Hellknight Hill: The Lost Ring

Game Master Joana

Hero Points: Highness * Jonagher ** Ragna * Darla *


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Male Human

Alak rushes up the corridor, pushing past Shaserai, Jonagher, and Ragna, and steps into the vaultway, into a flanking position with Highness, before swinging his greatsword at the colorful bird.

Alak Strides x2 to X4 & Strikes at EB2 1d20 + 10 ⇒ (10) + 10 = 20: hit damage 1d12 + 4 ⇒ (1) + 4 = 5

Round 4 init: Ragna, Highness, Jonagher, Ren, Emperor Bird 2, Shaserai, Alak

Current effects: light (Ragna)
confused (Highness)
shield (Jonagher)

Updated map link


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

Ragna steps up the the colorful bird and chops into its long birdy neck with her axe.

Move One square east, attack.

Axe: 1d20 + 9 ⇒ (17) + 9 = 26
S Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Shield Bash: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
B Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Ragna steps over the dead bird and chops into the living one, though her follow-up push with her shield fails to connect solidly.

Highness's fists cartwheel furiously, finally striking the enemy almost by accident. The bird collapses in a heap of feathers.

Ragna Steps, Strikes: hit & Strikes: miss
Highness Strikes at EB2 1d20 + 6 ⇒ (4) + 6 = 10: miss, Strikes at EB2 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3: miss & Strikes at EB2 1d20 + 6 - 8 ⇒ (19) + 6 - 8 = 17: hit damage 1d6 + 2 ⇒ (5) + 2 = 7

Round 4 init: Ragna, Highness, Jonagher, Ren, Shaserai, Alak

Current effects: light (Ragna)
confused (Highness)
shield (Ren)

Updated map link

You have no immediate enemies, but we are staying in Encounter Mode because Highness is still confused and could do damage to himself or others.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

"Well...that was interesting," Jonagher quips, still standing in the corridor and not yet entering the room...especially after spotting their erstwhile goblin friend muttering and gnashing his teeth while still punching at the air. "Ummm...is he okay?"

He nocks another arrow in case a new danger appears...including from Highness. Then, he moves thru the doorway (to V4) so he can support Ragna and Alak while covering the hallway.

Jonagher Strides and then uses his elven eyes to try and perceive anything else within range that might be dangerous.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Warily, Jonagher steps into the vaultway. His elven eyes can see all the way to the far wall, which is set with three doors. In addition, there are three open corridors on the south side of the vaultway and four on the north. A look at the schematics ought to give the party some clues about what they might find in each direction. There appears to be rubble strewn in the northeast corner of the vaultway.

Jonagher Strides, Seeks, & ...?

Round 4 init: Ragna, Highness, Jonagher, Ren, Shaserai, Alak

Current effects: light (Ragna)
confused (Highness)

Updated map link

You have no immediate enemies, but we are staying in Encounter Mode because Highness is still confused and could do damage to himself or others.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7
Alseta's Ring wrote:
Jonagher Strides, Seeks, & ...?

Satisfied that no immediate threats other than their own party members are present, Jonagher tries to calm down Highness. "Hey, pal...we're still your friends, remember? You...uh...got a little dazzled there by those birds, yeah? Maybe try blinking your eyes a few times and see if you can clear your head..."


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

"Ohh, Shaserai! Help Highness!" Ragna practically wails as the adorable little goblin undergoes some kind of episode.


Male Human (Skilled) Wizard (Universalist) 2; HP 22/22; FP 1/1; AC 16; Fort (T) +5, Ref (T) +6, Will (E) +7; Perception (T) +5

"He does seem more... gobliny than usual, I suppose," Irenaeus remarks with a slight smirk before entering the room as well and renewing his shielding spell in case their confused companion swings a fist his way.


Ren cautiously enters the vaultway, keeping a dead bird and his own abjuration between himself and the goblin.

Ren Strides (x2) to X5 & Casts a Spell

Round 4 init: Ragna, Highness, Jonagher, Ren, Shaserai, Alak

Current effects: light (Ragna)
confused (Highness)
shield (Ren)

Updated map link

You have no immediate enemies, but we are staying in Encounter Mode because Highness is still confused and could do damage to himself or others.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Shaserai keeps to the corridor and warily eyes the goblin from behind Ragna. "If it was an emotional attack I could try to revert it easily, but the bird clouded his mind. I'll attempt to jolt his noggin to clear it. Be careful."

The priest calls on the might of Torag to attack Highness's mind, knowing that at best it'll get him to focus, and at worst it might knock him out.

Shaserai strides to W3 and casts Daze on Highness.


Shaserai edges up to the doorway and attempts to make contact with the goblin's mind.

Shaserai Strides & Casts a Spell

Highness, roll me a Will save.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

will he save, or not?: 1d20 + 7 ⇒ (18) + 7 = 25

YES! Or...wait, was that an attack? I am confused.


Take 2 points of damage, and roll a DC 11 flat check, Highness.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6
Alseta's Ring wrote:
Take 2 points of damage, and roll a DC 11 flat check, Highness.

flat check: 1d20 ⇒ 4

...the chaos continues


Male Human

"This is ridiculous," Alak complains, dropping his sword and striding toward Highness. He reaches out to seize him, but the wiry goblin squirms away.

Alak Releases sword, Strides to W6 & attempts to Grapple Highness 1d20 + 8 ⇒ (5) + 8 = 13: failure

Round 5 init: Ragna, Highness, Jonagher, Ren, Shaserai, Alak

Current effects: light (Ragna)
confused (Highness)
shield (Ren)

Updated map link

You have no immediate enemies, but we are staying in Encounter Mode because Highness is still confused and could do damage to himself or others.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

Ragna drops her axe and shield and also tries to grab the wriggly goblin.

Grapple: 1d20 + 7 ⇒ (12) + 7 = 19
Drop held Items, Stride V5, Grab


Taking advantage of Highness dodging away from Alak, Ragna darts forward, dropping her weapons, and grabs hold of him.

The goblin reacts in a panic, flailing fists at his supposed assailants wildly, one of which manages to strike a painful blow to Alak's shin, before he seems finally to realize that it is allies rather than enemies surrounding him....

Ragna Releases items, Steps, & Grapples Highness: success
Highness Strikes at Ragna 1d20 + 6 ⇒ (6) + 6 = 12: miss, Strikes at Alak 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21: hit damage 1d6 + 2 ⇒ (3) + 2 = 5 & Strikes at Ragna 1d20 + 6 - 8 ⇒ (1) + 6 - 8 = -1: miss

Confusion (and combat) over


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

"GET OFF ME!" the goblin roared as he suddenly stopped thrashing and expertly broke out of Ragna's hold, then wormed away across the floor and popped to his feet, panting heavily, eyes wild.

Highness eyed the carnage for a few moments, before pulling himself to his full height, brushing down his purple wrappings and adjusting the crown on his head.

"Where did all the extra bird corpses go? There were about 5 of them a moment ago." he asked, confused.


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

"No...just the two..." Jonagher replies, "But you were certainly thrashing about like there were three more, alright. I think those hypnotic feathers did a number on your mental clarity. You couldn't tell friend from foe, so we were struggling with how to calm you down...gently, of course..."

The half-elf looks around the chamber again. "You know, these birds aren't from around here. Yet another mysterious beast in these ruins. Either someone's magically brought them here or there's an exotic menagerie nearby..." He pulls a couple of arrows out of the dead carcass, examining them to see if they can be reused. "Where to now?" he asks, "We haven't found a bear yet...and I'm surprised it wouldn't have made quick work of these birds if there was one around..."

OOC: Are we leveling up now or waiting until our next rest or return to town?


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

”Oh, Highness!” Ragna wails, lunging across the room at the little goblin, throwing her arms around him again. ”I was so worried! Are you alright?!”

Grapple: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human

"I'm fine, thank you," Alak remarks sourly, rubbing the goblin-fist-sized contusion on his shin. "Thank you for inquiring. Looks like we have several options here which way to go next. Ought we to take a look at the schematics?"


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

"Indeed. Who's carrying them?" Jonagher looks around, already having forgotten which of their party secured the schematics to Citadel Altaerin. His eyes fall on Shaserai and then Ren, expecting one of the more studious members to have them. "How's everyone holding up?" he asks, "Anyone take any serious hits from those things?"


Male Human

"It looks as if," Alak notes when the blueprints are produced, "the rooms to the north were residential, while the corridors to the south lead to the hall of graves, where fallen members were buried. Straight ahead, behind those doors ... I'd say this in the middle would have been a war room where battle plans and strategies would have been hashed out, and the rooms in back may have been storage or perhaps some sort of armory."


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

"All the creatures from below the citadel that we or the goblins have encountered come from across the Inner Sea, the Mwangi Expanse to be precise." Remarks the priest "And by what Warbal said, their presence here is a recent development."

Shaserai takes out the citadel schematics from his sack and hands them to Alak. As the others look at them, he goes over the warriors' recent injuries.

"By my assessment both Ragna and Highness took quite the beating." he starts to take out his healing supplies and looks at their patron "And there's also the punch Highness threw at you. After I've patched them up I might have to use magic to finish their recovery, and if not I'll also take a look at your leg."

As he gets to work he mulls over Alak's explanation of the basement layout "Maybe we could start on the residential wing and work our way around the central hall?"


Male Human (Skilled) Wizard (Universalist) 2; HP 22/22; FP 1/1; AC 16; Fort (T) +5, Ref (T) +6, Will (E) +7; Perception (T) +5

"I have to admit that I am curious," Irenaeus offers as Shaserai treats their injured companions. The mage himself is unscathed, but he did take care to stay away from not only the birds but the goblin as well.

"Why only from the Mwangi Expanse? Why not from other places and habitats? Eccentricity? Nostalgia? Or simply because that is the place the people who brought had contacts that could procure them?" He sighs. "And what is their purpose anyway? Guardians of this place? I find animals somewhat... unruly for such a task."


Male Human
Shaserai Stonecutter wrote:
As he gets to work he mulls over Alak's explanation of the basement layout "Maybe we could start on the residential wing and work our way around the central hall?"

Alak nods. "I would guess that the residences might be a likely place for Great-Uncle Alceister to have hidden the ring; if not there, then the hall of graves."

Irenaeus Crispin wrote:
"Why only from the Mwangi Expanse? Why not from other places and habitats? Eccentricity? Nostalgia? Or simply because that is the place the people who brought had contacts that could procure them?"

"When I was a child, a Varisian caravan of entertainers once passed through. A storyteller told a tale of a cursed board game about exploring the jungles of Garund; when the children in the tale played the game, it summoned exotic creatures into their encampment, and the only way to banish them was to win the game." He shrugs defensively. "I'm not saying it's true, but it's as good a working hypothesis as we have right now. I wouldn't put it past those goblins to meddle with something they don't understand."


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

"Well...perhaps we should start with the residences then?" Jonagher suggests, "That seems a little more likely place to find Alak's ring. And that way, we don't have to disturb anyone's grave, trigger any curses, anger any maliciously lingering spirits, and so on..."

Jonagher peers once more at the citadel blueprints. "There's also this secret chamber down the third hallway on the right. It seems rather self-contained. I wonder what the Hellknights used it for? Maybe to hide valuables like the ring? I mean, that's where I'd put it for safekeeping..."


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

Escape! Ragna avoidance: 1d20 + 6 ⇒ (20) + 6 = 26

Just before the warrior's got her hugging death grip on the goblin, he squirmed away, nimble as a snake.

"The most important question,"Highness begins as he dodges past Ragna again, "Is how do those birds taste when you roast them? Pretty things usually taste the best!"

"My biggest question (after whether boiling or roasting is the best) is how the Brumblebrashers missed these giant crazy colored birds?"


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

"Maybe they're recent arrivals?" Jonagher responds, "I mean, those dragon-lizards also seemed to surprise (and trap) the Bumblebrashers. And the monkeys and other creatures they described all seemed new to them, as well. If every unusual thing we've seen here is associated with Garund or the Mwangi Expanse, I think magic must be involved." He nudges one of the birds with his foot and then bends down to pluck a few colorful feathers from it in case they might be useful in fletching some new arrows.

"You know, I used to read tales as a boy from books that my mother kept in her shop back in Breachill. Some of them were about mysterious and powerful wizards summoning creatures from other dimensions to serve them, or using spells to travel to faraway lands where they might capture exotic beasts to take back with them for experiments and such. Assuming there's any truth to such stories...and I think there is...I guess something like that could be possible here, too, right?" Jonagher looks over to Ren for confirmation as the resident expert on all things arcane.

"I used to dream about someday becoming such a wizard and traveling the world..." he finishes, "And when I left Breachill to spend time with my father in Kyonin, I saw an even greater number of magical things among the elves. He used to tell me it took a great deal of study and time. I guess that's why my long-lived ancestors had progressed so far in their spellcraft. Maybe it's time I finally started applying myself to that study, as well? Provided we survive this little bear hunt of ours and recover Alak's ring, of course..."


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

"Oh, Highness!" Ragna sighs, shaking her head. The more colorful something is, the worse it tastes. That is why they are so colorful: to warn would-be-eaters away. The poor, helpless goblin must still be suffering mental effects from the birds magical feathers. She fidgets and looks after the goblin making Shaserai's efforts to treat her wounds more difficult.

"Maybe there is a tunnel from Mwangi to here. Through the darklands. The spring could be part of a... river or lake, with caverns and tunnels." Ragna wonders aloud. "I do not know. This is all so unnatural."


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7
Ragnhild Iona Eklund wrote:
"Maybe there is a tunnel from Mwangi to here. Through the darklands. The spring could be part of a... river or lake, with caverns and tunnels." Ragna wonders aloud. "I do not know. This is all so unnatural."

"It would have to be one long tunnel..." Jonagher idly replies as they wait for Shaserai to finish ministering to Highness, "And even if there were one, I can't imagine all these beasts would make such a trip willingly...or all together without ravenously falling upon one another. I've been to the Darklands. The ecosystem there is quite different, and it can be disconcerting to surface animals and people alike. Predators can find that they're just prey there unless they quickly adapt. Most will either starve or fall victim to some unseen terror long before they realize its upon them."


Male Human (Skilled) Wizard (Universalist) 2; HP 22/22; FP 1/1; AC 16; Fort (T) +5, Ref (T) +6, Will (E) +7; Perception (T) +5
Jonagher Witt wrote:

"You know, I used to read tales as a boy from books that my mother kept in her shop back in Breachill. Some of them were about mysterious and powerful wizards summoning creatures from other dimensions to serve them, or using spells to travel to faraway lands where they might capture exotic beasts to take back with them for experiments and such. Assuming there's any truth to such stories...and I think there is...I guess something like that could be possible here, too, right?" Jonagher looks over to Ren for confirmation as the resident expert on all things arcane.

"I used to dream about someday becoming such a wizard and traveling the world..." he finishes, "And when I left Breachill to spend time with my father in Kyonin, I saw an even greater number of magical things among the elves. He used to tell me it took a great deal of study and time. I guess that's why my long-lived ancestors had progressed so far in their spellcraft. Maybe it's time I finally started applying myself to that study, as well? Provided we survive this little bear hunt of ours and recover Alak's ring, of course..."

"There are spells that can do such things, yes," Irenaeus nods to more or less confirm Jonagher's words. "Teleportation spells, summoning spells, magical gates that connect two places or even planes. But they do require a certain amount of skill and power from the mage casting them." The wizard pauses for a moment also considering Alak's story. "And as for magical items, that is also a possibility. An enchanted or even cursed item, even a board game or a game of chance like a deck of cards, would hardly be considered impossible or even improbable."

Ren cannot help but smile at the half-elf's interest in magic. "I am sure we can have a nice and interesting chat about your desire to learn more. Although I would prefer to do so under more relaxed circumstances, that much is true."


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

"Hullo! Are there any gobbos down here?!" Ragna hollers down the hall. Seems to be the best way to locate the wayward green ones.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

Highness stared with incredulity obviously writ large in his red eyes. For a moment, he opened his mouth, as if to say something, then simply closed it again and shook his head as if changing his mind.

"So anything that is smart is now hiding to ambush us when we come through the door, and anything that isn't smart is likely headed towards us now looking to eat us."

"Besides, you didn't yell that out in gobbitygook, so any goblins who can't understand common are probably scared, and the ones that can understand common are definitely scared of the large longshanks who just cut her way through the crazy birds."

"I can see in the dark, why don't you let me at least move a little bit ahead and see if I can see anything?" Highness suggested.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

As the others are discussing the possible origin of the recent invaders of the citadel Shaserai is busy treating Highness's injuries. As he finishes up with the goblin and is about to move to Ragna, the warrior lets out a bellow that startles the priest.

"Let me tend to Ragna and Alak and we can go together." says the elf at Highness's words. "We have to be cautious of the "monkeys" and the "frogmen", especially now."

Shaserai gets to work treating Ragna's wounds and the stress of not knowing if they'll get attacked at any moment seems to motivate him and soon enough the human is as good as new.

As there's the minor injury Alak received from Highness and lingering wounds on the goblin himself and Jonagher the priest intones a prayer to Torag to heal their ailments so they can get on with exploring.

Treat Wounds Highness: 1d20 + 10 ⇒ (8) + 10 = 18
Healing Highness: 2d8 ⇒ (4, 5) = 9
Treat Wounds Ragna: 1d20 + 10 ⇒ (20) + 10 = 30
Healing Ragna: 4d8 ⇒ (8, 1, 8, 6) = 23
3 action Heal: 1d8 ⇒ 5


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

Highness waited until it appeared that Shaserai was ready, then moving as quietly as a goblin in enemy territory (as long as there wasn't glass, fire, dogs, breakable things, eatable things, smellable things or horses) Highness slipped forward into the darkness away from the glow of the party's magelight.

sneaky, searchy (traps) as he moves down the hallway to the east.
I imagine that he is moving pretty slowly.

sneaky?: 1d20 + 7 ⇒ (15) + 7 = 22
searchy?: 1d20 + 6 ⇒ (20) + 6 = 26

Thank you great dice gods for your munificence!


There is no immediate response to Ragna's shout. Then, after a moment, something that might be a low growl echoes out of one of the northern corridors.

Highness slips quietly out of the light to examine the rest of the vaultway. The northern corridors look to be regularly traveled. The easternmost one is choked with chunks of stone and masonry that have spilled out onto the floor; this must be the stairway up to the courtyard by which the Bumblebrashers fled and that then entombed the second grauladon.

The corridors leading south are thick with dust and cobwebs; it appears no one has used them for some time. Similarly, the three doors on the east appear largely unused, although Highness spies fresh disturbances in the dust in front of the middle door, as if it has been opened recently.


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

Highness spied the disturbance in the dust, motioned towards it quietly for Shaserai's benefit, then moved up the middle door, carefully.


Highness moves cautiously toward the middle door.

Map

Where does everyone else want to be before the door opens?


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

Jonagher is torn between backing up Highness at the door and checking out the noise from the northern corridor that responded to Ragna's shout...which sounded suspiciously like a growl...which could very easily be that of a hungry bear. "Ummm, guys? It sounds like something could be down one of those hallways," he says, "Maybe we should do something about that before we start opening doors to other potential dangers? I'd hate to be trapped between a bear and whatever else may behind door number one, two, or three down there..."

OOC: Jonagher will stay where he is with his bow ready and an arrow nocked in case he needs to help Highness or defend himself against anything emerging from the north.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

Ragna feels strange after slaying the birbs. A strange, tingling sensation of electricity over her skin. Must be an effect of their colorful feathers...

Ragna shrugs at Jonagher's concern. "Highness is already off." She says, gesturing at the excitable gobbo. [/b]"May as well follow."[b]

Move up with Highness.


Male Human (Skilled) Wizard (Universalist) 2; HP 22/22; FP 1/1; AC 16; Fort (T) +5, Ref (T) +6, Will (E) +7; Perception (T) +5

"I find the half-elf has a point," Irenaeus says in agreement with Jonagher. "We do not need to open the doors yet. If there are more beasts or worse behind them, I would very much not enjoy being caught between them and whatever made that growl."

As he speaks, the mage takes a step back, putting some more distance between himself and the northern corridors.

"We do have the meat, perhaps we could use it as bait? See if the... owner of the growl takes enough of a liking to it to show itself?"


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

Jonagher taps his temple with a single finger and then points to Ren. "Now there's a thought..." he says.


Shieldmaiden (2) | HP 32/32 | AC 17 | F: +08, R: +05, W: +07 | Perc: +07 | Battle Axe: +10 (1d8+4 S | Reaction: AoO| Speed 25ft | Active Conditions: *None * | Special Abilities: Hero Points: 0/3 | Rage ◆ : +2 Dam, +4 Temp HP, -1 AC

"Highness, dear. The others want to go this way first." Ragna whispers to the goblin, hoping his little heart won't be too crushed.


Male Human

"Which corridor would you say that growl came from?" Alak asks in a low voice, glancing back down at the blueprints. "Looks like they all connect farther back."


Male Goblin King ; HP 31/32; FP 1/1; AC 19; Fort (e) +7, Ref (e) +9, Will (e) +8; Perception (T) +6

"Stupid. The dust is disturbed here...tracks likely, and most likely the birds...they should leave the growling alone for the moment so we can go where the beasts are not. They need to be patient, give me a moment to look and listen before just barging in." Highness said, a frustrated growl in his voice. "You go convince them to be patient for a moment." he finished with finality, and moved away from Ragna up to the middle door.

If the door is open/cracked, then peek & listen through. If the door isn't open, see if its trapped and/or unlocked. If unlocked/untrapped, crack the door open enough and stealthily enough to see what is on the other side.


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

As the others discuss what strategy to follow with the growling in the northern corridor, Shaserai sees Highness approaching the middle door and opening it "That might not go well." Thinks the priest.

He follows behind the goblin, at a safe distance and ready to assist should anything go wrong.


As the others discuss the growl from the north, Highness edges open the middle door on the east. Beyond is a narrow corridor which opens out into a roughly hexagonal room, somewhat resembling a bottle lying on its side. A splintered table on a moth-eaten rug occupies the middle of the room, while broken chairs, moldy books, and general detritus litter the floor. Two bodies that appear to be frog-like humanoids lie sprawled motionless on the floor where the bottleneck begins to open out.

Initiative rolls:
Highness 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Ren 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Jonagher 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Ragna 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Shaserai 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Alak 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
?? 1d20 + 8 ⇒ (12) + 8 = 20

Round 1 init: Shaserai, Highness, ??, Ragna, Alak, Ren/Jonagher

Current effects: light (Ragna)

Map


Male Elf (seer elf) Cloistered Cleric 2; HP 22/22; FP 1/1; AC 15; Fort (T) +4, Ref (T) +5, Will (E) +10; Perception (T) +8

Sensing no immediate threat, Shaserai observes carefully what he can see of the room, trying to find the creature that recently opened or closed the door and also understand what happened to the "frogs" that so scared the goblins.

Shaserai seeks once to try to find a hidden creature, if he does so, he recalls knowledge about it and then recalls knowledge about the cause of death for the boggards. If the seek fails he recall knowledge twice about the cause of death for the boggards.


Shaserai:
You see something underneath the table: a tiny wooden soldier in Hellknight armor. You would think it is a child's toy but for the malign glimmer in its carved wooden eyes. You believe this is a soulbound doll; somewhere in its wooden torso is a gem containing a fragment of a dead person's soul which animates it. As constructs, soulbound dolls are immune to many conditions which affect living things; in addition, they generally possess innate magic. You suspect one of the frogmen succumbed to the soulbound doll's magic, as there are no visible marks on it; the other has legs mottled with bruises as from a bludgeoning attack.

Shaserai Seeks, Recalls Knowledge & Recalls Knowledge

Round 1 init: Shaserai, Highness, ??, Ragna, Alak, Ren/Jonagher

Current effects: light (Ragna)

Updated map link

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