc, I’m pretty relieved to hear that the fire giant will have moved on by the time we arrive.
| Wulfric Stonehelm |
I don’t want to slow things down during combat but Wulfric definitely would not be a fan of the ‘only moving half the time’ plan... spending twice as long in the swamp (and losing all that time when we’re supposed to hurry to the camp) doesn’t seem like a wise strategy.
Falric is fast enough with a swim speed that he could swim ahead and then make a mutagen while he waits for us to catch up. That seems really dangerous but if Falric insisted that he could manage it Wulfric wouldn’t protest too hard.
What seems like the best option, to me, is that Tyrek and I could each carry one halfling on our back while we’re traveling—I’m a dwarf and he’s slowed by his armor, so it shouldn’t change our movement speed any—then we’d just have to worry about what you were doing during combat... Falric could drink his mutagen easily enough when/if we get attacked again; does Bruce have any spells/abilities that can make him medium, or flying or something?
| Bruce Springsting |
I don't have any spell that would last long enough. And my Swim is -1.
So Bruce would definitely be sitting on someone's shoulders.
If he knew the route went through a large swamp beforehand, either because he knew the region, or because someone told him, then he would have asked a spirit of heavens in the morning.
Tyrek Archaos
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Tyrek is probably the best for shoulder rides, simply because he's the tallest. :)
| Jack Daniels |
Apologies all for failing to advise you that you would be teleporting into the middle of the swamp.
However, to address your concerns Wulfric, there is no clock on this module. As long as you don't take 2 weeks to get to the Fort or something outrageous like that, you can take your time. It's going to be slow even if you don't wait for Falric and his mutagen. In many areas you will be going half speed, which is 10 feet per round for dwarves, so the trek will take awhile. Bruce riding on Tyrek's shoulders makes sense with his height and 20 Str. I don't have an issue with traveling intermittently, especially when I'm going to be throwing CR7 creatures at you as random encounters! Lol..
| Wulfric Stonehelm |
Since Bruce hasn't taken a single action yet today (aside from rp), would it be ok for him to retcon the spirit he summoned this morning? If not, there's always tomorrow, lol.
As for intermittent movement... I get that its a huge buff for Falric to have his mutagen running all the time, and I get the rationale that the AP doesn't punish slowness so we might as well... if everyone else is cool with just kind of meta-gaming it and spending half of every day waiting for him to make more mutagen then I'll go with the party on that. Tactically, though, random encounters are based on time, not distance, so taking twice as long to move through the swamp means about twice as many encounters. Plus, in character, it would be maddening to make so little progress, I think. If we're slowed half the time, our effecitve movement is 15... that's already only 12 miles a day; moving half the time we could go for more than 8 hours, but we'll need almost 12 hours/day for rest (once you factor in guard rotation) so we'd only get about 6 hours of actually moving, so about 9 miles a day. I don't know how much swamp we have to cross but that is slow going. I don't know about Tyrek, but if we were moving constantly I'd be more than willing to make a couple rolls a day to forced march and maybe get up to like 15 miles a day.
Tyrek Archaos
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I have trouble with the 'hour On, hour off idea simply because it makes no sense! Moving in hour long spurts isn't what any sane people would do! :) I'll bow to group opinion but could we just agree an average or may be roll 50/50 chance before fights as to whether Falric has his mutagen?
| Wulfric Stonehelm |
The issue isn't that he can only use mutagen half the time, its that in order to use it more than once/day we all have to wait an hour for him to brew a new one. So, there's no 50/50 that its active- either we all stop every 50 minutes and wait an hour so that he can have it on whenever we're moving or he doesn't have it running (and has to use a standard action when combat starts to drink it).
Tyrek Archaos
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As I said, if Falric really wants the mutagen on then I'll go along with it and explain away the time as hunting for Urram, but personally I do feel that taking hour long breaks every time is a but much... It just doesn't make any sense to me that we'd do it like that.
That being said Falric is a lot faster than the rest of us, so he gets ahead, we catch up and then he moves on ahead again? That might make more sense...
| Falric Dawnstriker |
Hey, I didn’t want to create an issue with the mutagen and this is a team game so Falric does not want to go ahead alone and leave the party behind. He will not make the mutagen and ride on the dwarf’s shoulders. We will travel at the slowest speed which is 20. Problem solved.
Tyrek Archaos
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What's that? Is it a bird? A plane? A normal height man?
No, it's a halfling riding a dwarf!
| Bruce Springsting |
So, I'll be on vacation for the next week, please bot me as needed. I might or might not use my smartphone on vacation.
| Wulfric Stonehelm |
Are we waiting on anything in particular?
I don’t want to be impatient, but it does feel a little like we’re creeping along here... if everyone else likes this pace I won’t worry about it, but if there’s anything I can do to help us keep moving I’d be willing. Like, would it help if Wulfric were a bit bossier? I don’t want anyone to feel like they’re getting steamrolled or anything but he’s not shy about giving his opinion, he could start being a lot less shy about acting first and seeking consensus second if that would help?
Tyrek Archaos
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Tyrek is kinda laid back and is happy to go along with the plan. I think we're waiting for the results of the scouting right now.
| Bruce Springsting |
I'm back.
Suggest that Falric scouts and then reports back. Then we decide what to do next.