Zolan Ulivestra

Irenaeus Crispin's page

128 posts. Alias of F. Castor.


Full Name

Irenaeus Crispin

Race

Human (Skilled)

Classes/Levels

Wizard (Universalist) 2; HP 22/22; FP 1/1; AC 16; Fort (T) +5, Ref (T) +6, Will (E) +7; Perception (T) +5

Gender

Male

Size

5 ft. 10 in., 162 lbs.

Age

27

Alignment

Neutral

Deity

Nethys

Strength 10
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 12
Charisma 12

About Irenaeus Crispin

IRENAEUS CRISPIN
Male Human (Skilled) Wizard (Universalist) 2
N Medium Humanoid (Human)
Hero Points 1
Senses Perception (T) +5
Languages Common (Taldane), Draconic, Dwarven, Elven, Goblin, Infernal
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DEFENSE
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AC 16; Fort (T) +5, Ref (T) +6, Will (E) +7
HP 22
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OFFENSE
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Speed 25 ft.
Melee
. . Staff +4 (two-hand d8), 1d4 bludgeoning
. . Dagger +6 (agile, finesse, thrown 10 ft., versatile S), 1d4 piercing
. . Fist +6 (agile, finesse, nonlethal, unarmed), 1d4 bludgeoning
Ranged
. . Dagger +6 (agile, finesse, thrown 10 ft., versatile S), 1d4 piercing
. . Spell +8, effect varies
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SPELLCASTING
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Arcane Prepared Spells DC 18, attack +8
. . 1st (3+1/day) color spray, gust of wind, ?
. . Cantrips (1st; at will) acid splash, detect magic, electric arc, light, shield, ?, ?
Universalist Focus Spells DC 18
. . 1st (1 Focus Point) hand of the apprentice
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STATISTICS
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Str 10, Dex 14, Con 12, Int 18, Wis 12, Cha 12
Background Truth Seeker
Skills Acrobatics +2, Arcana (T) +8, Athletics +0, Crafting (T) +8, Deception (T) +5, Diplomacy (T) +5, Intimidation +1, Lore +4, Lore: Politics (T) +8, Medicine +1, Nature (T) +5, Occultism (T) +8, Performance +1, Religion (T) +5, Society (T) +8, Stealth (T) +6, Survival +1, Thievery +2
Feats
. . Ancestry Natural Ambition
. . Class Cantrip Expansion, Counterspell, Hand of the Apprentice, Reach Spell
. . General None
. . Skill Lie to Me, Recognize Spell
Other Abilities Arcane Bond, Arcane Spellcasting, Arcane School (Universalist), Arcane Thesis (Metamagical Experimentation), Skilled Heritage
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POSSESSIONS
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Combat Gear Staff (1), sheath (dagger; L), explorer's clothing (L), material component pouch (L); Other Gear Backpack (basic crafter's book, bedroll, rations (2 weeks), rope (50 ft.), soap, torch x5, waterskin; 1+L/1+2L), belt pouch (chalk x10, flint and steel, vial x2; 0), belt pouch (lesser antidote, lesser antiplague, minor elixir of life; 3L), satchel (Irenaeus' spellbook, writing set w/ extra ink and paper; 1+L/1+2L), scroll case (empty)
Magic Items None
Oils None; Potions None; Scrolls None; Talismans None
Money 0 platinum pieces, 2 gold pieces, 1 silver pieces, 6 copper pieces; Other Wealth Toy soldier's soul gem
Total Bulk 3+8L (Encumbered 5, Overburdened 10)

The Journey So Far:
Ren, as he was simply called back when he was an orphan living in the streets of Westcrown and surviving mostly thanks to his quick fingers and even quicker wit, had always been curious. And it was that curiosity that ultimately set him on the path to magic when one night he found himself in the so-called Coin Sector of the Parego Spera. There was a particular store there, a magical curios shop maintained by a middle-aged artisan and mage by the name of Noravia Crispin, that had stoked the young boy's imagination time and again. And on that night he was determined to see with his own eyes what magic was hiding behind its walls and windows and -why not- perhaps leave the place with some of it. Unfortunately -or fortunately, as it perhaps turned out in the end- things did not go quite like he had planned. Long story short, a tripped magical alarm and more than a few broken items of some worth later and Ren found himself apprehended and then sentenced to several years of termed enslavement with the wronged party, i.e. the store's proprietress, as his master, or mistress in this case.

Noravia Crispin was certainly strict on more than one occasion, but she was also fair and, in her own way, kind. And quite perceptive. It did not take her long to recognize the boy's keen mind and thirst for knowledge. Thus, slowly but surely, their relationship changed as she started to view the boy as less of a slave and more of a pet project, eventually taking it upon herself to educate him in various matters ranging from history to religion to politics -not his favorite subject, by the way- to, eventually, magic. And then finally, when his sentence concluded and he chose to remain with her, she would view and treat him as an apprentice.

Now Ren is no longer an apprentice, having "graduated", so to speak, into a wizard of some skill, albeit not a powerful one really. Not yet. Even so, he still runs the occasional errand for Noravia, in part because he is quite fond of the older woman he has come to view as his adoptive mother in all but name and in part because those errands usually involve a bit of traveling. And it is one such errand that brings him to Breachill, not for the first time it should be noted.

Noravia has been corresponding and now and then trading books with Voz Lirayne, the half-elf owner of the Reliant Book Company. And it is the delivery of a book to the bookseller that has Ren visit the town once more. This time though, having no other prior engagements after handing the book over, he has decided to remain a little while. In his previous visits to the town he heard whispers and rumors of hidden secrets revolving around the town's past and its founder, Lamond Breachton. He understands of course that more often than not rumors are nothing more than, well, rumors. Unfounded hearsay. Even so, that curiosity of his, the same one than made him the man he is today, was piqued. And with Breachill's monthly Call of Heroes only a couple of days away, he may as well try to kill two birds with one stone, as the saying goes; test his skills with magic and perhaps uncover a secret or two about this place. If there are any that is.